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diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c
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+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Mesa transformation pipeline with GLDirect fastpath
+*
+****************************************************************************/
+
+//#include "../GLDirect.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx8.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+//---------------------------------------------------------------------------
+
+extern struct tnl_pipeline_stage _gld_d3d_render_stage;
+extern struct tnl_pipeline_stage _gld_mesa_render_stage;
+
+static const struct tnl_pipeline_stage *gld_pipeline[] = {
+ &_gld_d3d_render_stage, // Direct3D TnL
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
+ &_gld_mesa_render_stage, // Mesa TnL, D3D rendering
+ 0,
+};
+
+//---------------------------------------------------------------------------
+
+void gldInstallPipeline_DX8(
+ GLcontext *ctx)
+{
+ // Remove any existing pipeline stages,
+ // then install GLDirect pipeline stages.
+
+ _tnl_destroy_pipeline(ctx);
+ _tnl_install_pipeline(ctx, gld_pipeline);
+}
+
+//---------------------------------------------------------------------------