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-rw-r--r--src/mesa/drivers/osmesa/Makefile2
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c32
2 files changed, 17 insertions, 17 deletions
diff --git a/src/mesa/drivers/osmesa/Makefile b/src/mesa/drivers/osmesa/Makefile
index 39ab09af805..50dd4526e19 100644
--- a/src/mesa/drivers/osmesa/Makefile
+++ b/src/mesa/drivers/osmesa/Makefile
@@ -40,7 +40,7 @@ $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OBJECTS) $(CORE_MESA)
-major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \
-install $(TOP)/$(LIB_DIR) -cplusplus $(MKLIB_OPTIONS) \
-id $(INSTALL_LIB_DIR)/lib$(OSMESA_LIB).$(MESA_MAJOR).dylib \
- $(OSMESA_LIB_DEPS) $(OBJECTS) $(CORE_MESA)
+ $(OSMESA_LIB_DEPS) $(OBJECTS) $(CORE_MESA) $(TALLOC_LIBS)
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 93d0e8568a1..37dc35cbedd 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -57,14 +57,14 @@
/**
- * OSMesa rendering context, derived from core Mesa GLcontext.
+ * OSMesa rendering context, derived from core Mesa struct gl_context.
*/
struct osmesa_context
{
- GLcontext mesa; /*< Base class - this must be first */
- GLvisual *gl_visual; /*< Describes the buffers */
+ struct gl_context mesa; /*< Base class - this must be first */
+ struct gl_config *gl_visual; /*< Describes the buffers */
struct gl_renderbuffer *rb; /*< The user's colorbuffer */
- GLframebuffer *gl_buffer; /*< The framebuffer, containing user's rb */
+ struct gl_framebuffer *gl_buffer; /*< The framebuffer, containing user's rb */
GLenum format; /*< User-specified context format */
GLint userRowLength; /*< user-specified number of pixels per row */
GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */
@@ -75,7 +75,7 @@ struct osmesa_context
static INLINE OSMesaContext
-OSMESA_CONTEXT(GLcontext *ctx)
+OSMESA_CONTEXT(struct gl_context *ctx)
{
/* Just cast, since we're using structure containment */
return (OSMesaContext) ctx;
@@ -88,7 +88,7 @@ OSMESA_CONTEXT(GLcontext *ctx)
static const GLubyte *
-get_string( GLcontext *ctx, GLenum name )
+get_string( struct gl_context *ctx, GLenum name )
{
(void) ctx;
switch (name) {
@@ -107,7 +107,7 @@ get_string( GLcontext *ctx, GLenum name )
static void
-osmesa_update_state( GLcontext *ctx, GLuint new_state )
+osmesa_update_state( struct gl_context *ctx, GLuint new_state )
{
/* easy - just propogate */
_swrast_InvalidateState( ctx, new_state );
@@ -557,7 +557,7 @@ do { \
* function. Otherwise, return NULL.
*/
static swrast_line_func
-osmesa_choose_line_function( GLcontext *ctx )
+osmesa_choose_line_function( struct gl_context *ctx )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -668,7 +668,7 @@ osmesa_choose_line_function( GLcontext *ctx )
* Return pointer to an optimized triangle function if possible.
*/
static swrast_tri_func
-osmesa_choose_triangle_function( GLcontext *ctx )
+osmesa_choose_triangle_function( struct gl_context *ctx )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -708,7 +708,7 @@ osmesa_choose_triangle_function( GLcontext *ctx )
* standard swrast functions.
*/
static void
-osmesa_choose_triangle( GLcontext *ctx )
+osmesa_choose_triangle( struct gl_context *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -718,7 +718,7 @@ osmesa_choose_triangle( GLcontext *ctx )
}
static void
-osmesa_choose_line( GLcontext *ctx )
+osmesa_choose_line( struct gl_context *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -806,7 +806,7 @@ osmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
* Just set up all the gl_renderbuffer methods.
*/
static GLboolean
-osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
@@ -994,7 +994,7 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
* Allocate a new renderbuffer to describe the user-provided color buffer.
*/
static struct gl_renderbuffer *
-new_osmesa_renderbuffer(GLcontext *ctx, GLenum format, GLenum type)
+new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type)
{
const GLuint name = 0;
struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
@@ -1157,7 +1157,7 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
if (!_mesa_initialize_context(&osmesa->mesa,
osmesa->gl_visual,
sharelist ? &sharelist->mesa
- : (GLcontext *) NULL,
+ : (struct gl_context *) NULL,
&functions, (void *) osmesa)) {
_mesa_destroy_visual( osmesa->gl_visual );
free(osmesa);
@@ -1202,7 +1202,7 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
/* Initialize the software rasterizer and helper modules. */
{
- GLcontext *ctx = &osmesa->mesa;
+ struct gl_context *ctx = &osmesa->mesa;
SWcontext *swrast;
TNLcontext *tnl;
@@ -1367,7 +1367,7 @@ OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
GLAPI OSMesaContext GLAPIENTRY
OSMesaGetCurrentContext( void )
{
- GLcontext *ctx = _mesa_get_current_context();
+ struct gl_context *ctx = _mesa_get_current_context();
if (ctx)
return (OSMesaContext) ctx;
else