diff options
Diffstat (limited to 'src/mesa/drivers/svga/svgamesa.c')
-rw-r--r-- | src/mesa/drivers/svga/svgamesa.c | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c index 0d7fa158db5..daa660e434b 100644 --- a/src/mesa/drivers/svga/svgamesa.c +++ b/src/mesa/drivers/svga/svgamesa.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa.c,v 1.6 2000/09/26 20:54:12 brianp Exp $ */ +/* $Id: svgamesa.c,v 1.7 2000/11/14 17:40:14 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -291,7 +291,6 @@ static void svgamesa_update_state( GLcontext *ctx ) switch (SVGABuffer.Depth) { case 8: ctx->Driver.ClearIndex = __clear_index8; ctx->Driver.Clear = __clear8; - ctx->Driver.Index = __set_index8; ctx->Driver.ReadCI32Span = __read_ci32_span8; ctx->Driver.ReadCI32Pixels = __read_ci32_pixels8; @@ -307,7 +306,6 @@ static void svgamesa_update_state( GLcontext *ctx ) break; case 15: ctx->Driver.ClearColor = __clear_color15; ctx->Driver.Clear = __clear15; - ctx->Driver.Color = __set_color15; ctx->Driver.ReadRGBASpan = __read_rgba_span15; ctx->Driver.ReadRGBAPixels = __read_rgba_pixels15; @@ -321,7 +319,6 @@ static void svgamesa_update_state( GLcontext *ctx ) break; case 16: ctx->Driver.ClearColor = __clear_color16; ctx->Driver.Clear = __clear16; - ctx->Driver.Color = __set_color16; ctx->Driver.ReadRGBASpan = __read_rgba_span16; ctx->Driver.ReadRGBAPixels = __read_rgba_pixels16; @@ -335,7 +332,6 @@ static void svgamesa_update_state( GLcontext *ctx ) #endif case 24: ctx->Driver.ClearColor = __clear_color24; ctx->Driver.Clear = __clear24; - ctx->Driver.Color = __set_color24; ctx->Driver.ReadRGBASpan = __read_rgba_span24; ctx->Driver.ReadRGBAPixels = __read_rgba_pixels24; @@ -349,7 +345,6 @@ static void svgamesa_update_state( GLcontext *ctx ) #endif case 32: ctx->Driver.ClearColor = __clear_color32; ctx->Driver.Clear = __clear32; - ctx->Driver.Color = __set_color32; ctx->Driver.ReadRGBASpan = __read_rgba_span32; ctx->Driver.ReadRGBAPixels = __read_rgba_pixels32; @@ -429,9 +424,6 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ) ctx->gl_vis->AccumRedBits > 0, ctx->gl_vis->AlphaBits > 0 ); - ctx->index = 1; - ctx->red = ctx->green = ctx->blue = 255; - ctx->width = ctx->height = 0; /* temporary until first "make-current" */ #endif return ctx; |