diff options
Diffstat (limited to 'src/mesa/drivers/x11/xm_surface.c')
-rw-r--r-- | src/mesa/drivers/x11/xm_surface.c | 77 |
1 files changed, 74 insertions, 3 deletions
diff --git a/src/mesa/drivers/x11/xm_surface.c b/src/mesa/drivers/x11/xm_surface.c index a937df3adef..30c9049cbfe 100644 --- a/src/mesa/drivers/x11/xm_surface.c +++ b/src/mesa/drivers/x11/xm_surface.c @@ -54,6 +54,7 @@ struct xmesa_surface { struct softpipe_surface sps; struct xmesa_renderbuffer *xrb; /** ptr back to matching xmesa_renderbuffer */ + struct gl_renderbuffer *rb; /* ptr to matching gl_renderbuffer */ }; @@ -242,15 +243,85 @@ xmesa_get_color_surface(GLcontext *ctx, GLuint buf) } +static void +read_quad_z(struct softpipe_surface *sps, + GLint x, GLint y, GLfloat zzzz[QUAD_SIZE]) +{ + struct xmesa_surface *xmsurf = xmesa_surface(sps); + struct gl_renderbuffer *rb = xmsurf->rb; + GLushort temp[4]; + GLuint i; + GET_CURRENT_CONTEXT(ctx); + rb->GetRow(ctx, rb, 2, x, y, temp); + rb->GetRow(ctx, rb, 2, x, y + 1, temp + 2); + for (i = 0; i < 4; i++) { + zzzz[i] = USHORT_TO_FLOAT(temp[i]); + } +} + +static void +write_quad_z(struct softpipe_surface *sps, + GLint x, GLint y, const GLfloat zzzz[QUAD_SIZE]) +{ + struct xmesa_surface *xmsurf = xmesa_surface(sps); + struct gl_renderbuffer *rb = xmsurf->rb; + GLushort temp[4]; + GLuint i; + GET_CURRENT_CONTEXT(ctx); + for (i = 0; i < 4; i++) { + CLAMPED_FLOAT_TO_USHORT(temp[i], zzzz[i]); + } + rb->PutRow(ctx, rb, 2, x, y, temp, NULL); + rb->PutRow(ctx, rb, 2, x, y + 1, temp + 2, NULL); +} + + +static struct xmesa_surface * +create_z_surface(XMesaContext xmctx, struct gl_renderbuffer *rb) +{ + struct xmesa_surface *xmsurf; + + xmsurf = CALLOC_STRUCT(xmesa_surface); + if (xmsurf) { + xmsurf->sps.surface.width = rb->Width; + xmsurf->sps.surface.height = rb->Height; + xmsurf->sps.read_quad_z = read_quad_z; + xmsurf->sps.write_quad_z = write_quad_z; + xmsurf->rb = rb; + } + return xmsurf; +} + +/** + * Return a pipe_surface that wraps the current Z/depth buffer. + * XXX this is pretty much a total hack until gl_renderbuffers and + * pipe_surfaces are merged... + */ struct pipe_surface * -xmesa_get_z_surface(GLcontext *ctx, GLuint i) +xmesa_get_z_surface(GLcontext *ctx) { - return NULL; + XMesaContext xmctx = XMESA_CONTEXT(ctx); + struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; + static struct xmesa_surface *xms = NULL; + + if (!rb) + return NULL; + + if (!xms) { + xms = create_z_surface(xmctx, rb); + } + else if (xms->sps.surface.width != rb->Width || + xms->sps.surface.height != rb->Height) { + free_surface(&xms->sps); + xms = create_z_surface(xmctx, rb); + } + + return (struct pipe_surface *) &xms->sps.surface; } struct pipe_surface * -xmesa_get_stencil_surface(GLcontext *ctx, GLuint i) +xmesa_get_stencil_surface(GLcontext *ctx) { return NULL; } |