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-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.h1
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader.c19
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_swtcl.c10
-rw-r--r--src/mesa/drivers/dri/nouveau/nv30_fragprog.c15
-rw-r--r--src/mesa/drivers/dri/nouveau/nv30_state.c5
5 files changed, 45 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h
index c1d06654ee9..f61fcbb48c0 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h
@@ -159,6 +159,7 @@ typedef struct nouveau_context {
nouveauShader *current_fragprog;
nouveauShader *current_vertprog;
nouveauShader *passthrough_vp;
+ nouveauShader *passthrough_fp;
nouveauScreenRec *screen;
drm_nouveau_sarea_t *sarea;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c
index c78b72bd113..ba471325aaa 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.c
@@ -220,6 +220,21 @@ nvsBuildPassthroughVP(GLcontext *ctx)
vp_text);
}
+static void
+nvsBuildPassthroughFP(GLcontext *ctx)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
+ const char *fp_text =
+ "!!ARBfp1.0\n"
+ "MOV result.color, fragment.color;\n"
+ "END";
+
+ nmesa->passthrough_fp = nvsBuildTextShader(ctx,
+ GL_FRAGMENT_PROGRAM_ARB,
+ fp_text);
+}
+
void
nouveauShaderInitFuncs(GLcontext * ctx)
{
@@ -249,6 +264,10 @@ nouveauShaderInitFuncs(GLcontext * ctx)
if (nmesa->screen->card->type >= NV_40)
nvsBuildPassthroughVP(ctx);
+ /* Needed on NV30, even when using swtcl, if you want to get colours */
+ if (nmesa->screen->card->type >= NV_30)
+ nvsBuildPassthroughFP(ctx);
+
ctx->Const.VertexProgram.MaxNativeInstructions = nmesa->VPfunc.MaxInst;
ctx->Const.VertexProgram.MaxNativeAluInstructions = nmesa->VPfunc.MaxInst;
ctx->Const.VertexProgram.MaxNativeTexInstructions = nmesa->VPfunc.MaxInst;
diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
index eec67bd8059..32da40661b4 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
@@ -527,6 +527,16 @@ static void nv10ChooseVertexState( GLcontext *ctx )
nv10OutputVertexFormat(nmesa);
}
+ if (nmesa->screen->card->type == NV_30) {
+ nouveauShader *fp;
+
+ if (ctx->FragmentProgram.Enabled) {
+ fp = (nouveauShader *) ctx->FragmentProgram.Current;
+ nvsUpdateShader(ctx, fp);
+ } else
+ nvsUpdateShader(ctx, nmesa->passthrough_fp);
+ }
+
if (nmesa->screen->card->type >= NV_40) {
/* Ensure passthrough shader is being used, and mvp matrix
* is up to date
diff --git a/src/mesa/drivers/dri/nouveau/nv30_fragprog.c b/src/mesa/drivers/dri/nouveau/nv30_fragprog.c
index f868ec92931..e32452361e8 100644
--- a/src/mesa/drivers/dri/nouveau/nv30_fragprog.c
+++ b/src/mesa/drivers/dri/nouveau/nv30_fragprog.c
@@ -46,9 +46,18 @@ NV30FPUploadToHW(GLcontext *ctx, nouveauShader *nvs)
*/
BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM, 1);
OUT_RING (offset | 1);
- BEGIN_RING_SIZE(NvSub3D, 0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1);
- OUT_RING ((priv->NV30FP.uses_kil << 7) |
- (priv->NV30FP.num_regs << 24));
+ if (nmesa->screen->card->type == NV_30) {
+ BEGIN_RING_SIZE(NvSub3D,
+ 0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1);
+ OUT_RING ((priv->NV30FP.uses_kil << 7));
+ BEGIN_RING_SIZE(NvSub3D, 0x1450, 1);
+ OUT_RING (priv->NV30FP.num_regs << 16);
+ } else {
+ BEGIN_RING_SIZE(NvSub3D,
+ 0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1);
+ OUT_RING ((priv->NV30FP.uses_kil << 7) |
+ (priv->NV30FP.num_regs << 24));
+ }
}
static void
diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c
index 96a07fd5363..ad21fa27302 100644
--- a/src/mesa/drivers/dri/nouveau/nv30_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv30_state.c
@@ -811,8 +811,6 @@ static GLboolean nv30InitCard(nouveauContextPtr nmesa)
OUT_RING(0);
BEGIN_RING_SIZE(NvSub3D, 0x1d80, 1);
OUT_RING(3);
- BEGIN_RING_SIZE(NvSub3D, 0x1450, 1);
- OUT_RING(0x00030004);
/* NEW */
BEGIN_RING_SIZE(NvSub3D, 0x1e98, 1);
@@ -840,6 +838,9 @@ static GLboolean nv30InitCard(nouveauContextPtr nmesa)
BEGIN_RING_SIZE(NvSub3D, 0x1d88, 1);
OUT_RING(0x00001200);
+ BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_RC_ENABLE, 1);
+ OUT_RING (0);
+
return GL_TRUE;
}