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-rw-r--r--src/mesa/drivers/dri/i915/i915_state.c32
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c3
2 files changed, 12 insertions, 23 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c
index 73dda65261e..b876717f12a 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -843,27 +843,17 @@ i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
break;
case GL_STENCIL_TEST:
- {
- GLboolean hw_stencil = GL_FALSE;
- if (ctx->DrawBuffer) {
- struct intel_renderbuffer *irbStencil
- = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
- hw_stencil = (irbStencil && irbStencil->region);
- }
- if (hw_stencil) {
- dw = i915->state.Ctx[I915_CTXREG_LIS5];
- if (state)
- dw |= (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
- else
- dw &= ~(S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
- if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
- i915->state.Ctx[I915_CTXREG_LIS5] = dw;
- I915_STATECHANGE(i915, I915_UPLOAD_CTX);
- }
- }
- else {
- FALLBACK(&i915->intel, I915_FALLBACK_STENCIL, state);
- }
+ if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.stencilBits)
+ state = false;
+
+ dw = i915->state.Ctx[I915_CTXREG_LIS5];
+ if (state)
+ dw |= (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
+ else
+ dw &= ~(S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
+ if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
+ i915->state.Ctx[I915_CTXREG_LIS5] = dw;
+ I915_STATECHANGE(i915, I915_UPLOAD_CTX);
}
break;
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 95c56bc8893..bd0664bb79f 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -799,8 +799,7 @@ i915_update_draw_buffer(struct intel_context *intel)
* Update depth and stencil test state
*/
ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
- (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
fb->_NumColorDrawBuffers);