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-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index d66baf34b38..379ff4a3a1a 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -233,7 +233,8 @@ brw_lower_packing_builtins(struct brw_context *brw,
}
static void
-process_glsl_ir(struct brw_context *brw,
+process_glsl_ir(gl_shader_stage stage,
+ struct brw_context *brw,
struct gl_shader_program *shader_prog,
struct gl_shader *shader)
{
@@ -281,7 +282,8 @@ process_glsl_ir(struct brw_context *brw,
lower_quadop_vector(shader->ir, false);
bool lowered_variable_indexing =
- lower_variable_index_to_cond_assign(shader->ir,
+ lower_variable_index_to_cond_assign((gl_shader_stage)stage,
+ shader->ir,
options->EmitNoIndirectInput,
options->EmitNoIndirectOutput,
options->EmitNoIndirectTemp,
@@ -358,7 +360,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
_mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
- process_glsl_ir(brw, shProg, shader);
+ process_glsl_ir((gl_shader_stage) stage, brw, shProg, shader);
/* Make a pass over the IR to add state references for any built-in
* uniforms that are used. This has to be done now (during linking).