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-rw-r--r--src/mesa/drivers/osmesa/osmesa.c47
-rw-r--r--src/mesa/drivers/x11/xm_tri.c1036
2 files changed, 551 insertions, 532 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 65ab67798cb..c046b18822f 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1,4 +1,4 @@
-/* $Id: osmesa.c,v 1.54 2001/05/10 12:22:32 keithw Exp $ */
+/* $Id: osmesa.c,v 1.55 2001/05/14 16:23:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -55,6 +55,7 @@
#include "swrast/s_depth.h"
#include "swrast/s_lines.h"
#include "swrast/s_triangle.h"
+#include "swrast/s_trispan.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
@@ -1600,21 +1601,24 @@ static void smooth_rgba_z_triangle( GLcontext *ctx,
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define INTERP_ALPHA 1
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- GLchan *img = PIXELADDR4(LEFT, Y); \
- for (i = 0; i < len; i++, img += 4) { \
- GLdepth z = FixedToDepth(ffz); \
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLchan *img = PIXELADDR4(span.x, span.y); \
+ for (i = 0; i < span.count; i++, img += 4) { \
+ const GLdepth z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
- PACK_RGBA(img, FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb), FixedToInt(ffa)); \
+ PACK_RGBA(img, FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue), \
+ FixedToInt(span.alpha)); \
zRow[i] = z; \
} \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; ffa += fdadx;\
- ffz += fdzdx; \
- } \
-}
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ span.alpha += span.alphaStep; \
+ span.z += span.zStep; \
+ }
+
#ifdef WIN32
#include "..\swrast\s_tritemp.h"
#else
@@ -1641,19 +1645,18 @@ static void flat_rgba_z_triangle( GLcontext *ctx,
PACK_RGBA((GLchan *) &pixel, v0->color[0], v0->color[1], \
v0->color[2], v0->color[3]);
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- GLuint *img = (GLuint *) PIXELADDR4(LEFT, Y); \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
+ for (i = 0; i < span.count; i++) { \
+ const GLdepth z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
img[i] = pixel; \
zRow[i] = z; \
} \
- ffz += fdzdx; \
- } \
-}
+ span.z += span.zStep; \
+ }
+
#ifdef WIN32
#include "..\swrast\s_tritemp.h"
#else
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c
index a6a53461586..e017ed523fb 100644
--- a/src/mesa/drivers/x11/xm_tri.c
+++ b/src/mesa/drivers/x11/xm_tri.c
@@ -1,4 +1,4 @@
-/* $Id: xm_tri.c,v 1.19 2001/03/08 17:33:33 brianp Exp $ */
+/* $Id: xm_tri.c,v 1.20 2001/05/14 16:23:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -44,7 +44,7 @@
#include "swrast/s_context.h"
#include "swrast/s_depth.h"
#include "swrast/s_triangle.h"
-
+#include "swrast/s_trispan.h"
@@ -66,22 +66,25 @@ static void smooth_TRUECOLOR_z_triangle( GLcontext *ctx,
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer, Y); \
- GLint len = RIGHT-LEFT; \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- unsigned long p; \
- PACK_TRUECOLOR(p, FixedToInt(ffr), FixedToInt(ffg), FixedToInt(ffb));\
- XMesaPutPixel( img, xx, yy, p ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
-}
+
+#define RENDER_SPAN( span ) \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ GLuint i; \
+ for (i = 0; i < span.count; i++, x++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ unsigned long p; \
+ PACK_TRUECOLOR(p, FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue)); \
+ XMesaPutPixel(img, x, y, p); \
+ zRow[i] = z; \
+ } \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -102,20 +105,22 @@ static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
-}
+
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ pRow[i] = PACK_8B8G8R(FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue)); \
+ zRow[i] = z; \
+ } \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -135,20 +140,22 @@ static void smooth_8R8G8B_z_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
-}
+
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue)); \
+ zRow[i] = z; \
+ } \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -168,22 +175,24 @@ static void smooth_8R8G8B24_z_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE bgr_t
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- PIXEL_TYPE *ptr = pRow + i; \
- ptr->r = FixedToInt(ffr); \
- ptr->g = FixedToInt(ffg); \
- ptr->b = FixedToInt(ffb); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
-}
+
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ PIXEL_TYPE *ptr = pRow + i; \
+ ptr->r = FixedToInt(span.red); \
+ ptr->g = FixedToInt(span.green); \
+ ptr->b = FixedToInt(span.blue); \
+ zRow[i] = z; \
+ } \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -201,22 +210,25 @@ static void smooth_TRUEDITHER_z_triangle( GLcontext *ctx,
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- unsigned long p; \
- PACK_TRUEDITHER( p, xx, yy, FixedToInt(ffr), \
- FixedToInt(ffg), FixedToInt(ffb) ); \
- XMesaPutPixel( img, xx, yy, p ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
-}
+
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ unsigned long p; \
+ PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue)); \
+ XMesaPutPixel(img, x, y, p); \
+ zRow[i] = z; \
+ } \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -236,20 +248,22 @@ static void smooth_5R6G5B_z_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- DEPTH_TYPE z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
-}
+
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ pRow[i] = PACK_5R6G5B(FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue)); \
+ zRow[i] = z; \
+ } \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -269,21 +283,23 @@ static void smooth_DITHER_5R6G5B_z_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- GLint yy = FLIP(xmesa->xm_buffer, Y); \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- PACK_TRUEDITHER(pRow[i], LEFT+i, yy, FixedToInt(ffr), \
- FixedToInt(ffg), FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
-}
+
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue)); \
+ zRow[i] = z; \
+ } \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -303,21 +319,24 @@ static void smooth_DITHER8_z_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \
- XDITHER_SETUP(yy); \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = (PIXEL_TYPE) XDITHER( xx, FixedToInt(ffr), \
- FixedToInt(ffg), FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
-}
+
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ XDITHER_SETUP(y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red),\
+ FixedToInt(span.green), FixedToInt(span.blue) ); \
+ zRow[i] = z; \
+ } \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -335,25 +354,25 @@ static void smooth_DITHER_z_triangle( GLcontext *ctx,
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \
- XDITHER_SETUP(yy); \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- unsigned long p = XDITHER( xx, FixedToInt(ffr), \
- FixedToInt(ffg), FixedToInt(ffb) ); \
- XMesaPutPixel( img, xx, yy, p ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
-}
+
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ XDITHER_SETUP(y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ unsigned long p = XDITHER(x, FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue)); \
+ XMesaPutPixel(img, x, y, p); \
+ zRow[i] = z; \
+ } \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -373,21 +392,23 @@ static void smooth_LOOKUP8_z_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- LOOKUP_SETUP; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = LOOKUP( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
-}
+
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ LOOKUP_SETUP; \
+ for (i = 0; i < span.count; i++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ pRow[i] = LOOKUP(FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue)); \
+ zRow[i] = z; \
+ } \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -408,20 +429,23 @@ static void smooth_HPCR_z_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = DITHER_HPCR( xx, yy, FixedToInt(ffr), \
- FixedToInt(ffg), FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
-}
+
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue) ); \
+ zRow[i] = z; \
+ } \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -442,18 +466,18 @@ static void flat_TRUECOLOR_z_triangle( GLcontext *ctx,
unsigned long pixel; \
PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- XMesaPutPixel( img, xx, yy, pixel ); \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ XMesaPutPixel(img, x, y, pixel); \
+ zRow[i] = z; \
+ } \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -475,18 +499,17 @@ static void flat_8A8B8G8R_z_triangle( GLcontext *ctx,
#define SETUP_CODE \
unsigned long p = PACK_8B8G8R( v2->color[0], \
v2->color[1], v2->color[2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = (PIXEL_TYPE) p; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ pRow[i] = (PIXEL_TYPE) p; \
+ zRow[i] = z; \
+ } \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -505,21 +528,20 @@ static void flat_8R8G8B_z_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define SETUP_CODE \
+#define SETUP_CODE \
unsigned long p = PACK_8R8G8B( v2->color[0], \
v2->color[1], v2->color[2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = (PIXEL_TYPE) p; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ pRow[i] = (PIXEL_TYPE) p; \
+ zRow[i] = z; \
+ } \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -539,21 +561,20 @@ static void flat_8R8G8B24_z_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE bgr_t
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
- PIXEL_TYPE *ptr = pRow+i; \
+ PIXEL_TYPE *ptr = pRow + i; \
ptr->r = color[RCOMP]; \
ptr->g = color[GCOMP]; \
ptr->b = color[BCOMP]; \
zRow[i] = z; \
} \
- ffz += fdzdx; \
- } \
-}
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -570,21 +591,21 @@ static void flat_TRUEDITHER_z_triangle( GLcontext *ctx,
XMesaImage *img = xmesa->xm_buffer->backimage;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- unsigned long p; \
- PACK_TRUEDITHER( p, xx, yy, v2->color[0], \
- v2->color[1], v2->color[2] ); \
- XMesaPutPixel( img, xx, yy, p ); \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ unsigned long p; \
+ PACK_TRUEDITHER(p, x, y, v2->color[0], \
+ v2->color[1], v2->color[2]); \
+ XMesaPutPixel(img, x, y, p); \
+ zRow[i] = z; \
+ } \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -603,21 +624,20 @@ static void flat_5R6G5B_z_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define SETUP_CODE \
+#define SETUP_CODE \
unsigned long p = PACK_5R6G5B( v2->color[0], \
v2->color[1], v2->color[2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- DEPTH_TYPE z = FixedToDepth(ffz); \
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
pRow[i] = (PIXEL_TYPE) p; \
zRow[i] = z; \
} \
- ffz += fdzdx; \
- } \
-}
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -637,20 +657,19 @@ static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- GLint yy = FLIP(xmesa->xm_buffer, Y); \
- for (i=0;i<len;i++) { \
- DEPTH_TYPE z = FixedToDepth(ffz); \
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
- PACK_TRUEDITHER(pRow[i], LEFT+i, yy, color[RCOMP], \
+ PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \
color[GCOMP], color[BCOMP]); \
zRow[i] = z; \
} \
- ffz += fdzdx; \
- } \
-}
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -672,19 +691,19 @@ static void flat_DITHER8_z_triangle( GLcontext *ctx,
#define SETUP_CODE \
FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \
- FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, yy)); \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = (PIXEL_TYPE) FLAT_DITHER(xx); \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, y)); \
+ for (i = 0; i < span.count; i++, x++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \
+ zRow[i] = z; \
+ } \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -704,20 +723,20 @@ static void flat_DITHER_z_triangle( GLcontext *ctx,
#define SETUP_CODE \
FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \
- FLAT_DITHER_ROW_SETUP(yy); \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- unsigned long p = FLAT_DITHER(xx); \
- XMesaPutPixel( img, xx, yy, p ); \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ FLAT_DITHER_ROW_SETUP(y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ unsigned long p = FLAT_DITHER(x); \
+ XMesaPutPixel(img, x, y, p); \
+ zRow[i] = z; \
+ } \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -736,22 +755,22 @@ static void flat_HPCR_z_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define SETUP_CODE \
+#define SETUP_CODE \
GLubyte r = v2->color[0]; \
GLubyte g = v2->color[1]; \
GLubyte b = v2->color[2];
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = (PIXEL_TYPE) DITHER_HPCR( xx, yy, r, g, b ); \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \
+ zRow[i] = z; \
+ } \
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -776,18 +795,17 @@ static void flat_LOOKUP8_z_triangle( GLcontext *ctx,
GLubyte g = v2->color[1]; \
GLubyte b = v2->color[2]; \
GLubyte p = LOOKUP(r,g,b);
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
pRow[i] = p; \
zRow[i] = z; \
} \
- ffz += fdzdx; \
- } \
-}
+ span.z += span.zStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -804,16 +822,19 @@ static void smooth_TRUECOLOR_triangle( GLcontext *ctx,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
#define INTERP_RGB 1
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
- for (xx=LEFT;xx<RIGHT;xx++) { \
- unsigned long p; \
- PACK_TRUECOLOR(p, FixedToInt(ffr), FixedToInt(ffg), FixedToInt(ffb));\
- XMesaPutPixel( img, xx, yy, p ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ unsigned long p; \
+ PACK_TRUECOLOR(p, FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue)); \
+ XMesaPutPixel(img, x, y, p); \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -831,16 +852,16 @@ static void smooth_8A8B8G8R_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ pRow[i] = PACK_8B8G8R(FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue) ); \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ } \
+
#include "swrast/s_tritemp.h"
}
@@ -858,16 +879,16 @@ static void smooth_8R8G8B_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue) ); \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -885,18 +906,18 @@ static void smooth_8R8G8B24_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE bgr_t
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++) { \
- pixel->r = FixedToInt(ffr); \
- pixel->g = FixedToInt(ffg); \
- pixel->b = FixedToInt(ffb); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- pixel++; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (i = 0; i < span.count; i++, pixel++) { \
+ pixel->r = FixedToInt(span.red); \
+ pixel->g = FixedToInt(span.green); \
+ pixel->b = FixedToInt(span.blue); \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -912,17 +933,19 @@ static void smooth_TRUEDITHER_triangle( GLcontext *ctx,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
#define INTERP_RGB 1
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
- for (xx=LEFT;xx<RIGHT;xx++) { \
- unsigned long p; \
- PACK_TRUEDITHER( p, xx, yy, FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- XMesaPutPixel( img, xx, yy, p ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ unsigned long p; \
+ PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue)); \
+ XMesaPutPixel(img, x, y, p ); \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -940,16 +963,16 @@ static void smooth_5R6G5B_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = (PIXEL_TYPE) PACK_5R6G5B( FixedToInt(ffr), \
- FixedToInt(ffg), FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ pRow[i] = (PIXEL_TYPE) PACK_5R6G5B(FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue)); \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -967,16 +990,17 @@ static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- PACK_TRUEDITHER(*pixel, xx, yy, FixedToInt(ffr), \
- FixedToInt(ffg), FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue)); \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -994,17 +1018,18 @@ static void smooth_DITHER8_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
- PIXEL_TYPE *pixel = pRow; \
- XDITHER_SETUP(yy); \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = (PIXEL_TYPE) XDITHER( xx, FixedToInt(ffr), \
- FixedToInt(ffg), FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ XDITHER_SETUP(y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue) ); \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -1021,17 +1046,19 @@ static void smooth_DITHER_triangle( GLcontext *ctx,
XMesaImage *img = xmesa->xm_buffer->backimage;
#define INTERP_RGB 1
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
- XDITHER_SETUP(yy); \
- for (xx=LEFT;xx<RIGHT;xx++) { \
- unsigned long p = XDITHER( xx, FixedToInt(ffr), \
- FixedToInt(ffg), FixedToInt(ffb) ); \
- XMesaPutPixel( img, xx, yy, p ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ XDITHER_SETUP(y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ unsigned long p = XDITHER(x, FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue) ); \
+ XMesaPutPixel(img, x, y, p); \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -1050,17 +1077,17 @@ static void smooth_LOOKUP8_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- LOOKUP_SETUP; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = LOOKUP( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ LOOKUP_SETUP; \
+ for (i = 0; i < span.count; i++) { \
+ pRow[i] = LOOKUP(FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue));\
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -1080,16 +1107,17 @@ static void smooth_HPCR_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = DITHER_HPCR( xx, yy, FixedToInt(ffr), \
- FixedToInt(ffg), FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \
+ FixedToInt(span.green), FixedToInt(span.blue)); \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -1108,13 +1136,13 @@ static void flat_TRUECOLOR_triangle( GLcontext *ctx,
unsigned long pixel; \
PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
- for (xx=LEFT;xx<RIGHT;xx++) { \
- XMesaPutPixel( img, xx, yy, pixel ); \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ XMesaPutPixel(img, x, y, pixel); \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -1132,16 +1160,14 @@ static void flat_8A8B8G8R_triangle( GLcontext *ctx,
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
- unsigned long p = PACK_8B8G8R( v2->color[0], \
+ unsigned long p = PACK_8B8G8R( v2->color[0], \
v2->color[1], v2->color[2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = (PIXEL_TYPE) p; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ pRow[i] = (PIXEL_TYPE) p; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -1158,17 +1184,15 @@ static void flat_8R8G8B_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define SETUP_CODE \
+#define SETUP_CODE \
unsigned long p = PACK_8R8G8B( v2->color[0], \
v2->color[1], v2->color[2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = (PIXEL_TYPE) p; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ pRow[i] = (PIXEL_TYPE) p; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -1186,17 +1210,15 @@ static void flat_8R8G8B24_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE bgr_t
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx; \
+#define RENDER_SPAN( span ) \
+ GLuint i; \
PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++) { \
+ for (i = 0; i < span.count; i++, pixel++) { \
pixel->r = color[RCOMP]; \
pixel->g = color[GCOMP]; \
pixel->b = color[BCOMP]; \
- pixel++; \
- } \
-}
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -1210,16 +1232,17 @@ static void flat_TRUEDITHER_triangle( GLcontext *ctx,
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
- for (xx=LEFT;xx<RIGHT;xx++) { \
- unsigned long p; \
- PACK_TRUEDITHER( p, xx, yy, v2->color[0], \
- v2->color[1], v2->color[2] ); \
- XMesaPutPixel( img, xx, yy, p ); \
- } \
-}
+
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ unsigned long p; \
+ PACK_TRUEDITHER(p, x, y, v2->color[0], \
+ v2->color[1], v2->color[2] ); \
+ XMesaPutPixel(img, x, y, p); \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -1240,14 +1263,12 @@ static void flat_5R6G5B_triangle( GLcontext *ctx,
#define SETUP_CODE \
unsigned long p = PACK_5R6G5B( v2->color[0], \
v2->color[1], v2->color[2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = (PIXEL_TYPE) p; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ pRow[i] = (PIXEL_TYPE) p; \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -1265,15 +1286,14 @@ static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx,
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- PACK_TRUEDITHER(*pixel, xx, yy, color[RCOMP], \
- color[GCOMP], color[BCOMP]); \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \
+ color[GCOMP], color[BCOMP]); \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -1293,15 +1313,14 @@ static void flat_DITHER8_triangle( GLcontext *ctx,
#define SETUP_CODE \
FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, Y)); \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = (PIXEL_TYPE) FLAT_DITHER(xx); \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, y)); \
+ for (i = 0; i < span.count; i++, x++) { \
+ pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -1319,15 +1338,15 @@ static void flat_DITHER_triangle( GLcontext *ctx,
#define SETUP_CODE \
FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
- FLAT_DITHER_ROW_SETUP(yy); \
- for (xx=LEFT;xx<RIGHT;xx++) { \
- unsigned long p = FLAT_DITHER(xx); \
- XMesaPutPixel( img, xx, yy, p ); \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ FLAT_DITHER_ROW_SETUP(y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ unsigned long p = FLAT_DITHER(x); \
+ XMesaPutPixel(img, x, y, p ); \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -1348,14 +1367,13 @@ static void flat_HPCR_triangle( GLcontext *ctx,
GLubyte r = v2->color[0]; \
GLubyte g = v2->color[1]; \
GLubyte b = v2->color[2];
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = (PIXEL_TYPE) DITHER_HPCR( xx, yy, r, g, b ); \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \
+ for (i = 0; i < span.count; i++, x++) { \
+ pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \
+ }
+
#include "swrast/s_tritemp.h"
}
@@ -1374,18 +1392,16 @@ static void flat_LOOKUP8_triangle( GLcontext *ctx,
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
LOOKUP_SETUP; \
- GLubyte r = v2->color[0]; \
- GLubyte g = v2->color[1]; \
- GLubyte b = v2->color[2]; \
+ GLubyte r = v2->color[0]; \
+ GLubyte g = v2->color[1]; \
+ GLubyte b = v2->color[2]; \
GLubyte p = LOOKUP(r,g,b);
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = p; \
- } \
-}
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ for (i = 0; i < span.count; i++) { \
+ pRow[i] = (PIXEL_TYPE) p; \
+ }
+
#include "swrast/s_tritemp.h"
}