diff options
Diffstat (limited to 'src/mesa/drivers/osmesa')
-rw-r--r-- | src/mesa/drivers/osmesa/osmesa.c | 35 |
1 files changed, 20 insertions, 15 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 871143a1c5a..d54f8f96040 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -1,4 +1,4 @@ -/* $Id: osmesa.c,v 1.24 2000/10/30 16:32:43 brianp Exp $ */ +/* $Id: osmesa.c,v 1.25 2000/10/31 18:09:46 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -48,9 +48,12 @@ #include "types.h" #include "vb.h" #include "extensions.h" +#include "swrast/s_depth.h" #endif + + /* * This is the OS/Mesa context struct. * Notice how it includes a GLcontext. By doing this we're mimicking @@ -1236,9 +1239,9 @@ static void flat_rgba_line( GLcontext *ctx, #define PLOT(X,Y) { GLuint *ptr4 = PIXELADDR4(X,Y); *ptr4 = pixel; } #ifdef WIN32 -#include "..\linetemp.h" +#include "..\swrast\s_linetemp.h" #else -#include "linetemp.h" +#include "swrast/s_linetemp.h" #endif } @@ -1265,9 +1268,9 @@ static void flat_rgba_z_line( GLcontext *ctx, } #ifdef WIN32 -#include "..\linetemp.h" +#include "..\swrast\s_linetemp.h" #else -#include "linetemp.h" +#include "swrast/s_linetemp.h" #endif } @@ -1301,9 +1304,9 @@ static void flat_blend_rgba_line( GLcontext *ctx, } #ifdef WIN32 -#include "..\linetemp.h" +#include "..\swrast\s_linetemp.h" #else -#include "linetemp.h" +#include "swrast/s_linetemp.h" #endif } @@ -1340,9 +1343,9 @@ static void flat_blend_rgba_z_line( GLcontext *ctx, } #ifdef WIN32 -#include "..\linetemp.h" +#include "..\swrast\s_linetemp.h" #else -#include "linetemp.h" +#include "swrast/s_linetemp.h" #endif } @@ -1380,9 +1383,9 @@ static void flat_blend_rgba_z_line_write( GLcontext *ctx, } #ifdef WIN32 -#include "..\linetemp.h" +#include "..\swrast\s_linetemp.h" #else -#include "linetemp.h" +#include "swrast/s_linetemp.h" #endif } @@ -1512,6 +1515,7 @@ static void smooth_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, { \ GLint i, len = RIGHT-LEFT; \ GLuint *img = PIXELADDR4(LEFT,Y); \ + (void) fffog; \ for (i=0;i<len;i++,img++) { \ GLdepth z = FixedToDepth(ffz); \ if (z < zRow[i]) { \ @@ -1524,9 +1528,9 @@ static void smooth_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, } \ } #ifdef WIN32 -#include "..\tritemp.h" +#include "..\swrast\s_tritemp.h" #else -#include "tritemp.h" +#include "swrast/s_tritemp.h" #endif } @@ -1553,6 +1557,7 @@ static void flat_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, { \ GLint i, len = RIGHT-LEFT; \ GLuint *img = PIXELADDR4(LEFT,Y); \ + (void) fffog; \ for (i=0;i<len;i++,img++) { \ GLdepth z = FixedToDepth(ffz); \ if (z < zRow[i]) { \ @@ -1563,9 +1568,9 @@ static void flat_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, } \ } #ifdef WIN32 -#include "..\tritemp.h" +#include "..\swrast\s_tritemp.h" #else -#include "tritemp.h" +#include "swrast/s_tritemp.h" #endif } |