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-rw-r--r--src/mesa/drivers/glide/fxdd.c72
-rw-r--r--src/mesa/drivers/glide/fxdrv.h26
2 files changed, 49 insertions, 49 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index 6dbbec4d593..fc375f054fc 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -52,7 +52,7 @@
#if defined(FX)
#include "image.h"
-#include "types.h"
+#include "mtypes.h"
#include "fxdrv.h"
#include "enums.h"
#include "extensions.h"
@@ -135,7 +135,7 @@ static void fxDDClearColor(GLcontext *ctx, GLubyte red, GLubyte green,
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
}
-
+
fxMesa->clearC=FXCOLOR4( col );
fxMesa->clearA=alpha;
}
@@ -329,7 +329,7 @@ static GLboolean fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py,
ctx->Color.ColorLogicOpEnabled ||
ctx->Stencil.Enabled ||
ctx->Scissor.Enabled ||
- ( ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
+ ( ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
ctx->Color.ColorMask[ACOMP]) ||
ctx->Color.MultiDrawBuffer)
return GL_FALSE;
@@ -372,7 +372,7 @@ static GLboolean fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py,
if (width <= 0 || height <= 0)
return GL_TRUE; /* totally scissored away */
- }
+ }
else {
finalUnpack = unpack;
}
@@ -609,7 +609,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
static char buf[80];
if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) {
- GrVoodooConfig_t *vc =
+ GrVoodooConfig_t *vc =
&glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
sprintf(buf,
@@ -623,7 +623,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
(vc->sliDetect ? "SLI" : "NOSLI"));
}
else if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96) {
- GrSst96Config_t *sc =
+ GrSst96Config_t *sc =
&glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
sprintf(buf,
@@ -647,17 +647,17 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
int fxDDInitFxMesaContext( fxMesaContext fxMesa )
{
-
+
FX_setupGrVertexLayout();
-
- if (getenv("FX_EMULATE_SINGLE_TMU"))
+
+ if (getenv("FX_EMULATE_SINGLE_TMU"))
fxMesa->haveTwoTMUs = GL_FALSE;
-
+
fxMesa->emulateTwoTMUs = fxMesa->haveTwoTMUs;
-
- if (!getenv("FX_DONT_FAKE_MULTITEX"))
+
+ if (!getenv("FX_DONT_FAKE_MULTITEX"))
fxMesa->emulateTwoTMUs = GL_TRUE;
-
+
if(getenv("FX_GLIDE_SWAPINTERVAL"))
fxMesa->swapInterval=atoi(getenv("FX_GLIDE_SWAPINTERVAL"));
else
@@ -667,7 +667,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->maxPendingSwapBuffers=atoi(getenv("MESA_FX_SWAP_PENDING"));
else
fxMesa->maxPendingSwapBuffers=2;
-
+
if(getenv("MESA_FX_INFO"))
fxMesa->verbose=GL_TRUE;
else
@@ -710,13 +710,13 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->currentFB=GR_BUFFER_FRONTBUFFER;
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
}
-
+
fxMesa->state = NULL;
fxMesa->fogTable = NULL;
-
+
fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE));
fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES)*sizeof(GrFog_t));
-
+
if (!fxMesa->state || !fxMesa->fogTable) {
if (fxMesa->state) free(fxMesa->state);
if (fxMesa->fogTable) free(fxMesa->fogTable);
@@ -725,7 +725,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
if(fxMesa->haveZBuffer)
FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
-
+
#if (!FXMESA_USE_ARGB)
FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); /* Not every Glide has this */
#endif
@@ -735,7 +735,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->glCtx->Const.MaxTextureSize=256;
fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1;
fxMesa->new_state = _NEW_ALL;
-
+
fxDDSetupInit();
fxDDTrifuncInit();
fxDDFastPathInit();
@@ -756,13 +756,13 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
_swrast_allow_vertex_fog( fxMesa->glCtx, GL_FALSE );
_swrast_allow_pixel_fog( fxMesa->glCtx, GL_TRUE );
- fxDDInitExtensions(fxMesa->glCtx);
+ fxDDInitExtensions(fxMesa->glCtx);
FX_grGlideGetState((GrState*)fxMesa->state);
/* XXX Fix me too: need to have the 'struct dd' prepared prior to
* creating the context... The below is broken if you try to insert
- * new stages.
+ * new stages.
*/
fxDDRegisterPipelineStages( fxMesa->glCtx );
@@ -786,11 +786,11 @@ void fxDDInitExtensions( GLcontext *ctx )
gl_extensions_disable(ctx, "GL_EXT_fog_coord");
gl_extensions_add(ctx, GL_TRUE, "3DFX_set_global_palette", 0);
-
+
if (!fxMesa->haveTwoTMUs)
gl_extensions_disable(ctx, "GL_EXT_texture_env_add");
-
- if (!fxMesa->emulateTwoTMUs)
+
+ if (!fxMesa->emulateTwoTMUs)
gl_extensions_disable(ctx, "GL_ARB_multitexture");
}
@@ -799,7 +799,7 @@ void fxDDInitExtensions( GLcontext *ctx )
/************************************************************************/
/************************************************************************/
-/* Check if the hardware supports the current context
+/* Check if the hardware supports the current context
*
* Performs similar work to fxDDChooseRenderState() - should be merged.
*/
@@ -830,7 +830,7 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
if(fxMesa->emulateTwoTMUs) {
if((ctx->_Enabled & (TEXTURE0_3D | TEXTURE1_3D)) ||
/* Not very well written ... */
- ((ctx->_Enabled & (TEXTURE0_1D | TEXTURE1_1D)) &&
+ ((ctx->_Enabled & (TEXTURE0_1D | TEXTURE1_1D)) &&
((ctx->_Enabled & (TEXTURE0_2D | TEXTURE1_2D))!=(TEXTURE0_2D | TEXTURE1_2D)))
) {
return GL_FALSE;
@@ -873,7 +873,7 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) {
return GL_FALSE;
}
-
+
if ((ctx->Texture.Unit[0].EnvMode!=ctx->Texture.Unit[1].EnvMode) &&
(ctx->Texture.Unit[0].EnvMode!=GL_MODULATE) &&
(ctx->Texture.Unit[0].EnvMode!=GL_REPLACE)) /* q2, seems ok... */
@@ -886,13 +886,13 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
} else {
if((ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) ||
/* Not very well written ... */
- ((ctx->_Enabled & TEXTURE0_1D) &&
+ ((ctx->_Enabled & TEXTURE0_1D) &&
(!(ctx->_Enabled & TEXTURE0_2D)))
) {
return GL_FALSE;
}
-
+
if((ctx->Texture._ReallyEnabled & TEXTURE0_2D) &&
(ctx->Texture.Unit[0].EnvMode==GL_BLEND)) {
return GL_FALSE;
@@ -927,15 +927,15 @@ static void fxDDUpdateDDPointers(GLcontext *ctx)
if (new_state & _FX_NEW_IS_IN_HARDWARE)
fxMesa->is_in_hardware = fxIsInHardware(ctx);
-
+
if (fxMesa->new_state)
fxSetupFXUnits(ctx);
- if (new_state & _FX_NEW_RENDERSTATE)
+ if (new_state & _FX_NEW_RENDERSTATE)
fxDDChooseRenderState( ctx );
-
+
if (new_state & _FX_NEW_SETUP_FUNCTION)
- ctx->Driver.RasterSetup = fxDDChooseSetupFunction(ctx);
+ ctx->Driver.RasterSetup = fxDDChooseSetupFunction(ctx);
}
}
@@ -953,7 +953,7 @@ void fxSetupDDPointers(GLcontext *ctx)
ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels;
ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan;
ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels;
-
+
ctx->Driver.GetString=fxDDGetString;
ctx->Driver.ClearIndex=NULL;
@@ -998,8 +998,8 @@ void fxSetupDDPointers(GLcontext *ctx)
ctx->Driver.RegisterVB=fxDDRegisterVB;
ctx->Driver.UnregisterVB=fxDDUnregisterVB;
- if (!getenv("FX_NO_FAST"))
- ctx->Driver.BuildPrecalcPipeline = fxDDBuildPrecalcPipeline;
+ if (!getenv("FX_NO_FAST"))
+ ctx->Driver.BuildPrecalcPipeline = fxDDBuildPrecalcPipeline;
fxSetupDDSpanPointers(ctx);
fxDDUpdateDDPointers(ctx);
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h
index 04049f091fa..f708a279b9f 100644
--- a/src/mesa/drivers/glide/fxdrv.h
+++ b/src/mesa/drivers/glide/fxdrv.h
@@ -61,7 +61,7 @@
#include "matrix.h"
#include "mem.h"
#include "texture.h"
-#include "types.h"
+#include "mtypes.h"
#include "GL/fxmesa.h"
#include "fxglidew.h"
@@ -70,7 +70,7 @@
/* use gl/gl.h GLAPI/GLAPIENTRY/GLCALLBACK in place of
* WINGDIAPI/APIENTRY/CALLBACK, these are defined in mesa gl/gl.h -
*/
@@ -126,7 +126,7 @@ typedef union {
( ((unsigned int)(c[0]))<<16 ) | \
( ((unsigned int)(c[1]))<<8 ) | \
( (unsigned int)(c[2])) )
-
+
#else
#ifdef __i386__
#define FXCOLOR4( c ) (* (int *)c)
@@ -243,7 +243,7 @@ typedef struct tfxTexInfo_t {
GLfloat sScale, tScale;
GLint int_sScale, int_tScale; /* x86 floating point trick for
- * multiplication by powers of 2.
+ * multiplication by powers of 2.
* Used in fxfasttmp.h
*/
@@ -329,9 +329,9 @@ struct tfxMesaVertexBuffer {
_NEW_STENCIL| \
_NEW_BUFFERS| \
_NEW_COLOR| \
- _NEW_LIGHT)
+ _NEW_LIGHT)
-/* Covers the state referenced by fxDDChooseRenderState
+/* Covers the state referenced by fxDDChooseRenderState
*/
#define _FX_NEW_RENDERSTATE (_FX_NEW_IS_IN_HARDWARE | \
_DD_NEW_FLATSHADE | \
@@ -397,7 +397,7 @@ struct tfxMesaContext {
GLuint setupdone;
GLuint stw_hint_state; /* for grHints */
GLuint is_in_hardware;
- GLuint new_state;
+ GLuint new_state;
GLuint using_fast_path, passes, multipass;
/* Texture Memory Manager Data */
@@ -432,7 +432,7 @@ struct tfxMesaContext {
fx_point_func subsequent_point;
fx_line_func subsequent_line;
fx_tri_func subsequent_tri;
-
+
GLfloat inv_s0scale;
GLfloat inv_s1scale;
@@ -454,7 +454,7 @@ struct tfxMesaContext {
GLboolean haveGlobalPaletteTexture;
GLint swapInterval;
GLint maxPendingSwapBuffers;
-
+
FX_GrContext_t glideContext;
int screen_width;
@@ -555,8 +555,8 @@ extern int fxTexGetInfo(int, int, GrLOD_t *, GrAspectRatio_t *,
extern void fxDDScissor( GLcontext *ctx,
GLint x, GLint y, GLsizei w, GLsizei h );
extern void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params );
-extern void fxDDColorMask(GLcontext *ctx,
- GLboolean r, GLboolean g,
+extern void fxDDColorMask(GLcontext *ctx,
+ GLboolean r, GLboolean g,
GLboolean b, GLboolean a );
extern void fxDDWriteDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
@@ -589,8 +589,8 @@ extern int fxDDInitFxMesaContext( fxMesaContext fxMesa );
extern void fxSetScissorValues(GLcontext *ctx);
-extern void fxTMMoveInTM_NoLock(fxMesaContext fxMesa,
- struct gl_texture_object *tObj,
+extern void fxTMMoveInTM_NoLock(fxMesaContext fxMesa,
+ struct gl_texture_object *tObj,
GLint where);
extern void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder);