diff options
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_extensions.c | 289 |
1 files changed, 98 insertions, 191 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index 64c996ca5cd..43b767f3445 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -32,186 +32,6 @@ #include "intel_extensions.h" #include "utils.h" - -#define need_GL_ARB_ES2_compatibility -#define need_GL_ARB_draw_elements_base_vertex -#define need_GL_ARB_framebuffer_object -#define need_GL_ARB_map_buffer_range -#define need_GL_ARB_occlusion_query -#define need_GL_ARB_point_parameters -#define need_GL_ARB_shader_objects -#define need_GL_ARB_sync -#define need_GL_ARB_vertex_array_object -#define need_GL_ARB_vertex_program -#define need_GL_ARB_vertex_shader -#define need_GL_ARB_window_pos -#define need_GL_EXT_blend_color -#define need_GL_EXT_blend_equation_separate -#define need_GL_EXT_blend_func_separate -#define need_GL_EXT_blend_minmax -#define need_GL_EXT_draw_buffers2 -#define need_GL_EXT_fog_coord -#define need_GL_EXT_framebuffer_blit -#define need_GL_EXT_framebuffer_multisample -#define need_GL_EXT_framebuffer_object -#define need_GL_EXT_gpu_program_parameters -#define need_GL_EXT_point_parameters -#define need_GL_EXT_provoking_vertex -#define need_GL_EXT_secondary_color -#define need_GL_EXT_separate_shader_objects -#define need_GL_EXT_stencil_two_side -#define need_GL_EXT_timer_query -#define need_GL_APPLE_vertex_array_object -#define need_GL_APPLE_object_purgeable -#define need_GL_ATI_separate_stencil -#define need_GL_ATI_envmap_bumpmap -#define need_GL_NV_point_sprite -#define need_GL_NV_vertex_program -#define need_GL_OES_EGL_image -#define need_GL_VERSION_2_0 -#define need_GL_VERSION_2_1 - -#include "main/remap_helper.h" - - -/** - * Extension strings exported by the intel driver. - * - * Extensions supported by all chips supported by i830_dri, i915_dri, or - * i965_dri. - */ -static const struct dri_extension card_extensions[] = { - { "GL_ARB_ES2_compatibility", GL_ARB_ES2_compatibility_functions }, - { "GL_ARB_draw_elements_base_vertex", GL_ARB_draw_elements_base_vertex_functions }, - { "GL_ARB_explicit_attrib_location", NULL }, - { "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions}, - { "GL_ARB_half_float_pixel", NULL }, - { "GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions }, - { "GL_ARB_multitexture", NULL }, - { "GL_ARB_pixel_buffer_object", NULL }, - { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, - { "GL_ARB_point_sprite", NULL }, - { "GL_ARB_sampler_objects", NULL }, - { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, - { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, - { "GL_ARB_sync", GL_ARB_sync_functions }, - { "GL_ARB_texture_border_clamp", NULL }, - { "GL_ARB_texture_cube_map", NULL }, - { "GL_ARB_texture_env_add", NULL }, - { "GL_ARB_texture_env_combine", NULL }, - { "GL_ARB_texture_env_crossbar", NULL }, - { "GL_ARB_texture_env_dot3", NULL }, - { "GL_ARB_texture_mirrored_repeat", NULL }, - { "GL_ARB_texture_rectangle", NULL }, - { "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions}, - { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, - { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions }, - { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, - { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, - { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, - { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, - { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, - { "GL_EXT_blend_logic_op", NULL }, - { "GL_EXT_blend_subtract", NULL }, - { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, - { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, - { "GL_EXT_framebuffer_multisample", GL_EXT_framebuffer_multisample_functions }, - { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, - { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions }, - { "GL_EXT_packed_depth_stencil", NULL }, - { "GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions }, - { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, - { "GL_EXT_separate_shader_objects", GL_EXT_separate_shader_objects_functions }, - { "GL_EXT_stencil_wrap", NULL }, - { "GL_EXT_texture_edge_clamp", NULL }, - { "GL_EXT_texture_env_combine", NULL }, - { "GL_EXT_texture_env_dot3", NULL }, - { "GL_EXT_texture_filter_anisotropic", NULL }, - { "GL_EXT_texture_lod_bias", NULL }, - { "GL_3DFX_texture_compression_FXT1", NULL }, - { "GL_APPLE_client_storage", NULL }, - { "GL_APPLE_object_purgeable", GL_APPLE_object_purgeable_functions }, - { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions}, - { "GL_MESA_pack_invert", NULL }, - { "GL_MESA_ycbcr_texture", NULL }, - { "GL_NV_blend_square", NULL }, - { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, - { "GL_NV_vertex_program1_1", NULL }, -#if FEATURE_OES_EGL_image - { "GL_OES_EGL_image", GL_OES_EGL_image_functions }, -#endif - { NULL, NULL } -}; - - -/** i915 / i945-only extensions */ -static const struct dri_extension i915_extensions[] = { - { "GL_ARB_depth_texture", NULL }, - { "GL_ARB_fragment_program", NULL }, - { "GL_ARB_shadow", NULL }, - { "GL_ARB_texture_non_power_of_two", NULL }, - { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, - { "GL_ATI_texture_env_combine3", NULL }, - { "GL_EXT_shadow_funcs", NULL }, - { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions }, - { "GL_NV_texture_env_combine4", NULL }, - { NULL, NULL } -}; - - -/** i965-only extensions */ -static const struct dri_extension brw_extensions[] = { - { "GL_ARB_color_buffer_float", NULL }, - { "GL_ARB_depth_clamp", NULL }, - { "GL_ARB_depth_texture", NULL }, - { "GL_ARB_fragment_coord_conventions", NULL }, - { "GL_ARB_fragment_program", NULL }, - { "GL_ARB_fragment_program_shadow", NULL }, - { "GL_ARB_fragment_shader", NULL }, - { "GL_ARB_half_float_vertex", NULL }, - { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, - { "GL_ARB_point_sprite", NULL }, - { "GL_ARB_seamless_cube_map", NULL }, - { "GL_ARB_shader_texture_lod", NULL }, - { "GL_ARB_shadow", NULL }, -#ifdef TEXTURE_FLOAT_ENABLED - { "GL_ARB_texture_float", NULL }, -#endif - { "GL_MESA_texture_signed_rgba", NULL }, - { "GL_ARB_texture_compression_rgtc", NULL }, - { "GL_ARB_texture_non_power_of_two", NULL }, - { "GL_ARB_texture_rg", NULL }, - { "GL_EXT_draw_buffers2", GL_EXT_draw_buffers2_functions }, - { "GL_EXT_framebuffer_sRGB", NULL }, - { "GL_EXT_shadow_funcs", NULL }, - { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions }, - { "GL_EXT_texture_sRGB", NULL }, - { "GL_EXT_texture_sRGB_decode", NULL }, - { "GL_EXT_texture_swizzle", NULL }, - { "GL_EXT_vertex_array_bgra", NULL }, - { "GL_ATI_envmap_bumpmap", GL_ATI_envmap_bumpmap_functions }, - { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, - { "GL_ATI_texture_env_combine3", NULL }, - { "GL_NV_conditional_render", NULL }, - { "GL_NV_texture_env_combine4", NULL }, - { NULL, NULL } -}; - -static const struct dri_extension ironlake_extensions[] = { - { "GL_EXT_timer_query", GL_EXT_timer_query_functions }, -}; - -static const struct dri_extension arb_oq_extensions[] = { - { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, - { NULL, NULL } -}; - - -static const struct dri_extension fragment_shader_extensions[] = { - { "GL_ARB_fragment_shader", NULL }, - { NULL, NULL } -}; - /** * \brief Get GLSL version from the environment. * @@ -237,25 +57,112 @@ intelInitExtensions(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); - driInitExtensions(ctx, card_extensions, GL_FALSE); - - _mesa_map_function_array(GL_VERSION_2_1_functions); + ctx->Extensions.ARB_draw_elements_base_vertex = true; + ctx->Extensions.ARB_explicit_attrib_location = true; + ctx->Extensions.ARB_framebuffer_object = true; + ctx->Extensions.ARB_half_float_pixel = true; + ctx->Extensions.ARB_map_buffer_range = true; + ctx->Extensions.ARB_multitexture = true; + ctx->Extensions.ARB_point_sprite = true; + ctx->Extensions.ARB_sampler_objects = true; + ctx->Extensions.ARB_shader_objects = true; + ctx->Extensions.ARB_shading_language_100 = true; + ctx->Extensions.ARB_sync = true; + ctx->Extensions.ARB_texture_border_clamp = true; + ctx->Extensions.ARB_texture_cube_map = true; + ctx->Extensions.ARB_texture_env_combine = true; + ctx->Extensions.ARB_texture_env_crossbar = true; + ctx->Extensions.ARB_texture_env_dot3 = true; + ctx->Extensions.ARB_texture_mirrored_repeat = true; + ctx->Extensions.ARB_vertex_array_object = true; + ctx->Extensions.ARB_vertex_program = true; + ctx->Extensions.ARB_vertex_shader = true; + ctx->Extensions.ARB_window_pos = true; + ctx->Extensions.EXT_blend_color = true; + ctx->Extensions.EXT_blend_equation_separate = true; + ctx->Extensions.EXT_blend_func_separate = true; + ctx->Extensions.EXT_blend_minmax = true; + ctx->Extensions.EXT_blend_subtract = true; + ctx->Extensions.EXT_framebuffer_blit = true; + ctx->Extensions.EXT_framebuffer_object = true; + ctx->Extensions.EXT_framebuffer_multisample = true; + ctx->Extensions.EXT_fog_coord = true; + ctx->Extensions.EXT_gpu_program_parameters = true; + ctx->Extensions.EXT_packed_depth_stencil = true; + ctx->Extensions.EXT_pixel_buffer_object = true; + ctx->Extensions.EXT_point_parameters = true; + ctx->Extensions.EXT_provoking_vertex = true; + ctx->Extensions.EXT_secondary_color = true; + ctx->Extensions.EXT_separate_shader_objects = true; + ctx->Extensions.EXT_stencil_wrap = true; + ctx->Extensions.EXT_texture_env_add = true; + ctx->Extensions.EXT_texture_env_combine = true; + ctx->Extensions.EXT_texture_env_dot3 = true; + ctx->Extensions.EXT_texture_filter_anisotropic = true; + ctx->Extensions.EXT_texture_lod_bias = true; + ctx->Extensions.APPLE_client_storage = true; + ctx->Extensions.APPLE_object_purgeable = true; + ctx->Extensions.APPLE_vertex_array_object = true; + ctx->Extensions.MESA_pack_invert = true; + ctx->Extensions.MESA_ycbcr_texture = true; + ctx->Extensions.NV_blend_square = true; + ctx->Extensions.NV_texture_rectangle = true; + ctx->Extensions.NV_vertex_program = true; + ctx->Extensions.NV_vertex_program1_1 = true; + ctx->Extensions.SGIS_texture_edge_clamp = true; + ctx->Extensions.TDFX_texture_compression_FXT1 = true; +#if FEATURE_OES_EGL_image + ctx->Extensions.OES_EGL_image = true; +#endif ctx->Const.GLSLVersion = get_glsl_version(); if (intel->gen >= 5) - driInitExtensions(ctx, ironlake_extensions, GL_FALSE); - - if (intel->gen >= 4) - driInitExtensions(ctx, brw_extensions, GL_FALSE); + ctx->Extensions.EXT_timer_query = true; + + if (intel->gen >= 4) { + ctx->Extensions.ARB_color_buffer_float = true; + ctx->Extensions.ARB_depth_clamp = true; + ctx->Extensions.ARB_fragment_coord_conventions = true; + ctx->Extensions.ARB_fragment_program_shadow = true; + ctx->Extensions.ARB_fragment_shader = true; + ctx->Extensions.ARB_half_float_vertex = true; + ctx->Extensions.ARB_occlusion_query = true; + ctx->Extensions.ARB_point_sprite = true; + ctx->Extensions.ARB_seamless_cube_map = true; + ctx->Extensions.ARB_shader_texture_lod = true; +#ifdef TEXTURE_FLOAT_ENABLED + ctx->Extensions.ARB_texture_float = true; +#endif + ctx->Extensions.ARB_texture_compression_rgtc = true; + ctx->Extensions.ARB_texture_rg = true; + ctx->Extensions.EXT_draw_buffers2 = true; + ctx->Extensions.EXT_framebuffer_sRGB = true; + ctx->Extensions.EXT_texture_snorm = true; + ctx->Extensions.EXT_texture_sRGB = true; + ctx->Extensions.EXT_texture_sRGB_decode = true; + ctx->Extensions.EXT_texture_swizzle = true; + ctx->Extensions.EXT_vertex_array_bgra = true; + ctx->Extensions.ATI_envmap_bumpmap = true; + ctx->Extensions.NV_conditional_render = true; + } - if (intel->gen == 3) { - driInitExtensions(ctx, i915_extensions, GL_FALSE); + if (intel->gen >= 3) { + ctx->Extensions.ARB_ES2_compatibility = true; + ctx->Extensions.ARB_depth_texture = true; + ctx->Extensions.ARB_fragment_program = true; + ctx->Extensions.ARB_shadow = true; + ctx->Extensions.ARB_texture_non_power_of_two = true; + ctx->Extensions.EXT_shadow_funcs = true; + ctx->Extensions.EXT_stencil_two_side = true; + ctx->Extensions.ATI_separate_stencil = true; + ctx->Extensions.ATI_texture_env_combine3 = true; + ctx->Extensions.NV_texture_env_combine4 = true; if (driQueryOptionb(&intel->optionCache, "fragment_shader")) - driInitExtensions(ctx, fragment_shader_extensions, GL_FALSE); + ctx->Extensions.ARB_fragment_shader = true; if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query")) - driInitExtensions(ctx, arb_oq_extensions, GL_FALSE); + ctx->Extensions.ARB_occlusion_query = true; } } |