diff options
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/osmesa/osmesa.c | 47 | ||||
-rw-r--r-- | src/mesa/drivers/x11/xm_tri.c | 1036 |
2 files changed, 551 insertions, 532 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 65ab67798cb..c046b18822f 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -1,4 +1,4 @@ -/* $Id: osmesa.c,v 1.54 2001/05/10 12:22:32 keithw Exp $ */ +/* $Id: osmesa.c,v 1.55 2001/05/14 16:23:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -55,6 +55,7 @@ #include "swrast/s_depth.h" #include "swrast/s_lines.h" #include "swrast/s_triangle.h" +#include "swrast/s_trispan.h" #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" @@ -1600,21 +1601,24 @@ static void smooth_rgba_z_triangle( GLcontext *ctx, #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define INTERP_ALPHA 1 -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, len = RIGHT-LEFT; \ - GLchan *img = PIXELADDR4(LEFT, Y); \ - for (i = 0; i < len; i++, img += 4) { \ - GLdepth z = FixedToDepth(ffz); \ +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLchan *img = PIXELADDR4(span.x, span.y); \ + for (i = 0; i < span.count; i++, img += 4) { \ + const GLdepth z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ - PACK_RGBA(img, FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb), FixedToInt(ffa)); \ + PACK_RGBA(img, FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue), \ + FixedToInt(span.alpha)); \ zRow[i] = z; \ } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; ffa += fdadx;\ - ffz += fdzdx; \ - } \ -} + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.alpha += span.alphaStep; \ + span.z += span.zStep; \ + } + #ifdef WIN32 #include "..\swrast\s_tritemp.h" #else @@ -1641,19 +1645,18 @@ static void flat_rgba_z_triangle( GLcontext *ctx, PACK_RGBA((GLchan *) &pixel, v0->color[0], v0->color[1], \ v0->color[2], v0->color[3]); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, len = RIGHT-LEFT; \ - GLuint *img = (GLuint *) PIXELADDR4(LEFT, Y); \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \ + for (i = 0; i < span.count; i++) { \ + const GLdepth z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ img[i] = pixel; \ zRow[i] = z; \ } \ - ffz += fdzdx; \ - } \ -} + span.z += span.zStep; \ + } + #ifdef WIN32 #include "..\swrast\s_tritemp.h" #else diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c index a6a53461586..e017ed523fb 100644 --- a/src/mesa/drivers/x11/xm_tri.c +++ b/src/mesa/drivers/x11/xm_tri.c @@ -1,4 +1,4 @@ -/* $Id: xm_tri.c,v 1.19 2001/03/08 17:33:33 brianp Exp $ */ +/* $Id: xm_tri.c,v 1.20 2001/05/14 16:23:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -44,7 +44,7 @@ #include "swrast/s_context.h" #include "swrast/s_depth.h" #include "swrast/s_triangle.h" - +#include "swrast/s_trispan.h" @@ -66,22 +66,25 @@ static void smooth_TRUECOLOR_z_triangle( GLcontext *ctx, #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer, Y); \ - GLint len = RIGHT-LEFT; \ - for (i=0;i<len;i++,xx++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - unsigned long p; \ - PACK_TRUECOLOR(p, FixedToInt(ffr), FixedToInt(ffg), FixedToInt(ffb));\ - XMesaPutPixel( img, xx, yy, p ); \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ -} + +#define RENDER_SPAN( span ) \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLuint i; \ + for (i = 0; i < span.count; i++, x++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + unsigned long p; \ + PACK_TRUECOLOR(p, FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue)); \ + XMesaPutPixel(img, x, y, p); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -102,20 +105,22 @@ static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb) ); \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ -} + +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + pRow[i] = PACK_8B8G8R(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue)); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -135,20 +140,22 @@ static void smooth_8R8G8B_z_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb) ); \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ -} + +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue)); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -168,22 +175,24 @@ static void smooth_8R8G8B24_z_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE bgr_t #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - PIXEL_TYPE *ptr = pRow + i; \ - ptr->r = FixedToInt(ffr); \ - ptr->g = FixedToInt(ffg); \ - ptr->b = FixedToInt(ffb); \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ -} + +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + PIXEL_TYPE *ptr = pRow + i; \ + ptr->r = FixedToInt(span.red); \ + ptr->g = FixedToInt(span.green); \ + ptr->b = FixedToInt(span.blue); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -201,22 +210,25 @@ static void smooth_TRUEDITHER_z_triangle( GLcontext *ctx, #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ - for (i=0;i<len;i++,xx++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - unsigned long p; \ - PACK_TRUEDITHER( p, xx, yy, FixedToInt(ffr), \ - FixedToInt(ffg), FixedToInt(ffb) ); \ - XMesaPutPixel( img, xx, yy, p ); \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ -} + +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + unsigned long p; \ + PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue)); \ + XMesaPutPixel(img, x, y, p); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -236,20 +248,22 @@ static void smooth_5R6G5B_z_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - DEPTH_TYPE z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb) ); \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ -} + +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + pRow[i] = PACK_5R6G5B(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue)); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -269,21 +283,23 @@ static void smooth_DITHER_5R6G5B_z_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, len = RIGHT-LEFT; \ - GLint yy = FLIP(xmesa->xm_buffer, Y); \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - PACK_TRUEDITHER(pRow[i], LEFT+i, yy, FixedToInt(ffr), \ - FixedToInt(ffg), FixedToInt(ffb) ); \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ -} + +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue)); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -303,21 +319,24 @@ static void smooth_DITHER8_z_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ - XDITHER_SETUP(yy); \ - for (i=0;i<len;i++,xx++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = (PIXEL_TYPE) XDITHER( xx, FixedToInt(ffr), \ - FixedToInt(ffg), FixedToInt(ffb) ); \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ -} + +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + XDITHER_SETUP(y); \ + for (i = 0; i < span.count; i++, x++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red),\ + FixedToInt(span.green), FixedToInt(span.blue) ); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -335,25 +354,25 @@ static void smooth_DITHER_z_triangle( GLcontext *ctx, #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ - XDITHER_SETUP(yy); \ - for (i=0;i<len;i++,xx++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - unsigned long p = XDITHER( xx, FixedToInt(ffr), \ - FixedToInt(ffg), FixedToInt(ffb) ); \ - XMesaPutPixel( img, xx, yy, p ); \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ -} + +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + XDITHER_SETUP(y); \ + for (i = 0; i < span.count; i++, x++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + unsigned long p = XDITHER(x, FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue)); \ + XMesaPutPixel(img, x, y, p); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -373,21 +392,23 @@ static void smooth_LOOKUP8_z_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, len = RIGHT-LEFT; \ - LOOKUP_SETUP; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = LOOKUP( FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb) ); \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ -} + +#define RENDER_SPAN( span ) \ + GLuint i; \ + LOOKUP_SETUP; \ + for (i = 0; i < span.count; i++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + pRow[i] = LOOKUP(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue)); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -408,20 +429,23 @@ static void smooth_HPCR_z_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ - for (i=0;i<len;i++,xx++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = DITHER_HPCR( xx, yy, FixedToInt(ffr), \ - FixedToInt(ffg), FixedToInt(ffb) ); \ - zRow[i] = z; \ - } \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - ffz += fdzdx; \ - } \ -} + +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue) ); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -442,18 +466,18 @@ static void flat_TRUECOLOR_z_triangle( GLcontext *ctx, unsigned long pixel; \ PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ - for (i=0;i<len;i++,xx++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - XMesaPutPixel( img, xx, yy, pixel ); \ - zRow[i] = z; \ - } \ - ffz += fdzdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + XMesaPutPixel(img, x, y, pixel); \ + zRow[i] = z; \ + } \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -475,18 +499,17 @@ static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, #define SETUP_CODE \ unsigned long p = PACK_8B8G8R( v2->color[0], \ v2->color[1], v2->color[2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = (PIXEL_TYPE) p; \ - zRow[i] = z; \ - } \ - ffz += fdzdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + pRow[i] = (PIXEL_TYPE) p; \ + zRow[i] = z; \ + } \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -505,21 +528,20 @@ static void flat_8R8G8B_z_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define SETUP_CODE \ +#define SETUP_CODE \ unsigned long p = PACK_8R8G8B( v2->color[0], \ v2->color[1], v2->color[2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = (PIXEL_TYPE) p; \ - zRow[i] = z; \ - } \ - ffz += fdzdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + pRow[i] = (PIXEL_TYPE) p; \ + zRow[i] = z; \ + } \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -539,21 +561,20 @@ static void flat_8R8G8B24_z_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE bgr_t #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ - PIXEL_TYPE *ptr = pRow+i; \ + PIXEL_TYPE *ptr = pRow + i; \ ptr->r = color[RCOMP]; \ ptr->g = color[GCOMP]; \ ptr->b = color[BCOMP]; \ zRow[i] = z; \ } \ - ffz += fdzdx; \ - } \ -} + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -570,21 +591,21 @@ static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ - for (i=0;i<len;i++,xx++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - unsigned long p; \ - PACK_TRUEDITHER( p, xx, yy, v2->color[0], \ - v2->color[1], v2->color[2] ); \ - XMesaPutPixel( img, xx, yy, p ); \ - zRow[i] = z; \ - } \ - ffz += fdzdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + unsigned long p; \ + PACK_TRUEDITHER(p, x, y, v2->color[0], \ + v2->color[1], v2->color[2]); \ + XMesaPutPixel(img, x, y, p); \ + zRow[i] = z; \ + } \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -603,21 +624,20 @@ static void flat_5R6G5B_z_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define SETUP_CODE \ +#define SETUP_CODE \ unsigned long p = PACK_5R6G5B( v2->color[0], \ v2->color[1], v2->color[2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - DEPTH_TYPE z = FixedToDepth(ffz); \ +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ pRow[i] = (PIXEL_TYPE) p; \ zRow[i] = z; \ } \ - ffz += fdzdx; \ - } \ -} + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -637,20 +657,19 @@ static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, len = RIGHT-LEFT; \ - GLint yy = FLIP(xmesa->xm_buffer, Y); \ - for (i=0;i<len;i++) { \ - DEPTH_TYPE z = FixedToDepth(ffz); \ +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ - PACK_TRUEDITHER(pRow[i], LEFT+i, yy, color[RCOMP], \ + PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \ color[GCOMP], color[BCOMP]); \ zRow[i] = z; \ } \ - ffz += fdzdx; \ - } \ -} + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -672,19 +691,19 @@ static void flat_DITHER8_z_triangle( GLcontext *ctx, #define SETUP_CODE \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ - FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, yy)); \ - for (i=0;i<len;i++,xx++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = (PIXEL_TYPE) FLAT_DITHER(xx); \ - zRow[i] = z; \ - } \ - ffz += fdzdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, y)); \ + for (i = 0; i < span.count; i++, x++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \ + zRow[i] = z; \ + } \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -704,20 +723,20 @@ static void flat_DITHER_z_triangle( GLcontext *ctx, #define SETUP_CODE \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ - FLAT_DITHER_ROW_SETUP(yy); \ - for (i=0;i<len;i++,xx++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - unsigned long p = FLAT_DITHER(xx); \ - XMesaPutPixel( img, xx, yy, p ); \ - zRow[i] = z; \ - } \ - ffz += fdzdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + FLAT_DITHER_ROW_SETUP(y); \ + for (i = 0; i < span.count; i++, x++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + unsigned long p = FLAT_DITHER(x); \ + XMesaPutPixel(img, x, y, p); \ + zRow[i] = z; \ + } \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -736,22 +755,22 @@ static void flat_HPCR_z_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define SETUP_CODE \ +#define SETUP_CODE \ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ - for (i=0;i<len;i++,xx++) { \ - GLdepth z = FixedToDepth(ffz); \ - if (z < zRow[i]) { \ - pRow[i] = (PIXEL_TYPE) DITHER_HPCR( xx, yy, r, g, b ); \ - zRow[i] = z; \ - } \ - ffz += fdzdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \ + zRow[i] = z; \ + } \ + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -776,18 +795,17 @@ static void flat_LOOKUP8_z_triangle( GLcontext *ctx, GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; \ GLubyte p = LOOKUP(r,g,b); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint i, len = RIGHT-LEFT; \ - for (i=0;i<len;i++) { \ - GLdepth z = FixedToDepth(ffz); \ +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ pRow[i] = p; \ zRow[i] = z; \ } \ - ffz += fdzdx; \ - } \ -} + span.z += span.zStep; \ + } + #include "swrast/s_tritemp.h" } @@ -804,16 +822,19 @@ static void smooth_TRUECOLOR_triangle( GLcontext *ctx, XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_RGB 1 -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ - for (xx=LEFT;xx<RIGHT;xx++) { \ - unsigned long p; \ - PACK_TRUECOLOR(p, FixedToInt(ffr), FixedToInt(ffg), FixedToInt(ffb));\ - XMesaPutPixel( img, xx, yy, p ); \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + unsigned long p; \ + PACK_TRUECOLOR(p, FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue)); \ + XMesaPutPixel(img, x, y, p); \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + } + #include "swrast/s_tritemp.h" } @@ -831,16 +852,16 @@ static void smooth_8A8B8G8R_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb) ); \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + pRow[i] = PACK_8B8G8R(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue) ); \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + } \ + #include "swrast/s_tritemp.h" } @@ -858,16 +879,16 @@ static void smooth_8R8G8B_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb) ); \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue) ); \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + } + #include "swrast/s_tritemp.h" } @@ -885,18 +906,18 @@ static void smooth_8R8G8B24_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE bgr_t #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++) { \ - pixel->r = FixedToInt(ffr); \ - pixel->g = FixedToInt(ffg); \ - pixel->b = FixedToInt(ffb); \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - pixel++; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + PIXEL_TYPE *pixel = pRow; \ + for (i = 0; i < span.count; i++, pixel++) { \ + pixel->r = FixedToInt(span.red); \ + pixel->g = FixedToInt(span.green); \ + pixel->b = FixedToInt(span.blue); \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + } + #include "swrast/s_tritemp.h" } @@ -912,17 +933,19 @@ static void smooth_TRUEDITHER_triangle( GLcontext *ctx, XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_RGB 1 -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ - for (xx=LEFT;xx<RIGHT;xx++) { \ - unsigned long p; \ - PACK_TRUEDITHER( p, xx, yy, FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb) ); \ - XMesaPutPixel( img, xx, yy, p ); \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + unsigned long p; \ + PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue)); \ + XMesaPutPixel(img, x, y, p ); \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + } + #include "swrast/s_tritemp.h" } @@ -940,16 +963,16 @@ static void smooth_5R6G5B_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = (PIXEL_TYPE) PACK_5R6G5B( FixedToInt(ffr), \ - FixedToInt(ffg), FixedToInt(ffb) ); \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + pRow[i] = (PIXEL_TYPE) PACK_5R6G5B(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue)); \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + } + #include "swrast/s_tritemp.h" } @@ -967,16 +990,17 @@ static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - PACK_TRUEDITHER(*pixel, xx, yy, FixedToInt(ffr), \ - FixedToInt(ffg), FixedToInt(ffb) ); \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue)); \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + } + #include "swrast/s_tritemp.h" } @@ -994,17 +1018,18 @@ static void smooth_DITHER8_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ - PIXEL_TYPE *pixel = pRow; \ - XDITHER_SETUP(yy); \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = (PIXEL_TYPE) XDITHER( xx, FixedToInt(ffr), \ - FixedToInt(ffg), FixedToInt(ffb) ); \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + XDITHER_SETUP(y); \ + for (i = 0; i < span.count; i++, x++) { \ + pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue) ); \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + } + #include "swrast/s_tritemp.h" } @@ -1021,17 +1046,19 @@ static void smooth_DITHER_triangle( GLcontext *ctx, XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_RGB 1 -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ - XDITHER_SETUP(yy); \ - for (xx=LEFT;xx<RIGHT;xx++) { \ - unsigned long p = XDITHER( xx, FixedToInt(ffr), \ - FixedToInt(ffg), FixedToInt(ffb) ); \ - XMesaPutPixel( img, xx, yy, p ); \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + XDITHER_SETUP(y); \ + for (i = 0; i < span.count; i++, x++) { \ + unsigned long p = XDITHER(x, FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue) ); \ + XMesaPutPixel(img, x, y, p); \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + } + #include "swrast/s_tritemp.h" } @@ -1050,17 +1077,17 @@ static void smooth_LOOKUP8_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - LOOKUP_SETUP; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = LOOKUP( FixedToInt(ffr), FixedToInt(ffg), \ - FixedToInt(ffb) ); \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + LOOKUP_SETUP; \ + for (i = 0; i < span.count; i++) { \ + pRow[i] = LOOKUP(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue));\ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + } + #include "swrast/s_tritemp.h" } @@ -1080,16 +1107,17 @@ static void smooth_HPCR_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = DITHER_HPCR( xx, yy, FixedToInt(ffr), \ - FixedToInt(ffg), FixedToInt(ffb) ); \ - ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue)); \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + } + #include "swrast/s_tritemp.h" } @@ -1108,13 +1136,13 @@ static void flat_TRUECOLOR_triangle( GLcontext *ctx, unsigned long pixel; \ PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ - for (xx=LEFT;xx<RIGHT;xx++) { \ - XMesaPutPixel( img, xx, yy, pixel ); \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + XMesaPutPixel(img, x, y, pixel); \ + } + #include "swrast/s_tritemp.h" } @@ -1132,16 +1160,14 @@ static void flat_8A8B8G8R_triangle( GLcontext *ctx, #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ - unsigned long p = PACK_8B8G8R( v2->color[0], \ + unsigned long p = PACK_8B8G8R( v2->color[0], \ v2->color[1], v2->color[2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = (PIXEL_TYPE) p; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + pRow[i] = (PIXEL_TYPE) p; \ + } + #include "swrast/s_tritemp.h" } @@ -1158,17 +1184,15 @@ static void flat_8R8G8B_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define SETUP_CODE \ +#define SETUP_CODE \ unsigned long p = PACK_8R8G8B( v2->color[0], \ v2->color[1], v2->color[2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = (PIXEL_TYPE) p; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + pRow[i] = (PIXEL_TYPE) p; \ + } + #include "swrast/s_tritemp.h" } @@ -1186,17 +1210,15 @@ static void flat_8R8G8B24_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE bgr_t #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx; \ +#define RENDER_SPAN( span ) \ + GLuint i; \ PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++) { \ + for (i = 0; i < span.count; i++, pixel++) { \ pixel->r = color[RCOMP]; \ pixel->g = color[GCOMP]; \ pixel->b = color[BCOMP]; \ - pixel++; \ - } \ -} + } + #include "swrast/s_tritemp.h" } @@ -1210,16 +1232,17 @@ static void flat_TRUEDITHER_triangle( GLcontext *ctx, { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ - for (xx=LEFT;xx<RIGHT;xx++) { \ - unsigned long p; \ - PACK_TRUEDITHER( p, xx, yy, v2->color[0], \ - v2->color[1], v2->color[2] ); \ - XMesaPutPixel( img, xx, yy, p ); \ - } \ -} + +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + unsigned long p; \ + PACK_TRUEDITHER(p, x, y, v2->color[0], \ + v2->color[1], v2->color[2] ); \ + XMesaPutPixel(img, x, y, p); \ + } + #include "swrast/s_tritemp.h" } @@ -1240,14 +1263,12 @@ static void flat_5R6G5B_triangle( GLcontext *ctx, #define SETUP_CODE \ unsigned long p = PACK_5R6G5B( v2->color[0], \ v2->color[1], v2->color[2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = (PIXEL_TYPE) p; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + pRow[i] = (PIXEL_TYPE) p; \ + } + #include "swrast/s_tritemp.h" } @@ -1265,15 +1286,14 @@ static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx, #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - PACK_TRUEDITHER(*pixel, xx, yy, color[RCOMP], \ - color[GCOMP], color[BCOMP]); \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \ + color[GCOMP], color[BCOMP]); \ + } + #include "swrast/s_tritemp.h" } @@ -1293,15 +1313,14 @@ static void flat_DITHER8_triangle( GLcontext *ctx, #define SETUP_CODE \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, Y)); \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = (PIXEL_TYPE) FLAT_DITHER(xx); \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, y)); \ + for (i = 0; i < span.count; i++, x++) { \ + pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \ + } + #include "swrast/s_tritemp.h" } @@ -1319,15 +1338,15 @@ static void flat_DITHER_triangle( GLcontext *ctx, #define SETUP_CODE \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ - FLAT_DITHER_ROW_SETUP(yy); \ - for (xx=LEFT;xx<RIGHT;xx++) { \ - unsigned long p = FLAT_DITHER(xx); \ - XMesaPutPixel( img, xx, yy, p ); \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + FLAT_DITHER_ROW_SETUP(y); \ + for (i = 0; i < span.count; i++, x++) { \ + unsigned long p = FLAT_DITHER(x); \ + XMesaPutPixel(img, x, y, p ); \ + } + #include "swrast/s_tritemp.h" } @@ -1348,14 +1367,13 @@ static void flat_HPCR_triangle( GLcontext *ctx, GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = (PIXEL_TYPE) DITHER_HPCR( xx, yy, r, g, b ); \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + for (i = 0; i < span.count; i++, x++) { \ + pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \ + } + #include "swrast/s_tritemp.h" } @@ -1374,18 +1392,16 @@ static void flat_LOOKUP8_triangle( GLcontext *ctx, #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ LOOKUP_SETUP; \ - GLubyte r = v2->color[0]; \ - GLubyte g = v2->color[1]; \ - GLubyte b = v2->color[2]; \ + GLubyte r = v2->color[0]; \ + GLubyte g = v2->color[1]; \ + GLubyte b = v2->color[2]; \ GLubyte p = LOOKUP(r,g,b); -#define INNER_LOOP( LEFT, RIGHT, Y ) \ -{ \ - GLint xx; \ - PIXEL_TYPE *pixel = pRow; \ - for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ - *pixel = p; \ - } \ -} +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.count; i++) { \ + pRow[i] = (PIXEL_TYPE) p; \ + } + #include "swrast/s_tritemp.h" } |