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-rw-r--r--src/mesa/drivers/svga/svgamesa15.c12
-rw-r--r--src/mesa/drivers/svga/svgamesa16.c12
-rw-r--r--src/mesa/drivers/svga/svgamesa24.c12
-rw-r--r--src/mesa/drivers/svga/svgamesa32.c12
-rw-r--r--src/mesa/drivers/svga/svgamesa8.c12
5 files changed, 40 insertions, 20 deletions
diff --git a/src/mesa/drivers/svga/svgamesa15.c b/src/mesa/drivers/svga/svgamesa15.c
index 54b6c977a7b..a4c0901e38f 100644
--- a/src/mesa/drivers/svga/svgamesa15.c
+++ b/src/mesa/drivers/svga/svgamesa15.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa15.c,v 1.11 2002/11/11 18:42:39 brianp Exp $ */
+/* $Id: svgamesa15.c,v 1.12 2006/11/01 19:35:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -66,10 +66,14 @@ void __clear_color15( GLcontext *ctx, const GLfloat color[4] )
/* SVGAMesa->clear_hicolor=(red)<<10 | (green)<<5 | (blue);*/
}
-void __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
+void __clear15( GLcontext *ctx, GLbitfield mask )
{
int i, j;
+ int x = ctx->DrawBuffer->_Xmin;
+ int y = ctx->DrawBuffer->_Ymin;
+ int width = ctx->DrawBuffer->_Xmax - x;
+ int height = ctx->DrawBuffer->_Ymax - y;
+ GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
if (mask & DD_FRONT_LEFT_BIT) {
GLshort *shortBuffer=(void *)SVGABuffer.FrontBuffer;
@@ -105,7 +109,7 @@ void __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all,
}
if (mask)
- _swrast_Clear( ctx, mask, all, x, y, width, height );
+ _swrast_Clear( ctx, mask );
}
void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y,
diff --git a/src/mesa/drivers/svga/svgamesa16.c b/src/mesa/drivers/svga/svgamesa16.c
index 72ac8183294..999c6331c9c 100644
--- a/src/mesa/drivers/svga/svgamesa16.c
+++ b/src/mesa/drivers/svga/svgamesa16.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa16.c,v 1.11 2002/11/11 18:42:40 brianp Exp $ */
+/* $Id: svgamesa16.c,v 1.12 2006/11/01 19:35:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -69,10 +69,14 @@ void __clear_color16( GLcontext *ctx, const GLfloat color[4] )
/* SVGAMesa->clear_hicolor=(red)<<11 | (green)<<5 | (blue); */
}
-void __clear16( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
+void __clear16( GLcontext *ctx, GLbitfield mask )
{
int i,j;
+ int x = ctx->DrawBuffer->_Xmin;
+ int y = ctx->DrawBuffer->_Ymin;
+ int width = ctx->DrawBuffer->_Xmax - x;
+ int height = ctx->DrawBuffer->_Ymax - y;
+ GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
if (mask & DD_FRONT_LEFT_BIT) {
if (all) {
@@ -108,7 +112,7 @@ void __clear16( GLcontext *ctx, GLbitfield mask, GLboolean all,
}
if (mask)
- _swrast_Clear( ctx, mask, all, x, y, width, height );
+ _swrast_Clear( ctx, mask );
}
void __write_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y,
diff --git a/src/mesa/drivers/svga/svgamesa24.c b/src/mesa/drivers/svga/svgamesa24.c
index 07491cc67ac..93c84167ebb 100644
--- a/src/mesa/drivers/svga/svgamesa24.c
+++ b/src/mesa/drivers/svga/svgamesa24.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa24.c,v 1.12 2002/11/11 18:42:41 brianp Exp $ */
+/* $Id: svgamesa24.c,v 1.13 2006/11/01 19:35:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -91,10 +91,14 @@ void __clear_color24( GLcontext *ctx, const GLfloat color[4] )
/* SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; */
}
-void __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
+void __clear24( GLcontext *ctx, GLbitfield mask )
{
int i,j;
+ int x = ctx->DrawBuffer->_Xmin;
+ int y = ctx->DrawBuffer->_Ymin;
+ int width = ctx->DrawBuffer->_Xmax - x;
+ int height = ctx->DrawBuffer->_Ymax - y;
+ GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
if (mask & DD_FRONT_LEFT_BIT) {
if (all) {
@@ -140,7 +144,7 @@ void __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all,
}
if (mask)
- _swrast_Clear( ctx, mask, all, x, y, width, height );
+ _swrast_Clear( ctx, mask );
}
void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y,
diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c
index 8a366998d6b..5a3a6776ce7 100644
--- a/src/mesa/drivers/svga/svgamesa32.c
+++ b/src/mesa/drivers/svga/svgamesa32.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa32.c,v 1.12 2002/11/11 18:42:42 brianp Exp $ */
+/* $Id: svgamesa32.c,v 1.13 2006/11/01 19:35:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -85,10 +85,14 @@ void __clear_color32( GLcontext *ctx, const GLfloat color[4] )
SVGAMesa->clear_truecolor = (col[0] << 16) | (col[1] << 8) | col[2];
}
-void __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
+void __clear32( GLcontext *ctx, GLbitfield mask )
{
int i,j;
+ int x = ctx->DrawBuffer->_Xmin;
+ int y = ctx->DrawBuffer->_Ymin;
+ int width = ctx->DrawBuffer->_Xmax - x;
+ int height = ctx->DrawBuffer->_Ymax - y;
+ GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
if (mask & DD_FRONT_LEFT_BIT) {
if (all) {
@@ -124,7 +128,7 @@ void __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all,
}
if (mask)
- _swrast_Clear( ctx, mask, all, x, y, width, height );
+ _swrast_Clear( ctx, mask );
}
void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y,
diff --git a/src/mesa/drivers/svga/svgamesa8.c b/src/mesa/drivers/svga/svgamesa8.c
index fd880ef85ad..e3f5eaebf6a 100644
--- a/src/mesa/drivers/svga/svgamesa8.c
+++ b/src/mesa/drivers/svga/svgamesa8.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa8.c,v 1.9 2005/05/04 20:11:39 brianp Exp $ */
+/* $Id: svgamesa8.c,v 1.10 2006/11/01 19:35:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -60,10 +60,14 @@ void __clear_index8( GLcontext *ctx, GLuint index )
SVGAMesa->clear_index = index;
}
-void __clear8( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
+void __clear8( GLcontext *ctx, GLbitfield mask )
{
int i,j;
+ int x = ctx->DrawBuffer->_Xmin;
+ int y = ctx->DrawBuffer->_Ymin;
+ int width = ctx->DrawBuffer->_Xmax - x;
+ int height = ctx->DrawBuffer->_Ymax - y;
+ GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
if (mask & DD_FRONT_LEFT_BIT) {
if (all) {
@@ -95,7 +99,7 @@ void __clear8( GLcontext *ctx, GLbitfield mask, GLboolean all,
}
if (mask)
- _swrast_Clear( ctx, mask, all, x, y, width, height );
+ _swrast_Clear( ctx, mask );
}
void __write_ci32_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,