diff options
Diffstat (limited to 'src/mesa/drivers/x11/xm_tri.c')
-rw-r--r-- | src/mesa/drivers/x11/xm_tri.c | 1623 |
1 files changed, 0 insertions, 1623 deletions
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c deleted file mode 100644 index 87989f46f89..00000000000 --- a/src/mesa/drivers/x11/xm_tri.c +++ /dev/null @@ -1,1623 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * This file contains "accelerated" triangle functions. It should be - * fairly easy to write new special-purpose triangle functions and hook - * them into this module. - */ - - -#include "glxheader.h" -#include "depth.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" -#include "xmesaP.h" - -/* Internal swrast includes: - */ -#include "swrast/s_context.h" -#include "swrast/s_depth.h" -#include "swrast/s_triangle.h" - - -#define GET_XRB(XRB) struct xmesa_renderbuffer *XRB = \ - (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped - - -/**********************************************************************/ -/*** Triangle rendering ***/ -/**********************************************************************/ - - -/* - * XImage, smooth, depth-buffered, PF_TRUECOLOR triangle. - */ -#define NAME smooth_TRUECOLOR_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_RGB 1 -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); - -#define RENDER_SPAN( span ) \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - GLuint i; \ - for (i = 0; i < span.end; i++, x++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - unsigned long p; \ - PACK_TRUECOLOR(p, FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - XMesaPutPixel(xrb->ximage, x, y, p); \ - zRow[i] = z; \ - } \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - span.z += span.zStep; \ - } - -#include "swrast/s_tritemp.h" - - - - -/* - * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle. - */ -#define NAME smooth_8A8B8G8R_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) -#define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - pRow[i] = PACK_8B8G8R(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - zRow[i] = z; \ - } \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - span.z += span.zStep; \ - } - -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, depth-buffered, PF_8A8R8G8B triangle. - */ -#define NAME smooth_8A8R8G8B_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) -#define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); - -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - zRow[i] = z; \ - } \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - span.z += span.zStep; \ - } - -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, depth-buffered, PF_8R8G8B triangle. - */ -#define NAME smooth_8R8G8B_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) -#define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); - -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - zRow[i] = z; \ - } \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - span.z += span.zStep; \ - } - -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, depth-buffered, PF_8R8G8B24 triangle. - */ -#define NAME smooth_8R8G8B24_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y) -#define PIXEL_TYPE bgr_t -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - PIXEL_TYPE *ptr = pRow + i; \ - ptr->r = FixedToInt(span.red); \ - ptr->g = FixedToInt(span.green); \ - ptr->b = FixedToInt(span.blue); \ - zRow[i] = z; \ - } \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, depth-buffered, PF_TRUEDITHER triangle. - */ -#define NAME smooth_TRUEDITHER_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_RGB 1 -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - unsigned long p; \ - PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - XMesaPutPixel(xrb->ximage, x, y, p); \ - zRow[i] = z; \ - } \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, depth-buffered, PF_5R6G5B triangle. - */ -#define NAME smooth_5R6G5B_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) -#define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - pRow[i] = PACK_5R6G5B(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - zRow[i] = z; \ - } \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, depth-buffered, PF_DITHER_5R6G5B triangle. - */ -#define NAME smooth_DITHER_5R6G5B_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) -#define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - zRow[i] = z; \ - } \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle. - */ -#define NAME smooth_DITHER8_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - XDITHER_SETUP(y); \ - for (i = 0; i < span.end; i++, x++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red),\ - FixedToInt(span.green), FixedToInt(span.blue) ); \ - zRow[i] = z; \ - } \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, depth-buffered, PF_DITHER triangle. - */ -#define NAME smooth_DITHER_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_RGB 1 -#define SETUP_CODE \ - GET_XRB(xrb); \ - XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - XDITHER_SETUP(y); \ - for (i = 0; i < span.end; i++, x++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - unsigned long p = XDITHER(x, FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - XMesaPutPixel(img, x, y, p); \ - zRow[i] = z; \ - } \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle. - */ -#define NAME smooth_LOOKUP8_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - LOOKUP_SETUP; \ - for (i = 0; i < span.end; i++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - pRow[i] = LOOKUP(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - zRow[i] = z; \ - } \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, depth-buffered, 8-bit PF_HPCR triangle. - */ -#define NAME smooth_HPCR_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue) ); \ - zRow[i] = z; \ - } \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, depth-buffered, PF_TRUECOLOR triangle. - */ -#define NAME flat_TRUECOLOR_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); \ - XMesaImage *img = xrb->ximage; \ - unsigned long pixel; \ - PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]); -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - XMesaPutPixel(img, x, y, pixel); \ - zRow[i] = z; \ - } \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, depth-buffered, PF_8A8B8G8R triangle. - */ -#define NAME flat_8A8B8G8R_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) -#define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); \ - GLuint p = PACK_8B8G8R( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - pRow[i] = (PIXEL_TYPE) p; \ - zRow[i] = z; \ - } \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, depth-buffered, PF_8A8R8G8B triangle. - */ -#define NAME flat_8A8R8G8B_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) -#define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); \ - GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - pRow[i] = (PIXEL_TYPE) p; \ - zRow[i] = z; \ - } \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, depth-buffered, PF_8R8G8B triangle. - */ -#define NAME flat_8R8G8B_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) -#define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); \ - GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - pRow[i] = (PIXEL_TYPE) p; \ - zRow[i] = z; \ - } \ - span.z += span.zStep; \ - } - -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, depth-buffered, PF_8R8G8B24 triangle. - */ -#define NAME flat_8R8G8B24_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y) -#define PIXEL_TYPE bgr_t -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); \ - const GLubyte *color = v2->color; -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - PIXEL_TYPE *ptr = pRow + i; \ - ptr->r = color[RCOMP]; \ - ptr->g = color[GCOMP]; \ - ptr->b = color[BCOMP]; \ - zRow[i] = z; \ - } \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, depth-buffered, PF_TRUEDITHER triangle. - */ -#define NAME flat_TRUEDITHER_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); \ - XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - unsigned long p; \ - PACK_TRUEDITHER(p, x, y, v2->color[0], \ - v2->color[1], v2->color[2]); \ - XMesaPutPixel(img, x, y, p); \ - zRow[i] = z; \ - } \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, depth-buffered, PF_5R6G5B triangle. - */ -#define NAME flat_5R6G5B_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) -#define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); \ - GLushort p = PACK_5R6G5B( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - pRow[i] = (PIXEL_TYPE) p; \ - zRow[i] = z; \ - } \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, depth-buffered, PF_DITHER_5R6G5B triangle. - */ -#define NAME flat_DITHER_5R6G5B_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) -#define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); \ - const GLubyte *color = v2->color; -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \ - color[GCOMP], color[BCOMP]); \ - zRow[i] = z; \ - } \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, depth-buffered, 8-bit PF_DITHER triangle. - */ -#define NAME flat_DITHER8_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); \ - FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \ - for (i = 0; i < span.end; i++, x++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \ - zRow[i] = z; \ - } \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, depth-buffered, PF_DITHER triangle. - */ -#define NAME flat_DITHER_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define SETUP_CODE \ - GET_XRB(xrb); \ - XMesaImage *img = xrb->ximage; \ - FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - FLAT_DITHER_ROW_SETUP(y); \ - for (i = 0; i < span.end; i++, x++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - unsigned long p = FLAT_DITHER(x); \ - XMesaPutPixel(img, x, y, p); \ - zRow[i] = z; \ - } \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, depth-buffered, 8-bit PF_HPCR triangle. - */ -#define NAME flat_HPCR_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); \ - GLubyte r = v2->color[0]; \ - GLubyte g = v2->color[1]; \ - GLubyte b = v2->color[2]; -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \ - zRow[i] = z; \ - } \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle. - */ -#define NAME flat_LOOKUP8_z_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); \ - LOOKUP_SETUP; \ - GLubyte r = v2->color[0]; \ - GLubyte g = v2->color[1]; \ - GLubyte b = v2->color[2]; \ - GLubyte p = LOOKUP(r,g,b); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - pRow[i] = p; \ - zRow[i] = z; \ - } \ - span.z += span.zStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, NON-depth-buffered, PF_TRUECOLOR triangle. - */ -#define NAME smooth_TRUECOLOR_triangle -#define INTERP_RGB 1 -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); \ - XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - unsigned long p; \ - PACK_TRUECOLOR(p, FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - XMesaPutPixel(img, x, y, p); \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle. - */ -#define NAME smooth_8A8B8G8R_triangle -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) -#define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - pRow[i] = PACK_8B8G8R(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue) ); \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, NON-depth-buffered, PF_8A8R8G8B triangle. - */ -#define NAME smooth_8A8R8G8B_triangle -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) -#define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue) ); \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle. - */ -#define NAME smooth_8R8G8B_triangle -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) -#define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue) ); \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle. - */ -#define NAME smooth_8R8G8B24_triangle -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y) -#define PIXEL_TYPE bgr_t -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - PIXEL_TYPE *pixel = pRow; \ - for (i = 0; i < span.end; i++, pixel++) { \ - pixel->r = FixedToInt(span.red); \ - pixel->g = FixedToInt(span.green); \ - pixel->b = FixedToInt(span.blue); \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, NON-depth-buffered, PF_TRUEDITHER triangle. - */ -#define NAME smooth_TRUEDITHER_triangle -#define INTERP_RGB 1 -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); \ - XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - unsigned long p; \ - PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - XMesaPutPixel(img, x, y, p ); \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle. - */ -#define NAME smooth_5R6G5B_triangle -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) -#define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - pRow[i] = (PIXEL_TYPE) PACK_5R6G5B(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, NON-depth-buffered, PF_DITHER_5R6G5B triangle. - */ -#define NAME smooth_DITHER_5R6G5B_triangle -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) -#define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle. - */ -#define NAME smooth_DITHER8_triangle -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - XDITHER_SETUP(y); \ - for (i = 0; i < span.end; i++, x++) { \ - pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue) ); \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, NON-depth-buffered, PF_DITHER triangle. - */ -#define NAME smooth_DITHER_triangle -#define INTERP_RGB 1 -#define SETUP_CODE \ - GET_XRB(xrb); \ - XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - XDITHER_SETUP(y); \ - for (i = 0; i < span.end; i++, x++) { \ - unsigned long p = XDITHER(x, FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue) ); \ - XMesaPutPixel(img, x, y, p); \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle. - */ -#define NAME smooth_LOOKUP8_triangle -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - LOOKUP_SETUP; \ - for (i = 0; i < span.end; i++) { \ - pRow[i] = LOOKUP(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, smooth, NON-depth-buffered, 8-bit PF_HPCR triangle. - */ -#define NAME smooth_HPCR_triangle -#define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, NON-depth-buffered, PF_TRUECOLOR triangle. - */ -#define NAME flat_TRUECOLOR_triangle -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); \ - XMesaImage *img = xrb->ximage; \ - unsigned long pixel; \ - PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]); -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - XMesaPutPixel(img, x, y, pixel); \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle. - */ -#define NAME flat_8A8B8G8R_triangle -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) -#define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); \ - unsigned long p = PACK_8B8G8R( v2->color[0], \ - v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - pRow[i] = (PIXEL_TYPE) p; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, NON-depth-buffered, PF_8A8R8G8B triangle. - */ -#define NAME flat_8A8R8G8B_triangle -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) -#define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); \ - unsigned long p = PACK_8R8G8B( v2->color[0], \ - v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - pRow[i] = (PIXEL_TYPE) p; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, NON-depth-buffered, PF_8R8G8B triangle. - */ -#define NAME flat_8R8G8B_triangle -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) -#define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); \ - unsigned long p = PACK_8R8G8B( v2->color[0], \ - v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - pRow[i] = (PIXEL_TYPE) p; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, NON-depth-buffered, PF_8R8G8B24 triangle. - */ -#define NAME flat_8R8G8B24_triangle -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y) -#define PIXEL_TYPE bgr_t -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); \ - const GLubyte *color = v2->color; -#define RENDER_SPAN( span ) \ - GLuint i; \ - PIXEL_TYPE *pixel = pRow; \ - for (i = 0; i < span.end; i++, pixel++) { \ - pixel->r = color[RCOMP]; \ - pixel->g = color[GCOMP]; \ - pixel->b = color[BCOMP]; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, NON-depth-buffered, PF_TRUEDITHER triangle. - */ -#define NAME flat_TRUEDITHER_triangle -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); \ - XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - unsigned long p; \ - PACK_TRUEDITHER(p, x, y, v2->color[0], \ - v2->color[1], v2->color[2] ); \ - XMesaPutPixel(img, x, y, p); \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, NON-depth-buffered, PF_5R6G5B triangle. - */ -#define NAME flat_5R6G5B_triangle -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) -#define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); \ - unsigned long p = PACK_5R6G5B( v2->color[0], \ - v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - pRow[i] = (PIXEL_TYPE) p; \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, NON-depth-buffered, PF_DITHER_5R6G5B triangle. - */ -#define NAME flat_DITHER_5R6G5B_triangle -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) -#define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); \ - const GLubyte *color = v2->color; -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \ - color[GCOMP], color[BCOMP]); \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle. - */ -#define NAME flat_DITHER8_triangle -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); \ - FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \ - for (i = 0; i < span.end; i++, x++) { \ - pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, NON-depth-buffered, PF_DITHER triangle. - */ -#define NAME flat_DITHER_triangle -#define SETUP_CODE \ - GET_XRB(xrb); \ - XMesaImage *img = xrb->ximage; \ - FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - FLAT_DITHER_ROW_SETUP(y); \ - for (i = 0; i < span.end; i++, x++) { \ - unsigned long p = FLAT_DITHER(x); \ - XMesaPutPixel(img, x, y, p ); \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle. - */ -#define NAME flat_HPCR_triangle -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - GET_XRB(xrb); \ - GLubyte r = v2->color[0]; \ - GLubyte g = v2->color[1]; \ - GLubyte b = v2->color[2]; -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLint x = span.x, y = YFLIP(xrb, span.y); \ - for (i = 0; i < span.end; i++, x++) { \ - pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \ - } -#include "swrast/s_tritemp.h" - - - -/* - * XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle. - */ -#define NAME flat_LOOKUP8_triangle -#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) -#define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) -#define SETUP_CODE \ - GET_XRB(xrb); \ - LOOKUP_SETUP; \ - GLubyte r = v2->color[0]; \ - GLubyte g = v2->color[1]; \ - GLubyte b = v2->color[2]; \ - GLubyte p = LOOKUP(r,g,b); -#define RENDER_SPAN( span ) \ - GLuint i; \ - for (i = 0; i < span.end; i++) { \ - pRow[i] = (PIXEL_TYPE) p; \ - } -#include "swrast/s_tritemp.h" - - - -#ifdef DEBUG -extern void _xmesa_print_triangle_func( swrast_tri_func triFunc ); -void _xmesa_print_triangle_func( swrast_tri_func triFunc ) -{ - _mesa_printf("XMesa tri func = "); - if (triFunc ==smooth_TRUECOLOR_z_triangle) - _mesa_printf("smooth_TRUECOLOR_z_triangle\n"); - else if (triFunc ==smooth_8A8B8G8R_z_triangle) - _mesa_printf("smooth_8A8B8G8R_z_triangle\n"); - else if (triFunc ==smooth_8A8R8G8B_z_triangle) - _mesa_printf("smooth_8A8R8G8B_z_triangle\n"); - else if (triFunc ==smooth_8R8G8B_z_triangle) - _mesa_printf("smooth_8R8G8B_z_triangle\n"); - else if (triFunc ==smooth_8R8G8B24_z_triangle) - _mesa_printf("smooth_8R8G8B24_z_triangle\n"); - else if (triFunc ==smooth_TRUEDITHER_z_triangle) - _mesa_printf("smooth_TRUEDITHER_z_triangle\n"); - else if (triFunc ==smooth_5R6G5B_z_triangle) - _mesa_printf("smooth_5R6G5B_z_triangle\n"); - else if (triFunc ==smooth_DITHER_5R6G5B_z_triangle) - _mesa_printf("smooth_DITHER_5R6G5B_z_triangle\n"); - else if (triFunc ==smooth_HPCR_z_triangle) - _mesa_printf("smooth_HPCR_z_triangle\n"); - else if (triFunc ==smooth_DITHER8_z_triangle) - _mesa_printf("smooth_DITHER8_z_triangle\n"); - else if (triFunc ==smooth_LOOKUP8_z_triangle) - _mesa_printf("smooth_LOOKUP8_z_triangle\n"); - else if (triFunc ==flat_TRUECOLOR_z_triangle) - _mesa_printf("flat_TRUECOLOR_z_triangle\n"); - else if (triFunc ==flat_8A8B8G8R_z_triangle) - _mesa_printf("flat_8A8B8G8R_z_triangle\n"); - else if (triFunc ==flat_8A8R8G8B_z_triangle) - _mesa_printf("flat_8A8R8G8B_z_triangle\n"); - else if (triFunc ==flat_8R8G8B_z_triangle) - _mesa_printf("flat_8R8G8B_z_triangle\n"); - else if (triFunc ==flat_8R8G8B24_z_triangle) - _mesa_printf("flat_8R8G8B24_z_triangle\n"); - else if (triFunc ==flat_TRUEDITHER_z_triangle) - _mesa_printf("flat_TRUEDITHER_z_triangle\n"); - else if (triFunc ==flat_5R6G5B_z_triangle) - _mesa_printf("flat_5R6G5B_z_triangle\n"); - else if (triFunc ==flat_DITHER_5R6G5B_z_triangle) - _mesa_printf("flat_DITHER_5R6G5B_z_triangle\n"); - else if (triFunc ==flat_HPCR_z_triangle) - _mesa_printf("flat_HPCR_z_triangle\n"); - else if (triFunc ==flat_DITHER8_z_triangle) - _mesa_printf("flat_DITHER8_z_triangle\n"); - else if (triFunc ==flat_LOOKUP8_z_triangle) - _mesa_printf("flat_LOOKUP8_z_triangle\n"); - else if (triFunc ==smooth_TRUECOLOR_triangle) - _mesa_printf("smooth_TRUECOLOR_triangle\n"); - else if (triFunc ==smooth_8A8B8G8R_triangle) - _mesa_printf("smooth_8A8B8G8R_triangle\n"); - else if (triFunc ==smooth_8A8R8G8B_triangle) - _mesa_printf("smooth_8A8R8G8B_triangle\n"); - else if (triFunc ==smooth_8R8G8B_triangle) - _mesa_printf("smooth_8R8G8B_triangle\n"); - else if (triFunc ==smooth_8R8G8B24_triangle) - _mesa_printf("smooth_8R8G8B24_triangle\n"); - else if (triFunc ==smooth_TRUEDITHER_triangle) - _mesa_printf("smooth_TRUEDITHER_triangle\n"); - else if (triFunc ==smooth_5R6G5B_triangle) - _mesa_printf("smooth_5R6G5B_triangle\n"); - else if (triFunc ==smooth_DITHER_5R6G5B_triangle) - _mesa_printf("smooth_DITHER_5R6G5B_triangle\n"); - else if (triFunc ==smooth_HPCR_triangle) - _mesa_printf("smooth_HPCR_triangle\n"); - else if (triFunc ==smooth_DITHER8_triangle) - _mesa_printf("smooth_DITHER8_triangle\n"); - else if (triFunc ==smooth_LOOKUP8_triangle) - _mesa_printf("smooth_LOOKUP8_triangle\n"); - else if (triFunc ==flat_TRUECOLOR_triangle) - _mesa_printf("flat_TRUECOLOR_triangle\n"); - else if (triFunc ==flat_TRUEDITHER_triangle) - _mesa_printf("flat_TRUEDITHER_triangle\n"); - else if (triFunc ==flat_8A8B8G8R_triangle) - _mesa_printf("flat_8A8B8G8R_triangle\n"); - else if (triFunc ==flat_8A8R8G8B_triangle) - _mesa_printf("flat_8A8R8G8B_triangle\n"); - else if (triFunc ==flat_8R8G8B_triangle) - _mesa_printf("flat_8R8G8B_triangle\n"); - else if (triFunc ==flat_8R8G8B24_triangle) - _mesa_printf("flat_8R8G8B24_triangle\n"); - else if (triFunc ==flat_5R6G5B_triangle) - _mesa_printf("flat_5R6G5B_triangle\n"); - else if (triFunc ==flat_DITHER_5R6G5B_triangle) - _mesa_printf("flat_DITHER_5R6G5B_triangle\n"); - else if (triFunc ==flat_HPCR_triangle) - _mesa_printf("flat_HPCR_triangle\n"); - else if (triFunc ==flat_DITHER8_triangle) - _mesa_printf("flat_DITHER8_triangle\n"); - else if (triFunc ==flat_LOOKUP8_triangle) - _mesa_printf("flat_LOOKUP8_triangle\n"); - else - _mesa_printf("???\n"); -} -#endif - - -#ifdef DEBUG - -/* record the current triangle function name */ -static const char *triFuncName = NULL; - -#define USE(triFunc) \ -do { \ - triFuncName = #triFunc; \ - return triFunc; \ -} while (0) - -#else - -#define USE(triFunc) return triFunc - -#endif - - -static swrast_tri_func get_triangle_func( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - XMesaContext xmesa = XMESA_CONTEXT(ctx); - int depth = GET_VISUAL_DEPTH(xmesa->xm_visual); - GET_XRB(xrb); - -#ifdef DEBUG - triFuncName = NULL; -#endif - - if ((ctx->DrawBuffer->_ColorDrawBufferMask[0] - & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) == 0) - return (swrast_tri_func) NULL; - if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL; - if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL; - if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL; - if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_tri_func) NULL; - if (ctx->Polygon.CullFlag && - ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) - return (swrast_tri_func) NULL; - - if (xrb->ximage) { - if ( ctx->Light.ShadeModel==GL_SMOOTH - && swrast->_RasterMask==DEPTH_BIT - && ctx->Depth.Func==GL_LESS - && ctx->Depth.Mask==GL_TRUE - && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS - && ctx->Polygon.StippleFlag==GL_FALSE) { - switch (xmesa->pixelformat) { - case PF_Truecolor: - USE(smooth_TRUECOLOR_z_triangle); - case PF_8A8B8G8R: - USE(smooth_8A8B8G8R_z_triangle); - case PF_8A8R8G8B: - USE(smooth_8A8R8G8B_z_triangle); - case PF_8R8G8B: - USE(smooth_8R8G8B_z_triangle); - case PF_8R8G8B24: - USE(smooth_8R8G8B24_z_triangle); - case PF_Dither_True: - USE(smooth_TRUEDITHER_z_triangle); - case PF_5R6G5B: - USE(smooth_5R6G5B_z_triangle); - case PF_Dither_5R6G5B: - USE(smooth_DITHER_5R6G5B_z_triangle); - case PF_HPCR: - USE(smooth_HPCR_z_triangle); - case PF_Dither: - if (depth == 8) - USE(smooth_DITHER8_z_triangle); - else - USE(smooth_DITHER_z_triangle); - case PF_Lookup: - if (depth == 8) - USE(smooth_LOOKUP8_z_triangle); - else - return (swrast_tri_func) NULL; - default: - return (swrast_tri_func) NULL; - } - } - if ( ctx->Light.ShadeModel==GL_FLAT - && swrast->_RasterMask==DEPTH_BIT - && ctx->Depth.Func==GL_LESS - && ctx->Depth.Mask==GL_TRUE - && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS - && ctx->Polygon.StippleFlag==GL_FALSE) { - switch (xmesa->pixelformat) { - case PF_Truecolor: - USE(flat_TRUECOLOR_z_triangle); - case PF_8A8B8G8R: - USE(flat_8A8B8G8R_z_triangle); - case PF_8A8R8G8B: - USE(flat_8A8R8G8B_z_triangle); - case PF_8R8G8B: - USE(flat_8R8G8B_z_triangle); - case PF_8R8G8B24: - USE(flat_8R8G8B24_z_triangle); - case PF_Dither_True: - USE(flat_TRUEDITHER_z_triangle); - case PF_5R6G5B: - USE(flat_5R6G5B_z_triangle); - case PF_Dither_5R6G5B: - USE(flat_DITHER_5R6G5B_z_triangle); - case PF_HPCR: - USE(flat_HPCR_z_triangle); - case PF_Dither: - if (depth == 8) - USE(flat_DITHER8_z_triangle); - else - USE(flat_DITHER_z_triangle); - case PF_Lookup: - if (depth == 8) - USE(flat_LOOKUP8_z_triangle); - else - return (swrast_tri_func) NULL; - default: - return (swrast_tri_func) NULL; - } - } - if ( swrast->_RasterMask==0 /* no depth test */ - && ctx->Light.ShadeModel==GL_SMOOTH - && ctx->Polygon.StippleFlag==GL_FALSE) { - switch (xmesa->pixelformat) { - case PF_Truecolor: - USE(smooth_TRUECOLOR_triangle); - case PF_8A8B8G8R: - USE(smooth_8A8B8G8R_triangle); - case PF_8A8R8G8B: - USE(smooth_8A8R8G8B_triangle); - case PF_8R8G8B: - USE(smooth_8R8G8B_triangle); - case PF_8R8G8B24: - USE(smooth_8R8G8B24_triangle); - case PF_Dither_True: - USE(smooth_TRUEDITHER_triangle); - case PF_5R6G5B: - USE(smooth_5R6G5B_triangle); - case PF_Dither_5R6G5B: - USE(smooth_DITHER_5R6G5B_triangle); - case PF_HPCR: - USE(smooth_HPCR_triangle); - case PF_Dither: - if (depth == 8) - USE(smooth_DITHER8_triangle); - else - USE(smooth_DITHER_triangle); - case PF_Lookup: - if (depth == 8) - USE(smooth_LOOKUP8_triangle); - else - return (swrast_tri_func) NULL; - default: - return (swrast_tri_func) NULL; - } - } - - if ( swrast->_RasterMask==0 /* no depth test */ - && ctx->Light.ShadeModel==GL_FLAT - && ctx->Polygon.StippleFlag==GL_FALSE) { - switch (xmesa->pixelformat) { - case PF_Truecolor: - USE(flat_TRUECOLOR_triangle); - case PF_Dither_True: - USE(flat_TRUEDITHER_triangle); - case PF_8A8B8G8R: - USE(flat_8A8B8G8R_triangle); - case PF_8A8R8G8B: - USE(flat_8A8R8G8B_triangle); - case PF_8R8G8B: - USE(flat_8R8G8B_triangle); - case PF_8R8G8B24: - USE(flat_8R8G8B24_triangle); - case PF_5R6G5B: - USE(flat_5R6G5B_triangle); - case PF_Dither_5R6G5B: - USE(flat_DITHER_5R6G5B_triangle); - case PF_HPCR: - USE(flat_HPCR_triangle); - case PF_Dither: - if (depth == 8) - USE(flat_DITHER8_triangle); - else - USE(flat_DITHER_triangle); - case PF_Lookup: - if (depth == 8) - USE(flat_LOOKUP8_triangle); - else - return (swrast_tri_func) NULL; - default: - return (swrast_tri_func) NULL; - } - } - - return (swrast_tri_func) NULL; - } - else { - /* draw to pixmap */ - return (swrast_tri_func) NULL; - } -} - - -/* Override for the swrast tri-selection function. Try to use one - * of our internal tri functions, otherwise fall back to the - * standard swrast functions. - */ -void xmesa_choose_triangle( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - if (!(swrast->Triangle = get_triangle_func( ctx ))) - _swrast_choose_triangle( ctx ); -} - |