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-rw-r--r--src/mesa/drivers/svga/svgamesa8.c196
1 files changed, 0 insertions, 196 deletions
diff --git a/src/mesa/drivers/svga/svgamesa8.c b/src/mesa/drivers/svga/svgamesa8.c
deleted file mode 100644
index 2f7048a9301..00000000000
--- a/src/mesa/drivers/svga/svgamesa8.c
+++ /dev/null
@@ -1,196 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA driver for Mesa.
- * Original author: Brian Paul
- * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2)
- */
-
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
-
-#ifdef SVGA
-
-
-#include "svgapix.h"
-#include "svgamesa8.h"
-#include "swrast/swrast.h"
-
-
-static void __svga_drawpixel8(int x, int y, unsigned long c)
-{
- unsigned long offset;
- y = SVGAInfo->height-y-1;
- offset = y * SVGAInfo->linewidth + x;
- SVGABuffer.DrawBuffer[offset]=c;
-}
-
-static unsigned long __svga_getpixel8(int x, int y)
-{
- unsigned long offset;
- y = SVGAInfo->height-y-1;
- offset = y * SVGAInfo->linewidth + x;
- return SVGABuffer.ReadBuffer[offset];
-}
-
-void __clear_index8( GLcontext *ctx, GLuint index )
-{
- SVGAMesa->clear_index = index;
-}
-
-void __clear8( GLcontext *ctx, GLbitfield mask )
-{
- int i,j;
- int x = ctx->DrawBuffer->_Xmin;
- int y = ctx->DrawBuffer->_Ymin;
- int width = ctx->DrawBuffer->_Xmax - x;
- int height = ctx->DrawBuffer->_Ymax - y;
- GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
-
- if (mask & DD_FRONT_LEFT_BIT) {
- if (all) {
- memset(SVGABuffer.FrontBuffer, SVGAMesa->clear_index, SVGABuffer.BufferSize);
- }
- else {
- GLubyte *tmp = SVGABuffer.DrawBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
- for (i=x;i<width;i++)
- for (j=y;j<height;j++)
- __svga_drawpixel8(i,j,SVGAMesa->clear_index);
- SVGABuffer.DrawBuffer = tmp;
- }
- mask &= ~DD_FRONT_LEFT_BIT;
- }
- if (mask & DD_BACK_LEFT_BIT) {
- if (all) {
- memset(SVGABuffer.BackBuffer, SVGAMesa->clear_index, SVGABuffer.BufferSize);
- }
- else {
- GLubyte *tmp = SVGABuffer.DrawBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
- for (i=x;i<width;i++)
- for (j=y;j<height;j++)
- __svga_drawpixel8(i,j,SVGAMesa->clear_index);
- SVGABuffer.DrawBuffer = tmp;
- }
- mask &= ~DD_BACK_LEFT_BIT;
- }
-
- if (mask)
- _swrast_Clear( ctx, mask );
-}
-
-void __write_ci32_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLuint index[], const GLubyte mask[] )
-{
- int i;
- for (i=0;i<n;i++,x++) {
- if (mask[i]) {
- __svga_drawpixel8( x, y, index[i]);
- }
- }
-}
-
-void __write_ci8_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte index[], const GLubyte mask[] )
-{
- int i;
-
- for (i=0;i<n;i++,x++) {
- if (mask[i]) {
- __svga_drawpixel8( x, y, index[i]);
- }
- }
-}
-
-void __write_mono_ci_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLuint colorIndex, const GLubyte mask[] )
-{
- int i;
- for (i=0;i<n;i++,x++) {
- if (mask[i]) {
- __svga_drawpixel8( x, y, colorIndex);
- }
- }
-}
-
-void __read_ci32_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, GLuint index[])
-{
- int i;
- for (i=0; i<n; i++,x++) {
- index[i] = __svga_getpixel8( x, y);
- }
-}
-
-void __write_ci32_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const GLuint index[], const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- __svga_drawpixel8( x[i], y[i], index[i]);
- }
- }
-}
-
-
-void __write_mono_ci_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLuint colorIndex, const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- __svga_drawpixel8( x[i], y[i], colorIndex);
- }
- }
-}
-
-void __read_ci32_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLuint index[], const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++,x++) {
- index[i] = __svga_getpixel8( x[i], y[i]);
- }
-}
-
-
-#else
-
-
-/* silence compiler warning */
-extern void _mesa_svga8_dummy_function(void);
-void _mesa_svga8_dummy_function(void)
-{
-}
-
-
-#endif