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-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h3
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp55
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp2
5 files changed, 28 insertions, 40 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index e19ffc07152..9c516469cf6 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -320,9 +320,6 @@ struct brw_shader {
struct gl_shader base;
bool compiled_once;
-
- /** Shader IR transformed for native compile, at link time. */
- struct exec_list *ir;
};
/* Note: If adding fields that need anything besides a normal memcmp() for
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index baf9220125c..3536cbeecc5 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -3156,7 +3156,7 @@ fs_visitor::run()
* functions called "main").
*/
if (shader) {
- foreach_list(node, &*shader->ir) {
+ foreach_list(node, &*shader->base.ir) {
ir_instruction *ir = (ir_instruction *)node;
base_ir = ir;
this->result = reg_undef;
@@ -3305,7 +3305,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
if (prog) {
printf("GLSL IR for native fragment shader %d:\n", prog->Name);
- _mesa_print_ir(shader->ir, NULL);
+ _mesa_print_ir(shader->base.ir, NULL);
printf("\n\n");
} else {
printf("ARB_fragment_program %d ir for native fragment shader\n",
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index cf9ca4bbf91..5752348be65 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -135,24 +135,18 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
_mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
- void *mem_ctx = ralloc_context(NULL);
bool progress;
- if (shader->ir)
- ralloc_free(shader->ir);
- shader->ir = new(shader) exec_list;
- clone_ir_list(mem_ctx, shader->ir, shader->base.ir);
-
/* lower_packing_builtins() inserts arithmetic instructions, so it
* must precede lower_instructions().
*/
- brw_lower_packing_builtins(brw, (gl_shader_stage) stage, shader->ir);
- do_mat_op_to_vec(shader->ir);
+ brw_lower_packing_builtins(brw, (gl_shader_stage) stage, shader->base.ir);
+ do_mat_op_to_vec(shader->base.ir);
const int bitfield_insert = brw->gen >= 7
? BITFIELD_INSERT_TO_BFM_BFI
: 0;
const int lrp_to_arith = brw->gen < 6 ? LRP_TO_ARITH : 0;
- lower_instructions(shader->ir,
+ lower_instructions(shader->base.ir,
MOD_TO_FRACT |
DIV_TO_MUL_RCP |
SUB_TO_ADD_NEG |
@@ -166,17 +160,17 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
* if-statements need to be flattened.
*/
if (brw->gen < 6)
- lower_if_to_cond_assign(shader->ir, 16);
-
- do_lower_texture_projection(shader->ir);
- brw_lower_texture_gradients(brw, shader->ir);
- do_vec_index_to_cond_assign(shader->ir);
- lower_vector_insert(shader->ir, true);
- brw_do_cubemap_normalize(shader->ir);
- brw_do_lower_offset_arrays(shader->ir);
- brw_do_lower_unnormalized_offset(shader->ir);
- lower_noise(shader->ir);
- lower_quadop_vector(shader->ir, false);
+ lower_if_to_cond_assign(shader->base.ir, 16);
+
+ do_lower_texture_projection(shader->base.ir);
+ brw_lower_texture_gradients(brw, shader->base.ir);
+ do_vec_index_to_cond_assign(shader->base.ir);
+ lower_vector_insert(shader->base.ir, true);
+ brw_do_cubemap_normalize(shader->base.ir);
+ brw_do_lower_offset_arrays(shader->base.ir);
+ brw_do_lower_unnormalized_offset(shader->base.ir);
+ lower_noise(shader->base.ir);
+ lower_quadop_vector(shader->base.ir, false);
bool input = true;
bool output = stage == MESA_SHADER_FRAGMENT;
@@ -184,7 +178,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
bool uniform = false;
bool lowered_variable_indexing =
- lower_variable_index_to_cond_assign(shader->ir,
+ lower_variable_index_to_cond_assign(shader->base.ir,
input, output, temp, uniform);
if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
@@ -193,23 +187,23 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
}
/* FINISHME: Do this before the variable index lowering. */
- lower_ubo_reference(&shader->base, shader->ir);
+ lower_ubo_reference(&shader->base, shader->base.ir);
do {
progress = false;
if (stage == MESA_SHADER_FRAGMENT) {
- brw_do_channel_expressions(shader->ir);
- brw_do_vector_splitting(shader->ir);
+ brw_do_channel_expressions(shader->base.ir);
+ brw_do_vector_splitting(shader->base.ir);
}
- progress = do_lower_jumps(shader->ir, true, true,
+ progress = do_lower_jumps(shader->base.ir, true, true,
true, /* main return */
false, /* continue */
false /* loops */
) || progress;
- progress = do_common_optimization(shader->ir, true, true, 32,
+ progress = do_common_optimization(shader->base.ir, true, true, 32,
&ctx->ShaderCompilerOptions[stage])
|| progress;
} while (progress);
@@ -221,7 +215,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
* too late. At that point, the values for the built-in uniforms won't
* get sent to the shader.
*/
- foreach_list(node, shader->ir) {
+ foreach_list(node, shader->base.ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
if ((var == NULL) || (var->data.mode != ir_var_uniform)
@@ -237,12 +231,9 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
}
}
- validate_ir_tree(shader->ir);
-
- reparent_ir(shader->ir, shader->ir);
- ralloc_free(mem_ctx);
+ validate_ir_tree(shader->base.ir);
- do_set_program_inouts(shader->ir, prog, shader->base.Stage);
+ do_set_program_inouts(shader->base.ir, prog, shader->base.Stage);
prog->SamplersUsed = shader->base.active_samplers;
_mesa_update_shader_textures_used(shProg, prog);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index fb57707513b..9d3735a1504 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1540,7 +1540,7 @@ vec4_visitor::run()
* functions called "main").
*/
if (shader) {
- visit_instructions(shader->ir);
+ visit_instructions(shader->base.ir);
} else {
emit_program_code();
}
@@ -1654,7 +1654,7 @@ brw_vs_emit(struct brw_context *brw,
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
if (prog) {
printf("GLSL IR for native vertex shader %d:\n", prog->Name);
- _mesa_print_ir(shader->ir, NULL);
+ _mesa_print_ir(shader->base.ir, NULL);
printf("\n\n");
} else {
printf("ARB_vertex_program %d for native vertex shader\n",
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index c93459d28a7..5d5b1690477 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -546,7 +546,7 @@ brw_gs_emit(struct brw_context *brw,
if (unlikely(INTEL_DEBUG & DEBUG_GS)) {
printf("GLSL IR for native geometry shader %d:\n", prog->Name);
- _mesa_print_ir(shader->ir, NULL);
+ _mesa_print_ir(shader->base.ir, NULL);
printf("\n\n");
}