diff options
Diffstat (limited to 'src/mesa/drivers/x11/xm_dd.c')
-rw-r--r-- | src/mesa/drivers/x11/xm_dd.c | 745 |
1 files changed, 361 insertions, 384 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index 0588694ace8..f9eb877db97 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -31,6 +31,7 @@ #include "depth.h" #include "drawpix.h" #include "extensions.h" +#include "framebuffer.h" #include "macros.h" #include "image.h" #include "imports.h" @@ -43,9 +44,7 @@ #include "xmesaP.h" #include "array_cache/acache.h" #include "swrast/swrast.h" -#include "swrast/s_auxbuffer.h" #include "swrast/s_context.h" -#include "swrast/s_alphabuf.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "tnl/t_context.h" @@ -106,8 +105,8 @@ get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height ) unsigned int winwidth, winheight; #ifdef XFree86Server /* XFree86 GLX renderer */ - winwidth = MIN2(xmBuffer->frontbuffer->width, MAX_WIDTH); - winheight = MIN2(xmBuffer->frontbuffer->height, MAX_HEIGHT); + winwidth = MIN2(xmBuffer->frontxrb->pixmap->width, MAX_WIDTH); + winheight = MIN2(xmBuffer->frontxrb->pixmap->height, MAX_HEIGHT); #else Window root; int winx, winy; @@ -115,7 +114,7 @@ get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height ) _glthread_LOCK_MUTEX(_xmesa_lock); XSync(xmBuffer->xm_visual->display, 0); /* added for Chromium */ - XGetGeometry( xmBuffer->xm_visual->display, xmBuffer->frontbuffer, &root, + XGetGeometry( xmBuffer->xm_visual->display, xmBuffer->frontxrb->pixmap, &root, &winx, &winy, &winwidth, &winheight, &bw, &d ); _glthread_UNLOCK_MUTEX(_xmesa_lock); #endif @@ -152,29 +151,36 @@ finish_or_flush( GLcontext *ctx ) void xmesa_set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit ) { +#if 000 /* We can make this cast since the XMesaBuffer wraps GLframebuffer. * GLframebuffer is the first member in a XMesaBuffer struct. */ XMesaBuffer target = (XMesaBuffer) buffer; const XMesaContext xmesa = XMESA_CONTEXT(ctx); +#if NEW_RENDERBUFFER + if (buffer->Name != 0) + return; +#endif + /* This assignment tells the span/point/line/triangle functions * which XMesaBuffer to use. */ - xmesa->xm_buffer = target; + /* xmesa->xm_buffer = target;*/ /* * Now determine front vs back color buffer. */ - if (bufferBit == DD_FRONT_LEFT_BIT) { - target->buffer = target->frontbuffer; + if (bufferBit == BUFFER_BIT_FRONT_LEFT) { + target->buffer = target->frontxrb->pixmap; + printf("set get/put!\n"); xmesa_update_span_funcs(ctx); } - else if (bufferBit == DD_BACK_LEFT_BIT) { + else if (bufferBit == BUFFER_BIT_BACK_LEFT) { ASSERT(target->db_state); - if (target->backpixmap) { + if (target->backxrb->pixmap) { /* back buffer is a pixmap */ - target->buffer = (XMesaDrawable) target->backpixmap; + target->buffer = (XMesaDrawable) target->backxrb->pixmap; } else if (target->backimage) { /* back buffer is an XImage */ @@ -182,17 +188,19 @@ xmesa_set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit ) } else { /* No back buffer!!!! Must be out of memory, use front buffer */ - target->buffer = target->frontbuffer; + target->buffer = target->frontxrb->pixmap; } + printf("set get/put!\n"); xmesa_update_span_funcs(ctx); } - else if (bufferBit & (DD_AUX0_BIT | DD_AUX1_BIT | DD_AUX2_BIT | DD_AUX3_BIT)) { - _swrast_use_aux_buffer(ctx, buffer, bufferBit); + else if (bufferBit & (BUFFER_BIT_AUX0 | BUFFER_BIT_AUX1 | BUFFER_BIT_AUX2 | BUFFER_BIT_AUX3)) { + /*_swrast_use_aux_buffer(ctx, buffer, bufferBit);*/ } else { _mesa_problem(ctx, "invalid buffer 0x%x in set_buffer() in xm_dd.c"); return; } +#endif } @@ -200,31 +208,37 @@ xmesa_set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit ) static void clear_index( GLcontext *ctx, GLuint index ) { - const XMesaContext xmesa = XMESA_CONTEXT(ctx); - xmesa->clearpixel = (unsigned long) index; - XMesaSetForeground( xmesa->display, xmesa->xm_draw_buffer->cleargc, - (unsigned long) index ); + if (ctx->DrawBuffer->Name == 0) { + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + xmesa->clearpixel = (unsigned long) index; + XMesaSetForeground( xmesa->display, xmbuf->cleargc, (unsigned long) index ); + } } static void clear_color( GLcontext *ctx, const GLfloat color[4] ) { - const XMesaContext xmesa = XMESA_CONTEXT(ctx); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); - xmesa->clearpixel = xmesa_color_to_pixel( xmesa, - xmesa->clearcolor[0], - xmesa->clearcolor[1], - xmesa->clearcolor[2], - xmesa->clearcolor[3], - xmesa->xm_visual->undithered_pf ); - _glthread_LOCK_MUTEX(_xmesa_lock); - XMesaSetForeground( xmesa->display, xmesa->xm_draw_buffer->cleargc, - xmesa->clearpixel ); - _glthread_UNLOCK_MUTEX(_xmesa_lock); + if (ctx->DrawBuffer->Name == 0) { + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); + xmesa->clearpixel = xmesa_color_to_pixel( ctx, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2], + xmesa->clearcolor[3], + xmesa->xm_visual->undithered_pf ); + _glthread_LOCK_MUTEX(_xmesa_lock); + XMesaSetForeground( xmesa->display, xmbuf->cleargc, + xmesa->clearpixel ); + _glthread_UNLOCK_MUTEX(_xmesa_lock); + } } @@ -234,7 +248,9 @@ static void index_mask( GLcontext *ctx, GLuint mask ) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); - if (xmesa->xm_draw_buffer->buffer != XIMAGE) { + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + /* not sure this conditional is really needed */ + if (xmbuf->backxrb && xmbuf->backxrb->pixmap) { unsigned long m; if (mask==0xffffffff) { m = ((unsigned long)~0L); @@ -242,8 +258,8 @@ index_mask( GLcontext *ctx, GLuint mask ) else { m = (unsigned long) mask; } - XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->cleargc, m ); - XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->gc, m ); + XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m ); + XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m ); } } @@ -254,6 +270,7 @@ color_mask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); const int xclass = xmesa->xm_visual->mesa_visual.visualType; (void) amask; @@ -268,8 +285,8 @@ color_mask(GLcontext *ctx, if (gmask) m |= GET_GREENMASK(xmesa->xm_visual); if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual); } - XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->cleargc, m ); - XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->gc, m ); + XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m ); + XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m ); } } @@ -280,62 +297,45 @@ color_mask(GLcontext *ctx, /**********************************************************************/ +/** + * Clear the front or back color buffer, if it's implemented with a pixmap. + */ static void -clear_front_pixmap( GLcontext *ctx, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +clear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLboolean all, + GLint x, GLint y, GLint width, GLint height) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); - if (all) { - XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->frontbuffer, - xmesa->xm_draw_buffer->cleargc, - 0, 0, - xmesa->xm_draw_buffer->mesa_buffer.Width + 1, - xmesa->xm_draw_buffer->mesa_buffer.Height + 1 ); - } - else { - XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->frontbuffer, - xmesa->xm_draw_buffer->cleargc, - x, xmesa->xm_draw_buffer->mesa_buffer.Height - y - height, - width, height ); - } -} + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + assert(xrb->pixmap == xmbuf->backxrb->pixmap || + xrb->pixmap == xmbuf->frontxrb->pixmap); -static void -clear_back_pixmap( GLcontext *ctx, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) -{ - const XMesaContext xmesa = XMESA_CONTEXT(ctx); if (all) { - XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->backpixmap, - xmesa->xm_draw_buffer->cleargc, - 0, 0, - xmesa->xm_draw_buffer->mesa_buffer.Width + 1, - xmesa->xm_draw_buffer->mesa_buffer.Height + 1 ); + XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc, + 0, 0, xrb->Base.Width + 1, xrb->Base.Height + 1 ); } else { - XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->backpixmap, - xmesa->xm_draw_buffer->cleargc, - x, xmesa->xm_draw_buffer->mesa_buffer.Height - y - height, + XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc, + x, xrb->Base.Height - y - height, width, height ); } } static void -clear_8bit_ximage( GLcontext *ctx, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +clear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, + GLboolean all, GLint x, GLint y, GLint width, GLint height ) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); + if (all) { - size_t n = xmesa->xm_draw_buffer->backimage->bytes_per_line - * xmesa->xm_draw_buffer->backimage->height; - MEMSET( xmesa->xm_draw_buffer->backimage->data, xmesa->clearpixel, n ); + const size_t n = xrb->ximage->bytes_per_line * xrb->Base.Height; + MEMSET( xrb->ximage->data, xmesa->clearpixel, n ); } else { GLint i; for (i=0;i<height;i++) { - GLubyte *ptr = PIXELADDR1( xmesa->xm_draw_buffer, x, y+i ); + GLubyte *ptr = PIXEL_ADDR1(xrb, x, y + i); MEMSET( ptr, xmesa->clearpixel, width ); } } @@ -343,14 +343,15 @@ clear_8bit_ximage( GLcontext *ctx, GLboolean all, static void -clear_HPCR_ximage( GLcontext *ctx, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +clear_HPCR_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, + GLboolean all, GLint x, GLint y, GLint width, GLint height ) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); + if (all) { - GLint i, c16 = (xmesa->xm_draw_buffer->backimage->bytes_per_line>>4)<<4; - GLubyte *ptr = (GLubyte *)xmesa->xm_draw_buffer->backimage->data; - for (i=0; i<xmesa->xm_draw_buffer->backimage->height; i++) { + GLint i, c16 = (xrb->ximage->bytes_per_line>>4)<<4; + GLubyte *ptr = (GLubyte *) xrb->ximage->data; + for (i = 0; i < xrb->Base.Height; i++) { GLint j; GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; if (i&1) { @@ -375,7 +376,7 @@ clear_HPCR_ximage( GLcontext *ctx, GLboolean all, ptr[15] = sptr[15]; ptr += 16; } - for (; j<xmesa->xm_draw_buffer->backimage->bytes_per_line; j++) { + for (; j < xrb->ximage->bytes_per_line; j++) { *ptr = sptr[j&15]; ptr++; } @@ -384,9 +385,9 @@ clear_HPCR_ximage( GLcontext *ctx, GLboolean all, else { GLint i; for (i=y; i<y+height; i++) { - GLubyte *ptr = PIXELADDR1( xmesa->xm_draw_buffer, x, i ); + GLubyte *ptr = PIXEL_ADDR1( xrb, x, i ); int j; - GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; + const GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; if (i&1) { sptr += 16; } @@ -400,41 +401,40 @@ clear_HPCR_ximage( GLcontext *ctx, GLboolean all, static void -clear_16bit_ximage( GLcontext *ctx, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +clear_16bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, + GLboolean all, GLint x, GLint y, GLint width, GLint height) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); register GLuint pixel = (GLuint) xmesa->clearpixel; + if (xmesa->swapbytes) { pixel = ((pixel >> 8) & 0x00ff) | ((pixel << 8) & 0xff00); } + if (all) { - register GLuint n; - register GLuint *ptr4 = (GLuint *) xmesa->xm_draw_buffer->backimage->data; + GLuint *ptr4 = (GLuint *) xrb->ximage->data; if ((pixel & 0xff) == ((pixel >> 8) & 0xff)) { /* low and high bytes are equal so use memset() */ - n = xmesa->xm_draw_buffer->backimage->bytes_per_line - * xmesa->xm_draw_buffer->mesa_buffer.Height; + const GLuint n = xrb->ximage->bytes_per_line * xrb->Base.Height; MEMSET( ptr4, pixel & 0xff, n ); } else { + const GLuint n = xrb->ximage->bytes_per_line * xrb->Base.Height / 4; + GLuint i; pixel = pixel | (pixel<<16); - n = xmesa->xm_draw_buffer->backimage->bytes_per_line - * xmesa->xm_draw_buffer->mesa_buffer.Height / 4; - do { - *ptr4++ = pixel; - n--; - } while (n!=0); - - if ((xmesa->xm_draw_buffer->backimage->bytes_per_line * - xmesa->xm_draw_buffer->mesa_buffer.Height) & 0x2) + for (i = 0; i < n; i++) { + ptr4[i] = pixel; + } + ptr4 += n; + /* might be one last GLushort to set */ + if ((xrb->ximage->bytes_per_line * xrb->Base.Height) & 0x2) *(GLushort *)ptr4 = pixel & 0xffff; } } else { - register int i, j; + GLint i, j; for (j=0;j<height;j++) { - register GLushort *ptr2 = PIXELADDR2( xmesa->xm_draw_buffer, x, y+j ); + GLushort *ptr2 = PIXEL_ADDR2(xrb, x, y + j); for (i=0;i<width;i++) { *ptr2++ = pixel; } @@ -445,41 +445,32 @@ clear_16bit_ximage( GLcontext *ctx, GLboolean all, /* Optimized code provided by Nozomi Ytow <[email protected]> */ static void -clear_24bit_ximage( GLcontext *ctx, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +clear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, + GLboolean all, GLint x, GLint y, GLint width, GLint height) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); const GLubyte r = xmesa->clearcolor[0]; const GLubyte g = xmesa->clearcolor[1]; const GLubyte b = xmesa->clearcolor[2]; -#if 0 /* See below */ - register GLuint clearPixel; - if (xmesa->swapbytes) { - clearPixel = (b << 16) | (g << 8) | r; - } - else { - clearPixel = (r << 16) | (g << 8) | b; - } -#endif if (all) { - if (r==g && g==b) { + if (r == g && g == b) { /* same value for all three components (gray) */ - const GLint w3 = xmesa->xm_draw_buffer->mesa_buffer.Width * 3; - const GLint h = xmesa->xm_draw_buffer->mesa_buffer.Height; + const GLint w3 = xrb->Base.Width * 3; + const GLint h = xrb->Base.Height; GLint i; for (i = 0; i < h; i++) { - bgr_t *ptr3 = PIXELADDR3(xmesa->xm_draw_buffer, 0, i); + bgr_t *ptr3 = PIXEL_ADDR3(xrb, 0, i); MEMSET(ptr3, r, w3); } } else { /* the usual case */ - const GLint w = xmesa->xm_draw_buffer->mesa_buffer.Width; - const GLint h = xmesa->xm_draw_buffer->mesa_buffer.Height; + const GLint w = xrb->Base.Width; + const GLint h = xrb->Base.Height; GLint i, j; for (i = 0; i < h; i++) { - bgr_t *ptr3 = PIXELADDR3(xmesa->xm_draw_buffer, 0, i); + bgr_t *ptr3 = PIXEL_ADDR3(xrb, 0, i); for (j = 0; j < w; j++) { ptr3->r = r; ptr3->g = g; @@ -487,83 +478,15 @@ clear_24bit_ximage( GLcontext *ctx, GLboolean all, ptr3++; } } -#if 0 /* this code doesn't work for all window widths */ - register GLuint *ptr4 = (GLuint *) ptr3; - register GLuint px; - GLuint pixel4[3]; - register GLuint *p = pixel4; - pixel4[0] = clearPixel | (clearPixel << 24); - pixel4[1] = (clearPixel << 16) | (clearPixel >> 8); - pixel4[2] = (clearPixel << 8) | (clearPixel >> 16); - switch (3 & (int)(ptr3 - (bgr_t*) ptr4)){ - case 0: - break; - case 1: - px = *ptr4 & 0x00ffffff; - px |= pixel4[0] & 0xff000000; - *ptr4++ = px; - px = *ptr4 & 0xffff0000; - px |= pixel4[2] & 0x0000ffff; - *ptr4 = px; - if (0 == --n) - break; - case 2: - px = *ptr4 & 0x0000fffff; - px |= pixel4[1] & 0xffff0000; - *ptr4++ = px; - px = *ptr4 & 0xffffff00; - px |= pixel4[2] & 0x000000ff; - *ptr4 = px; - if (0 == --n) - break; - case 3: - px = *ptr4 & 0x000000ff; - px |= pixel4[2] & 0xffffff00; - *ptr4++ = px; - --n; - break; - } - while (n > 3) { - p = pixel4; - *ptr4++ = *p++; - *ptr4++ = *p++; - *ptr4++ = *p++; - n -= 4; - } - switch (n) { - case 3: - p = pixel4; - *ptr4++ = *p++; - *ptr4++ = *p++; - px = *ptr4 & 0xffffff00; - px |= clearPixel & 0xff; - *ptr4 = px; - break; - case 2: - p = pixel4; - *ptr4++ = *p++; - px = *ptr4 & 0xffff0000; - px |= *p & 0xffff; - *ptr4 = px; - break; - case 1: - px = *ptr4 & 0xff000000; - px |= *p & 0xffffff; - *ptr4 = px; - break; - case 0: - break; - } -#endif } } else { /* only clear subrect of color buffer */ - if (r==g && g==b) { + if (r == g && g == b) { /* same value for all three components (gray) */ GLint j; for (j=0;j<height;j++) { - bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j ); + bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j); MEMSET(ptr3, r, 3 * width); } } @@ -571,7 +494,7 @@ clear_24bit_ximage( GLcontext *ctx, GLboolean all, /* non-gray clear color */ GLint i, j; for (j = 0; j < height; j++) { - bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j ); + bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j); for (i = 0; i < width; i++) { ptr3->r = r; ptr3->g = g; @@ -579,115 +502,43 @@ clear_24bit_ximage( GLcontext *ctx, GLboolean all, ptr3++; } } -#if 0 /* this code might not always (seems ptr3 always == ptr4) */ - GLint j; - GLuint pixel4[3]; - pixel4[0] = clearPixel | (clearPixel << 24); - pixel4[1] = (clearPixel << 16) | (clearPixel >> 8); - pixel4[2] = (clearPixel << 8) | (clearPixel >> 16); - for (j=0;j<height;j++) { - bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j ); - register GLuint *ptr4 = (GLuint *)ptr3; - register GLuint *p, px; - GLuint w = width; - switch (3 & (int)(ptr3 - (bgr_t*) ptr4)){ - case 0: - break; - case 1: - px = *ptr4 & 0x00ffffff; - px |= pixel4[0] & 0xff000000; - *ptr4++ = px; - px = *ptr4 & 0xffff0000; - px |= pixel4[2] & 0x0000ffff; - *ptr4 = px; - if (0 == --w) - break; - case 2: - px = *ptr4 & 0x0000fffff; - px |= pixel4[1] & 0xffff0000; - *ptr4++ = px; - px = *ptr4 & 0xffffff00; - px |= pixel4[2] & 0x000000ff; - *ptr4 = px; - if (0 == --w) - break; - case 3: - px = *ptr4 & 0x000000ff; - px |= pixel4[2] & 0xffffff00; - *ptr4++ = px; - --w; - break; - } - while (w > 3){ - p = pixel4; - *ptr4++ = *p++; - *ptr4++ = *p++; - *ptr4++ = *p++; - w -= 4; - } - switch (w) { - case 3: - p = pixel4; - *ptr4++ = *p++; - *ptr4++ = *p++; - px = *ptr4 & 0xffffff00; - px |= *p & 0xff; - *ptr4 = px; - break; - case 2: - p = pixel4; - *ptr4++ = *p++; - px = *ptr4 & 0xffff0000; - px |= *p & 0xffff; - *ptr4 = px; - break; - case 1: - px = *ptr4 & 0xff000000; - px |= pixel4[0] & 0xffffff; - *ptr4 = px; - break; - case 0: - break; - } - } -#endif } } } static void -clear_32bit_ximage( GLcontext *ctx, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +clear_32bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, + GLboolean all, GLint x, GLint y, GLint width, GLint height) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); register GLuint pixel = (GLuint) xmesa->clearpixel; + if (xmesa->swapbytes) { pixel = ((pixel >> 24) & 0x000000ff) | ((pixel >> 8) & 0x0000ff00) | ((pixel << 8) & 0x00ff0000) | ((pixel << 24) & 0xff000000); } + if (all) { - register GLint n = xmesa->xm_draw_buffer->mesa_buffer.Width - * xmesa->xm_draw_buffer->mesa_buffer.Height; - register GLuint *ptr4 = (GLuint *) xmesa->xm_draw_buffer->backimage->data; - if (pixel==0) { - MEMSET( ptr4, pixel, 4*n ); + const GLuint n = xrb->Base.Width * xrb->Base.Height; + GLuint *ptr4 = (GLuint *) xrb->ximage->data; + if (pixel == 0) { + _mesa_memset(ptr4, pixel, 4 * n); } else { - do { - *ptr4++ = pixel; - n--; - } while (n!=0); + GLuint i; + for (i = 0; i < n; i++) + ptr4[i] = pixel; } } else { - register int i, j; - for (j=0;j<height;j++) { - register GLuint *ptr4 = PIXELADDR4( xmesa->xm_draw_buffer, x, y+j ); - for (i=0;i<width;i++) { - *ptr4++ = pixel; + GLint i, j; + for (j = 0; j < height; j++) { + GLuint *ptr4 = PIXEL_ADDR4(xrb, x, y + j); + for (i = 0; i < width; i++) { + ptr4[i] = pixel; } } } @@ -695,18 +546,18 @@ clear_32bit_ximage( GLcontext *ctx, GLboolean all, static void -clear_nbit_ximage( GLcontext *ctx, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +clear_nbit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, + GLboolean all, GLint x, GLint y, GLint width, GLint height) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); - XMesaImage *img = xmesa->xm_draw_buffer->backimage; - register int i, j; + XMesaImage *img = xrb->ximage; + GLint i, j; /* We can ignore 'all' here - x, y, width, height are always right */ (void) all; /* TODO: optimize this */ - y = FLIP(xmesa->xm_draw_buffer, y); + y = YFLIP(xrb, y); for (j = 0; j < height; j++) { for (i = 0; i < width; i++) { XMesaPutPixel(img, x+i, y-j, xmesa->clearpixel); @@ -720,78 +571,62 @@ static void clear_buffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { - const XMesaContext xmesa = XMESA_CONTEXT(ctx); - const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask; - - if ((mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) && - xmesa->xm_draw_buffer->mesa_buffer.UseSoftwareAlphaBuffers && - ctx->Color.ColorMask[ACOMP]) { - _swrast_clear_alpha_buffers(ctx); - } - - /* we can't handle color or index masking */ - if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) { - if (mask & DD_FRONT_LEFT_BIT) { - ASSERT(xmesa->xm_draw_buffer->front_clear_func); - (*xmesa->xm_draw_buffer->front_clear_func)( ctx, all, x, y, width, height ); - mask &= ~DD_FRONT_LEFT_BIT; - } - if (mask & DD_BACK_LEFT_BIT) { - ASSERT(xmesa->xm_draw_buffer->back_clear_func); - (*xmesa->xm_draw_buffer->back_clear_func)( ctx, all, x, y, width, height ); - mask &= ~DD_BACK_LEFT_BIT; + if (ctx->DrawBuffer->Name == 0) { + /* this is a window system framebuffer */ + const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask; + XMesaBuffer b = (XMesaBuffer) ctx->DrawBuffer; + + /* we can't handle color or index masking */ + if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) { + if (mask & BUFFER_BIT_FRONT_LEFT) { + /* clear front color buffer */ + if (b->frontxrb == (struct xmesa_renderbuffer *) + ctx->DrawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer) { + /* renderbuffer is not wrapped - great! */ + b->frontxrb->clearFunc(ctx, b->frontxrb, all, x, y, + width, height); + mask &= ~BUFFER_BIT_FRONT_LEFT; + } + else { + /* we can't directly clear an alpha-wrapped color buffer */ + } + } + if (mask & BUFFER_BIT_BACK_LEFT) { + /* clear back color buffer */ + if (b->backxrb == (struct xmesa_renderbuffer *) + ctx->DrawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer) { + /* renderbuffer is not wrapped - great! */ + b->backxrb->clearFunc(ctx, b->backxrb, all, x, y, + width, height); + mask &= ~BUFFER_BIT_BACK_LEFT; + } + } } } - if (mask) _swrast_Clear( ctx, mask, all, x, y, width, height ); } -/* - * When we detect that the user has resized the window this function will - * get called. Here we'll reallocate the back buffer, depth buffer, - * stencil buffer etc. to match the new window size. - * The buffer->Width and buffer->Height values will indicate the new size. +/** + * Called by ctx->Driver.ResizeBuffers() + * Resize the front/back colorbuffers to match the latest window size. */ void -xmesa_resize_buffers( GLframebuffer *buffer ) +xmesa_resize_buffers(GLcontext *ctx, GLframebuffer *buffer, + GLuint width, GLuint height) { - int height = (int) buffer->Height; /* We can do this cast because the first field in the XMesaBuffer * struct is a GLframebuffer struct. If this weren't true, we'd * need a pointer from the GLframebuffer to the XMesaBuffer. */ XMesaBuffer xmBuffer = (XMesaBuffer) buffer; - xmesa_alloc_back_buffer( xmBuffer ); - - /* Needed by FLIP macro */ - xmBuffer->bottom = height - 1; + xmesa_alloc_back_buffer(xmBuffer, width, height); - if (xmBuffer->backimage) { - /* Needed by PIXELADDR1 macro */ - xmBuffer->ximage_width1 = xmBuffer->backimage->bytes_per_line; - xmBuffer->ximage_origin1 = (GLubyte *) xmBuffer->backimage->data - + xmBuffer->ximage_width1 * (height-1); - - /* Needed by PIXELADDR2 macro */ - xmBuffer->ximage_width2 = xmBuffer->backimage->bytes_per_line / 2; - xmBuffer->ximage_origin2 = (GLushort *) xmBuffer->backimage->data - + xmBuffer->ximage_width2 * (height-1); - - /* Needed by PIXELADDR3 macro */ - xmBuffer->ximage_width3 = xmBuffer->backimage->bytes_per_line; - xmBuffer->ximage_origin3 = (GLubyte *) xmBuffer->backimage->data - + xmBuffer->ximage_width3 * (height-1); - - /* Needed by PIXELADDR4 macro */ - xmBuffer->ximage_width4 = xmBuffer->backimage->width; - xmBuffer->ximage_origin4 = (GLuint *) xmBuffer->backimage->data - + xmBuffer->ximage_width4 * (height-1); - } - - _swrast_alloc_buffers( buffer ); +#if NEW_RENDERBUFFER + _mesa_resize_framebuffer(ctx, buffer, width, height); +#endif } @@ -810,11 +645,14 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ) { + struct xmesa_renderbuffer *xrb + = (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + const XMesaContext xmesa = XMESA_CONTEXT(ctx); const SWcontext *swrast = SWRAST_CONTEXT( ctx ); XMesaDisplay *dpy = xmesa->xm_visual->display; - const XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer; - const XMesaGC gc = xmesa->xm_draw_buffer->gc; + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + const XMesaGC gc = xmbuf->gc; ASSERT(dpy); ASSERT(gc); @@ -824,7 +662,7 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx, if (swrast->NewState) _swrast_validate_derived( ctx ); - if (buffer && /* buffer != 0 means it's a Window or Pixmap */ + if (xrb->pixmap && format == GL_BGRA && type == GL_UNSIGNED_BYTE && (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ @@ -882,8 +720,8 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx, ximage.bits_per_pixel = 32; /* it seems we don't need to set the ximage.red/green/blue_mask fields */ /* flip Y axis for dest position */ - dstY = FLIP(xmesa->xm_draw_buffer, dstY) - h + 1; - XPutImage(dpy, buffer, gc, &ximage, 0, 0, dstX, dstY, w, h); + dstY = YFLIP(xrb, dstY) - h + 1; + XPutImage(dpy, xrb->pixmap, gc, &ximage, 0, 0, dstX, dstY, w, h); } if (unpack->BufferObj->Name) { @@ -913,11 +751,13 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ) { + struct xmesa_renderbuffer *xrb + = (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0]; const XMesaContext xmesa = XMESA_CONTEXT(ctx); const SWcontext *swrast = SWRAST_CONTEXT( ctx ); XMesaDisplay *dpy = xmesa->xm_visual->display; - const XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer; - const XMesaGC gc = xmesa->xm_draw_buffer->gc; + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + const XMesaGC gc = xmbuf->gc; ASSERT(dpy); ASSERT(gc); @@ -926,7 +766,7 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx, if (swrast->NewState) _swrast_validate_derived( ctx ); - if (buffer && /* buffer != 0 means it's a Window or Pixmap */ + if (xrb->pixmap && format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 && !ctx->Color.DitherFlag && /* no dithering */ @@ -985,8 +825,8 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx, ximage.bits_per_pixel = 16; /* it seems we don't need to set the ximage.red/green/blue_mask fields */ /* flip Y axis for dest position */ - dstY = FLIP(xmesa->xm_draw_buffer, dstY) - h + 1; - XPutImage(dpy, buffer, gc, &ximage, 0, 0, dstX, dstY, w, h); + dstY = YFLIP(xrb, dstY) - h + 1; + XPutImage(dpy, xrb->pixmap, gc, &ximage, 0, 0, dstX, dstY, w, h); } if (unpack->BufferObj->Name) { @@ -1016,9 +856,11 @@ xmesa_CopyPixels( GLcontext *ctx, const XMesaContext xmesa = XMESA_CONTEXT(ctx); const SWcontext *swrast = SWRAST_CONTEXT( ctx ); XMesaDisplay *dpy = xmesa->xm_visual->display; - const XMesaDrawable drawBuffer = xmesa->xm_draw_buffer->buffer; - const XMesaDrawable readBuffer = xmesa->xm_read_buffer->buffer; - const XMesaGC gc = xmesa->xm_draw_buffer->gc; + const XMesaGC gc = ((XMesaBuffer) ctx->DrawBuffer)->gc; + struct xmesa_renderbuffer *srcXrb = (struct xmesa_renderbuffer *) + ctx->ReadBuffer->_ColorReadBuffer; + struct xmesa_renderbuffer *dstXrb = (struct xmesa_renderbuffer *) + ctx->DrawBuffer->_ColorDrawBuffers[0][0]; ASSERT(dpy); ASSERT(gc); @@ -1028,8 +870,8 @@ xmesa_CopyPixels( GLcontext *ctx, if (ctx->Color.DrawBuffer[0] == GL_FRONT && ctx->Pixel.ReadBuffer == GL_FRONT && - drawBuffer && /* buffer != 0 means it's a Window or Pixmap */ - readBuffer && + srcXrb->pixmap && + dstXrb->pixmap && type == GL_COLOR && (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ @@ -1038,9 +880,9 @@ xmesa_CopyPixels( GLcontext *ctx, /* Note: we don't do any special clipping work here. We could, * but X will do it for us. */ - srcy = FLIP(xmesa->xm_read_buffer, srcy) - height + 1; - desty = FLIP(xmesa->xm_draw_buffer, desty) - height + 1; - XCopyArea(dpy, readBuffer, drawBuffer, gc, + srcy = YFLIP(srcXrb, srcy) - height + 1; + desty = YFLIP(dstXrb, desty) - height + 1; + XCopyArea(dpy, srcXrb->pixmap, dstXrb->pixmap, gc, srcx, srcy, width, height, destx, desty); } else { @@ -1100,9 +942,89 @@ enable( GLcontext *ctx, GLenum pname, GLboolean state ) } -void xmesa_update_state( GLcontext *ctx, GLuint new_state ) +static void +clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] ) +{ + int i; + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); + + if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) { + /* black is black */ + MEMSET( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 , + sizeof(xmesa->xm_visual->hpcr_clear_ximage_pattern)); + } + else { + /* build clear pattern */ + for (i=0; i<16; i++) { + xmesa->xm_visual->hpcr_clear_ximage_pattern[0][i] = + DITHER_HPCR(i, 0, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2]); + xmesa->xm_visual->hpcr_clear_ximage_pattern[1][i] = + DITHER_HPCR(i, 1, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2]); + } + } +} + + +static void +clear_color_HPCR_pixmap( GLcontext *ctx, const GLfloat color[4] ) +{ + int i; + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); + + if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) { + /* black is black */ + for (i=0; i<16; i++) { + XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, 0); + XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1, 0); + } + } + else { + for (i=0; i<16; i++) { + XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, + DITHER_HPCR(i, 0, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2])); + XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1, + DITHER_HPCR(i, 1, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2])); + } + } + /* change tile pixmap content */ + XMesaPutImage(xmesa->display, + (XMesaDrawable)xmesa->xm_visual->hpcr_clear_pixmap, + XMESA_BUFFER(ctx->DrawBuffer)->cleargc, + xmesa->xm_visual->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2); +} + + +/** + * Called when the driver should update it's state, based on the new_state + * flags. + */ +void +xmesa_update_state( GLcontext *ctx, GLuint new_state ) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); + struct xmesa_renderbuffer *front_xrb, *back_xrb; /* Propagate statechange information to swrast and swrast_setup * modules. The X11 driver has no internal GL-dependent state. @@ -1112,40 +1034,76 @@ void xmesa_update_state( GLcontext *ctx, GLuint new_state ) _tnl_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); + if (ctx->DrawBuffer->Name != 0) + return; - /* setup pointers to front and back buffer clear functions */ - xmesa->xm_draw_buffer->front_clear_func = clear_front_pixmap; - if (xmesa->xm_draw_buffer->backpixmap != XIMAGE) { - xmesa->xm_draw_buffer->back_clear_func = clear_back_pixmap; + front_xrb = XMESA_BUFFER(ctx->DrawBuffer)->frontxrb; + if (front_xrb) { + /* XXX check for relevant new_state flags */ + xmesa_set_renderbuffer_funcs(front_xrb, xmesa->pixelformat, + xmesa->xm_visual->BitsPerPixel); + /* setup pointers to front and back buffer clear functions */ + front_xrb->clearFunc = clear_pixmap; } - else { - switch (xmesa->xm_visual->BitsPerPixel) { - case 8: - if (xmesa->xm_visual->hpcr_clear_flag) { - xmesa->xm_draw_buffer->back_clear_func = clear_HPCR_ximage; - } - else { - xmesa->xm_draw_buffer->back_clear_func = clear_8bit_ximage; + + back_xrb = XMESA_BUFFER(ctx->DrawBuffer)->backxrb; + if (back_xrb) { + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + + /* XXX check for relevant new_state flags */ + xmesa_set_renderbuffer_funcs(back_xrb, xmesa->pixelformat, + xmesa->xm_visual->BitsPerPixel); + + if (xmbuf->backxrb->pixmap) { + back_xrb->clearFunc = clear_pixmap; + } + else { + switch (xmesa->xm_visual->BitsPerPixel) { + case 8: + if (xmesa->xm_visual->hpcr_clear_flag) { + back_xrb->clearFunc = clear_HPCR_ximage; + } + else { + back_xrb->clearFunc = clear_8bit_ximage; + } + break; + case 16: + back_xrb->clearFunc = clear_16bit_ximage; + break; + case 24: + back_xrb->clearFunc = clear_24bit_ximage; + break; + case 32: + back_xrb->clearFunc = clear_32bit_ximage; + break; + default: + back_xrb->clearFunc = clear_nbit_ximage; + break; } - break; - case 16: - xmesa->xm_draw_buffer->back_clear_func = clear_16bit_ximage; - break; - case 24: - xmesa->xm_draw_buffer->back_clear_func = clear_24bit_ximage; - break; - case 32: - xmesa->xm_draw_buffer->back_clear_func = clear_32bit_ximage; - break; - default: - xmesa->xm_draw_buffer->back_clear_func = clear_nbit_ximage; - break; } } - if (ctx->Color._DrawDestMask[0] & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) { +#if OLD_RENDERBUFFER && 0 + if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) { xmesa_update_span_funcs(ctx); } +#endif + + if (xmesa->xm_visual->hpcr_clear_flag) { + /* this depends on whether we're drawing to the front or back buffer */ + /* XXX FIX THIS! */ +#if 0 + if (pixmap) { + ctx->Driver.ClearColor = clear_color_HPCR_pixmap; + } + else { + ctx->Driver.ClearColor = clear_color_HPCR_ximage; + } +#else + (void) clear_color_HPCR_pixmap; + (void) clear_color_HPCR_ximage; +#endif + } } @@ -1208,17 +1166,36 @@ choose_tex_format( GLcontext *ctx, GLint internalFormat, /** * Called by glViewport. * This is a good time for us to poll the current X window size and adjust - * our ancillary (back color, depth, stencil, etc) buffers to match the - * current window size. Remember, we have no opportunity to respond to - * conventional X Resize/StructureNotify events since the X driver has no - * event loop. Thus, we poll. + * our renderbuffers to match the current window size. + * Remember, we have no opportunity to respond to conventional + * X Resize/StructureNotify events since the X driver has no event loop. + * Thus, we poll. * Note that this trick isn't fool-proof. If the application never calls * glViewport, our notion of the current window size may be incorrect. */ static void xmesa_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { +#if 1 + struct gl_framebuffer *fb = ctx->WinSysDrawBuffer; + GLuint newWidth, newHeight; + + /* + printf("%s before %d x %d\n", __FUNCTION__, fb->Width, fb->Height); + */ + + get_buffer_size(fb, &newWidth, &newHeight); + if (newWidth != fb->Width || newHeight != fb->Height) { + xmesa_resize_buffers(ctx, fb, newWidth, newHeight); + ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ + } + /* + printf("%s after %d x %d\n", __FUNCTION__, fb->Width, fb->Height); + */ +#else + /* This also works: */ _mesa_ResizeBuffersMESA(); +#endif } |