diff options
Diffstat (limited to 'src/mesa/drivers/x11/xm_tri.c')
-rw-r--r-- | src/mesa/drivers/x11/xm_tri.c | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c index 35d9d071f91..8fd22ccf4e8 100644 --- a/src/mesa/drivers/x11/xm_tri.c +++ b/src/mesa/drivers/x11/xm_tri.c @@ -117,6 +117,38 @@ /* + * XImage, smooth, depth-buffered, PF_8A8R8G8B triangle. + */ +#define NAME smooth_8A8R8G8B_z_triangle +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.end; i++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue)); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.z += span.zStep; \ + } + +#include "swrast/s_tritemp.h" + + + +/* * XImage, smooth, depth-buffered, PF_8R8G8B triangle. */ #define NAME smooth_8R8G8B_z_triangle @@ -451,6 +483,33 @@ /* + * XImage, flat, depth-buffered, PF_8A8R8G8B triangle. + */ +#define NAME flat_8A8R8G8B_z_triangle +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + unsigned long p = PACK_8R8G8B( v2->color[0], \ + v2->color[1], v2->color[2] ); +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.end; i++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + pRow[i] = (PIXEL_TYPE) p; \ + zRow[i] = z; \ + } \ + span.z += span.zStep; \ + } +#include "swrast/s_tritemp.h" + + + +/* * XImage, flat, depth-buffered, PF_8R8G8B triangle. */ #define NAME flat_8R8G8B_z_triangle @@ -750,6 +809,29 @@ /* + * XImage, smooth, NON-depth-buffered, PF_8A8R8G8B triangle. + */ +#define NAME smooth_8A8R8G8B_triangle +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + XMesaContext xmesa = XMESA_CONTEXT(ctx); +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.end; i++) { \ + pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue) ); \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + } +#include "swrast/s_tritemp.h" + + + +/* * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle. */ #define NAME smooth_8R8G8B_triangle @@ -1005,6 +1087,26 @@ /* + * XImage, flat, NON-depth-buffered, PF_8A8R8G8B triangle. + */ +#define NAME flat_8A8R8G8B_triangle +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + unsigned long p = PACK_8R8G8B( v2->color[0], \ + v2->color[1], v2->color[2] ); +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.end; i++) { \ + pRow[i] = (PIXEL_TYPE) p; \ + } +#include "swrast/s_tritemp.h" + + + +/* * XImage, flat, NON-depth-buffered, PF_8R8G8B triangle. */ #define NAME flat_8R8G8B_triangle @@ -1202,6 +1304,8 @@ void _xmesa_print_triangle_func( swrast_tri_func triFunc ) _mesa_printf("smooth_TRUECOLOR_z_triangle\n"); else if (triFunc ==smooth_8A8B8G8R_z_triangle) _mesa_printf("smooth_8A8B8G8R_z_triangle\n"); + else if (triFunc ==smooth_8A8R8G8B_z_triangle) + _mesa_printf("smooth_8A8R8G8B_z_triangle\n"); else if (triFunc ==smooth_8R8G8B_z_triangle) _mesa_printf("smooth_8R8G8B_z_triangle\n"); else if (triFunc ==smooth_8R8G8B24_z_triangle) @@ -1222,6 +1326,8 @@ void _xmesa_print_triangle_func( swrast_tri_func triFunc ) _mesa_printf("flat_TRUECOLOR_z_triangle\n"); else if (triFunc ==flat_8A8B8G8R_z_triangle) _mesa_printf("flat_8A8B8G8R_z_triangle\n"); + else if (triFunc ==flat_8A8R8G8B_z_triangle) + _mesa_printf("flat_8A8R8G8B_z_triangle\n"); else if (triFunc ==flat_8R8G8B_z_triangle) _mesa_printf("flat_8R8G8B_z_triangle\n"); else if (triFunc ==flat_8R8G8B24_z_triangle) @@ -1242,6 +1348,8 @@ void _xmesa_print_triangle_func( swrast_tri_func triFunc ) _mesa_printf("smooth_TRUECOLOR_triangle\n"); else if (triFunc ==smooth_8A8B8G8R_triangle) _mesa_printf("smooth_8A8B8G8R_triangle\n"); + else if (triFunc ==smooth_8A8R8G8B_triangle) + _mesa_printf("smooth_8A8R8G8B_triangle\n"); else if (triFunc ==smooth_8R8G8B_triangle) _mesa_printf("smooth_8R8G8B_triangle\n"); else if (triFunc ==smooth_8R8G8B24_triangle) @@ -1264,6 +1372,8 @@ void _xmesa_print_triangle_func( swrast_tri_func triFunc ) _mesa_printf("flat_TRUEDITHER_triangle\n"); else if (triFunc ==flat_8A8B8G8R_triangle) _mesa_printf("flat_8A8B8G8R_triangle\n"); + else if (triFunc ==flat_8A8R8G8B_triangle) + _mesa_printf("flat_8A8R8G8B_triangle\n"); else if (triFunc ==flat_8R8G8B_triangle) _mesa_printf("flat_8R8G8B_triangle\n"); else if (triFunc ==flat_8R8G8B24_triangle) @@ -1334,6 +1444,8 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) USE(smooth_TRUECOLOR_z_triangle); case PF_8A8B8G8R: USE(smooth_8A8B8G8R_z_triangle); + case PF_8A8R8G8B: + USE(smooth_8A8R8G8B_z_triangle); case PF_8R8G8B: USE(smooth_8R8G8B_z_triangle); case PF_8R8G8B24: @@ -1371,6 +1483,8 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) USE(flat_TRUECOLOR_z_triangle); case PF_8A8B8G8R: USE(flat_8A8B8G8R_z_triangle); + case PF_8A8R8G8B: + USE(flat_8A8R8G8B_z_triangle); case PF_8R8G8B: USE(flat_8R8G8B_z_triangle); case PF_8R8G8B24: @@ -1405,6 +1519,8 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) USE(smooth_TRUECOLOR_triangle); case PF_8A8B8G8R: USE(smooth_8A8B8G8R_triangle); + case PF_8A8R8G8B: + USE(smooth_8A8R8G8B_triangle); case PF_8R8G8B: USE(smooth_8R8G8B_triangle); case PF_8R8G8B24: @@ -1442,6 +1558,8 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) USE(flat_TRUEDITHER_triangle); case PF_8A8B8G8R: USE(flat_8A8B8G8R_triangle); + case PF_8A8R8G8B: + USE(flat_8A8R8G8B_triangle); case PF_8R8G8B: USE(flat_8R8G8B_triangle); case PF_8R8G8B24: |