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-rw-r--r--src/mesa/drivers/dri/i965/gen6_blorp.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
index 8fb8ca14dae..ccb09e7452a 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
@@ -1012,6 +1012,19 @@ gen6_blorp_emit_primitive(struct brw_context *brw,
ADVANCE_BATCH();
}
+static void
+gen6_emit_hiz_workaround(struct brw_context *brw, enum gen6_hiz_op hiz_op)
+{
+ /* This fixes a HiZ hang in WebGL Google Maps. A more minimal fix likely
+ * exists, but this gets the job done.
+ */
+ if (hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE ||
+ hiz_op == GEN6_HIZ_OP_HIZ_RESOLVE) {
+ brw->batch.need_workaround_flush = true;
+ intel_emit_post_sync_nonzero_flush(brw);
+ intel_emit_depth_stall_flushes(brw);
+ }
+}
/**
* \brief Execute a blit or render pass operation.
@@ -1034,6 +1047,8 @@ gen6_blorp_exec(struct brw_context *brw,
uint32_t wm_bind_bo_offset = 0;
uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
+
+ gen6_emit_hiz_workaround(brw, params->hiz_op);
gen6_emit_3dstate_multisample(brw, params->num_samples);
gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u);
gen6_blorp_emit_state_base_address(brw, params);