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diff --git a/src/mesa/drivers/windows/gldirect/opengl32.def b/src/mesa/drivers/windows/gldirect/opengl32.def
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@@ -1,488 +0,0 @@
-;****************************************************************************
-;*
-;* Mesa 3-D graphics library
-;* Direct3D Driver Interface
-;*
-;* ========================================================================
-;*
-;* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-;*
-;* Permission is hereby granted, free of charge, to any person obtaining a
-;* copy of this software and associated documentation files (the "Software"),
-;* to deal in the Software without restriction, including without limitation
-;* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-;* and/or sell copies of the Software, and to permit persons to whom the
-;* Software is furnished to do so, subject to the following conditions:
-;*
-;* The above copyright notice and this permission notice shall be included
-;* in all copies or substantial portions of the Software.
-;*
-;* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-;* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-;* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-;* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-;* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-;* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-;* SOFTWARE.
-;*
-;* ======================================================================
-;*
-;* Language: ANSI C
-;* Environment: Windows 9x/2000/XP/XBox (Win32)
-;*
-;* Description: DLL Module definition file
-;*
-;****************************************************************************/
-
-DESCRIPTION 'GLDirect'
-
-VERSION 3.0
-
-EXPORTS
- glAccum=glAccum @1
- glAlphaFunc=glAlphaFunc @2
- glAreTexturesResident=glAreTexturesResident @3
- glArrayElement=glArrayElement @4
- glBegin=glBegin @5
- glBindTexture=glBindTexture @6
- glBitmap=glBitmap @7
- glBlendFunc=glBlendFunc @8
- glCallList=glCallList @9
- glCallLists=glCallLists @10
- glClear=glClear @11
- glClearAccum=glClearAccum @12
- glClearIndex=glClearIndex @13
- glClearColor=glClearColor @14
- glClearDepth=glClearDepth @15
- glClearStencil=glClearStencil @16
- glClipPlane=glClipPlane @17
- glColor3b=glColor3b @18
- glColor3d=glColor3d @19
- glColor3f=glColor3f @20
- glColor3i=glColor3i @21
- glColor3s=glColor3s @22
- glColor3ub=glColor3ub @23
- glColor3ui=glColor3ui @24
- glColor3us=glColor3us @25
- glColor4b=glColor4b @26
- glColor4d=glColor4d @27
- glColor4f=glColor4f @28
- glColor4i=glColor4i @29
- glColor4s=glColor4s @30
- glColor4ub=glColor4ub @31
- glColor4ui=glColor4ui @32
- glColor4us=glColor4us @33
- glColor3bv=glColor3bv @34
- glColor3dv=glColor3dv @35
- glColor3fv=glColor3fv @36
- glColor3iv=glColor3iv @37
- glColor3sv=glColor3sv @38
- glColor3ubv=glColor3ubv @39
- glColor3uiv=glColor3uiv @40
- glColor3usv=glColor3usv @41
- glColor4bv=glColor4bv @42
- glColor4dv=glColor4dv @43
- glColor4fv=glColor4fv @44
- glColor4iv=glColor4iv @45
- glColor4sv=glColor4sv @46
- glColor4ubv=glColor4ubv @47
- glColor4uiv=glColor4uiv @48
- glColor4usv=glColor4usv @49
- glColorMask=glColorMask @50
- glColorMaterial=glColorMaterial @51
- glColorPointer=glColorPointer @52
- glColorTableEXT=glColorTableEXT @53
- glColorSubTableEXT=glColorSubTableEXT @54
- glCopyPixels=glCopyPixels @55
- glCopyTexImage1D=glCopyTexImage1D @56
- glCopyTexImage2D=glCopyTexImage2D @57
- glCopyTexSubImage1D=glCopyTexSubImage1D @58
- glCopyTexSubImage2D=glCopyTexSubImage2D @59
- glCullFace=glCullFace @60
- glDepthFunc=glDepthFunc @61
- glDepthMask=glDepthMask @62
- glDepthRange=glDepthRange @63
- glDeleteLists=glDeleteLists @64
- glDeleteTextures=glDeleteTextures @65
- glDisable=glDisable @66
- glDisableClientState=glDisableClientState @67
- glDrawArrays=glDrawArrays @68
- glDrawBuffer=glDrawBuffer @69
- glDrawElements=glDrawElements @70
- glDrawPixels=glDrawPixels @71
- glEnable=glEnable @72
- glEnableClientState=glEnableClientState @73
- glEnd=glEnd @74
- glEndList=glEndList @75
- glEvalCoord1d=glEvalCoord1d @76
- glEvalCoord1f=glEvalCoord1f @77
- glEvalCoord1dv=glEvalCoord1dv @78
- glEvalCoord1fv=glEvalCoord1fv @79
- glEvalCoord2d=glEvalCoord2d @80
- glEvalCoord2f=glEvalCoord2f @81
- glEvalCoord2dv=glEvalCoord2dv @82
- glEvalCoord2fv=glEvalCoord2fv @83
- glEvalPoint1=glEvalPoint1 @84
- glEvalPoint2=glEvalPoint2 @85
- glEvalMesh1=glEvalMesh1 @86
- glEdgeFlag=glEdgeFlag @87
- glEdgeFlagv=glEdgeFlagv @88
- glEdgeFlagPointer=glEdgeFlagPointer @89
- glEvalMesh2=glEvalMesh2 @90
- glFeedbackBuffer=glFeedbackBuffer @91
- glFinish=glFinish @92
- glFlush=glFlush @93
- glFogf=glFogf @94
- glFogi=glFogi @95
- glFogfv=glFogfv @96
- glFogiv=glFogiv @97
- glFrontFace=glFrontFace @98
- glFrustum=glFrustum @99
- glGenLists=glGenLists @100
- glGenTextures=glGenTextures @101
- glGetBooleanv=glGetBooleanv @102
- glGetClipPlane=glGetClipPlane @103
- glGetColorTableEXT=glGetColorTableEXT @104
- glGetColorTableParameterivEXT=glGetColorTableParameterivEXT @105
- glGetColorTableParameterfvEXT=glGetColorTableParameterfvEXT @106
- glGetDoublev=glGetDoublev @107
- glGetError=glGetError @108
- glGetFloatv=glGetFloatv @109
- glGetIntegerv=glGetIntegerv @110
- glGetLightfv=glGetLightfv @111
- glGetLightiv=glGetLightiv @112
- glGetMapdv=glGetMapdv @113
- glGetMapfv=glGetMapfv @114
- glGetMapiv=glGetMapiv @115
- glGetMaterialfv=glGetMaterialfv @116
- glGetMaterialiv=glGetMaterialiv @117
- glGetPixelMapfv=glGetPixelMapfv @118
- glGetPixelMapuiv=glGetPixelMapuiv @119
- glGetPixelMapusv=glGetPixelMapusv @120
- glGetPointerv=glGetPointerv @121
- glGetPolygonStipple=glGetPolygonStipple @122
- glGetString=glGetString @123
- glGetTexEnvfv=glGetTexEnvfv @124
- glGetTexEnviv=glGetTexEnviv @125
- glGetTexGeniv=glGetTexGeniv @126
- glGetTexGendv=glGetTexGendv @127
- glGetTexGenfv=glGetTexGenfv @128
- glGetTexImage=glGetTexImage @129
- glGetTexLevelParameterfv=glGetTexLevelParameterfv @130
- glGetTexLevelParameteriv=glGetTexLevelParameteriv @131
- glGetTexParameterfv=glGetTexParameterfv @132
- glGetTexParameteriv=glGetTexParameteriv @133
- glHint=glHint @134
- glIndexd=glIndexd @135
- glIndexf=glIndexf @136
- glIndexi=glIndexi @137
- glIndexs=glIndexs @138
- glIndexub=glIndexub @139
- glIndexdv=glIndexdv @140
- glIndexfv=glIndexfv @141
- glIndexiv=glIndexiv @142
- glIndexsv=glIndexsv @143
- glIndexubv=glIndexubv @144
- glIndexMask=glIndexMask @145
- glIndexPointer=glIndexPointer @146
- glInterleavedArrays=glInterleavedArrays @147
- glInitNames=glInitNames @148
- glIsList=glIsList @149
- glIsTexture=glIsTexture @150
- glLightf=glLightf @151
- glLighti=glLighti @152
- glLightfv=glLightfv @153
- glLightiv=glLightiv @154
- glLightModelf=glLightModelf @155
- glLightModeli=glLightModeli @156
- glLightModelfv=glLightModelfv @157
- glLightModeliv=glLightModeliv @158
- glLineWidth=glLineWidth @159
- glLineStipple=glLineStipple @160
- glListBase=glListBase @161
- glLoadIdentity=glLoadIdentity @162
- glLoadMatrixd=glLoadMatrixd @163
- glLoadMatrixf=glLoadMatrixf @164
- glLoadName=glLoadName @165
- glLogicOp=glLogicOp @166
- glMap1d=glMap1d @167
- glMap1f=glMap1f @168
- glMap2d=glMap2d @169
- glMap2f=glMap2f @170
- glMapGrid1d=glMapGrid1d @171
- glMapGrid1f=glMapGrid1f @172
- glMapGrid2d=glMapGrid2d @173
- glMapGrid2f=glMapGrid2f @174
- glMaterialf=glMaterialf @175
- glMateriali=glMateriali @176
- glMaterialfv=glMaterialfv @177
- glMaterialiv=glMaterialiv @178
- glMatrixMode=glMatrixMode @179
- glMultMatrixd=glMultMatrixd @180
- glMultMatrixf=glMultMatrixf @181
- glNewList=glNewList @182
- glNormal3b=glNormal3b @183
- glNormal3d=glNormal3d @184
- glNormal3f=glNormal3f @185
- glNormal3i=glNormal3i @186
- glNormal3s=glNormal3s @187
- glNormal3bv=glNormal3bv @188
- glNormal3dv=glNormal3dv @189
- glNormal3fv=glNormal3fv @190
- glNormal3iv=glNormal3iv @191
- glNormal3sv=glNormal3sv @192
- glNormalPointer=glNormalPointer @193
- glOrtho=glOrtho @194
- glPassThrough=glPassThrough @195
- glPixelMapfv=glPixelMapfv @196
- glPixelMapuiv=glPixelMapuiv @197
- glPixelMapusv=glPixelMapusv @198
- glPixelStoref=glPixelStoref @199
- glPixelStorei=glPixelStorei @200
- glPixelTransferf=glPixelTransferf @201
- glPixelTransferi=glPixelTransferi @202
- glPixelZoom=glPixelZoom @203
- glPointSize=glPointSize @204
- glPolygonMode=glPolygonMode @205
- glPolygonOffset=glPolygonOffset @206
- glPolygonOffsetEXT=glPolygonOffsetEXT @207
- glPolygonStipple=glPolygonStipple @208
- glPopAttrib=glPopAttrib @209
- glPopClientAttrib=glPopClientAttrib @210
- glPopMatrix=glPopMatrix @211
- glPopName=glPopName @212
- glPrioritizeTextures=glPrioritizeTextures @213
- glPushMatrix=glPushMatrix @214
- glRasterPos2d=glRasterPos2d @215
- glRasterPos2f=glRasterPos2f @216
- glRasterPos2i=glRasterPos2i @217
- glRasterPos2s=glRasterPos2s @218
- glRasterPos3d=glRasterPos3d @219
- glRasterPos3f=glRasterPos3f @220
- glRasterPos3i=glRasterPos3i @221
- glRasterPos3s=glRasterPos3s @222
- glRasterPos4d=glRasterPos4d @223
- glRasterPos4f=glRasterPos4f @224
- glRasterPos4i=glRasterPos4i @225
- glRasterPos4s=glRasterPos4s @226
- glRasterPos2dv=glRasterPos2dv @227
- glRasterPos2fv=glRasterPos2fv @228
- glRasterPos2iv=glRasterPos2iv @229
- glRasterPos2sv=glRasterPos2sv @230
- glRasterPos3dv=glRasterPos3dv @231
- glRasterPos3fv=glRasterPos3fv @232
- glRasterPos3iv=glRasterPos3iv @233
- glRasterPos3sv=glRasterPos3sv @234
- glRasterPos4dv=glRasterPos4dv @235
- glRasterPos4fv=glRasterPos4fv @236
- glRasterPos4iv=glRasterPos4iv @237
- glRasterPos4sv=glRasterPos4sv @238
- glReadBuffer=glReadBuffer @239
- glReadPixels=glReadPixels @240
- glRectd=glRectd @241
- glRectf=glRectf @242
- glRecti=glRecti @243
- glRects=glRects @244
- glRectdv=glRectdv @245
- glRectfv=glRectfv @246
- glRectiv=glRectiv @247
- glRectsv=glRectsv @248
- glScissor=glScissor @249
- glIsEnabled=glIsEnabled @250
- glPushAttrib=glPushAttrib @251
- glPushClientAttrib=glPushClientAttrib @252
- glPushName=glPushName @253
- glRenderMode=glRenderMode @254
- glRotated=glRotated @255
- glRotatef=glRotatef @256
- glSelectBuffer=glSelectBuffer @257
- glScaled=glScaled @258
- glScalef=glScalef @259
- glShadeModel=glShadeModel @260
- glStencilFunc=glStencilFunc @261
- glStencilMask=glStencilMask @262
- glStencilOp=glStencilOp @263
- glTexCoord1d=glTexCoord1d @264
- glTexCoord1f=glTexCoord1f @265
- glTexCoord1i=glTexCoord1i @266
- glTexCoord1s=glTexCoord1s @267
- glTexCoord2d=glTexCoord2d @268
- glTexCoord2f=glTexCoord2f @269
- glTexCoord2i=glTexCoord2i @270
- glTexCoord2s=glTexCoord2s @271
- glTexCoord3d=glTexCoord3d @272
- glTexCoord3f=glTexCoord3f @273
- glTexCoord3i=glTexCoord3i @274
- glTexCoord3s=glTexCoord3s @275
- glTexCoord4d=glTexCoord4d @276
- glTexCoord4f=glTexCoord4f @277
- glTexCoord4i=glTexCoord4i @278
- glTexCoord4s=glTexCoord4s @279
- glTexCoord1dv=glTexCoord1dv @280
- glTexCoord1fv=glTexCoord1fv @281
- glTexCoord1iv=glTexCoord1iv @282
- glTexCoord1sv=glTexCoord1sv @283
- glTexCoord2dv=glTexCoord2dv @284
- glTexCoord2fv=glTexCoord2fv @285
- glTexCoord2iv=glTexCoord2iv @286
- glTexCoord2sv=glTexCoord2sv @287
- glTexCoord3dv=glTexCoord3dv @288
- glTexCoord3fv=glTexCoord3fv @289
- glTexCoord3iv=glTexCoord3iv @290
- glTexCoord3sv=glTexCoord3sv @291
- glTexCoord4dv=glTexCoord4dv @292
- glTexCoord4fv=glTexCoord4fv @293
- glTexCoord4iv=glTexCoord4iv @294
- glTexCoord4sv=glTexCoord4sv @295
- glTexCoordPointer=glTexCoordPointer @296
- glTexGend=glTexGend @297
- glTexGenf=glTexGenf @298
- glTexGeni=glTexGeni @299
- glTexGendv=glTexGendv @300
- glTexGeniv=glTexGeniv @301
- glTexGenfv=glTexGenfv @302
- glTexEnvf=glTexEnvf @303
- glTexEnvi=glTexEnvi @304
- glTexEnvfv=glTexEnvfv @305
- glTexEnviv=glTexEnviv @306
- glTexImage1D=glTexImage1D @307
- glTexImage2D=glTexImage2D @308
- glTexParameterf=glTexParameterf @309
- glTexParameteri=glTexParameteri @310
- glTexParameterfv=glTexParameterfv @311
- glTexParameteriv=glTexParameteriv @312
- glTexSubImage1D=glTexSubImage1D @313
- glTexSubImage2D=glTexSubImage2D @314
- glTranslated=glTranslated @315
- glTranslatef=glTranslatef @316
- glVertex2d=glVertex2d @317
- glVertex2f=glVertex2f @318
- glVertex2i=glVertex2i @319
- glVertex2s=glVertex2s @320
- glVertex3d=glVertex3d @321
- glVertex3f=glVertex3f @322
- glVertex3i=glVertex3i @323
- glVertex3s=glVertex3s @324
- glVertex4d=glVertex4d @325
- glVertex4f=glVertex4f @326
- glVertex4i=glVertex4i @327
- glVertex4s=glVertex4s @328
- glVertex2dv=glVertex2dv @329
- glVertex2fv=glVertex2fv @330
- glVertex2iv=glVertex2iv @331
- glVertex2sv=glVertex2sv @332
- glVertex3dv=glVertex3dv @333
- glVertex3fv=glVertex3fv @334
- glVertex3iv=glVertex3iv @335
- glVertex3sv=glVertex3sv @336
- glVertex4dv=glVertex4dv @337
- glVertex4fv=glVertex4fv @338
- glVertex4iv=glVertex4iv @339
- glVertex4sv=glVertex4sv @340
- glVertexPointer=glVertexPointer @341
- glViewport=glViewport @342
- glBlendEquationEXT=glBlendEquationEXT @343
- glBlendColorEXT=glBlendColorEXT @344
- glVertexPointerEXT=glVertexPointerEXT @345
- glNormalPointerEXT=glNormalPointerEXT @346
- glColorPointerEXT=glColorPointerEXT @347
- glIndexPointerEXT=glIndexPointerEXT @348
- glTexCoordPointerEXT=glTexCoordPointerEXT @349
- glEdgeFlagPointerEXT=glEdgeFlagPointerEXT @350
- glGetPointervEXT=glGetPointervEXT @351
- glArrayElementEXT=glArrayElementEXT @352
- glDrawArraysEXT=glDrawArraysEXT @353
- glBindTextureEXT=glBindTextureEXT @354
- glDeleteTexturesEXT=glDeleteTexturesEXT @355
- glGenTexturesEXT=glGenTexturesEXT @356
- glPrioritizeTexturesEXT=glPrioritizeTexturesEXT @357
- glCopyTexSubImage3DEXT=glCopyTexSubImage3DEXT @358
- glTexImage3DEXT=glTexImage3DEXT @359
- glTexSubImage3DEXT=glTexSubImage3DEXT @360
- glWindowPos4fMESA=glWindowPos4fMESA @361
- glWindowPos2iMESA=glWindowPos2iMESA @362
- glWindowPos2sMESA=glWindowPos2sMESA @363
- glWindowPos2fMESA=glWindowPos2fMESA @364
- glWindowPos2dMESA=glWindowPos2dMESA @365
- glWindowPos2ivMESA=glWindowPos2ivMESA @366
- glWindowPos2svMESA=glWindowPos2svMESA @367
- glWindowPos2fvMESA=glWindowPos2fvMESA @368
- glWindowPos2dvMESA=glWindowPos2dvMESA @369
- glWindowPos3iMESA=glWindowPos3iMESA @370
- glWindowPos3sMESA=glWindowPos3sMESA @371
- glWindowPos3fMESA=glWindowPos3fMESA @372
- glWindowPos3dMESA=glWindowPos3dMESA @373
- glWindowPos3ivMESA=glWindowPos3ivMESA @374
- glWindowPos3svMESA=glWindowPos3svMESA @375
- glWindowPos3fvMESA=glWindowPos3fvMESA @376
- glWindowPos3dvMESA=glWindowPos3dvMESA @377
- glWindowPos4iMESA=glWindowPos4iMESA @378
- glWindowPos4sMESA=glWindowPos4sMESA @379
- glWindowPos4dMESA=glWindowPos4dMESA @380
- glWindowPos4ivMESA=glWindowPos4ivMESA @381
- glWindowPos4svMESA=glWindowPos4svMESA @382
- glWindowPos4fvMESA=glWindowPos4fvMESA @383
- glWindowPos4dvMESA=glWindowPos4dvMESA @384
- glResizeBuffersMESA=glResizeBuffersMESA @385
- wglCopyContext=wglCopyContext @386
- wglCreateContext=wglCreateContext @387
- wglCreateLayerContext=wglCreateLayerContext @388
- wglDeleteContext=wglDeleteContext @389
- wglDescribeLayerPlane=wglDescribeLayerPlane @390
- wglGetCurrentContext=wglGetCurrentContext @391
- wglGetCurrentDC=wglGetCurrentDC @392
- wglGetLayerPaletteEntries=wglGetLayerPaletteEntries @393
- wglGetProcAddress=wglGetProcAddress @394
- wglMakeCurrent=wglMakeCurrent @395
- wglRealizeLayerPalette=wglRealizeLayerPalette @396
- wglSetLayerPaletteEntries=wglSetLayerPaletteEntries @397
- wglShareLists=wglShareLists @398
- wglSwapLayerBuffers=wglSwapLayerBuffers @399
- wglUseFontBitmapsA=wglUseFontBitmapsA @400
- wglUseFontBitmapsW=wglUseFontBitmapsW @401
- wglUseFontOutlinesA=wglUseFontOutlinesA @402
- wglUseFontOutlinesW=wglUseFontOutlinesW @403
- ChoosePixelFormat=ChoosePixelFormat @404
- DescribePixelFormat=DescribePixelFormat @405
- GetPixelFormat=GetPixelFormat @406
- SetPixelFormat=SetPixelFormat @407
- SwapBuffers=SwapBuffers @408
- wglChoosePixelFormat=wglChoosePixelFormat @409
- wglDescribePixelFormat=wglDescribePixelFormat @410
- wglGetPixelFormat=wglGetPixelFormat @411
- wglSetPixelFormat=wglSetPixelFormat @412
- wglSwapBuffers=wglSwapBuffers @413
- glActiveTextureARB=glActiveTextureARB @414
- glClientActiveTextureARB=glClientActiveTextureARB @415
- glMultiTexCoord1dARB=glMultiTexCoord1dARB @416
- glMultiTexCoord1dvARB=glMultiTexCoord1dvARB @417
- glMultiTexCoord1fARB=glMultiTexCoord1fARB @418
- glMultiTexCoord1fvARB=glMultiTexCoord1fvARB @419
- glMultiTexCoord1iARB=glMultiTexCoord1iARB @420
- glMultiTexCoord1ivARB=glMultiTexCoord1ivARB @421
- glMultiTexCoord1sARB=glMultiTexCoord1sARB @422
- glMultiTexCoord1svARB=glMultiTexCoord1svARB @423
- glMultiTexCoord2dARB=glMultiTexCoord2dARB @424
- glMultiTexCoord2dvARB=glMultiTexCoord2dvARB @425
- glMultiTexCoord2fARB=glMultiTexCoord2fARB @426
- glMultiTexCoord2fvARB=glMultiTexCoord2fvARB @427
- glMultiTexCoord2iARB=glMultiTexCoord2iARB @428
- glMultiTexCoord2ivARB=glMultiTexCoord2ivARB @429
- glMultiTexCoord2sARB=glMultiTexCoord2sARB @430
- glMultiTexCoord2svARB=glMultiTexCoord2svARB @431
- glMultiTexCoord3dARB=glMultiTexCoord3dARB @432
- glMultiTexCoord3dvARB=glMultiTexCoord3dvARB @433
- glMultiTexCoord3fARB=glMultiTexCoord3fARB @434
- glMultiTexCoord3fvARB=glMultiTexCoord3fvARB @435
- glMultiTexCoord3iARB=glMultiTexCoord3iARB @436
- glMultiTexCoord3ivARB=glMultiTexCoord3ivARB @437
- glMultiTexCoord3sARB=glMultiTexCoord3sARB @438
- glMultiTexCoord3svARB=glMultiTexCoord3svARB @439
- glMultiTexCoord4dARB=glMultiTexCoord4dARB @440
- glMultiTexCoord4dvARB=glMultiTexCoord4dvARB @441
- glMultiTexCoord4fARB=glMultiTexCoord4fARB @442
- glMultiTexCoord4fvARB=glMultiTexCoord4fvARB @443
- glMultiTexCoord4iARB=glMultiTexCoord4iARB @444
- glMultiTexCoord4ivARB=glMultiTexCoord4ivARB @445
- glMultiTexCoord4sARB=glMultiTexCoord4sARB @446
- glMultiTexCoord4svARB=glMultiTexCoord4svARB @447