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+/* $Id: svgamesa32.h,v 1.2 2000/01/22 20:08:36 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.2
+ * Copyright (C) 1995-2000 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * SVGA driver for Mesa.
+ * Original author: Brian Paul
+ * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2)
+ */
+
+
+#ifndef SVGA_MESA_32_H
+#define SVGA_MESA_32_H
+
+extern void __set_color32( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
+extern void __clear_color32( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
+extern GLbitfield __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
+extern void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
+extern void __write_mono_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte mask[]);
+extern void __read_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );
+extern void __write_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );
+extern void __write_mono_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] );
+extern void __read_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );
+
+#endif /* SVGA_MESA_32_H */
+