summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/common/driverfuncs.c8
-rw-r--r--src/mesa/drivers/directfb/idirectfbgl_mesa.c27
-rw-r--r--src/mesa/drivers/dri/Makefile.template9
-rw-r--r--src/mesa/drivers/dri/common/dri_util.c2
-rw-r--r--src/mesa/drivers/dri/common/extension_helper.h20
-rw-r--r--src/mesa/drivers/dri/common/spantmp2.h2
-rw-r--r--src/mesa/drivers/dri/i810/i810screen.c2
-rw-r--r--src/mesa/drivers/dri/i810/i810state.c10
-rw-r--r--src/mesa/drivers/dri/i810/i810tris.c4
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c6
-rw-r--r--src/mesa/drivers/dri/i915/i915_fragprog.c19
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c57
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c9
-rw-r--r--src/mesa/drivers/dri/i915/intel_context.c20
-rw-r--r--src/mesa/drivers/dri/i915/intel_context.h1
-rw-r--r--src/mesa/drivers/dri/i915/intel_ioctl.c9
-rw-r--r--src/mesa/drivers/dri/i915/intel_pixel.c6
-rw-r--r--src/mesa/drivers/dri/i915/intel_render.c2
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex.c6
-rw-r--r--src/mesa/drivers/dri/i915/server/i830_common.h16
-rw-r--r--src/mesa/drivers/dri/i915tex/Makefile3
-rw-r--r--src/mesa/drivers/dri/i915tex/i830_vtbl.c16
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_context.h6
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_debug.c1011
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_debug.h55
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_debug_fp.c333
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_fragprog.c19
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_metaops.c2
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_reg.h25
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_vtbl.c28
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_batchbuffer.c8
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_batchbuffer.h2
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_buffers.c73
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_context.c61
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_context.h1
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_decode.c (renamed from src/mesa/drivers/dri/i915tex/i915_disasm.c)15
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_decode.h (renamed from src/mesa/drivers/dri/i915tex/i915_disasm.h)4
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_fbo.c2
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_fbo.h2
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c21
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_pixel_draw.c6
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_render.c2
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_span.c4
-rw-r--r--src/mesa/drivers/dri/i915tex/server/i830_common.h16
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_line.c27
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_tri.c107
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_util.c12
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c6
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c22
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c10
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf.c17
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf.h11
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_emit.c95
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_state.c8
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex.c31
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex_layout.c46
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_emit.c6
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_tnl.c9
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_fp.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_sampler_state.c10
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c19
-rw-r--r--src/mesa/drivers/dri/i965/intel_blit.c7
-rw-r--r--src/mesa/drivers/dri/i965/intel_blit.h3
-rw-r--r--src/mesa/drivers/dri/i965/intel_context.c10
-rw-r--r--src/mesa/drivers/dri/i965/intel_context.h3
-rw-r--r--src/mesa/drivers/dri/i965/intel_mipmap_tree.c19
-rw-r--r--src/mesa/drivers/dri/i965/intel_pixel_bitmap.c34
-rw-r--r--src/mesa/drivers/dri/i965/intel_pixel_copy.c5
-rw-r--r--src/mesa/drivers/dri/i965/intel_state.c25
-rw-r--r--src/mesa/drivers/dri/i965/intel_tex_validate.c36
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_layout.c38
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_layout.h1
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_native_vb.c2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tris.c13
-rw-r--r--src/mesa/drivers/dri/mga/mgatris.c10
-rw-r--r--src/mesa/drivers/dri/nouveau/Makefile3
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c10
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h4
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_buffers.c434
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_buffers.h48
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_card_list.h7
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.c40
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.h59
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_driver.c8
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fbo.c290
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fbo.h30
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fifo.c39
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fifo.h11
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_lock.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_mem.c144
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_mem.h23
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_object.c105
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_object.h22
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_query.c12
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_reg.h4223
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_screen.c59
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_span.c46
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_span.h6
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state.c33
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_sync.c84
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_sync.h36
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state.c416
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_swtcl.c261
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state.c12
-rw-r--r--src/mesa/drivers/dri/nouveau/nv30_state.c58
-rw-r--r--src/mesa/drivers/dri/nouveau/nv50_state.c6
-rw-r--r--src/mesa/drivers/dri/r200/r200_fragshader.c10
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c4
-rw-r--r--src/mesa/drivers/dri/r200/r200_vertprog.c8
-rw-r--r--src/mesa/drivers/dri/r300/Makefile1
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.c8
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.c23
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h95
-rw-r--r--src/mesa/drivers/dri/r300/r300_emit.c73
-rw-r--r--src/mesa/drivers/dri/r300/r300_emit.h10
-rw-r--r--src/mesa/drivers/dri/r300/r300_ioctl.c24
-rw-r--r--src/mesa/drivers/dri/r300/r300_ioctl.h1
-rw-r--r--src/mesa/drivers/dri/r300/r300_reg.h31
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c30
-rw-r--r--src/mesa/drivers/dri/r300/r300_shader.c7
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c405
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.h7
-rw-r--r--src/mesa/drivers/dri/r300/r300_swtcl.c712
-rw-r--r--src/mesa/drivers/dri/r300/r300_swtcl.h45
-rw-r--r--src/mesa/drivers/dri/r300/r300_texmem.c2
-rw-r--r--src/mesa/drivers/dri/r300/r300_vertprog.c1679
-rw-r--r--src/mesa/drivers/dri/r300/r300_vertprog.h5
-rw-r--r--src/mesa/drivers/dri/r300/radeon_lock.h3
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_context.c17
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.c16
-rw-r--r--src/mesa/drivers/dri/sis/sis_tex.c4
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tex.c2
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tris.c2
-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.c9
-rw-r--r--src/mesa/drivers/fbdev/glfbdev.c103
-rw-r--r--src/mesa/drivers/windows/gdi/wgl.c63
-rw-r--r--src/mesa/drivers/windows/gdi/wmesa.c144
-rw-r--r--src/mesa/drivers/windows/gdi/wmesadef.h4
-rw-r--r--src/mesa/drivers/x11/fakeglx.c7
146 files changed, 9602 insertions, 3093 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 9b1c3f1e060..1e7c279875e 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -25,11 +25,10 @@
#include "glheader.h"
#include "imports.h"
+#include "arrayobj.h"
#include "buffers.h"
#include "context.h"
#include "framebuffer.h"
-#include "program.h"
-#include "prog_execute.h"
#include "queryobj.h"
#include "renderbuffer.h"
#include "texcompress.h"
@@ -44,9 +43,10 @@
#include "fbobject.h"
#include "texrender.h"
#endif
-#include "shader_api.h"
-#include "arrayobj.h"
+#include "shader/program.h"
+#include "shader/prog_execute.h"
+#include "shader/shader_api.h"
#include "driverfuncs.h"
#include "tnl/tnl.h"
#include "swrast/swrast.h"
diff --git a/src/mesa/drivers/directfb/idirectfbgl_mesa.c b/src/mesa/drivers/directfb/idirectfbgl_mesa.c
index 88ac4bb31d5..694eeb054df 100644
--- a/src/mesa/drivers/directfb/idirectfbgl_mesa.c
+++ b/src/mesa/drivers/directfb/idirectfbgl_mesa.c
@@ -134,7 +134,6 @@ static bool directfbgl_init_visual ( GLvisual *visual,
static bool directfbgl_create_context ( GLcontext *context,
GLframebuffer *framebuffer,
GLvisual *visual,
- DFBSurfacePixelFormat format,
IDirectFBGL_data *data );
static void directfbgl_destroy_context( GLcontext *context,
GLframebuffer *framebuffer );
@@ -340,8 +339,9 @@ Construct( IDirectFBGL *thiz, IDirectFBSurface *surface )
}
/* Create context. */
- if (!directfbgl_create_context( &data->context, &data->framebuffer,
- &data->visual, data->format, data )) {
+ if (!directfbgl_create_context( &data->context,
+ &data->framebuffer,
+ &data->visual, data )) {
D_ERROR( "DirectFBGL/Mesa: failed to create context.\n" );
IDirectFBGL_Mesa_Destruct( thiz );
return DFB_UNSUPPORTED;
@@ -762,11 +762,10 @@ directfbgl_init_visual( GLvisual *visual,
}
static bool
-directfbgl_create_context( GLcontext *context,
- GLframebuffer *framebuffer,
- GLvisual *visual,
- DFBSurfacePixelFormat format,
- IDirectFBGL_data *data )
+directfbgl_create_context( GLcontext *context,
+ GLframebuffer *framebuffer,
+ GLvisual *visual,
+ IDirectFBGL_data *data )
{
struct dd_function_table functions;
@@ -800,7 +799,7 @@ directfbgl_create_context( GLcontext *context,
data->render.Delete = dfbDeleteRenderbuffer;
data->render.AllocStorage = dfbRenderbufferStorage;
- switch (format) {
+ switch (data->format) {
case DSPF_RGB332:
data->render.GetRow = get_row_RGB332;
data->render.GetValues = get_values_RGB332;
@@ -887,6 +886,9 @@ directfbgl_create_context( GLcontext *context,
return false;
}
+ data->render.Width = data->width;
+ data->render.Height = data->height;
+
_mesa_add_renderbuffer( framebuffer, BUFFER_FRONT_LEFT, &data->render );
_mesa_add_soft_renderbuffers( framebuffer,
@@ -908,8 +910,11 @@ static void
directfbgl_destroy_context( GLcontext *context,
GLframebuffer *framebuffer )
{
- _mesa_free_framebuffer_data( framebuffer );
- _mesa_notifyDestroy( context );
+ _swsetup_DestroyContext( context );
+ _swrast_DestroyContext( context );
+ _tnl_DestroyContext( context );
+ _vbo_DestroyContext( context );
+ //_mesa_free_framebuffer_data( framebuffer );
_mesa_free_context_data( context );
}
diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template
index 49c366ea411..770b19e1618 100644
--- a/src/mesa/drivers/dri/Makefile.template
+++ b/src/mesa/drivers/dri/Makefile.template
@@ -50,11 +50,6 @@ SHARED_INCLUDES = \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main \
-I$(TOP)/src/mesa/glapi \
- -I$(TOP)/src/mesa/math \
- -I$(TOP)/src/mesa/transform \
- -I$(TOP)/src/mesa/shader \
- -I$(TOP)/src/mesa/swrast \
- -I$(TOP)/src/mesa/swrast_setup \
-I$(TOP)/src/egl/main \
-I$(TOP)/src/egl/drivers/dri \
$(LIBDRM_CFLAGS)
@@ -101,8 +96,8 @@ clean:
install: $(LIBNAME)
- $(INSTALL) -d $(DRI_DRIVER_INSTALL_DIR)
- $(INSTALL) -m 755 $(LIBNAME) $(DRI_DRIVER_INSTALL_DIR)
+ $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+ $(INSTALL) -m 755 $(LIBNAME) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
include depend
diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c
index dd52f7e9151..c30e66f1722 100644
--- a/src/mesa/drivers/dri/common/dri_util.c
+++ b/src/mesa/drivers/dri/common/dri_util.c
@@ -428,10 +428,12 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp)
if (pdp->pClipRects) {
_mesa_free(pdp->pClipRects);
+ pdp->pClipRects = NULL;
}
if (pdp->pBackClipRects) {
_mesa_free(pdp->pBackClipRects);
+ pdp->pBackClipRects = NULL;
}
DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h
index 10f75edaaa4..bf103a3931f 100644
--- a/src/mesa/drivers/dri/common/extension_helper.h
+++ b/src/mesa/drivers/dri/common/extension_helper.h
@@ -1478,9 +1478,10 @@ static const char ImageTransformParameterfvHP_names[] =
"";
#endif
-#if defined(need_GL_ARB_vertex_program)
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
static const char VertexAttrib4ivARB_names[] =
"ip\0" /* Parameter signature */
+ "glVertexAttrib4iv\0"
"glVertexAttrib4ivARB\0"
"";
#endif
@@ -1586,9 +1587,10 @@ static const char PixelTransformParameterfvEXT_names[] =
"";
#endif
-#if defined(need_GL_ARB_vertex_program)
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
static const char VertexAttrib4bvARB_names[] =
"ip\0" /* Parameter signature */
+ "glVertexAttrib4bv\0"
"glVertexAttrib4bvARB\0"
"";
#endif
@@ -2391,9 +2393,10 @@ static const char GetAttribLocationARB_names[] =
"";
#endif
-#if defined(need_GL_ARB_vertex_program)
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
static const char VertexAttrib4ubvARB_names[] =
"ip\0" /* Parameter signature */
+ "glVertexAttrib4ubv\0"
"glVertexAttrib4ubvARB\0"
"";
#endif
@@ -2910,9 +2913,10 @@ static const char ReplacementCodeuiColor4ubVertex3fSUN_names[] =
"";
#endif
-#if defined(need_GL_ARB_vertex_program)
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
static const char VertexAttrib4usvARB_names[] =
"ip\0" /* Parameter signature */
+ "glVertexAttrib4usv\0"
"glVertexAttrib4usvARB\0"
"";
#endif
@@ -4393,9 +4397,10 @@ static const char WindowPos4iMESA_names[] =
"";
#endif
-#if defined(need_GL_ARB_vertex_program)
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
static const char VertexAttrib4uivARB_names[] =
"ip\0" /* Parameter signature */
+ "glVertexAttrib4uiv\0"
"glVertexAttrib4uivARB\0"
"";
#endif
@@ -6257,6 +6262,8 @@ static const struct dri_extension_function GL_VERSION_2_0_functions[] = {
{ GetVertexAttribivARB_names, GetVertexAttribivARB_remap_index, -1 },
{ CreateProgram_names, CreateProgram_remap_index, -1 },
{ StencilFuncSeparate_names, StencilFuncSeparate_remap_index, -1 },
+ { VertexAttrib4ivARB_names, VertexAttrib4ivARB_remap_index, -1 },
+ { VertexAttrib4bvARB_names, VertexAttrib4bvARB_remap_index, -1 },
{ VertexAttrib3dARB_names, VertexAttrib3dARB_remap_index, -1 },
{ VertexAttrib4fARB_names, VertexAttrib4fARB_remap_index, -1 },
{ VertexAttrib4fvARB_names, VertexAttrib4fvARB_remap_index, -1 },
@@ -6270,6 +6277,7 @@ static const struct dri_extension_function GL_VERSION_2_0_functions[] = {
{ VertexAttrib1dvARB_names, VertexAttrib1dvARB_remap_index, -1 },
{ GetVertexAttribfvARB_names, GetVertexAttribfvARB_remap_index, -1 },
{ GetAttribLocationARB_names, GetAttribLocationARB_remap_index, -1 },
+ { VertexAttrib4ubvARB_names, VertexAttrib4ubvARB_remap_index, -1 },
{ Uniform3ivARB_names, Uniform3ivARB_remap_index, -1 },
{ VertexAttrib4sARB_names, VertexAttrib4sARB_remap_index, -1 },
{ VertexAttrib2dvARB_names, VertexAttrib2dvARB_remap_index, -1 },
@@ -6282,6 +6290,7 @@ static const struct dri_extension_function GL_VERSION_2_0_functions[] = {
{ VertexAttrib4NuivARB_names, VertexAttrib4NuivARB_remap_index, -1 },
{ Uniform4fARB_names, Uniform4fARB_remap_index, -1 },
{ VertexAttrib1dARB_names, VertexAttrib1dARB_remap_index, -1 },
+ { VertexAttrib4usvARB_names, VertexAttrib4usvARB_remap_index, -1 },
{ LinkProgramARB_names, LinkProgramARB_remap_index, -1 },
{ ShaderSourceARB_names, ShaderSourceARB_remap_index, -1 },
{ VertexAttrib3svARB_names, VertexAttrib3svARB_remap_index, -1 },
@@ -6311,6 +6320,7 @@ static const struct dri_extension_function GL_VERSION_2_0_functions[] = {
{ DrawBuffersARB_names, DrawBuffersARB_remap_index, -1 },
{ Uniform1fvARB_names, Uniform1fvARB_remap_index, -1 },
{ EnableVertexAttribArrayARB_names, EnableVertexAttribArrayARB_remap_index, -1 },
+ { VertexAttrib4uivARB_names, VertexAttrib4uivARB_remap_index, -1 },
{ VertexAttrib4svARB_names, VertexAttrib4svARB_remap_index, -1 },
{ GetShaderiv_names, GetShaderiv_remap_index, -1 },
{ VertexAttrib2svARB_names, VertexAttrib2svARB_remap_index, -1 },
diff --git a/src/mesa/drivers/dri/common/spantmp2.h b/src/mesa/drivers/dri/common/spantmp2.h
index 50f3cf55816..53f5f846a0b 100644
--- a/src/mesa/drivers/dri/common/spantmp2.h
+++ b/src/mesa/drivers/dri/common/spantmp2.h
@@ -114,7 +114,7 @@
do { \
GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \
__asm__ __volatile__( "bswap %0; rorl $8, %0" \
- : "=r" (p) : "r" (p) ); \
+ : "=r" (p) : "0" (p) ); \
((GLuint *)rgba)[0] = p; \
} while (0)
# elif defined( MESA_BIG_ENDIAN )
diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c
index f64c10a9ae0..f8cf050d7e4 100644
--- a/src/mesa/drivers/dri/i810/i810screen.c
+++ b/src/mesa/drivers/dri/i810/i810screen.c
@@ -288,8 +288,8 @@ i810InitDriver(__DRIscreenPrivate *sPriv)
i810Screen->depth.handle,
i810Screen->depth.size,
(drmAddress *)&i810Screen->depth.map) != 0) {
- FREE(i810Screen);
drmUnmap(i810Screen->back.map, i810Screen->back.size);
+ FREE(i810Screen);
sPriv->private = NULL;
__driUtilMessage("i810InitDriver: drmMap (2) failed");
return GL_FALSE;
diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c
index 3ad25282d90..e0d5b2b4876 100644
--- a/src/mesa/drivers/dri/i810/i810state.c
+++ b/src/mesa/drivers/dri/i810/i810state.c
@@ -380,7 +380,10 @@ static void i810CullFaceFrontFace(GLcontext *ctx, GLenum unused)
static void i810LineWidth( GLcontext *ctx, GLfloat widthf )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
- int width = (int)ctx->Line._Width;
+ /* AA, non-AA limits are same */
+ const int width = (int) CLAMP(ctx->Line.Width,
+ ctx->Const.MinLineWidth,
+ ctx->Const.MaxLineWidth);
imesa->LcsLineWidth = 0;
if (width & 1) imesa->LcsLineWidth |= LCS_LINEWIDTH_1_0;
@@ -396,7 +399,10 @@ static void i810LineWidth( GLcontext *ctx, GLfloat widthf )
static void i810PointSize( GLcontext *ctx, GLfloat sz )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
- int size = (int)ctx->Point._Size;
+ /* AA, non-AA limits are same */
+ const int size = (int) CLAMP(ctx->Point.Size,
+ ctx->Const.MinPointSize,
+ ctx->Const.MaxPointSize);
imesa->LcsPointSize = 0;
if (size & 1) imesa->LcsPointSize |= LCS_LINEWIDTH_1_0;
diff --git a/src/mesa/drivers/dri/i810/i810tris.c b/src/mesa/drivers/dri/i810/i810tris.c
index 3e09427bb94..2c4ee06633d 100644
--- a/src/mesa/drivers/dri/i810/i810tris.c
+++ b/src/mesa/drivers/dri/i810/i810tris.c
@@ -112,7 +112,9 @@ static __inline__ void i810_draw_quad( i810ContextPtr imesa,
static __inline__ void i810_draw_point( i810ContextPtr imesa,
i810VertexPtr tmp )
{
- GLfloat sz = imesa->glCtx->Point._Size * .5;
+ GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size,
+ imesa->glCtx->Const.MinPointSize,
+ imesa->glCtx->Const.MaxPointSize);
int vertsize = imesa->vertex_size;
GLuint *vb = i810AllocDmaLow( imesa, 2 * 4 * vertsize );
int j;
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index d40cf705a35..cf1d0b0c1e3 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -59,6 +59,11 @@ do { \
#define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2))
#define TEXBIND_SET(n, x) ((x)<<((n)*4))
+ static void
+i830_render_prevalidate(struct intel_context *intel)
+{
+}
+
static void i830_render_start( intelContextPtr intel )
{
GLcontext *ctx = &intel->ctx;
@@ -531,4 +536,5 @@ void i830InitVtbl( i830ContextPtr i830 )
i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
i830->intel.vtbl.emit_flush = i830_emit_flush;
i830->intel.vtbl.render_start = i830_render_start;
+ i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
}
diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c
index 702b8788282..c839bbdea5c 100644
--- a/src/mesa/drivers/dri/i915/i915_fragprog.c
+++ b/src/mesa/drivers/dri/i915/i915_fragprog.c
@@ -29,19 +29,20 @@
#include "macros.h"
#include "enums.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/program.h"
+#include "shader/programopt.h"
+
#include "tnl/tnl.h"
#include "tnl/t_context.h"
+
#include "intel_batchbuffer.h"
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "program.h"
-#include "programopt.h"
-
/* 1, -1/3!, 1/5!, -1/7! */
@@ -304,7 +305,7 @@ static void upload_program( struct i915_fragment_program *p )
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
src0,
- i915_emit_const1f(p, 1.0/(M_PI * 2)),
+ i915_emit_const1f(p, 1.0/(M_PI)),
0);
i915_emit_arith( p,
@@ -319,7 +320,7 @@ static void upload_program( struct i915_fragment_program *p )
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
tmp,
- i915_emit_const1f(p, (M_PI * 2)),
+ i915_emit_const1f(p, (M_PI)),
0);
/*
@@ -645,7 +646,7 @@ static void upload_program( struct i915_fragment_program *p )
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
src0,
- i915_emit_const1f(p, 1.0/(M_PI * 2)),
+ i915_emit_const1f(p, 1.0/(M_PI)),
0);
i915_emit_arith( p,
@@ -660,7 +661,7 @@ static void upload_program( struct i915_fragment_program *p )
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
tmp,
- i915_emit_const1f(p, (M_PI * 2)),
+ i915_emit_const1f(p, (M_PI)),
0);
/*
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index a19d4b65840..2b806cc36ef 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -60,6 +60,33 @@ static GLint step_offsets[6][2] = { {0,2},
#define I915_TEX_UNIT_ENABLED(unit) (1<<unit)
+static GLuint i915_compressed_alignment(GLint internal_fmt)
+{
+ GLuint alignment = 4;
+
+ switch (internal_fmt) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ alignment = 8;
+ break;
+
+ default:
+ break;
+ }
+
+ return alignment;
+}
+
+static int align(int value, GLuint alignment)
+{
+ return (value + alignment - 1) & ~(alignment - 1);
+}
+
+static GLuint minify(GLuint d)
+{
+ return MAX2(1, d >> 1);
+}
+
static void i915LayoutTextureImages( i915ContextPtr i915,
struct gl_texture_object *tObj )
{
@@ -161,8 +188,15 @@ static void i915LayoutTextureImages( i915ContextPtr i915,
break;
}
default:
- pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
- pitch = (pitch + 3) & ~3;
+ if (baseImage->IsCompressed) {
+ GLuint alignment = i915_compressed_alignment(baseImage->InternalFormat);
+
+ pitch = align(tObj->Image[0][firstLevel]->Width, alignment) * t->intel.texelBytes;
+ } else {
+ pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
+ pitch = (pitch + 3) & ~3;
+ }
+
t->intel.base.dirty_images[0] = ~0;
for ( total_height = i = 0 ; i < numLevels ; i++ ) {
@@ -343,8 +377,23 @@ static void i945LayoutTextureImages( i915ContextPtr i915,
break;
}
default:
- pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
- pitch = (pitch + 3) & ~3;
+ if (baseImage->IsCompressed) {
+ GLuint alignment = i915_compressed_alignment(baseImage->InternalFormat);
+
+ pitch = align(tObj->Image[0][firstLevel]->Width, alignment);
+ if (numLevels > 2) {
+ GLint width0 = align(minify(tObj->Image[0][firstLevel]->Width), alignment) +
+ + align(minify(minify(tObj->Image[0][firstLevel]->Width)), alignment);
+
+ if (width0 > pitch)
+ pitch = width0;
+ }
+ pitch = pitch * t->intel.texelBytes;
+ } else {
+ pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
+ pitch = (pitch + 3) & ~3;
+ }
+
t->intel.base.dirty_images[0] = ~0;
max_offset = 0;
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index b0e5f87fc75..4ad95cf4e36 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -41,7 +41,8 @@
#include "i915_reg.h"
#include "i915_context.h"
-static void i915_render_start( intelContextPtr intel )
+static void
+i915_render_prevalidate(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
i915ContextPtr i915 = I915_CONTEXT(intel);
@@ -54,6 +55,10 @@ static void i915_render_start( intelContextPtr intel )
}
}
+static void i915_render_start( intelContextPtr intel )
+{
+}
+
static void i915_reduced_primitive_state( intelContextPtr intel,
GLenum rprim )
@@ -64,6 +69,7 @@ static void i915_reduced_primitive_state( intelContextPtr intel,
st1 &= ~ST1_ENABLE;
switch (rprim) {
+ case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
case GL_TRIANGLES:
if (intel->ctx.Polygon.StippleFlag &&
intel->hw_stipple)
@@ -453,6 +459,7 @@ void i915InitVtbl( i915ContextPtr i915 )
i915->intel.vtbl.lost_hardware = i915_lost_hardware;
i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
i915->intel.vtbl.render_start = i915_render_start;
+ i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
i915->intel.vtbl.set_color_region = i915_set_color_region;
i915->intel.vtbl.set_z_region = i915_set_z_region;
i915->intel.vtbl.update_color_z_regions = i915_update_color_z_regions;
diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c
index 11c23f24a1b..07bee4ef9f9 100644
--- a/src/mesa/drivers/dri/i915/intel_context.c
+++ b/src/mesa/drivers/dri/i915/intel_context.c
@@ -564,16 +564,16 @@ void intelWindowMoved( intelContextPtr intel )
drmI830Sarea *sarea = intel->sarea;
drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
.y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
- drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x,
- .x2 = sarea->pipeA_x + sarea->pipeA_w,
- .y1 = sarea->pipeA_y,
- .y2 = sarea->pipeA_y + sarea->pipeA_h };
- drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x,
- .x2 = sarea->pipeB_x + sarea->pipeB_w,
- .y1 = sarea->pipeB_y,
- .y2 = sarea->pipeB_y + sarea->pipeB_h };
- GLint areaA = driIntersectArea( drw_rect, pipeA_rect );
- GLint areaB = driIntersectArea( drw_rect, pipeB_rect );
+ drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x,
+ .x2 = sarea->planeA_x + sarea->planeA_w,
+ .y1 = sarea->planeA_y,
+ .y2 = sarea->planeA_y + sarea->planeA_h };
+ drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x,
+ .x2 = sarea->planeB_x + sarea->planeB_w,
+ .y1 = sarea->planeB_y,
+ .y2 = sarea->planeB_y + sarea->planeB_h };
+ GLint areaA = driIntersectArea( drw_rect, planeA_rect );
+ GLint areaB = driIntersectArea( drw_rect, planeB_rect );
GLuint flags = intel->vblank_flags;
if (areaB > areaA || (areaA == areaB && areaB > 0)) {
diff --git a/src/mesa/drivers/dri/i915/intel_context.h b/src/mesa/drivers/dri/i915/intel_context.h
index 3b50107d73f..914533d11be 100644
--- a/src/mesa/drivers/dri/i915/intel_context.h
+++ b/src/mesa/drivers/dri/i915/intel_context.h
@@ -112,6 +112,7 @@ struct intel_context
void (*update_texture_state)( intelContextPtr intel );
void (*render_start)( intelContextPtr intel );
+ void (*render_prevalidate) (struct intel_context * intel);
void (*set_color_region)( intelContextPtr intel, const intelRegion *reg );
void (*set_z_region)( intelContextPtr intel, const intelRegion *reg );
void (*update_color_z_regions)(intelContextPtr intel,
diff --git a/src/mesa/drivers/dri/i915/intel_ioctl.c b/src/mesa/drivers/dri/i915/intel_ioctl.c
index ede3b6378fe..ddd92782db0 100644
--- a/src/mesa/drivers/dri/i915/intel_ioctl.c
+++ b/src/mesa/drivers/dri/i915/intel_ioctl.c
@@ -53,6 +53,10 @@ u_int32_t intelGetLastFrame (intelContextPtr intel)
return frame;
}
+/**
+ * Emits a marker in the command stream, numbered from 0x00000001 to
+ * 0x7fffffff.
+ */
int intelEmitIrqLocked( intelContextPtr intel )
{
drmI830IrqEmit ie;
@@ -61,6 +65,10 @@ int intelEmitIrqLocked( intelContextPtr intel )
assert(((*(int *)intel->driHwLock) & ~DRM_LOCK_CONT) ==
(DRM_LOCK_HELD|intel->hHWContext));
+ /* Valgrind can't tell that the kernel will have copyout()ed onto this
+ * value, so initialize it now to prevent false positives.
+ */
+ seq = 0;
ie.irq_seq = &seq;
ret = drmCommandWriteRead( intel->driFd, DRM_I830_IRQ_EMIT,
@@ -76,6 +84,7 @@ int intelEmitIrqLocked( intelContextPtr intel )
return seq;
}
+/** Blocks on a marker returned by intelEitIrqLocked(). */
void intelWaitIrq( intelContextPtr intel, int seq )
{
int ret;
diff --git a/src/mesa/drivers/dri/i915/intel_pixel.c b/src/mesa/drivers/dri/i915/intel_pixel.c
index d175870a0c5..c3030d42b04 100644
--- a/src/mesa/drivers/dri/i915/intel_pixel.c
+++ b/src/mesa/drivers/dri/i915/intel_pixel.c
@@ -450,10 +450,16 @@ intelDrawPixels( GLcontext *ctx,
* wise happily run the fragment program on each pixel in the image).
*/
struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
+ /* can't just set current frag prog to 0 here as on buffer resize
+ we'll get new state checks which will segfault. Remains a hack. */
ctx->FragmentProgram._Current = NULL;
+ ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
+ ctx->FragmentProgram._Active = GL_FALSE;
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
ctx->FragmentProgram._Current = fpSave;
+ ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
+ ctx->FragmentProgram._Active = GL_TRUE;
}
else {
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c
index d9438ba0fd8..7bc02ba8073 100644
--- a/src/mesa/drivers/dri/i915/intel_render.c
+++ b/src/mesa/drivers/dri/i915/intel_render.c
@@ -199,6 +199,8 @@ static GLboolean intel_run_render( GLcontext *ctx,
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
+ intel->vtbl.render_prevalidate( intel );
+
/* Don't handle clipping or indexed vertices.
*/
if (intel->RenderIndex != 0 ||
diff --git a/src/mesa/drivers/dri/i915/intel_tex.c b/src/mesa/drivers/dri/i915/intel_tex.c
index 5bd280652af..978945f26b5 100644
--- a/src/mesa/drivers/dri/i915/intel_tex.c
+++ b/src/mesa/drivers/dri/i915/intel_tex.c
@@ -643,17 +643,19 @@ static void intelUploadTexImage( intelContextPtr intel,
switch (image->InternalFormat) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ row_len = ((image->Width + 7) & ~7) * 2;
+ break;
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- row_len = (image->Width * 2 + 7) & ~7;
+ row_len = ((image->Width + 3) & ~3) * 2;
break;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- row_len = (image->Width * 4 + 15) & ~15;
+ row_len = ((image->Width + 3) & ~3) * 4;
break;
default:
fprintf(stderr,"Internal Compressed format not supported %d\n", image->InternalFormat);
diff --git a/src/mesa/drivers/dri/i915/server/i830_common.h b/src/mesa/drivers/dri/i915/server/i830_common.h
index fb6ceaa52d4..2962ecc68ae 100644
--- a/src/mesa/drivers/dri/i915/server/i830_common.h
+++ b/src/mesa/drivers/dri/i915/server/i830_common.h
@@ -119,14 +119,14 @@ typedef struct {
unsigned int rotated_tiled;
unsigned int rotated2_tiled;
- int pipeA_x;
- int pipeA_y;
- int pipeA_w;
- int pipeA_h;
- int pipeB_x;
- int pipeB_y;
- int pipeB_w;
- int pipeB_h;
+ int planeA_x;
+ int planeA_y;
+ int planeA_w;
+ int planeA_h;
+ int planeB_x;
+ int planeB_y;
+ int planeB_w;
+ int planeB_h;
} drmI830Sarea;
/* Flags for perf_boxes
diff --git a/src/mesa/drivers/dri/i915tex/Makefile b/src/mesa/drivers/dri/i915tex/Makefile
index eb704e1538b..d3d0bd570c1 100644
--- a/src/mesa/drivers/dri/i915tex/Makefile
+++ b/src/mesa/drivers/dri/i915tex/Makefile
@@ -33,17 +33,18 @@ DRIVER_SOURCES = \
intel_pixel_draw.c \
intel_buffers.c \
intel_blit.c \
- i915_disasm.c \
i915_tex.c \
i915_texstate.c \
i915_context.c \
i915_debug.c \
+ i915_debug_fp.c \
i915_fragprog.c \
i915_metaops.c \
i915_program.c \
i915_state.c \
i915_vtbl.c \
intel_context.c \
+ intel_decode.c \
intel_ioctl.c \
intel_rotate.c \
intel_screen.c \
diff --git a/src/mesa/drivers/dri/i915tex/i830_vtbl.c b/src/mesa/drivers/dri/i915tex/i830_vtbl.c
index dc91af71815..eecff2729fd 100644
--- a/src/mesa/drivers/dri/i915tex/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915tex/i830_vtbl.c
@@ -61,6 +61,11 @@ do { \
#define TEXBIND_SET(n, x) ((x)<<((n)*4))
static void
+i830_render_prevalidate(struct intel_context *intel)
+{
+}
+
+static void
i830_render_start(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
@@ -516,6 +521,16 @@ i830_emit_state(struct intel_context *intel)
static void
i830_destroy_context(struct intel_context *intel)
{
+ GLuint i;
+ struct i830_context *i830 = i830_context(&intel->ctx);
+
+ for (i = 0; i < I830_TEX_UNITS; i++) {
+ if (i830->state.tex_buffer[i] != NULL) {
+ dri_bo_unreference(i830->state.tex_buffer[i]);
+ i830->state.tex_buffer[i] = NULL;
+ }
+ }
+
_tnl_free_vertices(&intel->ctx);
}
@@ -654,5 +669,6 @@ i830InitVtbl(struct i830_context *i830)
i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
i830->intel.vtbl.flush_cmd = i830_flush_cmd;
i830->intel.vtbl.render_start = i830_render_start;
+ i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
}
diff --git a/src/mesa/drivers/dri/i915tex/i915_context.h b/src/mesa/drivers/dri/i915tex/i915_context.h
index 7915385dca6..0be2b3cc8b0 100644
--- a/src/mesa/drivers/dri/i915tex/i915_context.h
+++ b/src/mesa/drivers/dri/i915tex/i915_context.h
@@ -309,12 +309,6 @@ extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
/*======================================================================
- * i915_texprog.c
- */
-extern void i915ValidateTextureProgram(struct i915_context *i915);
-
-
-/*======================================================================
* i915_debug.c
*/
extern void i915_disassemble_program(const GLuint * program, GLuint sz);
diff --git a/src/mesa/drivers/dri/i915tex/i915_debug.c b/src/mesa/drivers/dri/i915tex/i915_debug.c
index 974527e14cc..c0e1242a0ea 100644
--- a/src/mesa/drivers/dri/i915tex/i915_debug.c
+++ b/src/mesa/drivers/dri/i915tex/i915_debug.c
@@ -25,310 +25,819 @@
*
**************************************************************************/
+#include "imports.h"
+
#include "i915_reg.h"
#include "i915_context.h"
-#include <stdio.h>
-
-
-static const char *opcodes[0x20] = {
- "NOP",
- "ADD",
- "MOV",
- "MUL",
- "MAD",
- "DP2ADD",
- "DP3",
- "DP4",
- "FRC",
- "RCP",
- "RSQ",
- "EXP",
- "LOG",
- "CMP",
- "MIN",
- "MAX",
- "FLR",
- "MOD",
- "TRC",
- "SGE",
- "SLT",
- "TEXLD",
- "TEXLDP",
- "TEXLDB",
- "TEXKILL",
- "DCL",
- "0x1a",
- "0x1b",
- "0x1c",
- "0x1d",
- "0x1e",
- "0x1f",
-};
-
-
-static const int args[0x20] = {
- 0, /* 0 nop */
- 2, /* 1 add */
- 1, /* 2 mov */
- 2, /* 3 m ul */
- 3, /* 4 mad */
- 3, /* 5 dp2add */
- 2, /* 6 dp3 */
- 2, /* 7 dp4 */
- 1, /* 8 frc */
- 1, /* 9 rcp */
- 1, /* a rsq */
- 1, /* b exp */
- 1, /* c log */
- 3, /* d cmp */
- 2, /* e min */
- 2, /* f max */
- 1, /* 10 flr */
- 1, /* 11 mod */
- 1, /* 12 trc */
- 2, /* 13 sge */
- 2, /* 14 slt */
- 1,
- 1,
- 1,
- 1,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
-};
-
-
-static const char *regname[0x8] = {
- "R",
- "T",
- "CONST",
- "S",
- "OC",
- "OD",
- "U",
- "UNKNOWN",
-};
-
-static void
-print_reg_type_nr(GLuint type, GLuint nr)
+#include "i915_debug.h"
+
+#define PRINTF( ... ) _mesa_printf( __VA_ARGS__ )
+
+static GLboolean debug( struct debug_stream *stream, const char *name, GLuint len )
{
- switch (type) {
- case REG_TYPE_T:
- switch (nr) {
- case T_DIFFUSE:
- fprintf(stderr, "T_DIFFUSE");
- return;
- case T_SPECULAR:
- fprintf(stderr, "T_SPECULAR");
- return;
- case T_FOG_W:
- fprintf(stderr, "T_FOG_W");
- return;
- default:
- fprintf(stderr, "T_TEX%d", nr);
- return;
- }
- case REG_TYPE_OC:
- if (nr == 0) {
- fprintf(stderr, "oC");
- return;
- }
- break;
- case REG_TYPE_OD:
- if (nr == 0) {
- fprintf(stderr, "oD");
- return;
- }
- break;
- default:
- break;
+ GLuint i;
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+
+ if (len == 0) {
+ PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]);
+ assert(0);
+ return GL_FALSE;
}
- fprintf(stderr, "%s[%d]", regname[type], nr);
+ if (stream->print_addresses)
+ PRINTF("%08x: ", stream->offset);
+
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ for (i = 0; i < len; i++)
+ PRINTF("\t0x%08x\n", ptr[i]);
+ PRINTF("\n");
+
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
+}
+
+
+static const char *get_prim_name( GLuint val )
+{
+ switch (val & PRIM3D_MASK) {
+ case PRIM3D_TRILIST: return "TRILIST"; break;
+ case PRIM3D_TRISTRIP: return "TRISTRIP"; break;
+ case PRIM3D_TRISTRIP_RVRSE: return "TRISTRIP_RVRSE"; break;
+ case PRIM3D_TRIFAN: return "TRIFAN"; break;
+ case PRIM3D_POLY: return "POLY"; break;
+ case PRIM3D_LINELIST: return "LINELIST"; break;
+ case PRIM3D_LINESTRIP: return "LINESTRIP"; break;
+ case PRIM3D_RECTLIST: return "RECTLIST"; break;
+ case PRIM3D_POINTLIST: return "POINTLIST"; break;
+ case PRIM3D_DIB: return "DIB"; break;
+ case PRIM3D_CLEAR_RECT: return "CLEAR_RECT"; break;
+ case PRIM3D_ZONE_INIT: return "ZONE_INIT"; break;
+ default: return "????"; break;
+ }
}
-#define REG_SWIZZLE_MASK 0x7777
-#define REG_NEGATE_MASK 0x8888
+static GLboolean debug_prim( struct debug_stream *stream, const char *name,
+ GLboolean dump_floats,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ const char *prim = get_prim_name( ptr[0] );
+ GLuint i;
+
-#define REG_SWIZZLE_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \
- (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \
- (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \
- (SRC_W << A2_SRC2_CHANNEL_W_SHIFT))
+
+ PRINTF("%s %s (%d dwords):\n", name, prim, len);
+ PRINTF("\t0x%08x\n", ptr[0]);
+ for (i = 1; i < len; i++) {
+ if (dump_floats)
+ PRINTF("\t0x%08x // %f\n", ptr[i], *(GLfloat *)&ptr[i]);
+ else
+ PRINTF("\t0x%08x\n", ptr[i]);
+ }
+
+
+ PRINTF("\n");
+
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
+}
+
-static void
-print_reg_neg_swizzle(GLuint reg)
+
+static GLboolean debug_program( struct debug_stream *stream, const char *name, GLuint len )
{
- int i;
-
- if ((reg & REG_SWIZZLE_MASK) == REG_SWIZZLE_XYZW &&
- (reg & REG_NEGATE_MASK) == 0)
- return;
-
- fprintf(stderr, ".");
-
- for (i = 3; i >= 0; i--) {
- if (reg & (1 << ((i * 4) + 3)))
- fprintf(stderr, "-");
-
- switch ((reg >> (i * 4)) & 0x7) {
- case 0:
- fprintf(stderr, "x");
- break;
- case 1:
- fprintf(stderr, "y");
- break;
- case 2:
- fprintf(stderr, "z");
- break;
- case 3:
- fprintf(stderr, "w");
- break;
- case 4:
- fprintf(stderr, "0");
- break;
- case 5:
- fprintf(stderr, "1");
- break;
- default:
- fprintf(stderr, "?");
- break;
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+
+ if (len == 0) {
+ PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]);
+ assert(0);
+ return GL_FALSE;
+ }
+
+ if (stream->print_addresses)
+ PRINTF("%08x: ", stream->offset);
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ i915_disassemble_program( ptr, len );
+
+ stream->offset += len * sizeof(GLuint);
+ return GL_TRUE;
+}
+
+
+static GLboolean debug_chain( struct debug_stream *stream, const char *name, GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint old_offset = stream->offset + len * sizeof(GLuint);
+ GLuint i;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ for (i = 0; i < len; i++)
+ PRINTF("\t0x%08x\n", ptr[i]);
+
+ stream->offset = ptr[1] & ~0x3;
+
+ if (stream->offset < old_offset)
+ PRINTF("\n... skipping backwards from 0x%x --> 0x%x ...\n\n",
+ old_offset, stream->offset );
+ else
+ PRINTF("\n... skipping from 0x%x --> 0x%x ...\n\n",
+ old_offset, stream->offset );
+
+
+ return GL_TRUE;
+}
+
+
+static GLboolean debug_variable_length_prim( struct debug_stream *stream )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ const char *prim = get_prim_name( ptr[0] );
+ GLuint i, len;
+
+ GLushort *idx = (GLushort *)(ptr+1);
+ for (i = 0; idx[i] != 0xffff; i++)
+ ;
+
+ len = 1+(i+2)/2;
+
+ PRINTF("3DPRIM, %s variable length %d indicies (%d dwords):\n", prim, i, len);
+ for (i = 0; i < len; i++)
+ PRINTF("\t0x%08x\n", ptr[i]);
+ PRINTF("\n");
+
+ stream->offset += len * sizeof(GLuint);
+ return GL_TRUE;
+}
+
+
+#define BITS( dw, hi, lo, ... ) \
+do { \
+ unsigned himask = ~0UL >> (31 - (hi)); \
+ PRINTF("\t\t "); \
+ PRINTF(__VA_ARGS__); \
+ PRINTF(": 0x%x\n", ((dw) & himask) >> (lo)); \
+} while (0)
+
+#define MBZ( dw, hi, lo) do { \
+ unsigned x = (dw) >> (lo); \
+ unsigned lomask = (1 << (lo)) - 1; \
+ unsigned himask; \
+ himask = (1UL << (hi)) - 1; \
+ assert ((x & himask & ~lomask) == 0); \
+} while (0)
+
+#define FLAG( dw, bit, ... ) \
+do { \
+ if (((dw) >> (bit)) & 1) { \
+ PRINTF("\t\t "); \
+ PRINTF(__VA_ARGS__); \
+ PRINTF("\n"); \
+ } \
+} while (0)
+
+static GLboolean debug_load_immediate( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint bits = (ptr[0] >> 4) & 0xff;
+ GLuint j = 0;
+
+ PRINTF("%s (%d dwords, flags: %x):\n", name, len, bits);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ if (bits & (1<<0)) {
+ PRINTF("\t LIS0: 0x%08x\n", ptr[j]);
+ PRINTF("\t vb address: 0x%08x\n", (ptr[j] & ~0x3));
+ BITS(ptr[j], 0, 0, "vb invalidate disable");
+ j++;
+ }
+ if (bits & (1<<1)) {
+ PRINTF("\t LIS1: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 29, 24, "vb dword width");
+ BITS(ptr[j], 21, 16, "vb dword pitch");
+ BITS(ptr[j], 15, 0, "vb max index");
+ j++;
+ }
+ if (bits & (1<<2)) {
+ int i;
+ PRINTF("\t LIS2: 0x%08x\n", ptr[j]);
+ for (i = 0; i < 8; i++) {
+ unsigned tc = (ptr[j] >> (i * 4)) & 0xf;
+ if (tc != 0xf)
+ BITS(tc, 3, 0, "tex coord %d", i);
+ }
+ j++;
+ }
+ if (bits & (1<<3)) {
+ PRINTF("\t LIS3: 0x%08x\n", ptr[j]);
+ j++;
+ }
+ if (bits & (1<<4)) {
+ PRINTF("\t LIS4: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 23, "point width");
+ BITS(ptr[j], 22, 19, "line width");
+ FLAG(ptr[j], 18, "alpha flatshade");
+ FLAG(ptr[j], 17, "fog flatshade");
+ FLAG(ptr[j], 16, "spec flatshade");
+ FLAG(ptr[j], 15, "rgb flatshade");
+ BITS(ptr[j], 14, 13, "cull mode");
+ FLAG(ptr[j], 12, "vfmt: point width");
+ FLAG(ptr[j], 11, "vfmt: specular/fog");
+ FLAG(ptr[j], 10, "vfmt: rgba");
+ FLAG(ptr[j], 9, "vfmt: depth offset");
+ BITS(ptr[j], 8, 6, "vfmt: position (2==xyzw)");
+ FLAG(ptr[j], 5, "force dflt diffuse");
+ FLAG(ptr[j], 4, "force dflt specular");
+ FLAG(ptr[j], 3, "local depth offset enable");
+ FLAG(ptr[j], 2, "vfmt: fp32 fog coord");
+ FLAG(ptr[j], 1, "sprite point");
+ FLAG(ptr[j], 0, "antialiasing");
+ j++;
+ }
+ if (bits & (1<<5)) {
+ PRINTF("\t LIS5: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 28, "rgba write disables");
+ FLAG(ptr[j], 27, "force dflt point width");
+ FLAG(ptr[j], 26, "last pixel enable");
+ FLAG(ptr[j], 25, "global z offset enable");
+ FLAG(ptr[j], 24, "fog enable");
+ BITS(ptr[j], 23, 16, "stencil ref");
+ BITS(ptr[j], 15, 13, "stencil test");
+ BITS(ptr[j], 12, 10, "stencil fail op");
+ BITS(ptr[j], 9, 7, "stencil pass z fail op");
+ BITS(ptr[j], 6, 4, "stencil pass z pass op");
+ FLAG(ptr[j], 3, "stencil write enable");
+ FLAG(ptr[j], 2, "stencil test enable");
+ FLAG(ptr[j], 1, "color dither enable");
+ FLAG(ptr[j], 0, "logiop enable");
+ j++;
+ }
+ if (bits & (1<<6)) {
+ PRINTF("\t LIS6: 0x%08x\n", ptr[j]);
+ FLAG(ptr[j], 31, "alpha test enable");
+ BITS(ptr[j], 30, 28, "alpha func");
+ BITS(ptr[j], 27, 20, "alpha ref");
+ FLAG(ptr[j], 19, "depth test enable");
+ BITS(ptr[j], 18, 16, "depth func");
+ FLAG(ptr[j], 15, "blend enable");
+ BITS(ptr[j], 14, 12, "blend func");
+ BITS(ptr[j], 11, 8, "blend src factor");
+ BITS(ptr[j], 7, 4, "blend dst factor");
+ FLAG(ptr[j], 3, "depth write enable");
+ FLAG(ptr[j], 2, "color write enable");
+ BITS(ptr[j], 1, 0, "provoking vertex");
+ j++;
+ }
+
+
+ PRINTF("\n");
+
+ assert(j == len);
+
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
+}
+
+
+
+static GLboolean debug_load_indirect( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint bits = (ptr[0] >> 8) & 0x3f;
+ GLuint i, j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ for (i = 0; i < 6; i++) {
+ if (bits & (1<<i)) {
+ switch (1<<(8+i)) {
+ case LI0_STATE_STATIC_INDIRECT:
+ PRINTF(" STATIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_DYNAMIC_INDIRECT:
+ PRINTF(" DYNAMIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ break;
+ case LI0_STATE_SAMPLER:
+ PRINTF(" SAMPLER: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_MAP:
+ PRINTF(" MAP: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_PROGRAM:
+ PRINTF(" PROGRAM: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_CONSTANTS:
+ PRINTF(" CONSTANTS: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ default:
+ assert(0);
+ break;
+ }
}
}
+
+ if (bits == 0) {
+ PRINTF("\t DUMMY: 0x%08x\n", ptr[j++]);
+ }
+
+ PRINTF("\n");
+
+
+ assert(j == len);
+
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
+}
+
+static void BR13( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x\n", val);
+ FLAG(val, 30, "clipping enable");
+ BITS(val, 25, 24, "color depth (3==32bpp)");
+ BITS(val, 23, 16, "raster op");
+ BITS(val, 15, 0, "dest pitch");
}
-static void
-print_src_reg(GLuint dword)
+static void BR22( struct debug_stream *stream,
+ GLuint val )
{
- GLuint nr = (dword >> A2_SRC2_NR_SHIFT) & REG_NR_MASK;
- GLuint type = (dword >> A2_SRC2_TYPE_SHIFT) & REG_TYPE_MASK;
- print_reg_type_nr(type, nr);
- print_reg_neg_swizzle(dword);
+ PRINTF("\t0x%08x\n", val);
+ BITS(val, 31, 16, "dest y1");
+ BITS(val, 15, 0, "dest x1");
}
-void
-i915_print_ureg(const char *msg, GLuint ureg)
+static void BR23( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x\n", val);
+ BITS(val, 31, 16, "dest y2");
+ BITS(val, 15, 0, "dest x2");
+}
+
+static void BR09( struct debug_stream *stream,
+ GLuint val )
{
- fprintf(stderr, "%s: ", msg);
- print_src_reg(ureg >> 8);
- fprintf(stderr, "\n");
+ PRINTF("\t0x%08x -- dest address\n", val);
}
-static void
-print_dest_reg(GLuint dword)
+static void BR26( struct debug_stream *stream,
+ GLuint val )
{
- GLuint nr = (dword >> A0_DEST_NR_SHIFT) & REG_NR_MASK;
- GLuint type = (dword >> A0_DEST_TYPE_SHIFT) & REG_TYPE_MASK;
- print_reg_type_nr(type, nr);
- if ((dword & A0_DEST_CHANNEL_ALL) == A0_DEST_CHANNEL_ALL)
- return;
- fprintf(stderr, ".");
- if (dword & A0_DEST_CHANNEL_X)
- fprintf(stderr, "x");
- if (dword & A0_DEST_CHANNEL_Y)
- fprintf(stderr, "y");
- if (dword & A0_DEST_CHANNEL_Z)
- fprintf(stderr, "z");
- if (dword & A0_DEST_CHANNEL_W)
- fprintf(stderr, "w");
+ PRINTF("\t0x%08x\n", val);
+ BITS(val, 31, 16, "src y1");
+ BITS(val, 15, 0, "src x1");
}
+static void BR11( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x\n", val);
+ BITS(val, 15, 0, "src pitch");
+}
-#define GET_SRC0_REG(r0, r1) ((r0<<14)|(r1>>A1_SRC0_CHANNEL_W_SHIFT))
-#define GET_SRC1_REG(r0, r1) ((r0<<8)|(r1>>A2_SRC1_CHANNEL_W_SHIFT))
-#define GET_SRC2_REG(r) (r)
+static void BR12( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x -- src address\n", val);
+}
+static void BR16( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x -- color\n", val);
+}
+
+static GLboolean debug_copy_blit( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ BR13(stream, ptr[j++]);
+ BR22(stream, ptr[j++]);
+ BR23(stream, ptr[j++]);
+ BR09(stream, ptr[j++]);
+ BR26(stream, ptr[j++]);
+ BR11(stream, ptr[j++]);
+ BR12(stream, ptr[j++]);
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
-static void
-print_arith_op(GLuint opcode, const GLuint * program)
+static GLboolean debug_color_blit( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
{
- if (opcode != A0_NOP) {
- print_dest_reg(program[0]);
- if (program[0] & A0_DEST_SATURATE)
- fprintf(stderr, " = SATURATE ");
- else
- fprintf(stderr, " = ");
- }
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
- fprintf(stderr, "%s ", opcodes[opcode]);
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
- print_src_reg(GET_SRC0_REG(program[0], program[1]));
- if (args[opcode] == 1) {
- fprintf(stderr, "\n");
- return;
+ BR13(stream, ptr[j++]);
+ BR22(stream, ptr[j++]);
+ BR23(stream, ptr[j++]);
+ BR09(stream, ptr[j++]);
+ BR16(stream, ptr[j++]);
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean debug_modes4( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 21, 18, "logicop func");
+ FLAG(ptr[j], 17, "stencil test mask modify-enable");
+ FLAG(ptr[j], 16, "stencil write mask modify-enable");
+ BITS(ptr[j], 15, 8, "stencil test mask");
+ BITS(ptr[j], 7, 0, "stencil write mask");
+ j++;
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean debug_map_state( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 15, 0, "map mask");
+ j++;
}
- fprintf(stderr, ", ");
- print_src_reg(GET_SRC1_REG(program[1], program[2]));
- if (args[opcode] == 2) {
- fprintf(stderr, "\n");
- return;
+ while (j < len) {
+ {
+ PRINTF("\t TMn.0: 0x%08x\n", ptr[j]);
+ PRINTF("\t map address: 0x%08x\n", (ptr[j] & ~0x3));
+ FLAG(ptr[j], 1, "vertical line stride");
+ FLAG(ptr[j], 0, "vertical line stride offset");
+ j++;
+ }
+
+ {
+ PRINTF("\t TMn.1: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 21, "height");
+ BITS(ptr[j], 20, 10, "width");
+ BITS(ptr[j], 9, 7, "surface format");
+ BITS(ptr[j], 6, 3, "texel format");
+ FLAG(ptr[j], 2, "use fence regs");
+ FLAG(ptr[j], 1, "tiled surface");
+ FLAG(ptr[j], 0, "tile walk ymajor");
+ j++;
+ }
+ {
+ PRINTF("\t TMn.2: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 21, "dword pitch");
+ BITS(ptr[j], 20, 15, "cube face enables");
+ BITS(ptr[j], 14, 9, "max lod");
+ FLAG(ptr[j], 8, "mip layout right");
+ BITS(ptr[j], 7, 0, "depth");
+ j++;
+ }
}
- fprintf(stderr, ", ");
- print_src_reg(GET_SRC2_REG(program[2]));
- fprintf(stderr, "\n");
- return;
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
}
-
-static void
-print_tex_op(GLuint opcode, const GLuint * program)
+static GLboolean debug_sampler_state( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
{
- print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL);
- fprintf(stderr, " = ");
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 15, 0, "sampler mask");
+ j++;
+ }
- fprintf(stderr, "%s ", opcodes[opcode]);
+ while (j < len) {
+ {
+ PRINTF("\t TSn.0: 0x%08x\n", ptr[j]);
+ FLAG(ptr[j], 31, "reverse gamma");
+ FLAG(ptr[j], 30, "planar to packed");
+ FLAG(ptr[j], 29, "yuv->rgb");
+ BITS(ptr[j], 28, 27, "chromakey index");
+ BITS(ptr[j], 26, 22, "base mip level");
+ BITS(ptr[j], 21, 20, "mip mode filter");
+ BITS(ptr[j], 19, 17, "mag mode filter");
+ BITS(ptr[j], 16, 14, "min mode filter");
+ BITS(ptr[j], 13, 5, "lod bias (s4.4)");
+ FLAG(ptr[j], 4, "shadow enable");
+ FLAG(ptr[j], 3, "max-aniso-4");
+ BITS(ptr[j], 2, 0, "shadow func");
+ j++;
+ }
- fprintf(stderr, "S[%d],", program[0] & T0_SAMPLER_NR_MASK);
+ {
+ PRINTF("\t TSn.1: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 24, "min lod");
+ MBZ( ptr[j], 23, 18 );
+ FLAG(ptr[j], 17, "kill pixel enable");
+ FLAG(ptr[j], 16, "keyed tex filter mode");
+ FLAG(ptr[j], 15, "chromakey enable");
+ BITS(ptr[j], 14, 12, "tcx wrap mode");
+ BITS(ptr[j], 11, 9, "tcy wrap mode");
+ BITS(ptr[j], 8, 6, "tcz wrap mode");
+ FLAG(ptr[j], 5, "normalized coords");
+ BITS(ptr[j], 4, 1, "map (surface) index");
+ FLAG(ptr[j], 0, "EAST deinterlacer enable");
+ j++;
+ }
+ {
+ PRINTF("\t TSn.2: 0x%08x (default color)\n", ptr[j]);
+ j++;
+ }
+ }
- print_reg_type_nr((program[1] >> T1_ADDRESS_REG_TYPE_SHIFT) &
- REG_TYPE_MASK,
- (program[1] >> T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK);
- fprintf(stderr, "\n");
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
}
-static void
-print_dcl_op(GLuint opcode, const GLuint * program)
+static GLboolean debug_dest_vars( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
{
- fprintf(stderr, "%s ", opcodes[opcode]);
- print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL);
- fprintf(stderr, "\n");
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ FLAG(ptr[j], 31, "early classic ztest");
+ FLAG(ptr[j], 30, "opengl tex default color");
+ FLAG(ptr[j], 29, "bypass iz");
+ FLAG(ptr[j], 28, "lod preclamp");
+ BITS(ptr[j], 27, 26, "dither pattern");
+ FLAG(ptr[j], 25, "linear gamma blend");
+ FLAG(ptr[j], 24, "debug dither");
+ BITS(ptr[j], 23, 20, "dstorg x");
+ BITS(ptr[j], 19, 16, "dstorg y");
+ MBZ (ptr[j], 15, 15 );
+ BITS(ptr[j], 14, 12, "422 write select");
+ BITS(ptr[j], 11, 8, "cbuf format");
+ BITS(ptr[j], 3, 2, "zbuf format");
+ FLAG(ptr[j], 1, "vert line stride");
+ FLAG(ptr[j], 1, "vert line stride offset");
+ j++;
+ }
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
}
+static GLboolean debug_buf_info( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 28, 28, "aux buffer id");
+ BITS(ptr[j], 27, 24, "buffer id (7=depth, 3=back)");
+ FLAG(ptr[j], 23, "use fence regs");
+ FLAG(ptr[j], 22, "tiled surface");
+ FLAG(ptr[j], 21, "tile walk ymajor");
+ MBZ (ptr[j], 20, 14);
+ BITS(ptr[j], 13, 2, "dword pitch");
+ MBZ (ptr[j], 2, 0);
+ j++;
+ }
+
+ PRINTF("\t0x%08x -- buffer base address\n", ptr[j++]);
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean i915_debug_packet( struct debug_stream *stream )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint cmd = *ptr;
+
+ switch (((cmd >> 29) & 0x7)) {
+ case 0x0:
+ switch ((cmd >> 23) & 0x3f) {
+ case 0x0:
+ return debug(stream, "MI_NOOP", 1);
+ case 0x3:
+ return debug(stream, "MI_WAIT_FOR_EVENT", 1);
+ case 0x4:
+ return debug(stream, "MI_FLUSH", 1);
+ case 0xA:
+ debug(stream, "MI_BATCH_BUFFER_END", 1);
+ return GL_FALSE;
+ case 0x22:
+ return debug(stream, "MI_LOAD_REGISTER_IMM", 3);
+ case 0x31:
+ return debug_chain(stream, "MI_BATCH_BUFFER_START", 2);
+ default:
+ break;
+ }
+ break;
+ case 0x1:
+ break;
+ case 0x2:
+ switch ((cmd >> 22) & 0xff) {
+ case 0x50:
+ return debug_color_blit(stream, "XY_COLOR_BLT", (cmd & 0xff) + 2);
+ case 0x53:
+ return debug_copy_blit(stream, "XY_SRC_COPY_BLT", (cmd & 0xff) + 2);
+ default:
+ return debug(stream, "blit command", (cmd & 0xff) + 2);
+ }
+ break;
+ case 0x3:
+ switch ((cmd >> 24) & 0x1f) {
+ case 0x6:
+ return debug(stream, "3DSTATE_ANTI_ALIASING", 1);
+ case 0x7:
+ return debug(stream, "3DSTATE_RASTERIZATION_RULES", 1);
+ case 0x8:
+ return debug(stream, "3DSTATE_BACKFACE_STENCIL_OPS", 2);
+ case 0x9:
+ return debug(stream, "3DSTATE_BACKFACE_STENCIL_MASKS", 1);
+ case 0xb:
+ return debug(stream, "3DSTATE_INDEPENDENT_ALPHA_BLEND", 1);
+ case 0xc:
+ return debug(stream, "3DSTATE_MODES5", 1);
+ case 0xd:
+ return debug_modes4(stream, "3DSTATE_MODES4", 1);
+ case 0x15:
+ return debug(stream, "3DSTATE_FOG_COLOR", 1);
+ case 0x16:
+ return debug(stream, "3DSTATE_COORD_SET_BINDINGS", 1);
+ case 0x1c:
+ /* 3DState16NP */
+ switch((cmd >> 19) & 0x1f) {
+ case 0x10:
+ return debug(stream, "3DSTATE_SCISSOR_ENABLE", 1);
+ case 0x11:
+ return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1);
+ default:
+ break;
+ }
+ break;
+ case 0x1d:
+ /* 3DStateMW */
+ switch ((cmd >> 16) & 0xff) {
+ case 0x0:
+ return debug_map_state(stream, "3DSTATE_MAP_STATE", (cmd & 0x1f) + 2);
+ case 0x1:
+ return debug_sampler_state(stream, "3DSTATE_SAMPLER_STATE", (cmd & 0x1f) + 2);
+ case 0x4:
+ return debug_load_immediate(stream, "3DSTATE_LOAD_STATE_IMMEDIATE", (cmd & 0xf) + 2);
+ case 0x5:
+ return debug_program(stream, "3DSTATE_PIXEL_SHADER_PROGRAM", (cmd & 0x1ff) + 2);
+ case 0x6:
+ return debug(stream, "3DSTATE_PIXEL_SHADER_CONSTANTS", (cmd & 0xff) + 2);
+ case 0x7:
+ return debug_load_indirect(stream, "3DSTATE_LOAD_INDIRECT", (cmd & 0xff) + 2);
+ case 0x80:
+ return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2);
+ case 0x81:
+ return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2);
+ case 0x83:
+ return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2);
+ case 0x85:
+ return debug_dest_vars(stream, "3DSTATE_DEST_BUFFER_VARS", (cmd & 0xffff) + 2);
+ case 0x88:
+ return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2);
+ case 0x89:
+ return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2);
+ case 0x8e:
+ return debug_buf_info(stream, "3DSTATE_BUFFER_INFO", (cmd & 0xffff) + 2);
+ case 0x97:
+ return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2);
+ case 0x98:
+ return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2);
+ case 0x99:
+ return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2);
+ case 0x9a:
+ return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2);
+ case 0x9c:
+ return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2);
+ default:
+ assert(0);
+ return 0;
+ }
+ break;
+ case 0x1e:
+ if (cmd & (1 << 23))
+ return debug(stream, "???", (cmd & 0xffff) + 1);
+ else
+ return debug(stream, "", 1);
+ break;
+ case 0x1f:
+ if ((cmd & (1 << 23)) == 0)
+ return debug_prim(stream, "3DPRIM (inline)", 1, (cmd & 0x1ffff) + 2);
+ else if (cmd & (1 << 17))
+ {
+ if ((cmd & 0xffff) == 0)
+ return debug_variable_length_prim(stream);
+ else
+ return debug_prim(stream, "3DPRIM (indexed)", 0, (((cmd & 0xffff) + 1) / 2) + 1);
+ }
+ else
+ return debug_prim(stream, "3DPRIM (indirect sequential)", 0, 2);
+ break;
+ default:
+ return debug(stream, "", 0);
+ }
+ default:
+ assert(0);
+ return 0;
+ }
+
+ assert(0);
+ return 0;
+}
+
+
void
-i915_disassemble_program(const GLuint * program, GLuint sz)
+i915_dump_batchbuffer( GLuint *start,
+ GLuint *end )
{
- GLuint size = program[0] & 0x1ff;
- GLint i;
+ struct debug_stream stream;
+ GLuint bytes = (end - start) * 4;
+ GLboolean done = GL_FALSE;
- fprintf(stderr, "BEGIN\n");
+ PRINTF("\n\nBATCH: (%d)\n", bytes / 4);
- if (size + 2 != sz) {
- fprintf(stderr, "%s: program size mismatch %d/%d\n", __FUNCTION__,
- size + 2, sz);
- exit(1);
- }
+ stream.offset = 0;
+ stream.ptr = (char *)start;
+ stream.print_addresses = 0;
- program++;
- for (i = 1; i < sz; i += 3, program += 3) {
- GLuint opcode = program[0] & (0x1f << 24);
+ while (!done &&
+ stream.offset < bytes &&
+ stream.offset >= 0)
+ {
+ if (!i915_debug_packet( &stream ))
+ break;
- if ((GLint) opcode >= A0_NOP && opcode <= A0_SLT)
- print_arith_op(opcode >> 24, program);
- else if (opcode >= T0_TEXLD && opcode <= T0_TEXKILL)
- print_tex_op(opcode >> 24, program);
- else if (opcode == D0_DCL)
- print_dcl_op(opcode >> 24, program);
- else
- fprintf(stderr, "Unknown opcode 0x%x\n", opcode);
+ assert(stream.offset <= bytes &&
+ stream.offset >= 0);
}
- fprintf(stderr, "END\n\n");
+ PRINTF("END-BATCH\n\n\n");
}
+
+
diff --git a/src/mesa/drivers/dri/i915tex/i915_debug.h b/src/mesa/drivers/dri/i915tex/i915_debug.h
new file mode 100644
index 00000000000..0643a8c631c
--- /dev/null
+++ b/src/mesa/drivers/dri/i915tex/i915_debug.h
@@ -0,0 +1,55 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <[email protected]>
+ */
+
+#ifndef I915_DEBUG_H
+#define I915_DEBUG_H
+
+struct i915_context;
+
+struct debug_stream
+{
+ unsigned offset; /* current gtt offset */
+ char *ptr; /* pointer to gtt offset zero */
+ char *end; /* pointer to gtt offset zero */
+ unsigned print_addresses;
+};
+
+
+
+extern void i915_disassemble_program(const unsigned *program, unsigned sz);
+extern void i915_print_ureg(const char *msg, unsigned ureg);
+
+
+void
+i915_dump_batchbuffer( unsigned *start,
+ unsigned *end );
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i915tex/i915_debug_fp.c b/src/mesa/drivers/dri/i915tex/i915_debug_fp.c
new file mode 100644
index 00000000000..84347a01efe
--- /dev/null
+++ b/src/mesa/drivers/dri/i915tex/i915_debug_fp.c
@@ -0,0 +1,333 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <stdio.h>
+
+#include "i915_reg.h"
+#include "i915_debug.h"
+#include "main/imports.h"
+#include "shader/program.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_print.h"
+
+#define PRINTF( ... ) _mesa_printf( __VA_ARGS__ )
+
+static const char *opcodes[0x20] = {
+ "NOP",
+ "ADD",
+ "MOV",
+ "MUL",
+ "MAD",
+ "DP2ADD",
+ "DP3",
+ "DP4",
+ "FRC",
+ "RCP",
+ "RSQ",
+ "EXP",
+ "LOG",
+ "CMP",
+ "MIN",
+ "MAX",
+ "FLR",
+ "MOD",
+ "TRC",
+ "SGE",
+ "SLT",
+ "TEXLD",
+ "TEXLDP",
+ "TEXLDB",
+ "TEXKILL",
+ "DCL",
+ "0x1a",
+ "0x1b",
+ "0x1c",
+ "0x1d",
+ "0x1e",
+ "0x1f",
+};
+
+
+static const int args[0x20] = {
+ 0, /* 0 nop */
+ 2, /* 1 add */
+ 1, /* 2 mov */
+ 2, /* 3 m ul */
+ 3, /* 4 mad */
+ 3, /* 5 dp2add */
+ 2, /* 6 dp3 */
+ 2, /* 7 dp4 */
+ 1, /* 8 frc */
+ 1, /* 9 rcp */
+ 1, /* a rsq */
+ 1, /* b exp */
+ 1, /* c log */
+ 3, /* d cmp */
+ 2, /* e min */
+ 2, /* f max */
+ 1, /* 10 flr */
+ 1, /* 11 mod */
+ 1, /* 12 trc */
+ 2, /* 13 sge */
+ 2, /* 14 slt */
+ 1,
+ 1,
+ 1,
+ 1,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+};
+
+
+static const char *regname[0x8] = {
+ "R",
+ "T",
+ "CONST",
+ "S",
+ "OC",
+ "OD",
+ "U",
+ "UNKNOWN",
+};
+
+static void
+print_reg_type_nr(GLuint type, GLuint nr)
+{
+ switch (type) {
+ case REG_TYPE_T:
+ switch (nr) {
+ case T_DIFFUSE:
+ PRINTF("T_DIFFUSE");
+ return;
+ case T_SPECULAR:
+ PRINTF("T_SPECULAR");
+ return;
+ case T_FOG_W:
+ PRINTF("T_FOG_W");
+ return;
+ default:
+ PRINTF("T_TEX%d", nr);
+ return;
+ }
+ case REG_TYPE_OC:
+ if (nr == 0) {
+ PRINTF("oC");
+ return;
+ }
+ break;
+ case REG_TYPE_OD:
+ if (nr == 0) {
+ PRINTF("oD");
+ return;
+ }
+ break;
+ default:
+ break;
+ }
+
+ PRINTF("%s[%d]", regname[type], nr);
+}
+
+#define REG_SWIZZLE_MASK 0x7777
+#define REG_NEGATE_MASK 0x8888
+
+#define REG_SWIZZLE_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \
+ (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \
+ (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \
+ (SRC_W << A2_SRC2_CHANNEL_W_SHIFT))
+
+
+static void
+print_reg_neg_swizzle(GLuint reg)
+{
+ int i;
+
+ if ((reg & REG_SWIZZLE_MASK) == REG_SWIZZLE_XYZW &&
+ (reg & REG_NEGATE_MASK) == 0)
+ return;
+
+ PRINTF(".");
+
+ for (i = 3; i >= 0; i--) {
+ if (reg & (1 << ((i * 4) + 3)))
+ PRINTF("-");
+
+ switch ((reg >> (i * 4)) & 0x7) {
+ case 0:
+ PRINTF("x");
+ break;
+ case 1:
+ PRINTF("y");
+ break;
+ case 2:
+ PRINTF("z");
+ break;
+ case 3:
+ PRINTF("w");
+ break;
+ case 4:
+ PRINTF("0");
+ break;
+ case 5:
+ PRINTF("1");
+ break;
+ default:
+ PRINTF("?");
+ break;
+ }
+ }
+}
+
+
+static void
+print_src_reg(GLuint dword)
+{
+ GLuint nr = (dword >> A2_SRC2_NR_SHIFT) & REG_NR_MASK;
+ GLuint type = (dword >> A2_SRC2_TYPE_SHIFT) & REG_TYPE_MASK;
+ print_reg_type_nr(type, nr);
+ print_reg_neg_swizzle(dword);
+}
+
+
+static void
+print_dest_reg(GLuint dword)
+{
+ GLuint nr = (dword >> A0_DEST_NR_SHIFT) & REG_NR_MASK;
+ GLuint type = (dword >> A0_DEST_TYPE_SHIFT) & REG_TYPE_MASK;
+ print_reg_type_nr(type, nr);
+ if ((dword & A0_DEST_CHANNEL_ALL) == A0_DEST_CHANNEL_ALL)
+ return;
+ PRINTF(".");
+ if (dword & A0_DEST_CHANNEL_X)
+ PRINTF("x");
+ if (dword & A0_DEST_CHANNEL_Y)
+ PRINTF("y");
+ if (dword & A0_DEST_CHANNEL_Z)
+ PRINTF("z");
+ if (dword & A0_DEST_CHANNEL_W)
+ PRINTF("w");
+}
+
+
+#define GET_SRC0_REG(r0, r1) ((r0<<14)|(r1>>A1_SRC0_CHANNEL_W_SHIFT))
+#define GET_SRC1_REG(r0, r1) ((r0<<8)|(r1>>A2_SRC1_CHANNEL_W_SHIFT))
+#define GET_SRC2_REG(r) (r)
+
+
+static void
+print_arith_op(GLuint opcode, const GLuint * program)
+{
+ if (opcode != A0_NOP) {
+ print_dest_reg(program[0]);
+ if (program[0] & A0_DEST_SATURATE)
+ PRINTF(" = SATURATE ");
+ else
+ PRINTF(" = ");
+ }
+
+ PRINTF("%s ", opcodes[opcode]);
+
+ print_src_reg(GET_SRC0_REG(program[0], program[1]));
+ if (args[opcode] == 1) {
+ PRINTF("\n");
+ return;
+ }
+
+ PRINTF(", ");
+ print_src_reg(GET_SRC1_REG(program[1], program[2]));
+ if (args[opcode] == 2) {
+ PRINTF("\n");
+ return;
+ }
+
+ PRINTF(", ");
+ print_src_reg(GET_SRC2_REG(program[2]));
+ PRINTF("\n");
+ return;
+}
+
+
+static void
+print_tex_op(GLuint opcode, const GLuint * program)
+{
+ print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL);
+ PRINTF(" = ");
+
+ PRINTF("%s ", opcodes[opcode]);
+
+ PRINTF("S[%d],", program[0] & T0_SAMPLER_NR_MASK);
+
+ print_reg_type_nr((program[1] >> T1_ADDRESS_REG_TYPE_SHIFT) &
+ REG_TYPE_MASK,
+ (program[1] >> T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK);
+ PRINTF("\n");
+}
+
+static void
+print_dcl_op(GLuint opcode, const GLuint * program)
+{
+ PRINTF("%s ", opcodes[opcode]);
+ print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL);
+ PRINTF("\n");
+}
+
+
+void
+i915_disassemble_program(const GLuint * program, GLuint sz)
+{
+ GLuint size = program[0] & 0x1ff;
+ GLint i;
+
+ PRINTF("\t\tBEGIN\n");
+
+ assert(size + 2 == sz);
+
+ program++;
+ for (i = 1; i < sz; i += 3, program += 3) {
+ GLuint opcode = program[0] & (0x1f << 24);
+
+ PRINTF("\t\t");
+
+ if ((GLint) opcode >= A0_NOP && opcode <= A0_SLT)
+ print_arith_op(opcode >> 24, program);
+ else if (opcode >= T0_TEXLD && opcode <= T0_TEXKILL)
+ print_tex_op(opcode >> 24, program);
+ else if (opcode == D0_DCL)
+ print_dcl_op(opcode >> 24, program);
+ else
+ PRINTF("Unknown opcode 0x%x\n", opcode);
+ }
+
+ PRINTF("\t\tEND\n\n");
+}
+
+
diff --git a/src/mesa/drivers/dri/i915tex/i915_fragprog.c b/src/mesa/drivers/dri/i915tex/i915_fragprog.c
index a4b22a0c32c..4c3f2236e5e 100644
--- a/src/mesa/drivers/dri/i915tex/i915_fragprog.c
+++ b/src/mesa/drivers/dri/i915tex/i915_fragprog.c
@@ -29,19 +29,20 @@
#include "macros.h"
#include "enums.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/program.h"
+#include "shader/programopt.h"
+
#include "tnl/tnl.h"
#include "tnl/t_context.h"
+
#include "intel_batchbuffer.h"
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "program.h"
-#include "programopt.h"
-
/* 1, -1/3!, 1/5!, -1/7! */
@@ -320,7 +321,7 @@ upload_program(struct i915_fragment_program *p)
i915_emit_arith(p,
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
- src0, i915_emit_const1f(p, 1.0 / (M_PI * 2)), 0);
+ src0, i915_emit_const1f(p, 1.0 / (M_PI)), 0);
i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0);
@@ -329,7 +330,7 @@ upload_program(struct i915_fragment_program *p)
i915_emit_arith(p,
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
- tmp, i915_emit_const1f(p, (M_PI * 2)), 0);
+ tmp, i915_emit_const1f(p, (M_PI)), 0);
/*
* t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1
@@ -642,7 +643,7 @@ upload_program(struct i915_fragment_program *p)
i915_emit_arith(p,
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
- src0, i915_emit_const1f(p, 1.0 / (M_PI * 2)), 0);
+ src0, i915_emit_const1f(p, 1.0 / (M_PI)), 0);
i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0);
@@ -651,7 +652,7 @@ upload_program(struct i915_fragment_program *p)
i915_emit_arith(p,
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
- tmp, i915_emit_const1f(p, (M_PI * 2)), 0);
+ tmp, i915_emit_const1f(p, (M_PI)), 0);
/*
* t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1
diff --git a/src/mesa/drivers/dri/i915tex/i915_metaops.c b/src/mesa/drivers/dri/i915tex/i915_metaops.c
index 128f86e21b6..a739bd65811 100644
--- a/src/mesa/drivers/dri/i915tex/i915_metaops.c
+++ b/src/mesa/drivers/dri/i915tex/i915_metaops.c
@@ -95,7 +95,7 @@ meta_depth_replace(struct intel_context *intel)
i915->meta.Ctx[I915_CTXREG_LIS6] |= (S6_DEPTH_TEST_ENABLE |
S6_DEPTH_WRITE_ENABLE);
- /* ctx->Driver.DepthFunc( ctx, GL_REPLACE )
+ /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
*/
i915->meta.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK;
i915->meta.Ctx[I915_CTXREG_LIS6] |=
diff --git a/src/mesa/drivers/dri/i915tex/i915_reg.h b/src/mesa/drivers/dri/i915tex/i915_reg.h
index 34c68214056..a9fa56e8a60 100644
--- a/src/mesa/drivers/dri/i915tex/i915_reg.h
+++ b/src/mesa/drivers/dri/i915tex/i915_reg.h
@@ -112,6 +112,20 @@
/* 3DSTATE_CHROMA_KEY */
/* 3DSTATE_CLEAR_PARAMETERS, p150 */
+/*
+ * Sets the color, depth and stencil clear values used by the
+ * CLEAR_RECT and ZONE_INIT primitive types, respectively. These
+ * primitives set override most 3d state and only take a minimal x/y
+ * vertex. The color/z/stencil information is supplied here and
+ * therefore cannot vary per vertex.
+ */
+#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
+/* Dword 1 */
+#define CLEARPARAM_CLEAR_RECT (1 << 16)
+#define CLEARPARAM_ZONE_INIT (0 << 16)
+#define CLEARPARAM_WRITE_COLOR (1 << 2)
+#define CLEARPARAM_WRITE_DEPTH (1 << 1)
+#define CLEARPARAM_WRITE_STENCIL (1 << 0)
/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
@@ -424,6 +438,17 @@
#define S7_DEPTH_OFFSET_CONST_MASK ~0
+
+/* Helper macros for blend factors
+ */
+#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
+#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
+#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
+#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
+
+
+
+
/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
diff --git a/src/mesa/drivers/dri/i915tex/i915_vtbl.c b/src/mesa/drivers/dri/i915tex/i915_vtbl.c
index 5d6ad8d86cf..35757e17eb9 100644
--- a/src/mesa/drivers/dri/i915tex/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915tex/i915_vtbl.c
@@ -44,13 +44,18 @@
#include "i915_context.h"
static void
-i915_render_start(struct intel_context *intel)
+i915_render_prevalidate(struct intel_context *intel)
{
struct i915_context *i915 = i915_context(&intel->ctx);
i915ValidateFragmentProgram(i915);
}
+static void
+i915_render_start(struct intel_context *intel)
+{
+}
+
static void
i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
@@ -61,6 +66,7 @@ i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
st1 &= ~ST1_ENABLE;
switch (rprim) {
+ case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
case GL_TRIANGLES:
if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
st1 |= ST1_ENABLE;
@@ -197,7 +203,7 @@ i915_emit_invarient_state(struct intel_context *intel)
/* Need to initialize this to zero.
*/
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | 0);
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
OUT_BATCH(0);
/* XXX: Use this */
@@ -215,6 +221,7 @@ i915_emit_invarient_state(struct intel_context *intel)
/* Don't support twosided stencil yet */
OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
+ OUT_BATCH(0);
ADVANCE_BATCH();
}
@@ -246,6 +253,9 @@ get_state_size(struct i915_hw_state *state)
GLuint i;
GLuint sz = 0;
+ if (dirty & I915_UPLOAD_INVARIENT)
+ sz += 30 * 4;
+
if (dirty & I915_UPLOAD_CTX)
sz += sizeof(state->Ctx);
@@ -301,6 +311,7 @@ i915_emit_state(struct intel_context *intel)
* causing more state to be dirty!
*/
dirty = get_dirty(state);
+ state->emitted |= dirty;
if (INTEL_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
@@ -420,12 +431,22 @@ i915_emit_state(struct intel_context *intel)
i915_disassemble_program(state->Program, state->ProgramSize);
}
- state->emitted |= dirty;
+ assert(get_dirty(state) == 0);
}
static void
i915_destroy_context(struct intel_context *intel)
{
+ GLuint i;
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
+ for (i = 0; i < I915_TEX_UNITS; i++) {
+ if (i915->state.tex_buffer[i] != NULL) {
+ dri_bo_unreference(i915->state.tex_buffer[i]);
+ i915->state.tex_buffer[i] = NULL;
+ }
+ }
+
_tnl_free_vertices(&intel->ctx);
}
@@ -542,6 +563,7 @@ i915InitVtbl(struct i915_context *i915)
i915->intel.vtbl.lost_hardware = i915_lost_hardware;
i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
i915->intel.vtbl.render_start = i915_render_start;
+ i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
i915->intel.vtbl.set_draw_region = i915_set_draw_region;
i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
i915->intel.vtbl.flush_cmd = i915_flush_cmd;
diff --git a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c
index 5aabef96aea..5515d6c235a 100644
--- a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c
@@ -27,7 +27,8 @@
#include "intel_batchbuffer.h"
#include "intel_ioctl.h"
-#include "i915_disasm.h"
+#include "intel_decode.h"
+#include "i915_debug.h"
/* Relocations in kernel space:
* - pass dma buffer seperately
@@ -67,9 +68,6 @@
* modifying cliprects ???
*/
-/*======================================================================
- * Public functions
- */
void
intel_batchbuffer_reset(struct intel_batchbuffer *batch)
{
@@ -197,7 +195,7 @@ do_flush_locked(struct intel_batchbuffer *batch,
if (INTEL_DEBUG & DEBUG_BATCH) {
dri_bo_map(batch->buf, GL_FALSE);
- i915_disasm(ptr, used / 4, batch->buf->offset);
+ intel_decode(ptr, used / 4, batch->buf->offset);
dri_bo_unmap(batch->buf);
}
}
diff --git a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h
index 82a3d49fcac..850a91e1c91 100644
--- a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h
+++ b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h
@@ -9,7 +9,7 @@ struct intel_context;
#define BATCH_SZ 16384
#define BATCH_RESERVED 16
-#define MAX_RELOCS 400
+#define MAX_RELOCS 4096
#define INTEL_BATCH_NO_CLIPRECTS 0x1
#define INTEL_BATCH_CLIPRECTS 0x2
diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.c b/src/mesa/drivers/dri/i915tex/intel_buffers.c
index 62ff54b0075..cb151ab94d8 100644
--- a/src/mesa/drivers/dri/i915tex/intel_buffers.c
+++ b/src/mesa/drivers/dri/i915tex/intel_buffers.c
@@ -50,7 +50,7 @@
#define DRM_VBLANK_FLIP 0x8000000
typedef struct drm_i915_flip {
- int pipes;
+ int planes;
} drm_i915_flip_t;
#undef DRM_IOCTL_I915_FLIP
@@ -235,34 +235,34 @@ intelWindowMoved(struct intel_context *intel)
drmI830Sarea *sarea = intel->sarea;
drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
.y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
- drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x, .y1 = sarea->pipeA_y,
- .x2 = sarea->pipeA_x + sarea->pipeA_w,
- .y2 = sarea->pipeA_y + sarea->pipeA_h };
- drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x, .y1 = sarea->pipeB_y,
- .x2 = sarea->pipeB_x + sarea->pipeB_w,
- .y2 = sarea->pipeB_y + sarea->pipeB_h };
- GLint areaA = driIntersectArea( drw_rect, pipeA_rect );
- GLint areaB = driIntersectArea( drw_rect, pipeB_rect );
+ drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y,
+ .x2 = sarea->planeA_x + sarea->planeA_w,
+ .y2 = sarea->planeA_y + sarea->planeA_h };
+ drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y,
+ .x2 = sarea->planeB_x + sarea->planeB_w,
+ .y2 = sarea->planeB_y + sarea->planeB_h };
+ GLint areaA = driIntersectArea( drw_rect, planeA_rect );
+ GLint areaB = driIntersectArea( drw_rect, planeB_rect );
GLuint flags = intel_fb->vblank_flags;
GLboolean pf_active;
- GLint pf_pipes;
+ GLint pf_planes;
/* Update page flipping info
*/
- pf_pipes = 0;
+ pf_planes = 0;
if (areaA > 0)
- pf_pipes |= 1;
+ pf_planes |= 1;
if (areaB > 0)
- pf_pipes |= 2;
+ pf_planes |= 2;
intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
- (intel_fb->pf_pipes & 0x2)) & 0x3;
+ (intel_fb->pf_planes & 0x2)) & 0x3;
intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2;
- pf_active = pf_pipes && (pf_pipes & intel->sarea->pf_active) == pf_pipes;
+ pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes;
if (INTEL_DEBUG & DEBUG_LOCK)
if (pf_active != intel_fb->pf_active)
@@ -270,8 +270,8 @@ intelWindowMoved(struct intel_context *intel)
pf_active ? "" : "in");
if (pf_active) {
- /* Sync pages between pipes if we're flipping on both at the same time */
- if (pf_pipes == 0x3 && pf_pipes != intel_fb->pf_pipes &&
+ /* Sync pages between planes if flipping on both at the same time */
+ if (pf_planes == 0x3 && pf_planes != intel_fb->pf_planes &&
(intel->sarea->pf_current_page & 0x3) !=
(((intel->sarea->pf_current_page) >> 2) & 0x3)) {
drm_i915_flip_t flip;
@@ -287,7 +287,7 @@ intelWindowMoved(struct intel_context *intel)
((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
intel_fb->pf_num_pages) << 2;
- flip.pipes = 0x2;
+ flip.planes = 0x2;
} else {
intel->sarea->pf_current_page =
intel->sarea->pf_current_page & (0x3 << 2);
@@ -295,13 +295,13 @@ intelWindowMoved(struct intel_context *intel)
(intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
intel_fb->pf_num_pages;
- flip.pipes = 0x1;
+ flip.planes = 0x1;
}
drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
}
- intel_fb->pf_pipes = pf_pipes;
+ intel_fb->pf_planes = pf_planes;
}
intel_fb->pf_active = pf_active;
@@ -316,7 +316,8 @@ intelWindowMoved(struct intel_context *intel)
flags = intel_fb->vblank_flags & ~VBLANK_FLAG_SECONDARY;
}
- if (flags != intel_fb->vblank_flags) {
+ if (flags != intel_fb->vblank_flags && intel_fb->vblank_flags &&
+ !(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ)) {
drmVBlank vbl;
int i;
@@ -327,7 +328,9 @@ intelWindowMoved(struct intel_context *intel)
}
for (i = 0; i < intel_fb->pf_num_pages; i++) {
- if (!intel_fb->color_rb[i])
+ if (!intel_fb->color_rb[i] ||
+ (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
+ (1<<23))
continue;
vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
@@ -712,14 +715,14 @@ intel_wait_flips(struct intel_context *intel, GLuint batch_flags)
BUFFER_BACK_LEFT);
if (intel_fb->Base.Name == 0 && intel_rb->pf_pending == intel_fb->pf_seq) {
- GLint pf_pipes = intel_fb->pf_pipes;
+ GLint pf_planes = intel_fb->pf_planes;
BATCH_LOCALS;
/* Wait for pending flips to take effect */
BEGIN_BATCH(2, batch_flags);
- OUT_BATCH(pf_pipes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP)
+ OUT_BATCH(pf_planes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP)
: 0);
- OUT_BATCH(pf_pipes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP)
+ OUT_BATCH(pf_planes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP)
: 0);
ADVANCE_BATCH();
@@ -758,7 +761,7 @@ intelPageFlip(const __DRIdrawablePrivate * dPriv)
if (dPriv->numClipRects && intel_fb->pf_active) {
drm_i915_flip_t flip;
- flip.pipes = intel_fb->pf_pipes;
+ flip.planes = intel_fb->pf_planes;
ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
}
@@ -773,7 +776,7 @@ intelPageFlip(const __DRIdrawablePrivate * dPriv)
}
intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
- (intel_fb->pf_pipes & 0x2)) & 0x3;
+ (intel_fb->pf_planes & 0x2)) & 0x3;
if (dPriv->numClipRects != 0) {
intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending =
@@ -828,7 +831,8 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target)
drm_i915_vblank_swap_t swap;
GLboolean ret;
- if ((intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) ||
+ if (!intel_fb->vblank_flags ||
+ (intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) ||
intelScreen->current_rotation != 0 ||
intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6))
return GL_FALSE;
@@ -856,7 +860,7 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target)
swap.seqtype |= DRM_VBLANK_FLIP;
intel_fb->pf_current_page = (((intel->sarea->pf_current_page >>
- (intel_fb->pf_pipes & 0x2)) & 0x3) + 1) %
+ (intel_fb->pf_planes & 0x2)) & 0x3) + 1) %
intel_fb->pf_num_pages;
}
@@ -880,7 +884,7 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target)
} else {
if (swap.seqtype & DRM_VBLANK_FLIP) {
intel_fb->pf_current_page = ((intel->sarea->pf_current_page >>
- (intel_fb->pf_pipes & 0x2)) & 0x3) %
+ (intel_fb->pf_planes & 0x2)) & 0x3) %
intel_fb->pf_num_pages;
}
@@ -1120,6 +1124,15 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
}
+ /*
+ * Update depth test state
+ */
+ if (ctx->Depth.Test && fb->Visual.depthBits > 0) {
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE);
+ }
+ else {
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE);
+ }
/**
** Release old regions, reference new regions
diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c
index 3eb58bdd9ce..16fbe38e647 100644
--- a/src/mesa/drivers/dri/i915tex/intel_context.c
+++ b/src/mesa/drivers/dri/i915tex/intel_context.c
@@ -59,7 +59,7 @@
#include "intel_regions.h"
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
-#include "i915_disasm.h"
+#include "intel_decode.h"
#include "drirenderbuffer.h"
#include "vblank.h"
@@ -617,12 +617,23 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
if (intel->ctx.DrawBuffer == &intel_fb->Base) {
if (intel->driDrawable != driDrawPriv) {
- intel_fb->vblank_flags = (intel->intelScreen->irq_active != 0)
- ? driGetDefaultVBlankFlags(&intel->optionCache)
- : VBLANK_FLAG_NO_IRQ;
- (*dri_interface->getUST) (&intel_fb->swap_ust);
- driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags,
- &intel_fb->vbl_seq);
+ if (driDrawPriv->pdraw->swap_interval == (unsigned)-1) {
+ int i;
+
+ intel_fb->vblank_flags = (intel->intelScreen->irq_active != 0)
+ ? driGetDefaultVBlankFlags(&intel->optionCache)
+ : VBLANK_FLAG_NO_IRQ;
+
+ (*dri_interface->getUST) (&intel_fb->swap_ust);
+ driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags,
+ &intel_fb->vbl_seq);
+ intel_fb->vbl_waited = intel_fb->vbl_seq;
+
+ for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) {
+ if (intel_fb->color_rb[i])
+ intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_seq;
+ }
+ }
intel->driDrawable = driDrawPriv;
intelWindowMoved(intel);
}
@@ -667,7 +678,7 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
sarea->texAge = intel->hHWContext;
dri_bufmgr_fake_contended_lock_take(intel->intelScreen->bufmgr);
if (INTEL_DEBUG & DEBUG_BATCH)
- i915_disasm_context_reset();
+ intel_decode_context_reset();
}
if (sarea->width != intelScreen->width ||
@@ -680,37 +691,27 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
if (sarea->width != intel->width ||
sarea->height != intel->height ||
sarea->rotation != intel->current_rotation) {
-
- void *batchMap = intel->batch->map;
-
+ int numClipRects = intel->numClipRects;
+
/*
* FIXME: Really only need to do this when drawing to a
* common back- or front buffer.
*/
/*
- * This will drop the outstanding batchbuffer on the floor
+ * This will essentially drop the outstanding batchbuffer on the floor.
*/
+ intel->numClipRects = 0;
- if (batchMap != NULL) {
- dri_bo_unmap(intel->batch->buf);
- intel->batch->map = NULL;
- }
-
- intel_batchbuffer_reset(intel->batch);
+ if (intel->Fallback)
+ _swrast_flush(&intel->ctx);
- if (batchMap == NULL) {
- dri_bo_unmap(intel->batch->buf);
- intel->batch->map = NULL;
- }
+ INTEL_FIREVERTICES(intel);
- /* lose all primitives */
- intel->prim.primitive = ~0;
- intel->prim.start_ptr = 0;
- intel->prim.flush = 0;
+ if (intel->batch->map != intel->batch->ptr)
+ intel_batchbuffer_flush(intel->batch);
- /* re-emit all state */
- intel->vtbl.lost_hardware(intel);
+ intel->numClipRects = numClipRects;
/* force window update */
intel->lastStamp = 0;
@@ -751,7 +752,9 @@ void LOCK_HARDWARE( struct intel_context *intel )
BUFFER_BACK_LEFT);
}
- if (intel_rb && (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
+ if (intel_rb && intel_fb->vblank_flags &&
+ !(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) &&
+ (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
drmVBlank vbl;
vbl.request.type = DRM_VBLANK_ABSOLUTE;
diff --git a/src/mesa/drivers/dri/i915tex/intel_context.h b/src/mesa/drivers/dri/i915tex/intel_context.h
index 8755f5703dc..1e9ccd5cdc0 100644
--- a/src/mesa/drivers/dri/i915tex/intel_context.h
+++ b/src/mesa/drivers/dri/i915tex/intel_context.h
@@ -130,6 +130,7 @@ struct intel_context
void (*update_texture_state) (struct intel_context * intel);
void (*render_start) (struct intel_context * intel);
+ void (*render_prevalidate) (struct intel_context * intel);
void (*set_draw_region) (struct intel_context * intel,
struct intel_region * draw_region,
struct intel_region * depth_region);
diff --git a/src/mesa/drivers/dri/i915tex/i915_disasm.c b/src/mesa/drivers/dri/i915tex/intel_decode.c
index 292b6e3a3b3..bf3387b28e6 100644
--- a/src/mesa/drivers/dri/i915tex/i915_disasm.c
+++ b/src/mesa/drivers/dri/i915tex/intel_decode.c
@@ -26,11 +26,20 @@
*
*/
+/** @file intel_decode.c
+ * This file contains code to print out batchbuffer contents in a
+ * human-readable format.
+ *
+ * The current version only supports i915 packets, and only pretty-prints a
+ * subset of them. The intention is for it to make just a best attempt to
+ * decode, but never crash in the process.
+ */
+
#include <stdio.h>
#include <stdarg.h>
#include <inttypes.h>
-#include "i915_disasm.h"
+#include "intel_decode.h"
#include "i915_reg.h"
#define BUFFER_FAIL(_count, _len, _name) do { \
@@ -782,7 +791,7 @@ decode_3d(uint32_t *data, int count, uint32_t hw_offset, int *failures)
* \param hw_offset hardware address for the buffer
*/
int
-i915_disasm(uint32_t *data, int count, uint32_t hw_offset)
+intel_decode(uint32_t *data, int count, uint32_t hw_offset)
{
int index = 0;
int failures = 0;
@@ -815,7 +824,7 @@ i915_disasm(uint32_t *data, int count, uint32_t hw_offset)
return failures;
}
-void i915_disasm_context_reset()
+void intel_decode_context_reset()
{
saved_s2_set = 0;
saved_s4_set = 1;
diff --git a/src/mesa/drivers/dri/i915tex/i915_disasm.h b/src/mesa/drivers/dri/i915tex/intel_decode.h
index 5eb620f9a4e..ef0cba153c7 100644
--- a/src/mesa/drivers/dri/i915tex/i915_disasm.h
+++ b/src/mesa/drivers/dri/i915tex/intel_decode.h
@@ -25,5 +25,5 @@
*
*/
-int i915_disasm(uint32_t *data, int count, uint32_t hw_offset);
-void i915_disasm_context_reset();
+int intel_decode(uint32_t *data, int count, uint32_t hw_offset);
+void intel_decode_context_reset();
diff --git a/src/mesa/drivers/dri/i915tex/intel_fbo.c b/src/mesa/drivers/dri/i915tex/intel_fbo.c
index 349912ffecd..6f99f401c7c 100644
--- a/src/mesa/drivers/dri/i915tex/intel_fbo.c
+++ b/src/mesa/drivers/dri/i915tex/intel_fbo.c
@@ -488,7 +488,7 @@ intel_new_renderbuffer(GLcontext * ctx, GLuint name)
*/
static void
intel_bind_framebuffer(GLcontext * ctx, GLenum target,
- struct gl_framebuffer *fb)
+ struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
intel_draw_buffer(ctx, fb);
diff --git a/src/mesa/drivers/dri/i915tex/intel_fbo.h b/src/mesa/drivers/dri/i915tex/intel_fbo.h
index 963f5e706f4..411d6342317 100644
--- a/src/mesa/drivers/dri/i915tex/intel_fbo.h
+++ b/src/mesa/drivers/dri/i915tex/intel_fbo.h
@@ -44,7 +44,7 @@ struct intel_framebuffer
/* Drawable page flipping state */
GLboolean pf_active;
GLuint pf_seq;
- GLint pf_pipes;
+ GLint pf_planes;
GLint pf_current_page;
GLint pf_num_pages;
diff --git a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c b/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c
index 843a78eb82b..74f6b2d8515 100644
--- a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c
@@ -97,9 +97,19 @@ intel_miptree_create(struct intel_context *intel,
break;
}
- if (ok)
+ if (ok) {
+ if (!mt->compressed) {
+ /* XXX: Align pitch to multiple of 64 bytes for now to allow
+ * render-to-texture to work in all cases. This should probably be
+ * replaced at some point by some scheme to only do this when really
+ * necessary.
+ */
+ mt->pitch = ((mt->pitch * cpp + 63) & ~63) / cpp;
+ }
+
mt->region = intel_region_alloc(intel->intelScreen,
mt->cpp, mt->pitch, mt->total_height);
+ }
if (!mt->region) {
free(mt);
@@ -325,6 +335,7 @@ intel_miptree_image_data(struct intel_context *intel,
}
}
+extern GLuint intel_compressed_alignment(GLenum);
/* Copy mipmap image between trees
*/
void
@@ -342,8 +353,12 @@ intel_miptree_image_copy(struct intel_context *intel,
const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level);
GLuint i;
- if (dst->compressed)
- height /= 4;
+ if (dst->compressed) {
+ GLuint alignment = intel_compressed_alignment(dst->internal_format);
+ height = (height + 3) / 4;
+ width = ((width + alignment - 1) & ~(alignment - 1));
+ }
+
for (i = 0; i < depth; i++) {
intel_region_copy(intel->intelScreen,
dst->region, dst_offset + dst_depth_offset[i],
diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c
index 6d9fc6144a2..afb586b4a33 100644
--- a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c
@@ -370,10 +370,16 @@ intelDrawPixels(GLcontext * ctx,
* wise happily run the fragment program on each pixel in the image).
*/
struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
+ /* can't just set current frag prog to 0 here as on buffer resize
+ we'll get new state checks which will segfault. Remains a hack. */
ctx->FragmentProgram._Current = NULL;
+ ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
+ ctx->FragmentProgram._Active = GL_FALSE;
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
ctx->FragmentProgram._Current = fpSave;
+ ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
+ ctx->FragmentProgram._Active = GL_TRUE;
}
else {
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
diff --git a/src/mesa/drivers/dri/i915tex/intel_render.c b/src/mesa/drivers/dri/i915tex/intel_render.c
index f9fa55051ea..c8b6d308d96 100644
--- a/src/mesa/drivers/dri/i915tex/intel_render.c
+++ b/src/mesa/drivers/dri/i915tex/intel_render.c
@@ -202,6 +202,8 @@ intel_run_render(GLcontext * ctx, struct tnl_pipeline_stage *stage)
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
+ intel->vtbl.render_prevalidate( intel );
+
/* Don't handle clipping or indexed vertices.
*/
if (intel->RenderIndex != 0 ||
diff --git a/src/mesa/drivers/dri/i915tex/intel_span.c b/src/mesa/drivers/dri/i915tex/intel_span.c
index ab0874e4fd6..d1f8ef06beb 100644
--- a/src/mesa/drivers/dri/i915tex/intel_span.c
+++ b/src/mesa/drivers/dri/i915tex/intel_span.c
@@ -198,9 +198,9 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
intel_region_map(intel->intelScreen, irb->region);
else
intel_region_unmap(intel->intelScreen, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
}
- irb->pfMap = irb->region->map;
- irb->pfPitch = irb->region->pitch;
}
}
}
diff --git a/src/mesa/drivers/dri/i915tex/server/i830_common.h b/src/mesa/drivers/dri/i915tex/server/i830_common.h
index bd2bec3eaea..a877f3c2f40 100644
--- a/src/mesa/drivers/dri/i915tex/server/i830_common.h
+++ b/src/mesa/drivers/dri/i915tex/server/i830_common.h
@@ -122,14 +122,14 @@ typedef struct {
unsigned int rotated_tiled;
unsigned int rotated2_tiled;
- int pipeA_x;
- int pipeA_y;
- int pipeA_w;
- int pipeA_h;
- int pipeB_x;
- int pipeB_y;
- int pipeB_w;
- int pipeB_h;
+ int planeA_x;
+ int planeA_y;
+ int planeA_w;
+ int planeA_h;
+ int planeB_x;
+ int planeB_y;
+ int planeB_w;
+ int planeB_h;
/* Triple buffering */
drm_handle_t third_handle;
diff --git a/src/mesa/drivers/dri/i965/brw_clip_line.c b/src/mesa/drivers/dri/i965/brw_clip_line.c
index 83182270eac..9ad00676d4b 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_line.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_line.c
@@ -130,6 +130,7 @@ static void clip_and_emit_line( struct brw_clip_compile *c )
struct brw_instruction *plane_loop;
struct brw_instruction *plane_active;
struct brw_instruction *is_negative;
+ struct brw_instruction *is_neg2;
struct brw_instruction *not_culled;
struct brw_reg v1_null_ud = retype(vec1(brw_null_reg()), BRW_REGISTER_TYPE_UD);
@@ -146,6 +147,13 @@ static void clip_and_emit_line( struct brw_clip_compile *c )
brw_clip_init_planes(c);
brw_clip_init_clipmask(c);
+ /* -ve rhw workaround */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2),
+ brw_imm_ud(1<<20));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(0x3f));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
plane_loop = brw_DO(p, BRW_EXECUTE_1);
{
/* if (planemask & 1)
@@ -183,13 +191,20 @@ static void clip_and_emit_line( struct brw_clip_compile *c )
/* Coming back in. We know that both cannot be negative
* because the line would have been culled in that case.
*/
- brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1));
- brw_math_invert(p, c->reg.t, c->reg.t);
- brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0);
- brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 );
- brw_MOV(p, c->reg.t0, c->reg.t);
- brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ /* If both are positive, do nothing */
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.dp0, brw_imm_f(0.0));
+ is_neg2 = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1));
+ brw_math_invert(p, c->reg.t, c->reg.t);
+ brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0);
+
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 );
+ brw_MOV(p, c->reg.t0, c->reg.t);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ }
+ brw_ENDIF(p, is_neg2);
}
brw_ENDIF(p, is_negative);
}
diff --git a/src/mesa/drivers/dri/i965/brw_clip_state.c b/src/mesa/drivers/dri/i965/brw_clip_state.c
index 1e6d6fa1762..ae46d7a86e0 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_state.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_state.c
@@ -55,7 +55,7 @@ static void upload_clip_unit( struct brw_context *brw )
/* BRW_NEW_URB_FENCE */
clip.thread4.nr_urb_entries = brw->urb.nr_clip_entries;
clip.thread4.urb_entry_allocation_size = brw->urb.vsize - 1;
- clip.thread4.max_threads = 0; /* Hmm, maybe the max is 1 or 2 threads */
+ clip.thread4.max_threads = 1; /* 2 threads */
if (INTEL_DEBUG & DEBUG_STATS)
clip.thread4.stats_enable = 1;
diff --git a/src/mesa/drivers/dri/i965/brw_clip_tri.c b/src/mesa/drivers/dri/i965/brw_clip_tri.c
index f62b02cedfd..506ab3712d0 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_tri.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_tri.c
@@ -42,6 +42,20 @@
#include "brw_util.h"
#include "brw_clip.h"
+static struct brw_reg get_tmp( struct brw_clip_compile *c )
+{
+ struct brw_reg tmp = brw_vec4_grf(c->last_tmp, 0);
+
+ if (++c->last_tmp > c->prog_data.total_grf)
+ c->prog_data.total_grf = c->last_tmp;
+
+ return tmp;
+}
+
+static void release_tmps( struct brw_clip_compile *c )
+{
+ c->last_tmp = c->first_tmp;
+}
void brw_clip_tri_alloc_regs( struct brw_clip_compile *c,
@@ -435,15 +449,103 @@ static void maybe_do_clip_tri( struct brw_clip_compile *c )
brw_ENDIF(p, do_clip);
}
-
+static void brw_clip_test( struct brw_clip_compile *c )
+{
+ struct brw_reg t = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
+ struct brw_reg t1 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
+ struct brw_reg t2 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
+ struct brw_reg t3 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
+
+ struct brw_reg v0 = get_tmp(c);
+ struct brw_reg v1 = get_tmp(c);
+ struct brw_reg v2 = get_tmp(c);
+
+ struct brw_indirect vt0 = brw_indirect(0, 0);
+ struct brw_indirect vt1 = brw_indirect(1, 0);
+ struct brw_indirect vt2 = brw_indirect(2, 0);
+
+ struct brw_compile *p = &c->func;
+
+ brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0]));
+ brw_MOV(p, get_addr_reg(vt1), brw_address(c->reg.vertex[1]));
+ brw_MOV(p, get_addr_reg(vt2), brw_address(c->reg.vertex[2]));
+ brw_MOV(p, v0, deref_4f(vt0, c->offset[VERT_RESULT_HPOS]));
+ brw_MOV(p, v1, deref_4f(vt1, c->offset[VERT_RESULT_HPOS]));
+ brw_MOV(p, v2, deref_4f(vt2, c->offset[VERT_RESULT_HPOS]));
+ brw_AND(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(~0x3f));
+
+ /* test nearz, xmin, ymin plane */
+ brw_CMP(p, t1, BRW_CONDITIONAL_LE, negate(v0), get_element(v0, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, t2, BRW_CONDITIONAL_LE, negate(v1), get_element(v1, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, t3, BRW_CONDITIONAL_LE, negate(v2), get_element(v2, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_XOR(p, t, t1, t2);
+ brw_XOR(p, t1, t2, t3);
+ brw_OR(p, t, t, t1);
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 0), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<5)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 1), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<3)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 2), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<1)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ /* test farz, xmax, ymax plane */
+ brw_CMP(p, t1, BRW_CONDITIONAL_L, v0, get_element(v0, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, t2, BRW_CONDITIONAL_L, v1, get_element(v1, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, t3, BRW_CONDITIONAL_L, v2, get_element(v2, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ brw_XOR(p, t, t1, t2);
+ brw_XOR(p, t1, t2, t3);
+ brw_OR(p, t, t, t1);
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 0), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<4)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 1), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<2)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 2), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<0)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ release_tmps(c);
+}
void brw_emit_tri_clip( struct brw_clip_compile *c )
{
+ struct brw_instruction *neg_rhw;
+ struct brw_compile *p = &c->func;
brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6);
brw_clip_tri_init_vertices(c);
brw_clip_init_clipmask(c);
+ /* if -ve rhw workaround bit is set,
+ do cliptest */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2),
+ brw_imm_ud(1<<20));
+ neg_rhw = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_test(c);
+ }
+ brw_ENDIF(p, neg_rhw);
+
/* Can't push into do_clip_tri because with polygon (or quad)
* flatshading, need to apply the flatshade here because we don't
* respect the PV when converting to trifan for emit:
@@ -462,6 +564,3 @@ void brw_emit_tri_clip( struct brw_clip_compile *c )
*/
brw_clip_kill_thread(c);
}
-
-
-
diff --git a/src/mesa/drivers/dri/i965/brw_clip_util.c b/src/mesa/drivers/dri/i965/brw_clip_util.c
index 19bef19801a..c37bfeb1ce6 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_util.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_util.c
@@ -272,6 +272,7 @@ void brw_clip_kill_thread(struct brw_clip_compile *c)
+
struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c )
{
return brw_address(c->reg.fixed_planes);
@@ -327,8 +328,7 @@ void brw_clip_init_clipmask( struct brw_clip_compile *c )
/* Shift so that lowest outcode bit is rightmost:
*/
- brw_MOV(p, c->reg.planemask, incoming);
- brw_SHR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(26));
+ brw_SHR(p, c->reg.planemask, incoming, brw_imm_ud(26));
if (c->key.nr_userclip) {
struct brw_reg tmp = retype(vec1(get_tmp(c)), BRW_REGISTER_TYPE_UD);
@@ -342,13 +342,5 @@ void brw_clip_init_clipmask( struct brw_clip_compile *c )
release_tmp(c, tmp);
}
-
- /* Test for -ve rhw workaround
- */
- brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
- brw_AND(p, vec1(brw_null_reg()), incoming, brw_imm_ud(1<<20));
- brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(0x3f));
- brw_set_predicate_control(p, BRW_PREDICATE_NONE);
-
}
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index e8f878a7018..9bb7d2f703d 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -240,6 +240,8 @@
#define BRW_FRONTWINDING_CW 0
#define BRW_FRONTWINDING_CCW 1
+#define BRW_SPRITE_POINT_ENABLE 16
+
#define BRW_INDEX_BYTE 0
#define BRW_INDEX_WORD 1
#define BRW_INDEX_DWORD 2
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 0c64d7e756d..5ca9b2f549a 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -331,6 +331,7 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
else {
/* Otherwise, explicitly do the cliprects at this point:
*/
+ GLuint nprims = 0;
for (j = 0; j < brw->intel.numClipRects; j++) {
brw_emit_cliprect(brw, &brw->intel.pClipRects[j]);
@@ -338,6 +339,11 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
*/
for (i = 0; i < nr_prims; i++) {
brw_emit_prim(brw, &prim[i]);
+
+ if (++nprims == VBO_MAX_PRIM) {
+ intel_batchbuffer_flush(brw->intel.batch);
+ nprims = 0;
+ }
}
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index 6150cac4aa3..dc289ca9ae7 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -593,6 +593,28 @@ void brw_upload_indices( struct brw_context *brw,
ib_size,
index_buffer->ptr,
bufferobj);
+ } else {
+ if (((1 << get_index_type(index_buffer->type)) - 1) & offset) {
+ struct gl_buffer_object *vbo;
+ GLuint voffset;
+ GLubyte *map = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_DYNAMIC_DRAW_ARB,
+ bufferobj);
+ map += offset;
+ get_space(brw, ib_size, &vbo, &voffset);
+
+ ctx->Driver.BufferSubData(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ voffset,
+ ib_size,
+ map,
+ vbo);
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, bufferobj);
+
+ bufferobj = vbo;
+ offset = voffset;
+ }
}
/* Emit the indexbuffer packet:
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 752fe49bcbf..f7b1d318105 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -29,15 +29,15 @@
* Keith Whitwell <[email protected]>
*/
+#include "main/imports.h"
+#include "main/enums.h"
#include "shader/prog_parameter.h"
+#include "shader/program.h"
+#include "tnl/tnl.h"
+
#include "brw_context.h"
#include "brw_aub.h"
#include "brw_util.h"
-#include "program.h"
-#include "imports.h"
-#include "enums.h"
-#include "tnl/tnl.h"
-
static void brwBindProgram( GLcontext *ctx,
GLenum target,
diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c
index d5175399d6c..738ceb0552e 100644
--- a/src/mesa/drivers/dri/i965/brw_sf.c
+++ b/src/mesa/drivers/dri/i965/brw_sf.c
@@ -43,7 +43,7 @@
#include "brw_sf.h"
#include "brw_state.h"
-#define DO_SETUP_BITS ((1<<FRAG_ATTRIB_MAX)-1)
+#define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)
static void compile_sf_prog( struct brw_context *brw,
struct brw_sf_prog_key *key )
@@ -74,6 +74,11 @@ static void compile_sf_prog( struct brw_context *brw,
if (c.key.attrs & (1<<i)) {
c.attr_to_idx[i] = idx;
c.idx_to_attr[idx] = i;
+ if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) {
+ c.point_attrs[i].CoordReplace =
+ brw->attribs.Point->CoordReplace[i - VERT_RESULT_TEX0];
+ } else
+ c.point_attrs[i].CoordReplace = GL_FALSE;
idx++;
}
@@ -90,7 +95,10 @@ static void compile_sf_prog( struct brw_context *brw,
break;
case SF_POINTS:
c.nr_verts = 1;
- brw_emit_point_setup( &c );
+ if (key->do_point_sprite)
+ brw_emit_point_sprite_setup( &c );
+ else
+ brw_emit_point_setup( &c );
break;
case SF_UNFILLED_TRIS:
c.nr_verts = 3;
@@ -162,7 +170,8 @@ static void upload_sf_prog( struct brw_context *brw )
break;
}
-
+ key.do_point_sprite = brw->attribs.Point->PointSprite;
+ key.SpriteOrigin = brw->attribs.Point->SpriteOrigin;
/* _NEW_LIGHT */
key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT);
key.do_twoside_color = (brw->attribs.Light->Enabled && brw->attribs.Light->Model.TwoSide);
@@ -179,7 +188,7 @@ static void upload_sf_prog( struct brw_context *brw )
const struct brw_tracked_state brw_sf_prog = {
.dirty = {
- .mesa = (_NEW_LIGHT|_NEW_POLYGON),
+ .mesa = (_NEW_LIGHT|_NEW_POLYGON|_NEW_POINT),
.brw = (BRW_NEW_REDUCED_PRIMITIVE),
.cache = CACHE_NEW_VS_PROG
},
diff --git a/src/mesa/drivers/dri/i965/brw_sf.h b/src/mesa/drivers/dri/i965/brw_sf.h
index fb72b84ba8a..e8946511dd4 100644
--- a/src/mesa/drivers/dri/i965/brw_sf.h
+++ b/src/mesa/drivers/dri/i965/brw_sf.h
@@ -34,9 +34,9 @@
#define BRW_SF_H
+#include "shader/program.h"
#include "brw_context.h"
#include "brw_eu.h"
-#include "program.h"
#define SF_POINTS 0
@@ -50,9 +50,14 @@ struct brw_sf_prog_key {
GLuint do_flat_shading:1;
GLuint attrs:16;
GLuint frontface_ccw:1;
- GLuint pad:11;
+ GLuint do_point_sprite:1;
+ GLuint pad:10;
+ GLenum SpriteOrigin;
};
+struct brw_sf_point_tex {
+ GLboolean CoordReplace;
+};
struct brw_sf_compile {
struct brw_compile func;
@@ -94,12 +99,14 @@ struct brw_sf_compile {
GLubyte attr_to_idx[VERT_RESULT_MAX];
GLubyte idx_to_attr[VERT_RESULT_MAX];
+ struct brw_sf_point_tex point_attrs[VERT_RESULT_MAX];
};
void brw_emit_tri_setup( struct brw_sf_compile *c );
void brw_emit_line_setup( struct brw_sf_compile *c );
void brw_emit_point_setup( struct brw_sf_compile *c );
+void brw_emit_point_sprite_setup( struct brw_sf_compile *c );
void brw_emit_anyprim_setup( struct brw_sf_compile *c );
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_sf_emit.c b/src/mesa/drivers/dri/i965/brw_sf_emit.c
index cbaf018c44a..5e86e428fa8 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_emit.c
@@ -497,6 +497,86 @@ void brw_emit_line_setup( struct brw_sf_compile *c )
}
}
+void brw_emit_point_sprite_setup( struct brw_sf_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ GLuint i;
+
+ c->nr_verts = 1;
+ alloc_regs(c);
+ copy_z_inv_w(c);
+ for (i = 0; i < c->nr_setup_regs; i++)
+ {
+ struct brw_sf_point_tex *tex = &c->point_attrs[c->idx_to_attr[2*i]];
+ struct brw_reg a0 = offset(c->vert[0], i);
+ GLushort pc, pc_persp, pc_linear;
+ GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
+
+ if (pc_persp)
+ {
+ if (!tex->CoordReplace) {
+ brw_set_predicate_control_flag_value(p, pc_persp);
+ brw_MUL(p, a0, a0, c->inv_w[0]);
+ }
+ }
+
+ if (tex->CoordReplace) {
+ /* Caculate 1.0/PointWidth */
+ brw_math(&c->func,
+ c->tmp,
+ BRW_MATH_FUNCTION_INV,
+ BRW_MATH_SATURATE_NONE,
+ 0,
+ c->dx0,
+ BRW_MATH_DATA_SCALAR,
+ BRW_MATH_PRECISION_FULL);
+
+ if (c->key.SpriteOrigin == GL_UPPER_LEFT) {
+ brw_MUL(p, c->m1Cx, c->tmp, c->inv_w[0]);
+ brw_MOV(p, vec1(suboffset(c->m1Cx, 1)), brw_imm_f(0.0));
+ brw_MUL(p, c->m2Cy, c->tmp, negate(c->inv_w[0]));
+ brw_MOV(p, vec1(suboffset(c->m2Cy, 0)), brw_imm_f(0.0));
+ } else {
+ brw_MUL(p, c->m1Cx, c->tmp, c->inv_w[0]);
+ brw_MOV(p, vec1(suboffset(c->m1Cx, 1)), brw_imm_f(0.0));
+ brw_MUL(p, c->m2Cy, c->tmp, c->inv_w[0]);
+ brw_MOV(p, vec1(suboffset(c->m2Cy, 0)), brw_imm_f(0.0));
+ }
+ } else {
+ brw_MOV(p, c->m1Cx, brw_imm_ud(0));
+ brw_MOV(p, c->m2Cy, brw_imm_ud(0));
+ }
+
+ {
+ brw_set_predicate_control_flag_value(p, pc);
+ if (tex->CoordReplace) {
+ if (c->key.SpriteOrigin == GL_UPPER_LEFT) {
+ brw_MUL(p, c->m3C0, c->inv_w[0], brw_imm_f(1.0));
+ brw_MOV(p, vec1(suboffset(c->m3C0, 0)), brw_imm_f(0.0));
+ }
+ else
+ brw_MOV(p, c->m3C0, brw_imm_f(0.0));
+ } else {
+ brw_MOV(p, c->m3C0, a0); /* constant value */
+ }
+
+ /* Copy m0..m3 to URB.
+ */
+ brw_urb_WRITE(p,
+ brw_null_reg(),
+ 0,
+ brw_vec8_grf(0, 0),
+ 0, /* allocate */
+ 1, /* used */
+ 4, /* msg len */
+ 0, /* response len */
+ last, /* eot */
+ last, /* writes complete */
+ i*4, /* urb destination offset */
+ BRW_URB_SWIZZLE_TRANSPOSE);
+ }
+ }
+}
/* Points setup - several simplifications as all attributes are
* constant across the face of the point (point sprites excluded!)
@@ -561,6 +641,7 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c )
struct brw_compile *p = &c->func;
struct brw_reg ip = brw_ip_reg();
struct brw_reg payload_prim = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0);
+ struct brw_reg payload_attr = get_element_ud(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0), 0);
struct brw_reg primmask;
struct brw_instruction *jmp;
struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
@@ -582,7 +663,9 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c )
(1<<_3DPRIM_TRIFAN_NOSTIPPLE)));
jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
{
+ brw_push_insn_state(p);
brw_emit_tri_setup( c );
+ brw_pop_insn_state(p);
/* note - thread killed in subroutine */
}
brw_land_fwd_jump(p, jmp);
@@ -596,11 +679,23 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c )
(1<<_3DPRIM_LINESTRIP_CONT_BF)));
jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
{
+ brw_push_insn_state(p);
brw_emit_line_setup( c );
+ brw_pop_insn_state(p);
/* note - thread killed in subroutine */
}
brw_land_fwd_jump(p, jmp);
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
+ brw_AND(p, v1_null_ud, payload_attr, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE));
+ jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
+ {
+ brw_push_insn_state(p);
+ brw_emit_point_sprite_setup( c );
+ brw_pop_insn_state(p);
+ }
+ brw_land_fwd_jump(p, jmp);
+
brw_emit_point_setup( c );
}
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
index bfac52d765b..236c6fd42a5 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_state.c
@@ -173,7 +173,8 @@ static void upload_sf_unit( struct brw_context *brw )
/* _NEW_LINE */
- sf.sf6.line_width = brw->attribs.Line->_Width * (1<<1);
+ /* XXX use ctx->Const.Min/MaxLineWidth here */
+ sf.sf6.line_width = CLAMP(brw->attribs.Line->Width, 1.0, 5.0) * (1<<1);
sf.sf6.line_endcap_aa_region_width = 1;
if (brw->attribs.Line->SmoothFlag)
@@ -183,7 +184,10 @@ static void upload_sf_unit( struct brw_context *brw )
/* _NEW_POINT */
sf.sf6.point_rast_rule = 1; /* opengl conventions */
- sf.sf7.point_size = brw->attribs.Point->_Size * (1<<3);
+ /* XXX clamp max depends on AA vs. non-AA */
+
+ sf.sf7.sprite_point = brw->attribs.Point->PointSprite;
+ sf.sf7.point_size = CLAMP(brw->attribs.Point->Size, 1.0, 255.0) * (1<<3);
sf.sf7.use_point_size_state = !brw->attribs.Point->_Attenuated;
/* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
diff --git a/src/mesa/drivers/dri/i965/brw_tex.c b/src/mesa/drivers/dri/i965/brw_tex.c
index 9d4b9867d24..ad29316a42a 100644
--- a/src/mesa/drivers/dri/i965/brw_tex.c
+++ b/src/mesa/drivers/dri/i965/brw_tex.c
@@ -154,13 +154,19 @@ brwChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgb_dxt1;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgba_dxt1;
+
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ return &_mesa_texformat_rgba_dxt3;
+
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1; /* there is no rgba support? */
+ return &_mesa_texformat_rgba_dxt5;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
@@ -168,6 +174,25 @@ brwChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_DEPTH_COMPONENT32:
return &_mesa_texformat_z16;
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+ return &_mesa_texformat_srgba8;
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return &_mesa_texformat_srgb_dxt1;
+
default:
fprintf(stderr, "unexpected texture format %s in %s\n",
_mesa_lookup_enum_by_nr(internalFormat),
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index af1ad0f1ef1..2094a1c8ad7 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -37,6 +37,7 @@
#include "intel_tex_layout.h"
#include "macros.h"
+#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt )
{
@@ -53,11 +54,20 @@ GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt )
GLuint pack_x_pitch, pack_x_nr;
GLuint pack_y_pitch;
GLuint level;
+ GLuint align_h = 2;
+ GLuint align_w = 4;
- mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
mt->total_height = 0;
+
+ if (mt->compressed) {
+ align_w = intel_compressed_alignment(mt->internal_format);
+ mt->pitch = ALIGN(width, align_w);
+ pack_y_pitch = (height + 3) / 4;
+ } else {
+ mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
+ pack_y_pitch = ALIGN(mt->height0, align_h);
+ }
- pack_y_pitch = MAX2(mt->height0, 2);
pack_x_pitch = mt->pitch;
pack_x_nr = 1;
@@ -83,20 +93,30 @@ GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt )
mt->total_height += y;
-
- if (pack_x_pitch > 4) {
- pack_x_pitch >>= 1;
- pack_x_nr <<= 1;
- assert(pack_x_pitch * pack_x_nr <= mt->pitch);
- }
-
- if (pack_y_pitch > 2) {
- pack_y_pitch >>= 1;
- }
-
width = minify(width);
height = minify(height);
depth = minify(depth);
+
+ if (mt->compressed) {
+ pack_y_pitch = (height + 3) / 4;
+
+ if (pack_x_pitch > ALIGN(width, align_w)) {
+ pack_x_pitch = ALIGN(width, align_w);
+ pack_x_nr <<= 1;
+ }
+ } else {
+ if (pack_x_pitch > 4) {
+ pack_x_pitch >>= 1;
+ pack_x_nr <<= 1;
+ assert(pack_x_pitch * pack_x_nr <= mt->pitch);
+ }
+
+ if (pack_y_pitch > 2) {
+ pack_y_pitch >>= 1;
+ pack_y_pitch = ALIGN(pack_y_pitch, align_h);
+ }
+ }
+
}
break;
}
diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
index fdb5785d67d..8843f816f9c 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.h
+++ b/src/mesa/drivers/dri/i965/brw_vs.h
@@ -36,7 +36,7 @@
#include "brw_context.h"
#include "brw_eu.h"
-#include "program.h"
+#include "shader/program.h"
struct brw_vs_prog_key {
diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c
index 6eb11b19ad2..8733b470c25 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c
@@ -30,8 +30,8 @@
*/
-#include "program.h"
-#include "macros.h"
+#include "main/macros.h"
+#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "brw_context.h"
@@ -201,7 +201,7 @@ static void unalias2( struct brw_vs_compile *c,
struct brw_reg,
struct brw_reg ))
{
- if ((dst.file == arg0.file && dst.nr == arg0.nr) &&
+ if ((dst.file == arg0.file && dst.nr == arg0.nr) ||
(dst.file == arg1.file && dst.nr == arg1.nr)) {
struct brw_compile *p = &c->func;
struct brw_reg tmp = brw_writemask(get_tmp(c), dst.dw1.bits.writemask);
diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
index b69be350a92..2ed80dc36e9 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
@@ -1000,13 +1000,19 @@ static void build_lighting( struct tnl_program *p )
STATE_POSITION);
struct ureg V = get_eye_position(p);
struct ureg dist = get_temp(p);
+ struct ureg tmpPpli = get_temp(p);
VPpli = get_temp(p);
half = get_temp(p);
+
+ /* In homogeneous object coordinates
+ */
+ emit_op1(p, OPCODE_RCP, dist, 0, swizzle1(Ppli, W));
+ emit_op2(p, OPCODE_MUL, tmpPpli, 0, Ppli, dist);
/* Calulate VPpli vector
*/
- emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
+ emit_op2(p, OPCODE_SUB, VPpli, 0, tmpPpli, V);
/* Normalize VPpli. The dist value also used in
* attenuation below.
@@ -1038,6 +1044,7 @@ static void build_lighting( struct tnl_program *p )
emit_normalize_vec3(p, half, half);
release_temp(p, dist);
+ release_temp(p, tmpPpli);
}
/* Calculate dot products:
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 1497dc79687..904c00bef87 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -285,7 +285,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
/* BRW_NEW_WM_INPUT_DIMENSIONS */
- key->projtex_mask = brw->wm.input_size_masks[4-1];
+ key->projtex_mask = brw->wm.input_size_masks[4-1] >> (FRAG_ATTRIB_TEX0 - FRAG_ATTRIB_WPOS);
/* _NEW_LIGHT */
key->flat_shade = (brw->attribs.Light->ShadeModel == GL_FLAT);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index f5fddfdb68a..6dcf4732a9f 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -34,9 +34,9 @@
#define BRW_WM_H
+#include "shader/prog_instruction.h"
#include "brw_context.h"
#include "brw_eu.h"
-#include "prog_instruction.h"
/* A big lookup table is used to figure out which and how many
* additional regs will inserted before the main payload in the WM
diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c
index ff97d87dc45..62bb0812062 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_fp.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c
@@ -660,7 +660,7 @@ static GLboolean projtex( struct brw_wm_compile *c,
return 0; /* ut2004 gun rendering !?! */
else if (src.File == PROGRAM_INPUT &&
GET_SWZ(src.Swizzle, W) == W &&
- (c->key.projtex_mask & (1<<src.Index)) == 0)
+ (c->key.projtex_mask & (1<<(src.Index + FRAG_ATTRIB_WPOS - FRAG_ATTRIB_TEX0))) == 0)
return 0;
else
return 1;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
index 93d4cfc3a5f..3c0952acf0d 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -54,7 +54,7 @@ static GLuint translate_wrap_mode( GLenum wrap )
case GL_REPEAT:
return BRW_TEXCOORDMODE_WRAP;
case GL_CLAMP:
- return BRW_TEXCOORDMODE_CLAMP_BORDER; /* conform likes it this way */
+ return BRW_TEXCOORDMODE_CLAMP;
case GL_CLAMP_TO_EDGE:
return BRW_TEXCOORDMODE_CLAMP; /* conform likes it this way */
case GL_CLAMP_TO_BORDER:
@@ -173,12 +173,12 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit,
* message (sample_c). So need to recompile WM program when
* shadow comparison is enabled on each/any texture unit.
*/
- sampler->ss0.shadow_function = intel_translate_compare_func(texObj->CompareFunc);
+ sampler->ss0.shadow_function = intel_translate_shadow_compare_func(texObj->CompareFunc);
}
/* Set LOD bias:
*/
- sampler->ss0.lod_bias = S_FIXED(texUnit->LodBias + texObj->LodBias, 6);
+ sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias + texObj->LodBias, -16, 15), 6);
sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
@@ -192,8 +192,8 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit,
*/
sampler->ss0.base_level = U_FIXED(0, 1);
- sampler->ss1.max_lod = U_FIXED(MAX2(texObj->MaxLod, 0), 6);
- sampler->ss1.min_lod = U_FIXED(MAX2(texObj->MinLod, 0), 6);
+ sampler->ss1.max_lod = U_FIXED(MIN2(MAX2(texObj->MaxLod, 0), 13), 6);
+ sampler->ss1.min_lod = U_FIXED(MIN2(MAX2(texObj->MinLod, 0), 13), 6);
sampler->ss2.default_color_pointer = sdc_gs_offset >> 5;
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c
index ff5cb31bdd1..5b4f2abd0e2 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_state.c
@@ -117,7 +117,7 @@ static void upload_wm_unit(struct brw_context *brw )
wm.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
/* CACHE_NEW_SAMPLER */
- wm.wm4.sampler_count = brw->wm.sampler_count;
+ wm.wm4.sampler_count = (brw->wm.sampler_count + 1) / 4;
wm.wm4.sampler_state_pointer = brw->wm.sampler_gs_offset >> 5;
/* BRW_NEW_FRAGMENT_PROGRAM */
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index d24c618a668..0a45164a0fd 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -114,11 +114,24 @@ static GLuint translate_tex_format( GLuint mesa_format )
return BRW_SURFACEFORMAT_FXT1;
case MESA_FORMAT_Z16:
- return BRW_SURFACEFORMAT_L16_UNORM;
+ return BRW_SURFACEFORMAT_I16_UNORM;
- case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGB_DXT1:
- return BRW_SURFACEFORMAT_DXT1_RGB;
+ return BRW_SURFACEFORMAT_DXT1_RGB;
+
+ case MESA_FORMAT_RGBA_DXT1:
+ return BRW_SURFACEFORMAT_BC1_UNORM;
+
+ case MESA_FORMAT_RGBA_DXT3:
+ return BRW_SURFACEFORMAT_BC2_UNORM;
+
+ case MESA_FORMAT_RGBA_DXT5:
+ return BRW_SURFACEFORMAT_BC3_UNORM;
+
+ case MESA_FORMAT_SRGBA8:
+ return BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB;
+ case MESA_FORMAT_SRGB_DXT1:
+ return BRW_SURFACEFORMAT_BC1_UNORM_SRGB;
default:
assert(0);
diff --git a/src/mesa/drivers/dri/i965/intel_blit.c b/src/mesa/drivers/dri/i965/intel_blit.c
index 173d1d5b6c2..f88cbb2328d 100644
--- a/src/mesa/drivers/dri/i965/intel_blit.c
+++ b/src/mesa/drivers/dri/i965/intel_blit.c
@@ -532,12 +532,15 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel,
GLuint dst_offset,
GLboolean dst_tiled,
GLshort x, GLshort y,
- GLshort w, GLshort h)
+ GLshort w, GLshort h,
+ GLenum logic_op)
{
struct xy_setup_blit setup;
struct xy_text_immediate_blit text;
int dwords = ((src_size + 7) & ~7) / 4;
+ assert( logic_op - GL_CLEAR >= 0 );
+ assert( logic_op - GL_CLEAR < 0x10 );
if (w < 0 || h < 0)
return;
@@ -561,7 +564,7 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel,
setup.br0.length = (sizeof(setup) / sizeof(int)) - 2;
setup.br13.dest_pitch = dst_pitch;
- setup.br13.rop = 0xcc;
+ setup.br13.rop = translate_raster_op(logic_op);
setup.br13.color_depth = (cpp == 4) ? BR13_8888 : BR13_565;
setup.br13.clipping_enable = 0;
setup.br13.mono_source_transparency = 1;
diff --git a/src/mesa/drivers/dri/i965/intel_blit.h b/src/mesa/drivers/dri/i965/intel_blit.h
index 8b0cc65243c..e361545c8fa 100644
--- a/src/mesa/drivers/dri/i965/intel_blit.h
+++ b/src/mesa/drivers/dri/i965/intel_blit.h
@@ -72,6 +72,7 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel,
GLuint dst_offset,
GLboolean dst_tiled,
GLshort dst_x, GLshort dst_y,
- GLshort w, GLshort h);
+ GLshort w, GLshort h,
+ GLenum logic_op );
#endif
diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c
index 9617cbebbfd..4a95087d78f 100644
--- a/src/mesa/drivers/dri/i965/intel_context.c
+++ b/src/mesa/drivers/dri/i965/intel_context.c
@@ -66,6 +66,7 @@
int INTEL_DEBUG = (0);
#endif
+#define need_GL_NV_point_sprite
#define need_GL_ARB_multisample
#define need_GL_ARB_point_parameters
#define need_GL_ARB_texture_compression
@@ -81,6 +82,7 @@ int INTEL_DEBUG = (0);
#define need_GL_EXT_fog_coord
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
+#define need_GL_EXT_point_parameters
#include "extension_helper.h"
#ifndef VERBOSE
@@ -146,6 +148,7 @@ const struct dri_extension card_extensions[] =
{ "GL_ARB_multisample", GL_ARB_multisample_functions },
{ "GL_ARB_multitexture", NULL },
{ "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
+ { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
{ "GL_ARB_texture_border_clamp", NULL },
{ "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
{ "GL_ARB_texture_cube_map", NULL },
@@ -158,6 +161,8 @@ const struct dri_extension card_extensions[] =
{ "GL_NV_texture_rectangle", NULL },
{ "GL_EXT_texture_rectangle", NULL },
{ "GL_ARB_texture_rectangle", NULL },
+ { "GL_ARB_point_sprite", NULL},
+ { "GL_ARB_point_parameters", NULL },
{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
{ "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
{ "GL_ARB_window_pos", GL_ARB_window_pos_functions },
@@ -177,6 +182,7 @@ const struct dri_extension card_extensions[] =
{ "GL_EXT_texture_env_dot3", NULL },
{ "GL_EXT_texture_filter_anisotropic", NULL },
{ "GL_EXT_texture_lod_bias", NULL },
+ { "GL_EXT_texture_sRGB", NULL },
{ "GL_3DFX_texture_compression_FXT1", NULL },
{ "GL_APPLE_client_storage", NULL },
{ "GL_MESA_pack_invert", NULL },
@@ -570,6 +576,10 @@ GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv,
if (driContextPriv) {
struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
+ if (intel->driReadDrawable != driReadPriv) {
+ intel->driReadDrawable = driReadPriv;
+ }
+
if ( intel->driDrawable != driDrawPriv ) {
/* Shouldn't the readbuffer be stored also? */
driDrawableInitVBlank( driDrawPriv, intel->vblank_flags,
diff --git a/src/mesa/drivers/dri/i965/intel_context.h b/src/mesa/drivers/dri/i965/intel_context.h
index 406f8483dce..053d93a82b3 100644
--- a/src/mesa/drivers/dri/i965/intel_context.h
+++ b/src/mesa/drivers/dri/i965/intel_context.h
@@ -234,6 +234,7 @@ struct intel_context
int driFd;
__DRIdrawablePrivate *driDrawable;
+ __DRIdrawablePrivate *driReadDrawable;
__DRIscreenPrivate *driScreen;
intelScreenPrivate *intelScreen;
volatile drmI830Sarea *sarea;
@@ -463,7 +464,7 @@ extern void intelInitStateFuncs( struct dd_function_table *functions );
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#define BLENDFACT_MASK 0x0f
-
+extern int intel_translate_shadow_compare_func( GLenum func );
extern int intel_translate_compare_func( GLenum func );
extern int intel_translate_stencil_op( GLenum op );
extern int intel_translate_blend_factor( GLenum factor );
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
index 8486086b274..0fb33e27f47 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
@@ -75,7 +75,7 @@ struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel,
mt->width0 = width0;
mt->height0 = height0;
mt->depth0 = depth0;
- mt->cpp = compressed ? 2 : cpp;
+ mt->cpp = cpp;
mt->compressed = compressed;
switch (intel->intelScreen->deviceID) {
@@ -211,7 +211,7 @@ GLuint intel_miptree_image_offset(struct intel_mipmap_tree *mt,
-
+extern GLuint intel_compressed_alignment(GLenum);
/* Upload data for a particular image.
*/
GLboolean intel_miptree_image_data(struct intel_context *intel,
@@ -226,6 +226,17 @@ GLboolean intel_miptree_image_data(struct intel_context *intel,
GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
GLuint i;
+ GLuint width, height, alignment;
+
+ width = dst->level[level].width;
+ height = dst->level[level].height;
+
+ if (dst->compressed) {
+ alignment = intel_compressed_alignment(dst->internal_format);
+ src_row_pitch = ((src_row_pitch + alignment - 1) & ~(alignment - 1));
+ width = ((width + alignment - 1) & ~(alignment - 1));
+ height = (height + 3) / 4;
+ }
DBG("%s\n", __FUNCTION__);
for (i = 0; i < depth; i++) {
@@ -237,8 +248,8 @@ GLboolean intel_miptree_image_data(struct intel_context *intel,
src,
src_row_pitch,
0, 0, /* source x,y */
- dst->level[level].width,
- dst->level[level].height))
+ width,
+ height))
return GL_FALSE;
src += src_image_pitch;
}
diff --git a/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c b/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c
index 5841afaa3ef..79c1fee9c07 100644
--- a/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c
@@ -168,12 +168,15 @@ do_blit_bitmap( GLcontext *ctx,
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dst = intel_drawbuf_region(intel);
-
+ GLfloat tmpColor[4];
+
union {
GLuint ui;
GLubyte ub[4];
} color;
+ if (!dst)
+ return GL_FALSE;
if (unpack->BufferObj->Name) {
bitmap = map_pbo(ctx, width, height, unpack, bitmap);
@@ -181,10 +184,16 @@ do_blit_bitmap( GLcontext *ctx,
return GL_TRUE; /* even though this is an error, we're done */
}
- UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], ctx->Current.RasterColor[2]);
- UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], ctx->Current.RasterColor[1]);
- UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], ctx->Current.RasterColor[0]);
- UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], ctx->Current.RasterColor[3]);
+ COPY_4V(tmpColor, ctx->Current.RasterColor);
+
+ if (NEED_SECONDARY_COLOR(ctx)) {
+ ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
+ }
+
+ UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], tmpColor[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], tmpColor[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], tmpColor[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], tmpColor[3]);
/* Does zoom apply to bitmaps?
*/
@@ -226,10 +235,10 @@ do_blit_bitmap( GLcontext *ctx,
dsty = dPriv->y + (dPriv->h - dsty - height);
dstx = dPriv->x + dstx;
- dest_rect.x1 = dstx;
- dest_rect.y1 = dsty;
- dest_rect.x2 = dstx + width;
- dest_rect.y2 = dsty + height;
+ dest_rect.x1 = dstx < 0 ? 0 : dstx;
+ dest_rect.y1 = dsty < 0 ? 0 : dsty;
+ dest_rect.x2 = dstx + width < 0 ? 0 : dstx + width;
+ dest_rect.y2 = dsty + height < 0 ? 0 : dsty + height;
for (i = 0; i < nbox; i++) {
drm_clip_rect_t rect;
@@ -260,7 +269,9 @@ do_blit_bitmap( GLcontext *ctx,
int h = MIN2(DY, box_h - py);
int w = MIN2(DX, box_w - px);
GLuint sz = align(align(w,8) * h, 64)/8;
-
+ GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
+ ctx->Color.LogicOp : GL_COPY;
+
assert(sz <= sizeof(stipple));
memset(stipple, 0, sz);
@@ -288,7 +299,8 @@ do_blit_bitmap( GLcontext *ctx,
dst->tiled,
rect.x1 + px,
rect.y2 - (py + h),
- w, h);
+ w, h,
+ logic_op);
}
}
}
diff --git a/src/mesa/drivers/dri/i965/intel_pixel_copy.c b/src/mesa/drivers/dri/i965/intel_pixel_copy.c
index 58dc49505fe..3bdf2fb4790 100644
--- a/src/mesa/drivers/dri/i965/intel_pixel_copy.c
+++ b/src/mesa/drivers/dri/i965/intel_pixel_copy.c
@@ -231,6 +231,7 @@ do_blit_copypixels(GLcontext * ctx,
if (intel->driDrawable->numClipRects) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
+ __DRIdrawablePrivate *dReadPriv = intel->driReadDrawable;
drm_clip_rect_t *box = dPriv->pClipRects;
drm_clip_rect_t dest_rect;
GLint nbox = dPriv->numClipRects;
@@ -262,8 +263,8 @@ do_blit_copypixels(GLcontext * ctx,
srcy = dPriv->h - srcy - height;
dstx += dPriv->x;
dsty += dPriv->y;
- srcx += dPriv->x;
- srcy += dPriv->y;
+ srcx += dReadPriv->x;
+ srcy += dReadPriv->y;
/* Clip against the source region. This is the only source
* clipping we do. Dst is clipped with cliprects below.
diff --git a/src/mesa/drivers/dri/i965/intel_state.c b/src/mesa/drivers/dri/i965/intel_state.c
index 2e442db6198..2f5467a4e46 100644
--- a/src/mesa/drivers/dri/i965/intel_state.c
+++ b/src/mesa/drivers/dri/i965/intel_state.c
@@ -38,6 +38,31 @@
#include "intel_regions.h"
#include "swrast/swrast.h"
+int intel_translate_shadow_compare_func( GLenum func )
+{
+ switch(func) {
+ case GL_NEVER:
+ return COMPAREFUNC_ALWAYS;
+ case GL_LESS:
+ return COMPAREFUNC_LEQUAL;
+ case GL_LEQUAL:
+ return COMPAREFUNC_LESS;
+ case GL_GREATER:
+ return COMPAREFUNC_GEQUAL;
+ case GL_GEQUAL:
+ return COMPAREFUNC_GREATER;
+ case GL_NOTEQUAL:
+ return COMPAREFUNC_EQUAL;
+ case GL_EQUAL:
+ return COMPAREFUNC_NOTEQUAL;
+ case GL_ALWAYS:
+ return COMPAREFUNC_NEVER;
+ }
+
+ fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
+ return COMPAREFUNC_NEVER;
+}
+
int intel_translate_compare_func( GLenum func )
{
switch(func) {
diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c
index 44ee94614d5..8c05e7cdabc 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c
@@ -122,6 +122,29 @@ static void intel_texture_invalidate_cb( struct intel_context *intel,
intel_texture_invalidate( (struct intel_texture_object *) ptr );
}
+#include "texformat.h"
+static GLuint intel_compressed_num_bytes(GLenum mesaFormat)
+{
+ GLuint bytes = 0;
+
+ switch (mesaFormat) {
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
+ bytes = 2;
+ break;
+
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
+ bytes = 4;
+
+ default:
+ break;
+ }
+
+ return bytes;
+}
/*
*/
@@ -132,7 +155,8 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel,
GLuint face, i;
GLuint nr_faces = 0;
struct gl_texture_image *firstImage;
-
+ GLuint cpp = 0;
+
if( tObj == intel->frame_buffer_texobj )
return GL_FALSE;
@@ -165,6 +189,12 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel,
+ if (firstImage->IsCompressed) {
+ cpp = intel_compressed_num_bytes(firstImage->TexFormat->MesaFormat);
+ } else {
+ cpp = firstImage->TexFormat->TexelBytes;
+ }
+
/* Check tree can hold all active levels. Check tree matches
* target, imageFormat, etc.
*/
@@ -176,7 +206,7 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel,
intelObj->mt->width0 != firstImage->Width ||
intelObj->mt->height0 != firstImage->Height ||
intelObj->mt->depth0 != firstImage->Depth ||
- intelObj->mt->cpp != firstImage->TexFormat->TexelBytes ||
+ intelObj->mt->cpp != cpp ||
intelObj->mt->compressed != firstImage->IsCompressed))
{
intel_miptree_destroy(intel, intelObj->mt);
@@ -199,7 +229,7 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel,
firstImage->Width,
firstImage->Height,
firstImage->Depth,
- firstImage->TexFormat->TexelBytes,
+ cpp,
firstImage->IsCompressed);
/* Tell the buffer manager that we will manage the backing
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c
index fcb5cc39068..fdecd3e1868 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c
@@ -40,6 +40,23 @@ static int align(int value, int alignment)
return (value + alignment - 1) & ~(alignment - 1);
}
+GLuint intel_compressed_alignment(GLenum internalFormat)
+{
+ GLuint alignment = 4;
+
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ alignment = 8;
+ break;
+
+ default:
+ break;
+ }
+
+ return alignment;
+}
+
void i945_miptree_layout_2d( struct intel_mipmap_tree *mt )
{
GLint align_h = 2, align_w = 4;
@@ -51,17 +68,30 @@ void i945_miptree_layout_2d( struct intel_mipmap_tree *mt )
mt->pitch = mt->width0;
+ if (mt->compressed) {
+ align_w = intel_compressed_alignment(mt->internal_format);
+ mt->pitch = align(mt->width0, align_w);
+ }
+
/* May need to adjust pitch to accomodate the placement of
* the 2nd mipmap. This occurs when the alignment
* constraints of mipmap placement push the right edge of the
* 2nd mipmap out past the width of its parent.
*/
if (mt->first_level != mt->last_level) {
- GLuint mip1_width = align(minify(mt->width0), align_w)
- + minify(minify(mt->width0));
+ GLuint mip1_width;
+
+ if (mt->compressed) {
+ mip1_width = align(minify(mt->width0), align_w)
+ + align(minify(minify(mt->width0)), align_w);
+ } else {
+ mip1_width = align(minify(mt->width0), align_w)
+ + minify(minify(mt->width0));
+ }
- if (mip1_width > mt->width0)
- mt->pitch = mip1_width;
+ if (mip1_width > mt->pitch) {
+ mt->pitch = mip1_width;
+ }
}
/* Pitch must be a whole number of dwords, even though we
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.h b/src/mesa/drivers/dri/intel/intel_tex_layout.h
index 1e37f8f525f..99d41c3629e 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.h
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.h
@@ -39,3 +39,4 @@ static GLuint minify( GLuint d )
}
extern void i945_miptree_layout_2d( struct intel_mipmap_tree *mt );
+extern GLuint intel_compressed_alignment(GLenum);
diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vb.c b/src/mesa/drivers/dri/mach64/mach64_native_vb.c
index 75cf0e2ed2d..248fa2a9a29 100644
--- a/src/mesa/drivers/dri/mach64/mach64_native_vb.c
+++ b/src/mesa/drivers/dri/mach64/mach64_native_vb.c
@@ -103,7 +103,7 @@ void TAG(translate_vertex)(GLcontext *ctx,
assert( p + 1 - (CARD32 *)src == 10 );
- dst->pointSize = ctx->Point._Size;
+ dst->pointSize = ctx->Point.Size;
}
diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.c b/src/mesa/drivers/dri/mach64/mach64_tris.c
index 08cc1849a12..369f6104428 100644
--- a/src/mesa/drivers/dri/mach64/mach64_tris.c
+++ b/src/mesa/drivers/dri/mach64/mach64_tris.c
@@ -673,7 +673,10 @@ static __inline void mach64_draw_line( mach64ContextPtr mmesa,
#if MACH64_NATIVE_VTXFMT
GLcontext *ctx = mmesa->glCtx;
const GLuint vertsize = mmesa->vertex_size;
- GLint width = (GLint)(mmesa->glCtx->Line._Width * 2.0); /* 2 fractional bits for hardware */
+ /* 2 fractional bits for hardware: */
+ const int width = (int) (2.0 * CLAMP(mmesa->glCtx->Line.Width,
+ mmesa->glCtx->Const.MinLineWidth,
+ mmesa->glCtx->Const.MaxLineWidth));
GLfloat ooa;
GLuint *pxy0, *pxy1;
GLuint xy0old, xy0, xy1old, xy1;
@@ -691,9 +694,6 @@ static __inline void mach64_draw_line( mach64ContextPtr mmesa,
mach64_print_vertex( ctx, v1 );
}
- if( !width )
- width = 1; /* round to the nearest supported width */
-
pxy0 = &v0->ui[xyoffset];
xy0old = *pxy0;
xy0 = LE32_IN( &xy0old );
@@ -961,7 +961,10 @@ static __inline void mach64_draw_point( mach64ContextPtr mmesa,
#if MACH64_NATIVE_VTXFMT
GLcontext *ctx = mmesa->glCtx;
const GLuint vertsize = mmesa->vertex_size;
- GLint sz = (GLint)(mmesa->glCtx->Point._Size * 2.0); /* 2 fractional bits for hardware */
+ /* 2 fractional bits for hardware: */
+ GLint sz = (GLint) (2.0 * CLAMP(mmesa->glCtx->Point.Size,
+ ctx->Const.MinPointSize,
+ ctx->Const.MaxPointSize));
GLfloat ooa;
GLuint *pxy;
GLuint xyold, xy;
diff --git a/src/mesa/drivers/dri/mga/mgatris.c b/src/mesa/drivers/dri/mga/mgatris.c
index 2b7ea05b142..91b413ae760 100644
--- a/src/mesa/drivers/dri/mga/mgatris.c
+++ b/src/mesa/drivers/dri/mga/mgatris.c
@@ -104,8 +104,10 @@ static void __inline__ mga_draw_quad( mgaContextPtr mmesa,
static __inline__ void mga_draw_point( mgaContextPtr mmesa,
mgaVertexPtr tmp )
{
- GLfloat sz = mmesa->glCtx->Point._Size * .5;
- int vertex_size = mmesa->vertex_size;
+ const GLfloat sz = 0.5 * CLAMP(mmesa->glCtx->Point.Size,
+ mmesa->glCtx->Const.MinPointSize,
+ mmesa->glCtx->Const.MaxPointSize);
+ const int vertex_size = mmesa->vertex_size;
GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
int j;
@@ -165,7 +167,9 @@ static __inline__ void mga_draw_line( mgaContextPtr mmesa,
GLuint vertex_size = mmesa->vertex_size;
GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
GLfloat dx, dy, ix, iy;
- GLfloat width = mmesa->glCtx->Line._Width;
+ const GLfloat width = CLAMP(mmesa->glCtx->Line.Width,
+ mmesa->glCtx->Const.MinLineWidth,
+ mmesa->glCtx->Const.MaxLineWidth);
GLint j;
#if 0
diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile
index 20d2de5eefb..6ea4594f1e6 100644
--- a/src/mesa/drivers/dri/nouveau/Makefile
+++ b/src/mesa/drivers/dri/nouveau/Makefile
@@ -9,12 +9,13 @@ MINIGLX_SOURCES =
DRIVER_SOURCES = \
nouveau_bufferobj.c \
- nouveau_buffers.c \
nouveau_card.c \
nouveau_context.c \
nouveau_driver.c \
+ nouveau_fbo.c \
nouveau_fifo.c \
nouveau_lock.c \
+ nouveau_mem.c \
nouveau_object.c \
nouveau_screen.c \
nouveau_span.c \
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
index 684ed7b017d..be6455a01ed 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
@@ -2,11 +2,11 @@
#include "enums.h"
#include "nouveau_bufferobj.h"
-#include "nouveau_buffers.h"
#include "nouveau_context.h"
#include "nouveau_drm.h"
-#include "nouveau_object.h"
+#include "nouveau_mem.h"
#include "nouveau_msg.h"
+#include "nouveau_object.h"
#define NOUVEAU_MEM_FREE(mem) do { \
nouveau_mem_free(ctx, (mem)); \
@@ -41,7 +41,7 @@ nouveau_bo_download_from_screen(GLcontext *ctx, GLuint offset, GLuint size,
DEBUG("..sys_mem\n");
in_mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_AGP, size, 0);
if (in_mem) {
- DEBUG("....via AGP\n");
+ DEBUG("....via GART\n");
/* otherwise, try blitting to faster memory and
* copying from there
*/
@@ -86,7 +86,7 @@ nouveau_bo_upload_to_screen(GLcontext *ctx, GLuint offset, GLuint size,
NOUVEAU_MEM_MAPPED,
size, 0);
if (out_mem) {
- DEBUG("....via AGP\n");
+ DEBUG("....via GART\n");
_mesa_memcpy(out_mem->map,
nbo->cpu_mem_sys + offset, size);
nouveau_memformat_flat_emit(ctx, nbo->gpu_mem, out_mem,
@@ -511,7 +511,7 @@ nouveauBufferData(GLcontext *ctx, GLenum target, GLsizeiptrARB size,
gpu_flags = 0;
break;
default:
- gpu_flags = NOUVEAU_BO_VRAM_OK | NOUVEAU_BO_AGP_OK;
+ gpu_flags = NOUVEAU_BO_VRAM_OK | NOUVEAU_BO_GART_OK;
break;
}
nouveau_bo_init_storage(ctx, gpu_flags, size, data, usage, obj);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h
index 932450fd877..cbc89a151da 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h
@@ -2,10 +2,10 @@
#define __NOUVEAU_BUFFEROBJ_H__
#include "mtypes.h"
-#include "nouveau_buffers.h"
+#include "nouveau_mem.h"
#define NOUVEAU_BO_VRAM_OK (NOUVEAU_MEM_FB | NOUVEAU_MEM_FB_ACCEPTABLE)
-#define NOUVEAU_BO_AGP_OK (NOUVEAU_MEM_AGP | NOUVEAU_MEM_AGP_ACCEPTABLE)
+#define NOUVEAU_BO_GART_OK (NOUVEAU_MEM_AGP | NOUVEAU_MEM_AGP_ACCEPTABLE)
typedef struct nouveau_bufferobj_region_t {
uint32_t start;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c b/src/mesa/drivers/dri/nouveau/nouveau_buffers.c
deleted file mode 100644
index b54f68f4023..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c
+++ /dev/null
@@ -1,434 +0,0 @@
-#include "utils.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "fbobject.h"
-
-#include "nouveau_context.h"
-#include "nouveau_buffers.h"
-#include "nouveau_object.h"
-#include "nouveau_fifo.h"
-#include "nouveau_reg.h"
-#include "nouveau_msg.h"
-
-#define MAX_MEMFMT_LENGTH 32768
-
-/* Unstrided blit using NV_MEMORY_TO_MEMORY_FORMAT */
-GLboolean
-nouveau_memformat_flat_emit(GLcontext *ctx,
- nouveau_mem *dst, nouveau_mem *src,
- GLuint dst_offset, GLuint src_offset,
- GLuint size)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- uint32_t src_handle, dst_handle;
- GLuint count;
-
- if (src_offset + size > src->size) {
- MESSAGE("src out of nouveau_mem bounds\n");
- return GL_FALSE;
- }
- if (dst_offset + size > dst->size) {
- MESSAGE("dst out of nouveau_mem bounds\n");
- return GL_FALSE;
- }
-
- src_handle = (src->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaAGP;
- dst_handle = (dst->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaAGP;
- src_offset += nouveau_mem_gpu_offset_get(ctx, src);
- dst_offset += nouveau_mem_gpu_offset_get(ctx, dst);
-
- BEGIN_RING_SIZE(NvSubMemFormat, NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN, 2);
- OUT_RING (src_handle);
- OUT_RING (dst_handle);
-
- count = (size / MAX_MEMFMT_LENGTH) + ((size % MAX_MEMFMT_LENGTH) ? 1 : 0);
-
- while (count--) {
- GLuint length = (size > MAX_MEMFMT_LENGTH) ? MAX_MEMFMT_LENGTH : size;
-
- BEGIN_RING_SIZE(NvSubMemFormat, NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8);
- OUT_RING (src_offset);
- OUT_RING (dst_offset);
- OUT_RING (0); /* pitch in */
- OUT_RING (0); /* pitch out */
- OUT_RING (length); /* line length */
- OUT_RING (1); /* number of lines */
- OUT_RING ((1 << 8) /* dst_inc */ | (1 << 0) /* src_inc */);
- OUT_RING (0); /* buffer notify? */
- FIRE_RING();
-
- src_offset += length;
- dst_offset += length;
- size -= length;
- }
-
- return GL_TRUE;
-}
-
-void
-nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- drm_nouveau_mem_free_t memf;
-
- if (NOUVEAU_DEBUG & DEBUG_MEM) {
- fprintf(stderr, "%s: type=0x%x, offset=0x%x, size=0x%x\n",
- __func__, mem->type, (GLuint)mem->offset, (GLuint)mem->size);
- }
-
- if (mem->map)
- drmUnmap(mem->map, mem->size);
- memf.flags = mem->type;
- memf.region_offset = mem->offset;
- drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf, sizeof(memf));
- FREE(mem);
-}
-
-nouveau_mem *
-nouveau_mem_alloc(GLcontext *ctx, int type, GLuint size, GLuint align)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- drm_nouveau_mem_alloc_t mema;
- nouveau_mem *mem;
- int ret;
-
- if (NOUVEAU_DEBUG & DEBUG_MEM) {
- fprintf(stderr, "%s: requested: type=0x%x, size=0x%x, align=0x%x\n",
- __func__, type, (GLuint)size, align);
- }
-
- mem = CALLOC(sizeof(nouveau_mem));
- if (!mem)
- return NULL;
-
- mema.flags = type;
- mema.size = mem->size = size;
- mema.alignment = align;
- mem->map = NULL;
- ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC,
- &mema, sizeof(mema));
- if (ret) {
- FREE(mem);
- return NULL;
- }
- mem->offset = mema.region_offset;
- mem->type = mema.flags;
-
- if (NOUVEAU_DEBUG & DEBUG_MEM) {
- fprintf(stderr, "%s: actual: type=0x%x, offset=0x%x, size=0x%x\n",
- __func__, mem->type, (GLuint)mem->offset, (GLuint)mem->size);
- }
-
- if (type & NOUVEAU_MEM_MAPPED)
- ret = drmMap(nmesa->driFd, mem->offset, mem->size, &mem->map);
- if (ret) {
- mem->map = NULL;
- nouveau_mem_free(ctx, mem);
- mem = NULL;
- }
-
- return mem;
-}
-
-uint32_t
-nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (mem->type & NOUVEAU_MEM_FB)
- return (uint32_t)mem->offset - nmesa->vram_phys;
- else if (mem->type & NOUVEAU_MEM_AGP)
- return (uint32_t)mem->offset - nmesa->agp_phys;
- else
- return 0xDEADF00D;
-}
-
-static GLboolean
-nouveau_renderbuffer_pixelformat(nouveau_renderbuffer *nrb,
- GLenum internalFormat)
-{
- nrb->mesa.InternalFormat = internalFormat;
-
- /*TODO: We probably want to extend this a bit, and maybe make
- * card-specific?
- */
- switch (internalFormat) {
- case GL_RGBA:
- case GL_RGBA8:
- nrb->mesa._BaseFormat = GL_RGBA;
- nrb->mesa._ActualFormat= GL_RGBA8;
- nrb->mesa.DataType = GL_UNSIGNED_BYTE;
- nrb->mesa.RedBits = 8;
- nrb->mesa.GreenBits = 8;
- nrb->mesa.BlueBits = 8;
- nrb->mesa.AlphaBits = 8;
- nrb->cpp = 4;
- break;
- case GL_RGB:
- case GL_RGB5:
- nrb->mesa._BaseFormat = GL_RGB;
- nrb->mesa._ActualFormat= GL_RGB5;
- nrb->mesa.DataType = GL_UNSIGNED_BYTE;
- nrb->mesa.RedBits = 5;
- nrb->mesa.GreenBits = 6;
- nrb->mesa.BlueBits = 5;
- nrb->mesa.AlphaBits = 0;
- nrb->cpp = 2;
- break;
- case GL_DEPTH_COMPONENT16:
- nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
- nrb->mesa._ActualFormat= GL_DEPTH_COMPONENT16;
- nrb->mesa.DataType = GL_UNSIGNED_SHORT;
- nrb->mesa.DepthBits = 16;
- nrb->cpp = 2;
- break;
- case GL_DEPTH_COMPONENT24:
- nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
- nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT;
- nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
- nrb->mesa.DepthBits = 24;
- nrb->cpp = 4;
- break;
- case GL_STENCIL_INDEX8_EXT:
- nrb->mesa._BaseFormat = GL_STENCIL_INDEX;
- nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT;
- nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
- nrb->mesa.StencilBits = 8;
- nrb->cpp = 4;
- break;
- case GL_DEPTH24_STENCIL8_EXT:
- nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT;
- nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT;
- nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
- nrb->mesa.DepthBits = 24;
- nrb->mesa.StencilBits = 8;
- nrb->cpp = 4;
- break;
- default:
- return GL_FALSE;
- break;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean
-nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width,
- GLuint height)
-{
- nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb;
-
- if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) {
- fprintf(stderr, "%s: unknown internalFormat\n", __func__);
- return GL_FALSE;
- }
-
- /* If this buffer isn't statically alloc'd, we may need to ask the
- * drm for more memory */
- if (!nrb->dPriv && (rb->Width != width || rb->Height != height)) {
- GLuint pitch;
-
- /* align pitches to 64 bytes */
- pitch = ((width * nrb->cpp) + 63) & ~63;
-
- if (nrb->mem)
- nouveau_mem_free(ctx, nrb->mem);
- nrb->mem = nouveau_mem_alloc(ctx,
- NOUVEAU_MEM_FB | NOUVEAU_MEM_MAPPED,
- pitch*height,
- 0);
- if (!nrb->mem)
- return GL_FALSE;
-
- /* update nouveau_renderbuffer info */
- nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem);
- nrb->pitch = pitch;
- }
-
- rb->Width = width;
- rb->Height = height;
- rb->InternalFormat = internalFormat;
- return GL_TRUE;
-}
-
-static void
-nouveau_renderbuffer_delete(struct gl_renderbuffer *rb)
-{
- GET_CURRENT_CONTEXT(ctx);
- nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb;
-
- if (nrb->mem)
- nouveau_mem_free(ctx, nrb->mem);
- FREE(nrb);
-}
-
-nouveau_renderbuffer *
-nouveau_renderbuffer_new(GLenum internalFormat, GLvoid *map,
- GLuint offset, GLuint pitch,
- __DRIdrawablePrivate *dPriv)
-{
- nouveau_renderbuffer *nrb;
-
- nrb = CALLOC_STRUCT(nouveau_renderbuffer_t);
- if (nrb) {
- _mesa_init_renderbuffer(&nrb->mesa, 0);
-
- nouveau_renderbuffer_pixelformat(nrb, internalFormat);
-
- nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
- nrb->mesa.Delete = nouveau_renderbuffer_delete;
-
- nrb->dPriv = dPriv;
- nrb->offset = offset;
- nrb->pitch = pitch;
- nrb->map = map;
- }
-
- return nrb;
-}
-
-static void
-nouveau_cliprects_drawable_set(nouveauContextPtr nmesa,
- nouveau_renderbuffer *nrb)
-{
- __DRIdrawablePrivate *dPriv = nrb->dPriv;
-
- nmesa->numClipRects = dPriv->numClipRects;
- nmesa->pClipRects = dPriv->pClipRects;
- nmesa->drawX = dPriv->x;
- nmesa->drawY = dPriv->y;
-}
-
-static void
-nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa,
- nouveau_renderbuffer *nrb)
-{
- nmesa->numClipRects = 1;
- nmesa->pClipRects = &nmesa->osClipRect;
- nmesa->osClipRect.x1 = 0;
- nmesa->osClipRect.y1 = 0;
- nmesa->osClipRect.x2 = nrb->mesa.Width;
- nmesa->osClipRect.y2 = nrb->mesa.Height;
- nmesa->drawX = 0;
- nmesa->drawY = 0;
-}
-
-void
-nouveau_window_moved(GLcontext *ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_renderbuffer *nrb;
-
- nrb = (nouveau_renderbuffer *)ctx->DrawBuffer->_ColorDrawBuffers[0][0];
- if (!nrb)
- return;
-
- if (!nrb->dPriv)
- nouveau_cliprects_renderbuffer_set(nmesa, nrb);
- else
- nouveau_cliprects_drawable_set(nmesa, nrb);
-
- /* Viewport depends on window size/position, nouveauCalcViewport
- * will take care of calling the hw-specific WindowMoved
- */
- ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height);
- /* Scissor depends on window position */
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
-}
-
-GLboolean
-nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_renderbuffer *color[MAX_DRAW_BUFFERS];
- nouveau_renderbuffer *depth;
-
- _mesa_update_framebuffer(ctx);
- _mesa_update_draw_buffer_bounds(ctx);
-
- color[0] = (nouveau_renderbuffer *)fb->_ColorDrawBuffers[0][0];
- if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped)
- depth = (nouveau_renderbuffer *)fb->_DepthBuffer->Wrapped;
- else
- depth = (nouveau_renderbuffer *)fb->_DepthBuffer;
-
- if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth))
- return GL_FALSE;
- nouveau_window_moved(ctx);
-
- return GL_TRUE;
-}
-
-static void
-nouveauDrawBuffer(GLcontext *ctx, GLenum buffer)
-{
- nouveau_build_framebuffer(ctx, ctx->DrawBuffer);
-}
-
-static struct gl_framebuffer *
-nouveauNewFramebuffer(GLcontext *ctx, GLuint name)
-{
- return _mesa_new_framebuffer(ctx, name);
-}
-
-static struct gl_renderbuffer *
-nouveauNewRenderbuffer(GLcontext *ctx, GLuint name)
-{
- nouveau_renderbuffer *nrb;
-
- nrb = CALLOC_STRUCT(nouveau_renderbuffer_t);
- if (nrb) {
- _mesa_init_renderbuffer(&nrb->mesa, name);
-
- nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
- nrb->mesa.Delete = nouveau_renderbuffer_delete;
- }
- return &nrb->mesa;
-}
-
-static void
-nouveauBindFramebuffer(GLcontext *ctx, GLenum target, struct gl_framebuffer *fb)
-{
- nouveau_build_framebuffer(ctx, fb);
-}
-
-static void
-nouveauFramebufferRenderbuffer(GLcontext *ctx,
- struct gl_framebuffer *fb,
- GLenum attachment,
- struct gl_renderbuffer *rb)
-{
- _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
- nouveau_build_framebuffer(ctx, fb);
-}
-
-static void
-nouveauRenderTexture(GLcontext *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att)
-{
-}
-
-static void
-nouveauFinishRenderTexture(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att)
-{
-}
-
-void
-nouveauInitBufferFuncs(struct dd_function_table *func)
-{
- func->DrawBuffer = nouveauDrawBuffer;
-
- func->NewFramebuffer = nouveauNewFramebuffer;
- func->NewRenderbuffer = nouveauNewRenderbuffer;
- func->BindFramebuffer = nouveauBindFramebuffer;
- func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer;
- func->RenderTexture = nouveauRenderTexture;
- func->FinishRenderTexture = nouveauFinishRenderTexture;
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.h b/src/mesa/drivers/dri/nouveau/nouveau_buffers.h
deleted file mode 100644
index d86455184c2..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_buffers.h
+++ /dev/null
@@ -1,48 +0,0 @@
-#ifndef __NOUVEAU_BUFFERS_H__
-#define __NOUVEAU_BUFFERS_H__
-
-#include <stdint.h>
-#include "mtypes.h"
-#include "utils.h"
-#include "renderbuffer.h"
-
-typedef struct nouveau_mem_t {
- int type;
- uint64_t offset;
- uint64_t size;
- void* map;
-} nouveau_mem;
-
-extern nouveau_mem *nouveau_mem_alloc(GLcontext *ctx, int type,
- GLuint size, GLuint align);
-extern void nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem);
-extern uint32_t nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem);
-
-extern GLboolean nouveau_memformat_flat_emit(GLcontext *ctx,
- nouveau_mem *dst,
- nouveau_mem *src,
- GLuint dst_offset,
- GLuint src_offset,
- GLuint size);
-
-typedef struct nouveau_renderbuffer_t {
- struct gl_renderbuffer mesa; /* must be first! */
- __DRIdrawablePrivate *dPriv;
-
- nouveau_mem *mem;
- void * map;
-
- int cpp;
- uint32_t offset;
- uint32_t pitch;
-} nouveau_renderbuffer;
-
-extern nouveau_renderbuffer *nouveau_renderbuffer_new(GLenum internalFormat,
- GLvoid *map, GLuint offset, GLuint pitch, __DRIdrawablePrivate *dPriv);
-extern void nouveau_window_moved(GLcontext *ctx);
-extern GLboolean nouveau_build_framebuffer(GLcontext *, struct gl_framebuffer *);
-extern nouveau_renderbuffer *nouveau_current_draw_buffer(GLcontext *ctx);
-
-extern void nouveauInitBufferFuncs(struct dd_function_table *func);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card_list.h b/src/mesa/drivers/dri/nouveau/nouveau_card_list.h
index 8ec5c4a188a..c2600bc5328 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_card_list.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_card_list.h
@@ -1,7 +1,4 @@
static nouveau_card nouveau_card_list[]={
-{0x0008, "EDGE 3D", 0, NV_03, 0},
-{0x0009, "EDGE 3D", 0, NV_03, 0},
-{0x0010, "Mutara V08", 0, NV_03, 0},
{0x0020, "RIVA TNT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
{0x0028, "RIVA TNT2/TNT2 Pro", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
{0x0029, "RIVA TNT2 Ultra", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
@@ -220,10 +217,6 @@ static nouveau_card nouveau_card_list[]={
{0x03D1, "GeForce 6100 nForce 405", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
{0x03D2, "GeForce 6100 nForce 400", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
{0x03D5, "GeForce 6100 nForce 420", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0008, "NV1", 0, NV_03, 0},
-{0x0009, "DAC64", 0, NV_03, 0},
-{0x0018, "Riva128", 0, NV_03, 0},
-{0x0019, "Riva128ZX", 0, NV_03, 0},
{0x0020, "TNT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
{0x0028, "TNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
{0x0029, "UTNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c
index 8e11eb61342..f36483a3d49 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c
@@ -145,10 +145,10 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
&nmesa->vram_size))
return GL_FALSE;
if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_PHYSICAL,
- &nmesa->agp_phys))
+ &nmesa->gart_phys))
return GL_FALSE;
if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_SIZE,
- &nmesa->agp_size))
+ &nmesa->gart_size))
return GL_FALSE;
if (!nouveauFifoInit(nmesa))
return GL_FALSE;
@@ -180,7 +180,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
driParseConfigFiles (&nmesa->optionCache, &screen->optionCache,
screen->driScreen->myNum, "nouveau");
- nmesa->sarea = (drm_nouveau_sarea_t *)((char *)sPriv->pSAREA +
+ nmesa->sarea = (struct drm_nouveau_sarea *)((char *)sPriv->pSAREA +
screen->sarea_priv_offset);
/* Enable any supported extensions */
@@ -216,14 +216,13 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
nouveauDDInitState( nmesa );
switch(nmesa->screen->card->type)
{
- case NV_03:
- //nv03TriInitFunctions( ctx );
- break;
case NV_04:
case NV_05:
nv04TriInitFunctions( ctx );
break;
case NV_10:
+ case NV_11:
+ case NV_17:
case NV_20:
case NV_30:
case NV_40:
@@ -313,21 +312,24 @@ GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv )
return GL_TRUE;
}
-static void nouveauDoSwapBuffers(nouveauContextPtr nmesa,
- __DRIdrawablePrivate *dPriv)
+void
+nouveauDoSwapBuffers(nouveauContextPtr nmesa, __DRIdrawablePrivate *dPriv)
{
struct gl_framebuffer *fb;
- nouveau_renderbuffer *src, *dst;
+ nouveauScreenPtr screen = dPriv->driScreenPriv->private;
+ nouveau_renderbuffer_t *src;
drm_clip_rect_t *box;
int nbox, i;
fb = (struct gl_framebuffer *)dPriv->driverPrivate;
- dst = (nouveau_renderbuffer*)
- fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
- src = (nouveau_renderbuffer*)
- fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
+ if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
+ src = (nouveau_renderbuffer_t *)
+ fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
+ } else {
+ src = (nouveau_renderbuffer_t *)
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
+ }
-#ifdef ALLOW_MULTI_SUBCHANNEL
LOCK_HARDWARE(nmesa);
nbox = dPriv->numClipRects;
box = dPriv->pClipRects;
@@ -339,13 +341,14 @@ static void nouveauDoSwapBuffers(nouveauContextPtr nmesa,
OUT_RING (6); /* X8R8G8B8 */
else
OUT_RING (4); /* R5G6B5 */
- OUT_RING ((dst->pitch << 16) | src->pitch);
- OUT_RING (src->offset);
- OUT_RING (dst->offset);
+ OUT_RING(((screen->frontPitch * screen->fbFormat) << 16) |
+ src->pitch);
+ OUT_RING(src->offset);
+ OUT_RING(screen->frontOffset);
}
for (i=0; i<nbox; i++, box++) {
- BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_POINT, 3);
+ BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_POINT_IN, 3);
OUT_RING (((box->y1 - dPriv->y) << 16) |
(box->x1 - dPriv->x));
OUT_RING ((box->y1 << 16) | box->x1);
@@ -355,7 +358,6 @@ static void nouveauDoSwapBuffers(nouveauContextPtr nmesa,
FIRE_RING();
UNLOCK_HARDWARE(nmesa);
-#endif
}
void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv)
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h
index 87e4479da34..77fe13a9cdc 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h
@@ -36,25 +36,24 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "mtypes.h"
#include "tnl/t_vertex.h"
+#include "nouveau_fbo.h"
#include "nouveau_screen.h"
-#include "nouveau_state_cache.h"
-#include "nouveau_buffers.h"
#include "nouveau_shader.h"
+#include "nouveau_state_cache.h"
#include "nouveau_sync.h"
#include "xmlconfig.h"
-typedef struct nouveau_fifo_t{
- int channel;
- u_int32_t* buffer;
- u_int32_t* mmio;
- u_int32_t put_base;
- u_int32_t current;
- u_int32_t put;
- u_int32_t free;
- u_int32_t max;
-}
-nouveau_fifo;
+typedef struct nouveau_fifo {
+ struct drm_nouveau_channel_alloc drm;
+ uint32_t *pushbuf;
+ uint32_t *mmio;
+ uint32_t *notifier_block;
+ uint32_t current;
+ uint32_t put;
+ uint32_t free;
+ uint32_t max;
+} nouveau_fifo_t;
#define TAG(x) nouveau##x
#include "tnl_dd/t_dd_vertex.h"
@@ -83,10 +82,16 @@ typedef struct nouveau_hw_func_t {
GLboolean (*InitCard)(struct nouveau_context *);
/* Update buffer offset/pitch/format */
GLboolean (*BindBuffers)(struct nouveau_context *, int num_color,
- nouveau_renderbuffer **color,
- nouveau_renderbuffer *depth);
+ nouveau_renderbuffer_t **color,
+ nouveau_renderbuffer_t *depth);
/* Update anything that depends on the window position/size */
void (*WindowMoved)(struct nouveau_context *);
+
+ /* Update projection matrix */
+ void (*UpdateProjectionMatrix)(GLcontext *);
+
+ /* Update modelview matrix (used for lighting and vertex weight) */
+ void (*UpdateModelviewMatrix)(GLcontext *);
} nouveau_hw_func;
typedef struct nouveau_context {
@@ -94,24 +99,21 @@ typedef struct nouveau_context {
GLcontext *glCtx;
/* The per-context fifo */
- nouveau_fifo fifo;
-
- /* The read-only regs */
- volatile unsigned char* mmio;
+ nouveau_fifo_t fifo;
/* Physical addresses of AGP/VRAM apertures */
uint64_t vram_phys;
uint64_t vram_size;
- uint64_t agp_phys;
- uint64_t agp_size;
+ uint64_t gart_phys;
+ uint64_t gart_size;
/* Channel synchronisation */
- nouveau_notifier *syncNotifier;
+ struct drm_nouveau_notifierobj_alloc *syncNotifier;
/* ARB_occlusion_query / EXT_timer_query */
GLuint query_object_max;
GLboolean * query_alloc;
- nouveau_notifier *queryNotifier;
+ struct drm_nouveau_notifierobj_alloc *queryNotifier;
/* Additional hw-specific functions */
nouveau_hw_func hw_func;
@@ -127,6 +129,10 @@ typedef struct nouveau_context {
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
+ /* Color and depth renderbuffers */
+ nouveau_renderbuffer_t *color_buffer;
+ nouveau_renderbuffer_t *depth_buffer;
+
/* Color buffer clear value */
uint32_t clear_color_value;
@@ -150,7 +156,7 @@ typedef struct nouveau_context {
GLuint numClipRects;
drm_clip_rect_t *pClipRects;
drm_clip_rect_t osClipRect;
- GLuint drawX, drawY;
+ GLuint drawX, drawY, drawW, drawH;
/* The rendering context information */
GLenum current_primitive; /* the current primitive enum */
@@ -165,7 +171,7 @@ typedef struct nouveau_context {
nouveauShader *passthrough_fp;
nouveauScreenRec *screen;
- drm_nouveau_sarea_t *sarea;
+ struct drm_nouveau_sarea *sarea;
__DRIcontextPrivate *driContext; /* DRI context */
__DRIscreenPrivate *driScreen; /* DRI screen */
@@ -220,6 +226,9 @@ extern GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv,
extern GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv );
+extern void nouveauDoSwapBuffers(nouveauContextPtr nmesa,
+ __DRIdrawablePrivate *dPriv);
+
extern void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv);
extern void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv,
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
index 00956aa8f8b..4851c668356 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
@@ -41,7 +41,7 @@ GLboolean nouveauDRMGetParam(nouveauContextPtr nmesa,
unsigned int param,
uint64_t* value)
{
- drm_nouveau_getparam_t getp;
+ struct drm_nouveau_getparam getp;
getp.param = param;
if (!value || drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_GETPARAM,
@@ -56,7 +56,7 @@ GLboolean nouveauDRMSetParam(nouveauContextPtr nmesa,
unsigned int param,
uint64_t value)
{
- drm_nouveau_setparam_t setp;
+ struct drm_nouveau_setparam setp;
setp.param = param;
setp.value = value;
@@ -117,6 +117,9 @@ static const GLubyte *nouveauGetString( GLcontext *ctx, GLenum name )
static void nouveauFlush( GLcontext *ctx )
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
+ if (ctx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT)
+ nouveauDoSwapBuffers(nmesa, nmesa->driDrawable);
FIRE_RING();
}
@@ -124,6 +127,7 @@ static void nouveauFlush( GLcontext *ctx )
static void nouveauFinish( GLcontext *ctx )
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
nouveauFlush( ctx );
nouveauWaitForIdle( nmesa );
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
new file mode 100644
index 00000000000..cc3da8b9bde
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
@@ -0,0 +1,290 @@
+#include "utils.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+#include "fbobject.h"
+
+#include "nouveau_context.h"
+#include "nouveau_fbo.h"
+#include "nouveau_fifo.h"
+#include "nouveau_msg.h"
+#include "nouveau_object.h"
+#include "nouveau_reg.h"
+
+static GLboolean
+nouveau_renderbuffer_pixelformat(nouveau_renderbuffer_t * nrb,
+ GLenum internalFormat)
+{
+ nrb->mesa.InternalFormat = internalFormat;
+
+ /*TODO: We probably want to extend this a bit, and maybe make
+ * card-specific?
+ */
+ switch (internalFormat) {
+ case GL_RGBA:
+ case GL_RGBA8:
+ nrb->mesa._BaseFormat = GL_RGBA;
+ nrb->mesa._ActualFormat = GL_RGBA8;
+ nrb->mesa.DataType = GL_UNSIGNED_BYTE;
+ nrb->mesa.RedBits = 8;
+ nrb->mesa.GreenBits = 8;
+ nrb->mesa.BlueBits = 8;
+ nrb->mesa.AlphaBits = 8;
+ nrb->cpp = 4;
+ break;
+ case GL_RGB:
+ case GL_RGB5:
+ nrb->mesa._BaseFormat = GL_RGB;
+ nrb->mesa._ActualFormat = GL_RGB5;
+ nrb->mesa.DataType = GL_UNSIGNED_BYTE;
+ nrb->mesa.RedBits = 5;
+ nrb->mesa.GreenBits = 6;
+ nrb->mesa.BlueBits = 5;
+ nrb->mesa.AlphaBits = 0;
+ nrb->cpp = 2;
+ break;
+ case GL_DEPTH_COMPONENT16:
+ nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
+ nrb->mesa._ActualFormat = GL_DEPTH_COMPONENT16;
+ nrb->mesa.DataType = GL_UNSIGNED_SHORT;
+ nrb->mesa.DepthBits = 16;
+ nrb->cpp = 2;
+ break;
+ case GL_DEPTH_COMPONENT24:
+ nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
+ nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ nrb->mesa.DepthBits = 24;
+ nrb->cpp = 4;
+ break;
+ case GL_STENCIL_INDEX8_EXT:
+ nrb->mesa._BaseFormat = GL_STENCIL_INDEX;
+ nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ nrb->mesa.StencilBits = 8;
+ nrb->cpp = 4;
+ break;
+ case GL_DEPTH24_STENCIL8_EXT:
+ nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT;
+ nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ nrb->mesa.DepthBits = 24;
+ nrb->mesa.StencilBits = 8;
+ nrb->cpp = 4;
+ break;
+ default:
+ return GL_FALSE;
+ break;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean
+nouveau_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb;
+
+ if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) {
+ fprintf(stderr, "%s: unknown internalFormat\n", __func__);
+ return GL_FALSE;
+ }
+
+ /* If this buffer isn't statically alloc'd, we may need to ask the
+ * drm for more memory */
+ if (rb->Width != width || rb->Height != height) {
+ GLuint pitch;
+
+ /* align pitches to 64 bytes */
+ pitch = ((width * nrb->cpp) + 63) & ~63;
+
+ if (nrb->mem)
+ nouveau_mem_free(ctx, nrb->mem);
+ nrb->mem = nouveau_mem_alloc(ctx,
+ NOUVEAU_MEM_FB |
+ NOUVEAU_MEM_MAPPED,
+ pitch * height, 0);
+ if (!nrb->mem)
+ return GL_FALSE;
+
+ /* update nouveau_renderbuffer info */
+ nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem);
+ nrb->pitch = pitch;
+ }
+
+ rb->Width = width;
+ rb->Height = height;
+ rb->InternalFormat = internalFormat;
+
+ nouveauSpanSetFunctions(nrb);
+
+ return GL_TRUE;
+}
+
+static void
+nouveau_renderbuffer_delete(struct gl_renderbuffer *rb)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb;
+
+ if (nrb->mem)
+ nouveau_mem_free(ctx, nrb->mem);
+ FREE(nrb);
+}
+
+nouveau_renderbuffer_t *
+nouveau_renderbuffer_new(GLenum internalFormat)
+{
+ nouveau_renderbuffer_t *nrb;
+
+ nrb = CALLOC_STRUCT(nouveau_renderbuffer);
+ if (!nrb)
+ return NULL;
+
+ _mesa_init_renderbuffer(&nrb->mesa, 0);
+
+ if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) {
+ fprintf(stderr, "%s: unknown internalFormat\n", __func__);
+ return GL_FALSE;
+ }
+
+ nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
+ nrb->mesa.Delete = nouveau_renderbuffer_delete;
+
+ return nrb;
+}
+
+static void
+nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa,
+ nouveau_renderbuffer_t * nrb)
+{
+ nmesa->numClipRects = 1;
+ nmesa->pClipRects = &nmesa->osClipRect;
+ nmesa->osClipRect.x1 = 0;
+ nmesa->osClipRect.y1 = 0;
+ nmesa->osClipRect.x2 = nrb->mesa.Width;
+ nmesa->osClipRect.y2 = nrb->mesa.Height;
+ nmesa->drawX = 0;
+ nmesa->drawY = 0;
+ nmesa->drawW = nrb->mesa.Width;
+ nmesa->drawH = nrb->mesa.Height;
+}
+
+void
+nouveau_window_moved(GLcontext * ctx)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ nouveau_renderbuffer_t *nrb;
+
+ nrb = (nouveau_renderbuffer_t *)
+ ctx->DrawBuffer->_ColorDrawBuffers[0][0];
+ if (!nrb)
+ return;
+
+ nouveau_cliprects_renderbuffer_set(nmesa, nrb);
+
+ /* Viewport depends on window size/position, nouveauCalcViewport
+ * will take care of calling the hw-specific WindowMoved
+ */
+ ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height);
+ /* Scissor depends on window position */
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+}
+
+GLboolean
+nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ nouveau_renderbuffer_t *color[MAX_DRAW_BUFFERS];
+ nouveau_renderbuffer_t *depth;
+
+ _mesa_update_framebuffer(ctx);
+ _mesa_update_draw_buffer_bounds(ctx);
+
+ color[0] = (nouveau_renderbuffer_t *) fb->_ColorDrawBuffers[0][0];
+ if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped)
+ depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer->Wrapped;
+ else
+ depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer;
+
+ if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth))
+ return GL_FALSE;
+ nouveau_window_moved(ctx);
+
+ return GL_TRUE;
+}
+
+static void
+nouveauDrawBuffer(GLcontext *ctx, GLenum buffer)
+{
+ nouveau_build_framebuffer(ctx, ctx->DrawBuffer);
+}
+
+static struct gl_framebuffer *
+nouveauNewFramebuffer(GLcontext *ctx, GLuint name)
+{
+ return _mesa_new_framebuffer(ctx, name);
+}
+
+static struct gl_renderbuffer *
+nouveauNewRenderbuffer(GLcontext *ctx, GLuint name)
+{
+ nouveau_renderbuffer_t *nrb;
+
+ nrb = CALLOC_STRUCT(nouveau_renderbuffer);
+ if (!nrb)
+ return NULL;
+
+ _mesa_init_renderbuffer(&nrb->mesa, name);
+
+ nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
+ nrb->mesa.Delete = nouveau_renderbuffer_delete;
+ return &nrb->mesa;
+}
+
+static void
+nouveauBindFramebuffer(GLcontext *ctx, GLenum target,
+ struct gl_framebuffer *fb,
+ struct gl_framebuffer *fbread)
+{
+ if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
+ nouveau_build_framebuffer(ctx, fb);
+ }
+}
+
+static void
+nouveauFramebufferRenderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLenum attachment, struct gl_renderbuffer *rb)
+{
+ _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
+ nouveau_build_framebuffer(ctx, fb);
+}
+
+static void
+nouveauRenderTexture(GLcontext * ctx, struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att)
+{
+}
+
+static void
+nouveauFinishRenderTexture(GLcontext * ctx,
+ struct gl_renderbuffer_attachment *att)
+{
+}
+
+void
+nouveauInitBufferFuncs(struct dd_function_table *func)
+{
+ func->DrawBuffer = nouveauDrawBuffer;
+
+ func->NewFramebuffer = nouveauNewFramebuffer;
+ func->NewRenderbuffer = nouveauNewRenderbuffer;
+ func->BindFramebuffer = nouveauBindFramebuffer;
+ func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer;
+ func->RenderTexture = nouveauRenderTexture;
+ func->FinishRenderTexture = nouveauFinishRenderTexture;
+}
+
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h
new file mode 100644
index 00000000000..787af4e9e4b
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h
@@ -0,0 +1,30 @@
+#ifndef __NOUVEAU_BUFFERS_H__
+#define __NOUVEAU_BUFFERS_H__
+
+#include <stdint.h>
+#include "mtypes.h"
+#include "utils.h"
+#include "renderbuffer.h"
+
+#include "nouveau_mem.h"
+
+typedef struct nouveau_renderbuffer {
+ struct gl_renderbuffer mesa; /* must be first! */
+
+ nouveau_mem *mem;
+ void *map;
+
+ int cpp;
+ uint32_t offset;
+ uint32_t pitch;
+} nouveau_renderbuffer_t;
+
+extern nouveau_renderbuffer_t *nouveau_renderbuffer_new(GLenum internalFormat);
+extern void nouveau_window_moved(GLcontext *);
+extern GLboolean nouveau_build_framebuffer(GLcontext *,
+ struct gl_framebuffer *);
+extern nouveau_renderbuffer_t *nouveau_current_draw_buffer(GLcontext *);
+
+extern void nouveauInitBufferFuncs(struct dd_function_table *);
+
+#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c b/src/mesa/drivers/dri/nouveau/nouveau_fifo.c
index bd2b2eddd08..5dc94e0520a 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fifo.c
@@ -57,7 +57,8 @@ void WAIT_RING(nouveauContextPtr nmesa,u_int32_t size)
if(nmesa->fifo.put >= fifo_get) {
nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current;
if(nmesa->fifo.free < size+1) {
- OUT_RING(NV03_FIFO_CMD_JUMP | nmesa->fifo.put_base);
+ OUT_RING(NV03_FIFO_CMD_JUMP |
+ nmesa->fifo.drm.put_base);
if(fifo_get <= RING_SKIPS) {
if(nmesa->fifo.put <= RING_SKIPS) /* corner case - will be idle */
NV_FIFO_WRITE_PUT(RING_SKIPS + 1);
@@ -98,44 +99,54 @@ void nouveauWaitForIdle(nouveauContextPtr nmesa)
// here we call the fifo initialization ioctl and fill in stuff accordingly
GLboolean nouveauFifoInit(nouveauContextPtr nmesa)
{
- drm_nouveau_fifo_alloc_t fifo_init;
- int i;
+ int i, ret;
#ifdef NOUVEAU_RING_DEBUG
return GL_TRUE;
#endif
- int ret;
- ret=drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_FIFO_ALLOC, &fifo_init, sizeof(fifo_init));
+ nmesa->fifo.drm.fb_ctxdma_handle = NvDmaFB;
+ nmesa->fifo.drm.tt_ctxdma_handle = NvDmaTT;
+ ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_CHANNEL_ALLOC,
+ &nmesa->fifo.drm, sizeof(nmesa->fifo.drm));
if (ret) {
- FATAL("Fifo initialization ioctl failed (returned %d)\n",ret);
+ FATAL("Fifo initialization ioctl failed (returned %d)\n", ret);
return GL_FALSE;
}
- ret = drmMap(nmesa->driFd, fifo_init.cmdbuf, fifo_init.cmdbuf_size, &nmesa->fifo.buffer);
+ ret = drmMap(nmesa->driFd, nmesa->fifo.drm.cmdbuf,
+ nmesa->fifo.drm.cmdbuf_size, &nmesa->fifo.pushbuf);
if (ret) {
- FATAL("Unable to map the fifo (returned %d)\n",ret);
+ FATAL("Unable to map the fifo (returned %d)\n", ret);
return GL_FALSE;
}
- ret = drmMap(nmesa->driFd, fifo_init.ctrl, fifo_init.ctrl_size, &nmesa->fifo.mmio);
+
+ ret = drmMap(nmesa->driFd, nmesa->fifo.drm.ctrl,
+ nmesa->fifo.drm.ctrl_size, &nmesa->fifo.mmio);
+ if (ret) {
+ FATAL("Unable to map the control regs (returned %d)\n", ret);
+ return GL_FALSE;
+ }
+
+ ret = drmMap(nmesa->driFd, nmesa->fifo.drm.notifier,
+ nmesa->fifo.drm.notifier_size,
+ &nmesa->fifo.notifier_block);
if (ret) {
- FATAL("Unable to map the control regs (returned %d)\n",ret);
+ FATAL("Unable to map the notifier block (returned %d)\n", ret);
return GL_FALSE;
}
/* Setup our initial FIFO tracking params */
- nmesa->fifo.channel = fifo_init.channel;
- nmesa->fifo.put_base = fifo_init.put_base;
nmesa->fifo.current = 0;
nmesa->fifo.put = 0;
- nmesa->fifo.max = (fifo_init.cmdbuf_size >> 2) - 1;
+ nmesa->fifo.max = (nmesa->fifo.drm.cmdbuf_size >> 2) - 1;
nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current;
for (i=0; i<RING_SKIPS; i++)
OUT_RING(0);
nmesa->fifo.free -= RING_SKIPS;
- MESSAGE("Fifo init ok. Using context %d\n", fifo_init.channel);
+ MESSAGE("Fifo init ok. Using context %d\n", nmesa->fifo.drm.channel);
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h
index 23325dcea53..08058820257 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h
@@ -48,14 +48,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NV_FIFO_READ(reg) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4))
#define NV_FIFO_WRITE(reg,value) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4)) = value;
-#define NV_FIFO_READ_GET() ((NV_FIFO_READ(NV03_FIFO_REGS_DMAGET) - nmesa->fifo.put_base) >> 2)
+#define NV_FIFO_READ_GET() ((NV_FIFO_READ(NV03_FIFO_REGS_DMAGET) - nmesa->fifo.drm.put_base) >> 2)
#define NV_FIFO_WRITE_PUT(val) do { \
if (NOUVEAU_RING_TRACE) {\
printf("FIRE_RING : 0x%08x\n", nmesa->fifo.current << 2); \
fflush(stdout); \
sleep(1); \
} \
- NV_FIFO_WRITE(NV03_FIFO_REGS_DMAPUT, ((val)<<2) + nmesa->fifo.put_base); \
+ NV_FIFO_WRITE(NV03_FIFO_REGS_DMAPUT, ((val)<<2) + nmesa->fifo.drm.put_base); \
} while(0)
/*
@@ -110,20 +110,20 @@ nouveau_fifo_remaining-=sz; \
uint32_t* p=(uint32_t*)(ptr); \
int i; printf("OUT_RINGp: (size 0x%x dwords) (%s)\n",sz, __func__); for(i=0;i<sz;i++) printf(" [0x%08x] 0x%08x %f\n", (nmesa->fifo.current+i) << 2, *(p+i), *((float*)(p+i))); \
} \
- memcpy(nmesa->fifo.buffer+nmesa->fifo.current,ptr,(sz)*4); \
+ memcpy(nmesa->fifo.pushbuf+nmesa->fifo.current,ptr,(sz)*4); \
nmesa->fifo.current+=(sz); \
}while(0)
#define OUT_RING(n) do { \
if (NOUVEAU_RING_TRACE) \
printf("OUT_RINGn: [0x%08x] 0x%08x (%s)\n", nmesa->fifo.current << 2, n, __func__); \
-nmesa->fifo.buffer[nmesa->fifo.current++]=(n); \
+nmesa->fifo.pushbuf[nmesa->fifo.current++]=(n); \
}while(0)
#define OUT_RINGf(n) do { \
if (NOUVEAU_RING_TRACE) \
printf("OUT_RINGf: [0x%08x] %.04f (%s)\n", nmesa->fifo.current << 2, n, __func__); \
-*((float*)(nmesa->fifo.buffer+nmesa->fifo.current++))=(n); \
+*((float*)(nmesa->fifo.pushbuf+nmesa->fifo.current++))=(n); \
}while(0)
#define BEGIN_RING_SIZE(subchannel,tag,size) do { \
@@ -149,6 +149,7 @@ extern void nouveau_state_cache_init(nouveauContextPtr nmesa);
#define BEGIN_RING_CACHE(subchannel,tag,size) do { \
nmesa->state_cache.dirty=1; \
nmesa->state_cache.current_pos=((tag)/4); \
+ assert(nmesa->state_cache.current_pos + size <= NOUVEAU_STATE_CACHE_ENTRIES); \
}while(0)
#define OUT_RING_CACHE(n) do { \
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_lock.c b/src/mesa/drivers/dri/nouveau/nouveau_lock.c
index c119d14dd75..aa86c9e7838 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_lock.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_lock.c
@@ -44,7 +44,7 @@ void nouveauGetLock( nouveauContextPtr nmesa, GLuint flags )
{
__DRIdrawablePrivate *dPriv = nmesa->driDrawable;
__DRIscreenPrivate *sPriv = nmesa->driScreen;
- drm_nouveau_sarea_t *sarea = nmesa->sarea;
+ struct drm_nouveau_sarea *sarea = nmesa->sarea;
drmGetLock( nmesa->driFd, nmesa->hHWContext, flags );
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_mem.c b/src/mesa/drivers/dri/nouveau/nouveau_mem.c
new file mode 100644
index 00000000000..35c53268b06
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_mem.c
@@ -0,0 +1,144 @@
+#include "mtypes.h"
+
+#include "nouveau_context.h"
+#include "nouveau_fifo.h"
+#include "nouveau_mem.h"
+#include "nouveau_msg.h"
+#include "nouveau_object.h"
+#include "nouveau_reg.h"
+
+#define MAX_MEMFMT_LENGTH 32768
+
+/* Unstrided blit using NV_MEMORY_TO_MEMORY_FORMAT */
+GLboolean
+nouveau_memformat_flat_emit(GLcontext * ctx,
+ nouveau_mem * dst, nouveau_mem * src,
+ GLuint dst_offset, GLuint src_offset,
+ GLuint size)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ uint32_t src_handle, dst_handle;
+ GLuint count;
+
+ if (src_offset + size > src->size) {
+ MESSAGE("src out of nouveau_mem bounds\n");
+ return GL_FALSE;
+ }
+ if (dst_offset + size > dst->size) {
+ MESSAGE("dst out of nouveau_mem bounds\n");
+ return GL_FALSE;
+ }
+
+ src_handle = (src->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT;
+ dst_handle = (dst->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT;
+ src_offset += nouveau_mem_gpu_offset_get(ctx, src);
+ dst_offset += nouveau_mem_gpu_offset_get(ctx, dst);
+
+ BEGIN_RING_SIZE(NvSubMemFormat,
+ NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN, 2);
+ OUT_RING(src_handle);
+ OUT_RING(dst_handle);
+
+ count = (size / MAX_MEMFMT_LENGTH) +
+ ((size % MAX_MEMFMT_LENGTH) ? 1 : 0);
+
+ while (count--) {
+ GLuint length =
+ (size > MAX_MEMFMT_LENGTH) ? MAX_MEMFMT_LENGTH : size;
+
+ BEGIN_RING_SIZE(NvSubMemFormat,
+ NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8);
+ OUT_RING(src_offset);
+ OUT_RING(dst_offset);
+ OUT_RING(0); /* pitch in */
+ OUT_RING(0); /* pitch out */
+ OUT_RING(length); /* line length */
+ OUT_RING(1); /* number of lines */
+ OUT_RING((1 << 8) /* dst_inc */ |(1 << 0) /* src_inc */ );
+ OUT_RING(0); /* buffer notify? */
+ FIRE_RING();
+
+ src_offset += length;
+ dst_offset += length;
+ size -= length;
+ }
+
+ return GL_TRUE;
+}
+
+void nouveau_mem_free(GLcontext * ctx, nouveau_mem * mem)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ struct drm_nouveau_mem_free memf;
+
+ if (NOUVEAU_DEBUG & DEBUG_MEM) {
+ fprintf(stderr, "%s: type=0x%x, offset=0x%x, size=0x%x\n",
+ __func__, mem->type, (GLuint) mem->offset,
+ (GLuint) mem->size);
+ }
+
+ if (mem->map)
+ drmUnmap(mem->map, mem->size);
+ memf.flags = mem->type;
+ memf.offset = mem->offset;
+ drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf,
+ sizeof(memf));
+ FREE(mem);
+}
+
+nouveau_mem *nouveau_mem_alloc(GLcontext *ctx, uint32_t flags, GLuint size,
+ GLuint align)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ struct drm_nouveau_mem_alloc mema;
+ nouveau_mem *mem;
+ int ret;
+
+ if (NOUVEAU_DEBUG & DEBUG_MEM) {
+ fprintf(stderr,
+ "%s: requested: flags=0x%x, size=0x%x, align=0x%x\n",
+ __func__, flags, (GLuint) size, align);
+ }
+
+ mem = CALLOC(sizeof(nouveau_mem));
+ if (!mem)
+ return NULL;
+
+ mema.flags = flags;
+ mema.size = mem->size = size;
+ mema.alignment = align;
+ mem->map = NULL;
+ ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC,
+ &mema, sizeof(mema));
+ if (ret) {
+ FREE(mem);
+ return NULL;
+ }
+ mem->offset = mema.offset;
+ mem->type = mema.flags;
+
+ if (NOUVEAU_DEBUG & DEBUG_MEM) {
+ fprintf(stderr,
+ "%s: actual: type=0x%x, offset=0x%x, size=0x%x\n",
+ __func__, mem->type, (GLuint) mem->offset,
+ (GLuint) mem->size);
+ }
+
+ if (flags & NOUVEAU_MEM_MAPPED)
+ ret = drmMap(nmesa->driFd, mema.map_handle, mem->size,
+ &mem->map);
+ if (ret) {
+ mem->map = NULL;
+ nouveau_mem_free(ctx, mem);
+ mem = NULL;
+ }
+
+ return mem;
+}
+
+uint32_t nouveau_mem_gpu_offset_get(GLcontext * ctx, nouveau_mem * mem)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
+ return mem->offset;
+}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_mem.h b/src/mesa/drivers/dri/nouveau/nouveau_mem.h
new file mode 100644
index 00000000000..6db73f4708e
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_mem.h
@@ -0,0 +1,23 @@
+#ifndef __NOUVEAU_MEM_H__
+#define __NOUVEAU_MEM_H__
+
+typedef struct nouveau_mem_t {
+ int type;
+ uint64_t offset;
+ uint64_t size;
+ void *map;
+} nouveau_mem;
+
+extern nouveau_mem *nouveau_mem_alloc(GLcontext *, uint32_t flags,
+ GLuint size, GLuint align);
+extern void nouveau_mem_free(GLcontext *, nouveau_mem *);
+extern uint32_t nouveau_mem_gpu_offset_get(GLcontext *, nouveau_mem *);
+
+extern GLboolean nouveau_memformat_flat_emit(GLcontext *,
+ nouveau_mem *dst,
+ nouveau_mem *src,
+ GLuint dst_offset,
+ GLuint src_offset,
+ GLuint size);
+
+#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.c b/src/mesa/drivers/dri/nouveau/nouveau_object.c
index b71acff4301..8f33093f1a5 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_object.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_object.c
@@ -7,61 +7,18 @@
GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa,
uint32_t handle, int class)
{
- drm_nouveau_object_init_t cto;
+ struct drm_nouveau_grobj_alloc cto;
int ret;
- cto.channel = nmesa->fifo.channel;
+ cto.channel = nmesa->fifo.drm.channel;
cto.handle = handle;
cto.class = class;
- ret = drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_OBJECT_INIT, &cto, sizeof(cto));
+ ret = drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_GROBJ_ALLOC,
+ &cto, sizeof(cto));
return ret == 0;
}
-GLboolean nouveauCreateDmaObject(nouveauContextPtr nmesa,
- uint32_t handle,
- int class,
- uint32_t offset,
- uint32_t size,
- int target,
- int access)
-{
- drm_nouveau_dma_object_init_t dma;
- int ret;
-
- dma.channel = nmesa->fifo.channel;
- dma.class = class;
- dma.handle = handle;
- dma.target = target;
- dma.access = access;
- dma.offset = offset;
- dma.size = size;
- ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_DMA_OBJECT_INIT,
- &dma, sizeof(dma));
- return ret == 0;
-}
-
-GLboolean nouveauCreateDmaObjectFromMem(nouveauContextPtr nmesa,
- uint32_t handle, int class,
- nouveau_mem *mem,
- int access)
-{
- uint32_t offset = mem->offset;
- int target = mem->type & (NOUVEAU_MEM_FB | NOUVEAU_MEM_AGP);
-
- if (!target)
- return GL_FALSE;
-
- if (target & NOUVEAU_MEM_FB)
- offset -= nmesa->vram_phys;
- else if (target & NOUVEAU_MEM_AGP)
- offset -= nmesa->agp_phys;
-
- return nouveauCreateDmaObject(nmesa, handle, class,
- offset, mem->size,
- target, access);
-}
-
void nouveauObjectOnSubchannel(nouveauContextPtr nmesa, int subchannel, int handle)
{
BEGIN_RING_SIZE(subchannel, 0, 1);
@@ -74,41 +31,65 @@ void nouveauObjectInit(nouveauContextPtr nmesa)
return;
#endif
-/* We need to know vram size.. and AGP size (and even if the card is AGP..) */
- nouveauCreateDmaObject( nmesa, NvDmaFB, NV_DMA_IN_MEMORY,
- 0, nmesa->vram_size,
- NOUVEAU_MEM_FB,
- NOUVEAU_MEM_ACCESS_RW);
- nouveauCreateDmaObject( nmesa, NvDmaAGP, NV_DMA_IN_MEMORY,
- 0, nmesa->agp_size,
- NOUVEAU_MEM_AGP,
- NOUVEAU_MEM_ACCESS_RW);
-
nouveauCreateContextObject(nmesa, Nv3D, nmesa->screen->card->class_3d);
if (nmesa->screen->card->type>=NV_10) {
nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV10_CONTEXT_SURFACES_2D);
- nouveauCreateContextObject(nmesa, NvImageBlit, NV10_IMAGE_BLIT);
} else {
nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV04_CONTEXT_SURFACES_2D);
nouveauCreateContextObject(nmesa, NvCtxSurf3D, NV04_CONTEXT_SURFACES_3D);
+ }
+ if (nmesa->screen->card->type>=NV_11) {
+ nouveauCreateContextObject(nmesa, NvImageBlit, NV11_IMAGE_BLIT);
+ } else {
nouveauCreateContextObject(nmesa, NvImageBlit, NV_IMAGE_BLIT);
}
+ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<NV_20)) {
+ nouveauCreateContextObject(nmesa, NvGdiRectText, NV04_GDI_RECTANGLE_TEXT);
+ nouveauCreateContextObject(nmesa, NvRasterOp, NV03_PRIMITIVE_RASTER_OP);
+ nouveauCreateContextObject(nmesa, NvPattern, NV04_IMAGE_PATTERN);
+ }
nouveauCreateContextObject(nmesa, NvMemFormat, NV_MEMORY_TO_MEMORY_FORMAT);
-#ifdef ALLOW_MULTI_SUBCHANNEL
nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D);
BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0, 2);
OUT_RING(NvDmaFB);
OUT_RING(NvDmaFB);
nouveauObjectOnSubchannel(nmesa, NvSubImageBlit, NvImageBlit);
- BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_CONTEXT_SURFACES_2D, 1);
+ BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_SET_SURFACES_2D, 1);
OUT_RING(NvCtxSurf2D);
- BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_OPERATION, 1);
+ BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_OPERATION, 1);
OUT_RING(3); /* SRCCOPY */
+ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<NV_20)) {
+ nouveauObjectOnSubchannel(nmesa, NvSubPattern, NvPattern);
+
+ BEGIN_RING_SIZE(NvSubPattern, NV04_IMAGE_PATTERN_COLOR_FORMAT, 4);
+ OUT_RING(1); /* A16R5G6B5 */
+ OUT_RING(1); /* little endian */
+ OUT_RING(0); /* 8x8 */
+ OUT_RING(1); /* monochrome */
+
+ nouveauObjectOnSubchannel(nmesa, NvSubRasterOp, NvRasterOp);
+
+ BEGIN_RING_SIZE(NvSubRasterOp, NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY, 1);
+ OUT_RING(NvSyncNotify);
+
+ nouveauObjectOnSubchannel(nmesa, NvSubGdiRectText, NvGdiRectText);
+
+ BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY, 1);
+ OUT_RING(NvSyncNotify);
+ BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_PATTERN, 2);
+ OUT_RING(NvPattern);
+ OUT_RING(NvRasterOp);
+ BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_SURFACE, 1);
+ OUT_RING(NvCtxSurf2D);
+ BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_FORMAT, 2);
+ OUT_RING(1); /* X1R5G5B5 */
+ OUT_RING(1); /* little endian */
+ }
+
nouveauObjectOnSubchannel(nmesa, NvSubMemFormat, NvMemFormat);
-#endif
nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.h b/src/mesa/drivers/dri/nouveau/nouveau_object.h
index 0be9b4309c6..10859de1190 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_object.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_object.h
@@ -3,8 +3,6 @@
#include "nouveau_context.h"
-#define ALLOW_MULTI_SUBCHANNEL
-
void nouveauObjectInit(nouveauContextPtr nmesa);
enum DMAObjects {
@@ -13,8 +11,11 @@ enum DMAObjects {
NvImageBlit = 0x80000021,
NvMemFormat = 0x80000022,
NvCtxSurf3D = 0x80000023,
+ NvGdiRectText = 0x80000024,
+ NvPattern = 0x80000025,
+ NvRasterOp = 0x80000026,
NvDmaFB = 0xD0FB0001,
- NvDmaAGP = 0xD0AA0001,
+ NvDmaTT = 0xD0AA0001,
NvSyncNotify = 0xD0000001,
NvQueryNotify = 0xD0000002
};
@@ -24,6 +25,9 @@ enum DMASubchannel {
NvSubImageBlit = 1,
NvSubMemFormat = 2,
NvSubCtxSurf3D = 3,
+ NvSubGdiRectText= 4,
+ NvSubPattern = 5,
+ NvSubRasterOp = 6,
NvSub3D = 7,
};
@@ -31,17 +35,5 @@ extern void nouveauObjectOnSubchannel(nouveauContextPtr nmesa, int subchannel, i
extern GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa,
uint32_t handle, int class);
-extern GLboolean nouveauCreateDmaObject(nouveauContextPtr nmesa,
- uint32_t handle,
- int class,
- uint32_t offset,
- uint32_t size,
- int target,
- int access);
-extern GLboolean nouveauCreateDmaObjectFromMem(nouveauContextPtr nmesa,
- uint32_t handle,
- int class,
- nouveau_mem *mem,
- int access);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_query.c b/src/mesa/drivers/dri/nouveau/nouveau_query.c
index de3f5b0378b..e5c1750a8ec 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_query.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_query.c
@@ -68,7 +68,7 @@ nouveauBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
nouveau_query_object *nq = (nouveau_query_object *)q;
- nouveau_notifier_reset(nmesa->queryNotifier, nq->notifier_id);
+ nouveau_notifier_reset(ctx, nmesa->queryNotifier, nq->notifier_id);
switch (nmesa->screen->card->type) {
case NV_20:
@@ -105,12 +105,13 @@ nouveauUpdateQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
nouveau_query_object *nq = (nouveau_query_object *)q;
int status;
- status = nouveau_notifier_status(nmesa->queryNotifier,
+ status = nouveau_notifier_status(ctx, nmesa->queryNotifier,
nq->notifier_id);
q->Ready = (status == NV_NOTIFY_STATE_STATUS_COMPLETED);
if (q->Ready)
- q->Result = nouveau_notifier_return_val(nmesa->queryNotifier,
+ q->Result = nouveau_notifier_return_val(ctx,
+ nmesa->queryNotifier,
nq->notifier_id);
}
@@ -120,7 +121,7 @@ nouveauWaitQueryResult(GLcontext *ctx, GLenum target, struct gl_query_object *q)
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
nouveau_query_object *nq = (nouveau_query_object *)q;
- nouveau_notifier_wait_status(nmesa->queryNotifier, nq->notifier_id,
+ nouveau_notifier_wait_status(ctx, nmesa->queryNotifier, nq->notifier_id,
NV_NOTIFY_STATE_STATUS_COMPLETED, 0);
nouveauUpdateQuery(ctx, target, q);
}
@@ -166,7 +167,8 @@ nouveauQueryInitFuncs(GLcontext *ctx)
if (nmesa->screen->card->type < NV_20)
return;
- nmesa->query_object_max = (0x4000 / 32);
+ /* Reserve half the notifier block for use as query objects */
+ nmesa->query_object_max = (nmesa->fifo.drm.notifier_size / 2) / 32;
nmesa->queryNotifier =
nouveau_notifier_new(ctx, NvQueryNotify,
nmesa->query_object_max);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_reg.h b/src/mesa/drivers/dri/nouveau/nouveau_reg.h
index 8758b538c85..6b90bab0766 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_reg.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_reg.h
@@ -43,7 +43,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************
- Created from objects.c rev. 1.398
+ Created from objects.c rev. 1.440
*/
#ifndef _NOUVEAU_REG_H
@@ -53,8 +53,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Object NV01_CONTEXT_CLIP_RECTANGLE used on: NV03 NV04 NV10 NV15 NV20 NV40 G70
*/
#define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019
+# define NV01_CONTEXT_CLIP_RECTANGLE_NOP 0x00000100
+# define NV01_CONTEXT_CLIP_RECTANGLE_NOTIFY 0x00000104
+# define NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY 0x00000180
# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT 0x00000300 /* Parameters: x y */
+# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_X_MASK 0x0000ffff
+# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_MASK 0xffff0000
+# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_SHIFT 16
# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE 0x00000304 /* Parameters: width height */
+# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_WIDTH_MASK 0x0000ffff
+# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_MASK 0xffff0000
+# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_SHIFT 16
/******************************************
Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
@@ -72,31 +81,69 @@ Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
# define NV_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN 0x0000031c
# define NV_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT 0x00000320
# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT 0x00000324 /* Parameters: src_inc dst_inc */
+# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_SRC_INC_MASK 0x00000007
+# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_MASK 0x00000700
+# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_SHIFT 8
# define NV_MEMORY_TO_MEMORY_FORMAT_BUF_NOTIFY 0x00000328
/******************************************
Object NV03_PRIMITIVE_RASTER_OP used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
*/
#define NV03_PRIMITIVE_RASTER_OP 0x00000043
-# define NV03_PRIMITIVE_RASTER_OP_NOTIFY 0x00000100
+# define NV03_PRIMITIVE_RASTER_OP_NOP 0x00000100
+# define NV03_PRIMITIVE_RASTER_OP_NOTIFY 0x00000104
# define NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY 0x00000180
# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP 0x00000300 /* Parameters: logic_op */
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_MASK 0x000000f0
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SHIFT 4
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_CLEAR 0x0000
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOR 0x0001
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_INVERTED 0x0002
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY_INVERTED 0x0003
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_REVERSE 0x0004
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_INVERT 0x0005
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_XOR 0x0006
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NAND 0x0007
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND 0x0008
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_EQUIV 0x0009
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOOP 0x000a
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_INVERTED 0x000b
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY 0x000c
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_REVERSE 0x000d
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR 0x000e
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SET 0x000f
/******************************************
Object NV04_GDI_RECTANGLE_TEXT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
*/
#define NV04_GDI_RECTANGLE_TEXT 0x0000004a
+# define NV04_GDI_RECTANGLE_TEXT_NOP 0x00000100
+# define NV04_GDI_RECTANGLE_TEXT_NOTIFY 0x00000104
# define NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY 0x00000180
+# define NV04_GDI_RECTANGLE_TEXT_SET_DMA_FONTS 0x00000184
# define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188
# define NV04_GDI_RECTANGLE_TEXT_ROP5 0x0000018c
# define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198
# define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc
# define NV04_GDI_RECTANGLE_TEXT_FORMAT 0x00000300
+# define NV04_GDI_RECTANGLE_TEXT_MONO_FORMAT 0x00000304
# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL 0x000005f4 /* Parameters: left top */
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_LEFT_MASK 0x0000ffff
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_MASK 0xffff0000
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_SHIFT 16
# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR 0x000005f8 /* Parameters: right bottom */
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_RIGHT_MASK 0x0000ffff
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_MASK 0xffff0000
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_SHIFT 16
# define NV04_GDI_RECTANGLE_TEXT_FILL_VALUE 0x000005fc
# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL 0x00000600 /* Parameters: left top */
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_LEFT_MASK 0x0000ffff
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_MASK 0xffff0000
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_SHIFT 16
# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR 0x00000604 /* Parameters: right bottom */
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_RIGHT_MASK 0x0000ffff
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_MASK 0xffff0000
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_SHIFT 16
/******************************************
Object NV04_SWIZZLED_SURFACE used on: NV04 NV10 NV15
@@ -104,7 +151,12 @@ Object NV04_SWIZZLED_SURFACE used on: NV04 NV10 NV15
#define NV04_SWIZZLED_SURFACE 0x00000052
# define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180
# define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184
-# define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2(height) log2(width) color */
+# define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2_height log2_width color */
+# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK 0xff000000
+# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT 24
+# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK 0x00ff0000
+# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT 16
+# define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x0000ffff
# define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304
/******************************************
@@ -115,10 +167,31 @@ Object NV04_CONTEXT_SURFACES_3D used on: NV04
# define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184
# define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188
# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8 /* Parameters: x width */
+# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X_MASK 0x0000ffff
+# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_MASK 0xffff0000
+# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_SHIFT 16
# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc /* Parameters: y height */
+# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y_MASK 0x0000ffff
+# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_MASK 0xffff0000
+# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_SHIFT 16
# define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300 /* Parameters: color type width height */
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_MASK 0x000000ff
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_MASK 0x0000ff00
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SHIFT 8
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_pitch 0x0001
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_swizzle 0x0002
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_MASK 0x00ff0000
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_SHIFT 16
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_MASK 0xff000000
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_SHIFT 24
# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304 /* Parameters: width height */
+# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_WIDTH_MASK 0x0000ffff
+# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_MASK 0xffff8000
+# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_SHIFT 15
# define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308 /* Parameters: color zeta */
+# define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR_MASK 0x0000ffff
+# define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_MASK 0xffff0000
+# define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_SHIFT 16
# define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c
# define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310
@@ -134,20 +207,137 @@ Object NV04_DX5_TEXTURED_TRIANGLE used on: NV04
# define NV04_DX5_TEXTURED_TRIANGLE_SURFACE 0x0000018c
# define NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY 0x00000300
# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET 0x00000304
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_MASK 0x00000f00
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_SHIFT 8
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_Y8 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A1R5G5B5 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X1R5G5B5 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A4R4G4B4 0x0004
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_R5G6B5 0x0005
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A8R8G8B8 0x0006
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X8R8G8B8 0x0007
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_MASK 0x0000f000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_SHIFT 12
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_MASK 0x000f0000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_SHIFT 16
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_MASK 0x00f00000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_SHIFT 20
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MASK 0x07000000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_SHIFT 24
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_REPEAT 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MIRRORED 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_CLAMP 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MASK 0x70000000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_SHIFT 28
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_REPEAT 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MIRRORED 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_CLAMP 0x0003
# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER 0x0000030c /* Parameters: magfilter minfilter lodbias */
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_MASK 0x70000000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_SHIFT 28
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_MASK 0x07000000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_SHIFT 24
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_MASK 0x00ff0000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_SHIFT 16
# define NV04_DX5_TEXTURED_TRIANGLE_BLEND 0x00000310 /* Parameters: texture benable dst src */
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTURE_MASK 0x0000000f
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_MASK 0x00100000
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE (1 << 20)
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_TRUE 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_FALSE 0x0000
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_MASK 0xf0000000
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_SHIFT 28
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_0 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_1 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_col 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_col 0x0004
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_a 0x0005
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_a 0x0006
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_dst_col 0x0009
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_dst_col 0x000a
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_MASK 0x0f000000
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_SHIFT 24
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_0 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_1 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_col 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_col 0x0004
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_a 0x0005
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_a 0x0006
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_dst_col 0x0009
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_dst_col 0x000a
# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL 0x00000314 /* Parameters: alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAREF_MASK 0x000000ff
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_MASK 0x00000f00
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_SHIFT 8
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NEVER 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LESS 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_EQUAL 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LEQUAL 0x0004
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GREATER 0x0005
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NOTEQUAL 0x0006
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GEQUAL 0x0007
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_ALWAYS 0x0008
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_MASK 0x00001000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE (1 << 12)
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_TRUE 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_FALSE 0x0000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_MASK 0x00004000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE (1 << 14)
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_TRUE 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_FALSE 0x0000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_MASK 0x01000000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE (1 << 24)
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_TRUE 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_FALSE 0x0000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_MASK 0x000f0000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_SHIFT 16
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NEVER 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LESS 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_EQUAL 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LEQUAL 0x0004
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GREATER 0x0005
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NOTEQUAL 0x0006
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GEQUAL 0x0007
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_ALWAYS 0x0008
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_MASK 0x00300000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_SHIFT 20
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_NONE 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CW 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CCW 0x0003
# define NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR 0x00000318
-# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + d * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + d * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + d * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_INV_W( d) (0x0000040c + d * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_COLOR( d) (0x00000410 + d * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR( d) (0x00000414 + d * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S( d) (0x00000418 + d * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T( d) (0x0000041c + d * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + (d) * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + (d) * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + (d) * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_INV_W( d) (0x0000040c + (d) * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_COLOR( d) (0x00000410 + (d) * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR( d) (0x00000414 + (d) * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S( d) (0x00000418 + (d) * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T( d) (0x0000041c + (d) * 0x0020)
# define NV04_DX5_TEXTURED_TRIANGLE_DRAW 0x00000600 /* Parameters: v0 v1 v2 v3 v4 v5 */
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V0_MASK 0x0000000f
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_MASK 0x000000f0
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_SHIFT 4
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_MASK 0x00000f00
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_SHIFT 8
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_MASK 0x0000f000
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_SHIFT 12
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_MASK 0x000f0000
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_SHIFT 16
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_MASK 0x00f00000
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_SHIFT 20
/******************************************
Object NV04_DX6_MULTITEX_TRIANGLE used on: NV04 NV10 NV15
@@ -161,31 +351,252 @@ Object NV04_DX6_MULTITEX_TRIANGLE used on: NV04 NV10 NV15
# define NV04_DX6_MULTITEX_TRIANGLE_SURFACE 0x0000018c
# define NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 0x00000308
# define NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 0x0000030c
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 0x00000310 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 0x00000314 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 0x00000310 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_MASK 0x00000f00
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_SHIFT 8
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_Y8 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A1R5G5B5 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X1R5G5B5 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A4R4G4B4 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_R5G6B5 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A8R8G8B8 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X8R8G8B8 0x0007
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_MASK 0x0000f000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_SHIFT 12
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_MASK 0x000f0000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_SHIFT 16
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_MASK 0x00f00000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_SHIFT 20
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MASK 0x07000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_SHIFT 24
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_REPEAT 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MIRRORED 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_CLAMP 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MASK 0x70000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_SHIFT 28
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_REPEAT 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MIRRORED 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_CLAMP 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 0x00000314 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_MASK 0x00000f00
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_SHIFT 8
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_Y8 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A1R5G5B5 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X1R5G5B5 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A4R4G4B4 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_R5G6B5 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A8R8G8B8 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X8R8G8B8 0x0007
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_MASK 0x0000f000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_SHIFT 12
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_MASK 0x000f0000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_SHIFT 16
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_MASK 0x00f00000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_SHIFT 20
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MASK 0x07000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_SHIFT 24
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_REPEAT 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MIRRORED 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_CLAMP 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MASK 0x70000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_SHIFT 28
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_REPEAT 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MIRRORED 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_CLAMP 0x0003
# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0 0x00000318 /* Parameters: magfilter minfilter lodbias */
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_MASK 0x70000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_SHIFT 28
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_MASK 0x07000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_SHIFT 24
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_MASK 0x00ff0000
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_SHIFT 16
# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1 0x0000031c /* Parameters: magfilter minfilter lodbias */
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_MASK 0x70000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_SHIFT 28
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_MASK 0x07000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_SHIFT 24
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_MASK 0x00ff0000
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_SHIFT 16
# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA 0x00000320
# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR 0x00000324
# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA 0x0000032c
# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR 0x00000330
# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334
# define NV04_DX6_MULTITEX_TRIANGLE_BLEND 0x00000338 /* Parameters: benable dst src */
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_MASK 0x00100000
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE (1 << 20)
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_MASK 0xf0000000
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_SHIFT 28
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_0 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_1 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_col 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_col 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_a 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_a 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_dst_col 0x0009
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_dst_col 0x000a
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_MASK 0x0f000000
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_SHIFT 24
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_0 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_1 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_col 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_col 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_a 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_a 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_dst_col 0x0009
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_dst_col 0x000a
# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 0x0000033c /* Parameters: red_write green_write blue_write alpha_write alpha_write stencil_write alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_MASK 0x08000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE (1 << 27)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_MASK 0x10000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE (1 << 28)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_MASK 0x20000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE (1 << 29)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK 0x04000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK 0x04000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_MASK 0x02000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE (1 << 25)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAREF_MASK 0x000000ff
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_MASK 0x00000f00
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_SHIFT 8
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NEVER 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LESS 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_EQUAL 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LEQUAL 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GREATER 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NOTEQUAL 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GEQUAL 0x0007
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_ALWAYS 0x0008
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_MASK 0x00001000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE (1 << 12)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_MASK 0x00004000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE (1 << 14)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_MASK 0x01000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE (1 << 24)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_MASK 0x000f0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_SHIFT 16
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NEVER 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LESS 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_EQUAL 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LEQUAL 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GREATER 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NOTEQUAL 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GEQUAL 0x0007
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_ALWAYS 0x0008
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_MASK 0x00300000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_SHIFT 20
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_NONE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CW 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CCW 0x0003
# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 0x00000340 /* Parameters: stencil_enable stencil_mask_write stencil_mask_read stencilref stencilfunc */
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE_MASK 0x00000001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_MASK 0xff000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_SHIFT 24
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_MASK 0x00ff0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_SHIFT 16
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_MASK 0x0000ff00
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_SHIFT 8
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_MASK 0x000000f0
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_SHIFT 4
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NEVER 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LESS 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_EQUAL 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LEQUAL 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GREATER 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NOTEQUAL 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GEQUAL 0x0007
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_ALWAYS 0x0008
# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 0x00000344 /* Parameters: stencil_fail stencil_zfail stencil_zpass */
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_FAIL_MASK 0x0000000f
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_MASK 0x000000f0
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_SHIFT 4
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_KEEP 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_ZERO 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_REPLACE 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INVERT 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR_WRAP 0x0007
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR_WRAP 0x0008
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_MASK 0x00000f00
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_SHIFT 8
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_KEEP 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_ZERO 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_REPLACE 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INVERT 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR_WRAP 0x0007
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR_WRAP 0x0008
# define NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR 0x00000348
-# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_INV_W( d) (0x0000040c + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_COLOR( d) (0x00000410 + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR( d) (0x00000414 + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S( d) (0x00000418 + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T( d) (0x0000041c + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S( d) (0x00000420 + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T( d) (0x00000424 + d * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_INV_W( d) (0x0000040c + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_COLOR( d) (0x00000410 + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR( d) (0x00000414 + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S( d) (0x00000418 + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T( d) (0x0000041c + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S( d) (0x00000420 + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T( d) (0x00000424 + (d) * 0x0028)
# define NV04_DX6_MULTITEX_TRIANGLE_DRAW 0x00000540 /* Parameters: v0 v1 v2 v3 v4 v5 */
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V0_MASK 0x0000000f
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_MASK 0x000000f0
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_SHIFT 4
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_MASK 0x00000f00
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_SHIFT 8
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_MASK 0x0000f000
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_SHIFT 12
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_MASK 0x000f0000
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_SHIFT 16
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_MASK 0x00f00000
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_SHIFT 20
/******************************************
Object NV04_COLOR_KEY used on: NV04 NV10 NV15 NV20 NV40
@@ -207,7 +618,13 @@ Object NV04_SOLID_LINE used on: NV04
# define NV04_SOLID_LINE_COLOR_FORMAT 0x00000300
# define NV04_SOLID_LINE_COLOR_VALUE 0x00000304
# define NV04_SOLID_LINE_START 0x00000400 /* Parameters: x y */
+# define NV04_SOLID_LINE_START_X_MASK 0x0000ffff
+# define NV04_SOLID_LINE_START_Y_MASK 0xffff0000
+# define NV04_SOLID_LINE_START_Y_SHIFT 16
# define NV04_SOLID_LINE_END 0x00000400 /* Parameters: x y */
+# define NV04_SOLID_LINE_END_X_MASK 0x0000ffff
+# define NV04_SOLID_LINE_END_Y_MASK 0xffff0000
+# define NV04_SOLID_LINE_END_Y_SHIFT 16
/******************************************
Object NV04_UNK005E used on: NV04
@@ -230,21 +647,64 @@ Object NV05_SCALED_IMAGE_FROM_MEMORY used on: NV04
Object NV04_SCALED_IMAGE_FROM_MEMORY used on: NV04
*/
#define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077
+# define NV04_SCALED_IMAGE_FROM_MEMORY_NOP 0x00000100
+# define NV04_SCALED_IMAGE_FROM_MEMORY_NOTIFY 0x00000104
# define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180
# define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184
+# define NV04_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188
+# define NV04_SCALED_IMAGE_FROM_MEMORY_ROP 0x0000018c
+# define NV04_SCALED_IMAGE_FROM_MEMORY_BETA1 0x00000190
+# define NV04_SCALED_IMAGE_FROM_MEMORY_BETA4 0x00000194
# define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198
# define NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300
# define NV04_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304
# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK 0x0000ffff
+# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK 0xffff0000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT 16
# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK 0x0000ffff
+# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK 0xffff0000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT 16
# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK 0x0000ffff
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK 0xffff0000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT 16
# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */
-# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 /* Parameters: int frac*0x100000 */
-# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c /* Parameters: int frac*0x100000 */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK 0x0000ffff
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK 0xffff0000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT 16
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 /* Parameters: int frac_mul_0x100000 */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_MASK 0xfff00000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_SHIFT 20
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_FRAC_MUL_0X100000_MASK 0x000fffff
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c /* Parameters: int frac_mul_0x100000 */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_MASK 0xfff00000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_SHIFT 20
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_FRAC_MUL_0X100000_MASK 0x000fffff
# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK 0x0000ffff
+# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK 0xffff0000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT 16
# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch origin filter */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_MASK 0x00ff0000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_SHIFT 16
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER 0x0001
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER 0x0002
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_MASK 0xff000000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_SHIFT 24
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE 0x0001
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR 0x0002
# define NV04_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408
-# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac*0x10 v_int v_frac*0x10 */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK 0xfff00000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT 20
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK 0x000f0000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT 16
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK 0x0000fff0
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT 4
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK 0x0000000f
/******************************************
Object NV_IMAGE_FROM_CPU used on: NV04
@@ -266,43 +726,63 @@ Object NV05_IMAGE_FROM_CPU used on: NV04
# define NV05_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188
# define NV05_IMAGE_FROM_CPU_PATTERN 0x0000018c
# define NV05_IMAGE_FROM_CPU_ROP 0x00000190
+# define NV05_IMAGE_FROM_CPU_BETA1 0x00000194
+# define NV05_IMAGE_FROM_CPU_BETA4 0x00000198
# define NV05_IMAGE_FROM_CPU_SURFACE 0x0000019c
# define NV05_IMAGE_FROM_CPU_OPERATION 0x000002fc
# define NV05_IMAGE_FROM_CPU_FORMAT 0x00000300
# define NV05_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */
+# define NV05_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff
+# define NV05_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000
+# define NV05_IMAGE_FROM_CPU_POINT_Y_SHIFT 16
# define NV05_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: x y */
+# define NV05_IMAGE_FROM_CPU_SIZE_OUT_X_MASK 0x0000ffff
+# define NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_MASK 0xffff0000
+# define NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_SHIFT 16
# define NV05_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: x y */
-# define NV05_IMAGE_FROM_CPU_COLOR( d) (0x00000400 + d * 0x0004)
+# define NV05_IMAGE_FROM_CPU_SIZE_IN_X_MASK 0x0000ffff
+# define NV05_IMAGE_FROM_CPU_SIZE_IN_Y_MASK 0xffff0000
+# define NV05_IMAGE_FROM_CPU_SIZE_IN_Y_SHIFT 16
+# define NV05_IMAGE_FROM_CPU_COLOR( d) (0x00000400 + (d) * 0x0004)
/******************************************
-Object NV_IMAGE_BLIT used on: NV04 NV10 NV15 NV20 NV40
+Object NV_IMAGE_BLIT used on: NV04 NV10 NV15 NV20
*/
#define NV_IMAGE_BLIT 0x0000005f
-# define NV_IMAGE_BLIT_DMA_NOTIFY 0x00000180
-# define NV_IMAGE_BLIT_COLOR_KEY 0x00000184
-# define NV_IMAGE_BLIT_CLIP_RECTANGLE 0x00000188
-# define NV_IMAGE_BLIT_PATTERN 0x0000018c
-# define NV_IMAGE_BLIT_ROP5 0x00000190
-# define NV_IMAGE_BLIT_SURFACE 0x0000019c
+# define NV_IMAGE_BLIT_SET_DMA_NOTIFY 0x00000180
+# define NV_IMAGE_BLIT_SET_COLOR_KEY 0x00000184
+# define NV_IMAGE_BLIT_SET_CLIP_RECTANGLE 0x00000188
+# define NV_IMAGE_BLIT_SET_PATTERN 0x0000018c
+# define NV_IMAGE_BLIT_SET_ROP5 0x00000190
+# define NV_IMAGE_BLIT_SET_SURFACES_2D 0x0000019c
# define NV_IMAGE_BLIT_OPERATION 0x000002fc
# define NV_IMAGE_BLIT_POINT_IN 0x00000300 /* Parameters: x y */
+# define NV_IMAGE_BLIT_POINT_IN_X_MASK 0x0000ffff
+# define NV_IMAGE_BLIT_POINT_IN_Y_MASK 0xffff0000
+# define NV_IMAGE_BLIT_POINT_IN_Y_SHIFT 16
# define NV_IMAGE_BLIT_POINT_OUT 0x00000304 /* Parameters: x y */
+# define NV_IMAGE_BLIT_POINT_OUT_X_MASK 0x0000ffff
+# define NV_IMAGE_BLIT_POINT_OUT_Y_MASK 0xffff0000
+# define NV_IMAGE_BLIT_POINT_OUT_Y_SHIFT 16
# define NV_IMAGE_BLIT_SIZE 0x00000308 /* Parameters: width height */
+# define NV_IMAGE_BLIT_SIZE_WIDTH_MASK 0x0000ffff
+# define NV_IMAGE_BLIT_SIZE_HEIGHT_MASK 0xffff0000
+# define NV_IMAGE_BLIT_SIZE_HEIGHT_SHIFT 16
/******************************************
-Object NV10_TCL_PRIMITIVE_3D used on: NV10
+Object NV11_IMAGE_BLIT used on: NV15 NV20
*/
-#define NV10_TCL_PRIMITIVE_3D 0x00000056
+#define NV11_IMAGE_BLIT 0x0000009f
/******************************************
-Object NV17_TCL_PRIMITIVE_3D used on: NV15
+Object NV30_IMAGE_BLIT used on: NV30 NV40 G70
*/
-#define NV17_TCL_PRIMITIVE_3D 0x00000099
+#define NV30_IMAGE_BLIT 0x0000009f
/******************************************
-Object NV11_TCL_PRIMITIVE_3D used on: NV15
+Object NV10_TCL_PRIMITIVE_3D used on: NV10
*/
-#define NV11_TCL_PRIMITIVE_3D 0x00000096
+#define NV10_TCL_PRIMITIVE_3D 0x00000056
# define NV10_TCL_PRIMITIVE_3D_NOP 0x00000100
# define NV10_TCL_PRIMITIVE_3D_NOTIFY 0x00000104
# define NV10_TCL_PRIMITIVE_3D_SET_DMA_NOTIFY 0x00000180
@@ -311,40 +791,687 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15
# define NV10_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST 0x0000018c
# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2 0x00000194
# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY3 0x00000198
-# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY4 0x000001ac
-# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY5 0x000001b0
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch 0x0001
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle 0x0002
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK 0x000000ff
# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_BUFFER_PITCH_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210
# define NV10_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214
-# define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00000218 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00000220 + d * 0x0004) /* Parameters: wrap_t wrap_s log2(height) log2(width) lod npot format cube_map */
-# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00000228 + d * 0x0004) /* Parameters: enable anisotropy */
-# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + d * 0x0004) /* Parameters: pitch */
-# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + d * 0x0004) /* Parameters: width height */
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + d * 0x0004) /* Parameters: mag_filter min_filter */
-# define NV10_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00000250 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + y * 0x0010 + x * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + d * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00000218 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00000220 + (d) * 0x0004) /* Parameters: wrap_t wrap_s log2_height log2_width lod npot format cube_map */
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MASK 0xf0000000
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_SHIFT 28
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_REPEAT 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x0002
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x0003
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x0004
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP 0x0005
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MASK 0x0f000000
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_REPEAT 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x0002
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x0003
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x0004
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP 0x0005
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK 0x00f00000
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT 20
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK 0x000f0000
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK 0x0000f000
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT 12
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_MASK 0x00000800
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT (1 << 11)
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK 0x00000780
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT 7
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8 0x0000
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1 0x0002
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT 0x0003
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4 0x0004
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8 0x0006
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8 0x000b
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1 0x000c
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3 0x000e
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5 0x000f
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT 0x0010
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT 0x0012
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT 0x0013
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8 0x001a
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2 0x001b
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT 0x001d
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT 0x0020
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK 0x00000004
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP (1 << 2)
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00000228 + (d) * 0x0004) /* Parameters: enable anisotropy */
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK 0x40000000
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE (1 << 30)
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK 0x00000030
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1 0x0000
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4 0x0002
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8 0x0003
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + (d) * 0x0004) /* Parameters: pitch */
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + (d) * 0x0004) /* Parameters: width height */
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK 0x0000ffff
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + (d) * 0x0004) /* Parameters: mag_filter min_filter */
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK 0xf0000000
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT 28
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR 0x0002
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK 0x0f000000
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR 0x0002
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV10_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00000250 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + (y) * 0x0010 + (x) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + (d) * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_MASK 0x30000000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_SHIFT 28
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_MASK 0x08000000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED (1 << 27)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0 0x00000270 /* Parameters: a r g b */
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff
# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1 0x00000274 /* Parameters: a r g b */
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff
# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000
# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL 0x00000294 /* Parameters: local_viewer color_control */
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_MASK 0x00010000
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER (1 << 16)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_MASK 0x00000002
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL 1 // Nothing to shift
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SINGLE_COLOR 0x0000
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SEPARATE_SPECULAR_COLOR 0x0001
# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE 0x00000298 /* Parameters: specular diffuse ambient emission */
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_MASK 0x00000008
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR (1 << 3)
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_MASK 0x00000004
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE (1 << 2)
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_MASK 0x00000002
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT 1 // Nothing to shift
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_EMISSION_MASK 0x00000001
# define NV10_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c
# define NV10_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0
# define NV10_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4
# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */
-# define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE 0x000002bc
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE 0x000002b4
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + (d) * 0x0004) /* Parameters: enable clip at x2 x2 enable clip at x1 x1 */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_MASK 0x08000000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2 (1 << 27)
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0x07ff0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_MASK 0x00000800
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1 (1 << 11)
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x000007ff
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + (d) * 0x0004) /* Parameters: enable clip at y2 y2 enable clip at y1 y1 */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_MASK 0x08000000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2 (1 << 27)
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0x07ff0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_MASK 0x00000800
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1 (1 << 11)
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x000007ff
# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300
# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304
# define NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308
@@ -365,9 +1492,29 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15
# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344
# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348
# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff
# define NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350
# define NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354
# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff
# define NV10_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c
# define NV10_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360
# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364
@@ -392,19 +1539,58 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15
# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_B 0x000003b0
# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_A 0x000003b4
# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL 0x000003b8 /* Parameters: color_control */
+# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL_COLOR_CONTROL_MASK 0x00000001
# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00004000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 14)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00001000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 12)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000400
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 10)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000100
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 8)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000040
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 6)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000010
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 4)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000004
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 (1 << 2)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000001
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + (d) * 0x0004)
# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE 0x000003e8 /* Parameters: projection modelview0 modelview1 */
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_MASK 0x00000004
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION (1 << 2)
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_MASK 0x00000002
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0 1 // Nothing to shift
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW1_MASK 0x00000001
# define NV10_TCL_PRIMITIVE_3D_POINT_SIZE 0x000003ec
-# define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d) (0x00000400 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d) (0x00000440 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d) (0x00000480 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d) (0x000004c0 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000500 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000600 + d * 0x0010)
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000604 + d * 0x0010)
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000608 + d * 0x0010)
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000060c + d * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d) (0x00000400 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d) (0x00000440 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d) (0x00000480 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d) (0x000004c0 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000500 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000600 + (d) * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000604 + (d) * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000608 + (d) * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000060c + (d) * 0x0010)
# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x00000680
# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x00000684
# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x00000688
@@ -429,34 +1615,34 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15
# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x0000070c
# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000710
# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000714
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00000800 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00000804 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00000808 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000080c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00000810 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00000814 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00000818 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000081c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00000820 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00000828 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000082c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00000830 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00000840 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00000844 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00000848 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000084c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00000850 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00000854 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00000858 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00000868 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000086c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00000870 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00000800 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00000804 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00000808 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000080c + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00000810 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00000814 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00000818 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000081c + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00000820 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00000828 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000082c + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00000830 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00000840 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00000844 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00000848 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000084c + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00000850 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00000854 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00000858 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00000868 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000086c + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00000870 + (d) * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000c00
# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000c04
# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000c08
@@ -468,7 +1654,11 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15
# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000c34
# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000c38
# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000c40 /* Parameters: y x */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000c44 /* Parameters: z */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000c50
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000c54
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000c58
@@ -477,67 +1667,164 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000c64
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000c68
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x00000c6c /* Parameters: a b g r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000c80
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000c84
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000c88
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000c8c /* Parameters: a b g r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00000c90
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00000c94
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00000c98 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000ca0
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000ca4
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000ca8
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x00000cac
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000cb0 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000cb4 /* Parameters: q r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x00000cb8
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x00000cbc
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00000cc0 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000cc8
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000ccc
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000cd0
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x00000cd4
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000cd8 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x00000cdc /* Parameters: q r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000ce0
# define NV10_TCL_PRIMITIVE_3D_VERTEX_WGH_1F 0x00000ce4
# define NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE 0x00000cec
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + d * 0x0008) /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + (d) * 0x0008) /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE 0x00000cf0
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_POS 0x00000d00
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS 0x00000d04 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL 0x00000d08
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL 0x00000d0c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL2 0x00000d10
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2 0x00000d14 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX0 0x00000d18
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0 0x00000d1c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX1 0x00000d20
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1 0x00000d24 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_NOR 0x00000d28
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR 0x00000d2c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_WGH 0x00000d30
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH 0x00000d34 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG 0x00000d38
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG 0x00000d3c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40
# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000d44
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c /* Parameters: pitch */
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE 0x00000d68
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE 0x00000d6c
# define NV10_TCL_PRIMITIVE_3D_BEGIN_END 0x00000dfc
# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA 0x00000e00 /* Parameters: index1 index0 */
+# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_BEGIN_END 0x000013fc
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 /* Parameters: count-1 first */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 /* Parameters: count_minus_1 first */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_FIRST_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001638
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x0000163c
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001640
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001644
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE 0x00001658
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA 0x00001800
/******************************************
+Object NV11_TCL_PRIMITIVE_3D used on: NV15
+*/
+#define NV11_TCL_PRIMITIVE_3D 0x00000096
+
+/******************************************
+Object NV17_TCL_PRIMITIVE_3D used on: NV15
+*/
+#define NV17_TCL_PRIMITIVE_3D 0x00000099
+# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY4 0x000001ac
+# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY5 0x000001b0
+# define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE 0x000002bc
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c /* Parameters: pitch */
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE 0x00000d68
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE 0x00000d6c
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE 0x00001658
+
+/******************************************
Object NV10_IMAGE_FROM_CPU used on: NV10 NV15 NV20 NV30 NV40 G70
*/
#define NV10_IMAGE_FROM_CPU 0x0000008a
@@ -549,8 +1836,17 @@ Object NV10_IMAGE_FROM_CPU used on: NV10 NV15 NV20 NV30 NV40 G70
# define NV10_IMAGE_FROM_CPU_OPERATION 0x000002fc
# define NV10_IMAGE_FROM_CPU_FORMAT 0x00000300
# define NV10_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */
+# define NV10_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff
+# define NV10_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000
+# define NV10_IMAGE_FROM_CPU_POINT_Y_SHIFT 16
# define NV10_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: width height */
+# define NV10_IMAGE_FROM_CPU_SIZE_OUT_WIDTH_MASK 0x0000ffff
+# define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_MASK 0xffff0000
+# define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_SHIFT 16
# define NV10_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: width height */
+# define NV10_IMAGE_FROM_CPU_SIZE_IN_WIDTH_MASK 0x0000ffff
+# define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_MASK 0xffff0000
+# define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_SHIFT 16
# define NV10_IMAGE_FROM_CPU_HLINE 0x00000400
/******************************************
@@ -561,26 +1857,22 @@ Object NV10_PRIMITIVE_2D used on: NV10 NV15 NV20 NV30 NV40 G70
# define NV10_PRIMITIVE_2D_SET_SURFACE 0x00000184
# define NV10_PRIMITIVE_2D_SET_FORMAT 0x00000300
# define NV10_PRIMITIVE_2D_SET_POINT 0x00000304 /* Parameters: x y */
+# define NV10_PRIMITIVE_2D_SET_POINT_X_MASK 0x0000ffff
+# define NV10_PRIMITIVE_2D_SET_POINT_Y_MASK 0xffff0000
+# define NV10_PRIMITIVE_2D_SET_POINT_Y_SHIFT 16
# define NV10_PRIMITIVE_2D_SET_SIZE 0x00000308 /* Parameters: width height */
+# define NV10_PRIMITIVE_2D_SET_SIZE_WIDTH_MASK 0x0000ffff
+# define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_MASK 0xffff0000
+# define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_SHIFT 16
# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ 0x0000030c /* Parameters: width x */
+# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_MASK 0xffff0000
+# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_SHIFT 16
+# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_X_MASK 0x0000ffff
# define NV10_PRIMITIVE_2D_SET_CLIP_VERT 0x00000310 /* Parameters: height y */
-# define NV10_PRIMITIVE_2D_SET_DATA( d) (0x00000400 + d * 0x0004)
-
-/******************************************
-Object NV10_IMAGE_BLIT used on: NV10 NV15 NV20 NV30 NV40 G70
-*/
-#define NV10_IMAGE_BLIT 0x0000009f
-# define NV10_IMAGE_BLIT_NOP 0x00000100
-# define NV10_IMAGE_BLIT_NOTIFY 0x00000104
-# define NV10_IMAGE_BLIT_SET_DMA_NOTIFY 0x00000180
-# define NV10_IMAGE_BLIT_SET_CONTEXT_CLIP_RECTANGLE 0x00000188
-# define NV10_IMAGE_BLIT_SET_IMAGE_PATTERN 0x0000018c
-# define NV10_IMAGE_BLIT_SET_RASTER_OP 0x00000190
-# define NV10_IMAGE_BLIT_SET_CONTEXT_SURFACES_2D 0x0000019c
-# define NV10_IMAGE_BLIT_SET_OPERATION 0x000002fc
-# define NV10_IMAGE_BLIT_SET_POINT 0x00000300 /* Parameters: x y */
-# define NV10_IMAGE_BLIT_SET_PITCH 0x00000304 /* Parameters: skip */
-# define NV10_IMAGE_BLIT_SET_SIZE 0x00000308 /* Parameters: width height */
+# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_MASK 0xffff0000
+# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_SHIFT 16
+# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_Y_MASK 0x0000ffff
+# define NV10_PRIMITIVE_2D_SET_DATA( d) (0x00000400 + (d) * 0x0004)
/******************************************
Object NV10_VIDEO_DISPLAY used on: NV10 NV15 NV20 NV30 NV40 G70
@@ -592,6 +1884,9 @@ Object NV10_VIDEO_DISPLAY used on: NV10 NV15 NV20 NV30 NV40 G70
# define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY1 0x00000188
# define NV10_VIDEO_DISPLAY_SET_OBJECT3 0x0000019c
# define NV10_VIDEO_DISPLAY_SIZE 0x000002f8 /* Parameters: height width */
+# define NV10_VIDEO_DISPLAY_SIZE_HEIGHT_MASK 0xffff0000
+# define NV10_VIDEO_DISPLAY_SIZE_HEIGHT_SHIFT 16
+# define NV10_VIDEO_DISPLAY_SIZE_WIDTH_MASK 0x0000ffff
# define NV10_VIDEO_DISPLAY_OFFSET 0x00000300
/******************************************
@@ -613,13 +1908,36 @@ Object NV10_SCALED_IMAGE_FROM_MEMORY used on: NV10 NV15 NV20 NV30 NV40 G70
# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_SURFACE 0x00000198
# define NV10_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304
# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK 0x0000ffff
+# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK 0xffff0000
+# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT 16
# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK 0x0000ffff
+# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK 0xffff0000
+# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT 16
# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK 0x0000ffff
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK 0xffff0000
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT 16
# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK 0x0000ffff
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK 0xffff0000
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT 16
# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK 0x0000ffff
+# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK 0xffff0000
+# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT 16
# define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff
# define NV10_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408
-# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac*0x10 v_int v_frac*0x10 */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK 0xfff00000
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT 20
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK 0x000f0000
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT 16
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK 0x0000fff0
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT 4
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK 0x0000000f
/******************************************
Object NV10_CONTEXT_SURFACES_2D used on: NV10 NV15 NV20 NV30 NV40 G70
@@ -629,7 +1947,19 @@ Object NV10_CONTEXT_SURFACES_2D used on: NV10 NV15 NV20 NV30 NV40 G70
# define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0 0x00000184
# define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY1 0x00000188
# define NV10_CONTEXT_SURFACES_2D_FORMAT 0x00000300 /* Parameters: color type width height */
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_COLOR_MASK 0x000000ff
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_MASK 0x0000ff80
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_SHIFT 7
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_pitch 0x0001
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_swizzle 0x0002
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_MASK 0x00ff0000
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_SHIFT 16
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_MASK 0xff000000
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_SHIFT 24
# define NV10_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */
+# define NV10_CONTEXT_SURFACES_2D_PITCH_SRC_MASK 0x0000ffff
+# define NV10_CONTEXT_SURFACES_2D_PITCH_DST_MASK 0xffff0000
+# define NV10_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT 16
# define NV10_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308
# define NV10_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c
@@ -643,6 +1973,9 @@ Object NV04_CONTEXT_SURFACES_2D used on: NV04 NV10 NV15
# define NV04_CONTEXT_SURFACES_2D_SET_DMA_IMAGE_DST 0x00000188
# define NV04_CONTEXT_SURFACES_2D_FORMAT 0x00000300
# define NV04_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */
+# define NV04_CONTEXT_SURFACES_2D_PITCH_SRC_MASK 0x0000ffff
+# define NV04_CONTEXT_SURFACES_2D_PITCH_DST_MASK 0xffff0000
+# define NV04_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT 16
# define NV04_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308
# define NV04_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c
@@ -665,7 +1998,12 @@ Object NV20_SWIZZLED_SURFACE used on: NV20 NV30 NV40 G70
#define NV20_SWIZZLED_SURFACE 0x0000009e
# define NV20_SWIZZLED_SURFACE_SET_OBJECT0 0x00000180
# define NV20_SWIZZLED_SURFACE_SET_OBJECT1 0x00000184
-# define NV20_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2(height) log2(width) color */
+# define NV20_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2_height log2_width color */
+# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK 0xff000000
+# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT 24
+# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK 0x00ff0000
+# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT 16
+# define NV20_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x0000ffff
# define NV20_SWIZZLED_SURFACE_OFFSET 0x00000304
/******************************************
@@ -686,20 +2024,79 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001ac
# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b0
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */
-# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch 0x0001
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle 0x0002
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK 0x000000ff
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: zs_pitch color_pitch */
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_PITCH_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210
# define NV20_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214
# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */
+# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230
# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONTROL 0x00000294
# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL 0x00000298 /* Parameters: back_specular back_ambient back_diffuse back_emission front_specular front_ambient front_diffuse front_emission */
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_MASK 0x00004000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR (1 << 14)
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_MASK 0x00001000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT (1 << 12)
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_MASK 0x00000400
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE (1 << 10)
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_MASK 0x00000100
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION (1 << 8)
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_MASK 0x00000040
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR (1 << 6)
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_MASK 0x00000010
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT (1 << 4)
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_MASK 0x00000004
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE (1 << 2)
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_EMISSION_MASK 0x00000001
# define NV20_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c
# define NV20_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0
# define NV20_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE 0x000002b4
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + (d) * 0x0004) /* Parameters: x2 x1 */
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x0000ffff
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + (d) * 0x0004) /* Parameters: y2 y1 */
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300
# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304
# define NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308
@@ -719,9 +2116,29 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344
# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348
# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff
# define NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350
# define NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354
# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff
# define NV20_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c
# define NV20_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360
# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364
@@ -747,17 +2164,49 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4
# define NV20_TCL_PRIMITIVE_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8
# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + d * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000420 + d * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00002000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 13)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00008000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 15)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000200
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 9)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000800
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 11)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000020
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 5)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000080
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 7)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000002
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 1 // Nothing to shift
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000008
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0 (1 << 3)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + (d) * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000420 + (d) * 0x0004)
# define NV20_TCL_PRIMITIVE_3D_POINT_SIZE 0x0000043c
-# define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + d * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + d * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + d * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + y * 0x0010 + x * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000840 + d * 0x0010)
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000844 + d * 0x0010)
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000848 + d * 0x0010)
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000084c + d * 0x0010)
+# define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + (d) * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + (d) * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + (d) * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + (y) * 0x0010 + (x) * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000840 + (d) * 0x0010)
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000844 + (d) * 0x0010)
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000848 + (d) * 0x0010)
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000084c + (d) * 0x0010)
# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000009c0
# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000009c4
# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000009c8
@@ -768,6 +2217,16 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000009f0
# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000009f4
# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00000a1c /* Parameters: coord_replace r_mode enable */
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK 0x00000800
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE (1 << 11)
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK 0x00000006
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT 1
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R 0x0001
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S 0x0002
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK 0x00000001
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OX 0x00000a20
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OY 0x00000a24
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_AVG_S 0x00000a28
@@ -796,59 +2255,754 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10
# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14
# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18
-# define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + d * 0x0040)
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + d * 0x0040) /* Parameters: log2(height) log2(width) lod format cube_map */
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP(d) (0x00001b08 + d * 0x0040) /* Parameters: wrap_s wrap_t wrap_r */
-# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + d * 0x0040) /* Parameters: enable anisotropy */
-# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00001b10 + d * 0x0040) /* Parameters: pitch */
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00001b14 + d * 0x0040) /* Parameters: mag_filter min_filter */
-# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00001b1c + d * 0x0040) /* Parameters: width height */
-# define NV20_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00001b20 + d * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + (d) * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + (d) * 0x0040) /* Parameters: log2_height log2_width lod format cube_map */
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK 0x0f000000
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK 0x00f00000
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT 20
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK 0x000f0000
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8 0x0006
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8 0x000b
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1 0x000c
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3 0x000e
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5 0x000f
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT 0x0010
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT 0x0012
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT 0x0013
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8 0x001a
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2 0x001b
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT 0x001d
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT 0x0020
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK 0x00000004
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP (1 << 2)
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP(d) (0x00001b08 + (d) * 0x0040) /* Parameters: wrap_s wrap_t wrap_r */
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_S_MASK 0x000000ff
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_REPEAT 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MIRRORED_REPEAT 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_EDGE 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_BORDER 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_REPEAT 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MIRRORED_REPEAT 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_EDGE 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_BORDER 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + (d) * 0x0040) /* Parameters: enable anisotropy */
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK 0x40000000
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE (1 << 30)
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK 0x00000030
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00001b10 + (d) * 0x0040) /* Parameters: pitch */
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00001b14 + (d) * 0x0040) /* Parameters: mag_filter min_filter */
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00001b1c + (d) * 0x0040) /* Parameters: width height */
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK 0x0000ffff
+# define NV20_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00001b20 + (d) * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR(d) (0x00001b24 + (d) * 0x0040) /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_B_MASK 0x000000ff
# define NV20_TCL_PRIMITIVE_3D_RC_ENABLE 0x00001e60 /* Parameters: number of rc enabled */
+# define NV20_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP 0x00001e70 /* Parameters: op0 op1 op2 op3 */
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP0_MASK 0x0000001f
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_MASK 0x000003e0
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_SHIFT 5
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_NONE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_TEXTURE_2D 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_PASS_THROUGH 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_CULL_FRAGMENT 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT_TEXTURE_2D 0x0009
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_AR 0x000f
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_GB 0x0010
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT 0x0011
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_MASK 0x00007c00
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_SHIFT 10
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_NONE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_TEXTURE_2D 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_PASS_THROUGH 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_CULL_FRAGMENT 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT_TEXTURE_2D 0x0009
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_AR 0x000f
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_GB 0x0010
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT 0x0011
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_MASK 0x000f8000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_SHIFT 15
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_NONE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_TEXTURE_2D 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_PASS_THROUGH 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_CULL_FRAGMENT 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT_TEXTURE_2D 0x0009
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_AR 0x000f
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_GB 0x0010
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT 0x0011
# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE 0x000017f8 /* Parameters: cull0 cull1 cull2 cull3 */
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL0_MASK 0x0000000f
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggg 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggg 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgg 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgg 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gglg 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lglg 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gllg 0x0006
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lllg 0x0007
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggl 0x0008
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggl 0x0009
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgl 0x000a
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgl 0x000b
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_ggll 0x000c
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lgll 0x000d
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glll 0x000e
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llll 0x000f
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_MASK 0x00000f00
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggg 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggg 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgg 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgg 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gglg 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lglg 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gllg 0x0006
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lllg 0x0007
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggl 0x0008
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggl 0x0009
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgl 0x000a
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgl 0x000b
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_ggll 0x000c
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lgll 0x000d
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glll 0x000e
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llll 0x000f
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_MASK 0x0000f000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_SHIFT 12
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggg 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggg 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgg 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgg 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gglg 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lglg 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gllg 0x0006
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lllg 0x0007
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggl 0x0008
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggl 0x0009
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgl 0x000a
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgl 0x000b
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_ggll 0x000c
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lgll 0x000d
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glll 0x000e
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llll 0x000f
# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS 0x00001e78 /* Parameters: prev2 prev3 */
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_MASK 0x00030000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_MASK 0x00300000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_SHIFT 20
# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0 0x00001e20 /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff
# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1 0x00001e24 /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff
# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000ac0 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000a60 + d * 0x0004) /* Parameters: a r g b */
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x00000a80 + d * 0x0004) /* Parameters: a r g b */
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000aa0 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00001e40 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001060 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001064 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d) (0x00000c00 + d * 0x0040)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d) (0x00000c0c + d * 0x0040)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d) (0x00000c18 + d * 0x0040)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001068 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000106c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001070 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001040 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001044 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001048 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000104c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001050 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001054 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001058 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000ac0 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000a60 + (d) * 0x0004) /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK 0x000000ff
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x00000a80 + (d) * 0x0004) /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK 0x000000ff
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000aa0 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00001e40 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001060 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001064 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d) (0x00000c00 + (d) * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d) (0x00000c0c + (d) * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d) (0x00000c18 + (d) * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001068 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000106c + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001070 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001040 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001044 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001048 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000104c + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001050 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001054 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001058 + (d) * 0x0080)
# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e28
# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e2c
# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e30
@@ -856,7 +3010,7 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e38
# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e3c
# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
-# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d) (0x00001480 + d * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d) (0x00001480 + (d) * 0x0004)
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00001500
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00001504
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00001508
@@ -865,12 +3019,22 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00001520
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00001524
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00001528 /* Parameters: y x */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x0000152c /* Parameters: w z */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00001530
# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00001534
# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00001538
# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00001540 /* Parameters: y x */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00001544 /* Parameters: z */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00001550
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00001554
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00001558
@@ -879,81 +3043,291 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00001564
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00001568
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000156c /* Parameters: a b g r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00001580
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00001584
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00001588
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x0000158c /* Parameters: a b g r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00001590
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00001594
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001598 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x000015a0
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x000015a4
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x000015a8
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x000015ac
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000015b0 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000015b4 /* Parameters: q r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000015b8
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000015bc
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000015c0 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x000015c8
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x000015cc
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x000015d0
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x000015d4
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000015d8 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000015dc /* Parameters: q r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000015e0
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000015e4
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000015e8 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S 0x000015f0
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T 0x000015f4
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R 0x000015f8
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q 0x000015fc
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00001600 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00001604 /* Parameters: q r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x00001608
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x0000160c
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x00001610 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S 0x00001620
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T 0x00001624
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x00001628
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x0000162c
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00001630 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x00001634 /* Parameters: q r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001698
# define NV20_TCL_PRIMITIVE_3D_EDGE_FLAG 0x000016bc
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS 0x00001720 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH 0x00001724 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR 0x00001728 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL 0x0000172c /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2 0x00001730 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG 0x00001734 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6 0x00001738 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7 0x0000173c /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0 0x00001740 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1 0x00001744 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2 0x00001748 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3 0x0000174c /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4 0x00001750 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5 0x00001754 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6 0x00001758 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7 0x0000175c /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001760 + d * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS 0x00001720 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH 0x00001724 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR 0x00001728 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL 0x0000172c /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2 0x00001730 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG 0x00001734 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6 0x00001738 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7 0x0000173c /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0 0x00001740 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1 0x00001744 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2 0x00001748 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3 0x0000174c /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4 0x00001750 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5 0x00001754 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6 0x00001758 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7 0x0000175c /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001760 + (d) * 0x0004)
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001760 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001764 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001768 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000176c /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001770 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001774 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001778 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000177c /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001780 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001784 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001788 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000178c /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001790 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001794 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001798 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000179c /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0
# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4
# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8
@@ -966,12 +3340,35 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4
# define NV20_TCL_PRIMITIVE_3D_BEGIN_END 0x000017fc
# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1 0x00001c30 /* Parameters: x2 x1 */
+# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X1_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1 0x00001c50 /* Parameters: y2 y1 */
+# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y1_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c
# define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90
# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94 /* Parameters: clear color a clear color b clear color g clear color r clear depth clear stencil */
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A_MASK 0x00000080
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A (1 << 7)
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B_MASK 0x00000040
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B (1 << 6)
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G_MASK 0x00000020
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G (1 << 5)
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R_MASK 0x00000010
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R (1 << 4)
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH_MASK 0x00000002
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH 1 // Nothing to shift
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_STENCIL_MASK 0x00000001
# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA 0x00001800 /* Parameters: index1 index0 */
+# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001810 /* Parameters: count_vertices offset_vertices */
+# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK 0x00ffffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001f00
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x00001f04
@@ -979,7 +3376,7 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001f0c
/******************************************
-Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
+Object NV30_TCL_PRIMITIVE_3D used on: NV30
*/
#define NV30_TCL_PRIMITIVE_3D 0x00000097
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180
@@ -988,25 +3385,61 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT3 0x0000018c
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT4 0x00000194
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT5 0x00000198
+# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC0_OBJECT 0x0000019c
+# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC1_OBJECT 0x000001a0
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT6 0x000001a4
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT7 0x000001a8
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001ac
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8B 0x000001b0
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001b4
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b8
-# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC0_OBJECT 0x0000019c
-# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC1_OBJECT 0x000001a0
-# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color0 buffer pitch */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0 0x00000200 /* Parameters: width x_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_X_OFFSET_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1 0x00000204 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_Y_OFFSET_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH 0x0000020c /* Parameters: zs_pitch color0_pitch */
+# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_COLOR0_PITCH_MASK 0x0000ffff
# define NV30_TCL_PRIMITIVE_3D_COLOR0_OFFSET 0x00000210
# define NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214
# define NV30_TCL_PRIMITIVE_3D_COLOR1_OFFSET 0x00000218
# define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH 0x0000021c /* Parameters: color1 buffer pitch */
+# define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH_COLOR1_BUFFER_PITCH_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS 0x00000220 /* Parameters: BUF0 BUF1 BUF2 BUF3 */
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF0_MASK 0x00000001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_MASK 0x00000002
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1 1 // Nothing to shift
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_MASK 0x00000004
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2 (1 << 2)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_MASK 0x00000008
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3 (1 << 3)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_FALSE 0x0000
# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */
+# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff
# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230
-# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000240 + d * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000240 + (d) * 0x0004)
# define NV30_TCL_PRIMITIVE_3D_BUFFER2_PITCH 0x00000280
# define NV30_TCL_PRIMITIVE_3D_BUFFER3_PITCH 0x00000284
# define NV30_TCL_PRIMITIVE_3D_BUFFER2_OFFSET 0x00000288
# define NV30_TCL_PRIMITIVE_3D_BUFFER3_OFFSET 0x0000028c
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0 0x000002c0 /* Parameters: width x_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_X_OFFSET_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1 0x000002c4 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_Y_OFFSET_MASK 0x0000ffff
# define NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000300
# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000304
# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x00000308
@@ -1015,8 +3448,28 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000314
# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000318
# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000031c /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff
# define NV30_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000320
# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000324 /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff
# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE 0x00000328
# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK 0x0000032c
# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC 0x00000330
@@ -1035,8 +3488,16 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x00000364
# define NV30_TCL_PRIMITIVE_3D_SHADE_MODEL 0x00000368
# define NV30_TCL_PRIMITIVE_3D_FOG_ENABLE 0x0000036c
-# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR 0x00000370
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123 0x00000370 /* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR 0x00000370 /* Parameters: a b g r */
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff
+# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000374
+# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000378
# define NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x0000037c
# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394
# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398
@@ -1046,50 +3507,563 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4
# define NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH 0x000003b8
# define NV30_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x000003bc
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + d * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + d * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + d * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + d * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + y * 0x0010 + x * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + (d) * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + (d) * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + (d) * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + (d) * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + (y) * 0x0010 + (x) * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x000008c0 /* Parameters: width x_offset */
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_OFFSET_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x000008c4 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_OFFSET_MASK 0x0000ffff
# define NV30_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000008c8
# define NV30_TCL_PRIMITIVE_3D_FOG_MODE 0x000008cc
# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000008d0
# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000008d4
# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000008d8
+# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4
# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0 0x000008ec /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff
# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1 0x000008f0 /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff
# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0 0x000008f4 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f
# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1 0x000008f8 /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000
# define NV30_TCL_PRIMITIVE_3D_RC_ENABLE 0x000008fc /* Parameters: number of rc enabled */
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000900 + d * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000904 + d * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000908 + d * 0x0020) /* Parameters: a r g b */
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x0000090c + d * 0x0020) /* Parameters: a r g b */
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000910 + d * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000914 + d * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0 0x00000200 /* Parameters: width x_offset */
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1 0x00000204 /* Parameters: height y_offset */
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0 0x000002c0 /* Parameters: width x_offset */
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1 0x000002c4 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK 0x0000000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000900 + (d) * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000904 + (d) * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000908 + (d) * 0x0020) /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK 0x000000ff
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x0000090c + (d) * 0x0020) /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK 0x000000ff
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000910 + (d) * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000914 + (d) * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f
# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000a00 /* Parameters: width x_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK 0x0000ffff
# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000a04 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK 0x0000ffff
# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10
# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14
# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18
-# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x000008c0 /* Parameters: width x_offset */
-# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x000008c4 /* Parameters: height y_offset */
-# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00001ee8 /* Parameters: coord_replace r_mode enable */
-# define NV30_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001ee0
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00001ec0
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00001ec4
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00001ec8
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00001ecc
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00001ed0
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00001ed4
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00001ed8
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00001edc
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00001ee4
# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX 0x00000a20
# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OY 0x00000a24
# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_NPF_DIV2 0x00000a28
@@ -1106,48 +4080,48 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
# define NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x00000a74
# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000a78
# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000a7c
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000a90 /* Parameters: y x */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000a94 /* Parameters: z */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b80
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b84
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b88
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b8c
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017c0
-# define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE 0x000017c8
-# define NV30_TCL_PRIMITIVE_3D_STORE_RESULT 0x00001800
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000e00 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000e04 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000e08 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x00000e0c + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + d * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + d * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + d * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + d * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + d * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + d * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001228 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000122c + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001230 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001200 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001204 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001208 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000120c + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001210 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001214 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001218 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000121c + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001220 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001224 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000e00 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000e04 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000e08 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x00000e0c + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + (d) * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + (d) * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + (d) * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + (d) * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + (d) * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + (d) * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001200 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001204 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001208 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000120c + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001210 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001214 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001218 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000121c + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001220 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001224 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001228 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000122c + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001230 + (d) * 0x0040)
# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x00001400
# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x00001404
# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x00001408
@@ -1155,27 +4129,303 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x00001410
# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x00001414
# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x00001420 /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
-# define NV30_TCL_PRIMITIVE_3D_UNK1D6C_OFFSET 0x00001d6c
-# define NV30_TCL_PRIMITIVE_3D_UNK1D70_VALUE 0x00001d70
-# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x00001db4
-# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00008000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 15)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00002000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 13)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000800
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 11)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000200
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 9)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000080
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 7)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000020
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 5)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000008
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 (1 << 3)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000001
+# define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES 0x00001478
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001480 + (d) * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_X( d) (0x00001500 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Y( d) (0x00001504 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Z( d) (0x00001508 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_W( d) (0x0000150c + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VB_POINTER( d) (0x00001680 + (d) * 0x0004) /* Parameters: source offset */
+# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE_MASK 0x80000000
+# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE (1 << 31)
+# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_OFFSET_MASK 0x1fffffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0 0x00001718
+# define NV30_TCL_PRIMITIVE_3D_VTXFMT( d) (0x00001740 + (d) * 0x0004) /* Parameters: stride ncomp type */
+# define NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_MASK 0x000000f0
+# define NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_SHIFT 4
+# define NV30_TCL_PRIMITIVE_3D_VTXFMT_TYPE_MASK 0x0000000f
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017c0
+# define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE 0x000017c8
+# define NV30_TCL_PRIMITIVE_3D_STORE_RESULT 0x00001800
# define NV30_TCL_PRIMITIVE_3D_BEGIN_END 0x00001808
+# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16 0x0000180c /* Parameters: 1 0 */
+# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_0_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U32 0x00001810
+# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001814 /* Parameters: count_vertices offset_vertices */
+# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK 0x00ffffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818
+# define NV30_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST_MEM_OFFSET 0x0000181c
+# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST 0x00001824 /* Parameters: length start offset */
+# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_START_OFFSET_MASK 0x00ffffff
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00001828
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x0000182c
# define NV30_TCL_PRIMITIVE_3D_CULL_FACE 0x00001830
# define NV30_TCL_PRIMITIVE_3D_FRONT_FACE 0x00001834
# define NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00001838
# define NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x0000183c
+# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT( d) (0x00001840 + (d) * 0x0004) /* Parameters: depth NPOT pitch */
+# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_MASK 0xfff00000
+# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_SHIFT 20
+# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_NPOT_PITCH_MASK 0x000fffff
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_X( d) (0x00001880 + (d) * 0x0008)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_Y( d) (0x00001884 + (d) * 0x0008)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I( d) (0x00001900 + (d) * 0x0004) /* Parameters: x y */
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_X_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000194c /* Parameters: a b g r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00001950 /* Parameters: a b g r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000019c0 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000019c4 /* Parameters: q r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000019c8 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000019cc /* Parameters: q r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x000019d0 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x000019d4 /* Parameters: q r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x000019d8 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x000019dc /* Parameters: q r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT( d) (0x00001a00 + (d) * 0x0020)
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT( d) (0x00001a04 + (d) * 0x0020) /* Parameters: mipmap type format ncomp cubic */
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_MASK 0x000f0000
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_MASK 0x00006000
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_SHIFT 13
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_POT 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_NPOT 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_RECT 0x0003
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_MASK 0x00001f00
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A1R5G5B5 0x0002
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A4R4G4B4 0x0003
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_R5G6B5 0x0004
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A8R8G8B8 0x0005
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT1 0x0006
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT3 0x0007
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT5 0x0008
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16 0x0014
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16A16 0x0015
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8A8 0x0018
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SL8A8 0x0019
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F16 0x001a
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F32 0x001b
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L_F32 0x001c
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_LA_F16 0x001f
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_MASK 0x000000f0
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_SHIFT 4
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_MASK 0x00000004
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC (1 << 2)
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT( d) (0x00001a08 + (d) * 0x0020) /* Parameters: wrap_s wrap_t wrap_r */
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_S_MASK 0x000000ff
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_REPEAT 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MIRRORED_REPEAT 0x0002
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_EDGE 0x0003
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_BORDER 0x0004
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP 0x0005
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_REPEAT 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MIRRORED_REPEAT 0x0002
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_EDGE 0x0003
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_BORDER 0x0004
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP 0x0005
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT( d) (0x00001a0c + (d) * 0x0020) /* Parameters: nv40_enable nv30_enable anisotropy */
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_MASK 0x80000000
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE (1 << 31)
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_MASK 0x40000000
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE (1 << 30)
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_MASK 0x00000070
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_SHIFT 4
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_1 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_2 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_4 0x0002
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_NV40_6_NV30_8 0x0003
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_8 0x0004
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_10 0x0005
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_12 0x0006
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_16 0x0007
+# define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT( d) (0x00001a10 + (d) * 0x0020)
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT( d) (0x00001a14 + (d) * 0x0020) /* Parameters: filter_min filter_mag */
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_MASK 0x000f0000
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR 0x0002
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_MASK 0x0f000000
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR 0x0002
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT( d) (0x00001a18 + (d) * 0x0020) /* Parameters: width height */
+# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_HEIGHT_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT( d) (0x00001a1c + (d) * 0x0020) /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_B_MASK 0x000000ff
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_X( d) (0x00001c00 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Y( d) (0x00001c04 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Z( d) (0x00001c08 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_W( d) (0x00001c0c + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL 0x00001d60 /* Parameters: uses_kil */
+# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_MASK 0x00000080
+# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL (1 << 7)
+# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_UNK1D6C_OFFSET 0x00001d6c
+# define NV30_TCL_PRIMITIVE_3D_UNK1D70_VALUE 0x00001d70
# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c
# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_B_MASK 0x000000ff
# define NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94
+# define NV30_TCL_PRIMITIVE_3D_DO_VERTICES 0x00001dac
+# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x00001db4
+# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */
+# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT 16
# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e20
# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e24
# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e28
# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D 0x00001e2c
# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e30
# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e34
-# define NV30_TCL_PRIMITIVE_3D_DO_VERTICES 0x00001dac
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001e54
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID 0x00001e9c
# define NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID 0x00001ea0
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00001ec0
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00001ec4
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00001ec8
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00001ecc
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00001ed0
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00001ed4
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00001ed8
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00001edc
+# define NV30_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001ee0
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00001ee4
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00001ee8 /* Parameters: coord_replace r_mode enable */
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK 0x00000800
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE (1 << 11)
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK 0x00000006
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT 1
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R 0x0001
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S 0x0002
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK 0x00000001
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001efc
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_X 0x00001f00
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Y 0x00001f04
@@ -1193,86 +4443,192 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Y 0x00001f34
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Z 0x00001f38
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_W 0x00001f3c
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3X(d) (0x00001500 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Y(d) (0x00001504 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Z(d) (0x00001508 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3W(d) (0x0000150c + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4X(d) (0x00001c00 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Y(d) (0x00001c04 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Z(d) (0x00001c08 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4W(d) (0x00001c0c + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_ATTR(d) (0x00001680 + d * 0x0004) /* Parameters: source: offset */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000a90 /* Parameters: y x */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000a94 /* Parameters: z */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x000018c0
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x000018c4
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000018c8
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000018cc
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000018d0
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000018d4
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x000018d8
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x000018dc
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001920 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00001924 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x00001928 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x0000192c /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000194c /* Parameters: a b g r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00001950 /* Parameters: a b g r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000019c0 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000019c4 /* Parameters: q r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000019c8 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000019cc /* Parameters: q r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x000019d0 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x000019d4 /* Parameters: q r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x000019d8 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x000019dc /* Parameters: q r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001e54
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0 0x00001718
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001740 + d * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001740 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001744 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001748 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000174c /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001750 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001754 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001758 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000175c /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001760 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001764 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001768 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000176c /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001770 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001774 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001778 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000177c /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8
-# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4
-# define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT(d) (0x00001a00 + d * 0x0020)
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT(d) (0x00001a04 + d * 0x0020) /* Parameters: mipmap type format ncomp cubic */
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT(d) (0x00001a08 + d * 0x0020) /* Parameters: wrap_s wrap_t wrap_r */
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT(d) (0x00001a0c + d * 0x0020) /* Parameters: nv40_enable nv30_enable anisotropy */
-# define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT(d) (0x00001a10 + d * 0x0020)
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT(d) (0x00001a14 + d * 0x0020) /* Parameters: filter_min filter_mag */
-# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT(d) (0x00001a18 + d * 0x0020) /* Parameters: width height */
-# define NV30_TCL_PRIMITIVE_3D_TX_UNK07_UNIT(d) (0x00001a1c + d * 0x0020)
-# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT(d) (0x00001840 + d * 0x0004) /* Parameters: depth NPOT pitch */
-# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001814 /* Parameters: count_vertices offset_vertices */
-# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16 0x0000180c /* Parameters: 1: 0: */
-# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U32 0x00001810
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818
-# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000374
-# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000378
-# define NV30_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST_MEM_OFFSET 0x0000181c
-# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST 0x00001824 /* Parameters: length start offset */
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00001828
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x0000182c
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001480 + d * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES 0x00001478
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG 0x00001ff0 /* Parameters: vertex pos weight normal primary color secondary color fogcoord texture coords 0 texture ccords 1 texture coords 2 texture coords 3 texture coords 4 texture coords 5 texture coords 6 texture coords 7 */
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG 0x00001ff4 /* Parameters: primary color secondary color backface primary color backface secondary color fogcoord pointsize clip plane 0 clip plane 1 clip plane 2 clip plane 3 clip plane 4 clip plane 5 texture coords 0 texture coords 1 texture coords 2 texture coords 3 texture coords 4 texture coords 5 texture coords 6 texture coords 7 */
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG 0x00001ff0 /* Parameters: POS WEIGHT NORMAL COL0 COL1 FOGC TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_POS_MASK 0x00000001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_MASK 0x00000002
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT 1 // Nothing to shift
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_MASK 0x00000004
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL (1 << 2)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_MASK 0x00000008
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0 (1 << 3)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_MASK 0x00000010
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1 (1 << 4)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_MASK 0x00000020
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC (1 << 5)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_MASK 0x00000100
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0 (1 << 8)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_MASK 0x00000200
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1 (1 << 9)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_MASK 0x00000400
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2 (1 << 10)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_MASK 0x00000800
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3 (1 << 11)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_MASK 0x00001000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4 (1 << 12)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_MASK 0x00002000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5 (1 << 13)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_MASK 0x00004000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6 (1 << 14)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_MASK 0x00008000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7 (1 << 15)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG 0x00001ff4 /* Parameters: COL0 COL1 BFC0 BFC1 FOGC PSZ CLP0 CLP1 CLP2 CLP3 CLP4 CLP5 TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0_MASK 0x00000001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_MASK 0x00000002
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1 1 // Nothing to shift
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_MASK 0x00000004
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0 (1 << 2)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_MASK 0x00000008
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1 (1 << 3)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_MASK 0x00000010
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC (1 << 4)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_MASK 0x00000020
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ (1 << 5)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_MASK 0x00000040
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0 (1 << 6)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_MASK 0x00000080
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1 (1 << 7)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_MASK 0x00000100
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2 (1 << 8)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_MASK 0x00000200
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3 (1 << 9)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_MASK 0x00000400
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4 (1 << 10)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_MASK 0x00000800
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5 (1 << 11)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_MASK 0x00004000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 (1 << 14)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_MASK 0x00008000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1 (1 << 15)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_MASK 0x00010000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2 (1 << 16)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_MASK 0x00020000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3 (1 << 17)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_MASK 0x00040000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4 (1 << 18)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_MASK 0x00080000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5 (1 << 19)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_MASK 0x00100000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6 (1 << 20)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_MASK 0x00200000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7 (1 << 21)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_FALSE 0x0000
+
+/******************************************
+Object NV40_TCL_PRIMITIVE_3D used on: NV40 G70
+*/
+#define NV40_TCL_PRIMITIVE_3D 0x00000097
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123 0x00000370 /* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_MASK 0x00008000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B (1 << 15)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_MASK 0x00004000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G (1 << 14)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_MASK 0x00002000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R (1 << 13)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_MASK 0x00001000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A (1 << 12)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_MASK 0x00000800
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B (1 << 11)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_MASK 0x00000400
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G (1 << 10)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_MASK 0x00000200
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R (1 << 9)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_MASK 0x00000100
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A (1 << 8)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_MASK 0x00000080
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B (1 << 7)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_MASK 0x00000040
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G (1 << 6)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_MASK 0x00000020
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R (1 << 5)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_MASK 0x00000010
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A (1 << 4)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_FALSE 0x0000
/******************************************
Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70
@@ -1288,8 +4644,8 @@ Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70
Object NV50_TCL_PRIMITIVE_3D used on:
*/
#define NV50_TCL_PRIMITIVE_3D 0x00000097
-# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0( d) (0x00000180 + d * 0x0004)
-# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1( d) (0x000001c0 + d * 0x0004)
+# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0( d) (0x00000180 + (d) * 0x0004)
+# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1( d) (0x000001c0 + (d) * 0x0004)
# define NV50_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000314
# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_X 0x00000380
# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_Y 0x00000384
@@ -1338,23 +4694,83 @@ Object NV50_TCL_PRIMITIVE_3D used on:
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x000005b8
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x000005bc
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x000006a0 /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000006a4 /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000006a8 /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x000006ac /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00000700 /* Parameters: y x */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x00000704 /* Parameters: w z */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000740 /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000744 /* Parameters: q r */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000748 /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x0000074c /* Parameters: q r */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00000750 /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00000754 /* Parameters: q r */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00000758 /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x0000075c /* Parameters: q r */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000790 /* Parameters: y x */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000794 /* Parameters: z */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000088c /* Parameters: a b g r */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000890 /* Parameters: a b g r */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff
# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_X 0x00000a00
# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Y 0x00000a04
# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Z 0x00000a08
@@ -1363,8 +4779,14 @@ Object NV50_TCL_PRIMITIVE_3D used on:
# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Z 0x00000a14
# define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000c08
# define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000c0c
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x00000d00 + d * 0x0008) /* Parameters: x2 x1 */
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x00000d04 + d * 0x0008) /* Parameters: y2 y1 */
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x00000d00 + (d) * 0x0008) /* Parameters: x2 x1 */
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x0000ffff
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x00000d04 + (d) * 0x0008) /* Parameters: y2 y1 */
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_FIRST 0x00000d74
# define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_COUNT 0x00000d78
# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R 0x00000d80
@@ -1380,7 +4802,13 @@ Object NV50_TCL_PRIMITIVE_3D used on:
# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x00000e04 /* Parameters: w x */
+# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x00000e08 /* Parameters: h y */
+# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00000f00
# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X 0x00000f04
# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y 0x00000f08
@@ -1429,15 +4857,44 @@ Object NV50_TCL_PRIMITIVE_3D used on:
# define NV50_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001640
# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x0000166c
# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001680 /* Parameters: pattern factor */
+# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK 0x00ffff00
+# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT 8
+# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK 0x000000ff
# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
-# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001700 + d * 0x0004)
+# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001700 + (d) * 0x0004)
# define NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00001918
# define NV50_TCL_PRIMITIVE_3D_FRONT_FACE 0x0000191c
# define NV50_TCL_PRIMITIVE_3D_CULL_FACE 0x00001920
# define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE 0x000019c4
# define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP 0x000019c8
# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS 0x000019d0 /* Parameters: color stencil depth */
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK( d) (0x00001a00 + d * 0x0004) /* Parameters: a b g r */
+# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_MASK 0x0000003c
+# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_SHIFT 2
+# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL_MASK 0x00000002
+# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL 1 // Nothing to shift
+# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_DEPTH_MASK 0x00000001
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK( d) (0x00001a00 + (d) * 0x0004) /* Parameters: a b g r */
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0x0000f000
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 12
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x00000f00
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_SHIFT 8
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_TRUE 0x0001
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_FALSE 0x0000
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x000000f0
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 4
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x0000000f
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000c00 /* Parameters: width x_offset */
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK 0x0000ffff
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000c04 /* Parameters: height y_offset */
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK 0x0000ffff
/******************************************
Object NV_DMA_FROM_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
@@ -1468,13 +4925,49 @@ Object NvType0046 used on: NV04
# define NvType0046_PITCH1 0x00000304
# define NvType0046_PITCH2 0x0000030c
# define NvType0046_SIZE 0x00000340 /* Parameters: width height */
+# define NvType0046_SIZE_WIDTH_MASK 0x0000ffff
+# define NvType0046_SIZE_HEIGHT_MASK 0xffff0000
+# define NvType0046_SIZE_HEIGHT_SHIFT 16
# define NvType0046_WIDTH 0x00000344 /* Parameters: visible_width blank_width */
+# define NvType0046_WIDTH_VISIBLE_WIDTH_MASK 0x0000ffff
+# define NvType0046_WIDTH_BLANK_WIDTH_MASK 0xffff0000
+# define NvType0046_WIDTH_BLANK_WIDTH_SHIFT 16
# define NvType0046_HSYNC 0x00000348 /* Parameters: hsync_start hsync_len */
+# define NvType0046_HSYNC_HSYNC_START_MASK 0x0000ffff
+# define NvType0046_HSYNC_HSYNC_LEN_MASK 0xffff0000
+# define NvType0046_HSYNC_HSYNC_LEN_SHIFT 16
# define NvType0046_HEIGHT 0x0000034c /* Parameters: visible_height blank_height */
+# define NvType0046_HEIGHT_VISIBLE_HEIGHT_MASK 0x0000ffff
+# define NvType0046_HEIGHT_BLANK_HEIGHT_MASK 0xffff0000
+# define NvType0046_HEIGHT_BLANK_HEIGHT_SHIFT 16
# define NvType0046_VSYNC 0x00000350 /* Parameters: vsync_start vsync_len */
+# define NvType0046_VSYNC_VSYNC_START_MASK 0x0000ffff
+# define NvType0046_VSYNC_VSYNC_LEN_MASK 0xffff0000
+# define NvType0046_VSYNC_VSYNC_LEN_SHIFT 16
# define NvType0046_FULL_SIZE 0x00000354 /* Parameters: full_width full_height */
+# define NvType0046_FULL_SIZE_FULL_WIDTH_MASK 0x0000ffff
+# define NvType0046_FULL_SIZE_FULL_HEIGHT_MASK 0xffff0000
+# define NvType0046_FULL_SIZE_FULL_HEIGHT_SHIFT 16
# define NvType0046_PIXEL_CLK 0x00000358
-# define NvType0046_FLAGS 0x0000035c /* Parameters: doublescan -hsync -vsync depth */
+# define NvType0046_FLAGS 0x0000035c /* Parameters: doublescan neg_hsync neg_vsync depth */
+# define NvType0046_FLAGS_DOUBLESCAN_MASK 0x00000002
+# define NvType0046_FLAGS_DOUBLESCAN 1 // Nothing to shift
+# define NvType0046_FLAGS_DOUBLESCAN_TRUE 0x0001
+# define NvType0046_FLAGS_DOUBLESCAN_FALSE 0x0000
+# define NvType0046_FLAGS_NEG_HSYNC_MASK 0x00000008
+# define NvType0046_FLAGS_NEG_HSYNC (1 << 3)
+# define NvType0046_FLAGS_NEG_HSYNC_TRUE 0x0001
+# define NvType0046_FLAGS_NEG_HSYNC_FALSE 0x0000
+# define NvType0046_FLAGS_NEG_VSYNC_MASK 0x00000010
+# define NvType0046_FLAGS_NEG_VSYNC (1 << 4)
+# define NvType0046_FLAGS_NEG_VSYNC_TRUE 0x0001
+# define NvType0046_FLAGS_NEG_VSYNC_FALSE 0x0000
+# define NvType0046_FLAGS_DEPTH_MASK 0x00030000
+# define NvType0046_FLAGS_DEPTH_SHIFT 16
+# define NvType0046_FLAGS_DEPTH_8 bpp 0x0000
+# define NvType0046_FLAGS_DEPTH_16 bpp 0x0001
+# define NvType0046_FLAGS_DEPTH_15 bpp 0x0002
+# define NvType0046_FLAGS_DEPTH_24 bpp 0x0003
/******************************************
Object NvType0047 used on: NV04
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
index 7a4b9f1cd00..065aa81746c 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
@@ -132,10 +132,11 @@ nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv,
GLboolean isPixmap)
{
nouveauScreenPtr screen = (nouveauScreenPtr) driScrnPriv->private;
- nouveau_renderbuffer *nrb;
+ nouveau_renderbuffer_t *nrb;
struct gl_framebuffer *fb;
const GLboolean swAccum = mesaVis->accumRedBits > 0;
- const GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
+ const GLboolean swStencil = (mesaVis->stencilBits > 0 &&
+ mesaVis->depthBits != 24);
GLenum color_format = screen->fbFormat == 4 ? GL_RGBA8 : GL_RGB5;
if (isPixmap)
@@ -146,44 +147,26 @@ nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv,
return GL_FALSE;
/* Front buffer */
- nrb = nouveau_renderbuffer_new(color_format,
- driScrnPriv->pFB + screen->frontOffset,
- screen->frontOffset,
- screen->frontPitch * screen->fbFormat,
- driDrawPriv);
- nouveauSpanSetFunctions(nrb, mesaVis);
+ nrb = nouveau_renderbuffer_new(color_format);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &nrb->mesa);
- if (0 /* unified buffers if we choose to support them.. */) {
- } else {
- if (mesaVis->doubleBufferMode) {
- nrb = nouveau_renderbuffer_new(color_format, NULL,
- 0, 0,
- NULL);
- nouveauSpanSetFunctions(nrb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &nrb->mesa);
- }
+ if (mesaVis->doubleBufferMode) {
+ nrb = nouveau_renderbuffer_new(color_format);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &nrb->mesa);
+ }
- if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
- nrb = nouveau_renderbuffer_new(GL_DEPTH24_STENCIL8_EXT, NULL,
- 0, 0,
- NULL);
- nouveauSpanSetFunctions(nrb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
- _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &nrb->mesa);
- } else if (mesaVis->depthBits == 24) {
- nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT24, NULL,
- 0, 0,
- NULL);
- nouveauSpanSetFunctions(nrb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
- } else if (mesaVis->depthBits == 16) {
- nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT16, NULL,
- 0, 0,
- NULL);
- nouveauSpanSetFunctions(nrb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
- }
+ if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
+ nrb = nouveau_renderbuffer_new(GL_DEPTH24_STENCIL8_EXT);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &nrb->mesa);
+ } else
+ if (mesaVis->depthBits == 24) {
+ nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT24);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
+ } else
+ if (mesaVis->depthBits == 16) {
+ nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT16);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
}
_mesa_add_soft_renderbuffers(fb,
@@ -328,7 +311,7 @@ void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIsc
static const __DRIversion ddx_expected = { 1, 2, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL };
-#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 6
+#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 10
#error nouveau_drm.h version doesn't match expected version
#endif
dri_interface = interface;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c
index 74dec66afcf..d62830ff53e 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_span.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_span.c
@@ -48,7 +48,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define LOCAL_VARS \
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \
- nouveau_renderbuffer *nrb = (nouveau_renderbuffer *)rb; \
+ nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *)rb; \
GLuint height = nrb->mesa.Height; \
GLubyte *map = (GLubyte *)(nrb->map ? nrb->map : nrb->mem->map) + \
(nmesa->drawY * nrb->pitch) + (nmesa->drawX * nrb->cpp); \
@@ -67,7 +67,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* Color buffers
*/
-/* RGB565 */
+/* RGB565 */
#define SPANTMP_PIXEL_FMT GL_RGB
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
@@ -86,40 +86,38 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define GET_PTR(X,Y) (map + (Y)*nrb->pitch + (X)*nrb->cpp)
#include "spantmp2.h"
-static void
-nouveauSpanRenderStart( GLcontext *ctx )
+static void nouveauSpanRenderStart(GLcontext * ctx)
{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- FIRE_RING();
- LOCK_HARDWARE(nmesa);
- nouveauWaitForIdleLocked( nmesa );
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ FIRE_RING();
+ LOCK_HARDWARE(nmesa);
+ nouveauWaitForIdleLocked(nmesa);
}
-static void
-nouveauSpanRenderFinish( GLcontext *ctx )
+static void nouveauSpanRenderFinish(GLcontext * ctx)
{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- _swrast_flush( ctx );
- nouveauWaitForIdleLocked( nmesa );
- UNLOCK_HARDWARE( nmesa );
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ _swrast_flush(ctx);
+ nouveauWaitForIdleLocked(nmesa);
+ UNLOCK_HARDWARE(nmesa);
}
-void nouveauSpanInitFunctions( GLcontext *ctx )
+void nouveauSpanInitFunctions(GLcontext * ctx)
{
- struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
- swdd->SpanRenderStart = nouveauSpanRenderStart;
- swdd->SpanRenderFinish = nouveauSpanRenderFinish;
+ struct swrast_device_driver *swdd =
+ _swrast_GetDeviceDriverReference(ctx);
+ swdd->SpanRenderStart = nouveauSpanRenderStart;
+ swdd->SpanRenderFinish = nouveauSpanRenderFinish;
}
/**
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
-void
-nouveauSpanSetFunctions(nouveau_renderbuffer *nrb, const GLvisual *vis)
+void nouveauSpanSetFunctions(nouveau_renderbuffer_t * nrb)
{
- if (nrb->mesa._ActualFormat == GL_RGBA8)
- nouveauInitPointers_ARGB8888(&nrb->mesa);
- else if (nrb->mesa._ActualFormat == GL_RGB5)
- nouveauInitPointers_RGB565(&nrb->mesa);
+ if (nrb->mesa._ActualFormat == GL_RGBA8)
+ nouveauInitPointers_ARGB8888(&nrb->mesa);
+ else // if (nrb->mesa._ActualFormat == GL_RGB5)
+ nouveauInitPointers_RGB565(&nrb->mesa);
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.h b/src/mesa/drivers/dri/nouveau/nouveau_span.h
index bc39ecd17b5..d3f31c9cb23 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_span.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_span.h
@@ -30,10 +30,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define __NOUVEAU_SPAN_H__
#include "drirenderbuffer.h"
-#include "nouveau_buffers.h"
+#include "nouveau_fbo.h"
-extern void nouveauSpanInitFunctions( GLcontext *ctx );
-extern void nouveauSpanSetFunctions(nouveau_renderbuffer *nrb, const GLvisual *vis);
+extern void nouveauSpanInitFunctions(GLcontext *ctx);
+extern void nouveauSpanSetFunctions(nouveau_renderbuffer_t *nrb);
#endif /* __NOUVEAU_SPAN_H__ */
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c
index e9fd188d73e..e2f9fb869a1 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c
@@ -60,14 +60,14 @@ static void nouveauCalcViewport(GLcontext *ctx)
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat *m = nmesa->viewport.m;
- GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY;
+ GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY + nmesa->drawH;
nmesa->depth_scale = 1.0 / ctx->DrawBuffer->_DepthMaxF;
m[MAT_SX] = v[MAT_SX];
m[MAT_TX] = v[MAT_TX] + xoffset + SUBPIXEL_X;
m[MAT_SY] = - v[MAT_SY];
- m[MAT_TY] = v[MAT_TY] + yoffset + SUBPIXEL_Y;
+ m[MAT_TY] = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
m[MAT_SZ] = v[MAT_SZ] * nmesa->depth_scale;
m[MAT_TZ] = v[MAT_TZ] * nmesa->depth_scale;
@@ -100,6 +100,14 @@ static void nouveauDepthRange(GLcontext *ctx, GLclampd near, GLclampd far)
nouveauCalcViewport(ctx);
}
+static void nouveauUpdateProjectionMatrix(GLcontext *ctx)
+{
+}
+
+static void nouveauUpdateModelviewMatrix(GLcontext *ctx)
+{
+}
+
static void nouveauDDUpdateHWState(GLcontext *ctx)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
@@ -141,6 +149,15 @@ static void nouveauDDUpdateHWState(GLcontext *ctx)
static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state)
{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
+ if ( new_state & _NEW_PROJECTION ) {
+ nmesa->hw_func.UpdateProjectionMatrix(ctx);
+ }
+ if ( new_state & _NEW_MODELVIEW ) {
+ nmesa->hw_func.UpdateModelviewMatrix(ctx);
+ }
+
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_vbo_InvalidateState( ctx, new_state );
@@ -154,14 +171,13 @@ void nouveauDDInitState(nouveauContextPtr nmesa)
uint32_t type = nmesa->screen->card->type;
switch(type)
{
- case NV_03:
- /* Unimplemented */
- break;
case NV_04:
case NV_05:
nv04InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver);
break;
case NV_10:
+ case NV_11:
+ case NV_17:
nv10InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver);
break;
case NV_20:
@@ -184,6 +200,8 @@ void nouveauDDInitState(nouveauContextPtr nmesa)
/* Initialize the driver's state functions */
void nouveauDDInitStateFuncs(GLcontext *ctx)
{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
ctx->Driver.UpdateState = nouveauDDInvalidateState;
ctx->Driver.ClearIndex = NULL;
@@ -234,6 +252,10 @@ void nouveauDDInitStateFuncs(GLcontext *ctx)
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+
+ /* Matrix updates */
+ nmesa->hw_func.UpdateProjectionMatrix = nouveauUpdateProjectionMatrix;
+ nmesa->hw_func.UpdateModelviewMatrix = nouveauUpdateModelviewMatrix;
}
#define STATE_INIT(a) if (ctx->Driver.a) ctx->Driver.a
@@ -274,6 +296,7 @@ void nouveauInitState(GLcontext *ctx)
STATE_INIT(CullFace)( ctx, ctx->Polygon.CullFaceMode );
STATE_INIT(DepthFunc)( ctx, ctx->Depth.Func );
STATE_INIT(DepthMask)( ctx, ctx->Depth.Mask );
+ STATE_INIT(DepthRange)( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
STATE_INIT(Enable)( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled );
STATE_INIT(Enable)( ctx, GL_BLEND, ctx->Color.BlendEnabled );
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.c b/src/mesa/drivers/dri/nouveau/nouveau_sync.c
index 30e66962699..2ca038f4f8e 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_sync.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_sync.c
@@ -28,60 +28,60 @@
#include "vblank.h" /* for DO_USLEEP */
#include "nouveau_context.h"
-#include "nouveau_buffers.h"
-#include "nouveau_object.h"
#include "nouveau_fifo.h"
-#include "nouveau_reg.h"
+#include "nouveau_mem.h"
#include "nouveau_msg.h"
+#include "nouveau_object.h"
+#include "nouveau_reg.h"
#include "nouveau_sync.h"
-nouveau_notifier *
+#define NOTIFIER(__v) \
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \
+ volatile uint32_t *__v = (void*)nmesa->fifo.notifier_block + \
+ notifier->offset
+
+struct drm_nouveau_notifierobj_alloc *
nouveau_notifier_new(GLcontext *ctx, GLuint handle, GLuint count)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_notifier *notifier;
+ struct drm_nouveau_notifierobj_alloc *notifier;
+ int ret;
#ifdef NOUVEAU_RING_DEBUG
return NULL;
#endif
-
- notifier = CALLOC_STRUCT(nouveau_notifier_t);
+ notifier = CALLOC_STRUCT(drm_nouveau_notifierobj_alloc);
if (!notifier)
return NULL;
- notifier->mem = nouveau_mem_alloc(ctx,
- NOUVEAU_MEM_FB | NOUVEAU_MEM_MAPPED,
- count * NV_NOTIFIER_SIZE,
- 0);
- if (!notifier->mem) {
+ notifier->channel = nmesa->fifo.drm.channel;
+ notifier->handle = handle;
+ notifier->count = count;
+ ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_NOTIFIEROBJ_ALLOC,
+ notifier, sizeof(*notifier));
+ if (ret) {
+ MESSAGE("Failed to create notifier 0x%08x: %d\n", handle, ret);
FREE(notifier);
return NULL;
}
- if (!nouveauCreateDmaObjectFromMem(nmesa, handle, NV_DMA_IN_MEMORY,
- notifier->mem,
- NOUVEAU_MEM_ACCESS_RW)) {
- nouveau_mem_free(ctx, notifier->mem);
- FREE(notifier);
- return NULL;
- }
-
- notifier->handle = handle;
return notifier;
}
void
-nouveau_notifier_destroy(GLcontext *ctx, nouveau_notifier *notifier)
+nouveau_notifier_destroy(GLcontext *ctx,
+ struct drm_nouveau_notifierobj_alloc *notifier)
{
- /*XXX: free DMA object.. */
- nouveau_mem_free(ctx, notifier->mem);
+ /*XXX: free notifier object.. */
FREE(notifier);
}
void
-nouveau_notifier_reset(nouveau_notifier *notifier, GLuint id)
+nouveau_notifier_reset(GLcontext *ctx,
+ struct drm_nouveau_notifierobj_alloc *notifier,
+ GLuint id)
{
- volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE);
+ NOTIFIER(n);
#ifdef NOUVEAU_RING_DEBUG
return;
@@ -95,26 +95,31 @@ nouveau_notifier_reset(nouveau_notifier *notifier, GLuint id)
}
GLuint
-nouveau_notifier_status(nouveau_notifier *notifier, GLuint id)
+nouveau_notifier_status(GLcontext *ctx,
+ struct drm_nouveau_notifierobj_alloc *notifier,
+ GLuint id)
{
- volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE);
+ NOTIFIER(n);
return n[NV_NOTIFY_STATE/4] >> NV_NOTIFY_STATE_STATUS_SHIFT;
}
GLuint
-nouveau_notifier_return_val(nouveau_notifier *notifier, GLuint id)
+nouveau_notifier_return_val(GLcontext *ctx,
+ struct drm_nouveau_notifierobj_alloc *notifier,
+ GLuint id)
{
- volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE);
+ NOTIFIER(n);
return n[NV_NOTIFY_RETURN_VALUE/4];
}
GLboolean
-nouveau_notifier_wait_status(nouveau_notifier *notifier, GLuint id,
- GLuint status, GLuint timeout)
+nouveau_notifier_wait_status(GLcontext *ctx,
+ struct drm_nouveau_notifierobj_alloc *notifier,
+ GLuint id, GLuint status, GLuint timeout)
{
- volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE);
+ NOTIFIER(n);
unsigned int time = 0;
#ifdef NOUVEAU_RING_DEBUG
@@ -144,13 +149,14 @@ nouveau_notifier_wait_status(nouveau_notifier *notifier, GLuint id,
}
void
-nouveau_notifier_wait_nop(GLcontext *ctx, nouveau_notifier *notifier,
- GLuint subc)
+nouveau_notifier_wait_nop(GLcontext *ctx,
+ struct drm_nouveau_notifierobj_alloc *notifier,
+ GLuint subc)
{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ NOTIFIER(n);
GLboolean ret;
- nouveau_notifier_reset(notifier, 0);
+ nouveau_notifier_reset(ctx, notifier, 0);
BEGIN_RING_SIZE(subc, NV_NOTIFY, 1);
OUT_RING (NV_NOTIFY_STYLE_WRITE_ONLY);
@@ -158,7 +164,7 @@ nouveau_notifier_wait_nop(GLcontext *ctx, nouveau_notifier *notifier,
OUT_RING (0);
FIRE_RING();
- ret = nouveau_notifier_wait_status(notifier, 0,
+ ret = nouveau_notifier_wait_status(ctx, notifier, 0,
NV_NOTIFY_STATE_STATUS_COMPLETED,
0 /* no timeout */);
if (ret == GL_FALSE) MESSAGE("wait on notifier failed\n");
@@ -183,11 +189,9 @@ GLboolean nouveauSyncInitFuncs(GLcontext *ctx)
*/
BEGIN_RING_CACHE(NvSub3D, 0x180, 1);
OUT_RING_CACHE (NvSyncNotify);
-#ifdef ALLOW_MULTI_SUBCHANNEL
BEGIN_RING_SIZE(NvSubMemFormat,
NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1);
OUT_RING (NvSyncNotify);
-#endif
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.h b/src/mesa/drivers/dri/nouveau/nouveau_sync.h
index 019d5f6629b..fc37efbe6b2 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_sync.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_sync.h
@@ -28,8 +28,6 @@
#ifndef __NOUVEAU_SYNC_H__
#define __NOUVEAU_SYNC_H__
-#include "nouveau_buffers.h"
-
#define NV_NOTIFIER_SIZE 32
#define NV_NOTIFY_TIME_0 0x00000000
#define NV_NOTIFY_TIME_1 0x00000004
@@ -47,21 +45,25 @@
#define NV_NOTIFY 0x00000104
#define NV_NOTIFY_STYLE_WRITE_ONLY 0
-typedef struct nouveau_notifier_t {
- GLuint handle;
- nouveau_mem *mem;
-} nouveau_notifier;
-
-extern nouveau_notifier *nouveau_notifier_new(GLcontext *, GLuint handle,
- GLuint count);
-extern void nouveau_notifier_destroy(GLcontext *, nouveau_notifier *);
-extern void nouveau_notifier_reset(nouveau_notifier *, GLuint id);
-extern GLuint nouveau_notifier_status(nouveau_notifier *, GLuint id);
-extern GLuint nouveau_notifier_return_val(nouveau_notifier *, GLuint id);
-extern GLboolean nouveau_notifier_wait_status(nouveau_notifier *r, GLuint id,
- GLuint status, GLuint timeout);
-extern void nouveau_notifier_wait_nop(GLcontext *ctx,
- nouveau_notifier *, GLuint subc);
+extern struct drm_nouveau_notifierobj_alloc *
+nouveau_notifier_new(GLcontext *, GLuint handle, GLuint count);
+extern void
+nouveau_notifier_destroy(GLcontext *, struct drm_nouveau_notifierobj_alloc *);
+extern void
+nouveau_notifier_reset(GLcontext *, struct drm_nouveau_notifierobj_alloc *,
+ GLuint id);
+extern GLuint
+nouveau_notifier_status(GLcontext *, struct drm_nouveau_notifierobj_alloc *,
+ GLuint id);
+extern GLuint
+nouveau_notifier_return_val(GLcontext *, struct drm_nouveau_notifierobj_alloc *,
+ GLuint id);
+extern GLboolean
+nouveau_notifier_wait_status(GLcontext *, struct drm_nouveau_notifierobj_alloc *,
+ GLuint id, GLuint status, GLuint timeout);
+extern void
+nouveau_notifier_wait_nop(GLcontext *ctx, struct drm_nouveau_notifierobj_alloc *,
+ GLuint subc);
extern GLboolean nouveauSyncInitFuncs(GLcontext *ctx);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state.c b/src/mesa/drivers/dri/nouveau/nv04_state.c
index 25df3d2a624..d3031aa5b19 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state.c
@@ -451,8 +451,8 @@ static GLboolean nv04InitCard(nouveauContextPtr nmesa)
/* Update buffer offset/pitch/format */
static GLboolean nv04BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer **color,
- nouveau_renderbuffer *depth)
+ nouveau_renderbuffer_t **color,
+ nouveau_renderbuffer_t *depth)
{
GLuint x, y, w, h;
uint32_t depth_pitch=(depth?depth->pitch:0+15)&~15+16;
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state.c b/src/mesa/drivers/dri/nouveau/nv10_state.c
index 5f304ccab92..36084f3554e 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state.c
@@ -37,29 +37,28 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
static void nv10ViewportScale(nouveauContextPtr nmesa)
{
GLcontext *ctx = nmesa->glCtx;
- GLuint w = ctx->Viewport.Width;
- GLuint h = ctx->Viewport.Height;
-
+ GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5;
+ GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5;
GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5;
-/* if (ctx->DrawBuffer) {
- switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
- case 16:
- max_depth *= 32767.0;
- break;
- case 24:
- max_depth *= 16777215.0;
- break;
+
+ if (ctx->DrawBuffer) {
+ if (ctx->DrawBuffer->_DepthBuffer) {
+ switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
+ case 16:
+ max_depth *= 32767.0;
+ break;
+ case 24:
+ max_depth *= 16777215.0;
+ break;
+ }
}
- } else {*/
- /* Default to 24 bits range */
- max_depth *= 16777215.0;
-/* }*/
+ }
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4);
- OUT_RING_CACHEf ((((GLfloat) w) * 0.5) - 2048.0);
- OUT_RING_CACHEf ((((GLfloat) h) * 0.5) - 2048.0);
- OUT_RING_CACHEf (max_depth);
- OUT_RING_CACHEf (0.0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4);
+ OUT_RINGf (w - 2048.0);
+ OUT_RINGf (h - 2048.0);
+ OUT_RINGf (max_depth);
+ OUT_RINGf (0.0);
}
static void nv10AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
@@ -111,9 +110,58 @@ static void nv10BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfac
OUT_RING_CACHE(dfactorRGB);
}
+static void nv10ClearBuffer(GLcontext *ctx, nouveau_renderbuffer_t *buffer, int fill, int mask)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ int dimensions;
+
+ if (!buffer) {
+ return;
+ }
+
+ /* Surface that we will work on */
+ nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D);
+
+ BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_FORMAT, 4);
+ OUT_RING(0x0b); /* Y32 color format */
+ OUT_RING((buffer->pitch<<16)|buffer->pitch);
+ OUT_RING(buffer->offset);
+ OUT_RING(buffer->offset);
+
+ /* Now clear a rectangle */
+ dimensions = ((buffer->mesa.Height)<<16) | (buffer->mesa.Width);
+
+ nouveauObjectOnSubchannel(nmesa, NvSubGdiRectText, NvGdiRectText);
+
+ BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_OPERATION, 1);
+ OUT_RING(3); /* SRCCOPY */
+
+ BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL, 5);
+ OUT_RING(0); /* top left */
+ OUT_RING(dimensions); /* bottom right */
+ OUT_RING(fill);
+ OUT_RING(0); /* top left */
+ OUT_RING(dimensions); /* bottom right */
+}
+
static void nv10Clear(GLcontext *ctx, GLbitfield mask)
{
- /* TODO */
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
+ if (mask & (BUFFER_BIT_FRONT_LEFT|BUFFER_BIT_BACK_LEFT)) {
+ nv10ClearBuffer(ctx, nmesa->color_buffer,
+ nmesa->clear_color_value, 0xffffffff);
+ }
+ /* FIXME: check depth bits */
+ if (mask & (BUFFER_BIT_DEPTH)) {
+ nv10ClearBuffer(ctx, nmesa->depth_buffer,
+ nmesa->clear_value, 0xffffff00);
+ }
+ /* FIXME: check about stencil? */
+ if (mask & (BUFFER_BIT_STENCIL)) {
+ nv10ClearBuffer(ctx, nmesa->depth_buffer,
+ nmesa->clear_value, 0x000000ff);
+ }
}
static void nv10ClearColor(GLcontext *ctx, const GLfloat color[4])
@@ -152,7 +200,7 @@ static void nv10ClearStencil(GLcontext *ctx, GLint s)
static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4);
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane - GL_CLIP_PLANE0), 4);
OUT_RING_CACHEf(equation[0]);
OUT_RING_CACHEf(equation[1]);
OUT_RING_CACHEf(equation[2]);
@@ -205,8 +253,12 @@ static void nv10DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval)
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
GLfloat depth_scale = 16777216.0;
- if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 16) {
- depth_scale = 32768.0;
+ if (ctx->DrawBuffer) {
+ if (ctx->DrawBuffer->_DepthBuffer) {
+ if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 16) {
+ depth_scale = 32768.0;
+ }
+ }
}
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2);
@@ -245,8 +297,10 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state)
OUT_RING_CACHE(state);
break;
case GL_COLOR_LOGIC_OP:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1);
- OUT_RING_CACHE(state);
+ if (nmesa->screen->card->type >= NV_11) {
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1);
+ OUT_RING_CACHE(state);
+ }
break;
// case GL_COLOR_MATERIAL:
// case GL_COLOR_SUM_EXT:
@@ -271,6 +325,11 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state)
break;
// case GL_HISTOGRAM:
// case GL_INDEX_LOGIC_OP:
+#if 0
+ /* light is broken, the hardware seem to only allow to use light
+ * in order : ie GL_LIGHT0 & GL_LIGHT2 is invalid
+ * In this case the blob remap GL_LIGHT2 to hw light 1
+ */
case GL_LIGHT0:
case GL_LIGHT1:
case GL_LIGHT2:
@@ -281,7 +340,11 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state)
case GL_LIGHT7:
{
uint32_t mask=1<<(2*(cap-GL_LIGHT0));
- nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state));
+ if (state)
+ nmesa->enabled_lights |= mask;
+ else
+ nmesa->enabled_lights &= ~mask;
+
if (nmesa->lighting_enabled)
{
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1);
@@ -297,6 +360,7 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state)
else
OUT_RING_CACHE(0x0);
break;
+#endif
case GL_LINE_SMOOTH:
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1);
OUT_RING_CACHE(state);
@@ -521,6 +585,10 @@ static void nv10LineWidth(GLcontext *ctx, GLfloat width)
static void nv10LogicOpcode(GLcontext *ctx, GLenum opcode)
{
+ if (nmesa->screen->card->type < NV_11) {
+ return;
+ }
+
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1);
OUT_RING_CACHE(opcode);
@@ -574,9 +642,52 @@ void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
/** Set rasterization mode */
void (*RenderMode)(GLcontext *ctx, GLenum mode );
+/* Translate GL coords to window coords, clamping w/h to the
+ * dimensions of the window.
+ */
+static void nv10WindowCoords(nouveauContextPtr nmesa,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLuint *wX, GLuint *wY, GLuint *wW, GLuint *wH)
+{
+ if ((x+w) > nmesa->drawW)
+ w = nmesa->drawW - x;
+ (*wX) = x + nmesa->drawX;
+ (*wW) = w;
+
+ if ((y+h) > nmesa->drawH)
+ h = nmesa->drawH - y;
+ (*wY) = (nmesa->drawH - y) - h + nmesa->drawY;
+ (*wH) = h;
+}
+
/** Define the scissor box */
static void nv10Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ GLuint wX, wY, wW, wH;
+
+ /* There's no scissor enable bit, so adjust the scissor to cover the
+ * maximum draw buffer bounds
+ */
+ if (!ctx->Scissor.Enabled) {
+ wX = nmesa->drawX;
+ wY = nmesa->drawY;
+ wW = nmesa->drawW;
+ wH = nmesa->drawH;
+ } else {
+ nv10WindowCoords(nmesa, x, y, w, h, &wX, &wY, &wW, &wH);
+ }
+
+ if (!wW || !wH) {
+ return;
+ }
+
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1);
+ OUT_RING(((wW+wX-1) << 16) | wX | 0x08000800);
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1);
+ OUT_RING(((wH+wY-1) << 16) | wY | 0x08000800);
}
/** Select flat or smooth shading */
@@ -643,79 +754,245 @@ static void nv10TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
OUT_RING_CACHEp(mat->m, 16);
}
+static void nv10UpdateProjectionMatrix(GLcontext *ctx)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5;
+ GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5;
+ GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5;
+ GLfloat projection[16];
+ int i;
+
+ if (ctx->DrawBuffer) {
+ if (ctx->DrawBuffer->_DepthBuffer) {
+ switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
+ case 16:
+ max_depth *= 32767.0;
+ break;
+ case 24:
+ max_depth *= 16777215.0;
+ break;
+ }
+ }
+ }
+
+ /* Transpose and rescale for viewport */
+ for (i=0; i<4; i++) {
+ projection[i] = w * ctx->_ModelProjectMatrix.m[i*4];
+ }
+ for (i=0; i<4; i++) {
+ projection[i+4] = -h * ctx->_ModelProjectMatrix.m[i*4+1];
+ }
+ for (i=0; i<4; i++) {
+ projection[i+8] = max_depth * ctx->_ModelProjectMatrix.m[i*4+2];
+ }
+ for (i=0; i<4; i++) {
+ projection[i+12] = ctx->_ModelProjectMatrix.m[i*4+3];
+ }
+
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16);
+ OUT_RINGp(projection, 16);
+}
+
+static void nv10UpdateModelviewMatrix(GLcontext *ctx)
+{
+ /* TODO update modelview if lighting or vertex weight enabled
+ update inverse modelview if lighting enabled
+ or update projection if lighting and vertex weight disabled
+ */
+
+ nv10UpdateProjectionMatrix(ctx);
+}
+
/* Update anything that depends on the window position/size */
static void nv10WindowMoved(nouveauContextPtr nmesa)
{
GLcontext *ctx = nmesa->glCtx;
GLfloat *v = nmesa->viewport.m;
- GLuint w = ctx->Viewport.Width;
- GLuint h = ctx->Viewport.Height;
- GLuint x = ctx->Viewport.X + nmesa->drawX;
- GLuint y = ctx->Viewport.Y + nmesa->drawY;
- int i;
+ GLuint wX, wY, wW, wH;
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2);
- OUT_RING_CACHE((w << 16) | x);
- OUT_RING_CACHE((h << 16) | y);
+ nv10WindowCoords(nmesa, ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height,
+ &wX, &wY, &wW, &wH);
- /* something to do with clears, possibly doesn't belong here */
- BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1);
- OUT_RING(0);
-
- BEGIN_RING_CACHE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1);
- OUT_RING_CACHE(((w+x-1) << 16) | x | 0x08000800);
- BEGIN_RING_CACHE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1);
- OUT_RING_CACHE(((h+y-1) << 16) | y | 0x08000800);
- for (i=1; i<8; i++) {
- BEGIN_RING_CACHE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1);
- OUT_RING_CACHE(0);
- BEGIN_RING_CACHE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1);
- OUT_RING_CACHE(0);
- }
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2);
+ OUT_RING((wW << 16) | wX);
+ OUT_RING((wH << 16) | wY);
nv10ViewportScale(nmesa);
+
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
}
/* Initialise any card-specific non-GL related state */
static GLboolean nv10InitCard(nouveauContextPtr nmesa)
{
+ int i;
+ GLfloat projection[16];
+
nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0, 2);
OUT_RING(NvDmaFB); /* 184 dma_in_memory0 */
- OUT_RING(NvDmaFB); /* 188 dma_in_memory1 */
+ OUT_RING(NvDmaTT); /* 188 dma_in_memory1 */
BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2, 2);
OUT_RING(NvDmaFB); /* 194 dma_in_memory2 */
OUT_RING(NvDmaFB); /* 198 dma_in_memory3 */
+ /* 0x0 viewport size */
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2);
+ OUT_RING(0);
+ OUT_RING(0);
+
+ /* Clipping regions */
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE, 1);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1);
+ OUT_RING(0x07ff0800);
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1);
+ OUT_RING(0x07ff0800);
+ for (i=1; i<8; i++) {
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1);
+ OUT_RING(0);
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1);
+ OUT_RING(0);
+ }
+
BEGIN_RING_SIZE(NvSub3D, 0x0290, 1);
OUT_RING(0x00100001);
BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1);
OUT_RING(0);
- /* not for nv10, only for >= nv11 */
- if ((nmesa->screen->card->id>>4) >= 0x11) {
+ if (nmesa->screen->card->type >= NV_11) {
BEGIN_RING_SIZE(NvSub3D, 0x120, 3);
OUT_RING(0);
OUT_RING(1);
OUT_RING(2);
+
+ BEGIN_RING_SIZE(NvSubImageBlit, 0x120, 3);
+ OUT_RING(0);
+ OUT_RING(1);
+ OUT_RING(2);
}
+ /* Set state for stuff not initialized in nouveau_state.c */
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_TX_ENABLE(0), 2);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(0), 12);
+ OUT_RING (0x30141010);
+ OUT_RING (0);
+ OUT_RING (0x20040000);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0x00000c00);
+ OUT_RING (0);
+ OUT_RING (0x00000c00);
+ OUT_RING (0x18000000);
+ OUT_RING (0x300e0300);
+ OUT_RING (0x0c091c80);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL, 1);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL, 1);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_SIZE, 1);
+ OUT_RING (8);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_WIDTH, 1);
+ OUT_RING (8);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(0), 8);
+ for (i=0;i<8;i++) {
+ OUT_RING (0);
+ }
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT, 3);
+ OUT_RINGf (-1.50);
+ OUT_RINGf (-0.09);
+ OUT_RINGf ( 0.00);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 2);
+ OUT_RING (0x802);
+ OUT_RING (2);
+
+ /* Projection and modelview matrix */
+ memset(projection, 0, sizeof(projection));
+ projection[0*4+0] = 1.0;
+ projection[1*4+1] = 1.0;
+ projection[2*4+2] = 1.0;
+ projection[3*4+3] = 1.0;
+
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE, 1);
+ OUT_RING (6); /* enable projection and modelview0 matrix */
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16);
+ for (i=0; i<16; i++) {
+ OUT_RINGf (projection[i]);
+ }
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX(0), 16);
+ for (i=0; i<16; i++) {
+ OUT_RINGf (projection[i]);
+ }
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2);
+ OUT_RINGf (0.0);
+ OUT_RINGf (1.0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+
+ /* Set per-vertex component */
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R, 4);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R, 3);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X, 3);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (1.0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S, 4);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (1.0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S, 4);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (1.0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F, 1);
+ OUT_RINGf (0.0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE, 1);
+ OUT_RING (1);
+
return GL_TRUE;
}
/* Update buffer offset/pitch/format */
static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer **color,
- nouveau_renderbuffer *depth)
+ nouveau_renderbuffer_t **color,
+ nouveau_renderbuffer_t *depth)
{
GLuint x, y, w, h;
GLuint pitch, format, depth_pitch;
+ /* Store buffer pointers in context */
+ nmesa->color_buffer = color[0];
+ nmesa->depth_buffer = depth;
+
w = color[0]->mesa.Width;
h = color[0]->mesa.Height;
x = nmesa->drawX;
@@ -724,26 +1001,19 @@ static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color,
if (num_color != 1)
return GL_FALSE;
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6);
- OUT_RING_CACHE((w << 16) | x);
- OUT_RING_CACHE((h << 16) | y);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6);
+ OUT_RING((w << 16) | x);
+ OUT_RING((h << 16) | y);
depth_pitch = (depth ? depth->pitch : color[0]->pitch);
pitch = (depth_pitch<<16) | color[0]->pitch;
format = 0x108;
if (color[0]->mesa._ActualFormat != GL_RGBA8) {
format = 0x103; /* R5G6B5 color buffer */
}
- OUT_RING_CACHE(format);
- OUT_RING_CACHE(pitch);
- OUT_RING_CACHE(color[0]->offset);
- OUT_RING_CACHE(depth ? depth->offset : color[0]->offset);
-
- /* Always set to bottom left of buffer */
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
- OUT_RING_CACHEf (0.0);
- OUT_RING_CACHEf ((GLfloat) h);
- OUT_RING_CACHEf (0.0);
- OUT_RING_CACHEf (0.0);
+ OUT_RING(format);
+ OUT_RING(pitch);
+ OUT_RING(color[0]->offset);
+ OUT_RING(depth ? depth->offset : color[0]->offset);
return GL_TRUE;
}
@@ -795,4 +1065,6 @@ void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)
nmesa->hw_func.InitCard = nv10InitCard;
nmesa->hw_func.BindBuffers = nv10BindBuffers;
nmesa->hw_func.WindowMoved = nv10WindowMoved;
+ nmesa->hw_func.UpdateProjectionMatrix = nv10UpdateProjectionMatrix;
+ nmesa->hw_func.UpdateModelviewMatrix = nv10UpdateModelviewMatrix;
}
diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
index 4576c1ede4d..42b3d666fb9 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
@@ -54,11 +54,55 @@ static void nv10RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim );
static void nv10ResetLineStipple( GLcontext *ctx );
+static const int default_attr_size[8]={3,3,3,4,3,1,4,4};
+/* Mesa requires us to put pos attribute as the first attribute of the
+ * vertex, but on NV10 it is the last attribute.
+ * To fix that we put the pos attribute first, and we swap the pos
+ * attribute before sending it to the card.
+ * Speed cost of the swap seems negligeable
+ */
+#if 0
+/* old stuff where pos attribute isn't put first for mesa.
+ * Usefull for speed comparaison
+ */
+#define INV_VERT(i) i
+#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) OUT_RINGp(ptr,sz)
+#define OUT_RING_VERT(nmesa, ptr, vertex_size) OUT_RINGp(ptr,vertex_size)
+#else
+
+#define INV_VERT(i) (i==0?7:i-1)
+
+#define OUT_RING_VERT_RAW(ptr,vertex_size) do{ \
+ /* if the vertex size is not null, we have at least pos attribute */ \
+ OUT_RINGp((GLfloat *)(ptr) + default_attr_size[_TNL_ATTRIB_POS], (vertex_size) - default_attr_size[_TNL_ATTRIB_POS]); \
+ OUT_RINGp((GLfloat *)(ptr), default_attr_size[_TNL_ATTRIB_POS]); \
+}while(0)
+
+#define OUT_RING_VERT(nmesa,ptr,vertex_size) do{ \
+ if (nmesa->screen->card->type>=NV_20) \
+ OUT_RINGp(ptr, vertex_size); \
+ else \
+ OUT_RING_VERT_RAW(ptr, vertex_size); \
+}while(0)
-static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t primitive,uint32_t size)
+
+#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) do{ \
+ int nb_vert; \
+ if (nmesa->screen->card->type>=NV_20) \
+ OUT_RINGp(ptr, sz); \
+ else \
+ for (nb_vert = 0; nb_vert < (sz)/(vertex_size); nb_vert++) { \
+ OUT_RING_VERT_RAW((GLfloat*)(ptr)+nb_vert*(vertex_size), vertex_size); \
+ } \
+}while(0)
+
+#endif
+
+
+static inline void nv10StartPrimitive(struct nouveau_context* nmesa,GLuint primitive,GLuint size)
{
- if (nmesa->screen->card->type==NV_10)
+ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
else if (nmesa->screen->card->type==NV_20)
BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
@@ -66,7 +110,7 @@ static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t pri
BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1);
OUT_RING(primitive);
- if (nmesa->screen->card->type==NV_10)
+ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA|NONINC_METHOD,size);
else if (nmesa->screen->card->type==NV_20)
BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size);
@@ -74,9 +118,9 @@ static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t pri
BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size);
}
-inline void nv10FinishPrimitive(struct nouveau_context *nmesa)
+void nv10FinishPrimitive(struct nouveau_context *nmesa)
{
- if (nmesa->screen->card->type==NV_10)
+ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
else if (nmesa->screen->card->type==NV_20)
BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
@@ -103,13 +147,13 @@ static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size)
static inline void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(count-start)/4;
+ GLuint size_dword = vertsize*(count-start);
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,prim+1,size_dword);
- OUT_RINGp((nouveauVertex*)(vertptr+(start*vertsize)),size_dword);
+ OUT_RING_VERTp(nmesa, (nouveauVertex*)(vertptr+(start*vertsize)),size_dword, vertsize);
nv10FinishPrimitive(nmesa);
}
@@ -189,16 +233,16 @@ static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *,
static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(count-start)/4;
+ GLuint size_dword = vertsize*(count-start);
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,prim+1,size_dword);
for (j=start; j<count; j++ ) {
- OUT_RINGp((nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize/4);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize);
}
nv10FinishPrimitive(nmesa);
}
@@ -288,77 +332,80 @@ do { \
nmesa->vertex_attr_count++; \
} while (0)
-static void nv10_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj)
+static inline void nv10_render_point(GLcontext *ctx, GLfloat *vertptr)
{
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ GLuint vertsize = nmesa->vertex_size;
+ GLuint size_dword = vertsize;
-}
-
-static void nv10_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint *tmp = VB->Elts;
- VB->Elts = (GLuint *)elts;
- nv10_render_generic_primitive_elts( ctx, 0, n, PRIM_BEGIN|PRIM_END,GL_POLYGON );
- VB->Elts = tmp;
+ nv10ExtendPrimitive(nmesa, size_dword);
+ nv10StartPrimitive(nmesa,GL_POINTS+1,size_dword);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr),vertsize);
+ nv10FinishPrimitive(nmesa);
}
static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
{
- WARN_ONCE("Unimplemented\n");
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
+ GLuint vertsize = nmesa->vertex_size;
+ GLuint i;
+
+ if (VB->Elts) {
+ for (i = first; i < last; i++)
+ if (VB->ClipMask[VB->Elts[i]] == 0)
+ nv10_render_point(ctx, vertptr + (VB->Elts[i]*vertsize));
+ }
+ else {
+ for (i = first; i < last; i++)
+ if (VB->ClipMask[i] == 0)
+ nv10_render_point(ctx, vertptr + (i*vertsize));
+ }
}
static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(2)/4;
-
- /* OUT_RINGp wants size in DWORDS */
- vertsize >>= 2;
+ GLuint size_dword = vertsize*2;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_LINES+1,size_dword);
- OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
nv10FinishPrimitive(nmesa);
}
static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(3)/4;
-
- /* OUT_RINGp wants size in DWORDS */
- vertsize >>= 2;
+ GLuint size_dword = vertsize*3;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword);
- OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
nv10FinishPrimitive(nmesa);
}
static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(4)/4;
-
- /* OUT_RINGp wants size in DWORDS */
- vertsize >>= 2;
+ GLuint size_dword = vertsize*4;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword);
- OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v4*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v4*vertsize)),vertsize);
nv10FinishPrimitive(nmesa);
}
@@ -371,8 +418,8 @@ static void nv10ChooseRenderState(GLcontext *ctx)
tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts;
tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts;
- tnl->Driver.Render.ClippedLine = nv10_render_clipped_line;
- tnl->Driver.Render.ClippedPolygon = nv10_render_clipped_poly;
+ tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.Points = nv10_render_points;
tnl->Driver.Render.Line = nv10_render_line;
tnl->Driver.Render.Triangle = nv10_render_triangle;
@@ -388,7 +435,12 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
DECLARE_RENDERINPUTS(index);
struct vertex_buffer *VB = &tnl->vb;
int attr_size[16];
- int default_attr_size[8]={3,3,3,4,3,1,4,4};
+ const int nv10_vtx_attribs[8]={
+ _TNL_ATTRIB_FOG, _TNL_ATTRIB_WEIGHT,
+ _TNL_ATTRIB_NORMAL, _TNL_ATTRIB_TEX1,
+ _TNL_ATTRIB_TEX0, _TNL_ATTRIB_COLOR1,
+ _TNL_ATTRIB_COLOR0, _TNL_ATTRIB_POS
+ };
int i;
int slots=0;
int total_size=0;
@@ -417,31 +469,55 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
/*
* Tell t_vertex about the vertex format
*/
- for(i=0;i<16;i++)
- {
- if (RENDERINPUTS_TEST(index, i))
+ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) {
+ for(i=0;i<8;i++) {
+ int j = nv10_vtx_attribs[INV_VERT(i)];
+ if (RENDERINPUTS_TEST(index, j)) {
+ switch(attr_size[j])
+ {
+ case 1:
+ EMIT_ATTR(j,EMIT_1F);
+ break;
+ case 2:
+ EMIT_ATTR(j,EMIT_2F);
+ break;
+ case 3:
+ EMIT_ATTR(j,EMIT_3F);
+ break;
+ case 4:
+ EMIT_ATTR(j,EMIT_4F);
+ break;
+ }
+ total_size+=attr_size[j];
+ }
+ }
+ } else {
+ for(i=0;i<16;i++)
{
- slots=i+1;
- switch(attr_size[i])
+ if (RENDERINPUTS_TEST(index, i))
{
- case 1:
- EMIT_ATTR(i,EMIT_1F);
- break;
- case 2:
- EMIT_ATTR(i,EMIT_2F);
- break;
- case 3:
- EMIT_ATTR(i,EMIT_3F);
- break;
- case 4:
- EMIT_ATTR(i,EMIT_4F);
- break;
+ slots=i+1;
+ switch(attr_size[i])
+ {
+ case 1:
+ EMIT_ATTR(i,EMIT_1F);
+ break;
+ case 2:
+ EMIT_ATTR(i,EMIT_2F);
+ break;
+ case 3:
+ EMIT_ATTR(i,EMIT_3F);
+ break;
+ case 4:
+ EMIT_ATTR(i,EMIT_4F);
+ break;
+ }
+ if (i==_TNL_ATTRIB_COLOR0)
+ nmesa->color_offset=total_size;
+ if (i==_TNL_ATTRIB_COLOR1)
+ nmesa->specular_offset=total_size;
+ total_size+=attr_size[i];
}
- if (i==_TNL_ATTRIB_COLOR0)
- nmesa->color_offset=total_size;
- if (i==_TNL_ATTRIB_COLOR1)
- nmesa->specular_offset=total_size;
- total_size+=attr_size[i];
}
}
@@ -449,33 +525,32 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
nmesa->vertex_attrs,
nmesa->vertex_attr_count,
NULL, 0 );
- assert(nmesa->vertex_size==total_size*4);
+ /* OUT_RINGp wants size in DWORDS */
+ nmesa->vertex_size = nmesa->vertex_size / 4;
+ assert(nmesa->vertex_size==total_size);
/*
* Tell the hardware about the vertex format
*/
- if (nmesa->screen->card->type==NV_10) {
- int size;
+ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) {
+ int total_stride = 0;
#define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2
-#define NV10_SET_VERTEX_ATTRIB(i,j) \
- do { \
- size = attr_size[j] << 4; \
- size |= (attr_size[j]*4) << 8; \
- size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; \
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); \
- OUT_RING_CACHE(size); \
- } while (0)
-
- NV10_SET_VERTEX_ATTRIB(0, _TNL_ATTRIB_POS);
- NV10_SET_VERTEX_ATTRIB(1, _TNL_ATTRIB_COLOR0);
- NV10_SET_VERTEX_ATTRIB(2, _TNL_ATTRIB_COLOR1);
- NV10_SET_VERTEX_ATTRIB(3, _TNL_ATTRIB_TEX0);
- NV10_SET_VERTEX_ATTRIB(4, _TNL_ATTRIB_TEX1);
- NV10_SET_VERTEX_ATTRIB(5, _TNL_ATTRIB_NORMAL);
- NV10_SET_VERTEX_ATTRIB(6, _TNL_ATTRIB_WEIGHT);
- NV10_SET_VERTEX_ATTRIB(7, _TNL_ATTRIB_FOG);
+ for(i=0;i<8;i++) {
+ int j = nv10_vtx_attribs[i];
+ int size;
+ int stride = attr_size[j] << 2;
+ if (j==_TNL_ATTRIB_POS) {
+ stride += total_stride;
+ }
+ size = attr_size[j] << 4;
+ size |= stride << 8;
+ size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT;
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR((7-i)),1);
+ OUT_RING_CACHE(size);
+ total_stride += stride;
+ }
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1);
OUT_RING_CACHE(0);
@@ -489,7 +564,7 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
} else {
BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DO_VERTICES, 1);
OUT_RING(0);
- BEGIN_RING_CACHE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS,slots);
+ BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0,slots);
for(i=0;i<slots;i++)
{
int size=attr_size[i];
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state.c b/src/mesa/drivers/dri/nouveau/nv20_state.c
index 3d8d83a865a..6b583980a49 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state.c
@@ -568,10 +568,10 @@ static void nv20Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
y += nmesa->drawY;
}
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 1);
+ /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 1);
OUT_RING_CACHE((w << 16) | x );
BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1, 1);
- OUT_RING_CACHE((h << 16) | y );
+ OUT_RING_CACHE((h << 16) | y );*/
}
@@ -728,8 +728,8 @@ static GLboolean nv20InitCard(nouveauContextPtr nmesa)
/* Update buffer offset/pitch/format */
static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer **color,
- nouveau_renderbuffer *depth)
+ nouveau_renderbuffer_t **color,
+ nouveau_renderbuffer_t *depth)
{
GLuint x, y, w, h;
GLuint pitch, format, depth_pitch;
@@ -764,11 +764,11 @@ static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color,
}
/* Always set to bottom left of buffer */
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
+ /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
OUT_RING_CACHEf (0.0);
OUT_RING_CACHEf ((GLfloat) h);
OUT_RING_CACHEf (0.0);
- OUT_RING_CACHEf (0.0);
+ OUT_RING_CACHEf (0.0);*/
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c
index ad21fa27302..cd3ee986880 100644
--- a/src/mesa/drivers/dri/nouveau/nv30_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv30_state.c
@@ -639,25 +639,45 @@ void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
/** Set rasterization mode */
void (*RenderMode)(GLcontext *ctx, GLenum mode );
+/* Translate GL coords to window coords, clamping w/h to the
+ * dimensions of the window.
+ */
+static void nv30WindowCoords(nouveauContextPtr nmesa,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLuint *wX, GLuint *wY, GLuint *wW, GLuint *wH)
+{
+ if ((x+w) > nmesa->drawW)
+ w = nmesa->drawW - x;
+ (*wX) = x + nmesa->drawX;
+ (*wW) = w;
+
+ if ((y+h) > nmesa->drawH)
+ h = nmesa->drawH - y;
+ (*wY) = (nmesa->drawH - y) - h + nmesa->drawY;
+ (*wH) = h;
+}
+
/** Define the scissor box */
static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ GLuint wX, wY, wW, wH;
/* There's no scissor enable bit, so adjust the scissor to cover the
* maximum draw buffer bounds
*/
if (!ctx->Scissor.Enabled) {
- x = y = 0;
- w = h = 4095;
+ wX = nmesa->drawX;
+ wY = nmesa->drawY;
+ wW = nmesa->drawW;
+ wH = nmesa->drawH;
} else {
- x += nmesa->drawX;
- y += nmesa->drawY;
+ nv30WindowCoords(nmesa, x, y, w, h, &wX, &wY, &wW, &wH);
}
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2);
- OUT_RING_CACHE(((w) << 16) | x);
- OUT_RING_CACHE(((h) << 16) | y);
+ OUT_RING_CACHE ((wW << 16) | wX);
+ OUT_RING_CACHE ((wH << 16) | wY);
}
/** Select flat or smooth shading */
@@ -751,19 +771,21 @@ static void nv30WindowMoved(nouveauContextPtr nmesa)
{
GLcontext *ctx = nmesa->glCtx;
GLfloat *v = nmesa->viewport.m;
- GLuint w = ctx->Viewport.Width;
- GLuint h = ctx->Viewport.Height;
- GLuint x = ctx->Viewport.X + nmesa->drawX;
- GLuint y = ctx->Viewport.Y + nmesa->drawY;
+ GLuint wX, wY, wW, wH;
+ nv30WindowCoords(nmesa, ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height,
+ &wX, &wY, &wW, &wH);
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0, 2);
- OUT_RING_CACHE((w << 16) | x);
- OUT_RING_CACHE((h << 16) | y);
+ OUT_RING_CACHE ((wW << 16) | wX);
+ OUT_RING_CACHE ((wH << 16) | wY);
+
/* something to do with clears, possibly doesn't belong here */
BEGIN_RING_CACHE(NvSub3D,
NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0, 2);
- OUT_RING_CACHE(((w+x) << 16) | x);
- OUT_RING_CACHE(((h+y) << 16) | y);
+ OUT_RING_CACHE(((nmesa->drawX + nmesa->drawW) << 16) | nmesa->drawX);
+ OUT_RING_CACHE(((nmesa->drawY + nmesa->drawH) << 16) | nmesa->drawY);
+
/* viewport transform */
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX, 8);
OUT_RING_CACHEf (v[MAT_TX]);
@@ -786,7 +808,7 @@ static GLboolean nv30InitCard(nouveauContextPtr nmesa)
BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT1, 3);
OUT_RING(NvDmaFB);
- OUT_RING(NvDmaAGP);
+ OUT_RING(NvDmaTT);
OUT_RING(NvDmaFB);
BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT8, 1);
OUT_RING(NvDmaFB);
@@ -883,9 +905,9 @@ static GLboolean nv40InitCard(nouveauContextPtr nmesa)
return GL_TRUE;
}
-static GLboolean nv30BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer **color,
- nouveau_renderbuffer *depth)
+static GLboolean
+nv30BindBuffers(nouveauContextPtr nmesa, int num_color,
+ nouveau_renderbuffer_t **color, nouveau_renderbuffer_t *depth)
{
GLuint x, y, w, h;
diff --git a/src/mesa/drivers/dri/nouveau/nv50_state.c b/src/mesa/drivers/dri/nouveau/nv50_state.c
index 818e268615c..a9236f093c3 100644
--- a/src/mesa/drivers/dri/nouveau/nv50_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv50_state.c
@@ -584,9 +584,9 @@ static GLboolean nv50InitCard(nouveauContextPtr nmesa)
return GL_FALSE;
}
-static GLboolean nv50BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer **color,
- nouveau_renderbuffer *depth)
+static GLboolean
+nv50BindBuffers(nouveauContextPtr nmesa, int num_color,
+ nouveau_renderbuffer_t **color, nouveau_renderbuffer_t *depth)
{
return GL_FALSE;
}
diff --git a/src/mesa/drivers/dri/r200/r200_fragshader.c b/src/mesa/drivers/dri/r200/r200_fragshader.c
index 5dd3adaef69..d514b28219a 100644
--- a/src/mesa/drivers/dri/r200/r200_fragshader.c
+++ b/src/mesa/drivers/dri/r200/r200_fragshader.c
@@ -24,13 +24,13 @@
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "tnl/t_context.h"
-#include "atifragshader.h"
-#include "program.h"
+#include "shader/atifragshader.h"
+#include "shader/program.h"
#include "r200_context.h"
#include "r200_ioctl.h"
#include "r200_tex.h"
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 2115799b9b6..1d975ecd57d 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -772,9 +772,11 @@ static void r200LineWidth( GLcontext *ctx, GLfloat widthf )
R200_STATECHANGE( rmesa, set );
/* Line width is stored in U6.4 format.
+ * Same min/max limits for AA, non-AA lines.
*/
rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] &= ~0xffff;
- rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] |= (GLuint)(ctx->Line._Width * 16.0);
+ rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] |= (GLuint)
+ (CLAMP(widthf, ctx->Const.MinLineWidth, ctx->Const.MaxLineWidth) * 16.0);
if ( widthf > 1.0 ) {
rmesa->hw.set.cmd[SET_SE_CNTL] |= R200_WIDELINE_ENABLE;
diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.c b/src/mesa/drivers/dri/r200/r200_vertprog.c
index 6089d617c6b..604b9c6caec 100644
--- a/src/mesa/drivers/dri/r200/r200_vertprog.c
+++ b/src/mesa/drivers/dri/r200/r200_vertprog.c
@@ -30,10 +30,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* Aapo Tahkola <[email protected]>
* Roland Scheidegger <[email protected]>
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "program.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "shader/program.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
diff --git a/src/mesa/drivers/dri/r300/Makefile b/src/mesa/drivers/dri/r300/Makefile
index c1d223c7600..44248964fdb 100644
--- a/src/mesa/drivers/dri/r300/Makefile
+++ b/src/mesa/drivers/dri/r300/Makefile
@@ -41,6 +41,7 @@ DRIVER_SOURCES = \
r300_fragprog.c \
r300_shader.c \
r300_emit.c \
+ r300_swtcl.c \
$(EGL_SOURCES)
C_SOURCES = $(COMMON_SOURCES) $(DRIVER_SOURCES)
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
index 7055286ba95..9eca41fa38c 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
@@ -321,8 +321,12 @@ void r300InitCmdBuf(r300ContextPtr r300)
r300->hw.unk221C.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_221C, 1);
ALLOC_STATE(vap_clip, always, 5, 0);
r300->hw.vap_clip.cmd[0] = cmdpacket0(R300_VAP_CLIP_X_0, 4);
- ALLOC_STATE(unk2288, always, 2, 0);
- r300->hw.unk2288.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_2288, 1);
+
+ if (has_tcl) {
+ ALLOC_STATE(unk2288, always, 2, 0);
+ r300->hw.unk2288.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_2288, 1);
+ }
+
ALLOC_STATE(vof, always, R300_VOF_CMDSIZE, 0);
r300->hw.vof.cmd[R300_VOF_CMD_0] =
cmdpacket0(R300_VAP_OUTPUT_VTX_FMT_0, 2);
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index 9ea14ab4c78..14e0f052fd5 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -63,6 +63,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_ioctl.h"
#include "r300_tex.h"
#include "r300_emit.h"
+#include "r300_swtcl.h"
#ifdef USER_BUFFERS
#include "r300_mem.h"
@@ -317,15 +318,17 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
_tnl_allow_vertex_fog(ctx, GL_TRUE);
/* currently bogus data */
- ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4;
- ctx->Const.VertexProgram.MaxNativeInstructions =
- VSF_MAX_FRAGMENT_LENGTH / 4;
- ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */
- ctx->Const.VertexProgram.MaxTemps = 32;
- ctx->Const.VertexProgram.MaxNativeTemps =
- /*VSF_MAX_FRAGMENT_TEMPS */ 32;
- ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */
- ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
+ if (screen->chip_flags & RADEON_CHIPSET_TCL) {
+ ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4;
+ ctx->Const.VertexProgram.MaxNativeInstructions =
+ VSF_MAX_FRAGMENT_LENGTH / 4;
+ ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */
+ ctx->Const.VertexProgram.MaxTemps = 32;
+ ctx->Const.VertexProgram.MaxNativeTemps =
+ /*VSF_MAX_FRAGMENT_TEMPS */ 32;
+ ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */
+ ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
+ }
ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS;
ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
@@ -363,6 +366,8 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
radeonInitSpanFuncs(ctx);
r300InitCmdBuf(r300);
r300InitState(r300);
+ if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
+ r300InitSwtcl(ctx);
TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index 076bb49a006..be6909724a3 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -568,38 +568,21 @@ struct r300_vertex_shader_fragment {
union {
GLuint d[VSF_MAX_FRAGMENT_LENGTH];
float f[VSF_MAX_FRAGMENT_LENGTH];
- VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH / 4];
+ GLuint i[VSF_MAX_FRAGMENT_LENGTH];
} body;
};
-#define VSF_DEST_PROGRAM 0x0
-#define VSF_DEST_MATRIX0 0x200
-#define VSF_DEST_MATRIX1 0x204
-#define VSF_DEST_MATRIX2 0x208
-#define VSF_DEST_VECTOR0 0x20c
-#define VSF_DEST_VECTOR1 0x20d
-#define VSF_DEST_UNKNOWN1 0x400
-#define VSF_DEST_UNKNOWN2 0x406
-
struct r300_vertex_shader_state {
struct r300_vertex_shader_fragment program;
-
- struct r300_vertex_shader_fragment unknown1;
- struct r300_vertex_shader_fragment unknown2;
-
- int program_start;
- int unknown_ptr1; /* pointer within program space */
- int program_end;
-
- int param_offset;
- int param_count;
-
- int unknown_ptr2; /* pointer within program space */
- int unknown_ptr3; /* pointer within program space */
};
extern int hw_tcl_on;
+#define COLOR_IS_RGBA
+#define TAG(x) r300##x
+#include "tnl_dd/t_dd_vertex.h"
+#undef TAG
+
//#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp)
@@ -796,13 +779,10 @@ struct r300_state {
GLuint *Elts;
struct r300_dma_region elt_dma;
- DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
+ struct r300_dma_region swtcl_dma;
+ DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
They are the same as tnl->render_inputs for fixed pipeline */
- struct {
- int transform_offset; /* Transform matrix offset, -1 if none */
- } vap_param; /* vertex processor parameter allocation - tells where to write parameters */
-
struct r300_stencilbuffer_state stencil;
};
@@ -811,6 +791,62 @@ struct r300_state {
#define R300_FALLBACK_TCL 1
#define R300_FALLBACK_RAST 2
+/* r300_swtcl.c
+ */
+struct r300_swtcl_info {
+ GLuint RenderIndex;
+
+ /**
+ * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
+ * installed in the Mesa state vector.
+ */
+ GLuint vertex_size;
+
+ /**
+ * Attributes instructing the Mesa TCL pipeline where / how to put vertex
+ * data in the hardware buffer.
+ */
+ struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
+
+ /**
+ * Number of elements of \c ::vertex_attrs that are actually used.
+ */
+ GLuint vertex_attr_count;
+
+ /**
+ * Cached pointer to the buffer where Mesa will store vertex data.
+ */
+ GLubyte *verts;
+
+ /* Fallback rasterization functions
+ */
+ // r200_point_func draw_point;
+ // r200_line_func draw_line;
+ // r200_tri_func draw_tri;
+
+ GLuint hw_primitive;
+ GLenum render_primitive;
+ GLuint numverts;
+
+ /**
+ * Offset of the 4UB color data within a hardware (swtcl) vertex.
+ */
+ GLuint coloroffset;
+
+ /**
+ * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
+ */
+ GLuint specoffset;
+
+ /**
+ * Should Mesa project vertex data or will the hardware do it?
+ */
+ GLboolean needproj;
+
+ struct r300_dma_region indexed_verts;
+};
+
+
/**
* \brief R300 context structure.
*/
@@ -849,6 +885,9 @@ struct r300_context {
GLvector4f *temp_attrib[_TNL_ATTRIB_MAX];
GLboolean disable_lowimpact_fallback;
+
+ DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
+ struct r300_swtcl_info swtcl;
};
struct r300_buffer_object {
diff --git a/src/mesa/drivers/dri/r300/r300_emit.c b/src/mesa/drivers/dri/r300/r300_emit.c
index 4670c28a02f..424bf44e595 100644
--- a/src/mesa/drivers/dri/r300/r300_emit.c
+++ b/src/mesa/drivers/dri/r300/r300_emit.c
@@ -217,14 +217,14 @@ static GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr,
dw = R300_INPUT_ROUTE_FLOAT | (inputs[tab[i]] << 8) | (attribptr[tab[i]]->size - 1);
dw |= (R300_INPUT_ROUTE_FLOAT | (inputs[tab[i + 1]] << 8) | (attribptr[tab[i + 1]]->size - 1)) << 16;
if (i + 2 == nr) {
- dw |= (1 << (13 + 16));
+ dw |= (R300_VAP_INPUT_ROUTE_END << 16);
}
dst[i >> 1] = dw;
}
if (nr & 1) {
dw = R300_INPUT_ROUTE_FLOAT | (inputs[tab[nr - 1]] << 8) | (attribptr[tab[nr - 1]]->size - 1);
- dw |= 1 << 13;
+ dw |= R300_VAP_INPUT_ROUTE_END;
dst[nr >> 1] = dw;
}
@@ -239,7 +239,7 @@ static GLuint r300VAPInputRoute1Swizzle(int swizzle[4])
(swizzle[3] << R300_INPUT_ROUTE_W_SHIFT);
}
-static GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr)
+GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr)
{
GLuint i;
@@ -255,14 +255,14 @@ static GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr)
return (nr + 1) >> 1;
}
-static GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead)
+GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead)
{
/* No idea what this value means. I have seen other values written to
* this register... */
return 0x5555;
}
-static GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
+GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
GLuint i, vic_1 = 0;
@@ -286,7 +286,7 @@ static GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
return vic_1;
}
-static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
+GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
{
GLuint ret = 0;
@@ -299,13 +299,14 @@ static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
if (OutputsWritten & (1 << VERT_RESULT_COL1))
ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
-#if 0
- if (OutputsWritten & (1 << VERT_RESULT_BFC0))
- ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT;
-
- if (OutputsWritten & (1 << VERT_RESULT_BFC1))
- ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;
+ if (OutputsWritten & (1 << VERT_RESULT_BFC0)
+ || OutputsWritten & (1 << VERT_RESULT_BFC1))
+ ret |=
+ R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT |
+ R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT |
+ R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;
+#if 0
if (OutputsWritten & (1 << VERT_RESULT_FOGC)) ;
#endif
@@ -315,7 +316,7 @@ static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
return ret;
}
-static GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten)
+GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten)
{
GLuint i, ret = 0;
@@ -358,9 +359,11 @@ int r300EmitArrays(GLcontext * ctx)
DECLARE_RENDERINPUTS(render_inputs_bitset);
RENDERINPUTS_COPY(render_inputs_bitset, tnl->render_inputs_bitset);
+ vb->AttribPtr[VERT_ATTRIB_POS] = vb->ClipPtr;
+
assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS));
assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_NORMAL) == 0);
- assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0));
+ //assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0));
if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS)) {
InputsRead |= 1 << VERT_ATTRIB_POS;
@@ -392,20 +395,18 @@ int r300EmitArrays(GLcontext * ctx)
}
}
- if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
- /* Fixed, apply to vir0 only */
- memcpy(vir_inputs, inputs, VERT_ATTRIB_MAX * sizeof(int));
- inputs = vir_inputs;
- if (InputsRead & VERT_ATTRIB_POS)
- inputs[VERT_ATTRIB_POS] = 0;
- if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
- inputs[VERT_ATTRIB_COLOR0] = 2;
- if (InputsRead & (1 << VERT_ATTRIB_COLOR1))
- inputs[VERT_ATTRIB_COLOR1] = 3;
- for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++)
- if (InputsRead & (1 << i))
- inputs[i] = 6 + (i - VERT_ATTRIB_TEX0);
- }
+ /* Fixed, apply to vir0 only */
+ memcpy(vir_inputs, inputs, VERT_ATTRIB_MAX * sizeof(int));
+ inputs = vir_inputs;
+ if (InputsRead & VERT_ATTRIB_POS)
+ inputs[VERT_ATTRIB_POS] = 0;
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
+ inputs[VERT_ATTRIB_COLOR0] = 2;
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR1))
+ inputs[VERT_ATTRIB_COLOR1] = 3;
+ for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++)
+ if (InputsRead & (1 << i))
+ inputs[i] = 6 + (i - VERT_ATTRIB_TEX0);
RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, render_inputs_bitset);
}
@@ -532,3 +533,19 @@ void r300ReleaseArrays(GLcontext * ctx)
r300ReleaseDmaRegion(rmesa, &rmesa->state.aos[i], __FUNCTION__);
}
}
+
+void r300EmitCacheFlush(r300ContextPtr rmesa)
+{
+ int cmd_reserved = 0;
+ int cmd_written = 0;
+
+ drm_radeon_cmd_header_t *cmd = NULL;
+
+ reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
+ e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
+
+ reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
+ e32(R300_RB3D_ZCACHE_UNKNOWN_03);
+
+
+}
diff --git a/src/mesa/drivers/dri/r300/r300_emit.h b/src/mesa/drivers/dri/r300/r300_emit.h
index 2f79ee3a23a..a6d69ec5ff8 100644
--- a/src/mesa/drivers/dri/r300/r300_emit.h
+++ b/src/mesa/drivers/dri/r300/r300_emit.h
@@ -225,5 +225,15 @@ void r300UseArrays(GLcontext * ctx);
#endif
extern void r300ReleaseArrays(GLcontext * ctx);
+extern int r300PrimitiveType(r300ContextPtr rmesa, int prim);
+extern int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim);
+
+extern void r300EmitCacheFlush(r300ContextPtr rmesa);
+
+extern GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr);
+extern GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead);
+extern GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead);
+extern GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten);
+extern GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten);
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c
index 15c2cf3ad7b..90f5027c9ad 100644
--- a/src/mesa/drivers/dri/r300/r300_ioctl.c
+++ b/src/mesa/drivers/dri/r300/r300_ioctl.c
@@ -172,11 +172,7 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
cmd2[7].u = r300PackFloat32(ctx->Color.ClearColor[2]);
cmd2[8].u = r300PackFloat32(ctx->Color.ClearColor[3]);
- reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
- e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
-
- reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
- e32(R300_RB3D_ZCACHE_UNKNOWN_03);
+ r300EmitCacheFlush(rmesa);
cp_wait(rmesa, R300_WAIT_3D | R300_WAIT_3D_CLEAN);
}
@@ -412,19 +408,22 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask)
void r300Flush(GLcontext * ctx)
{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
if (RADEON_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s\n", __FUNCTION__);
- if (r300->cmdbuf.count_used > r300->cmdbuf.count_reemit)
- r300FlushCmdBuf(r300, __FUNCTION__);
+ if (rmesa->dma.flush)
+ rmesa->dma.flush( rmesa );
+
+ if (rmesa->cmdbuf.count_used > rmesa->cmdbuf.count_reemit)
+ r300FlushCmdBuf(rmesa, __FUNCTION__);
}
#ifdef USER_BUFFERS
#include "r300_mem.h"
-static void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size)
+void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size)
{
struct r300_dma_buffer *dmabuf;
size = MAX2(size, RADEON_BUFFER_SIZE * 16);
@@ -436,9 +435,12 @@ static void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size)
rmesa->dma.flush(rmesa);
}
- if (rmesa->dma.current.buf)
+ if (rmesa->dma.current.buf) {
+#ifdef USER_BUFFERS
+ r300_mem_use(rmesa, rmesa->dma.current.buf->id);
+#endif
r300ReleaseDmaRegion(rmesa, &rmesa->dma.current, __FUNCTION__);
-
+ }
if (rmesa->dma.nr_released_bufs > 4)
r300FlushCmdBuf(rmesa, __FUNCTION__);
diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.h b/src/mesa/drivers/dri/r300/r300_ioctl.h
index 7a19a2cf3f9..e1143fb6c34 100644
--- a/src/mesa/drivers/dri/r300/r300_ioctl.h
+++ b/src/mesa/drivers/dri/r300/r300_ioctl.h
@@ -56,4 +56,5 @@ extern void r300AllocDmaRegion(r300ContextPtr rmesa,
extern void r300InitIoctlFuncs(struct dd_function_table *functions);
+extern void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size);
#endif /* __R300_IOCTL_H__ */
diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h
index 3ce09c16d3f..1baa74c5269 100644
--- a/src/mesa/drivers/dri/r300/r300_reg.h
+++ b/src/mesa/drivers/dri/r300/r300_reg.h
@@ -282,9 +282,32 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
# define R300_PVS_UPLOAD_PROGRAM 0x00000000
+/* gap */
# define R300_PVS_UPLOAD_PARAMETERS 0x00000200
+/* gap */
+# define R300_PVS_UPLOAD_CLIP_PLANE0 0x00000400
+# define R300_PVS_UPLOAD_CLIP_PLANE1 0x00000401
+# define R300_PVS_UPLOAD_CLIP_PLANE2 0x00000402
+# define R300_PVS_UPLOAD_CLIP_PLANE3 0x00000403
+# define R300_PVS_UPLOAD_CLIP_PLANE4 0x00000404
+# define R300_PVS_UPLOAD_CLIP_PLANE5 0x00000405
# define R300_PVS_UPLOAD_POINTSIZE 0x00000406
+/*
+ * These are obsolete defines form r300_context.h, but they might give some
+ * clues when investigating the addresses further...
+ */
+#if 0
+#define VSF_DEST_PROGRAM 0x0
+#define VSF_DEST_MATRIX0 0x200
+#define VSF_DEST_MATRIX1 0x204
+#define VSF_DEST_MATRIX2 0x208
+#define VSF_DEST_VECTOR0 0x20c
+#define VSF_DEST_VECTOR1 0x20d
+#define VSF_DEST_UNKNOWN1 0x400
+#define VSF_DEST_UNKNOWN2 0x406
+#endif
+
/* gap */
#define R300_VAP_PVS_UPLOAD_DATA 0x2208
@@ -336,13 +359,15 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* The meaning of the two UNKNOWN fields is obviously not known. However,
* experiments so far have shown that both *must* point to an instruction
* inside the vertex program, otherwise the GPU locks up.
+ *
* fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
- * CNTL_1_UNKNOWN points to instruction where last write to position takes
- * place.
+ * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
+ * position takes place.
+ *
* Most likely this is used to ignore rest of the program in cases
* where group of verts arent visible. For some reason this "section"
* is sometimes accepted other instruction that have no relationship with
- *position calculations.
+ * position calculations.
*/
#define R300_VAP_PVS_CNTL_1 0x22D0
# define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 83999307b56..eee1e803a00 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -79,7 +79,7 @@ extern int future_hw_tcl_on;
/**
* \brief Convert a OpenGL primitive type into a R300 primitive type.
*/
-static int r300PrimitiveType(r300ContextPtr rmesa, GLcontext * ctx, int prim)
+int r300PrimitiveType(r300ContextPtr rmesa, int prim)
{
switch (prim & PRIM_MODE_MASK) {
case GL_POINTS:
@@ -119,7 +119,7 @@ static int r300PrimitiveType(r300ContextPtr rmesa, GLcontext * ctx, int prim)
}
}
-static int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim)
+int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim)
{
int verts_off = 0;
@@ -261,7 +261,7 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *vb = &tnl->vb;
- type = r300PrimitiveType(rmesa, ctx, prim);
+ type = r300PrimitiveType(rmesa, prim);
num_verts = r300NumVerts(rmesa, end - start, prim);
if (type < 0 || num_verts <= 0)
@@ -287,29 +287,20 @@ static GLboolean r300RunRender(GLcontext * ctx,
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
int i;
- int cmd_reserved = 0;
- int cmd_written = 0;
- drm_radeon_cmd_header_t *cmd = NULL;
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *vb = &tnl->vb;
+
if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
- if (hw_tcl_on == GL_FALSE)
- vb->AttribPtr[VERT_ATTRIB_POS] = vb->ClipPtr;
r300UpdateShaders(rmesa);
if (r300EmitArrays(ctx))
return GL_TRUE;
r300UpdateShaderStates(rmesa);
- reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
- e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
-
- reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
- e32(R300_RB3D_ZCACHE_UNKNOWN_03);
-
+ r300EmitCacheFlush(rmesa);
r300EmitState(rmesa);
for (i = 0; i < vb->PrimitiveCount; i++) {
@@ -319,11 +310,7 @@ static GLboolean r300RunRender(GLcontext * ctx,
r300RunRenderPrimitive(rmesa, ctx, start, end, prim);
}
- reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
- e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
-
- reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
- e32(R300_RB3D_ZCACHE_UNKNOWN_03);
+ r300EmitCacheFlush(rmesa);
#ifdef USER_BUFFERS
r300UseArrays(ctx);
@@ -384,12 +371,17 @@ static int r300Fallback(GLcontext * ctx)
static GLboolean r300RunNonTCLRender(GLcontext * ctx,
struct tnl_pipeline_stage *stage)
{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+
if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
if (r300Fallback(ctx) >= R300_FALLBACK_RAST)
return GL_TRUE;
+ if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
+ return GL_TRUE;
+
return r300RunRender(ctx, stage);
}
diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c
index 5f5ac7c4c71..77abf86a8ee 100644
--- a/src/mesa/drivers/dri/r300/r300_shader.c
+++ b/src/mesa/drivers/dri/r300/r300_shader.c
@@ -1,8 +1,7 @@
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "program.h"
+#include "main/glheader.h"
+
+#include "shader/program.h"
#include "tnl/tnl.h"
#include "r300_context.h"
#include "r300_fragprog.h"
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index bdd6855802b..088216c76ee 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -82,6 +82,8 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
rmesa->hw.blend_color.cmd[1] = PACK_COLOR_8888(color[3], color[0],
color[1], color[2]);
+ rmesa->hw.blend_color.cmd[2] = 0;
+ rmesa->hw.blend_color.cmd[3] = 0;
}
/**
@@ -317,20 +319,34 @@ static void r300UpdateCulling(GLcontext * ctx)
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t val = 0;
- R300_STATECHANGE(r300, cul);
if (ctx->Polygon.CullFlag) {
- if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- val = R300_CULL_FRONT | R300_CULL_BACK;
- else if (ctx->Polygon.CullFaceMode == GL_FRONT)
+ switch (ctx->Polygon.CullFaceMode) {
+ case GL_FRONT:
val = R300_CULL_FRONT;
- else
+ break;
+ case GL_BACK:
val = R300_CULL_BACK;
+ break;
+ case GL_FRONT_AND_BACK:
+ val = R300_CULL_FRONT | R300_CULL_BACK;
+ break;
+ default:
+ break;
+ }
+ }
- if (ctx->Polygon.FrontFace == GL_CW)
- val |= R300_FRONT_FACE_CW;
- else
- val |= R300_FRONT_FACE_CCW;
+ switch (ctx->Polygon.FrontFace) {
+ case GL_CW:
+ val |= R300_FRONT_FACE_CW;
+ break;
+ case GL_CCW:
+ val |= R300_FRONT_FACE_CCW;
+ break;
+ default:
+ break;
}
+
+ R300_STATECHANGE(r300, cul);
r300->hw.cul.cmd[R300_CUL_CULL] = val;
}
@@ -344,6 +360,20 @@ static void r300SetEarlyZState(GLcontext * ctx)
r300ContextPtr r300 = R300_CONTEXT(ctx);
R300_STATECHANGE(r300, zstencil_format);
+ switch (ctx->Visual.depthBits) {
+ case 16:
+ r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z;
+ break;
+ case 24:
+ r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z;
+ break;
+ default:
+ fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits);
+ _mesa_exit(-1);
+ }
+
+ // r300->hw.zstencil_format.cmd[1] |= R300_DEPTH_FORMAT_UNK32;
+
if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS)
/* disable early Z */
r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE;
@@ -355,6 +385,9 @@ static void r300SetEarlyZState(GLcontext * ctx)
/* disable early Z */
r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE;
}
+
+ r300->hw.zstencil_format.cmd[3] = 0x00000003;
+ r300->hw.zstencil_format.cmd[4] = 0x00000000;
}
static void r300SetAlphaState(GLcontext * ctx)
@@ -403,6 +436,7 @@ static void r300SetAlphaState(GLcontext * ctx)
R300_STATECHANGE(r300, at);
r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
+ r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
r300SetEarlyZState(ctx);
}
@@ -513,6 +547,9 @@ static void r300UpdatePolygonMode(GLcontext * ctx)
R300_STATECHANGE(r300, polygon_mode);
r300->hw.polygon_mode.cmd[1] = hw_mode;
}
+
+ r300->hw.polygon_mode.cmd[2] = 0x00000001;
+ r300->hw.polygon_mode.cmd[3] = 0x00000000;
}
/**
@@ -696,8 +733,8 @@ static void r300Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
static void r300PointSize(GLcontext * ctx, GLfloat size)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
-
- size = ctx->Point._Size;
+ /* same size limits for AA, non-AA points */
+ size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
R300_STATECHANGE(r300, ps);
r300->hw.ps.cmd[R300_PS_POINTSIZE] =
@@ -712,8 +749,9 @@ static void r300LineWidth(GLcontext * ctx, GLfloat widthf)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- widthf = ctx->Line._Width;
-
+ widthf = CLAMP(widthf,
+ ctx->Const.MinPointSize,
+ ctx->Const.MaxPointSize);
R300_STATECHANGE(r300, lcntl);
r300->hw.lcntl.cmd[1] =
R300_LINE_CNT_HO | R300_LINE_CNT_VE | (int)(widthf * 6.0);
@@ -762,6 +800,7 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode)
r300ContextPtr rmesa = R300_CONTEXT(ctx);
R300_STATECHANGE(rmesa, shade);
+ rmesa->hw.shade.cmd[1] = 0x00000002;
switch (mode) {
case GL_FLAT:
rmesa->hw.shade.cmd[2] = R300_RE_SHADE_MODEL_FLAT;
@@ -772,6 +811,8 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode)
default:
return;
}
+ rmesa->hw.shade.cmd[3] = 0x00000000;
+ rmesa->hw.shade.cmd[4] = 0x00000000;
}
static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
@@ -1477,9 +1518,7 @@ static void r300SetupRSUnit(GLcontext * ctx)
if(_nc>_p->vpu.count)_p->vpu.count=_nc;\
}while(0)
-void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct
- r300_vertex_shader_fragment
- *vsf)
+static inline void r300SetupVertexProgramFragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf)
{
int i;
@@ -1487,8 +1526,7 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s
return;
if (vsf->length & 0x3) {
- fprintf(stderr,
- "VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
+ fprintf(stderr, "VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
_mesa_exit(-1);
}
@@ -1496,147 +1534,101 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s
case 0:
R300_STATECHANGE(r300, vpi);
for (i = 0; i < vsf->length; i++)
- r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i +
- 4 * (dest & 0xff)] = (vsf->body.d[i]);
- bump_vpu_count(r300->hw.vpi.cmd,
- vsf->length + 4 * (dest & 0xff));
+ r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]);
+ bump_vpu_count(r300->hw.vpi.cmd, vsf->length + 4 * (dest & 0xff));
break;
case 2:
R300_STATECHANGE(r300, vpp);
for (i = 0; i < vsf->length; i++)
- r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i +
- 4 * (dest & 0xff)] = (vsf->body.d[i]);
- bump_vpu_count(r300->hw.vpp.cmd,
- vsf->length + 4 * (dest & 0xff));
+ r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]);
+ bump_vpu_count(r300->hw.vpp.cmd, vsf->length + 4 * (dest & 0xff));
break;
case 4:
R300_STATECHANGE(r300, vps);
for (i = 0; i < vsf->length; i++)
- r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] =
- (vsf->body.d[i]);
- bump_vpu_count(r300->hw.vps.cmd,
- vsf->length + 4 * (dest & 0xff));
+ r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]);
+ bump_vpu_count(r300->hw.vps.cmd, vsf->length + 4 * (dest & 0xff));
break;
default:
- fprintf(stderr,
- "%s:%s don't know how to handle dest %04x\n",
- __FILE__, __FUNCTION__, dest);
+ fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest);
_mesa_exit(-1);
}
}
-/* just a skeleton for now.. */
-
-/* Generate a vertex shader that simply transforms vertex and texture coordinates,
- while leaving colors intact. Nothing fancy (like lights)
-
- If implementing lights make a copy first, so it is easy to switch between the two versions */
-static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
+static void r300SetupDefaultVertexProgram(r300ContextPtr rmesa)
{
- int i;
+ struct r300_vertex_shader_state *prog = &(rmesa->state.vertex_shader);
GLuint o_reg = 0;
-
- /* Allocate parameters */
- r300->state.vap_param.transform_offset = 0x0; /* transform matrix */
- r300->state.vertex_shader.param_offset = 0x0;
- r300->state.vertex_shader.param_count = 0x4; /* 4 vector values - 4x4 matrix */
-
- r300->state.vertex_shader.program_start = 0x0;
- r300->state.vertex_shader.unknown_ptr1 = 0x4; /* magic value ? */
- r300->state.vertex_shader.program_end = 0x0;
-
- r300->state.vertex_shader.unknown_ptr2 = 0x0; /* magic value */
- r300->state.vertex_shader.unknown_ptr3 = 0x4; /* magic value */
-
- r300->state.vertex_shader.unknown1.length = 0;
- r300->state.vertex_shader.unknown2.length = 0;
-
-#define WRITE_OP(oper,source1,source2,source3) {\
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].op=(oper); \
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src[0]=(source1); \
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src[1]=(source2); \
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src[2]=(source3); \
- r300->state.vertex_shader.program_end++; \
- }
-
- for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++)
- if (r300->state.sw_tcl_inputs[i] != -1) {
- WRITE_OP(EASY_VSF_OP(MUL, o_reg++, ALL, RESULT),
- VSF_REG(r300->state.sw_tcl_inputs[i]),
- VSF_ATTR_UNITY(r300->state.
- sw_tcl_inputs[i]),
- VSF_UNITY(r300->state.sw_tcl_inputs[i])
- )
-
+ int i;
+ int inst_count = 0;
+ int param_count = 0;
+ int program_end = 0;
+
+ for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++) {
+ if (rmesa->state.sw_tcl_inputs[i] != -1) {
+ prog->program.body.i[program_end + 0] = EASY_VSF_OP(MUL, o_reg++, ALL, RESULT);
+ prog->program.body.i[program_end + 1] = VSF_REG(rmesa->state.sw_tcl_inputs[i]);
+ prog->program.body.i[program_end + 2] = VSF_ATTR_UNITY(rmesa->state.sw_tcl_inputs[i]);
+ prog->program.body.i[program_end + 3] = VSF_UNITY(rmesa->state.sw_tcl_inputs[i]);
+ program_end += 4;
}
+ }
- r300->state.vertex_shader.program_end--; /* r300 wants program length to be one more - no idea why */
- r300->state.vertex_shader.program.length =
- (r300->state.vertex_shader.program_end + 1) * 4;
+ prog->program.length = program_end;
- r300->state.vertex_shader.unknown_ptr1 = r300->state.vertex_shader.program_end; /* magic value ? */
- r300->state.vertex_shader.unknown_ptr2 = r300->state.vertex_shader.program_end; /* magic value ? */
- r300->state.vertex_shader.unknown_ptr3 = r300->state.vertex_shader.program_end; /* magic value ? */
+ r300SetupVertexProgramFragment(rmesa, R300_PVS_UPLOAD_PROGRAM,
+ &(prog->program));
+ inst_count = (prog->program.length / 4) - 1;
+ R300_STATECHANGE(rmesa, pvs);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
+ (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) |
+ (inst_count << R300_PVS_CNTL_1_POS_END_SHIFT) |
+ (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
+ (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) |
+ (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
+ (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) |
+ (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT);
}
-static void r300SetupVertexProgram(r300ContextPtr rmesa)
+static void r300SetupRealVertexProgram(r300ContextPtr rmesa)
{
GLcontext *ctx = rmesa->radeon.glCtx;
- int inst_count;
- int param_count;
- struct r300_vertex_program *prog =
- (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
+ struct r300_vertex_program *prog = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
+ int inst_count = 0;
+ int param_count = 0;
- ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0;
+ /* FIXME: r300SetupVertexProgramFragment */
R300_STATECHANGE(rmesa, vpp);
param_count =
- r300VertexProgUpdateParams(ctx, (struct r300_vertex_program_cont *)
- ctx->VertexProgram._Current /*prog */ ,
+ r300VertexProgUpdateParams(ctx,
+ (struct r300_vertex_program_cont *)
+ ctx->VertexProgram._Current,
(float *)&rmesa->hw.vpp.
cmd[R300_VPP_PARAM_0]);
bump_vpu_count(rmesa->hw.vpp.cmd, param_count);
param_count /= 4;
- /* Reset state, in case we don't use something */
- ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0;
-
- setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(prog->program));
-
-#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1,
- &(rmesa->state.vertex_shader.unknown1));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2,
- &(rmesa->state.vertex_shader.unknown2));
-#endif
-
- inst_count = prog->program.length / 4 - 1;
+ r300SetupVertexProgramFragment(rmesa, R300_PVS_UPLOAD_PROGRAM, &(prog->program));
+ inst_count = (prog->program.length / 4) - 1;
R300_STATECHANGE(rmesa, pvs);
rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
- (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
- | (inst_count /*pos_end */ << R300_PVS_CNTL_1_POS_END_SHIFT)
- | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+ (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) |
+ (inst_count << R300_PVS_CNTL_1_POS_END_SHIFT) |
+ (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
- (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
- | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+ (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) |
+ (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
- (0 /*rmesa->state.vertex_shader.unknown_ptr2 */ <<
- R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
- | (inst_count /*rmesa->state.vertex_shader.unknown_ptr3 */ <<
- 0);
-
- /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
- so I leave it as a reminder */
-#if 0
- reg_start(R300_VAP_PVS_WAITIDLE, 0);
- e32(0x00000000);
-#endif
+ (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) |
+ (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT);
}
-static void r300SetupVertexShader(r300ContextPtr rmesa)
+static void r300SetupVertexProgram(r300ContextPtr rmesa)
{
GLcontext *ctx = rmesa->radeon.glCtx;
@@ -1649,46 +1641,16 @@ static void r300SetupVertexShader(r300ContextPtr rmesa)
0x400 area might have something to do with pixel shaders as it appears right after pfs programming.
0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */
//setup_vertex_shader_fragment(rmesa, 0x406, &unk4);
- if (hw_tcl_on
- && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->
- translated) {
- r300SetupVertexProgram(rmesa);
- return;
+ if (hw_tcl_on && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->translated) {
+ r300SetupRealVertexProgram(rmesa);
+ } else {
+ /* FIXME: This needs to be replaced by vertex shader generation code. */
+ r300SetupDefaultVertexProgram(rmesa);
}
- /* This needs to be replaced by vertex shader generation code */
- r300GenerateSimpleVertexShader(rmesa);
-
- setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM,
- &(rmesa->state.vertex_shader.program));
-#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1,
- &(rmesa->state.vertex_shader.unknown1));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2,
- &(rmesa->state.vertex_shader.unknown2));
-#endif
-
- R300_STATECHANGE(rmesa, pvs);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
- (rmesa->state.vertex_shader.
- program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
- | (rmesa->state.vertex_shader.
- unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT)
- | (rmesa->state.vertex_shader.
- program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
- (rmesa->state.vertex_shader.
- param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
- | (rmesa->state.vertex_shader.
- param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
- (rmesa->state.vertex_shader.
- unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
- | (rmesa->state.vertex_shader.unknown_ptr3 << 0);
-
- /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
- so I leave it as a reminder */
+ /* FIXME: This is done for vertex shader fragments, but also needs to be
+ * done for vap_pvs, so I leave it as a reminder. */
#if 0
reg_start(R300_VAP_PVS_WAITIDLE, 0);
e32(0x00000000);
@@ -1862,13 +1824,15 @@ static void r300ResetHwState(r300ContextPtr r300)
r300->hw.vap_clip.cmd[4] = r300PackFloat32(1.0); /* Y */
/* XXX: Other families? */
- switch (r300->radeon.radeonScreen->chip_family) {
- case CHIP_FAMILY_R300:
- r300->hw.unk2288.cmd[1] = R300_2288_R300;
- break;
- default:
- r300->hw.unk2288.cmd[1] = R300_2288_RV350;
- break;
+ if (has_tcl) {
+ switch (r300->radeon.radeonScreen->chip_family) {
+ case CHIP_FAMILY_R300:
+ r300->hw.unk2288.cmd[1] = R300_2288_R300;
+ break;
+ default:
+ r300->hw.unk2288.cmd[1] = R300_2288_RV350;
+ break;
+ }
}
r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
@@ -1926,19 +1890,16 @@ static void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0);
r300->hw.unk4260.cmd[3] = r300PackFloat32(1.0);
- r300->hw.shade.cmd[1] = 0x00000002;
r300ShadeModel(ctx, ctx->Light.ShadeModel);
- r300->hw.shade.cmd[3] = 0x00000000;
- r300->hw.shade.cmd[4] = 0x00000000;
r300PolygonMode(ctx, GL_FRONT, ctx->Polygon.FrontMode);
r300PolygonMode(ctx, GL_BACK, ctx->Polygon.BackMode);
- r300->hw.polygon_mode.cmd[2] = 0x00000001;
- r300->hw.polygon_mode.cmd[3] = 0x00000000;
r300->hw.zbias_cntl.cmd[1] = 0x00000000;
r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor,
ctx->Polygon.OffsetUnits);
+ r300Enable(ctx, GL_POLYGON_OFFSET_POINT, ctx->Polygon.OffsetPoint);
+ r300Enable(ctx, GL_POLYGON_OFFSET_LINE, ctx->Polygon.OffsetLine);
r300Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill);
r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
@@ -1963,14 +1924,11 @@ static void r300ResetHwState(r300ContextPtr r300)
r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
r300Fogfv(ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL);
- r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
r300->hw.unk4BD8.cmd[1] = 0;
r300->hw.unk4E00.cmd[1] = 0;
r300BlendColor(ctx, ctx->Color.BlendColor);
- r300->hw.blend_color.cmd[2] = 0;
- r300->hw.blend_color.cmd[3] = 0;
/* Again, r300ClearBuffer uses this */
r300->hw.cb.cmd[R300_CB_OFFSET] =
@@ -2001,25 +1959,6 @@ static void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk4EA0.cmd[1] = 0x00000000;
r300->hw.unk4EA0.cmd[2] = 0xffffffff;
- switch (ctx->Visual.depthBits) {
- case 16:
- r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z;
- break;
- case 24:
- r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z;
- break;
- default:
- fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
- ctx->Visual.depthBits);
- _mesa_exit(-1);
-
- }
- /* z compress? */
- //r300->hw.zstencil_format.cmd[1] |= R300_DEPTH_FORMAT_UNK32;
-
- r300->hw.zstencil_format.cmd[3] = 0x00000003;
- r300->hw.zstencil_format.cmd[4] = 0x00000000;
-
r300->hw.zb.cmd[R300_ZB_OFFSET] =
r300->radeon.radeonScreen->depthOffset +
r300->radeon.radeonScreen->fbLocation;
@@ -2092,7 +2031,6 @@ void r300UpdateShaders(r300ContextPtr rmesa)
}
r300UpdateStateParameters(ctx, _NEW_PROGRAM);
}
-
}
static void r300SetupPixelShader(r300ContextPtr rmesa)
@@ -2111,62 +2049,61 @@ static void r300SetupPixelShader(r300ContextPtr rmesa)
__FUNCTION__);
return;
}
-#define OUTPUT_FIELD(st, reg, field) \
- R300_STATECHANGE(rmesa, st); \
- for(i=0;i<=fp->alu_end;i++) \
- rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=fp->alu.inst[i].field;\
- rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, fp->alu_end+1);
- OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
- OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
- OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
- OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
-#undef OUTPUT_FIELD
+ R300_STATECHANGE(rmesa, fpi[0]);
+ rmesa->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR0_0, fp->alu_end + 1);
+ for (i = 0; i <= fp->alu_end; i++) {
+ rmesa->hw.fpi[0].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst0;
+ }
+
+ R300_STATECHANGE(rmesa, fpi[1]);
+ rmesa->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR1_0, fp->alu_end + 1);
+ for (i = 0; i <= fp->alu_end; i++) {
+ rmesa->hw.fpi[1].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst1;
+ }
+
+ R300_STATECHANGE(rmesa, fpi[2]);
+ rmesa->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR2_0, fp->alu_end + 1);
+ for (i = 0; i <= fp->alu_end; i++) {
+ rmesa->hw.fpi[2].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst2;
+ }
+
+ R300_STATECHANGE(rmesa, fpi[3]);
+ rmesa->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR3_0, fp->alu_end + 1);
+ for (i = 0; i <= fp->alu_end; i++) {
+ rmesa->hw.fpi[3].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst3;
+ }
R300_STATECHANGE(rmesa, fp);
+ rmesa->hw.fp.cmd[R300_FP_CNTL0] = fp->cur_node | (fp->first_node_has_tex << 3);
+ rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx;
+ rmesa->hw.fp.cmd[R300_FP_CNTL2] =
+ (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) |
+ (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT) |
+ (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) |
+ (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
/* I just want to say, the way these nodes are stored.. weird.. */
for (i = 0, k = (4 - (fp->cur_node + 1)); i < 4; i++, k++) {
if (i < (fp->cur_node + 1)) {
rmesa->hw.fp.cmd[R300_FP_NODE0 + k] =
- (fp->node[i].
- alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
- | (fp->node[i].
- alu_end << R300_PFS_NODE_ALU_END_SHIFT)
- | (fp->node[i].
- tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
- | (fp->node[i].
- tex_end << R300_PFS_NODE_TEX_END_SHIFT)
- | fp->node[i].flags;
+ (fp->node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) |
+ (fp->node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT) |
+ (fp->node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) |
+ (fp->node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT) |
+ fp->node[i].flags;
} else {
rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0;
}
}
- /* PFS_CNTL_0 */
- rmesa->hw.fp.cmd[R300_FP_CNTL0] =
- fp->cur_node | (fp->first_node_has_tex << 3);
- /* PFS_CNTL_1 */
- rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx;
- /* PFS_CNTL_2 */
- rmesa->hw.fp.cmd[R300_FP_CNTL2] =
- (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
- | (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
- | (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
- | (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
-
R300_STATECHANGE(rmesa, fpp);
+ rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4);
for (i = 0; i < fp->const_nr; i++) {
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] =
- r300PackFloat24(fp->constant[i][0]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] =
- r300PackFloat24(fp->constant[i][1]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] =
- r300PackFloat24(fp->constant[i][2]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] =
- r300PackFloat24(fp->constant[i][3]);
- }
- rmesa->hw.fpp.cmd[R300_FPP_CMD_0] =
- cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat24(fp->constant[i][0]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat24(fp->constant[i][1]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat24(fp->constant[i][2]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat24(fp->constant[i][3]);
+ }
}
void r300UpdateShaderStates(r300ContextPtr rmesa)
@@ -2180,7 +2117,7 @@ void r300UpdateShaderStates(r300ContextPtr rmesa)
r300SetupTextures(ctx);
if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
- r300SetupVertexShader(rmesa);
+ r300SetupVertexProgram(rmesa);
r300SetupRSUnit(ctx);
}
diff --git a/src/mesa/drivers/dri/r300/r300_state.h b/src/mesa/drivers/dri/r300/r300_state.h
index 21a49b7f361..365f7ecd0c6 100644
--- a/src/mesa/drivers/dri/r300/r300_state.h
+++ b/src/mesa/drivers/dri/r300/r300_state.h
@@ -37,8 +37,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_context.h"
+#define R300_NEWPRIM( rmesa ) \
+ do { \
+ if ( rmesa->dma.flush ) \
+ rmesa->dma.flush( rmesa ); \
+ } while (0)
+
#define R300_STATECHANGE(r300, atom) \
do { \
+ R300_NEWPRIM(r300); \
r300->hw.atom.dirty = GL_TRUE; \
r300->hw.is_dirty = GL_TRUE; \
} while(0)
diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.c b/src/mesa/drivers/dri/r300/r300_swtcl.c
new file mode 100644
index 00000000000..a732bdb5598
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/r300_swtcl.c
@@ -0,0 +1,712 @@
+/**************************************************************************
+
+Copyright (C) 2007 Dave Airlie
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Dave Airlie <[email protected]>
+ */
+
+/* derived from r200 swtcl path */
+
+
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "colormac.h"
+#include "enums.h"
+#include "image.h"
+#include "imports.h"
+#include "light.h"
+#include "macros.h"
+
+#include "swrast/s_context.h"
+#include "swrast/s_fog.h"
+#include "swrast_setup/swrast_setup.h"
+#include "math/m_translate.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+#include "r300_context.h"
+#include "r300_swtcl.h"
+#include "r300_state.h"
+#include "r300_ioctl.h"
+#include "r300_emit.h"
+#include "r300_mem.h"
+
+static void flush_last_swtcl_prim( r300ContextPtr rmesa );
+
+
+void r300EmitVertexAOS(r300ContextPtr rmesa, GLuint vertex_size, GLuint offset);
+void r300EmitVbufPrim(r300ContextPtr rmesa, GLuint primitive, GLuint vertex_nr);
+#define EMIT_ATTR( ATTR, STYLE ) \
+do { \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = (ATTR); \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = (STYLE); \
+ rmesa->swtcl.vertex_attr_count++; \
+} while (0)
+
+#define EMIT_PAD( N ) \
+do { \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = 0; \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = EMIT_PAD; \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].offset = (N); \
+ rmesa->swtcl.vertex_attr_count++; \
+} while (0)
+
+/* this differs from the VIR0 in emit.c - TODO merge them using another option */
+static GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr,
+ int *inputs, GLint * tab, GLuint nr)
+{
+ GLuint i, dw;
+
+ /* type, inputs, stop bit, size */
+ for (i = 0; i + 1 < nr; i += 2) {
+ dw = (inputs[tab[i]] << 8) | 0x3;
+ dw |= ((inputs[tab[i + 1]] << 8) | 0x3) << 16;
+ if (i + 2 == nr) {
+ dw |= (R300_VAP_INPUT_ROUTE_END << 16);
+ }
+ dst[i >> 1] = dw;
+ }
+
+ if (nr & 1) {
+ dw = (inputs[tab[nr - 1]] << 8) | 0x3;
+ dw |= R300_VAP_INPUT_ROUTE_END;
+ dst[nr >> 1] = dw;
+ }
+
+ return (nr + 1) >> 1;
+}
+
+static void r300SetVertexFormat( GLcontext *ctx )
+{
+ r300ContextPtr rmesa = R300_CONTEXT( ctx );
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ DECLARE_RENDERINPUTS(index_bitset);
+ GLuint InputsRead = 0, OutputsWritten = 0;
+ int vap_fmt_0 = 0;
+ int vap_vte_cntl = 0;
+ int offset = 0;
+ int vte = 0;
+ GLint inputs[VERT_ATTRIB_MAX];
+ GLint tab[VERT_ATTRIB_MAX];
+ int swizzle[VERT_ATTRIB_MAX][4];
+ GLuint i, nr;
+
+ DECLARE_RENDERINPUTS(render_inputs_bitset);
+ RENDERINPUTS_COPY(render_inputs_bitset, tnl->render_inputs_bitset);
+ RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
+ RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, render_inputs_bitset);
+
+ /* Important:
+ */
+ if ( VB->NdcPtr != NULL ) {
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
+ }
+ else {
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
+ }
+
+ assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
+ rmesa->swtcl.vertex_attr_count = 0;
+
+ /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
+ * build up a hardware vertex.
+ */
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POS)) {
+ vap_vte_cntl |= R300_VTX_W0_FMT;
+ InputsRead |= 1 << VERT_ATTRIB_POS;
+ OutputsWritten |= 1 << VERT_RESULT_HPOS;
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F );
+ } else
+ EMIT_PAD(4 * sizeof(float));
+
+ offset = 4;
+
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) {
+ EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F );
+ vap_fmt_0 |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
+ offset += 1;
+ }
+
+ if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR0)) {
+ rmesa->swtcl.coloroffset = offset;
+ InputsRead |= 1 << VERT_ATTRIB_COLOR0;
+ OutputsWritten |= 1 << VERT_RESULT_COL0;
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F );
+ }
+
+ offset += 4;
+
+ rmesa->swtcl.specoffset = 0;
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
+ rmesa->swtcl.specoffset = offset;
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F );
+ InputsRead |= 1 << VERT_ATTRIB_COLOR1;
+ OutputsWritten |= 1 << VERT_RESULT_COL1;
+ }
+
+ if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
+ int i;
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
+ InputsRead |= 1 << (VERT_ATTRIB_TEX0 + i);
+ OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i);
+ EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_4F );
+ }
+ }
+ }
+
+ for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (InputsRead & (1 << i)) {
+ inputs[i] = nr++;
+ } else {
+ inputs[i] = -1;
+ }
+ }
+
+ /* Fixed, apply to vir0 only */
+ if (InputsRead & (1 << VERT_ATTRIB_POS))
+ inputs[VERT_ATTRIB_POS] = 0;
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
+ inputs[VERT_ATTRIB_COLOR0] = 2;
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR1))
+ inputs[VERT_ATTRIB_COLOR1] = 3;
+ for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++)
+ if (InputsRead & (1 << i))
+ inputs[i] = 6 + (i - VERT_ATTRIB_TEX0);
+
+ for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (InputsRead & (1 << i)) {
+ tab[nr++] = i;
+ }
+ }
+
+ for (i = 0; i < nr; i++) {
+ int ci;
+
+ swizzle[i][0] = SWIZZLE_ZERO;
+ swizzle[i][1] = SWIZZLE_ZERO;
+ swizzle[i][2] = SWIZZLE_ZERO;
+ swizzle[i][3] = SWIZZLE_ONE;
+
+ for (ci = 0; ci < VB->AttribPtr[tab[i]]->size; ci++) {
+ swizzle[i][ci] = ci;
+ }
+ }
+
+ R300_NEWPRIM(rmesa);
+ R300_STATECHANGE(rmesa, vir[0]);
+ ((drm_r300_cmd_header_t *) rmesa->hw.vir[0].cmd)->packet0.count =
+ r300VAPInputRoute0(&rmesa->hw.vir[0].cmd[R300_VIR_CNTL_0],
+ VB->AttribPtr, inputs, tab, nr);
+ R300_STATECHANGE(rmesa, vir[1]);
+ ((drm_r300_cmd_header_t *) rmesa->hw.vir[1].cmd)->packet0.count =
+ r300VAPInputRoute1(&rmesa->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle,
+ nr);
+
+ R300_STATECHANGE(rmesa, vic);
+ rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead);
+ rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead);
+
+ R300_STATECHANGE(rmesa, vof);
+ rmesa->hw.vof.cmd[R300_VOF_CNTL_0] = r300VAPOutputCntl0(ctx, OutputsWritten);
+ rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = r300VAPOutputCntl1(ctx, OutputsWritten);
+
+ rmesa->swtcl.vertex_size =
+ _tnl_install_attrs( ctx,
+ rmesa->swtcl.vertex_attrs,
+ rmesa->swtcl.vertex_attr_count,
+ NULL, 0 );
+
+ rmesa->swtcl.vertex_size /= 4;
+
+ RENDERINPUTS_COPY( rmesa->tnl_index_bitset, index_bitset );
+
+ vte = rmesa->hw.vte.cmd[1];
+ R300_STATECHANGE(rmesa, vte);
+ rmesa->hw.vte.cmd[1] = vte;
+ rmesa->hw.vte.cmd[2] = rmesa->swtcl.vertex_size;
+}
+
+
+/* Flush vertices in the current dma region.
+ */
+static void flush_last_swtcl_prim( r300ContextPtr rmesa )
+{
+ if (RADEON_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ rmesa->dma.flush = NULL;
+
+ if (rmesa->dma.current.buf) {
+ struct r300_dma_region *current = &rmesa->dma.current;
+ GLuint current_offset = GET_START(current);
+
+ assert (current->start +
+ rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
+ current->ptr);
+
+ if (rmesa->dma.current.start != rmesa->dma.current.ptr) {
+
+ r300EnsureCmdBufSpace( rmesa, rmesa->hw.max_state_size + (12*sizeof(int)), __FUNCTION__);
+
+ r300EmitState(rmesa);
+
+ r300EmitVertexAOS( rmesa,
+ rmesa->swtcl.vertex_size,
+ current_offset);
+
+ r300EmitVbufPrim( rmesa,
+ rmesa->swtcl.hw_primitive,
+ rmesa->swtcl.numverts);
+
+ r300EmitCacheFlush(rmesa);
+ }
+
+ rmesa->swtcl.numverts = 0;
+ current->start = current->ptr;
+ }
+}
+
+/* Alloc space in the current dma region.
+ */
+static void *
+r300AllocDmaLowVerts( r300ContextPtr rmesa, int nverts, int vsize )
+{
+ GLuint bytes = vsize * nverts;
+
+ if ( rmesa->dma.current.ptr + bytes > rmesa->dma.current.end )
+ r300RefillCurrentDmaRegion( rmesa, bytes);
+
+ if (!rmesa->dma.flush) {
+ rmesa->radeon.glCtx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
+ rmesa->dma.flush = flush_last_swtcl_prim;
+ }
+
+ ASSERT( vsize == rmesa->swtcl.vertex_size * 4 );
+ ASSERT( rmesa->dma.flush == flush_last_swtcl_prim );
+ ASSERT( rmesa->dma.current.start +
+ rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
+ rmesa->dma.current.ptr );
+
+ {
+ GLubyte *head = (GLubyte *) (rmesa->dma.current.address + rmesa->dma.current.ptr);
+ rmesa->dma.current.ptr += bytes;
+ rmesa->swtcl.numverts += nverts;
+ return head;
+ }
+}
+
+static GLuint reduced_prim[] = {
+ GL_POINTS,
+ GL_LINES,
+ GL_LINES,
+ GL_LINES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+};
+
+static void r300RasterPrimitive( GLcontext *ctx, GLuint prim );
+static void r300RenderPrimitive( GLcontext *ctx, GLenum prim );
+//static void r300ResetLineStipple( GLcontext *ctx );
+
+/***********************************************************************
+ * Emit primitives as inline vertices *
+ ***********************************************************************/
+
+
+#define HAVE_POINTS 1
+#define HAVE_LINES 1
+#define HAVE_LINE_STRIPS 1
+#define HAVE_TRIANGLES 1
+#define HAVE_TRI_STRIPS 1
+#define HAVE_TRI_STRIP_1 0
+#define HAVE_TRI_FANS 1
+#define HAVE_QUADS 0
+#define HAVE_QUAD_STRIPS 0
+#define HAVE_POLYGONS 1
+#define HAVE_ELTS 1
+
+#undef LOCAL_VARS
+#undef ALLOC_VERTS
+#define CTX_ARG r300ContextPtr rmesa
+#define GET_VERTEX_DWORDS() rmesa->swtcl.vertex_size
+#define ALLOC_VERTS( n, size ) r300AllocDmaLowVerts( rmesa, n, size * 4 )
+#define LOCAL_VARS \
+ r300ContextPtr rmesa = R300_CONTEXT(ctx); \
+ const char *r300verts = (char *)rmesa->swtcl.verts;
+#define VERT(x) (r300Vertex *)(r300verts + ((x) * vertsize * sizeof(int)))
+#define VERTEX r300Vertex
+#define DO_DEBUG_VERTS (1 && (RADEON_DEBUG & DEBUG_VERTS))
+#define PRINT_VERTEX(x)
+#undef TAG
+#define TAG(x) r300_##x
+#include "tnl_dd/t_dd_triemit.h"
+
+
+
+/***********************************************************************
+ * Macros for t_dd_tritmp.h to draw basic primitives *
+ ***********************************************************************/
+
+#define QUAD( a, b, c, d ) r300_quad( rmesa, a, b, c, d )
+#define TRI( a, b, c ) r300_triangle( rmesa, a, b, c )
+#define LINE( a, b ) r300_line( rmesa, a, b )
+#define POINT( a ) r300_point( rmesa, a )
+
+/***********************************************************************
+ * Build render functions from dd templates *
+ ***********************************************************************/
+
+#define R300_TWOSIDE_BIT 0x01
+#define R300_UNFILLED_BIT 0x02
+#define R300_MAX_TRIFUNC 0x04
+
+static struct {
+ tnl_points_func points;
+ tnl_line_func line;
+ tnl_triangle_func triangle;
+ tnl_quad_func quad;
+} rast_tab[R300_MAX_TRIFUNC];
+
+#define DO_FALLBACK 0
+#define DO_UNFILLED (IND & R300_UNFILLED_BIT)
+#define DO_TWOSIDE (IND & R300_TWOSIDE_BIT)
+#define DO_FLAT 0
+#define DO_OFFSET 0
+#define DO_TRI 1
+#define DO_QUAD 1
+#define DO_LINE 1
+#define DO_POINTS 1
+#define DO_FULL_QUAD 1
+
+#define HAVE_RGBA 1
+#define HAVE_SPEC 1
+#define HAVE_BACK_COLORS 0
+#define HAVE_HW_FLATSHADE 1
+#define TAB rast_tab
+
+#define DEPTH_SCALE 1.0
+#define UNFILLED_TRI unfilled_tri
+#define UNFILLED_QUAD unfilled_quad
+#define VERT_X(_v) _v->v.x
+#define VERT_Y(_v) _v->v.y
+#define VERT_Z(_v) _v->v.z
+#define AREA_IS_CCW( a ) (a < 0)
+#define GET_VERTEX(e) (rmesa->swtcl.verts + (e*rmesa->swtcl.vertex_size*sizeof(int)))
+
+/* Only used to pull back colors into vertices (ie, we know color is
+ * floating point).
+ */
+#define R300_COLOR( dst, src ) \
+do { \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[3], (src)[3]); \
+} while (0)
+
+#define VERT_SET_RGBA( v, c ) if (coloroffset) R300_COLOR( v->ub4[coloroffset], c )
+#define VERT_COPY_RGBA( v0, v1 ) if (coloroffset) v0->ui[coloroffset] = v1->ui[coloroffset]
+#define VERT_SAVE_RGBA( idx ) if (coloroffset) color[idx] = v[idx]->ui[coloroffset]
+#define VERT_RESTORE_RGBA( idx ) if (coloroffset) v[idx]->ui[coloroffset] = color[idx]
+
+#define R300_SPEC( dst, src ) \
+do { \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
+} while (0)
+
+#define VERT_SET_SPEC( v, c ) if (specoffset) R300_SPEC( v->ub4[specoffset], c )
+#define VERT_COPY_SPEC( v0, v1 ) if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset])
+#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
+#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
+
+#undef LOCAL_VARS
+#undef TAG
+#undef INIT
+
+#define LOCAL_VARS(n) \
+ r300ContextPtr rmesa = R300_CONTEXT(ctx); \
+ GLuint color[n], spec[n]; \
+ GLuint coloroffset = rmesa->swtcl.coloroffset; \
+ GLuint specoffset = rmesa->swtcl.specoffset; \
+ (void) color; (void) spec; (void) coloroffset; (void) specoffset;
+
+/***********************************************************************
+ * Helpers for rendering unfilled primitives *
+ ***********************************************************************/
+
+#define RASTERIZE(x) r300RasterPrimitive( ctx, reduced_prim[x] )
+#define RENDER_PRIMITIVE rmesa->swtcl.render_primitive
+#undef TAG
+#define TAG(x) x
+#include "tnl_dd/t_dd_unfilled.h"
+#undef IND
+
+
+/***********************************************************************
+ * Generate GL render functions *
+ ***********************************************************************/
+
+
+#define IND (0)
+#define TAG(x) x
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (R300_TWOSIDE_BIT)
+#define TAG(x) x##_twoside
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (R300_UNFILLED_BIT)
+#define TAG(x) x##_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (R300_TWOSIDE_BIT|R300_UNFILLED_BIT)
+#define TAG(x) x##_twoside_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+
+
+static void init_rast_tab( void )
+{
+ init();
+ init_twoside();
+ init_unfilled();
+ init_twoside_unfilled();
+}
+
+/**********************************************************************/
+/* Render unclipped begin/end objects */
+/**********************************************************************/
+
+#define RENDER_POINTS( start, count ) \
+ for ( ; start < count ; start++) \
+ r300_point( rmesa, VERT(start) )
+#define RENDER_LINE( v0, v1 ) \
+ r300_line( rmesa, VERT(v0), VERT(v1) )
+#define RENDER_TRI( v0, v1, v2 ) \
+ r300_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
+#define RENDER_QUAD( v0, v1, v2, v3 ) \
+ r300_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
+#define INIT(x) do { \
+ r300RenderPrimitive( ctx, x ); \
+} while (0)
+#undef LOCAL_VARS
+#define LOCAL_VARS \
+ r300ContextPtr rmesa = R300_CONTEXT(ctx); \
+ const GLuint vertsize = rmesa->swtcl.vertex_size; \
+ const char *r300verts = (char *)rmesa->swtcl.verts; \
+ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
+ const GLboolean stipple = ctx->Line.StippleFlag; \
+ (void) elt; (void) stipple;
+#define RESET_STIPPLE //if ( stipple ) r200ResetLineStipple( ctx );
+#define RESET_OCCLUSION
+#define PRESERVE_VB_DEFS
+#define ELT(x) (x)
+#define TAG(x) r300_##x##_verts
+#include "tnl/t_vb_rendertmp.h"
+#undef ELT
+#undef TAG
+#define TAG(x) r300_##x##_elts
+#define ELT(x) elt[x]
+#include "tnl/t_vb_rendertmp.h"
+
+
+
+
+/**********************************************************************/
+/* Choose render functions */
+/**********************************************************************/
+static void r300ChooseRenderState( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ GLuint index = 0;
+ GLuint flags = ctx->_TriangleCaps;
+
+ if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R300_TWOSIDE_BIT;
+ if (flags & DD_TRI_UNFILLED) index |= R300_UNFILLED_BIT;
+
+ if (index != rmesa->swtcl.RenderIndex) {
+ tnl->Driver.Render.Points = rast_tab[index].points;
+ tnl->Driver.Render.Line = rast_tab[index].line;
+ tnl->Driver.Render.ClippedLine = rast_tab[index].line;
+ tnl->Driver.Render.Triangle = rast_tab[index].triangle;
+ tnl->Driver.Render.Quad = rast_tab[index].quad;
+
+ if (index == 0) {
+ tnl->Driver.Render.PrimTabVerts = r300_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = r300_render_tab_elts;
+ tnl->Driver.Render.ClippedPolygon = r300_fast_clipped_poly;
+ } else {
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
+ }
+
+ rmesa->swtcl.RenderIndex = index;
+ }
+}
+
+
+static void r300RenderStart(GLcontext *ctx)
+{
+ r300ContextPtr rmesa = R300_CONTEXT( ctx );
+ // fprintf(stderr, "%s\n", __FUNCTION__);
+
+ r300ChooseRenderState(ctx);
+ r300SetVertexFormat(ctx);
+
+ r300UpdateShaderStates(rmesa);
+
+ r300EmitCacheFlush(rmesa);
+
+ if (rmesa->dma.flush != 0 &&
+ rmesa->dma.flush != flush_last_swtcl_prim)
+ rmesa->dma.flush( rmesa );
+
+}
+
+static void r300RenderFinish(GLcontext *ctx)
+{
+}
+
+static void r300RasterPrimitive( GLcontext *ctx, GLuint hwprim )
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+
+ if (rmesa->swtcl.hw_primitive != hwprim) {
+ R300_NEWPRIM( rmesa );
+ rmesa->swtcl.hw_primitive = hwprim;
+ }
+}
+
+static void r300RenderPrimitive(GLcontext *ctx, GLenum prim)
+{
+
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ rmesa->swtcl.render_primitive = prim;
+
+ if ((prim == GL_TRIANGLES) && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
+ return;
+
+ r300RasterPrimitive( ctx, reduced_prim[prim] );
+ // fprintf(stderr, "%s\n", __FUNCTION__);
+
+}
+
+static void r300ResetLineStipple(GLcontext *ctx)
+{
+
+
+}
+
+void r300InitSwtcl(GLcontext *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ static int firsttime = 1;
+
+ if (firsttime) {
+ init_rast_tab();
+ firsttime = 0;
+ }
+
+ tnl->Driver.Render.Start = r300RenderStart;
+ tnl->Driver.Render.Finish = r300RenderFinish;
+ tnl->Driver.Render.PrimitiveNotify = r300RenderPrimitive;
+ tnl->Driver.Render.ResetLineStipple = r300ResetLineStipple;
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.Interp = _tnl_interp;
+
+ /* FIXME: what are these numbers? */
+ _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
+ 48 * sizeof(GLfloat) );
+
+ rmesa->swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
+ rmesa->swtcl.RenderIndex = ~0;
+ rmesa->swtcl.render_primitive = GL_TRIANGLES;
+ rmesa->swtcl.hw_primitive = 0;
+
+ _tnl_invalidate_vertex_state( ctx, ~0 );
+ _tnl_invalidate_vertices( ctx, ~0 );
+ RENDERINPUTS_ZERO( rmesa->tnl_index_bitset );
+
+ _tnl_need_projected_coords( ctx, GL_FALSE );
+ r300ChooseRenderState(ctx);
+
+ _mesa_validate_all_lighting_tables( ctx );
+
+ tnl->Driver.NotifyMaterialChange =
+ _mesa_validate_all_lighting_tables;
+}
+
+void r300DestroySwtcl(GLcontext *ctx)
+{
+}
+
+void r300EmitVertexAOS(r300ContextPtr rmesa, GLuint vertex_size, GLuint offset)
+{
+ int cmd_reserved = 0;
+ int cmd_written = 0;
+
+ drm_radeon_cmd_header_t *cmd = NULL;
+ if (RADEON_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s: vertex_size %d, offset 0x%x \n",
+ __FUNCTION__, vertex_size, offset);
+
+ start_packet3(CP_PACKET3(R300_PACKET3_3D_LOAD_VBPNTR, 2), 2);
+ e32(1);
+ e32(vertex_size | (vertex_size << 8));
+ e32(offset);
+}
+
+void r300EmitVbufPrim(r300ContextPtr rmesa, GLuint primitive, GLuint vertex_nr)
+{
+
+ int cmd_reserved = 0;
+ int cmd_written = 0;
+ int type, num_verts;
+ drm_radeon_cmd_header_t *cmd = NULL;
+
+ type = r300PrimitiveType(rmesa, primitive);
+ num_verts = r300NumVerts(rmesa, vertex_nr, primitive);
+
+ start_packet3(CP_PACKET3(R300_PACKET3_3D_DRAW_VBUF_2, 0), 0);
+ e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (num_verts << 16) | type);
+}
diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.h b/src/mesa/drivers/dri/r300/r300_swtcl.h
new file mode 100644
index 00000000000..2ea6ceded7b
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/r300_swtcl.h
@@ -0,0 +1,45 @@
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+/*
+ * Authors:
+ * Keith Whitwell <[email protected]> - original r200 code
+ * Dave Airlie <[email protected]>
+ */
+
+#ifndef __R300_SWTCL_H__
+#define __R300_SWTCL_H__
+
+#include "mtypes.h"
+#include "swrast/swrast.h"
+#include "r300_context.h"
+
+extern void r300InitSwtcl( GLcontext *ctx );
+extern void r300DestroySwtcl( GLcontext *ctx );
+
+#endif
diff --git a/src/mesa/drivers/dri/r300/r300_texmem.c b/src/mesa/drivers/dri/r300/r300_texmem.c
index 38f0da8b7c0..723601ac4a6 100644
--- a/src/mesa/drivers/dri/r300/r300_texmem.c
+++ b/src/mesa/drivers/dri/r300/r300_texmem.c
@@ -505,7 +505,7 @@ int r300UploadTexImages(r300ContextPtr rmesa, r300TexObjPtr t, GLuint face)
t->base.lastLevel);
}
- if (!t || t->base.totalSize == 0)
+ if (t->base.totalSize == 0)
return 0;
if (RADEON_DEBUG & DEBUG_SYNC) {
diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c
index 16dddf6557d..4dd3fd6a673 100644
--- a/src/mesa/drivers/dri/r300/r300_vertprog.c
+++ b/src/mesa/drivers/dri/r300/r300_vertprog.c
@@ -29,12 +29,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* \file
*
* \author Aapo Tahkola <[email protected]>
+ *
+ * \author Oliver McFadden <[email protected]>
+ *
+ * For a description of the vertex program instruction set see r300_reg.h.
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "program.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "shader/program.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
@@ -55,54 +59,58 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#error Cannot change these!
#endif
-#define SCALAR_FLAG (1<<31)
-#define FLAG_MASK (1<<31)
-#define OP_MASK (0xf) /* we are unlikely to have more than 15 */
-#define OPN(operator, ip) {#operator, OPCODE_##operator, ip}
-
-static struct {
- char *name;
- int opcode;
- unsigned long ip; /* number of input operands and flags */
-} op_names[] = {
- /* *INDENT-OFF* */
- OPN(ABS, 1),
- OPN(ADD, 2),
- OPN(ARL, 1 | SCALAR_FLAG),
- OPN(DP3, 2),
- OPN(DP4, 2),
- OPN(DPH, 2),
- OPN(DST, 2),
- OPN(EX2, 1 | SCALAR_FLAG),
- OPN(EXP, 1 | SCALAR_FLAG),
- OPN(FLR, 1),
- OPN(FRC, 1),
- OPN(LG2, 1 | SCALAR_FLAG),
- OPN(LIT, 1),
- OPN(LOG, 1 | SCALAR_FLAG),
- OPN(MAD, 3),
- OPN(MAX, 2),
- OPN(MIN, 2),
- OPN(MOV, 1),
- OPN(MUL, 2),
- OPN(POW, 2 | SCALAR_FLAG),
- OPN(RCP, 1 | SCALAR_FLAG),
- OPN(RSQ, 1 | SCALAR_FLAG),
- OPN(SGE, 2),
- OPN(SLT, 2),
- OPN(SUB, 2),
- OPN(SWZ, 1),
- OPN(XPD, 2),
- OPN(RCC, 0), //extra
- OPN(PRINT, 0),
- OPN(END, 0)
- /* *INDENT-ON* */
-};
-
-#undef OPN
+/* TODO: Get rid of t_src_class call */
+#define CMP_SRCS(a, b) ((a.RelAddr != b.RelAddr) || (a.Index != b.Index && \
+ ((t_src_class(a.File) == VSF_IN_CLASS_PARAM && \
+ t_src_class(b.File) == VSF_IN_CLASS_PARAM) || \
+ (t_src_class(a.File) == VSF_IN_CLASS_ATTR && \
+ t_src_class(b.File) == VSF_IN_CLASS_ATTR)))) \
+
+#define ZERO_SRC_0 (MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \
+ SWIZZLE_ZERO, SWIZZLE_ZERO, \
+ SWIZZLE_ZERO, SWIZZLE_ZERO, \
+ t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4))
+
+#define ZERO_SRC_1 (MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), \
+ SWIZZLE_ZERO, SWIZZLE_ZERO, \
+ SWIZZLE_ZERO, SWIZZLE_ZERO, \
+ t_src_class(src[1].File), VSF_FLAG_NONE) | (src[1].RelAddr << 4))
+
+#define ZERO_SRC_2 (MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), \
+ SWIZZLE_ZERO, SWIZZLE_ZERO, \
+ SWIZZLE_ZERO, SWIZZLE_ZERO, \
+ t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4))
+
+#define ONE_SRC_0 (MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \
+ SWIZZLE_ONE, SWIZZLE_ONE, \
+ SWIZZLE_ONE, SWIZZLE_ONE, \
+ t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4))
+
+#define ONE_SRC_1 (MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), \
+ SWIZZLE_ONE, SWIZZLE_ONE, \
+ SWIZZLE_ONE, SWIZZLE_ONE, \
+ t_src_class(src[1].File), VSF_FLAG_NONE) | (src[1].RelAddr << 4))
+
+#define ONE_SRC_2 (MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), \
+ SWIZZLE_ONE, SWIZZLE_ONE, \
+ SWIZZLE_ONE, SWIZZLE_ONE, \
+ t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4))
+
+/* DP4 version seems to trigger some hw peculiarity */
+//#define PREFER_DP4
+
+#define FREE_TEMPS() \
+ do { \
+ if(u_temp_i < vp->num_temporaries) { \
+ WARN_ONCE("Ran out of temps, num temps %d, us %d\n", vp->num_temporaries, u_temp_i); \
+ vp->native = GL_FALSE; \
+ } \
+ u_temp_i=VSF_MAX_FRAGMENT_TEMPS-1; \
+ } while (0)
int r300VertexProgUpdateParams(GLcontext * ctx,
- struct r300_vertex_program_cont *vp, float *dst)
+ struct r300_vertex_program_cont *vp,
+ float *dst)
{
int pi;
struct gl_vertex_program *mesa_vp = &vp->mesa_program;
@@ -234,8 +242,8 @@ static void vp_dump_inputs(struct r300_vertex_program *vp, char *caller)
int i;
if (vp == NULL) {
- fprintf(stderr, "vp null in call to %s from %s\n", __FUNCTION__,
- caller);
+ fprintf(stderr, "vp null in call to %s from %s\n",
+ __FUNCTION__, caller);
return;
}
@@ -276,6 +284,8 @@ static unsigned long t_src_index(struct r300_vertex_program *vp,
}
}
+/* these two functions should probably be merged... */
+
static unsigned long t_src(struct r300_vertex_program *vp,
struct prog_src_register *src)
{
@@ -294,7 +304,9 @@ static unsigned long t_src(struct r300_vertex_program *vp,
static unsigned long t_src_scalar(struct r300_vertex_program *vp,
struct prog_src_register *src)
{
-
+ /* src->NegateBase uses the NEGATE_ flags from program_instruction.h,
+ * which equal our VSF_FLAGS_ values, so it's safe to just pass it here.
+ */
return MAKE_VSF_SOURCE(t_src_index(vp, src),
t_swizzle(GET_SWZ(src->Swizzle, 0)),
t_swizzle(GET_SWZ(src->Swizzle, 0)),
@@ -306,128 +318,741 @@ static unsigned long t_src_scalar(struct r300_vertex_program *vp,
(src->RelAddr << 4);
}
-static unsigned long t_opcode(enum prog_opcode opcode)
+static GLboolean valid_dst(struct r300_vertex_program *vp,
+ struct prog_dst_register *dst)
{
+ if (dst->File == PROGRAM_OUTPUT && vp->outputs[dst->Index] == -1) {
+ return GL_FALSE;
+ } else if (dst->File == PROGRAM_ADDRESS) {
+ assert(dst->Index == 0);
+ }
- switch (opcode) {
- /* *INDENT-OFF* */
- case OPCODE_ARL: return R300_VPI_OUT_OP_ARL;
- case OPCODE_DST: return R300_VPI_OUT_OP_DST;
- case OPCODE_EX2: return R300_VPI_OUT_OP_EX2;
- case OPCODE_EXP: return R300_VPI_OUT_OP_EXP;
- case OPCODE_FRC: return R300_VPI_OUT_OP_FRC;
- case OPCODE_LG2: return R300_VPI_OUT_OP_LG2;
- case OPCODE_LOG: return R300_VPI_OUT_OP_LOG;
- case OPCODE_MAX: return R300_VPI_OUT_OP_MAX;
- case OPCODE_MIN: return R300_VPI_OUT_OP_MIN;
- case OPCODE_MUL: return R300_VPI_OUT_OP_MUL;
- case OPCODE_RCP: return R300_VPI_OUT_OP_RCP;
- case OPCODE_RSQ: return R300_VPI_OUT_OP_RSQ;
- case OPCODE_SGE: return R300_VPI_OUT_OP_SGE;
- case OPCODE_SLT: return R300_VPI_OUT_OP_SLT;
- case OPCODE_DP4: return R300_VPI_OUT_OP_DOT;
- /* *INDENT-ON* */
+ return GL_TRUE;
+}
- default:
- fprintf(stderr, "%s: Should not be called with opcode %d!",
- __FUNCTION__, opcode);
- }
- _mesa_exit(-1);
- return 0;
+/*
+ * Instruction Inputs Output Description
+ * ----------- ------ ------ --------------------------------
+ * ABS v v absolute value
+ * ADD v,v v add
+ * ARL s a address register load
+ * DP3 v,v ssss 3-component dot product
+ * DP4 v,v ssss 4-component dot product
+ * DPH v,v ssss homogeneous dot product
+ * DST v,v v distance vector
+ * EX2 s ssss exponential base 2
+ * EXP s v exponential base 2 (approximate)
+ * FLR v v floor
+ * FRC v v fraction
+ * LG2 s ssss logarithm base 2
+ * LIT v v compute light coefficients
+ * LOG s v logarithm base 2 (approximate)
+ * MAD v,v,v v multiply and add
+ * MAX v,v v maximum
+ * MIN v,v v minimum
+ * MOV v v move
+ * MUL v,v v multiply
+ * POW s,s ssss exponentiate
+ * RCP s ssss reciprocal
+ * RSQ s ssss reciprocal square root
+ * SGE v,v v set on greater than or equal
+ * SLT v,v v set on less than
+ * SUB v,v v subtract
+ * SWZ v v extended swizzle
+ * XPD v,v v cross product
+ *
+ * Table X.5: Summary of vertex program instructions. "v" indicates a
+ * floating-point vector input or output, "s" indicates a floating-point
+ * scalar input, "ssss" indicates a scalar output replicated across a
+ * 4-component result vector, and "a" indicates a single address register
+ * component.
+ */
+
+static GLuint *t_opcode_abs(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ //MAX RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_MAX, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 1)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 2)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)),
+ t_src_class(src[0].File),
+ (!src[0].
+ NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
+ inst[3] = 0;
+
+ return inst;
}
-static unsigned long op_operands(enum prog_opcode opcode)
+static GLuint *t_opcode_add(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
{
- int i;
+ unsigned long hw_op;
- /* Can we trust mesas opcodes to be in order ? */
- for (i = 0; i < sizeof(op_names) / sizeof(*op_names); i++)
- if (op_names[i].opcode == opcode)
- return op_names[i].ip;
+#if 1
+ hw_op = (src[0].File == PROGRAM_TEMPORARY
+ && src[1].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ inst[0] =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = ONE_SRC_0;
+ inst[2] = t_src(vp, &src[0]);
+ inst[3] = t_src(vp, &src[1]);
+#else
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
- fprintf(stderr, "op %d not found in op_names\n", opcode);
- _mesa_exit(-1);
- return 0;
+#endif
+
+ return inst;
}
-static GLboolean valid_dst(struct r300_vertex_program *vp,
- struct prog_dst_register *dst)
+static GLuint *t_opcode_arl(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
{
- if (dst->File == PROGRAM_OUTPUT && vp->outputs[dst->Index] == -1) {
- return GL_FALSE;
- } else if (dst->File == PROGRAM_ADDRESS) {
- assert(dst->Index == 0);
- }
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ARL, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
- return GL_TRUE;
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
}
-/* TODO: Get rid of t_src_class call */
-#define CMP_SRCS(a, b) ((a.RelAddr != b.RelAddr) || (a.Index != b.Index && \
- ((t_src_class(a.File) == VSF_IN_CLASS_PARAM && \
- t_src_class(b.File) == VSF_IN_CLASS_PARAM) || \
- (t_src_class(a.File) == VSF_IN_CLASS_ATTR && \
- t_src_class(b.File) == VSF_IN_CLASS_ATTR)))) \
+static GLuint *t_opcode_dp3(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ZERO} PARAM 0{} {X Y Z ZERO}
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 1)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 2)),
+ SWIZZLE_ZERO, t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
+
+ inst[2] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 1)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 2)),
+ SWIZZLE_ZERO, t_src_class(src[1].File),
+ src[1].
+ NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) |
+ (src[1].RelAddr << 4);
+
+ inst[3] = ZERO_SRC_1;
+
+ return inst;
+}
-#define ZERO_SRC_0 (MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \
- SWIZZLE_ZERO, SWIZZLE_ZERO, \
- SWIZZLE_ZERO, SWIZZLE_ZERO, \
- t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4))
+static GLuint *t_opcode_dp4(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
-#define ZERO_SRC_1 (MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), \
- SWIZZLE_ZERO, SWIZZLE_ZERO, \
- SWIZZLE_ZERO, SWIZZLE_ZERO, \
- t_src_class(src[1].File), VSF_FLAG_NONE) | (src[1].RelAddr << 4))
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
-#define ZERO_SRC_2 (MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), \
- SWIZZLE_ZERO, SWIZZLE_ZERO, \
- SWIZZLE_ZERO, SWIZZLE_ZERO, \
- t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4))
+ return inst;
+}
-#define ONE_SRC_0 (MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \
- SWIZZLE_ONE, SWIZZLE_ONE, \
- SWIZZLE_ONE, SWIZZLE_ONE, \
- t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4))
+static GLuint *t_opcode_dph(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ONE} PARAM 0{} {X Y Z W}
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 1)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 2)),
+ VSF_IN_COMPONENT_ONE, t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
+
+ return inst;
+}
-#define ONE_SRC_1 (MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), \
- SWIZZLE_ONE, SWIZZLE_ONE, \
- SWIZZLE_ONE, SWIZZLE_ONE, \
- t_src_class(src[1].File), VSF_FLAG_NONE) | (src[1].RelAddr << 4))
+static GLuint *t_opcode_dst(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_DST, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
-#define ONE_SRC_2 (MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), \
- SWIZZLE_ONE, SWIZZLE_ONE, \
- SWIZZLE_ONE, SWIZZLE_ONE, \
- t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4))
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
-/* DP4 version seems to trigger some hw peculiarity */
-//#define PREFER_DP4
+ return inst;
+}
-#define FREE_TEMPS() \
- do { \
- if(u_temp_i < vp->num_temporaries) { \
- WARN_ONCE("Ran out of temps, num temps %d, us %d\n", vp->num_temporaries, u_temp_i); \
- vp->native = GL_FALSE; \
- } \
- u_temp_i=VSF_MAX_FRAGMENT_TEMPS-1; \
- } while (0)
+static GLuint *t_opcode_ex2(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_EX2, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
-static void r300TranslateVertexShader(struct r300_vertex_program *vp,
- struct prog_instruction *vpi)
+ inst[1] = t_src_scalar(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
+}
+
+static GLuint *t_opcode_exp(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_EXP, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src_scalar(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
+}
+
+static GLuint *t_opcode_flr(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3], int *u_temp_i)
+{
+ /* FRC TMP 0.X Y Z W PARAM 0{} {X Y Z W}
+ ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} TMP 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W */
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_FRC, *u_temp_i,
+ t_dst_mask(vpi->DstReg.WriteMask),
+ VSF_OUT_CLASS_TMP);
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+ inst += 4;
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] =
+ MAKE_VSF_SOURCE(*u_temp_i, VSF_IN_COMPONENT_X,
+ VSF_IN_COMPONENT_Y, VSF_IN_COMPONENT_Z,
+ VSF_IN_COMPONENT_W, VSF_IN_CLASS_TMP,
+ /* Not 100% sure about this */
+ (!src[0].
+ NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE
+ /*VSF_FLAG_ALL */ );
+
+ inst[3] = ZERO_SRC_0;
+ (*u_temp_i)--;
+
+ return inst;
+}
+
+static GLuint *t_opcode_frc(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_FRC, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
+}
+
+static GLuint *t_opcode_lg2(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ // LG2 RESULT 1.X Y Z W PARAM 0{} {X X X X}
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_LG2, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
+}
+
+static GLuint *t_opcode_lit(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ //LIT TMP 1.Y Z TMP 1{} {X W Z Y} TMP 1{} {Y W Z X} TMP 1{} {Y X Z W}
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_LIT, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ /* NOTE: Users swizzling might not work. */
+ inst[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ VSF_IN_COMPONENT_ZERO, // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[0].RelAddr << 4);
+ inst[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ VSF_IN_COMPONENT_ZERO, // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[0].RelAddr << 4);
+ inst[3] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ VSF_IN_COMPONENT_ZERO, // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[0].RelAddr << 4);
+
+ return inst;
+}
+
+static GLuint *t_opcode_log(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_LOG, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src_scalar(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
+}
+
+static GLuint *t_opcode_mad(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
{
- int i, cur_reg = 0;
- VERTEX_SHADER_INSTRUCTION *o_inst;
- unsigned long operands;
- int are_srcs_scalar;
unsigned long hw_op;
- /* Initial value should be last tmp reg that hw supports.
- Strangely enough r300 doesnt mind even though these would be out of range.
- Smart enough to realize that it doesnt need it? */
- int u_temp_i = VSF_MAX_FRAGMENT_TEMPS - 1;
- struct prog_src_register src[3];
- vp->pos_end = 0; /* Not supported yet */
- vp->program.length = 0;
- /*vp->num_temporaries=mesa_vp->Base.NumTemporaries; */
+ hw_op = (src[0].File == PROGRAM_TEMPORARY
+ && src[1].File == PROGRAM_TEMPORARY
+ && src[2].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ inst[0] =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = t_src(vp, &src[2]);
+
+ return inst;
+}
+
+static GLuint *t_opcode_max(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_MAX, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
+
+ return inst;
+}
+
+static GLuint *t_opcode_min(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_MIN, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
+
+ return inst;
+}
+
+static GLuint *t_opcode_mov(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ //ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{} {ZERO ZERO ZERO ZERO}
+
+#if 1
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+#else
+ hw_op =
+ (src[0].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ inst[0] =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ONE_SRC_0;
+ inst[3] = ZERO_SRC_0;
+#endif
+
+ return inst;
+}
+
+static GLuint *t_opcode_mul(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ unsigned long hw_op;
+
+ // HW mul can take third arg but appears to have some other limitations.
+
+ hw_op = (src[0].File == PROGRAM_TEMPORARY
+ && src[1].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ inst[0] =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+
+ inst[3] = ZERO_SRC_1;
+
+ return inst;
+}
+
+static GLuint *t_opcode_pow(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_POW, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src_scalar(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = t_src_scalar(vp, &src[1]);
+
+ return inst;
+}
+
+static GLuint *t_opcode_rcp(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_RCP, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src_scalar(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
+}
+
+static GLuint *t_opcode_rsq(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_RSQ, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src_scalar(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
+}
+
+static GLuint *t_opcode_sge(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_SGE, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
+
+ return inst;
+}
+
+static GLuint *t_opcode_slt(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_SLT, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
+
+ return inst;
+}
+
+static GLuint *t_opcode_sub(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ unsigned long hw_op;
+
+ //ADD RESULT 1.X Y Z W TMP 0{} {X Y Z W} PARAM 1{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W
+
+#if 1
+ hw_op = (src[0].File == PROGRAM_TEMPORARY
+ && src[1].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ inst[0] =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ONE_SRC_0;
+ inst[3] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 1)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 2)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 3)),
+ t_src_class(src[1].File),
+ (!src[1].
+ NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) |
+ (src[1].RelAddr << 4);
+#else
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 1)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 2)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 3)),
+ t_src_class(src[1].File),
+ (!src[1].
+ NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) |
+ (src[1].RelAddr << 4);
+ inst[3] = 0;
+#endif
+
+ return inst;
+}
+
+static GLuint *t_opcode_swz(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ //ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{} {ZERO ZERO ZERO ZERO}
+
+#if 1
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+#else
+ hw_op =
+ (src[0].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ inst[0] =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ONE_SRC_0;
+ inst[3] = ZERO_SRC_0;
+#endif
+
+ return inst;
+}
+
+static GLuint *t_opcode_xpd(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3], int *u_temp_i)
+{
+ /* mul r0, r1.yzxw, r2.zxyw
+ mad r0, -r2.yzxw, r1.zxyw, r0
+ NOTE: might need MAD_2
+ */
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, *u_temp_i,
+ t_dst_mask(vpi->DstReg.WriteMask),
+ VSF_OUT_CLASS_TMP);
+
+ inst[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[0].RelAddr << 4);
+
+ inst[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z
+ t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w
+ t_src_class(src[1].File),
+ src[1].
+ NegateBase ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[1].RelAddr << 4);
+
+ inst[3] = ZERO_SRC_1;
+ inst += 4;
+ (*u_temp_i)--;
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z
+ t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w
+ t_src_class(src[1].File),
+ (!src[1].
+ NegateBase) ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[1].RelAddr << 4);
+
+ inst[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[0].RelAddr << 4);
+
+ inst[3] =
+ MAKE_VSF_SOURCE(*u_temp_i + 1, VSF_IN_COMPONENT_X,
+ VSF_IN_COMPONENT_Y, VSF_IN_COMPONENT_Z,
+ VSF_IN_COMPONENT_W, VSF_IN_CLASS_TMP,
+ VSF_FLAG_NONE);
+
+ return inst;
+}
+
+static void t_inputs_outputs(struct r300_vertex_program *vp)
+{
+ int i;
+ int cur_reg = 0;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
vp->inputs[i] = -1;
@@ -437,39 +1062,71 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp,
assert(vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS));
- /* Assign outputs */
- if (vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS))
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS)) {
vp->outputs[VERT_RESULT_HPOS] = cur_reg++;
+ }
- if (vp->key.OutputsWritten & (1 << VERT_RESULT_PSIZ))
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_PSIZ)) {
vp->outputs[VERT_RESULT_PSIZ] = cur_reg++;
+ }
- if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL0))
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL0)) {
vp->outputs[VERT_RESULT_COL0] = cur_reg++;
+ }
- if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL1))
- vp->outputs[VERT_RESULT_COL1] = cur_reg++;
-
-#if 0 /* Not supported yet */
- if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0))
- vp->outputs[VERT_RESULT_BFC0] = cur_reg++;
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL1)) {
+ vp->outputs[VERT_RESULT_COL1] =
+ vp->outputs[VERT_RESULT_COL0] + 1;
+ cur_reg = vp->outputs[VERT_RESULT_COL1] + 1;
+ }
- if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1))
- vp->outputs[VERT_RESULT_BFC1] = cur_reg++;
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0)) {
+ vp->outputs[VERT_RESULT_BFC0] =
+ vp->outputs[VERT_RESULT_COL0] + 2;
+ cur_reg = vp->outputs[VERT_RESULT_BFC0] + 2;
+ }
- if (vp->key.OutputsWritten & (1 << VERT_RESULT_FOGC))
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
+ vp->outputs[VERT_RESULT_BFC1] =
+ vp->outputs[VERT_RESULT_COL0] + 3;
+ cur_reg = vp->outputs[VERT_RESULT_BFC1] + 1;
+ }
+#if 0
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_FOGC)) {
vp->outputs[VERT_RESULT_FOGC] = cur_reg++;
+ }
#endif
- for (i = VERT_RESULT_TEX0; i <= VERT_RESULT_TEX7; i++)
- if (vp->key.OutputsWritten & (1 << i))
+ for (i = VERT_RESULT_TEX0; i <= VERT_RESULT_TEX7; i++) {
+ if (vp->key.OutputsWritten & (1 << i)) {
vp->outputs[i] = cur_reg++;
+ }
+ }
+}
+
+static void r300TranslateVertexShader(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi)
+{
+ int i;
+ GLuint *inst;
+ unsigned long num_operands;
+ /* Initial value should be last tmp reg that hw supports.
+ Strangely enough r300 doesnt mind even though these would be out of range.
+ Smart enough to realize that it doesnt need it? */
+ int u_temp_i = VSF_MAX_FRAGMENT_TEMPS - 1;
+ struct prog_src_register src[3];
+ vp->pos_end = 0; /* Not supported yet */
+ vp->program.length = 0;
+ /*vp->num_temporaries=mesa_vp->Base.NumTemporaries; */
vp->translated = GL_TRUE;
vp->native = GL_TRUE;
- o_inst = vp->program.body.i;
- for (; vpi->Opcode != OPCODE_END; vpi++, o_inst++) {
+ t_inputs_outputs(vp);
+
+ for (inst = vp->program.body.i; vpi->Opcode != OPCODE_END;
+ vpi++, inst += 4) {
+
FREE_TEMPS();
if (!valid_dst(vp, &vpi->DstReg)) {
@@ -478,61 +1135,62 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp,
vpi->DstReg.Index = u_temp_i;
}
- operands = op_operands(vpi->Opcode);
- are_srcs_scalar = operands & SCALAR_FLAG;
- operands &= OP_MASK;
+ num_operands = _mesa_num_inst_src_regs(vpi->Opcode);
- for (i = 0; i < operands; i++)
+ /* copy the sources (src) from mesa into a local variable... is this needed? */
+ for (i = 0; i < num_operands; i++) {
src[i] = vpi->SrcReg[i];
+ }
- if (operands == 3) { /* TODO: scalars */
+ if (num_operands == 3) { /* TODO: scalars */
if (CMP_SRCS(src[1], src[2])
|| CMP_SRCS(src[0], src[2])) {
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, u_temp_i,
- VSF_FLAG_ALL,
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
+ u_temp_i, VSF_FLAG_ALL,
VSF_OUT_CLASS_TMP);
- o_inst->src[0] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[2]),
+ inst[1] =
+ MAKE_VSF_SOURCE(t_src_index
+ (vp, &src[2]),
SWIZZLE_X, SWIZZLE_Y,
SWIZZLE_Z, SWIZZLE_W,
- t_src_class(src[2].File),
- VSF_FLAG_NONE) | (src[2].
- RelAddr <<
- 4);
+ t_src_class(src[2].
+ File),
+ VSF_FLAG_NONE) |
+ (src[2].RelAddr << 4);
- o_inst->src[1] = ZERO_SRC_2;
- o_inst->src[2] = ZERO_SRC_2;
- o_inst++;
+ inst[2] = ZERO_SRC_2;
+ inst[3] = ZERO_SRC_2;
+ inst += 4;
src[2].File = PROGRAM_TEMPORARY;
src[2].Index = u_temp_i;
src[2].RelAddr = 0;
u_temp_i--;
}
-
}
- if (operands >= 2) {
+ if (num_operands >= 2) {
if (CMP_SRCS(src[1], src[0])) {
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, u_temp_i,
- VSF_FLAG_ALL,
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
+ u_temp_i, VSF_FLAG_ALL,
VSF_OUT_CLASS_TMP);
- o_inst->src[0] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ inst[1] =
+ MAKE_VSF_SOURCE(t_src_index
+ (vp, &src[0]),
SWIZZLE_X, SWIZZLE_Y,
SWIZZLE_Z, SWIZZLE_W,
- t_src_class(src[0].File),
- VSF_FLAG_NONE) | (src[0].
- RelAddr <<
- 4);
+ t_src_class(src[0].
+ File),
+ VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
- o_inst->src[1] = ZERO_SRC_0;
- o_inst->src[2] = ZERO_SRC_0;
- o_inst++;
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+ inst += 4;
src[0].File = PROGRAM_TEMPORARY;
src[0].Index = u_temp_i;
@@ -541,517 +1199,103 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp,
}
}
- /* These ops need special handling. */
switch (vpi->Opcode) {
- case OPCODE_POW:
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_POW,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = t_src_scalar(vp, &src[0]);
- o_inst->src[1] = ZERO_SRC_0;
- o_inst->src[2] = t_src_scalar(vp, &src[1]);
- goto next;
-
- case OPCODE_MOV: //ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{} {ZERO ZERO ZERO ZERO}
- case OPCODE_SWZ:
-#if 1
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = ZERO_SRC_0;
- o_inst->src[2] = ZERO_SRC_0;
-#else
- hw_op =
- (src[0].File ==
- PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
- R300_VPI_OUT_OP_MAD;
-
- o_inst->op =
- MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = ONE_SRC_0;
- o_inst->src[2] = ZERO_SRC_0;
-#endif
-
- goto next;
-
+ case OPCODE_ABS:
+ inst = t_opcode_abs(vp, vpi, inst, src);
+ break;
case OPCODE_ADD:
-#if 1
- hw_op = (src[0].File == PROGRAM_TEMPORARY &&
- src[1].File ==
- PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
- R300_VPI_OUT_OP_MAD;
-
- o_inst->op =
- MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = ONE_SRC_0;
- o_inst->src[1] = t_src(vp, &src[0]);
- o_inst->src[2] = t_src(vp, &src[1]);
-#else
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = t_src(vp, &src[1]);
- o_inst->src[2] = ZERO_SRC_1;
-
-#endif
- goto next;
-
- case OPCODE_MAD:
- hw_op = (src[0].File == PROGRAM_TEMPORARY &&
- src[1].File == PROGRAM_TEMPORARY &&
- src[2].File ==
- PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
- R300_VPI_OUT_OP_MAD;
-
- o_inst->op =
- MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = t_src(vp, &src[1]);
- o_inst->src[2] = t_src(vp, &src[2]);
- goto next;
-
- case OPCODE_MUL: /* HW mul can take third arg but appears to have some other limitations. */
- hw_op = (src[0].File == PROGRAM_TEMPORARY &&
- src[1].File ==
- PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
- R300_VPI_OUT_OP_MAD;
-
- o_inst->op =
- MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = t_src(vp, &src[1]);
-
- o_inst->src[2] = ZERO_SRC_1;
- goto next;
-
- case OPCODE_DP3: //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ZERO} PARAM 0{} {X Y Z ZERO}
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_DOT,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- o_inst->src[0] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 1)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 2)),
- SWIZZLE_ZERO,
- t_src_class(src[0].File),
- src[0].
- NegateBase ? VSF_FLAG_XYZ :
- VSF_FLAG_NONE) | (src[0].
- RelAddr << 4);
-
- o_inst->src[1] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 1)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 2)),
- SWIZZLE_ZERO,
- t_src_class(src[1].File),
- src[1].
- NegateBase ? VSF_FLAG_XYZ :
- VSF_FLAG_NONE) | (src[1].
- RelAddr << 4);
-
- o_inst->src[2] = ZERO_SRC_1;
- goto next;
-
- case OPCODE_SUB: //ADD RESULT 1.X Y Z W TMP 0{} {X Y Z W} PARAM 1{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W
-#if 1
- hw_op = (src[0].File == PROGRAM_TEMPORARY &&
- src[1].File ==
- PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
- R300_VPI_OUT_OP_MAD;
-
- o_inst->op =
- MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = ONE_SRC_0;
- o_inst->src[2] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 1)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 2)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 3)),
- t_src_class(src[1].File),
- (!src[1].
- NegateBase) ? VSF_FLAG_ALL :
- VSF_FLAG_NONE) | (src[1].
- RelAddr << 4);
-#else
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 1)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 2)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 3)),
- t_src_class(src[1].File),
- (!src[1].
- NegateBase) ? VSF_FLAG_ALL :
- VSF_FLAG_NONE) | (src[1].
- RelAddr << 4);
- o_inst->src[2] = 0;
-#endif
- goto next;
-
- case OPCODE_ABS: //MAX RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_MAX,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 1)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 2)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 3)),
- t_src_class(src[0].File),
- (!src[0].
- NegateBase) ? VSF_FLAG_ALL :
- VSF_FLAG_NONE) | (src[0].
- RelAddr << 4);
- o_inst->src[2] = 0;
- goto next;
-
+ inst = t_opcode_add(vp, vpi, inst, src);
+ break;
+ case OPCODE_ARL:
+ inst = t_opcode_arl(vp, vpi, inst, src);
+ break;
+ case OPCODE_DP3:
+ inst = t_opcode_dp3(vp, vpi, inst, src);
+ break;
+ case OPCODE_DP4:
+ inst = t_opcode_dp4(vp, vpi, inst, src);
+ break;
+ case OPCODE_DPH:
+ inst = t_opcode_dph(vp, vpi, inst, src);
+ break;
+ case OPCODE_DST:
+ inst = t_opcode_dst(vp, vpi, inst, src);
+ break;
+ case OPCODE_EX2:
+ inst = t_opcode_ex2(vp, vpi, inst, src);
+ break;
+ case OPCODE_EXP:
+ inst = t_opcode_exp(vp, vpi, inst, src);
+ break;
case OPCODE_FLR:
- /* FRC TMP 0.X Y Z W PARAM 0{} {X Y Z W}
- ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} TMP 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W */
-
- o_inst->op = MAKE_VSF_OP(R300_VPI_OUT_OP_FRC, u_temp_i,
- t_dst_mask(vpi->DstReg.
- WriteMask),
- VSF_OUT_CLASS_TMP);
-
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = ZERO_SRC_0;
- o_inst->src[2] = ZERO_SRC_0;
- o_inst++;
-
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = MAKE_VSF_SOURCE(u_temp_i,
- VSF_IN_COMPONENT_X,
- VSF_IN_COMPONENT_Y,
- VSF_IN_COMPONENT_Z,
- VSF_IN_COMPONENT_W,
- VSF_IN_CLASS_TMP,
- /* Not 100% sure about this */
- (!src[0].
- NegateBase) ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE
- /*VSF_FLAG_ALL */ );
-
- o_inst->src[2] = ZERO_SRC_0;
- u_temp_i--;
- goto next;
-
- case OPCODE_LG2: // LG2 RESULT 1.X Y Z W PARAM 0{} {X X X X}
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_LG2,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- o_inst->src[0] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 0)),
- t_src_class(src[0].File),
- src[0].
- NegateBase ? VSF_FLAG_ALL :
- VSF_FLAG_NONE) | (src[0].
- RelAddr << 4);
- o_inst->src[1] = ZERO_SRC_0;
- o_inst->src[2] = ZERO_SRC_0;
- goto next;
-
- case OPCODE_LIT: //LIT TMP 1.Y Z TMP 1{} {X W Z Y} TMP 1{} {Y W Z X} TMP 1{} {Y X Z W}
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_LIT,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- /* NOTE: Users swizzling might not work. */
- o_inst->src[0] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- VSF_IN_COMPONENT_ZERO, // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_src_class(src[0].
- File),
- src[0].
- NegateBase ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE) |
- (src[0].RelAddr << 4);
- o_inst->src[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- VSF_IN_COMPONENT_ZERO, // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- t_src_class(src[0].
- File),
- src[0].
- NegateBase ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE) |
- (src[0].RelAddr << 4);
- o_inst->src[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- VSF_IN_COMPONENT_ZERO, // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- t_src_class(src[0].
- File),
- src[0].
- NegateBase ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE) |
- (src[0].RelAddr << 4);
- goto next;
-
- case OPCODE_DPH: //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ONE} PARAM 0{} {X Y Z W}
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_DOT,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- o_inst->src[0] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 1)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 2)),
- VSF_IN_COMPONENT_ONE,
- t_src_class(src[0].File),
- src[0].
- NegateBase ? VSF_FLAG_XYZ :
- VSF_FLAG_NONE) | (src[0].
- RelAddr << 4);
- o_inst->src[1] = t_src(vp, &src[1]);
- o_inst->src[2] = ZERO_SRC_1;
- goto next;
-
- case OPCODE_XPD:
- /* mul r0, r1.yzxw, r2.zxyw
- mad r0, -r2.yzxw, r1.zxyw, r0
- NOTE: might need MAD_2
- */
-
- o_inst->op = MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, u_temp_i,
- t_dst_mask(vpi->DstReg.
- WriteMask),
- VSF_OUT_CLASS_TMP);
-
- o_inst->src[0] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- t_src_class(src[0].
- File),
- src[0].
- NegateBase ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE) |
- (src[0].RelAddr << 4);
-
- o_inst->src[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z
- t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w
- t_src_class(src[1].
- File),
- src[1].
- NegateBase ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE) |
- (src[1].RelAddr << 4);
-
- o_inst->src[2] = ZERO_SRC_1;
- o_inst++;
- u_temp_i--;
-
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_MAD,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- o_inst->src[0] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z
- t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w
- t_src_class(src[1].
- File),
- (!src[1].
- NegateBase) ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE) |
- (src[1].RelAddr << 4);
-
- o_inst->src[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- t_src_class(src[0].
- File),
- src[0].
- NegateBase ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE) |
- (src[0].RelAddr << 4);
-
- o_inst->src[2] = MAKE_VSF_SOURCE(u_temp_i + 1,
- VSF_IN_COMPONENT_X,
- VSF_IN_COMPONENT_Y,
- VSF_IN_COMPONENT_Z,
- VSF_IN_COMPONENT_W,
- VSF_IN_CLASS_TMP,
- VSF_FLAG_NONE);
-
- goto next;
-
- case OPCODE_RCC:
- fprintf(stderr, "Dont know how to handle op %d yet\n",
- vpi->Opcode);
- _mesa_exit(-1);
+ inst =
+ t_opcode_flr(vp, vpi, inst, src, /* FIXME */
+ &u_temp_i);
+ break;
+ case OPCODE_FRC:
+ inst = t_opcode_frc(vp, vpi, inst, src);
+ break;
+ case OPCODE_LG2:
+ inst = t_opcode_lg2(vp, vpi, inst, src);
+ break;
+ case OPCODE_LIT:
+ inst = t_opcode_lit(vp, vpi, inst, src);
+ break;
+ case OPCODE_LOG:
+ inst = t_opcode_log(vp, vpi, inst, src);
+ break;
+ case OPCODE_MAD:
+ inst = t_opcode_mad(vp, vpi, inst, src);
+ break;
+ case OPCODE_MAX:
+ inst = t_opcode_max(vp, vpi, inst, src);
+ break;
+ case OPCODE_MIN:
+ inst = t_opcode_min(vp, vpi, inst, src);
+ break;
+ case OPCODE_MOV:
+ inst = t_opcode_mov(vp, vpi, inst, src);
break;
- case OPCODE_END:
+ case OPCODE_MUL:
+ inst = t_opcode_mul(vp, vpi, inst, src);
+ break;
+ case OPCODE_POW:
+ inst = t_opcode_pow(vp, vpi, inst, src);
+ break;
+ case OPCODE_RCP:
+ inst = t_opcode_rcp(vp, vpi, inst, src);
+ break;
+ case OPCODE_RSQ:
+ inst = t_opcode_rsq(vp, vpi, inst, src);
+ break;
+ case OPCODE_SGE:
+ inst = t_opcode_sge(vp, vpi, inst, src);
+ break;
+ case OPCODE_SLT:
+ inst = t_opcode_slt(vp, vpi, inst, src);
+ break;
+ case OPCODE_SUB:
+ inst = t_opcode_sub(vp, vpi, inst, src);
+ break;
+ case OPCODE_SWZ:
+ inst = t_opcode_swz(vp, vpi, inst, src);
+ break;
+ case OPCODE_XPD:
+ inst =
+ t_opcode_xpd(vp, vpi, inst, src, /* FIXME */
+ &u_temp_i);
break;
default:
+ assert(0);
break;
}
-
- o_inst->op =
- MAKE_VSF_OP(t_opcode(vpi->Opcode),
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- if (are_srcs_scalar) {
- switch (operands) {
- case 1:
- o_inst->src[0] = t_src_scalar(vp, &src[0]);
- o_inst->src[1] = ZERO_SRC_0;
- o_inst->src[2] = ZERO_SRC_0;
- break;
-
- case 2:
- o_inst->src[0] = t_src_scalar(vp, &src[0]);
- o_inst->src[1] = t_src_scalar(vp, &src[1]);
- o_inst->src[2] = ZERO_SRC_1;
- break;
-
- case 3:
- o_inst->src[0] = t_src_scalar(vp, &src[0]);
- o_inst->src[1] = t_src_scalar(vp, &src[1]);
- o_inst->src[2] = t_src_scalar(vp, &src[2]);
- break;
-
- default:
- fprintf(stderr,
- "scalars and op RCC not handled yet");
- _mesa_exit(-1);
- break;
- }
- } else {
- switch (operands) {
- case 1:
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = ZERO_SRC_0;
- o_inst->src[2] = ZERO_SRC_0;
- break;
-
- case 2:
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = t_src(vp, &src[1]);
- o_inst->src[2] = ZERO_SRC_1;
- break;
-
- case 3:
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = t_src(vp, &src[1]);
- o_inst->src[2] = t_src(vp, &src[2]);
- break;
-
- default:
- fprintf(stderr,
- "scalars and op RCC not handled yet");
- _mesa_exit(-1);
- break;
- }
- }
- next:;
}
- /* Will most likely segfault before we get here... fix later. */
- if (o_inst - vp->program.body.i >= VSF_MAX_FRAGMENT_LENGTH / 4) {
+ vp->program.length = (inst - vp->program.body.i);
+ if (vp->program.length >= VSF_MAX_FRAGMENT_LENGTH) {
vp->program.length = 0;
vp->native = GL_FALSE;
- return;
}
- vp->program.length = (o_inst - vp->program.body.i) * 4;
#if 0
fprintf(stderr, "hw program:\n");
for (i = 0; i < vp->program.length; i++)
@@ -1065,7 +1309,8 @@ static void position_invariant(struct gl_program *prog)
struct gl_program_parameter_list *paramList;
int i;
- gl_state_index tokens[STATE_LENGTH] = { STATE_MVP_MATRIX, 0, 0, 0, 0 };
+ gl_state_index tokens[STATE_LENGTH] =
+ { STATE_MVP_MATRIX, 0, 0, 0, 0 };
/* tokens[4] = matrix modifier */
#ifdef PREFER_DP4
@@ -1159,8 +1404,8 @@ static void insert_wpos(struct r300_vertex_program *vp,
prog->NumInstructions - 1);
/* END */
_mesa_copy_instructions(&vpi[prog->NumInstructions + 1],
- &prog->Instructions[prog->NumInstructions - 1],
- 1);
+ &prog->Instructions[prog->NumInstructions -
+ 1], 1);
vpi_insert = &vpi[prog->NumInstructions - 1];
vpi_insert[i].Opcode = OPCODE_MOV;
@@ -1206,8 +1451,8 @@ static void pos_as_texcoord(struct r300_vertex_program *vp,
prog->NumTemporaries++;
for (vpi = prog->Instructions; vpi->Opcode != OPCODE_END; vpi++) {
- if (vpi->DstReg.File == PROGRAM_OUTPUT &&
- vpi->DstReg.Index == VERT_RESULT_HPOS) {
+ if (vpi->DstReg.File == PROGRAM_OUTPUT
+ && vpi->DstReg.Index == VERT_RESULT_HPOS) {
vpi->DstReg.File = PROGRAM_TEMPORARY;
vpi->DstReg.Index = tempregi;
}
@@ -1223,20 +1468,18 @@ static struct r300_vertex_program *build_program(struct r300_vertex_program_key
vp = _mesa_calloc(sizeof(*vp));
_mesa_memcpy(&vp->key, wanted_key, sizeof(vp->key));
-
vp->wpos_idx = wpos_idx;
if (mesa_vp->IsPositionInvariant) {
position_invariant(&mesa_vp->Base);
}
- if (wpos_idx > -1)
+ if (wpos_idx > -1) {
pos_as_texcoord(vp, &mesa_vp->Base);
+ }
assert(mesa_vp->Base.NumInstructions);
-
vp->num_temporaries = mesa_vp->Base.NumTemporaries;
-
r300TranslateVertexShader(vp, mesa_vp->Base.Instructions);
return vp;
@@ -1252,11 +1495,10 @@ void r300SelectVertexShader(r300ContextPtr r300)
struct r300_vertex_program *vp;
GLint wpos_idx;
- vpc = (struct r300_vertex_program_cont *)ctx->VertexProgram._Current;
+ vpc =
+ (struct r300_vertex_program_cont *)ctx->VertexProgram._Current;
InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
- wanted_key.OutputsWritten |= 1 << VERT_RESULT_HPOS;
-
wpos_idx = -1;
if (InputsRead & FRAG_BIT_WPOS) {
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
@@ -1271,28 +1513,35 @@ void r300SelectVertexShader(r300ContextPtr r300)
InputsRead |= (FRAG_BIT_TEX0 << i);
wpos_idx = i;
}
+ wanted_key.InputsRead = vpc->mesa_program.Base.InputsRead;
+ wanted_key.OutputsWritten = vpc->mesa_program.Base.OutputsWritten;
+
+ wanted_key.OutputsWritten |= 1 << VERT_RESULT_HPOS;
- if (InputsRead & FRAG_BIT_COL0)
+ if (InputsRead & FRAG_BIT_COL0) {
wanted_key.OutputsWritten |= 1 << VERT_RESULT_COL0;
+ }
- if ((InputsRead & FRAG_BIT_COL1) /*||
- (InputsRead & FRAG_BIT_FOGC) */ )
+ if ((InputsRead & FRAG_BIT_COL1)) {
wanted_key.OutputsWritten |= 1 << VERT_RESULT_COL1;
+ }
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
- if (InputsRead & (FRAG_BIT_TEX0 << i))
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (InputsRead & (FRAG_BIT_TEX0 << i)) {
wanted_key.OutputsWritten |=
1 << (VERT_RESULT_TEX0 + i);
+ }
+ }
- wanted_key.InputsRead = vpc->mesa_program.Base.InputsRead;
if (vpc->mesa_program.IsPositionInvariant) {
/* we wan't position don't we ? */
wanted_key.InputsRead |= (1 << VERT_ATTRIB_POS);
+ wanted_key.OutputsWritten |= (1 << VERT_RESULT_HPOS);
}
for (vp = vpc->progs; vp; vp = vp->next)
- if (_mesa_memcmp(&vp->key, &wanted_key, sizeof(wanted_key)) ==
- 0) {
+ if (_mesa_memcmp(&vp->key, &wanted_key, sizeof(wanted_key))
+ == 0) {
r300->selected_vp = vp;
return;
}
diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.h b/src/mesa/drivers/dri/r300/r300_vertprog.h
index 252d5a901f4..3df0eee7991 100644
--- a/src/mesa/drivers/dri/r300/r300_vertprog.h
+++ b/src/mesa/drivers/dri/r300/r300_vertprog.h
@@ -3,11 +3,6 @@
#include "r300_reg.h"
-typedef struct {
- GLuint op;
- GLuint src[3];
-} VERTEX_SHADER_INSTRUCTION;
-
#define VSF_FLAG_X 1
#define VSF_FLAG_Y 2
#define VSF_FLAG_Z 4
diff --git a/src/mesa/drivers/dri/r300/radeon_lock.h b/src/mesa/drivers/dri/r300/radeon_lock.h
index c47adc9575b..a344837f475 100644
--- a/src/mesa/drivers/dri/r300/radeon_lock.h
+++ b/src/mesa/drivers/dri/r300/radeon_lock.h
@@ -42,9 +42,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __RADEON_LOCK_H__
#define __RADEON_LOCK_H__
-#if 0
-#include "r200_ioctl.h"
-#endif
#include "radeon_context.h"
extern void radeonGetLock(radeonContextPtr rmesa, GLuint flags);
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c
index 9451ec4aa5b..b302275c714 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_context.c
@@ -35,14 +35,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* Keith Whitwell <[email protected]>
*/
-#include "glheader.h"
-#include "api_arrayelt.h"
-#include "context.h"
-#include "simple_list.h"
-#include "imports.h"
-#include "matrix.h"
-#include "extensions.h"
-#include "framebuffer.h"
+#include "main/glheader.h"
+#include "main/api_arrayelt.h"
+#include "main/context.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+#include "main/matrix.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/state.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c
index 3dd821a4d39..4ce2f60b4f3 100644
--- a/src/mesa/drivers/dri/savage/savagetris.c
+++ b/src/mesa/drivers/dri/savage/savagetris.c
@@ -131,7 +131,9 @@ static __inline__ void savage_draw_point (savageContextPtr imesa,
u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
const GLfloat x = tmp->v.x;
const GLfloat y = tmp->v.y;
- const GLfloat sz = imesa->glCtx->Point._Size * .5;
+ const GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size,
+ imesa->glCtx->Const.MinPointSize,
+ imesa->glCtx->Const.MaxPointSize);
GLuint j;
*(float *)&vb[0] = x - sz;
@@ -164,7 +166,9 @@ static __inline__ void savage_draw_line (savageContextPtr imesa,
savageVertexPtr v1 ) {
GLuint vertsize = imesa->HwVertexSize;
u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
- GLfloat width = imesa->glCtx->Line._Width;
+ const GLfloat width = CLAMP(imesa->glCtx->Line.Width,
+ imesa->glCtx->Const.MinLineWidth,
+ imesa->glCtx->Const.MaxLineWidth);
GLfloat dx, dy, ix, iy;
GLuint j;
@@ -234,7 +238,9 @@ static __inline__ void savage_ptex_line (savageContextPtr imesa,
savageVertexPtr v1 ) {
GLuint vertsize = imesa->HwVertexSize;
u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
- GLfloat width = imesa->glCtx->Line._Width;
+ const GLfloat width = CLAMP(imesa->glCtx->Line.Width,
+ imesa->glCtx->Const.MinLineWidth,
+ imesa->glCtx->Const.MaxLineWidth);
GLfloat dx, dy, ix, iy;
savageVertex tmp0, tmp1;
GLuint j;
@@ -281,7 +287,9 @@ static __inline__ void savage_ptex_point (savageContextPtr imesa,
u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
const GLfloat x = v0->v.x;
const GLfloat y = v0->v.y;
- const GLfloat sz = imesa->glCtx->Point._Size * .5;
+ const GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size,
+ imesa->glCtx->Const.MinPointSize,
+ imesa->glCtx->Const.MaxPointSize);
savageVertex tmp;
GLuint j;
diff --git a/src/mesa/drivers/dri/sis/sis_tex.c b/src/mesa/drivers/dri/sis/sis_tex.c
index be87f16e298..8fd7b26ba55 100644
--- a/src/mesa/drivers/dri/sis/sis_tex.c
+++ b/src/mesa/drivers/dri/sis/sis_tex.c
@@ -130,6 +130,8 @@ sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level,
static void
sisFreeTexImage( sisContextPtr smesa, sisTexObjPtr t, int level )
{
+ assert(level >= 0);
+ assert(level < SIS_MAX_TEXTURE_LEVELS);
if (t->image[level].Data == NULL)
return;
@@ -213,7 +215,7 @@ sisDeleteTexture( GLcontext * ctx, struct gl_texture_object *texObj )
*/
return;
}
- for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ for (i = 0; i < SIS_MAX_TEXTURE_LEVELS; i++) {
sisFreeTexImage( smesa, t, i );
}
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
index 89865d96379..64946385b6d 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
@@ -1822,7 +1822,7 @@ tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
tdfxTexInfo *ti;
int memNeeded;
- tObj = ctx->Texture.Proxy2D;
+ tObj = ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
if (!tObj->DriverData)
tObj->DriverData = fxAllocTexObjData(fxMesa);
ti = TDFX_TEXTURE_DATA(tObj);
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.c b/src/mesa/drivers/dri/tdfx/tdfx_tris.c
index 96f9ae27fc1..7252a7e7dc6 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tris.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.c
@@ -184,7 +184,7 @@ tdfx_translate_vertex( GLcontext *ctx, const tdfxVertex *src, SWvertex *dst)
}
}
- dst->pointSize = ctx->Point._Size;
+ dst->pointSize = ctx->Point.Size;
}
diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c
index 4d25d328e33..7c738777209 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.c
+++ b/src/mesa/drivers/dri/unichrome/via_context.c
@@ -733,14 +733,15 @@ void viaXMesaWindowMoved(struct via_context *vmesa)
{
__DRIdrawablePrivate *const drawable = vmesa->driDrawable;
__DRIdrawablePrivate *const readable = vmesa->driReadable;
- struct via_renderbuffer *const draw_buffer =
- (struct via_renderbuffer *) drawable->driverPrivate;
- struct via_renderbuffer *const read_buffer =
- (struct via_renderbuffer *) readable->driverPrivate;
+ struct via_renderbuffer * draw_buffer;
+ struct via_renderbuffer * read_buffer;
GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
if (!drawable)
return;
+
+ draw_buffer = (struct via_renderbuffer *) drawable->driverPrivate;
+ read_buffer = (struct via_renderbuffer *) readable->driverPrivate;
switch (vmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0]) {
case BUFFER_BIT_BACK_LEFT:
diff --git a/src/mesa/drivers/fbdev/glfbdev.c b/src/mesa/drivers/fbdev/glfbdev.c
index 6c6511b7e53..e95a424698c 100644
--- a/src/mesa/drivers/fbdev/glfbdev.c
+++ b/src/mesa/drivers/fbdev/glfbdev.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -63,6 +63,9 @@
#include "drivers/common/driverfuncs.h"
+/**
+ * Pixel formats we support:
+ */
#define PF_B8G8R8 1
#define PF_B8G8R8A8 2
#define PF_B5G6R5 3
@@ -70,7 +73,7 @@
#define PF_CI8 5
-/*
+/**
* Derived from Mesa's GLvisual class.
*/
struct GLFBDevVisualRec {
@@ -80,7 +83,7 @@ struct GLFBDevVisualRec {
int pixelFormat;
};
-/*
+/**
* Derived from Mesa's GLframebuffer class.
*/
struct GLFBDevBufferRec {
@@ -92,7 +95,7 @@ struct GLFBDevBufferRec {
GLuint bytesPerPixel;
};
-/*
+/**
* Derived from Mesa's GLcontext class.
*/
struct GLFBDevContextRec {
@@ -103,7 +106,7 @@ struct GLFBDevContextRec {
GLFBDevBufferPtr curBuffer;
};
-/*
+/**
* Derived from Mesa's gl_renderbuffer class.
*/
struct GLFBDevRenderbufferRec {
@@ -114,11 +117,6 @@ struct GLFBDevRenderbufferRec {
};
-
-#define GLFBDEV_CONTEXT(CTX) ((GLFBDevContextPtr) (CTX))
-#define GLFBDEV_BUFFER(BUF) ((GLFBDevBufferPtr) (BUF))
-
-
/**********************************************************************/
/* Internal device driver functions */
/**********************************************************************/
@@ -151,7 +149,7 @@ update_state( GLcontext *ctx, GLuint new_state )
static void
get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
{
- const GLFBDevBufferPtr fbdevbuffer = GLFBDEV_BUFFER(buffer);
+ const GLFBDevBufferPtr fbdevbuffer = (GLFBDevBufferPtr) buffer;
*width = fbdevbuffer->var.xres;
*height = fbdevbuffer->var.yres;
}
@@ -389,8 +387,8 @@ glFBDevCreateVisual( const struct fb_fix_screeninfo *fixInfo,
/* ignored for now */
break;
case GLFBDEV_MULTISAMPLE:
- numSamples = attrib[1];
- attrib++;
+ numSamples = attrib[1];
+ attrib++;
break;
default:
/* unexpected token */
@@ -406,36 +404,36 @@ glFBDevCreateVisual( const struct fb_fix_screeninfo *fixInfo,
alphaBits = varInfo->transp.length;
if (fixInfo->visual == FB_VISUAL_TRUECOLOR ||
- fixInfo->visual == FB_VISUAL_DIRECTCOLOR) {
- if(varInfo->bits_per_pixel == 24
- && varInfo->red.offset == 16
- && varInfo->green.offset == 8
- && varInfo->blue.offset == 0)
- vis->pixelFormat = PF_B8G8R8;
-
- else if(varInfo->bits_per_pixel == 32
- && varInfo->red.offset == 16
- && varInfo->green.offset == 8
- && varInfo->blue.offset == 0)
- vis->pixelFormat = PF_B8G8R8A8;
-
- else if(varInfo->bits_per_pixel == 16
- && varInfo->red.offset == 11
- && varInfo->green.offset == 5
- && varInfo->blue.offset == 0)
- vis->pixelFormat = PF_B5G6R5;
-
- else if(varInfo->bits_per_pixel == 16
- && varInfo->red.offset == 10
- && varInfo->green.offset == 5
- && varInfo->blue.offset == 0)
- vis->pixelFormat = PF_B5G5R5;
-
- else {
- _mesa_problem(NULL, "Unsupported fbdev RGB visual/bitdepth!\n");
- _mesa_free(vis);
- return NULL;
- }
+ fixInfo->visual == FB_VISUAL_DIRECTCOLOR) {
+ if (varInfo->bits_per_pixel == 24
+ && varInfo->red.offset == 16
+ && varInfo->green.offset == 8
+ && varInfo->blue.offset == 0) {
+ vis->pixelFormat = PF_B8G8R8;
+ }
+ else if (varInfo->bits_per_pixel == 32
+ && varInfo->red.offset == 16
+ && varInfo->green.offset == 8
+ && varInfo->blue.offset == 0) {
+ vis->pixelFormat = PF_B8G8R8A8;
+ }
+ else if (varInfo->bits_per_pixel == 16
+ && varInfo->red.offset == 11
+ && varInfo->green.offset == 5
+ && varInfo->blue.offset == 0) {
+ vis->pixelFormat = PF_B5G6R5;
+ }
+ else if (varInfo->bits_per_pixel == 16
+ && varInfo->red.offset == 10
+ && varInfo->green.offset == 5
+ && varInfo->blue.offset == 0) {
+ vis->pixelFormat = PF_B5G5R5;
+ }
+ else {
+ _mesa_problem(NULL, "Unsupported fbdev RGB visual/bitdepth!\n");
+ _mesa_free(vis);
+ return NULL;
+ }
}
}
else {
@@ -578,7 +576,7 @@ new_glfbdev_renderbuffer(void *bufferStart, const GLFBDevVisualPtr visual)
rb->rowStride = visual->var.xres_virtual * visual->var.bits_per_pixel / 8;
rb->bottom = (GLubyte *) bufferStart
- + (visual->var.yres - 1) * rb->rowStride;
+ + (visual->var.yres - 1) * rb->rowStride;
rb->Base.Width = visual->var.xres;
rb->Base.Height = visual->var.yres;
@@ -635,7 +633,7 @@ glFBDevCreateBuffer( const struct fb_fix_screeninfo *fixInfo,
&frontrb->Base);
/* add back renderbuffer */
if (visual->glvisual.doubleBufferMode) {
- int malloced = !backBuffer;
+ const int malloced = !backBuffer;
if (malloced) {
/* malloc a back buffer */
backBuffer = _mesa_malloc(size);
@@ -647,8 +645,11 @@ glFBDevCreateBuffer( const struct fb_fix_screeninfo *fixInfo,
}
backrb = new_glfbdev_renderbuffer(backBuffer, visual);
- if(malloced)
- backrb->mallocedBuffer = GL_TRUE;
+ if (!backrb) {
+ /* out of mem */
+ return NULL;
+ }
+ backrb->mallocedBuffer = malloced;
_mesa_add_renderbuffer(&buf->glframebuffer, BUFFER_BACK_LEFT,
&backrb->Base);
@@ -682,16 +683,10 @@ glFBDevDestroyBuffer( GLFBDevBufferPtr buffer )
if (buffer == curDraw || buffer == curRead) {
glFBDevMakeCurrent( NULL, NULL, NULL);
}
-#if 0
- /* free the software depth, stencil, accum buffers */
- _mesa_free_framebuffer_data(&buffer->glframebuffer);
- _mesa_free(buffer);
-#else
{
struct gl_framebuffer *fb = &buffer->glframebuffer;
_mesa_unreference_framebuffer(&fb);
}
-#endif
}
}
diff --git a/src/mesa/drivers/windows/gdi/wgl.c b/src/mesa/drivers/windows/gdi/wgl.c
index 197de0743c7..17eed1dc329 100644
--- a/src/mesa/drivers/windows/gdi/wgl.c
+++ b/src/mesa/drivers/windows/gdi/wgl.c
@@ -32,10 +32,31 @@
/* We're essentially building part of GDI here, so define this so that
* we get the right export linkage. */
+#ifdef __MINGW32__
+
+#include <stdarg.h>
+#include <windef.h>
+#include <wincon.h>
+#include <winbase.h>
+
+# if defined(BUILD_GL32)
+# define WINGDIAPI __declspec(dllexport)
+# else
+# define __W32API_USE_DLLIMPORT__
+# endif
+
+#include <wingdi.h>
+#include "GL/mesa_wgl.h"
+#include <stdlib.h>
+
+#else
+
#define _GDI32_
#include <windows.h>
-#include "glapi.h"
+#endif
+
+#include "glapi.h"
#include "GL/wmesa.h" /* protos for wmesa* functions */
/*
@@ -333,7 +354,7 @@ WINGDIAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc)
}
WINGDIAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat,
- PIXELFORMATDESCRIPTOR *ppfd)
+ const PIXELFORMATDESCRIPTOR *ppfd)
{
(void) hdc;
@@ -386,12 +407,12 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
bitDevice = CreateCompatibleDC(fontDevice);
- // Swap fore and back colors so the bitmap has the right polarity
+ /* Swap fore and back colors so the bitmap has the right polarity */
tempColor = GetBkColor(bitDevice);
SetBkColor(bitDevice, GetTextColor(bitDevice));
SetTextColor(bitDevice, tempColor);
- // Place chars based on base line
+ /* Place chars based on base line */
VERIFY(SetTextAlign(bitDevice, TA_BASELINE) != GDI_ERROR ? 1 : 0);
for(i = 0; i < (int)numChars; i++) {
@@ -404,36 +425,36 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
curChar = (char)(i + firstChar);
- // Find how high/wide this character is
+ /* Find how high/wide this character is */
VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
- // Create the output bitmap
+ /* Create the output bitmap */
charWidth = size.cx;
charHeight = size.cy;
- // Round up to the next multiple of 32 bits
+ /* Round up to the next multiple of 32 bits */
bmapWidth = ((charWidth + 31) / 32) * 32;
bmapHeight = charHeight;
bitObject = CreateCompatibleBitmap(bitDevice,
bmapWidth,
bmapHeight);
- //VERIFY(bitObject);
+ /* VERIFY(bitObject); */
- // Assign the output bitmap to the device
+ /* Assign the output bitmap to the device */
origBmap = SelectObject(bitDevice, bitObject);
(void) VERIFY(origBmap);
VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );
- // Use our source font on the device
+ /* Use our source font on the device */
VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));
- // Draw the character
+ /* Draw the character */
VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
- // Unselect our bmap object
+ /* Unselect our bmap object */
VERIFY(SelectObject(bitDevice, origBmap));
- // Convert the display dependant representation to a 1 bit deep DIB
+ /* Convert the display dependant representation to a 1 bit deep DIB */
numBytes = (bmapWidth * bmapHeight) / 8;
bmap = malloc(numBytes);
dibInfo->bmiHeader.biWidth = bmapWidth;
@@ -441,24 +462,24 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
dibInfo,
DIB_RGB_COLORS);
- //VERIFY(res);
+ /* VERIFY(res); */
- // Create the GL object
+ /* Create the GL object */
glNewList(i + listBase, GL_COMPILE);
glBitmap(bmapWidth, bmapHeight, 0.0, (GLfloat)metric.tmDescent,
(GLfloat)charWidth, 0.0,
bmap);
glEndList();
- // CheckGL();
+ /* CheckGL(); */
- // Destroy the bmap object
+ /* Destroy the bmap object */
DeleteObject(bitObject);
- // Deallocate the bitmap data
+ /* Deallocate the bitmap data */
free(bmap);
}
- // Destroy the DC
+ /* Destroy the DC */
VERIFY(DeleteDC(bitDevice));
free(dibInfo);
@@ -580,8 +601,8 @@ WINGDIAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,
WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,
HGLRC hglrc2)
{
- (void) hglrc1; (void) hglrc2;
- return(TRUE);
+ WMesaShareLists(hglrc1, hglrc2);
+ return(TRUE);
}
diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c
index c5cd2c615b7..ea3f1780d3c 100644
--- a/src/mesa/drivers/windows/gdi/wmesa.c
+++ b/src/mesa/drivers/windows/gdi/wmesa.c
@@ -6,6 +6,7 @@
#include "wmesadef.h"
#include "colors.h"
#include <GL/wmesa.h>
+#include <winuser.h>
#include "context.h"
#include "extensions.h"
#include "framebuffer.h"
@@ -114,7 +115,7 @@ static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
{
pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
- // Only 16 and 32 bit targets are supported now
+ /* Only 16 and 32 bit targets are supported now */
assert(pwfb->cColorBits == 0 ||
pwfb->cColorBits == 16 ||
pwfb->cColorBits == 32);
@@ -1171,7 +1172,7 @@ WMesaContext WMesaCreateContext(HDC hDC,
/* I do not understand this contributed code */
/* Support memory and device contexts */
if(WindowFromDC(hDC) != NULL) {
- c->hDC = GetDC(WindowFromDC(hDC)); // huh ????
+ c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
}
else {
c->hDC = hDC;
@@ -1400,74 +1401,81 @@ void WMesaSwapBuffers( HDC hdc )
}
}
+void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
+{
+ _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
+}
+
/* This is hopefully a temporary hack to define some needed dispatch
* table entries. Hopefully, I'll find a better solution. The
* dispatch table generation scripts ought to be making these dummy
* stubs as well. */
-void gl_dispatch_stub_543(void){};
-void gl_dispatch_stub_544(void){};
-void gl_dispatch_stub_545(void){};
-void gl_dispatch_stub_546(void){};
-void gl_dispatch_stub_547(void){};
-void gl_dispatch_stub_548(void){};
-void gl_dispatch_stub_549(void){};
-void gl_dispatch_stub_550(void){};
-void gl_dispatch_stub_551(void){};
-void gl_dispatch_stub_552(void){};
-void gl_dispatch_stub_553(void){};
-void gl_dispatch_stub_554(void){};
-void gl_dispatch_stub_555(void){};
-void gl_dispatch_stub_556(void){};
-void gl_dispatch_stub_557(void){};
-void gl_dispatch_stub_558(void){};
-void gl_dispatch_stub_559(void){};
-void gl_dispatch_stub_560(void){};
-void gl_dispatch_stub_561(void){};
-void gl_dispatch_stub_565(void){};
-void gl_dispatch_stub_566(void){};
-void gl_dispatch_stub_577(void){};
-void gl_dispatch_stub_578(void){};
-void gl_dispatch_stub_603(void){};
-void gl_dispatch_stub_645(void){};
-void gl_dispatch_stub_646(void){};
-void gl_dispatch_stub_647(void){};
-void gl_dispatch_stub_648(void){};
-void gl_dispatch_stub_649(void){};
-void gl_dispatch_stub_650(void){};
-void gl_dispatch_stub_651(void){};
-void gl_dispatch_stub_652(void){};
-void gl_dispatch_stub_653(void){};
-void gl_dispatch_stub_734(void){};
-void gl_dispatch_stub_735(void){};
-void gl_dispatch_stub_736(void){};
-void gl_dispatch_stub_737(void){};
-void gl_dispatch_stub_738(void){};
-void gl_dispatch_stub_745(void){};
-void gl_dispatch_stub_746(void){};
-void gl_dispatch_stub_760(void){};
-void gl_dispatch_stub_761(void){};
-void gl_dispatch_stub_766(void){};
-void gl_dispatch_stub_767(void){};
-void gl_dispatch_stub_768(void){};
-
-void gl_dispatch_stub_562(void){};
-void gl_dispatch_stub_563(void){};
-void gl_dispatch_stub_564(void){};
-void gl_dispatch_stub_567(void){};
-void gl_dispatch_stub_568(void){};
-void gl_dispatch_stub_569(void){};
-void gl_dispatch_stub_580(void){};
-void gl_dispatch_stub_581(void){};
-void gl_dispatch_stub_606(void){};
-void gl_dispatch_stub_654(void){};
-void gl_dispatch_stub_655(void){};
-void gl_dispatch_stub_656(void){};
-void gl_dispatch_stub_739(void){};
-void gl_dispatch_stub_740(void){};
-void gl_dispatch_stub_741(void){};
-void gl_dispatch_stub_748(void){};
-void gl_dispatch_stub_749(void){};
-void gl_dispatch_stub_769(void){};
-void gl_dispatch_stub_770(void){};
-void gl_dispatch_stub_771(void){};
+#if !defined(__MINGW32__) || !defined(GL_NO_STDCALL)
+void gl_dispatch_stub_543(void){}
+void gl_dispatch_stub_544(void){}
+void gl_dispatch_stub_545(void){}
+void gl_dispatch_stub_546(void){}
+void gl_dispatch_stub_547(void){}
+void gl_dispatch_stub_548(void){}
+void gl_dispatch_stub_549(void){}
+void gl_dispatch_stub_550(void){}
+void gl_dispatch_stub_551(void){}
+void gl_dispatch_stub_552(void){}
+void gl_dispatch_stub_553(void){}
+void gl_dispatch_stub_554(void){}
+void gl_dispatch_stub_555(void){}
+void gl_dispatch_stub_556(void){}
+void gl_dispatch_stub_557(void){}
+void gl_dispatch_stub_558(void){}
+void gl_dispatch_stub_559(void){}
+void gl_dispatch_stub_560(void){}
+void gl_dispatch_stub_561(void){}
+void gl_dispatch_stub_565(void){}
+void gl_dispatch_stub_566(void){}
+void gl_dispatch_stub_577(void){}
+void gl_dispatch_stub_578(void){}
+void gl_dispatch_stub_603(void){}
+void gl_dispatch_stub_645(void){}
+void gl_dispatch_stub_646(void){}
+void gl_dispatch_stub_647(void){}
+void gl_dispatch_stub_648(void){}
+void gl_dispatch_stub_649(void){}
+void gl_dispatch_stub_650(void){}
+void gl_dispatch_stub_651(void){}
+void gl_dispatch_stub_652(void){}
+void gl_dispatch_stub_653(void){}
+void gl_dispatch_stub_734(void){}
+void gl_dispatch_stub_735(void){}
+void gl_dispatch_stub_736(void){}
+void gl_dispatch_stub_737(void){}
+void gl_dispatch_stub_738(void){}
+void gl_dispatch_stub_745(void){}
+void gl_dispatch_stub_746(void){}
+void gl_dispatch_stub_760(void){}
+void gl_dispatch_stub_761(void){}
+void gl_dispatch_stub_766(void){}
+void gl_dispatch_stub_767(void){}
+void gl_dispatch_stub_768(void){}
+
+void gl_dispatch_stub_562(void){}
+void gl_dispatch_stub_563(void){}
+void gl_dispatch_stub_564(void){}
+void gl_dispatch_stub_567(void){}
+void gl_dispatch_stub_568(void){}
+void gl_dispatch_stub_569(void){}
+void gl_dispatch_stub_580(void){}
+void gl_dispatch_stub_581(void){}
+void gl_dispatch_stub_606(void){}
+void gl_dispatch_stub_654(void){}
+void gl_dispatch_stub_655(void){}
+void gl_dispatch_stub_656(void){}
+void gl_dispatch_stub_739(void){}
+void gl_dispatch_stub_740(void){}
+void gl_dispatch_stub_741(void){}
+void gl_dispatch_stub_748(void){}
+void gl_dispatch_stub_749(void){}
+void gl_dispatch_stub_769(void){}
+void gl_dispatch_stub_770(void){}
+void gl_dispatch_stub_771(void){}
+#endif
diff --git a/src/mesa/drivers/windows/gdi/wmesadef.h b/src/mesa/drivers/windows/gdi/wmesadef.h
index 97b063a8bab..83a42e60824 100644
--- a/src/mesa/drivers/windows/gdi/wmesadef.h
+++ b/src/mesa/drivers/windows/gdi/wmesadef.h
@@ -1,6 +1,8 @@
#ifndef WMESADEF_H
#define WMESADEF_H
-
+#ifdef __MINGW32__
+#include <windows.h>
+#endif
#include "context.h"
diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c
index 1587df66bcd..7a170b4d3d1 100644
--- a/src/mesa/drivers/x11/fakeglx.c
+++ b/src/mesa/drivers/x11/fakeglx.c
@@ -296,6 +296,11 @@ save_glx_visual( Display *dpy, XVisualInfo *vinfo,
}
}
+ if (stereoFlag) {
+ /* stereo not supported */
+ return NULL;
+ }
+
/* Comparing IDs uses less memory but sometimes fails. */
/* XXX revisit this after 3.0 is finished. */
if (_mesa_getenv("MESA_GLX_VISUAL_HACK"))
@@ -1079,7 +1084,7 @@ choose_visual( Display *dpy, int screen, const int *list, GLboolean fbConfig )
else {
stereo_flag = GL_TRUE;
}
- return NULL; /* stereo not supported */
+ break;
case GLX_AUX_BUFFERS:
parselist++;
numAux = *parselist++;