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-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c4
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c3
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c56
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.h3
-rw-r--r--src/mesa/drivers/dri/intel/intel_batchbuffer.c3
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c1
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h9
7 files changed, 48 insertions, 31 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index 4d3ad0083a1..0af5ed0b500 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -677,9 +677,6 @@ i830_new_batch(struct intel_context *intel)
struct i830_context *i830 = i830_context(&intel->ctx);
i830->state.emitted = 0;
- /* Signal that we should put new vertices into a new vertex buffer. */
- intel->prim.needs_new_vb = GL_TRUE;
-
/* Check that we didn't just wrap our batchbuffer at a bad time. */
assert(!intel->no_batch_wrap);
}
@@ -722,4 +719,5 @@ i830InitVtbl(struct i830_context *i830)
i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
i830->intel.vtbl.note_unlock = i830_note_unlock;
+ i830->intel.vtbl.finish_batch = intel_finish_vb;
}
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 23d63fb47a5..27dfc2b8909 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -589,8 +589,6 @@ i915_new_batch(struct intel_context *intel)
* difficulties associated with them (physical address requirements).
*/
i915->state.emitted = 0;
- /* Signal that we should put new vertices into a new vertex buffer. */
- intel->prim.needs_new_vb = GL_TRUE;
/* Check that we didn't just wrap our batchbuffer at a bad time. */
assert(!intel->no_batch_wrap);
@@ -633,4 +631,5 @@ i915InitVtbl(struct i915_context *i915)
i915->intel.vtbl.flush_cmd = i915_flush_cmd;
i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
i915->intel.vtbl.note_unlock = i915_note_unlock;
+ i915->intel.vtbl.finish_batch = intel_finish_vb;
}
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index a1121925cb9..8714dd15f33 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -77,31 +77,28 @@ uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count)
/* Check for space in the existing VB */
if (intel->prim.vb_bo == NULL ||
- intel->prim.needs_new_vb ||
(intel->prim.current_offset +
count * intel->vertex_size * 4) > INTEL_VB_SIZE ||
(intel->prim.count + count) >= (1 << 16)) {
/* Flush existing prim if any */
INTEL_FIREVERTICES(intel);
+ intel_finish_vb(intel);
+
/* Start a new VB */
- dri_bo_unreference(intel->prim.vb_bo);
+ if (intel->prim.vb == NULL)
+ intel->prim.vb = malloc(INTEL_VB_SIZE);
intel->prim.vb_bo = dri_bo_alloc(intel->bufmgr, "vb",
INTEL_VB_SIZE, 4);
intel->prim.start_offset = 0;
intel->prim.current_offset = 0;
dri_bufmgr_check_aperture_space(intel->prim.vb_bo);
-
- intel->prim.needs_new_vb = GL_FALSE;
-
- dri_bo_map(intel->prim.vb_bo, GL_TRUE);
}
intel->prim.flush = intel_flush_prim;
- addr = (uint32_t *)((char *)intel->prim.vb_bo->virtual +
- intel->prim.current_offset);
+ addr = (uint32_t *)(intel->prim.vb + intel->prim.current_offset);
intel->prim.current_offset += intel->vertex_size * 4 * count;
intel->prim.count += count;
@@ -112,6 +109,7 @@ uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count)
void intel_flush_prim(struct intel_context *intel)
{
BATCH_LOCALS;
+ dri_bo *vb_bo;
/* Must be called after an intel_start_prim. */
assert(intel->prim.primitive != ~0);
@@ -119,9 +117,13 @@ void intel_flush_prim(struct intel_context *intel)
if (intel->prim.count == 0)
return;
- intel_wait_flips(intel);
+ /* Keep a reference on the BO as it may get finished as we start the
+ * batch emit.
+ */
+ vb_bo = intel->prim.vb_bo;
+ dri_bo_reference(vb_bo);
- dri_bo_unmap(intel->prim.vb_bo);
+ intel_wait_flips(intel);
intel->vtbl.emit_state(intel);
@@ -147,7 +149,7 @@ void intel_flush_prim(struct intel_context *intel)
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
I1_LOAD_S(0) | I1_LOAD_S(1) | 1);
assert((intel->prim.start_offset & !S0_VB_OFFSET_MASK) == 0);
- OUT_RELOC(intel->prim.vb_bo, I915_GEM_DOMAIN_VERTEX, 0,
+ OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0,
intel->prim.start_offset);
OUT_BATCH((intel->vertex_size << S1_VERTEX_WIDTH_SHIFT) |
(intel->vertex_size << S1_VERTEX_PITCH_SHIFT));
@@ -167,7 +169,7 @@ void intel_flush_prim(struct intel_context *intel)
I1_LOAD_S(0) | I1_LOAD_S(2) | 1);
/* S0 */
assert((intel->prim.start_offset & !S0_VB_OFFSET_MASK_830) == 0);
- OUT_RELOC(intel->prim.vb_bo, I915_GEM_DOMAIN_VERTEX, 0,
+ OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0,
intel->prim.start_offset |
(intel->vertex_size << S0_VB_PITCH_SHIFT_830) |
S0_VB_ENABLE_830);
@@ -193,17 +195,35 @@ void intel_flush_prim(struct intel_context *intel)
intel->no_batch_wrap = GL_FALSE;
- /* If we're going to keep using this VB for more primitives, map it
- * again.
- */
- if (!intel->prim.needs_new_vb)
- dri_bo_map(intel->prim.vb_bo, GL_TRUE);
-
intel->prim.flush = NULL;
intel->prim.start_offset = intel->prim.current_offset;
if (!IS_9XX(intel->intelScreen->deviceID))
intel->prim.start_offset = ALIGN(intel->prim.start_offset, 128);
intel->prim.count = 0;
+
+ dri_bo_unreference(vb_bo);
+}
+
+/**
+ * Uploads the locally-accumulated VB into the buffer object.
+ *
+ * This avoids us thrashing the cachelines in and out as the buffer gets
+ * filled, dispatched, then reused as the hardware completes rendering from it,
+ * and also lets us clflush less if we dispatch with a partially-filled VB.
+ *
+ * This is called normally from get_space when we're finishing a BO, but also
+ * at batch flush time so that we don't try accessing the contents of a
+ * just-dispatched buffer.
+ */
+void intel_finish_vb(struct intel_context *intel)
+{
+ if (intel->prim.vb_bo == NULL)
+ return;
+
+ dri_bo_subdata(intel->prim.vb_bo, 0, intel->prim.start_offset,
+ intel->prim.vb);
+ dri_bo_unreference(intel->prim.vb_bo);
+ intel->prim.vb_bo = NULL;
}
/***********************************************************************
diff --git a/src/mesa/drivers/dri/i915/intel_tris.h b/src/mesa/drivers/dri/i915/intel_tris.h
index 6b38cd6fbd3..0e08986221f 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.h
+++ b/src/mesa/drivers/dri/i915/intel_tris.h
@@ -30,7 +30,7 @@
#include "mtypes.h"
-#define INTEL_VB_SIZE (8 * 1024)
+#define INTEL_VB_SIZE (32 * 1024)
/** 3 dwords of state_immediate and 2 of 3dprim, in intel_flush_prim */
#define INTEL_PRIM_EMIT_SIZE (5 * 4)
@@ -49,5 +49,6 @@ extern void intelChooseRenderState(GLcontext * ctx);
void intel_set_prim(struct intel_context *intel, uint32_t prim);
GLuint *intel_get_prim_space(struct intel_context *intel, unsigned int count);
void intel_flush_prim(struct intel_context *intel);
+void intel_finish_vb(struct intel_context *intel);
#endif
diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c
index 019880581a2..9ad9f6a6c0e 100644
--- a/src/mesa/drivers/dri/intel/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c
@@ -250,6 +250,9 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
* avoid that in the first place. */
batch->ptr = batch->map;
+ if (intel->vtbl.finish_batch)
+ intel->vtbl.finish_batch(intel);
+
/* TODO: Just pass the relocation list and dma buffer up to the
* kernel.
*/
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index b9e1eae9828..16ddbeea9e5 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -727,6 +727,7 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
intel->Fallback = 0; /* don't call _swrast_Flush later */
intel_batchbuffer_free(intel->batch);
+ free(intel->prim.vb);
if (release_texture_heaps) {
/* This share group is about to go away, free our private
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index 1aa9c3d7117..c314b6e2187 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -86,6 +86,7 @@ struct intel_context
{
void (*destroy) (struct intel_context * intel);
void (*emit_state) (struct intel_context * intel);
+ void (*finish_batch) (struct intel_context * intel);
void (*new_batch) (struct intel_context * intel);
void (*emit_invarient_state) (struct intel_context * intel);
void (*note_fence) (struct intel_context *intel, GLuint fence);
@@ -185,16 +186,10 @@ struct intel_context
uint32_t primitive; /**< Current hardware primitive type */
void (*flush) (struct intel_context *);
dri_bo *vb_bo;
+ uint8_t *vb;
unsigned int start_offset; /**< Byte offset of primitive sequence */
unsigned int current_offset; /**< Byte offset of next vertex */
unsigned int count; /**< Number of vertices in current primitive */
- /**
- * Signals when a new VB should be started, regardless of remaining
- * space.
- *
- * Used to avoid rewriting a VB that's being rendered from.
- */
- GLboolean needs_new_vb;
} prim;
GLuint stats_wm;