diff options
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 163 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta.h | 24 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta_blit.c | 16 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta_generate_mipmap.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 11 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c | 59 |
7 files changed, 130 insertions, 147 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index bdcf316e455..b673db44b0b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -121,72 +121,51 @@ _mesa_meta_framebuffer_texture_image(struct gl_context *ctx, level, layer, false, __func__); } -GLuint +struct gl_shader * _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB *source) { - GLuint shader; - GLint ok, size; - GLchar *info; - - shader = _mesa_CreateShader(target); - _mesa_ShaderSource(shader, 1, &source, NULL); - _mesa_CompileShader(shader); - - _mesa_GetShaderiv(shader, GL_COMPILE_STATUS, &ok); - if (ok) - return shader; - - _mesa_GetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); - if (size == 0) { - _mesa_DeleteShader(shader); - return 0; - } + const GLuint name = ~0; + struct gl_shader *sh; + + sh = ctx->Driver.NewShader(ctx, name, target); + sh->Source = strdup(source); + sh->CompileStatus = false; + _mesa_compile_shader(ctx, sh); + + if (!sh->CompileStatus) { + if (sh->InfoLog) { + _mesa_problem(ctx, + "meta program compile failed:\n%s\nsource:\n%s\n", + sh->InfoLog, source); + } - info = malloc(size); - if (!info) { - _mesa_DeleteShader(shader); - return 0; + _mesa_reference_shader(ctx, &sh, NULL); } - _mesa_GetShaderInfoLog(shader, size, NULL, info); - _mesa_problem(ctx, - "meta program compile failed:\n%s\n" - "source:\n%s\n", - info, source); - - free(info); - _mesa_DeleteShader(shader); - - return 0; + return sh; } -GLuint -_mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program) +void +_mesa_meta_link_program_with_debug(struct gl_context *ctx, + struct gl_shader_program *sh_prog) { - GLint ok, size; - GLchar *info; - - _mesa_LinkProgram(program); - - _mesa_GetProgramiv(program, GL_LINK_STATUS, &ok); - if (ok) - return program; + _mesa_link_program(ctx, sh_prog); - _mesa_GetProgramiv(program, GL_INFO_LOG_LENGTH, &size); - if (size == 0) - return 0; - - info = malloc(size); - if (!info) - return 0; - - _mesa_GetProgramInfoLog(program, size, NULL, info); - _mesa_problem(ctx, "meta program link failed:\n%s", info); + if (!sh_prog->LinkStatus) { + _mesa_problem(ctx, "meta program link failed:\n%s", sh_prog->InfoLog); + } +} - free(info); +void +_mesa_meta_use_program(struct gl_context *ctx, + struct gl_shader_program *sh_prog) +{ + /* Attach shader state to the binding point */ + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader); - return 0; + /* Update the program */ + _mesa_use_program(ctx, sh_prog); } void @@ -194,22 +173,25 @@ _mesa_meta_compile_and_link_program(struct gl_context *ctx, const char *vs_source, const char *fs_source, const char *name, - GLuint *program) + struct gl_shader_program **out_sh_prog) { - GLuint vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, - vs_source); - GLuint fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, - fs_source); - - *program = _mesa_CreateProgram(); - _mesa_ObjectLabel(GL_PROGRAM, *program, -1, name); - _mesa_AttachShader(*program, fs); - _mesa_DeleteShader(fs); - _mesa_AttachShader(*program, vs); - _mesa_DeleteShader(vs); - _mesa_meta_link_program_with_debug(ctx, *program); - - _mesa_UseProgram(*program); + struct gl_shader_program *sh_prog; + const GLuint id = ~0; + + sh_prog = _mesa_new_shader_program(id); + sh_prog->Label = strdup(name); + sh_prog->NumShaders = 2; + sh_prog->Shaders = malloc(2 * sizeof(struct gl_shader *)); + sh_prog->Shaders[0] = + _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source); + sh_prog->Shaders[1] = + _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source); + + _mesa_meta_link_program_with_debug(ctx, sh_prog); + + _mesa_meta_use_program(ctx, sh_prog); + + *out_sh_prog = sh_prog; } /** @@ -244,8 +226,8 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx, assert(shader != NULL); - if (shader->shader_prog != 0) { - _mesa_UseProgram(shader->shader_prog); + if (shader->shader_prog != NULL) { + _mesa_meta_use_program(ctx, shader->shader_prog); return; } @@ -1528,7 +1510,6 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) "{\n" " gl_FragColor = color;\n" "}\n"; - GLuint vs, fs; bool has_integer_textures; _mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->buf_obj, true, @@ -1592,12 +1573,10 @@ meta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear) _mesa_DeleteVertexArrays(1, &clear->VAO); clear->VAO = 0; _mesa_reference_buffer_object(ctx, &clear->buf_obj, NULL); - _mesa_DeleteProgram(clear->ShaderProg); - clear->ShaderProg = 0; + _mesa_reference_shader_program(ctx, &clear->ShaderProg, NULL); if (clear->IntegerShaderProg) { - _mesa_DeleteProgram(clear->IntegerShaderProg); - clear->IntegerShaderProg = 0; + _mesa_reference_shader_program(ctx, &clear->IntegerShaderProg, NULL); } } @@ -1711,10 +1690,10 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl) if (fb->_IntegerColor) { assert(glsl); - _mesa_UseProgram(clear->IntegerShaderProg); + _mesa_meta_use_program(ctx, clear->IntegerShaderProg); _mesa_Uniform4iv(0, 1, ctx->Color.ClearColor.i); } else if (glsl) { - _mesa_UseProgram(clear->ShaderProg); + _mesa_meta_use_program(ctx, clear->ShaderProg); _mesa_Uniform4fv(0, 1, ctx->Color.ClearColor.f); } @@ -2675,25 +2654,17 @@ choose_blit_shader(GLenum target, struct blit_shader_table *table) } void -_mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table) +_mesa_meta_blit_shader_table_cleanup(struct gl_context *ctx, + struct blit_shader_table *table) { - _mesa_DeleteProgram(table->sampler_1d.shader_prog); - _mesa_DeleteProgram(table->sampler_2d.shader_prog); - _mesa_DeleteProgram(table->sampler_3d.shader_prog); - _mesa_DeleteProgram(table->sampler_rect.shader_prog); - _mesa_DeleteProgram(table->sampler_cubemap.shader_prog); - _mesa_DeleteProgram(table->sampler_1d_array.shader_prog); - _mesa_DeleteProgram(table->sampler_2d_array.shader_prog); - _mesa_DeleteProgram(table->sampler_cubemap_array.shader_prog); - - table->sampler_1d.shader_prog = 0; - table->sampler_2d.shader_prog = 0; - table->sampler_3d.shader_prog = 0; - table->sampler_rect.shader_prog = 0; - table->sampler_cubemap.shader_prog = 0; - table->sampler_1d_array.shader_prog = 0; - table->sampler_2d_array.shader_prog = 0; - table->sampler_cubemap_array.shader_prog = 0; + _mesa_reference_shader_program(ctx, &table->sampler_1d.shader_prog, NULL); + _mesa_reference_shader_program(ctx, &table->sampler_2d.shader_prog, NULL); + _mesa_reference_shader_program(ctx, &table->sampler_3d.shader_prog, NULL); + _mesa_reference_shader_program(ctx, &table->sampler_rect.shader_prog, NULL); + _mesa_reference_shader_program(ctx, &table->sampler_cubemap.shader_prog, NULL); + _mesa_reference_shader_program(ctx, &table->sampler_1d_array.shader_prog, NULL); + _mesa_reference_shader_program(ctx, &table->sampler_2d_array.shader_prog, NULL); + _mesa_reference_shader_program(ctx, &table->sampler_cubemap_array.shader_prog, NULL); } /** diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index c2efa50a33d..0a7321c9d88 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -218,7 +218,7 @@ struct blit_shader { const char *type; const char *func; const char *texcoords; - GLuint shader_prog; + struct gl_shader_program *shader_prog; }; /** @@ -302,7 +302,7 @@ struct blit_state struct gl_buffer_object *buf_obj; struct blit_shader_table shaders_with_depth; struct blit_shader_table shaders_without_depth; - GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT]; + struct gl_shader_program *msaa_shaders[BLIT_MSAA_SHADER_COUNT]; struct temp_texture depthTex; bool no_ctsi_fallback; }; @@ -324,8 +324,8 @@ struct clear_state { GLuint VAO; struct gl_buffer_object *buf_obj; - GLuint ShaderProg; - GLuint IntegerShaderProg; + struct gl_shader_program *ShaderProg; + struct gl_shader_program *IntegerShaderProg; }; @@ -577,20 +577,25 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, void _mesa_meta_drawbuffers_from_bitfield(GLbitfield bits); -GLuint +struct gl_shader * _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB *source); -GLuint -_mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program); +void +_mesa_meta_link_program_with_debug(struct gl_context *ctx, + struct gl_shader_program *sh_prog); void _mesa_meta_compile_and_link_program(struct gl_context *ctx, const char *vs_source, const char *fs_source, const char *name, - GLuint *program); + struct gl_shader_program **sh_prog_ptr); + +extern void +_mesa_meta_use_program(struct gl_context *ctx, + struct gl_shader_program *sh_prog); GLboolean _mesa_meta_alloc_texture(struct temp_texture *tex, @@ -655,7 +660,8 @@ void _mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit); void -_mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table); +_mesa_meta_blit_shader_table_cleanup(struct gl_context *ctx, + struct blit_shader_table *table); void _mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx, diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 179dc0d8630..0066f7f9184 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -105,12 +105,12 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, } if (blit->msaa_shaders[shader_index]) { - _mesa_UseProgram(blit->msaa_shaders[shader_index]); + _mesa_meta_use_program(ctx, blit->msaa_shaders[shader_index]); /* Update the uniform values. */ loc_src_width = - _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width"); + _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_width"); loc_src_height = - _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height"); + _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_height"); _mesa_Uniform1f(loc_src_width, src_rb->Width); _mesa_Uniform1f(loc_src_height, src_rb->Height); return; @@ -237,9 +237,9 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, name, &blit->msaa_shaders[shader_index]); loc_src_width = - _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width"); + _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_width"); loc_src_height = - _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height"); + _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_height"); _mesa_Uniform1f(loc_src_width, src_rb->Width); _mesa_Uniform1f(loc_src_height, src_rb->Height); @@ -347,7 +347,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, } if (blit->msaa_shaders[shader_index]) { - _mesa_UseProgram(blit->msaa_shaders[shader_index]); + _mesa_meta_use_program(ctx, blit->msaa_shaders[shader_index]); return; } @@ -1037,8 +1037,8 @@ _mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit) _mesa_reference_buffer_object(ctx, &blit->buf_obj, NULL); } - _mesa_meta_blit_shader_table_cleanup(&blit->shaders_with_depth); - _mesa_meta_blit_shader_table_cleanup(&blit->shaders_without_depth); + _mesa_meta_blit_shader_table_cleanup(ctx, &blit->shaders_with_depth); + _mesa_meta_blit_shader_table_cleanup(ctx, &blit->shaders_without_depth); _mesa_DeleteTextures(1, &blit->depthTex.TexObj); blit->depthTex.TexObj = 0; diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c index 892d8d34619..d4b75390ebf 100644 --- a/src/mesa/drivers/common/meta_generate_mipmap.c +++ b/src/mesa/drivers/common/meta_generate_mipmap.c @@ -134,7 +134,7 @@ _mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx, _mesa_reference_sampler_object(ctx, &mipmap->samp_obj, NULL); _mesa_reference_framebuffer(&mipmap->fb, NULL); - _mesa_meta_blit_shader_table_cleanup(&mipmap->shaders); + _mesa_meta_blit_shader_table_cleanup(ctx, &mipmap->shaders); } static GLboolean diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index a953745b114..b45ee5eb69d 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -900,7 +900,7 @@ struct brw_context struct brw_cache cache; /** IDs for meta stencil blit shader programs. */ - unsigned meta_stencil_blit_programs[2]; + struct gl_shader_program *meta_stencil_blit_programs[2]; /* Whether a meta-operation is in progress. */ bool meta_in_progress; diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c index e2882da403d..1fb5dc83885 100644 --- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c +++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c @@ -26,6 +26,7 @@ #include "main/context.h" #include "main/objectlabel.h" #include "main/shaderapi.h" +#include "main/shaderobj.h" #include "main/arrayobj.h" #include "main/bufferobj.h" #include "main/buffers.h" @@ -61,8 +62,8 @@ struct brw_fast_clear_state { struct gl_buffer_object *buf_obj; struct gl_vertex_array_object *array_obj; + struct gl_shader_program *shader_prog; GLuint vao; - GLuint shader_prog; GLint color_location; }; @@ -131,7 +132,7 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color) struct gl_context *ctx = &brw->ctx; if (clear->shader_prog) { - _mesa_UseProgram(clear->shader_prog); + _mesa_meta_use_program(ctx, clear->shader_prog); _mesa_Uniform4fv(clear->color_location, 1, color); return; } @@ -141,9 +142,9 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color) &clear->shader_prog); clear->color_location = - _mesa_GetUniformLocation(clear->shader_prog, "color"); + _mesa_program_resource_location(clear->shader_prog, GL_UNIFORM, "color"); - _mesa_UseProgram(clear->shader_prog); + _mesa_meta_use_program(ctx, clear->shader_prog); _mesa_Uniform4fv(clear->color_location, 1, color); } @@ -160,7 +161,7 @@ brw_meta_fast_clear_free(struct brw_context *brw) _mesa_DeleteVertexArrays(1, &clear->vao); _mesa_reference_buffer_object(&brw->ctx, &clear->buf_obj, NULL); - _mesa_DeleteProgram(clear->shader_prog); + _mesa_reference_shader_program(&brw->ctx, &clear->shader_prog, NULL); free(clear); if (old_context) diff --git a/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c b/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c index 5b0c2e9bdd5..7e0424846a5 100644 --- a/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c +++ b/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c @@ -193,6 +193,9 @@ static const char *fs_tmpl = " %s;\n" "}\n"; +#define get_uniform_loc(sh_prog, name) \ + _mesa_program_resource_location(sh_prog, GL_UNIFORM, name) + /** * Setup uniforms telling the coordinates of the destination rectangle in the * native w-tiled space. These are needed to ignore pixels that lie outside. @@ -201,12 +204,13 @@ static const char *fs_tmpl = * 16x2 y-tiled). */ static void -setup_bounding_rect(GLuint prog, const struct blit_dims *dims) +setup_bounding_rect(struct gl_shader_program *sh_prog, + const struct blit_dims *dims) { - _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x0"), dims->dst_x0); - _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x1"), dims->dst_x1); - _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y0"), dims->dst_y0); - _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y1"), dims->dst_y1); + _mesa_Uniform1i(get_uniform_loc(sh_prog, "dst_x0"), dims->dst_x0); + _mesa_Uniform1i(get_uniform_loc(sh_prog, "dst_x1"), dims->dst_x1); + _mesa_Uniform1i(get_uniform_loc(sh_prog, "dst_y0"), dims->dst_y0); + _mesa_Uniform1i(get_uniform_loc(sh_prog, "dst_y1"), dims->dst_y1); } /** @@ -215,14 +219,15 @@ setup_bounding_rect(GLuint prog, const struct blit_dims *dims) * between destination and source that may have differing offsets. */ static void -setup_drawing_rect(GLuint prog, const struct blit_dims *dims) +setup_drawing_rect(struct gl_shader_program *sh_prog, + const struct blit_dims *dims) { - _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_w"), + _mesa_Uniform1f(get_uniform_loc(sh_prog, "draw_rect_w"), dims->dst_x1 - dims->dst_x0); - _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_h"), + _mesa_Uniform1f(get_uniform_loc(sh_prog, "draw_rect_h"), dims->dst_y1 - dims->dst_y0); - _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_x_off"), dims->dst_x0); - _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_y_off"), dims->dst_y0); + _mesa_Uniform1f(get_uniform_loc(sh_prog, "dst_x_off"), dims->dst_x0); + _mesa_Uniform1f(get_uniform_loc(sh_prog, "dst_y_off"), dims->dst_y0); } /** @@ -241,7 +246,7 @@ setup_drawing_rect(GLuint prog, const struct blit_dims *dims) * src_x = src_x0 + (dst_x1 -dst_x - 0.5) * scale */ static void -setup_coord_coeff(GLuint prog, GLuint multiplier, GLuint offset, +setup_coord_coeff(GLuint multiplier, GLuint offset, int src_0, int src_1, int dst_0, int dst_1, bool mirror) { const float scale = ((float)(src_1 - src_0)) / (dst_1 - dst_0); @@ -265,22 +270,21 @@ setup_coord_coeff(GLuint prog, GLuint multiplier, GLuint offset, * destination rectangle is adjusted for possible msaa and Y-tiling. */ static void -setup_coord_transform(GLuint prog, const struct blit_dims *dims) +setup_coord_transform(struct gl_shader_program *sh_prog, + const struct blit_dims *dims) { - setup_coord_coeff(prog, - _mesa_GetUniformLocation(prog, "src_x_scale"), - _mesa_GetUniformLocation(prog, "src_x_off"), + setup_coord_coeff(get_uniform_loc(sh_prog, "src_x_scale"), + get_uniform_loc(sh_prog, "src_x_off"), dims->src_x0, dims->src_x1, dims->dst_x0, dims->dst_x1, dims->mirror_x); - setup_coord_coeff(prog, - _mesa_GetUniformLocation(prog, "src_y_scale"), - _mesa_GetUniformLocation(prog, "src_y_off"), + setup_coord_coeff(get_uniform_loc(sh_prog, "src_y_scale"), + get_uniform_loc(sh_prog, "src_y_off"), dims->src_y0, dims->src_y1, dims->dst_y0, dims->dst_y1, dims->mirror_y); } -static GLuint +static struct gl_shader_program * setup_program(struct brw_context *brw, bool msaa_tex) { struct gl_context *ctx = &brw->ctx; @@ -291,21 +295,22 @@ setup_program(struct brw_context *brw, bool msaa_tex) _mesa_meta_setup_vertex_objects(&brw->ctx, &blit->VAO, &blit->buf_obj, true, 2, 2, 0); - GLuint *prog_id = &brw->meta_stencil_blit_programs[msaa_tex]; + struct gl_shader_program **sh_prog_p = + &brw->meta_stencil_blit_programs[msaa_tex]; - if (*prog_id) { - _mesa_UseProgram(*prog_id); - return *prog_id; + if (*sh_prog_p) { + _mesa_meta_use_program(ctx, *sh_prog_p); + return *sh_prog_p; } fs_source = ralloc_asprintf(NULL, fs_tmpl, sampler->sampler, sampler->fetch); _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, "i965 stencil blit", - prog_id); + sh_prog_p); ralloc_free(fs_source); - return *prog_id; + return *sh_prog_p; } /** @@ -425,7 +430,7 @@ brw_meta_stencil_blit(struct brw_context *brw, struct gl_context *ctx = &brw->ctx; struct blit_dims dims = *orig_dims; struct fb_tex_blit_state blit; - GLuint prog; + struct gl_shader_program *prog; struct gl_framebuffer *drawFb = NULL; struct gl_renderbuffer *rb = NULL; GLenum target; @@ -467,7 +472,7 @@ brw_meta_stencil_blit(struct brw_context *brw, setup_drawing_rect(prog, &dims); setup_coord_transform(prog, orig_dims); - _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_num_samples"), + _mesa_Uniform1i(get_uniform_loc(prog, "dst_num_samples"), dst_mt->num_samples); prepare_vertex_data(ctx, ctx->Meta->Blit.buf_obj); |