diff options
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/gen7_wm_surface_state.c | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c index 2c12be3c635..761ceb07d12 100644 --- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c @@ -269,9 +269,11 @@ gen7_update_buffer_texture_surface(struct gl_context *ctx, int texel_size = _mesa_get_format_bytes(format); int w = intel_obj->Base.Size / texel_size; + + /* note that these differ from GEN6 */ surf[2] = SET_FIELD(w & 0x7f, GEN7_SURFACE_WIDTH) | /* bits 6:0 of size */ - SET_FIELD((w >> 7) & 0x1fff, GEN7_SURFACE_HEIGHT); /* 19:7 */ - surf[3] = SET_FIELD((w >> 20) & 0x7f, BRW_SURFACE_DEPTH) | /* bits 26:20 */ + SET_FIELD((w >> 7) & 0x3fff, GEN7_SURFACE_HEIGHT); /* 20:7 */ + surf[3] = SET_FIELD((w >> 21) & 0x3f, BRW_SURFACE_DEPTH) | /* bits 26:21 */ (texel_size - 1); } @@ -403,9 +405,10 @@ gen7_create_constant_surface(struct brw_context *brw, assert(bo); surf[1] = bo->offset + offset; /* reloc */ + /* note that these differ from GEN6 */ surf[2] = SET_FIELD(w & 0x7f, GEN7_SURFACE_WIDTH) | - SET_FIELD((w >> 7) & 0x1fff, GEN7_SURFACE_HEIGHT); - surf[3] = SET_FIELD((w >> 20) & 0x7f, BRW_SURFACE_DEPTH) | + SET_FIELD((w >> 7) & 0x3fff, GEN7_SURFACE_HEIGHT); + surf[3] = SET_FIELD((w >> 21) & 0x3f, BRW_SURFACE_DEPTH) | (stride - 1); if (intel->is_haswell) { @@ -446,9 +449,10 @@ gen7_create_shader_time_surface(struct brw_context *brw, uint32_t *out_offset) surf[1] = brw->shader_time.bo->offset; /* reloc */ + /* note that these differ from GEN6 */ surf[2] = SET_FIELD(w & 0x7f, GEN7_SURFACE_WIDTH) | - SET_FIELD((w >> 7) & 0x1fff, GEN7_SURFACE_HEIGHT); - surf[3] = SET_FIELD((w >> 20) & 0x7f, BRW_SURFACE_DEPTH); + SET_FIELD((w >> 7) & 0x3fff, GEN7_SURFACE_HEIGHT); + surf[3] = SET_FIELD((w >> 21) & 0x3f, BRW_SURFACE_DEPTH); /* Unlike texture or renderbuffer surfaces, we only do untyped operations * on the shader_time surface, so there's no need to set HSW channel |