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-rw-r--r--src/mesa/drivers/d3d/D3Dvbrender.c6
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c6
-rw-r--r--src/mesa/drivers/windows/wmesa.c8
-rw-r--r--src/mesa/drivers/windows/wmesa_stereo.c34
-rw-r--r--src/mesa/drivers/x11/xm_line.c6
-rw-r--r--src/mesa/drivers/x11/xm_tri.c4
6 files changed, 32 insertions, 32 deletions
diff --git a/src/mesa/drivers/d3d/D3Dvbrender.c b/src/mesa/drivers/d3d/D3Dvbrender.c
index 6ed8037902b..0ef32e26ceb 100644
--- a/src/mesa/drivers/d3d/D3Dvbrender.c
+++ b/src/mesa/drivers/d3d/D3Dvbrender.c
@@ -1511,7 +1511,7 @@ static void SetRenderStates( GLcontext *ctx )
/*================================================*/
/* Check too see if there are new TEXTURE states. */
/*================================================*/
- if ( ctx->Texture.Enabled )
+ if ( ctx->Texture.ReallyEnabled )
{
switch( ctx->Texture.Set[ctx->Texture.CurrentSet].EnvMode )
{
@@ -1871,9 +1871,9 @@ static void DebugRenderStates( GLcontext *ctx, BOOL bForce )
/*================================================*/
/* Check too see if there are new TEXTURE states. */
/*================================================*/
- if ( texture != ctx->Texture.Enabled )
+ if ( texture != ctx->Texture.ReallyEnabled )
{
- texture = ctx->Texture.Enabled;
+ texture = ctx->Texture.ReallyEnabled;
DPF(( 0, "\tTexture\t\t%s", (texture) ? "ENABLED" : "--------" ));
}
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 11336e5cd9a..55fe26181ed 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1,4 +1,4 @@
-/* $Id: osmesa.c,v 1.21 2000/09/26 20:54:12 brianp Exp $ */
+/* $Id: osmesa.c,v 1.22 2000/09/28 22:44:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1395,7 +1395,7 @@ static line_func choose_line_function( GLcontext *ctx )
OSMesaContext osmesa = (OSMesaContext) ctx;
if (ctx->Line.SmoothFlag) return NULL;
- if (ctx->Texture.Enabled) return NULL;
+ if (ctx->Texture.ReallyEnabled) return NULL;
if (ctx->Light.ShadeModel!=GL_FLAT) return NULL;
if (ctx->Line.Width==1.0F
@@ -1581,7 +1581,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
if (ctx->Polygon.SmoothFlag) return NULL;
if (ctx->Polygon.StippleFlag) return NULL;
- if (ctx->Texture.Enabled) return NULL;
+ if (ctx->Texture.ReallyEnabled) return NULL;
if (ctx->RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
diff --git a/src/mesa/drivers/windows/wmesa.c b/src/mesa/drivers/windows/wmesa.c
index b372469288c..6b2b02bc357 100644
--- a/src/mesa/drivers/windows/wmesa.c
+++ b/src/mesa/drivers/windows/wmesa.c
@@ -1,4 +1,4 @@
-/* $Id: wmesa.c,v 1.8 2000/09/26 20:54:13 brianp Exp $ */
+/* $Id: wmesa.c,v 1.9 2000/09/28 22:44:32 brianp Exp $ */
/*
* Windows (Win32) device driver for Mesa 3.4
@@ -651,7 +651,7 @@ extern points_func choose_points_function( GLcontext* ctx )
{
STARTPROFILE
if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->RasterMask==0
- && !ctx->Texture.Enabled && ctx->Visual->RGBAflag) {
+ && !ctx->Texture.ReallyEnabled && ctx->Visual->RGBAflag) {
ENDPROFILE(choose_points_function)
return fast_rgb_points;
}
@@ -709,7 +709,7 @@ static line_func choose_line_function( GLcontext* ctx )
STARTPROFILE
if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
&& ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0
- && !ctx->Texture.Enabled && Current->rgb_flag) {
+ && !ctx->Texture.ReallyEnabled && Current->rgb_flag) {
ENDPROFILE(choose_line_function)
return fast_flat_rgb_line;
}
@@ -2851,7 +2851,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
int depth = wmesa->cColorBits;
if (ctx->Polygon.SmoothFlag) return NULL;
- if (ctx->Texture.Enabled) return NULL;
+ if (ctx->Texture.ReallyEnabled) return NULL;
if (!wmesa->db_flag) return NULL;
/*if (wmesa->xm_buffer->buffer==XIMAGE)*/ {
if ( ctx->Light.ShadeModel==GL_SMOOTH
diff --git a/src/mesa/drivers/windows/wmesa_stereo.c b/src/mesa/drivers/windows/wmesa_stereo.c
index 3408fe943c8..70251ae877e 100644
--- a/src/mesa/drivers/windows/wmesa_stereo.c
+++ b/src/mesa/drivers/windows/wmesa_stereo.c
@@ -420,7 +420,7 @@ extern points_func choose_points_function( GLcontext* ctx )
{
STARTPROFILE
if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->RasterMask==0
- && !ctx->Texture.Enabled && ctx->Visual->RGBAflag) {
+ && !ctx->Texture.ReallyEnabled && ctx->Visual->RGBAflag) {
ENDPROFILE(choose_points_function)
return fast_rgb_points;
}
@@ -478,7 +478,7 @@ static line_func choose_line_function( GLcontext* ctx )
STARTPROFILE
if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
&& ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0
- && !ctx->Texture.Enabled && Current->rgb_flag) {
+ && !ctx->Texture.ReallyEnabled && Current->rgb_flag) {
ENDPROFILE(choose_line_function)
return fast_flat_rgb_line;
}
@@ -589,7 +589,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
{
if (ctx->Polygon.SmoothFlag) return NULL;
if (ctx->Polygon.StippleFlag) return NULL;
- if (ctx->Texture.Enabled) return NULL;
+ if (ctx->Texture.ReallyEnabled) return NULL;
if (ctx->RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
@@ -657,15 +657,15 @@ static void fast_flat_rgb_polygon( GLcontext* ctx, GLuint n, GLuint vlist[], GLu
/* Return pointer to accerated polygon function */
static polygon_func choose_polygon_function( GLcontext* ctx )
{
- STARTPROFILE
+ STARTPROFILE
if (!ctx->Polygon.SmoothFlag && !ctx->Polygon.StippleFlag
&& ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0
- && !ctx->Texture.Enabled && Current->rgb_flag==GL_TRUE) {
- ENDPROFILE(choose_polygon_function)
+ && !ctx->Texture.ReallyEnabled && Current->rgb_flag==GL_TRUE) {
+ ENDPROFILE(choose_polygon_function)
return fast_flat_rgb_polygon;
}
else {
- ENDPROFILE(choose_polygon_function)
+ ENDPROFILE(choose_polygon_function)
return NULL;
}
}
@@ -679,18 +679,18 @@ static polygon_func choose_polygon_function( GLcontext* ctx )
/* Write a horizontal span of color-index pixels with a boolean mask. */
static void write_index_span( GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- const GLuint index[],
+ GLuint n, GLint x, GLint y,
+ const GLuint index[],
const GLubyte mask[] )
{
- STARTPROFILE
- GLuint i;
- char *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=index[i];
- ENDPROFILE(write_index_span)
+ STARTPROFILE
+ GLuint i;
+ char *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=index[i];
+ ENDPROFILE(write_index_span)
}
diff --git a/src/mesa/drivers/x11/xm_line.c b/src/mesa/drivers/x11/xm_line.c
index 03af57b3bff..7a519482125 100644
--- a/src/mesa/drivers/x11/xm_line.c
+++ b/src/mesa/drivers/x11/xm_line.c
@@ -1,4 +1,4 @@
-/* $Id: xm_line.c,v 1.3 2000/09/26 20:54:13 brianp Exp $ */
+/* $Id: xm_line.c,v 1.4 2000/09/28 22:44:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -98,7 +98,7 @@ points_func xmesa_get_points_func( GLcontext *ctx )
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
if (ctx->Point.Size==1.0F && !ctx->Point.SmoothFlag && ctx->RasterMask==0
- && !ctx->Texture.Enabled) {
+ && !ctx->Texture.ReallyEnabled) {
if (xmesa->xm_buffer->buffer==XIMAGE) {
return (points_func) NULL; /*draw_points_ximage;*/
}
@@ -674,7 +674,7 @@ line_func xmesa_get_line_func( GLcontext *ctx )
(void) kernel1; /* silence unused var warning */
if (ctx->Line.SmoothFlag) return (line_func)NULL;
- if (ctx->Texture.Enabled) return (line_func)NULL;
+ if (ctx->Texture.ReallyEnabled) return (line_func)NULL;
if (ctx->Light.ShadeModel!=GL_FLAT) return (line_func)NULL;
/* X line stippling doesn't match OpenGL stippling */
if (ctx->Line.StippleFlag==GL_TRUE) return (line_func)NULL;
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c
index 29b97a03b0d..5392c0f3532 100644
--- a/src/mesa/drivers/x11/xm_tri.c
+++ b/src/mesa/drivers/x11/xm_tri.c
@@ -1,4 +1,4 @@
-/* $Id: xm_tri.c,v 1.3 2000/09/26 20:54:13 brianp Exp $ */
+/* $Id: xm_tri.c,v 1.4 2000/09/28 22:44:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1541,7 +1541,7 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
(void) kernel1;
if (ctx->Polygon.SmoothFlag) return (triangle_func)NULL;
- if (ctx->Texture.Enabled) return (triangle_func)NULL;
+ if (ctx->Texture.ReallyEnabled) return (triangle_func)NULL;
if (xmesa->xm_buffer->buffer==XIMAGE) {
if ( ctx->Light.ShadeModel==GL_SMOOTH