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-rw-r--r--src/mesa/drivers/glslcompiler/Makefile43
-rw-r--r--src/mesa/drivers/glslcompiler/glslcompiler.c436
2 files changed, 0 insertions, 479 deletions
diff --git a/src/mesa/drivers/glslcompiler/Makefile b/src/mesa/drivers/glslcompiler/Makefile
deleted file mode 100644
index 6da9f93f59a..00000000000
--- a/src/mesa/drivers/glslcompiler/Makefile
+++ /dev/null
@@ -1,43 +0,0 @@
-# Makefile for stand-alone GL-SL compiler
-
-TOP = ../../../..
-
-include $(TOP)/configs/current
-
-
-PROGRAM = glslcompiler
-
-OBJECTS = \
- glslcompiler.o \
- ../common/driverfuncs.o \
- ../../libmesa.a \
- $(TOP)/src/mapi/glapi/libglapi.a
-
-INCLUDES = \
- -I$(TOP)/include \
- -I$(TOP)/include/GL/internal \
- -I$(TOP)/src/mapi \
- -I$(TOP)/src/mesa \
- -I$(TOP)/src/mesa/main \
- -I$(TOP)/src/mesa/glapi \
- -I$(TOP)/src/mesa/math \
- -I$(TOP)/src/mesa/transform \
- -I$(TOP)/src/mesa/shader \
- -I$(TOP)/src/mesa/swrast \
- -I$(TOP)/src/mesa/swrast_setup \
-
-
-default: $(PROGRAM)
- $(INSTALL) $(PROGRAM) $(TOP)/bin
-
-
-glslcompiler: $(OBJECTS)
- $(CC) $(OBJECTS) $(GL_LIB_DEPS) -o $@
-
-
-glslcompiler.o: glslcompiler.c
- $(CC) -c $(INCLUDES) $(CFLAGS) glslcompiler.c -o $@
-
-
-clean:
- -rm -f *.o *~ $(PROGRAM)
diff --git a/src/mesa/drivers/glslcompiler/glslcompiler.c b/src/mesa/drivers/glslcompiler/glslcompiler.c
deleted file mode 100644
index 7259bf4c560..00000000000
--- a/src/mesa/drivers/glslcompiler/glslcompiler.c
+++ /dev/null
@@ -1,436 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul, Tungsten Graphics, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \mainpage
- *
- * Stand-alone Shading Language compiler.
- * Basically, a command-line program which accepts GLSL shaders and emits
- * vertex/fragment programs (GPU instructions).
- *
- * This file is basically just a Mesa device driver but instead of building
- * a shared library we build an executable.
- *
- * We can emit programs in three different formats:
- * 1. ARB-style (GL_ARB_vertex/fragment_program)
- * 2. NV-style (GL_NV_vertex/fragment_program)
- * 3. debug-style (a slightly more sophisticated, internal format)
- *
- * Note that the ARB and NV program languages can't express all the
- * features that might be used by a fragment program (examples being
- * uniform and varying vars). So, the ARB/NV programs that are
- * emitted aren't always legal programs in those languages.
- */
-
-
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/extensions.h"
-#include "main/framebuffer.h"
-#include "main/shaderapi.h"
-#include "main/shaderobj.h"
-#include "program/prog_print.h"
-#include "drivers/common/driverfuncs.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "vbo/vbo.h"
-
-
-static const char *Prog = "glslcompiler";
-
-
-struct options {
- GLboolean LineNumbers;
- GLboolean Link;
- gl_prog_print_mode Mode;
- const char *VertFile;
- const char *FragFile;
- const char *GeoFile;
- const char *OutputFile;
- GLboolean Params;
- struct gl_sl_pragmas Pragmas;
-};
-
-static struct options Options;
-
-
-/**
- * GLSL compiler driver context. (kind of an artificial thing for now)
- */
-struct compiler_context
-{
- GLcontext MesaContext;
- int foo;
-};
-
-typedef struct compiler_context CompilerContext;
-
-
-
-static void
-UpdateState(GLcontext *ctx, GLuint new_state)
-{
- /* easy - just propogate */
- _swrast_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
- _vbo_InvalidateState( ctx, new_state );
-}
-
-
-
-static GLboolean
-CreateContext(void)
-{
- struct dd_function_table ddFuncs;
- GLvisual *vis;
- GLframebuffer *buf;
- GLcontext *ctx;
- CompilerContext *cc;
-
- vis = _mesa_create_visual(GL_FALSE, GL_FALSE, /* RGB */
- 8, 8, 8, 8, /* color */
- 0, 0, /* z, stencil */
- 0, 0, 0, 0, 1); /* accum */
- buf = _mesa_create_framebuffer(vis);
-
- cc = calloc(1, sizeof(*cc));
- if (!vis || !buf || !cc) {
- if (vis)
- _mesa_destroy_visual(vis);
- if (buf)
- _mesa_destroy_framebuffer(buf);
- free(cc);
- return GL_FALSE;
- }
-
- _mesa_init_driver_functions(&ddFuncs);
- ddFuncs.GetString = NULL;/*get_string;*/
- ddFuncs.UpdateState = UpdateState;
- ddFuncs.GetBufferSize = NULL;
-
- ctx = &cc->MesaContext;
- _mesa_initialize_context(ctx, vis, NULL, &ddFuncs, cc);
- _mesa_enable_sw_extensions(ctx);
-
- if (!_swrast_CreateContext( ctx ) ||
- !_vbo_CreateContext( ctx ) ||
- !_tnl_CreateContext( ctx ) ||
- !_swsetup_CreateContext( ctx )) {
- _mesa_destroy_visual(vis);
- _mesa_destroy_framebuffer(buf);
- _mesa_free_context_data(ctx);
- free(cc);
- return GL_FALSE;
- }
- TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
- _swsetup_Wakeup( ctx );
-
- /* Override the context's default pragma settings */
- ctx->Shader.DefaultPragmas = Options.Pragmas;
-
- _mesa_make_current(ctx, buf, buf);
-
- return GL_TRUE;
-}
-
-
-static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
- _mesa_ShaderSourceARB(shader, 1, (const GLchar **) &text, NULL);
- _mesa_CompileShaderARB(shader);
- _mesa_GetShaderiv(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- _mesa_GetShaderInfoLog(shader, 1000, &len, log);
- fprintf(stderr, "%s: problem compiling shader: %s\n", Prog, log);
- exit(1);
- }
- else {
- printf("Shader compiled OK\n");
- }
-}
-
-
-/**
- * Read a shader from a file.
- */
-static void
-ReadShader(GLuint shader, const char *filename)
-{
- const int max = 100*1000;
- int n;
- char *buffer = (char*) malloc(max);
- FILE *f = fopen(filename, "r");
- if (!f) {
- fprintf(stderr, "%s: Unable to open shader file %s\n", Prog, filename);
- exit(1);
- }
-
- n = fread(buffer, 1, max, f);
- /*
- printf("%s: read %d bytes from shader file %s\n", Prog, n, filename);
- */
- if (n > 0) {
- buffer[n] = 0;
- LoadAndCompileShader(shader, buffer);
- }
-
- fclose(f);
- free(buffer);
-}
-
-
-static void
-CheckLink(GLuint v_shader, GLuint f_shader)
-{
- GLuint prog;
- GLint stat;
-
- prog = _mesa_CreateProgram();
-
- _mesa_AttachShader(prog, v_shader);
- _mesa_AttachShader(prog, f_shader);
-
- _mesa_LinkProgramARB(prog);
- _mesa_GetProgramiv(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- _mesa_GetProgramInfoLog(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
- else {
- fprintf(stderr, "Link success!\n");
- }
-}
-
-
-static void
-PrintShaderInstructions(GLuint shader, FILE *f)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
- struct gl_program *prog = sh->Program;
- _mesa_fprint_program_opt(stdout, prog, Options.Mode, Options.LineNumbers);
- if (Options.Params)
- _mesa_print_program_parameters(ctx, prog);
-}
-
-
-static GLuint
-CompileShader(const char *filename, GLenum type)
-{
- GLuint shader;
-
- assert(type == GL_FRAGMENT_SHADER ||
- type == GL_VERTEX_SHADER ||
- type == GL_GEOMETRY_SHADER_ARB);
-
- shader = _mesa_CreateShader(type);
- ReadShader(shader, filename);
-
- return shader;
-}
-
-
-static void
-Usage(void)
-{
- printf("Mesa GLSL stand-alone compiler\n");
- printf("Usage:\n");
- printf(" --vs FILE vertex shader input filename\n");
- printf(" --fs FILE fragment shader input filename\n");
- printf(" --gs FILE geometry shader input filename\n");
- printf(" --arb emit ARB-style instructions\n");
- printf(" --nv emit NV-style instructions\n");
- printf(" --link run linker\n");
- printf(" --debug force #pragma debug(on)\n");
- printf(" --nodebug force #pragma debug(off)\n");
- printf(" --opt force #pragma optimize(on)\n");
- printf(" --noopt force #pragma optimize(off)\n");
- printf(" --number, -n emit line numbers (if --arb or --nv)\n");
- printf(" --output, -o FILE output filename\n");
- printf(" --params also emit program parameter info\n");
- printf(" --help display this information\n");
-}
-
-
-static void
-ParseOptions(int argc, char *argv[])
-{
- int i;
-
- Options.LineNumbers = GL_FALSE;
- Options.Mode = PROG_PRINT_DEBUG;
- Options.VertFile = NULL;
- Options.FragFile = NULL;
- Options.GeoFile = NULL;
- Options.OutputFile = NULL;
- Options.Params = GL_FALSE;
- Options.Pragmas.IgnoreOptimize = GL_FALSE;
- Options.Pragmas.IgnoreDebug = GL_FALSE;
- Options.Pragmas.Debug = GL_FALSE;
- Options.Pragmas.Optimize = GL_TRUE;
-
- if (argc == 1) {
- Usage();
- exit(0);
- }
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "--vs") == 0) {
- Options.VertFile = argv[i + 1];
- i++;
- }
- else if (strcmp(argv[i], "--fs") == 0) {
- Options.FragFile = argv[i + 1];
- i++;
- }
- else if (strcmp(argv[i], "--gs") == 0) {
- Options.GeoFile = argv[i + 1];
- i++;
- }
- else if (strcmp(argv[i], "--arb") == 0) {
- Options.Mode = PROG_PRINT_ARB;
- }
- else if (strcmp(argv[i], "--nv") == 0) {
- Options.Mode = PROG_PRINT_NV;
- }
- else if (strcmp(argv[i], "--link") == 0) {
- Options.Link = GL_TRUE;
- }
- else if (strcmp(argv[i], "--debug") == 0) {
- Options.Pragmas.IgnoreDebug = GL_TRUE;
- Options.Pragmas.Debug = GL_TRUE;
- }
- else if (strcmp(argv[i], "--nodebug") == 0) {
- Options.Pragmas.IgnoreDebug = GL_TRUE;
- Options.Pragmas.Debug = GL_FALSE;
- }
- else if (strcmp(argv[i], "--opt") == 0) {
- Options.Pragmas.IgnoreOptimize = GL_TRUE;
- Options.Pragmas.Optimize = GL_TRUE;
- }
- else if (strcmp(argv[i], "--noopt") == 0) {
- Options.Pragmas.IgnoreOptimize = GL_TRUE;
- Options.Pragmas.Optimize = GL_FALSE;
- }
- else if (strcmp(argv[i], "--number") == 0 ||
- strcmp(argv[i], "-n") == 0) {
- Options.LineNumbers = GL_TRUE;
- }
- else if (strcmp(argv[i], "--output") == 0 ||
- strcmp(argv[i], "-o") == 0) {
- Options.OutputFile = argv[i + 1];
- i++;
- }
- else if (strcmp(argv[i], "--params") == 0) {
- Options.Params = GL_TRUE;
- }
- else if (strcmp(argv[i], "--help") == 0) {
- Usage();
- exit(0);
- }
- else {
- printf("Unknown option: %s\n", argv[i]);
- Usage();
- exit(1);
- }
- }
-
- if (Options.Mode == PROG_PRINT_DEBUG) {
- /* always print line numbers when emitting debug-style output */
- Options.LineNumbers = GL_TRUE;
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- GLuint v_shader = 0, f_shader = 0, g_shader = 0;
-
- ParseOptions(argc, argv);
-
- if (!CreateContext()) {
- fprintf(stderr, "%s: Failed to create compiler context\n", Prog);
- exit(1);
- }
-
- if (Options.VertFile) {
- v_shader = CompileShader(Options.VertFile, GL_VERTEX_SHADER);
- }
-
- if (Options.FragFile) {
- f_shader = CompileShader(Options.FragFile, GL_FRAGMENT_SHADER);
- }
-
- if (Options.GeoFile) {
- g_shader = CompileShader(Options.GeoFile, GL_GEOMETRY_SHADER_ARB);
- }
-
-
- if (v_shader || f_shader || g_shader) {
- if (Options.OutputFile) {
- FILE *f;
- fclose(stdout);
- /*stdout =*/ f = freopen(Options.OutputFile, "w", stdout);
- if (!f) {
- fprintf(stderr, "freopen error\n");
- }
- }
- if (stdout && v_shader) {
- PrintShaderInstructions(v_shader, stdout);
- }
- if (stdout && f_shader) {
- PrintShaderInstructions(f_shader, stdout);
- }
- if (stdout && g_shader) {
- PrintShaderInstructions(g_shader, stdout);
- }
- if (Options.OutputFile) {
- fclose(stdout);
- }
- }
-
- if (Options.Link) {
- if (!v_shader || !f_shader) {
- fprintf(stderr,
- "--link option requires both a vertex and fragment shader.\n");
- exit(1);
- }
-
- CheckLink(v_shader, f_shader);
- }
-
- return 0;
-}