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-rw-r--r--src/mesa/drivers/svga/svgamesa32.c223
1 files changed, 0 insertions, 223 deletions
diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c
deleted file mode 100644
index 8eea3cbe648..00000000000
--- a/src/mesa/drivers/svga/svgamesa32.c
+++ /dev/null
@@ -1,223 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.0
- * Copyright (C) 1995-2002 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA driver for Mesa.
- * Original author: Brian Paul
- * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2)
- */
-
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
-
-#ifdef SVGA
-
-#include "svgapix.h"
-#include "svgamesa32.h"
-#include "swrast/swrast.h"
-
-
-#if 0
-/* this doesn't compile with GCC on RedHat 6.1 */
-static INLINE int RGB2BGR32(int c)
-{
- asm("rorw $8, %0\n"
- "rorl $16, %0\n"
- "rorw $8, %0\n"
- "shrl $8, %0\n"
- : "=q"(c):"0"(c));
- return c;
-}
-#else
-static unsigned long RGB2BGR32(unsigned long color)
-{
- return (color & 0xff00)|(color>>16)|((color & 0xff)<<16);
-}
-#endif
-
-static void __svga_drawpixel32(int x, int y, unsigned long c)
-{
- unsigned long offset;
-
- GLint *intBuffer=(void *)SVGABuffer.DrawBuffer;
- y = SVGAInfo->height-y-1;
- offset = y * SVGAInfo->width + x;
- intBuffer[offset]=c;
-}
-
-static unsigned long __svga_getpixel32(int x, int y)
-{
- unsigned long offset;
-
- const GLint *intBuffer=(void *)SVGABuffer.ReadBuffer;
- y = SVGAInfo->height-y-1;
- offset = y * SVGAInfo->width + x;
- return intBuffer[offset];
-}
-
-void __clear_color32( GLcontext *ctx, const GLfloat color[4] )
-{
- GLubyte col[3];
- CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
- SVGAMesa->clear_truecolor = (col[0] << 16) | (col[1] << 8) | col[2];
-}
-
-void __clear32( GLcontext *ctx, GLbitfield mask )
-{
- int i,j;
- int x = ctx->DrawBuffer->_Xmin;
- int y = ctx->DrawBuffer->_Ymin;
- int width = ctx->DrawBuffer->_Xmax - x;
- int height = ctx->DrawBuffer->_Ymax - y;
- GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
-
- if (mask & DD_FRONT_LEFT_BIT) {
- if (all) {
- GLint *intBuffer=(void *)SVGABuffer.FrontBuffer;
- for (i=0;i<SVGABuffer.BufferSize / 4;i++)
- intBuffer[i]=SVGAMesa->clear_truecolor;
- }
- else {
- GLubyte *tmp = SVGABuffer.DrawBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
- for (i=x;i<width;i++)
- for (j=y;j<height;j++)
- __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor);
- SVGABuffer.DrawBuffer = tmp;
- }
- mask &= ~DD_FRONT_LEFT_BIT;
- }
- if (mask & DD_BACK_LEFT_BIT) {
- if (all) {
- GLint *intBuffer=(void *)SVGABuffer.BackBuffer;
- for (i=0;i<SVGABuffer.BufferSize / 4;i++)
- intBuffer[i]=SVGAMesa->clear_truecolor;
- }
- else {
- GLubyte *tmp = SVGABuffer.DrawBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
- for (i=x;i<width;i++)
- for (j=y;j<height;j++)
- __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor);
- SVGABuffer.DrawBuffer = tmp;
- }
- mask &= ~DD_BACK_LEFT_BIT;
- }
-
- if (mask)
- _swrast_Clear( ctx, mask );
-}
-
-void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i;
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++, x++) {
- if (mask[i]) {
- __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i])));
- }
- }
- }
- else {
- /* draw all pixels */
- for (i=0; i<n; i++, x++) {
- __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i])));
- }
- }
-}
-
-void __write_mono_rgba_span32( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLchan color[4], const GLubyte mask[])
-{
- int i;
- GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP];
- for (i=0; i<n; i++, x++) {
- if (mask[i]) {
- __svga_drawpixel32( x, y, truecolor);
- }
- }
-}
-
-void __read_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- int i;
- for (i=0; i<n; i++, x++) {
- *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x, y ));
- }
-}
-
-void __write_rgba_pixels32( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- __svga_drawpixel32( x[i], y[i], RGB2BGR32(*((GLint*)rgba[i])));
- }
- }
-}
-
-void __write_mono_rgba_pixels32( const GLcontext *ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4], const GLubyte mask[] )
-{
- GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP];
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- __svga_drawpixel32( x[i], y[i], truecolor );
- }
- }
-}
-
-void __read_rgba_pixels32( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++,x++) {
- *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x[i], y[i] ));
- }
-}
-
-
-#else
-
-
-/* silence compiler warning */
-extern void _mesa_svga32_dummy_function(void);
-void _mesa_svga32_dummy_function(void)
-{
-}
-
-
-#endif
-