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-rw-r--r--src/mesa/drivers/d3d/D3Dvbrender.c14
-rw-r--r--src/mesa/drivers/ggi/default/stubs.c2
-rw-r--r--src/mesa/drivers/windows/wmesa.c20
-rw-r--r--src/mesa/drivers/windows/wmesaBackup.c27
-rw-r--r--src/mesa/drivers/windows/wmesaOld.c25
-rw-r--r--src/mesa/drivers/windows/wmesa_stereo.c16
6 files changed, 61 insertions, 43 deletions
diff --git a/src/mesa/drivers/d3d/D3Dvbrender.c b/src/mesa/drivers/d3d/D3Dvbrender.c
index 0ef32e26ceb..852e6e56e74 100644
--- a/src/mesa/drivers/d3d/D3Dvbrender.c
+++ b/src/mesa/drivers/d3d/D3Dvbrender.c
@@ -428,7 +428,7 @@ static void RenderTriangleVB( GLcontext *ctx, GLuint start, GLuint end )
DPF(( DBG_FUNC, "RenderTriangleVB" ));
- if ( (!(ctx->IndirectTriangles & DD_SW_SETUP)) && !VB->ClipOrMask )
+ if ( !VB->ClipOrMask )
{
DPF(( DBG_PRIM_INFO, "DirectTriangles( %d )", (end-start) ));
for( index = start, cVertex = 0; index < end; )
@@ -602,7 +602,7 @@ static void RenderTriangleFanVB( GLcontext *ctx, GLuint start, GLuint end )
DPF(( DBG_FUNC, "RenderTriangleFanVB();" ));
/* Special case that we can blast the fan without culling, offset, etc... */
- if ( (!(ctx->IndirectTriangles & DD_SW_SETUP)) && !VB->ClipOrMask && (ctx->Light.ShadeModel != GL_FLAT) )
+ if ( !VB->ClipOrMask && (ctx->Light.ShadeModel != GL_FLAT) )
{
DPF(( DBG_PRIM_INFO, "DirectTriangles( %d )", (end-start) ));
@@ -760,7 +760,7 @@ static void RenderTriangleStripVB( GLcontext *ctx, GLuint start, GLuint end )
DPF(( DBG_FUNC, "RenderTriangleStripVB();" ));
/* Special case that we can blast the fan without culling, offset, etc... */
- if ( (!(ctx->IndirectTriangles & DD_SW_SETUP)) && !VB->ClipOrMask && (ctx->Light.ShadeModel != GL_FLAT) )
+ if ( !VB->ClipOrMask && (ctx->Light.ShadeModel != GL_FLAT) )
{
DPF(( DBG_PRIM_PROFILE, "DirectTriangles" ));
@@ -946,7 +946,7 @@ static void RenderQuadVB( GLcontext *ctx, GLuint start, GLuint end )
#define v3 (index+2)
#define v4 (index+3)
- if ( (!(ctx->IndirectTriangles & DD_SW_SETUP)) && !VB->ClipOrMask )
+ if ( !VB->ClipOrMask )
{
DPF(( DBG_PRIM_PROFILE, "DirectTriangles" ));
@@ -1511,7 +1511,7 @@ static void SetRenderStates( GLcontext *ctx )
/*================================================*/
/* Check too see if there are new TEXTURE states. */
/*================================================*/
- if ( ctx->Texture.ReallyEnabled )
+ if ( ctx->Texture._ReallyEnabled )
{
switch( ctx->Texture.Set[ctx->Texture.CurrentSet].EnvMode )
{
@@ -1871,9 +1871,9 @@ static void DebugRenderStates( GLcontext *ctx, BOOL bForce )
/*================================================*/
/* Check too see if there are new TEXTURE states. */
/*================================================*/
- if ( texture != ctx->Texture.ReallyEnabled )
+ if ( texture != ctx->Texture._ReallyEnabled )
{
- texture = ctx->Texture.ReallyEnabled;
+ texture = ctx->Texture._ReallyEnabled;
DPF(( 0, "\tTexture\t\t%s", (texture) ? "ENABLED" : "--------" ));
}
diff --git a/src/mesa/drivers/ggi/default/stubs.c b/src/mesa/drivers/ggi/default/stubs.c
index f9df294ee42..b1d915b2cb2 100644
--- a/src/mesa/drivers/ggi/default/stubs.c
+++ b/src/mesa/drivers/ggi/default/stubs.c
@@ -389,7 +389,7 @@ triangle_func ggiGetTriangleFunc(GLcontext *ctx)
if (ctx->Stencil.Enabled) return NULL;
if (ctx->Polygon.SmoothFlag) return NULL;
if (ctx->Polygon.StippleFlag) return NULL;
- if (ctx->Texture.ReallyEnabled) return NULL;
+ if (ctx->Texture._ReallyEnabled) return NULL;
if (ctx->Light.ShadeModel==GL_SMOOTH) return NULL;
if (ctx->Depth.Test && ctx->Depth.Func != GL_LESS) return NULL;
diff --git a/src/mesa/drivers/windows/wmesa.c b/src/mesa/drivers/windows/wmesa.c
index 6b2b02bc357..aa0f58c5fcf 100644
--- a/src/mesa/drivers/windows/wmesa.c
+++ b/src/mesa/drivers/windows/wmesa.c
@@ -1,4 +1,4 @@
-/* $Id: wmesa.c,v 1.9 2000/09/28 22:44:32 brianp Exp $ */
+/* $Id: wmesa.c,v 1.10 2000/11/05 18:41:00 keithw Exp $ */
/*
* Windows (Win32) device driver for Mesa 3.4
@@ -650,8 +650,8 @@ static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
extern points_func choose_points_function( GLcontext* ctx )
{
STARTPROFILE
- if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->RasterMask==0
- && !ctx->Texture.ReallyEnabled && ctx->Visual->RGBAflag) {
+ if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
+ && !ctx->Texture._ReallyEnabled && ctx->Visual->RGBAflag) {
ENDPROFILE(choose_points_function)
return fast_rgb_points;
}
@@ -708,8 +708,8 @@ static line_func choose_line_function( GLcontext* ctx )
{
STARTPROFILE
if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
- && ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0
- && !ctx->Texture.ReallyEnabled && Current->rgb_flag) {
+ && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
+ && !ctx->Texture._ReallyEnabled && Current->rgb_flag) {
ENDPROFILE(choose_line_function)
return fast_flat_rgb_line;
}
@@ -2851,11 +2851,11 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
int depth = wmesa->cColorBits;
if (ctx->Polygon.SmoothFlag) return NULL;
- if (ctx->Texture.ReallyEnabled) return NULL;
+ if (ctx->Texture._ReallyEnabled) return NULL;
if (!wmesa->db_flag) return NULL;
/*if (wmesa->xm_buffer->buffer==XIMAGE)*/ {
if ( ctx->Light.ShadeModel==GL_SMOOTH
- && ctx->RasterMask==DEPTH_BIT
+ && ctx->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Polygon.StippleFlag==GL_FALSE) {
@@ -2875,7 +2875,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
}
}
if ( ctx->Light.ShadeModel==GL_FLAT
- && ctx->RasterMask==DEPTH_BIT
+ && ctx->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Polygon.StippleFlag==GL_FALSE) {
@@ -2894,7 +2894,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
return NULL;
}
}
- if ( ctx->RasterMask==0 /* no depth test */
+ if ( ctx->_RasterMask==0 /* no depth test */
&& ctx->Light.ShadeModel==GL_SMOOTH
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (wmesa->pixelformat) {
@@ -2913,7 +2913,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
}
}
- if ( ctx->RasterMask==0 /* no depth test */
+ if ( ctx->_RasterMask==0 /* no depth test */
&& ctx->Light.ShadeModel==GL_FLAT
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (wmesa->pixelformat) {
diff --git a/src/mesa/drivers/windows/wmesaBackup.c b/src/mesa/drivers/windows/wmesaBackup.c
index 57269fbadb0..baa57a4ee4f 100644
--- a/src/mesa/drivers/windows/wmesaBackup.c
+++ b/src/mesa/drivers/windows/wmesaBackup.c
@@ -1,4 +1,4 @@
-/* $Id: wmesaBackup.c,v 1.1 1999/08/19 00:55:42 jtg Exp $ */
+/* $Id: wmesaBackup.c,v 1.2 2000/11/05 18:41:00 keithw Exp $ */
/*
* File name : wmesa.c
@@ -22,8 +22,17 @@
/*
* $Log: wmesaBackup.c,v $
- * Revision 1.1 1999/08/19 00:55:42 jtg
- * Initial revision
+ * Revision 1.2 2000/11/05 18:41:00 keithw
+ * - Changes for new software rasterizer modules
+ * - Remove support for choosing software fallbacks from core code
+ * - Remove partial fallback code from vbrender.c -- drivers are now
+ * expected to be able to find a triangle/quad function for every state,
+ * even if they have to use _swsetup_Triangle or _swsetup_Quad.
+ * - Marked derived variables in the GLcontext struct with a leading
+ * underscore '_'.
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
+ * Imported sources
*
* Revision 1.1 1999/01/03 03:08:57 brianp
* Initial revision
@@ -685,7 +694,7 @@ static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
extern points_func choose_points_function( GLcontext* ctx )
{
STARTPROFILE
- if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->RasterMask==0
+ if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
&& !ctx->Texture.Enabled && ctx->Visual->RGBAflag) {
ENDPROFILE(choose_points_function)
return fast_rgb_points;
@@ -743,7 +752,7 @@ static line_func choose_line_function( GLcontext* ctx )
{
STARTPROFILE
if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
- && ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0
+ && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
&& !ctx->Texture.Enabled && Current->rgb_flag) {
ENDPROFILE(choose_line_function)
return fast_flat_rgb_line;
@@ -2777,7 +2786,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
if (!wmesa->db_flag) return NULL;
/*if (wmesa->xm_buffer->buffer==XIMAGE)*/ {
if ( ctx->Light.ShadeModel==GL_SMOOTH
- && ctx->RasterMask==DEPTH_BIT
+ && ctx->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Polygon.StippleFlag==GL_FALSE) {
@@ -2797,7 +2806,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
}
}
if ( ctx->Light.ShadeModel==GL_FLAT
- && ctx->RasterMask==DEPTH_BIT
+ && ctx->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Polygon.StippleFlag==GL_FALSE) {
@@ -2816,7 +2825,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
return NULL;
}
}
- if ( ctx->RasterMask==0 /* no depth test */
+ if ( ctx->_RasterMask==0 /* no depth test */
&& ctx->Light.ShadeModel==GL_SMOOTH
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (wmesa->pixelformat) {
@@ -2835,7 +2844,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
}
}
- if ( ctx->RasterMask==0 /* no depth test */
+ if ( ctx->_RasterMask==0 /* no depth test */
&& ctx->Light.ShadeModel==GL_FLAT
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (wmesa->pixelformat) {
diff --git a/src/mesa/drivers/windows/wmesaOld.c b/src/mesa/drivers/windows/wmesaOld.c
index afaeecebcf4..801d5724e7e 100644
--- a/src/mesa/drivers/windows/wmesaOld.c
+++ b/src/mesa/drivers/windows/wmesaOld.c
@@ -20,8 +20,17 @@
/*
* $Log: wmesaOld.c,v $
- * Revision 1.1 1999/08/19 00:55:42 jtg
- * Initial revision
+ * Revision 1.2 2000/11/05 18:41:00 keithw
+ * - Changes for new software rasterizer modules
+ * - Remove support for choosing software fallbacks from core code
+ * - Remove partial fallback code from vbrender.c -- drivers are now
+ * expected to be able to find a triangle/quad function for every state,
+ * even if they have to use _swsetup_Triangle or _swsetup_Quad.
+ * - Marked derived variables in the GLcontext struct with a leading
+ * underscore '_'.
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
+ * Imported sources
*
* Revision 1.2 1999/01/03 03:08:57 brianp
* Ted Jump's changes
@@ -668,7 +677,7 @@ static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
extern points_func choose_points_function( GLcontext* ctx )
{
STARTPROFILE
- if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->RasterMask==0
+ if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
&& !ctx->Texture.Enabled && ctx->Visual->RGBAflag) {
ENDPROFILE(choose_points_function)
return fast_rgb_points;
@@ -726,7 +735,7 @@ static line_func choose_line_function( GLcontext* ctx )
{
STARTPROFILE
if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
- && ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0
+ && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
&& !ctx->Texture.Enabled && Current->rgb_flag) {
ENDPROFILE(choose_line_function)
return fast_flat_rgb_line;
@@ -2635,7 +2644,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
if (!wmesa->db_flag) return NULL;
/*if (wmesa->xm_buffer->buffer==XIMAGE)*/ {
if ( ctx->Light.ShadeModel==GL_SMOOTH
- && ctx->RasterMask==DEPTH_BIT
+ && ctx->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Polygon.StippleFlag==GL_FALSE) {
@@ -2655,7 +2664,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
}
}
if ( ctx->Light.ShadeModel==GL_FLAT
- && ctx->RasterMask==DEPTH_BIT
+ && ctx->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Polygon.StippleFlag==GL_FALSE) {
@@ -2674,7 +2683,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
return NULL;
}
}
- if ( ctx->RasterMask==0 /* no depth test */
+ if ( ctx->_RasterMask==0 /* no depth test */
&& ctx->Light.ShadeModel==GL_SMOOTH
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (wmesa->pixelformat) {
@@ -2693,7 +2702,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
}
}
- if ( ctx->RasterMask==0 /* no depth test */
+ if ( ctx->_RasterMask==0 /* no depth test */
&& ctx->Light.ShadeModel==GL_FLAT
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (wmesa->pixelformat) {
diff --git a/src/mesa/drivers/windows/wmesa_stereo.c b/src/mesa/drivers/windows/wmesa_stereo.c
index 70251ae877e..d3787909ee9 100644
--- a/src/mesa/drivers/windows/wmesa_stereo.c
+++ b/src/mesa/drivers/windows/wmesa_stereo.c
@@ -419,8 +419,8 @@ static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
extern points_func choose_points_function( GLcontext* ctx )
{
STARTPROFILE
- if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->RasterMask==0
- && !ctx->Texture.ReallyEnabled && ctx->Visual->RGBAflag) {
+ if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
+ && !ctx->Texture._ReallyEnabled && ctx->Visual->RGBAflag) {
ENDPROFILE(choose_points_function)
return fast_rgb_points;
}
@@ -477,8 +477,8 @@ static line_func choose_line_function( GLcontext* ctx )
{
STARTPROFILE
if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
- && ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0
- && !ctx->Texture.ReallyEnabled && Current->rgb_flag) {
+ && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
+ && !ctx->Texture._ReallyEnabled && Current->rgb_flag) {
ENDPROFILE(choose_line_function)
return fast_flat_rgb_line;
}
@@ -589,9 +589,9 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
{
if (ctx->Polygon.SmoothFlag) return NULL;
if (ctx->Polygon.StippleFlag) return NULL;
- if (ctx->Texture.ReallyEnabled) return NULL;
+ if (ctx->Texture._ReallyEnabled) return NULL;
- if (ctx->RasterMask==DEPTH_BIT
+ if (ctx->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual->RGBAflag) {
@@ -659,8 +659,8 @@ static polygon_func choose_polygon_function( GLcontext* ctx )
{
STARTPROFILE
if (!ctx->Polygon.SmoothFlag && !ctx->Polygon.StippleFlag
- && ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0
- && !ctx->Texture.ReallyEnabled && Current->rgb_flag==GL_TRUE) {
+ && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
+ && !ctx->Texture._ReallyEnabled && Current->rgb_flag==GL_TRUE) {
ENDPROFILE(choose_polygon_function)
return fast_flat_rgb_polygon;
}