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Diffstat (limited to 'src/mesa/drivers/windows/wmesa.c')
-rw-r--r--src/mesa/drivers/windows/wmesa.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/drivers/windows/wmesa.c b/src/mesa/drivers/windows/wmesa.c
index 6b2b02bc357..aa0f58c5fcf 100644
--- a/src/mesa/drivers/windows/wmesa.c
+++ b/src/mesa/drivers/windows/wmesa.c
@@ -1,4 +1,4 @@
-/* $Id: wmesa.c,v 1.9 2000/09/28 22:44:32 brianp Exp $ */
+/* $Id: wmesa.c,v 1.10 2000/11/05 18:41:00 keithw Exp $ */
/*
* Windows (Win32) device driver for Mesa 3.4
@@ -650,8 +650,8 @@ static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
extern points_func choose_points_function( GLcontext* ctx )
{
STARTPROFILE
- if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->RasterMask==0
- && !ctx->Texture.ReallyEnabled && ctx->Visual->RGBAflag) {
+ if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
+ && !ctx->Texture._ReallyEnabled && ctx->Visual->RGBAflag) {
ENDPROFILE(choose_points_function)
return fast_rgb_points;
}
@@ -708,8 +708,8 @@ static line_func choose_line_function( GLcontext* ctx )
{
STARTPROFILE
if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
- && ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0
- && !ctx->Texture.ReallyEnabled && Current->rgb_flag) {
+ && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
+ && !ctx->Texture._ReallyEnabled && Current->rgb_flag) {
ENDPROFILE(choose_line_function)
return fast_flat_rgb_line;
}
@@ -2851,11 +2851,11 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
int depth = wmesa->cColorBits;
if (ctx->Polygon.SmoothFlag) return NULL;
- if (ctx->Texture.ReallyEnabled) return NULL;
+ if (ctx->Texture._ReallyEnabled) return NULL;
if (!wmesa->db_flag) return NULL;
/*if (wmesa->xm_buffer->buffer==XIMAGE)*/ {
if ( ctx->Light.ShadeModel==GL_SMOOTH
- && ctx->RasterMask==DEPTH_BIT
+ && ctx->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Polygon.StippleFlag==GL_FALSE) {
@@ -2875,7 +2875,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
}
}
if ( ctx->Light.ShadeModel==GL_FLAT
- && ctx->RasterMask==DEPTH_BIT
+ && ctx->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Polygon.StippleFlag==GL_FALSE) {
@@ -2894,7 +2894,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
return NULL;
}
}
- if ( ctx->RasterMask==0 /* no depth test */
+ if ( ctx->_RasterMask==0 /* no depth test */
&& ctx->Light.ShadeModel==GL_SMOOTH
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (wmesa->pixelformat) {
@@ -2913,7 +2913,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
}
}
- if ( ctx->RasterMask==0 /* no depth test */
+ if ( ctx->_RasterMask==0 /* no depth test */
&& ctx->Light.ShadeModel==GL_FLAT
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (wmesa->pixelformat) {