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-rw-r--r--src/mesa/drivers/glide/fxdd.c106
-rw-r--r--src/mesa/drivers/glide/fxddspan.c1
-rw-r--r--src/mesa/drivers/glide/fxddtex.c7
-rw-r--r--src/mesa/drivers/glide/fxdrv.h237
-rw-r--r--src/mesa/drivers/glide/fxglidew.c1
-rw-r--r--src/mesa/drivers/glide/fxsetup.c30
-rw-r--r--src/mesa/drivers/glide/fxtexman.c1
-rw-r--r--src/mesa/drivers/x11/xm_tri.c6
8 files changed, 216 insertions, 173 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index fc375f054fc..c7229561d7c 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -710,13 +710,11 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->currentFB=GR_BUFFER_FRONTBUFFER;
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
}
-
- fxMesa->state = NULL;
- fxMesa->fogTable = NULL;
-
- fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE));
- fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES)*sizeof(GrFog_t));
-
+
+ fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE));
+ fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES) *
+ sizeof(GrFog_t));
+
if (!fxMesa->state || !fxMesa->fogTable) {
if (fxMesa->state) free(fxMesa->state);
if (fxMesa->fogTable) free(fxMesa->fogTable);
@@ -756,7 +754,8 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
_swrast_allow_vertex_fog( fxMesa->glCtx, GL_FALSE );
_swrast_allow_pixel_fog( fxMesa->glCtx, GL_TRUE );
- fxDDInitExtensions(fxMesa->glCtx);
+ fxDDInitExtensions(fxMesa->glCtx);
+ fxDDInitVtxfmt(fxMesa->glCtx);
FX_grGlideGetState((GrState*)fxMesa->state);
@@ -902,41 +901,75 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
return GL_TRUE;
}
+static void update_texture_scales( GLcontext *ctx )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ struct gl_texture_unit *t0 = &ctx->Texture.Unit[fxMesa->tmu_source[0]];
+ struct gl_texture_unit *t1 = &ctx->Texture.Unit[fxMesa->tmu_source[1]];
+
+ if (t0 && t0->_Current && FX_TEXTURE_DATA(t0)) {
+ fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale;
+ fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale;
+ fxMesa->inv_s0scale = 1.0 / fxMesa->s0scale;
+ fxMesa->inv_t0scale = 1.0 / fxMesa->t0scale;
+ }
+
+ if (t1 && t1->_Current && FX_TEXTURE_DATA(t1)) {
+ fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale;
+ fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale;
+ fxMesa->inv_s1scale = 1.0 / fxMesa->s1scale;
+ fxMesa->inv_t1scale = 1.0 / fxMesa->t1scale;
+ }
+}
static void fxDDUpdateDDPointers(GLcontext *ctx)
{
- GLuint new_state = ctx->NewState;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GLuint new_state = ctx->NewState;
- _swrast_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
+ _swrast_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
- /* Recalculate fog table on projection matrix changes. This used to
- * be triggered by the NearFar callback.
- */
- if (new_state & _NEW_PROJECTION) {
- FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG;
- ctx->Driver.RenderStart = fxSetupFXUnits;
- }
-
- if (new_state & (_FX_NEW_IS_IN_HARDWARE |
- _FX_NEW_RENDERSTATE |
- _FX_NEW_SETUP_FUNCTION))
- {
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-
- if (new_state & _FX_NEW_IS_IN_HARDWARE)
- fxMesa->is_in_hardware = fxIsInHardware(ctx);
+ /* Recalculate fog table on projection matrix changes. This used to
+ * be triggered by the NearFar callback.
+ */
+ if (new_state & _NEW_PROJECTION)
+ fxMesa->new_state |= FX_NEW_FOG;
+
+ if (new_state & (_FX_NEW_IS_IN_HARDWARE |
+ _FX_NEW_RENDERSTATE |
+ _FX_NEW_SETUP_FUNCTION |
+ _NEW_TEXTURE))
+ {
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+
+ if (new_state & _FX_NEW_IS_IN_HARDWARE)
+ fxMesa->is_in_hardware = fxIsInHardware(ctx);
+
+ if (fxMesa->new_state)
+ fxSetupFXUnits(ctx);
+
+ if (new_state & _FX_NEW_RENDERSTATE)
+ fxDDChooseRenderState( ctx );
+
+ if (new_state & _FX_NEW_SETUP_FUNCTION)
+ ctx->Driver.RasterSetup = fxDDChooseSetupFunction(ctx);
+
+ if (new_state & _NEW_TEXTURE)
+ update_texture_scales( ctx );
- if (fxMesa->new_state)
- fxSetupFXUnits(ctx);
+ }
- if (new_state & _FX_NEW_RENDERSTATE)
- fxDDChooseRenderState( ctx );
+ if (fxMesa->allow_vfmt) {
+ if (new_state & _NEW_LIGHT)
+ fx_update_lighting( ctx );
- if (new_state & _FX_NEW_SETUP_FUNCTION)
- ctx->Driver.RasterSetup = fxDDChooseSetupFunction(ctx);
- }
+ if (new_state & _FX_NEW_VTXFMT)
+ fxDDCheckVtxfmt( ctx );
+ else if (fxMesa->vtxfmt_fallback_count > 1)
+ fxMesa->vtxfmt_fallback_count--;
+ }
}
@@ -971,7 +1004,7 @@ void fxSetupDDPointers(GLcontext *ctx)
ctx->Driver.Finish=fxDDFinish;
ctx->Driver.Flush=NULL;
- ctx->Driver.RenderStart=NULL;
+ ctx->Driver.RenderStart=fxSetupFXUnits;
ctx->Driver.RenderFinish=_swrast_flush;
ctx->Driver.TexImage2D = fxDDTexImage2D;
@@ -1013,6 +1046,7 @@ void fxSetupDDPointers(GLcontext *ctx)
* Need this to provide at least one external definition.
*/
+extern int gl_fx_dummy_function_dd(void);
int gl_fx_dummy_function_dd(void)
{
return 0;
diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c
index 7eb8591ae68..fceeb0e60a7 100644
--- a/src/mesa/drivers/glide/fxddspan.c
+++ b/src/mesa/drivers/glide/fxddspan.c
@@ -565,6 +565,7 @@ void fxSetupDDSpanPointers(GLcontext *ctx)
* Need this to provide at least one external definition.
*/
+extern int gl_fx_dummy_function_span(void);
int gl_fx_dummy_function_span(void)
{
return 0;
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c
index 85d2271b72e..f7beaf7e34f 100644
--- a/src/mesa/drivers/glide/fxddtex.c
+++ b/src/mesa/drivers/glide/fxddtex.c
@@ -99,7 +99,6 @@ static void fxTexInvalidate(GLcontext *ctx, struct gl_texture_object *tObj)
ti->validated=GL_FALSE;
fxMesa->new_state|=FX_NEW_TEXTURING;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
static tfxTexInfo *fxAllocTexObjData(fxMesaContext fxMesa)
@@ -159,7 +158,6 @@ void fxDDTexBind(GLcontext *ctx, GLenum target, struct gl_texture_object *tObj)
ti->lastTimeUsed=fxMesa->texBindNumber;
fxMesa->new_state|=FX_NEW_TEXTURING;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
void fxDDTexEnv(GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param)
@@ -184,7 +182,6 @@ void fxDDTexEnv(GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *para
}
fxMesa->new_state|=FX_NEW_TEXTURING;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
void fxDDTexParam(GLcontext *ctx, GLenum target, struct gl_texture_object *tObj,
@@ -282,7 +279,6 @@ void fxDDTexParam(GLcontext *ctx, GLenum target, struct gl_texture_object *tObj,
break;
}
fxMesa->new_state|=FX_NEW_TEXTURING;
- ctx->Driver.RenderStart = fxSetupFXUnits;
break;
case GL_TEXTURE_WRAP_T:
@@ -297,7 +293,6 @@ void fxDDTexParam(GLcontext *ctx, GLenum target, struct gl_texture_object *tObj,
break;
}
fxMesa->new_state|=FX_NEW_TEXTURING;
- ctx->Driver.RenderStart = fxSetupFXUnits;
break;
case GL_TEXTURE_BORDER_COLOR:
@@ -439,7 +434,6 @@ void fxDDTexPalette(GLcontext *ctx, struct gl_texture_object *tObj)
}
convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette);
fxMesa->new_state |= FX_NEW_TEXTURING;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
}
@@ -1191,6 +1185,7 @@ GLvoid *fxDDGetTexImage(GLcontext *ctx, GLenum target, GLint level,
* Need this to provide at least one external definition.
*/
+extern int gl_fx_dummy_function_ddtex(void);
int gl_fx_dummy_function_ddtex(void)
{
return 0;
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h
index f708a279b9f..4c844754880 100644
--- a/src/mesa/drivers/glide/fxdrv.h
+++ b/src/mesa/drivers/glide/fxdrv.h
@@ -68,18 +68,6 @@
#include "math/m_vector.h"
-/* use gl/gl.h GLAPI/GLAPIENTRY/GLCALLBACK in place of
- * WINGDIAPI/APIENTRY/CALLBACK, these are defined in mesa gl/gl.h -
- */
-
-
-
-extern void fx_sanity_triangle( GrVertex *, GrVertex *, GrVertex * );
-#if defined(MESA_DEBUG) && 0
-#define grDrawTriangle fx_sanity_triangle
-#endif
-
/* Define some shorter names for these things.
*/
@@ -99,18 +87,6 @@ extern void fx_sanity_triangle( GrVertex *, GrVertex *, GrVertex * );
#define T1COORD GR_VERTEX_TOW_TMU1_OFFSET
-
-#define CLIP_XCOORD 0 /* normal place */
-#define CLIP_YCOROD 1 /* normal place */
-#define CLIP_ZCOORD 2 /* GR_VERTEX_Z_OFFSET */
-#define CLIP_WCOORD 3 /* GR_VERTEX_R_OFFSET */
-#define CLIP_GCOORD 4 /* normal place */
-#define CLIP_BCOORD 5 /* normal place */
-#define CLIP_RCOORD 6 /* GR_VERTEX_OOZ_OFFSET */
-#define CLIP_ACOORD 7 /* normal place */
-
-
-
/* Should have size == 16 * sizeof(float).
*/
typedef union {
@@ -119,6 +95,26 @@ typedef union {
GLuint ui[16];
} fxVertex;
+/* Used in the fxvtxfmt t&l engine.
+ */
+typedef struct {
+ GrVertex v;
+ GLfloat clip[4];
+ GLfloat win[4];
+ GLfloat texcoord[2][2];
+ GLubyte mask;
+ GLfloat normal[3]; /* for replay & fallback */
+} fxClipVertex;
+
+
+
+typedef void (*vfmt_project_func)( GLcontext *ctx, fxClipVertex *v );
+typedef void (*vfmt_interpolate_func)( GLfloat t,
+ fxClipVertex *O,
+ const fxClipVertex *I,
+ const fxClipVertex *J );
+
+
#if defined(FXMESA_USE_ARGB)
#define FXCOLOR4( c ) ( \
@@ -141,16 +137,14 @@ typedef union {
-/* Mergable items first
+/* fastpath/vtxfmt flags first
*/
-#define SETUP_RGBA 0x1
-#define SETUP_TMU0 0x2
-#define SETUP_TMU1 0x4
+#define SETUP_TMU0 0x1
+#define SETUP_TMU1 0x2
+#define SETUP_RGBA 0x4
#define SETUP_XYZW 0x8
#define MAX_SETUP 0x10
-#define MAX_MERGABLE 0x8
-
#define FX_NUM_TMU 2
@@ -199,7 +193,6 @@ typedef union {
#define FX_UM_ALPHA_ITERATED 0x04000000
#define FX_UM_ALPHA_CONSTANT 0x08000000
-typedef void (*tfxRenderVBFunc)(GLcontext *);
/*
Memory range from startAddr to endAddr-1
@@ -355,6 +348,15 @@ struct tfxMesaVertexBuffer {
_NEW_COLOR) \
+/* Covers the state referenced in fxDDCheckVtxfmt.
+ */
+#define _FX_NEW_VTXFMT (_NEW_TEXTURE | \
+ _NEW_TEXTURE_MATRIX | \
+ _NEW_TRANSFORM | \
+ _NEW_LIGHT | \
+ _FX_NEW_RENDERSTATE)
+
+
/* These lookup table are used to extract RGB values in [0,255] from
* 16-bit pixel values.
*/
@@ -369,101 +371,127 @@ typedef void (*fx_point_func)( GLcontext *, const fxVertex * );
typedef void (*fxRenderEltsFunc)( struct vertex_buffer * );
struct tfxMesaContext {
- GuTexPalette glbPalette;
+ GuTexPalette glbPalette;
- GLcontext *glCtx; /* the core Mesa context */
- GLvisual *glVis; /* describes the color buffer */
- GLframebuffer *glBuffer; /* the ancillary buffers */
+ GLcontext *glCtx; /* the core Mesa context */
+ GLvisual *glVis; /* describes the color buffer */
+ GLframebuffer *glBuffer; /* the ancillary buffers */
- GLint board; /* the board used for this context */
- GLint width, height; /* size of color buffer */
+ GLint board; /* the board used for this context */
+ GLint width, height; /* size of color buffer */
- GrBuffer_t currentFB;
+ GrBuffer_t currentFB;
- GLboolean bgrOrder;
- GrColor_t color;
- GrColor_t clearC;
- GrAlpha_t clearA;
- GLuint constColor;
- GrCullMode_t cullMode;
+ GLboolean bgrOrder;
+ GrColor_t color;
+ GrColor_t clearC;
+ GrAlpha_t clearA;
+ GLuint constColor;
+ GrCullMode_t cullMode;
- tfxUnitsState unitsState;
- tfxUnitsState restoreUnitsState; /* saved during multipass */
+ tfxUnitsState unitsState;
+ tfxUnitsState restoreUnitsState; /* saved during multipass */
- GLuint tmu_source[FX_NUM_TMU];
- GLuint tex_dest[MAX_TEXTURE_UNITS];
- GLuint render_index;
- GLuint setupindex;
- GLuint setupdone;
- GLuint stw_hint_state; /* for grHints */
- GLuint is_in_hardware;
- GLuint new_state;
- GLuint using_fast_path, passes, multipass;
+ GLuint tmu_source[FX_NUM_TMU];
+ GLuint tex_dest[MAX_TEXTURE_UNITS];
+ GLuint render_index;
+ GLuint setupindex;
+ GLuint setupdone;
+ GLuint stw_hint_state; /* for grHints */
+ GLuint is_in_hardware;
+ GLuint new_state;
+ GLuint using_fast_path, passes, multipass;
- /* Texture Memory Manager Data */
+ /* Texture Memory Manager Data */
- GLuint texBindNumber;
- GLint tmuSrc;
- GLuint lastUnitsMode;
- GLuint freeTexMem[FX_NUM_TMU];
- MemRange *tmPool;
- MemRange *tmFree[FX_NUM_TMU];
+ GLuint texBindNumber;
+ GLint tmuSrc;
+ GLuint lastUnitsMode;
+ GLuint freeTexMem[FX_NUM_TMU];
+ MemRange *tmPool;
+ MemRange *tmFree[FX_NUM_TMU];
- GLenum fogTableMode;
- GLfloat fogDensity;
- GLfloat fogStart, fogEnd;
- GrFog_t *fogTable;
- GLint textureAlign;
+ GLenum fogTableMode;
+ GLfloat fogDensity;
+ GLfloat fogStart, fogEnd;
+ GrFog_t *fogTable;
+ GLint textureAlign;
- /* Acc. functions */
+ /* Acc. functions */
- fx_point_func draw_point;
- fx_line_func draw_line;
- fx_tri_func draw_tri;
+ fx_point_func draw_point;
+ fx_line_func draw_line;
+ fx_tri_func draw_tri;
- fxRenderEltsFunc RenderElementsRaw;
+ fxRenderEltsFunc RenderElementsRaw;
/* System to turn culling on/off for tris/lines/points.
*/
- fx_point_func initial_point;
- fx_line_func initial_line;
- fx_tri_func initial_tri;
+ fx_point_func initial_point;
+ fx_line_func initial_line;
+ fx_tri_func initial_tri;
- fx_point_func subsequent_point;
- fx_line_func subsequent_line;
- fx_tri_func subsequent_tri;
+ fx_point_func subsequent_point;
+ fx_line_func subsequent_line;
+ fx_tri_func subsequent_tri;
+ GLfloat s0scale;
+ GLfloat s1scale;
+ GLfloat t0scale;
+ GLfloat t1scale;
GLfloat inv_s0scale;
GLfloat inv_s1scale;
GLfloat inv_t0scale;
GLfloat inv_t1scale;
- tfxStats stats;
-
- void *state;
-
- /* Options */
-
- GLboolean verbose;
- GLboolean haveTwoTMUs; /* True if we really have 2 tmu's */
- GLboolean emulateTwoTMUs; /* True if we present 2 tmu's to mesa. */
- GLboolean haveAlphaBuffer;
- GLboolean haveZBuffer;
- GLboolean haveDoubleBuffer;
- GLboolean haveGlobalPaletteTexture;
- GLint swapInterval;
- GLint maxPendingSwapBuffers;
-
- FX_GrContext_t glideContext;
-
- int screen_width;
- int screen_height;
- int initDone;
- int clipMinX;
- int clipMaxX;
- int clipMinY;
- int clipMaxY;
+ tfxStats stats;
+
+ void *state;
+
+ /* Options */
+
+ GLboolean verbose;
+ GLboolean haveTwoTMUs; /* True if we really have 2 tmu's */
+ GLboolean emulateTwoTMUs; /* True if we present 2 tmu's to mesa. */
+ GLboolean haveAlphaBuffer;
+ GLboolean haveZBuffer;
+ GLboolean haveDoubleBuffer;
+ GLboolean haveGlobalPaletteTexture;
+ GLint swapInterval;
+ GLint maxPendingSwapBuffers;
+
+ FX_GrContext_t glideContext;
+
+ int screen_width;
+ int screen_height;
+ int initDone;
+ int clipMinX;
+ int clipMaxX;
+ int clipMinY;
+ int clipMaxY;
+
+ /* fxvtxfmt
+ */
+ GLboolean allow_vfmt;
+ GLvertexformat vtxfmt;
+ fxClipVertex current;
+ fxClipVertex verts[4];
+ fxClipVertex *vert; /* points into verts[] */
+ void (*fire_on_vertex)( GLcontext * );
+ void (*fire_on_end)( GLcontext * );
+ void (*fire_on_fallback)( GLcontext * );
+
+ vfmt_project_func project_vertex;
+ vfmt_interpolate_func interpolate_vertices;
+
+ int vtxfmt_fallback_count;
+ int vtxfmt_installed;
+ void (*old_begin)( GLenum );
+ GLenum prim;
+
+ GLuint accel_light;
+ GLfloat basecolor[4];
};
typedef void (*tfxSetupFunc)(struct vertex_buffer *, GLuint, GLuint);
@@ -594,4 +622,7 @@ extern void fxTMMoveInTM_NoLock(fxMesaContext fxMesa,
GLint where);
extern void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder);
+extern void fxDDCheckVtxfmt( GLcontext *ctx );
+extern void fx_update_lighting( GLcontext *ctx );
+
#endif
diff --git a/src/mesa/drivers/glide/fxglidew.c b/src/mesa/drivers/glide/fxglidew.c
index ba345fcf33f..400f1fbafc6 100644
--- a/src/mesa/drivers/glide/fxglidew.c
+++ b/src/mesa/drivers/glide/fxglidew.c
@@ -436,6 +436,7 @@ FX_GrContext_t FX_grSstWinOpen( FxU32 hWnd,
* Need this to provide at least one external definition.
*/
+extern int gl_fx_dummy_function_glidew(void);
int gl_fx_dummy_function_glidew(void)
{
return 0;
diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c
index a5af36ca41d..f4fde1214ef 100644
--- a/src/mesa/drivers/glide/fxsetup.c
+++ b/src/mesa/drivers/glide/fxsetup.c
@@ -69,7 +69,7 @@ static void fxSetupBlend(GLcontext *ctx);
static void fxSetupDepthTest(GLcontext *ctx);
static void fxSetupScissor(GLcontext *ctx);
static void fxSetupCull(GLcontext *ctx);
-static void gl_print_fx_state_flags( const char *msg, GLuint flags);
+static void fx_print_state_flags( const char *msg, GLuint flags);
/*static GLboolean fxMultipassBlend(struct vertex_buffer *, GLuint);*/
static GLboolean fxMultipassTexture( struct vertex_buffer *, GLuint );
@@ -1181,7 +1181,6 @@ void fxDDBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor)
us->blendSrcFuncRGB=sfact;
us->blendSrcFuncAlpha=asfact;
fxMesa->new_state |= FX_NEW_BLEND;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
switch(dfactor) {
@@ -1235,7 +1234,6 @@ void fxDDBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor)
us->blendDstFuncRGB=dfact;
us->blendDstFuncAlpha=adfact;
fxMesa->new_state |= FX_NEW_BLEND;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
}
@@ -1296,13 +1294,11 @@ void fxDDAlphaFunc(GLcontext *ctx, GLenum func, GLclampf ref)
if(newfunc!=us->alphaTestFunc) {
us->alphaTestFunc=newfunc;
fxMesa->new_state |= FX_NEW_ALPHA;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
if(ctx->Color.AlphaRef!=us->alphaTestRefValue) {
us->alphaTestRefValue=ctx->Color.AlphaRef;
fxMesa->new_state |= FX_NEW_ALPHA;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
}
@@ -1363,7 +1359,6 @@ void fxDDDepthFunc(GLcontext *ctx, GLenum func)
if(dfunc!=us->depthTestFunc) {
us->depthTestFunc=dfunc;
fxMesa->new_state |= FX_NEW_DEPTH;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
}
@@ -1376,7 +1371,6 @@ void fxDDDepthMask(GLcontext *ctx, GLboolean flag)
if(flag!=us->depthMask) {
us->depthMask=flag;
fxMesa->new_state |= FX_NEW_DEPTH;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
}
@@ -1405,7 +1399,6 @@ void fxDDColorMask(GLcontext *ctx,
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
fxMesa->new_state |= FX_NEW_COLOR_MASK;
- ctx->Driver.RenderStart = fxSetupFXUnits;
(void) r; (void) g; (void) b; (void) a;
}
@@ -1482,7 +1475,6 @@ static void fxSetupFog(GLcontext *ctx)
void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
{
FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG;
- ctx->Driver.RenderStart = fxSetupFXUnits; /* XXX why is this here? */
}
/************************************************************************/
@@ -1528,7 +1520,6 @@ static void fxSetupScissor(GLcontext *ctx)
void fxDDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
{
FX_CONTEXT(ctx)->new_state |= FX_NEW_SCISSOR;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
/************************************************************************/
@@ -1540,14 +1531,12 @@ void fxDDCullFace(GLcontext *ctx, GLenum mode)
{
(void) mode;
FX_CONTEXT(ctx)->new_state |= FX_NEW_CULL;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
void fxDDFrontFace(GLcontext *ctx, GLenum mode)
{
(void) mode;
FX_CONTEXT(ctx)->new_state |= FX_NEW_CULL;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
@@ -1597,21 +1586,18 @@ void fxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
if(state!=us->alphaTestEnabled) {
us->alphaTestEnabled=state;
fxMesa->new_state |= FX_NEW_ALPHA;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
break;
case GL_BLEND:
if(state!=us->blendEnabled) {
us->blendEnabled=state;
fxMesa->new_state |= FX_NEW_BLEND;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
break;
case GL_DEPTH_TEST:
if(state!=us->depthTestEnabled) {
us->depthTestEnabled=state;
fxMesa->new_state |= FX_NEW_DEPTH;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
break;
case GL_DITHER:
@@ -1623,18 +1609,15 @@ void fxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
break;
case GL_SCISSOR_TEST:
fxMesa->new_state |= FX_NEW_SCISSOR;
- ctx->Driver.RenderStart = fxSetupFXUnits;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
fxDDTexUseGlbPalette(ctx, state);
break;
case GL_FOG:
fxMesa->new_state |= FX_NEW_FOG;
- ctx->Driver.RenderStart = fxSetupFXUnits;
break;
case GL_CULL_FACE:
fxMesa->new_state |= FX_NEW_CULL;
- ctx->Driver.RenderStart = fxSetupFXUnits;
break;
case GL_LINE_SMOOTH:
case GL_LINE_STIPPLE:
@@ -1642,7 +1625,6 @@ void fxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
case GL_POLYGON_SMOOTH:
case GL_TEXTURE_2D:
fxMesa->new_state |= FX_NEW_TEXTURING;
- ctx->Driver.RenderStart = fxSetupFXUnits;
break;
default:
; /* XXX no-op? */
@@ -1781,7 +1763,6 @@ static GLboolean fxMultipassTexture( struct vertex_buffer *VB, GLuint pass )
void fxDDShadeModel(GLcontext *ctx, GLenum mode)
{
FX_CONTEXT(ctx)->new_state |= FX_NEW_TEXTURING;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
@@ -1789,7 +1770,7 @@ void fxDDShadeModel(GLcontext *ctx, GLenum mode)
/************************************************************************/
/****************************** Units SetUp *****************************/
/************************************************************************/
-static void gl_print_fx_state_flags( const char *msg, GLuint flags )
+static void fx_print_state_flags( const char *msg, GLuint flags )
{
fprintf(stderr,
"%s: (0x%x) %s%s%s%s%s%s%s\n",
@@ -1810,7 +1791,7 @@ void fxSetupFXUnits( GLcontext *ctx )
GLuint newstate = fxMesa->new_state;
if (MESA_VERBOSE&VERBOSE_DRIVER)
- gl_print_fx_state_flags("fxmesa: fxSetupFXUnits", newstate);
+ fx_print_state_flags("fxmesa: fxSetupFXUnits", newstate);
if (newstate) {
if (newstate & FX_NEW_TEXTURING)
@@ -1834,10 +1815,8 @@ void fxSetupFXUnits( GLcontext *ctx )
if (newstate & FX_NEW_COLOR_MASK)
fxSetupColorMask(ctx);
- if (newstate & FX_NEW_CULL) {
-
+ if (newstate & FX_NEW_CULL)
fxSetupCull(ctx);
- }
fxMesa->draw_point = fxMesa->initial_point;
fxMesa->draw_line = fxMesa->initial_line;
@@ -1855,6 +1834,7 @@ void fxSetupFXUnits( GLcontext *ctx )
* Need this to provide at least one external definition.
*/
+extern int gl_fx_dummy_function_setup(void);
int gl_fx_dummy_function_setup(void)
{
return 0;
diff --git a/src/mesa/drivers/glide/fxtexman.c b/src/mesa/drivers/glide/fxtexman.c
index 3944ea2ef6c..b98ccedd3f9 100644
--- a/src/mesa/drivers/glide/fxtexman.c
+++ b/src/mesa/drivers/glide/fxtexman.c
@@ -738,6 +738,7 @@ fxTMRestoreTextures_NoLock(fxMesaContext ctx) {
* Need this to provide at least one external definition.
*/
+extern int gl_fx_dummy_function_texman(void);
int gl_fx_dummy_function_texman(void)
{
return 0;
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c
index 1ffe277ecc7..97235c0b27a 100644
--- a/src/mesa/drivers/x11/xm_tri.c
+++ b/src/mesa/drivers/x11/xm_tri.c
@@ -1,4 +1,4 @@
-/* $Id: xm_tri.c,v 1.12 2000/11/22 07:32:18 joukj Exp $ */
+/* $Id: xm_tri.c,v 1.13 2000/11/24 10:25:09 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -1410,8 +1410,8 @@ static void flat_LOOKUP8_triangle( GLcontext *ctx,
#ifdef DEBUG
-static void
-_xmesa_print_triangle_func( swrast_tri_func triFunc )
+extern void _xmesa_print_triangle_func( swrast_tri_func triFunc );
+void _xmesa_print_triangle_func( swrast_tri_func triFunc )
{
printf("XMesa tri func = ");
if (triFunc ==smooth_TRUECOLOR_z_triangle)