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-rw-r--r--src/mesa/drivers/osmesa/osmesa.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 074300188c6..a85c8eeb07f 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1,4 +1,4 @@
-/* $Id: osmesa.c,v 1.71 2001/09/25 17:38:11 keithw Exp $ */
+/* $Id: osmesa.c,v 1.72 2001/12/17 04:56:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -55,7 +55,6 @@
#include "swrast/s_depth.h"
#include "swrast/s_lines.h"
#include "swrast/s_triangle.h"
-#include "swrast/s_trispan.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
@@ -1843,7 +1842,7 @@ static void smooth_rgba_z_triangle( GLcontext *ctx,
#define RENDER_SPAN( span ) \
GLuint i; \
GLchan *img = PIXELADDR4(span.x, span.y); \
- for (i = 0; i < span.count; i++, img += 4) { \
+ for (i = 0; i < span.end; i++, img += 4) { \
const GLdepth z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
PACK_RGBA(img, FixedToChan(span.red), \
@@ -1887,7 +1886,7 @@ static void flat_rgba_z_triangle( GLcontext *ctx,
#define RENDER_SPAN( span ) \
GLuint i; \
GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
- for (i = 0; i < span.count; i++) { \
+ for (i = 0; i < span.end; i++) { \
const GLdepth z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
img[i] = pixel; \