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-rw-r--r--src/mesa/drivers/dri/i965/brw_state.h6
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c24
2 files changed, 30 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index b8e85202f0e..dbcf7c7cf87 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -206,6 +206,12 @@ void gen4_init_vtable_surface_functions(struct brw_context *brw);
uint32_t brw_get_surface_tiling_bits(uint32_t tiling);
uint32_t brw_get_surface_num_multisamples(unsigned num_samples);
+void brw_configure_w_tiled(const struct intel_mipmap_tree *mt,
+ bool is_render_target,
+ unsigned *width, unsigned *height,
+ unsigned *pitch, uint32_t *tiling,
+ unsigned *format);
+
uint32_t brw_format_for_mesa_format(mesa_format mesa_format);
GLuint translate_tex_target(GLenum target);
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 054467c2ef9..c9d961491ae 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -101,6 +101,30 @@ brw_get_surface_num_multisamples(unsigned num_samples)
return BRW_SURFACE_MULTISAMPLECOUNT_1;
}
+void
+brw_configure_w_tiled(const struct intel_mipmap_tree *mt,
+ bool is_render_target,
+ unsigned *width, unsigned *height,
+ unsigned *pitch, uint32_t *tiling, unsigned *format)
+{
+ static const unsigned halign_stencil = 8;
+
+ /* In Y-tiling row is twice as wide as in W-tiling, and subsequently
+ * there are half as many rows.
+ * In addition, mip-levels are accessed manually by the program and
+ * therefore the surface is setup to cover all the mip-levels for one slice.
+ * (Hardware is still used to access individual slices).
+ */
+ *tiling = I915_TILING_Y;
+ *pitch = mt->pitch * 2;
+ *width = ALIGN(mt->total_width, halign_stencil) * 2;
+ *height = (mt->total_height / mt->physical_depth0) / 2;
+
+ if (is_render_target) {
+ *format = BRW_SURFACEFORMAT_R8_UINT;
+ }
+}
+
/**
* Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle