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Diffstat (limited to 'src/mesa/drivers/windows/gdi/wmesadef.h')
-rw-r--r--src/mesa/drivers/windows/gdi/wmesadef.h179
1 files changed, 19 insertions, 160 deletions
diff --git a/src/mesa/drivers/windows/gdi/wmesadef.h b/src/mesa/drivers/windows/gdi/wmesadef.h
index d43e990ed3c..9aa0ab20b79 100644
--- a/src/mesa/drivers/windows/gdi/wmesadef.h
+++ b/src/mesa/drivers/windows/gdi/wmesadef.h
@@ -1,175 +1,34 @@
-/* File name : wmesadef.h
- * Version : 2.3
- *
- * Header file for display driver for Mesa 2.3 under
- * Windows95, WindowsNT and Win32
- *
- * Copyright (C) 1996- Li Wei
- * Address : Institute of Artificial Intelligence
- * : & Robotics
- * : Xi'an Jiaotong University
- * Email : [email protected]
- * Web page : http://sun.aiar.xjtu.edu.cn
- *
- * This file and its associations are partially based on the
- * Windows NT driver for Mesa, written by Mark Leaming
- */
-/*
- * $Log: wmesadef.h,v
- * Revision 1.1.1.1 1999/08/19 00:55:42 jt
- * Imported source
-
- * Revision 1.3 1999/01/03 03:08:57 brian
- * Ted Jump's change
- *
- * Initial version 1997/6/14 CST by Li Wei([email protected])
- */
-
-/*
- * $Log: wmesadef.h,v
- * Revision 1.1.1.1 1999/08/19 00:55:42 jt
- * Imported source
-
- * Revision 1.3 1999/01/03 03:08:57 brian
- * Ted Jump's change
- *
- * Revision 2.1 1996/11/15 10:54:00 CST by Li Wei([email protected])
- * a new element added to wmesa_context :
- * dither_flag
- */
-
-/*
- * $Log: wmesadef.h,v
- * Revision 1.1.1.1 1999/08/19 00:55:42 jt
- * Imported source
-
- * Revision 1.3 1999/01/03 03:08:57 brian
- * Ted Jump's change
- *
- * Revision 2.0 1996/11/15 10:54:00 CST by Li Wei([email protected])
- * Initial revision
- */
-
-
-
-#ifndef DDMESADEF_H
-#define DDMESADEF_H
-
-// uncomment this to use DirectDraw driver
-//#define DDRAW 1
-// uncomment this to use a pointer to a function for setting the pixels
-// in the buffer
-#define COMPILE_SETPIXEL 1
-// uncomment this to enable the fast win32 rasterizers ( commented out for MesaGL 4.0 )
-// #define FAST_RASTERIZERS 1
-// uncomment this to enable setting function pointers once inside of
-// WMesaCreateContext instead of on every call to wmesa_update_state()
-#define SET_FPOINTERS_ONCE 1
-
-
-#include <windows.h>
-#include <GL/gl.h>
#include "context.h"
-#ifdef DDRAW
-#define DIRECTDRAW_VERSION 0x0100
- #include <ddraw.h>
-#endif
-//#include "profile.h"
-
-#define REDBITS 0x03
-#define REDSHIFT 0x00
-#define GREENBITS 0x03
-#define GREENSHIFT 0x03
-#define BLUEBITS 0x02
-#define BLUESHIFT 0x06
typedef struct _dibSection{
- HDC hDC;
- HANDLE hFileMap;
- BOOL fFlushed;
- LPVOID base;
+ HDC hDC;
+ HANDLE hFileMap;
+ BOOL fFlushed;
+ LPVOID base;
}WMDIBSECTION, *PWMDIBSECTION;
-#ifdef COMPILE_SETPIXEL
-struct wmesa_context;
-typedef void (*SETPIXELTYPE)(struct wmesa_context *pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b);
-#endif
-
typedef struct wmesa_context{
- GLcontext *gl_ctx; /* The core GL/Mesa context */
- GLvisual *gl_visual; /* Describes the buffers */
- GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
-
-
- HWND Window;
+ GLcontext *gl_ctx; /* The core GL/Mesa context */
+ GLvisual *gl_visual; /* Describes the buffers */
+ GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers*/
+
+ HWND Window;
HDC hDC;
- HPALETTE hPalette;
- HPALETTE hOldPalette;
- HPEN hPen;
- HPEN hOldPen;
- HCURSOR hOldCursor;
- COLORREF crColor;
- // 3D projection stuff
- RECT drawRect;
- UINT uiDIBoffset;
- // OpenGL stuff
- HPALETTE hGLPalette;
- GLuint width;
- GLuint height;
- GLuint ScanWidth;
- GLboolean db_flag; //* double buffered?
- GLboolean rgb_flag; //* RGB mode?
- GLboolean dither_flag; //* use dither when 256 color mode for RGB?
- GLuint depth; //* bits per pixel (1, 8, 24, etc)
- ULONG pixel; // current color index or RGBA pixel value
- ULONG clearpixel; //* pixel for clearing the color buffers
- PBYTE ScreenMem; // WinG memory
- BITMAPINFO *IndexFormat;
- HPALETTE hPal; // Current Palette
- HPALETTE hPalHalfTone;
-
-
- WMDIBSECTION dib;
+ COLORREF clearColorRef;
+ HPEN clearPen;
+ HBRUSH clearBrush;
+ GLuint width;
+ GLuint height;
+ GLuint ScanWidth;
+ GLboolean db_flag;
+ WMDIBSECTION dib;
BITMAPINFO bmi;
HBITMAP hbmDIB;
HBITMAP hOldBitmap;
- HBITMAP Old_Compat_BM;
- HBITMAP Compat_BM; // Bitmap for double buffering
PBYTE pbPixels;
- int nColors;
- BYTE cColorBits;
- int pixelformat;
-
-#ifdef DDRAW
- LPDIRECTDRAW lpDD; // DirectDraw object
-// LPDIRECTDRAW2 lpDD2; // DirectDraw object
- LPDIRECTDRAWSURFACE lpDDSPrimary; // DirectDraw primary surface
- LPDIRECTDRAWSURFACE lpDDSOffScreen; // DirectDraw off screen surface
- LPDIRECTDRAWPALETTE lpDDPal; // DirectDraw palette
- BOOL bActive; // is application active?
- DDSURFACEDESC ddsd; // surface description
- int fullScreen; // fullscreen ?
- int gMode ; // fullscreen mode
- LONG oldWndProc; // old Window proc. we need to hook WM_MOVE message to update the drawing rectangle
-#endif
- RECT rectOffScreen;
- RECT rectSurface;
- HWND hwnd;
- DWORD pitch;
- PBYTE addrOffScreen;
-#ifdef COMPILE_SETPIXEL
- SETPIXELTYPE wmSetPixel;
-#endif // COMPILE_SETPIXEL
-//#ifdef PROFILE
-// MESAPROF profile;
-//#endif
+ BYTE cColorBits;
+ int pixelformat;
} *PWMC;
-#define PAGE_FILE 0xffffffff
-
-
-
-#endif