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-rw-r--r--src/mesa/drivers/dri/i965/intel_mipmap_tree.c19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
index fb823504f0d..b93e8afa15d 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
@@ -399,6 +399,15 @@ intel_lower_compressed_format(struct brw_context *brw, mesa_format format)
}
static unsigned
+get_num_logical_layers(const struct intel_mipmap_tree *mt, unsigned level)
+{
+ if (mt->surf.dim == ISL_SURF_DIM_3D)
+ return minify(mt->surf.logical_level0_px.depth, level);
+ else
+ return mt->surf.logical_level0_px.array_len;
+}
+
+static unsigned
get_num_phys_layers(const struct isl_surf *surf, unsigned level)
{
/* In case of physical dimensions one needs to consider also the layout.
@@ -436,7 +445,7 @@ create_aux_state_map(struct intel_mipmap_tree *mt,
uint32_t total_slices = 0;
for (uint32_t level = 0; level < levels; level++)
- total_slices += get_num_phys_layers(&mt->surf, level);
+ total_slices += get_num_logical_layers(mt, level);
const size_t per_level_array_size = levels * sizeof(enum isl_aux_state *);
@@ -454,10 +463,8 @@ create_aux_state_map(struct intel_mipmap_tree *mt,
enum isl_aux_state *s = data + per_level_array_size;
for (uint32_t level = 0; level < levels; level++) {
per_level_arr[level] = s;
-
- const unsigned level_depth = get_num_phys_layers(&mt->surf, level);
-
- for (uint32_t a = 0; a < level_depth; a++)
+ const unsigned level_layers = get_num_logical_layers(mt, level);
+ for (uint32_t a = 0; a < level_layers; a++)
*(s++) = initial;
}
assert((void *)s == data + total_size);
@@ -2206,8 +2213,8 @@ miptree_layer_range_length(const struct intel_mipmap_tree *mt, uint32_t level,
uint32_t start_layer, uint32_t num_layers)
{
assert(level <= mt->last_level);
- const uint32_t total_num_layers = get_num_phys_layers(&mt->surf, level);
+ const uint32_t total_num_layers = get_num_logical_layers(mt, level);
assert(start_layer < total_num_layers);
if (num_layers == INTEL_REMAINING_LAYERS)
num_layers = total_num_layers - start_layer;