diff options
Diffstat (limited to 'src/mesa/drivers/glide')
-rw-r--r-- | src/mesa/drivers/glide/fxapi.c | 901 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 1176 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxddspan.c | 727 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxddtex.c | 1447 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxdrv.h | 313 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxglidew.c | 461 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxglidew.h | 231 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxsetup.c | 2889 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxtexman.c | 1269 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxtris.c | 198 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxvb.c | 188 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxvbtmp.h | 111 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxwgl.c | 1313 |
13 files changed, 5758 insertions, 5466 deletions
diff --git a/src/mesa/drivers/glide/fxapi.c b/src/mesa/drivers/glide/fxapi.c index 40b1d5d79c1..9ca044d0a58 100644 --- a/src/mesa/drivers/glide/fxapi.c +++ b/src/mesa/drivers/glide/fxapi.c @@ -50,42 +50,45 @@ #if defined(FX) #include "fxdrv.h" -static fxMesaContext fxMesaCurrentCtx=NULL; +static fxMesaContext fxMesaCurrentCtx = NULL; /* * Status of 3Dfx hardware initialization */ -static int glbGlideInitialized=0; -static int glb3DfxPresent=0; -static int glbTotNumCtx=0; +static int glbGlideInitialized = 0; +static int glb3DfxPresent = 0; +static int glbTotNumCtx = 0; GrHwConfiguration glbHWConfig; -int glbCurrentBoard=0; +int glbCurrentBoard = 0; #if defined(__WIN32__) -static int cleangraphics(void) +static int +cleangraphics(void) { - glbTotNumCtx=1; - fxMesaDestroyContext(fxMesaCurrentCtx); + glbTotNumCtx = 1; + fxMesaDestroyContext(fxMesaCurrentCtx); - return 0; + return 0; } #elif defined(__linux__) -static void cleangraphics(void) +static void +cleangraphics(void) { - glbTotNumCtx=1; - fxMesaDestroyContext(fxMesaCurrentCtx); + glbTotNumCtx = 1; + fxMesaDestroyContext(fxMesaCurrentCtx); } -static void cleangraphics_handler(int s) +static void +cleangraphics_handler(int s) { - fprintf(stderr,"fxmesa: Received a not handled signal %d\n",s); + fprintf(stderr, "fxmesa: Received a not handled signal %d\n", s); - cleangraphics(); + cleangraphics(); /* abort(); */ - exit(1); + exit(1); } #endif @@ -94,22 +97,24 @@ static void cleangraphics_handler(int s) * Select the Voodoo board to use when creating * a new context. */ -GLboolean GLAPIENTRY fxMesaSelectCurrentBoard(int n) +GLboolean GLAPIENTRY +fxMesaSelectCurrentBoard(int n) { - fxQueryHardware(); + fxQueryHardware(); - if((n<0) || (n>=glbHWConfig.num_sst)) - return GL_FALSE; + if ((n < 0) || (n >= glbHWConfig.num_sst)) + return GL_FALSE; - glbCurrentBoard=n; + glbCurrentBoard = n; - return GL_TRUE; + return GL_TRUE; } -fxMesaContext GLAPIENTRY fxMesaGetCurrentContext(void) +fxMesaContext GLAPIENTRY +fxMesaGetCurrentContext(void) { - return fxMesaCurrentCtx; + return fxMesaCurrentCtx; } @@ -118,206 +123,213 @@ fxMesaContext GLAPIENTRY fxMesaGetCurrentContext(void) * More a trick than a real extesion, use the shared global * palette extension. */ -extern void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *pal); /* silence warning */ -void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *pal) +extern void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint * pal); /* silence warning */ +void GLAPIENTRY +gl3DfxSetPaletteEXT(GLuint * pal) { - fxMesaContext fxMesa =fxMesaCurrentCtx; - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - int i; - - fprintf(stderr,"fxmesa: gl3DfxSetPaletteEXT()\n"); - - for(i=0;i<256;i++) - fprintf(stderr,"%x\n",pal[i]); - } - - if(fxMesa) { - fxMesa->haveGlobalPaletteTexture=1; - - FX_grTexDownloadTable(GR_TMU0,GR_TEXTABLE_PALETTE,(GuTexPalette *)pal); - if (fxMesa->haveTwoTMUs) - FX_grTexDownloadTable(GR_TMU1,GR_TEXTABLE_PALETTE,(GuTexPalette *)pal); - } + fxMesaContext fxMesa = fxMesaCurrentCtx; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + int i; + + fprintf(stderr, "fxmesa: gl3DfxSetPaletteEXT()\n"); + + for (i = 0; i < 256; i++) + fprintf(stderr, "%x\n", pal[i]); + } + + if (fxMesa) { + fxMesa->haveGlobalPaletteTexture = 1; + + FX_grTexDownloadTable(GR_TMU0, GR_TEXTABLE_PALETTE, + (GuTexPalette *) pal); + if (fxMesa->haveTwoTMUs) + FX_grTexDownloadTable(GR_TMU1, GR_TEXTABLE_PALETTE, + (GuTexPalette *) pal); + } } -static GrScreenResolution_t fxBestResolution(int width, int height, int aux) +static GrScreenResolution_t +fxBestResolution(int width, int height, int aux) { - static int resolutions[][5]={ - { 320, 200, GR_RESOLUTION_320x200, 2, 2 }, - { 320, 240, GR_RESOLUTION_320x240, 2, 2 }, - { 512, 384, GR_RESOLUTION_512x384, 2, 2 }, - { 640, 400, GR_RESOLUTION_640x400, 2, 2 }, - { 640, 480, GR_RESOLUTION_640x480, 2, 2 }, - { 800, 600, GR_RESOLUTION_800x600, 4, 2 }, - { 960, 720, GR_RESOLUTION_960x720, 6, 4 } + static int resolutions[][5] = { + {320, 200, GR_RESOLUTION_320x200, 2, 2}, + {320, 240, GR_RESOLUTION_320x240, 2, 2}, + {512, 384, GR_RESOLUTION_512x384, 2, 2}, + {640, 400, GR_RESOLUTION_640x400, 2, 2}, + {640, 480, GR_RESOLUTION_640x480, 2, 2}, + {800, 600, GR_RESOLUTION_800x600, 4, 2}, + {960, 720, GR_RESOLUTION_960x720, 6, 4} #ifdef GR_RESOLUTION_1024x768 - ,{ 1024, 768, GR_RESOLUTION_1024x768, 8, 4 } + , {1024, 768, GR_RESOLUTION_1024x768, 8, 4} #endif #ifdef GR_RESOLUTION_1280x1024 - ,{ 1280, 1024, GR_RESOLUTION_1280x1024, 8, 8 } + , {1280, 1024, GR_RESOLUTION_1280x1024, 8, 8} #endif #ifdef GR_RESOLUTION_1600x1200 - ,{ 1600, 1200, GR_RESOLUTION_1600x1200, 16, 8 } + , {1600, 1200, GR_RESOLUTION_1600x1200, 16, 8} #endif - }; - int NUM_RESOLUTIONS = sizeof(resolutions) / (sizeof(int)*5); - int i,fbmem; - GrScreenResolution_t lastvalidres=resolutions[4][2]; + }; + int NUM_RESOLUTIONS = sizeof(resolutions) / (sizeof(int) * 5); + int i, fbmem; + GrScreenResolution_t lastvalidres = resolutions[4][2]; - fxQueryHardware(); + fxQueryHardware(); - if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) { - fbmem=glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.fbRam; + if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) { + fbmem = glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.fbRam; - if(glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.sliDetect) - fbmem*=2; - } else if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96) - fbmem=glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.fbRam; - else - fbmem=2; + if (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.sliDetect) + fbmem *= 2; + } + else if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_SST96) + fbmem = glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.fbRam; + else + fbmem = 2; - /* A work around for BZFlag */ + /* A work around for BZFlag */ - if((width==1) && (height==1)) { - width=640; - height=480; - } + if ((width == 1) && (height == 1)) { + width = 640; + height = 480; + } - for(i=0;i<NUM_RESOLUTIONS;i++) - if(resolutions[i][4-aux]<=fbmem) { - if((width<=resolutions[i][0]) && (height<=resolutions[i][1])) - return resolutions[i][2]; + for (i = 0; i < NUM_RESOLUTIONS; i++) + if (resolutions[i][4 - aux] <= fbmem) { + if ((width <= resolutions[i][0]) && (height <= resolutions[i][1])) + return resolutions[i][2]; - lastvalidres=resolutions[i][2]; - } + lastvalidres = resolutions[i][2]; + } - return lastvalidres; + return lastvalidres; } -fxMesaContext GLAPIENTRY fxMesaCreateBestContext(GLuint win,GLint width, GLint height, - const GLint attribList[]) +fxMesaContext GLAPIENTRY +fxMesaCreateBestContext(GLuint win, GLint width, GLint height, + const GLint attribList[]) { - GrScreenRefresh_t refresh; - int i; - int res,aux; - refresh=GR_REFRESH_75Hz; - - if(getenv("SST_SCREENREFRESH")) { - if(!strcmp(getenv("SST_SCREENREFRESH"),"60")) - refresh=GR_REFRESH_60Hz; - if(!strcmp(getenv("SST_SCREENREFRESH"),"70")) - refresh=GR_REFRESH_70Hz; - if(!strcmp(getenv("SST_SCREENREFRESH"),"72")) - refresh=GR_REFRESH_72Hz; - if(!strcmp(getenv("SST_SCREENREFRESH"),"75")) - refresh=GR_REFRESH_75Hz; - if(!strcmp(getenv("SST_SCREENREFRESH"),"80")) - refresh=GR_REFRESH_80Hz; - if(!strcmp(getenv("SST_SCREENREFRESH"),"85")) - refresh=GR_REFRESH_85Hz; - if(!strcmp(getenv("SST_SCREENREFRESH"),"90")) - refresh=GR_REFRESH_90Hz; - if(!strcmp(getenv("SST_SCREENREFRESH"),"100")) - refresh=GR_REFRESH_100Hz; - if(!strcmp(getenv("SST_SCREENREFRESH"),"120")) - refresh=GR_REFRESH_120Hz; - } - - aux=0; - for(i=0;attribList[i]!=FXMESA_NONE;i++) - if((attribList[i]==FXMESA_ALPHA_SIZE) || - (attribList[i]==FXMESA_DEPTH_SIZE)) { - if(attribList[++i]>0) { - aux=1; - break; + GrScreenRefresh_t refresh; + int i; + int res, aux; + refresh = GR_REFRESH_75Hz; + + if (getenv("SST_SCREENREFRESH")) { + if (!strcmp(getenv("SST_SCREENREFRESH"), "60")) + refresh = GR_REFRESH_60Hz; + if (!strcmp(getenv("SST_SCREENREFRESH"), "70")) + refresh = GR_REFRESH_70Hz; + if (!strcmp(getenv("SST_SCREENREFRESH"), "72")) + refresh = GR_REFRESH_72Hz; + if (!strcmp(getenv("SST_SCREENREFRESH"), "75")) + refresh = GR_REFRESH_75Hz; + if (!strcmp(getenv("SST_SCREENREFRESH"), "80")) + refresh = GR_REFRESH_80Hz; + if (!strcmp(getenv("SST_SCREENREFRESH"), "85")) + refresh = GR_REFRESH_85Hz; + if (!strcmp(getenv("SST_SCREENREFRESH"), "90")) + refresh = GR_REFRESH_90Hz; + if (!strcmp(getenv("SST_SCREENREFRESH"), "100")) + refresh = GR_REFRESH_100Hz; + if (!strcmp(getenv("SST_SCREENREFRESH"), "120")) + refresh = GR_REFRESH_120Hz; + } + + aux = 0; + for (i = 0; attribList[i] != FXMESA_NONE; i++) + if ((attribList[i] == FXMESA_ALPHA_SIZE) || + (attribList[i] == FXMESA_DEPTH_SIZE)) { + if (attribList[++i] > 0) { + aux = 1; + break; + } } - } - res=fxBestResolution(width,height,aux); + res = fxBestResolution(width, height, aux); - return fxMesaCreateContext(win,res,refresh,attribList); + return fxMesaCreateContext(win, res, refresh, attribList); } #if 0 -void fxsignals() +void +fxsignals() { - signal(SIGINT,SIG_IGN); - signal(SIGHUP,SIG_IGN); - signal(SIGPIPE,SIG_IGN); - signal(SIGFPE,SIG_IGN); - signal(SIGBUS,SIG_IGN); - signal(SIGILL,SIG_IGN); - signal(SIGSEGV,SIG_IGN); - signal(SIGTERM,SIG_IGN); + signal(SIGINT, SIG_IGN); + signal(SIGHUP, SIG_IGN); + signal(SIGPIPE, SIG_IGN); + signal(SIGFPE, SIG_IGN); + signal(SIGBUS, SIG_IGN); + signal(SIGILL, SIG_IGN); + signal(SIGSEGV, SIG_IGN); + signal(SIGTERM, SIG_IGN); } #endif /* * Create a new FX/Mesa context and return a handle to it. */ -fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, - GrScreenResolution_t res, - GrScreenRefresh_t ref, - const GLint attribList[]) +fxMesaContext GLAPIENTRY +fxMesaCreateContext(GLuint win, + GrScreenResolution_t res, + GrScreenRefresh_t ref, const GLint attribList[]) { fxMesaContext fxMesa = NULL; - int i,type; + int i, type; int aux; - GLboolean doubleBuffer=GL_FALSE; - GLboolean alphaBuffer=GL_FALSE; - GLboolean verbose=GL_FALSE; - GLint depthSize=0; - GLint stencilSize=0; - GLint accumSize=0; + GLboolean doubleBuffer = GL_FALSE; + GLboolean alphaBuffer = GL_FALSE; + GLboolean verbose = GL_FALSE; + GLint depthSize = 0; + GLint stencilSize = 0; + GLint accumSize = 0; GLcontext *shareCtx = NULL; GLcontext *ctx = 0; - /*FX_GrContext_t glideContext = 0;*/ + /*FX_GrContext_t glideContext = 0; */ char *errorstr; GLboolean useBGR; char *system = NULL; - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxMesaCreateContext() Start\n"); + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxMesaCreateContext() Start\n"); } - if(getenv("MESA_FX_INFO")) - verbose=GL_TRUE; + if (getenv("MESA_FX_INFO")) + verbose = GL_TRUE; - aux=0; - i=0; - while(attribList[i]!=FXMESA_NONE) { + aux = 0; + i = 0; + while (attribList[i] != FXMESA_NONE) { switch (attribList[i]) { case FXMESA_DOUBLEBUFFER: - doubleBuffer=GL_TRUE; + doubleBuffer = GL_TRUE; break; case FXMESA_ALPHA_SIZE: i++; - alphaBuffer=attribList[i]>0; - if(alphaBuffer) - aux=1; + alphaBuffer = attribList[i] > 0; + if (alphaBuffer) + aux = 1; break; case FXMESA_DEPTH_SIZE: i++; - depthSize=attribList[i]; - if(depthSize) { - aux=1; - depthSize = 16; - } + depthSize = attribList[i]; + if (depthSize) { + aux = 1; + depthSize = 16; + } break; case FXMESA_STENCIL_SIZE: i++; - stencilSize=attribList[i]; + stencilSize = attribList[i]; break; case FXMESA_ACCUM_SIZE: i++; - accumSize=attribList[i]; + accumSize = attribList[i]; break; /* XXX ugly hack here for sharing display lists */ -#define FXMESA_SHARE_CONTEXT 990099 /* keep in sync with xmesa1.c! */ +#define FXMESA_SHARE_CONTEXT 990099 /* keep in sync with xmesa1.c! */ case FXMESA_SHARE_CONTEXT: i++; { @@ -327,8 +339,8 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, } break; default: - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxMesaCreateContext() End (defualt)\n"); + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxMesaCreateContext() End (defualt)\n"); } return NULL; } @@ -336,50 +348,54 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, } /* A workaround for Linux GLQuake */ - if(depthSize && alphaBuffer) - alphaBuffer=0; + if (depthSize && alphaBuffer) + alphaBuffer = 0; - if ((type=fxQueryHardware()) < 0) { - fprintf(stderr,"fx Driver: ERROR no Voodoo1/2 Graphics or Voodoo Rush !\n"); + if ((type = fxQueryHardware()) < 0) { + fprintf(stderr, + "fx Driver: ERROR no Voodoo1/2 Graphics or Voodoo Rush !\n"); return NULL; } - if(type==GR_SSTTYPE_VOODOO) - win=0; + if (type == GR_SSTTYPE_VOODOO) + win = 0; grSstSelect(glbCurrentBoard); - fxMesa=(fxMesaContext)calloc(1,sizeof(struct tfxMesaContext)); - if(!fxMesa) { + fxMesa = (fxMesaContext) calloc(1, sizeof(struct tfxMesaContext)); + if (!fxMesa) { errorstr = "malloc"; goto errorhandler; } - if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) - fxMesa->haveTwoTMUs=(glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx > 1); - else if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96) - fxMesa->haveTwoTMUs=(glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.nTexelfx > 1); + if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) + fxMesa->haveTwoTMUs = + (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx > + 1); + else if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_SST96) + fxMesa->haveTwoTMUs = + (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.nTexelfx > + 1); else - fxMesa->haveTwoTMUs=GL_FALSE; + fxMesa->haveTwoTMUs = GL_FALSE; - fxMesa->haveDoubleBuffer=doubleBuffer; - fxMesa->haveAlphaBuffer=alphaBuffer; - fxMesa->haveGlobalPaletteTexture=GL_FALSE; - fxMesa->haveZBuffer=depthSize ? 1 : 0; - fxMesa->verbose=verbose; - fxMesa->board=glbCurrentBoard; + fxMesa->haveDoubleBuffer = doubleBuffer; + fxMesa->haveAlphaBuffer = alphaBuffer; + fxMesa->haveGlobalPaletteTexture = GL_FALSE; + fxMesa->haveZBuffer = depthSize ? 1 : 0; + fxMesa->verbose = verbose; + fxMesa->board = glbCurrentBoard; - fxMesa->glideContext = FX_grSstWinOpen((FxU32)win,res,ref, + fxMesa->glideContext = FX_grSstWinOpen((FxU32) win, res, ref, #if FXMESA_USE_ARGB GR_COLORFORMAT_ARGB, #else GR_COLORFORMAT_ABGR, #endif - GR_ORIGIN_LOWER_LEFT, - 2,aux); - if (!fxMesa->glideContext){ - errorstr = "grSstWinOpen"; + GR_ORIGIN_LOWER_LEFT, 2, aux); + if (!fxMesa->glideContext) { + errorstr = "grSstWinOpen"; goto errorhandler; } @@ -387,8 +403,8 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, * Pixel tables are use during pixel read-back * Either initialize them for RGB or BGR order. */ -#if FXMESA_USE_ARGB - useBGR = GL_FALSE; /* Force RGB pixel order */ +#if FXMESA_USE_ARGB + useBGR = GL_FALSE; /* Force RGB pixel order */ system = "FXMESA_USE_ARGB"; #else if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) { @@ -404,65 +420,64 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, voodoo = &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig; if (voodoo->nTexelfx == 1) { - /* Voodoo1 or Banshee */ - useBGR = GL_TRUE; - system = "Voodoo1"; + /* Voodoo1 or Banshee */ + useBGR = GL_TRUE; + system = "Voodoo1"; } else if (voodoo->nTexelfx == 2 && - voodoo->fbiRev == 260 && - voodoo->tmuConfig[0].tmuRev == 4 && - (voodoo->tmuConfig[0].tmuRam == 2 || - voodoo->tmuConfig[0].tmuRam == 4)) { - /* Voodoo 2 */ - useBGR = GL_TRUE; - system = "Voodoo2"; + voodoo->fbiRev == 260 && + voodoo->tmuConfig[0].tmuRev == 4 && + (voodoo->tmuConfig[0].tmuRam == 2 || + voodoo->tmuConfig[0].tmuRam == 4)) { + /* Voodoo 2 */ + useBGR = GL_TRUE; + system = "Voodoo2"; } else if (voodoo->nTexelfx == 2 && - voodoo->fbiRev == 2 && - voodoo->tmuConfig[0].tmuRev == 1 && - voodoo->tmuConfig[0].tmuRam == 4) { - /* Quantum3D Obsidian 50/100 */ - useBGR = GL_TRUE; - system = "Quantum3D Obsidian"; + voodoo->fbiRev == 2 && + voodoo->tmuConfig[0].tmuRev == 1 && + voodoo->tmuConfig[0].tmuRam == 4) { + /* Quantum3D Obsidian 50/100 */ + useBGR = GL_TRUE; + system = "Quantum3D Obsidian"; } - else - /* Brian - * (voodoo->nTexelfx == 2 && - * voodoo->fbiRev == 0 && - * voodoo->tmuConfig[0].tmuRev == 148441048 && - * voodoo->tmuConfig[0].tmuRam == 3) - * Bernd - * (voodoo->nTexelfx == 2 && - * voodoo->fbiRev == 69634 && - * voodoo->tmuConfig[0].tmuRev == 69634 && - * voodoo->tmuConfig[0].tmuRam == 2 ) - */ + else + /* Brian + * (voodoo->nTexelfx == 2 && + * voodoo->fbiRev == 0 && + * voodoo->tmuConfig[0].tmuRev == 148441048 && + * voodoo->tmuConfig[0].tmuRam == 3) + * Bernd + * (voodoo->nTexelfx == 2 && + * voodoo->fbiRev == 69634 && + * voodoo->tmuConfig[0].tmuRev == 69634 && + * voodoo->tmuConfig[0].tmuRam == 2 ) + */ { - /* Presumed Voodoo3 */ - useBGR = GL_FALSE; - system = "Voodoo3"; + /* Presumed Voodoo3 */ + useBGR = GL_FALSE; + system = "Voodoo3"; } - if (getenv("MESA_FX_INFO")) { - printf("Voodoo: Texelfx: %d / FBI Rev.: %d / TMU Rev.: %d / TMU RAM: %d\n", - voodoo->nTexelfx, - voodoo->fbiRev, - voodoo->tmuConfig[0].tmuRev, - voodoo->tmuConfig[0].tmuRam ); + if (getenv("MESA_FX_INFO")) { + printf + ("Voodoo: Texelfx: %d / FBI Rev.: %d / TMU Rev.: %d / TMU RAM: %d\n", + voodoo->nTexelfx, voodoo->fbiRev, voodoo->tmuConfig[0].tmuRev, + voodoo->tmuConfig[0].tmuRam); } } else { - useBGR = GL_FALSE; /* use RGB pixel order otherwise */ + useBGR = GL_FALSE; /* use RGB pixel order otherwise */ system = "non-voodoo"; } -#endif /*FXMESA_USE_ARGB*/ +#endif /*FXMESA_USE_ARGB */ - if (getenv("MESA_FX_INFO")) + if (getenv("MESA_FX_INFO")) printf("Voodoo pixel order: %s (%s)\n", useBGR ? "BGR" : "RGB", system); fxInitPixelTables(fxMesa, useBGR); - fxMesa->width=FX_grSstScreenWidth(); - fxMesa->height=FX_grSstScreenHeight(); + fxMesa->width = FX_grSstScreenWidth(); + fxMesa->height = FX_grSstScreenHeight(); fxMesa->clipMinX = 0; fxMesa->clipMaxX = fxMesa->width; @@ -471,71 +486,69 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, fxMesa->screen_width = fxMesa->width; fxMesa->screen_height = fxMesa->height; - + fxMesa->new_state = ~0; - if(verbose) - fprintf(stderr,"Voodoo Glide screen size: %dx%d\n", - (int)FX_grSstScreenWidth(),(int)FX_grSstScreenHeight()); - - fxMesa->glVis=_mesa_create_visual(GL_TRUE, /* RGB mode */ - doubleBuffer, - GL_FALSE, /* stereo */ - 5,6,5,0, /* RGBA bits */ - 0, /* index bits */ - depthSize, /* depth_size */ - stencilSize, /* stencil_size */ - accumSize, accumSize, accumSize, accumSize, - 1 ); + if (verbose) + fprintf(stderr, "Voodoo Glide screen size: %dx%d\n", + (int) FX_grSstScreenWidth(), (int) FX_grSstScreenHeight()); + + fxMesa->glVis = _mesa_create_visual(GL_TRUE, /* RGB mode */ + doubleBuffer, GL_FALSE, /* stereo */ + 5, 6, 5, 0, /* RGBA bits */ + 0, /* index bits */ + depthSize, /* depth_size */ + stencilSize, /* stencil_size */ + accumSize, accumSize, accumSize, + accumSize, 1); if (!fxMesa->glVis) { errorstr = "_mesa_create_visual"; goto errorhandler; } - ctx = fxMesa->glCtx=_mesa_create_context(fxMesa->glVis, - shareCtx, /* share list context */ - (void *) fxMesa, GL_TRUE); + ctx = fxMesa->glCtx = _mesa_create_context(fxMesa->glVis, shareCtx, /* share list context */ + (void *) fxMesa, GL_TRUE); if (!ctx) { errorstr = "_mesa_create_context"; goto errorhandler; } - if (!fxDDInitFxMesaContext( fxMesa )) { - errorstr = "fxDDInitFxMesaContext failed"; + if (!fxDDInitFxMesaContext(fxMesa)) { + errorstr = "fxDDInitFxMesaContext failed"; goto errorhandler; } - fxMesa->glBuffer=_mesa_create_framebuffer(fxMesa->glVis, - GL_FALSE, /* no software depth */ - fxMesa->glVis->stencilBits > 0, - fxMesa->glVis->accumRedBits > 0, - fxMesa->glVis->alphaBits > 0 ); + fxMesa->glBuffer = _mesa_create_framebuffer(fxMesa->glVis, GL_FALSE, /* no software depth */ + fxMesa->glVis->stencilBits > 0, + fxMesa->glVis->accumRedBits > + 0, + fxMesa->glVis->alphaBits > 0); if (!fxMesa->glBuffer) { errorstr = "_mesa_create_framebuffer"; goto errorhandler; } - + glbTotNumCtx++; /* install signal handlers */ #if defined(__linux__) /* Only install if environment var. is not set. */ if (fxMesa->glCtx->CatchSignals && !getenv("MESA_FX_NO_SIGNALS")) { - signal(SIGINT,cleangraphics_handler); - signal(SIGHUP,cleangraphics_handler); - signal(SIGPIPE,cleangraphics_handler); - signal(SIGFPE,cleangraphics_handler); - signal(SIGBUS,cleangraphics_handler); - signal(SIGILL,cleangraphics_handler); - signal(SIGSEGV,cleangraphics_handler); - signal(SIGTERM,cleangraphics_handler); + signal(SIGINT, cleangraphics_handler); + signal(SIGHUP, cleangraphics_handler); + signal(SIGPIPE, cleangraphics_handler); + signal(SIGFPE, cleangraphics_handler); + signal(SIGBUS, cleangraphics_handler); + signal(SIGILL, cleangraphics_handler); + signal(SIGSEGV, cleangraphics_handler); + signal(SIGTERM, cleangraphics_handler); } #endif - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxMesaCreateContext() End\n"); + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxMesaCreateContext() End\n"); } return fxMesa; @@ -545,8 +558,8 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, if (fxMesa->glideContext) FX_grSstWinClose(fxMesa->glideContext); fxMesa->glideContext = 0; - - if (fxMesa->state) + + if (fxMesa->state) free(fxMesa->state); if (fxMesa->fogTable) free(fxMesa->fogTable); @@ -558,9 +571,9 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, _mesa_destroy_context(fxMesa->glCtx); free(fxMesa); } - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxMesaCreateContext() End (%s)\n",errorstr); + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxMesaCreateContext() End (%s)\n", errorstr); } return NULL; } @@ -569,52 +582,59 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, /* * Function to set the new window size in the context (mainly for the Voodoo Rush) */ -void GLAPIENTRY fxMesaUpdateScreenSize(fxMesaContext fxMesa) +void GLAPIENTRY +fxMesaUpdateScreenSize(fxMesaContext fxMesa) { - fxMesa->width=FX_grSstScreenWidth(); - fxMesa->height=FX_grSstScreenHeight(); + fxMesa->width = FX_grSstScreenWidth(); + fxMesa->height = FX_grSstScreenHeight(); } /* * Destroy the given FX/Mesa context. */ -void GLAPIENTRY fxMesaDestroyContext(fxMesaContext fxMesa) +void GLAPIENTRY +fxMesaDestroyContext(fxMesaContext fxMesa) { - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxMesaDestroyContext()\n"); + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxMesaDestroyContext()\n"); } - if(!fxMesa) + if (!fxMesa) return; - if(fxMesa->verbose) { - fprintf(stderr,"Misc Stats:\n"); - fprintf(stderr," # swap buffer: %u\n",fxMesa->stats.swapBuffer); + if (fxMesa->verbose) { + fprintf(stderr, "Misc Stats:\n"); + fprintf(stderr, " # swap buffer: %u\n", fxMesa->stats.swapBuffer); - if(!fxMesa->stats.swapBuffer) - fxMesa->stats.swapBuffer=1; + if (!fxMesa->stats.swapBuffer) + fxMesa->stats.swapBuffer = 1; - fprintf(stderr,"Textures Stats:\n"); - fprintf(stderr," Free texture memory on TMU0: %d:\n",fxMesa->freeTexMem[FX_TMU0]); - if(fxMesa->haveTwoTMUs) - fprintf(stderr," Free texture memory on TMU1: %d:\n",fxMesa->freeTexMem[FX_TMU1]); - fprintf(stderr," # request to TMM to upload a texture objects: %u\n", + fprintf(stderr, "Textures Stats:\n"); + fprintf(stderr, " Free texture memory on TMU0: %d:\n", + fxMesa->freeTexMem[FX_TMU0]); + if (fxMesa->haveTwoTMUs) + fprintf(stderr, " Free texture memory on TMU1: %d:\n", + fxMesa->freeTexMem[FX_TMU1]); + fprintf(stderr, " # request to TMM to upload a texture objects: %u\n", fxMesa->stats.reqTexUpload); - fprintf(stderr," # request to TMM to upload a texture objects per swapbuffer: %.2f\n", - fxMesa->stats.reqTexUpload/(float)fxMesa->stats.swapBuffer); - fprintf(stderr," # texture objects uploaded: %u\n", + fprintf(stderr, + " # request to TMM to upload a texture objects per swapbuffer: %.2f\n", + fxMesa->stats.reqTexUpload / (float) fxMesa->stats.swapBuffer); + fprintf(stderr, " # texture objects uploaded: %u\n", fxMesa->stats.texUpload); - fprintf(stderr," # texture objects uploaded per swapbuffer: %.2f\n", - fxMesa->stats.texUpload/(float)fxMesa->stats.swapBuffer); - fprintf(stderr," # MBs uploaded to texture memory: %.2f\n", - fxMesa->stats.memTexUpload/(float)(1<<20)); - fprintf(stderr," # MBs uploaded to texture memory per swapbuffer: %.2f\n", - (fxMesa->stats.memTexUpload/(float)fxMesa->stats.swapBuffer)/(float)(1<<20)); + fprintf(stderr, " # texture objects uploaded per swapbuffer: %.2f\n", + fxMesa->stats.texUpload / (float) fxMesa->stats.swapBuffer); + fprintf(stderr, " # MBs uploaded to texture memory: %.2f\n", + fxMesa->stats.memTexUpload / (float) (1 << 20)); + fprintf(stderr, + " # MBs uploaded to texture memory per swapbuffer: %.2f\n", + (fxMesa->stats.memTexUpload / + (float) fxMesa->stats.swapBuffer) / (float) (1 << 20)); } glbTotNumCtx--; - + fxDDDestroyFxMesaContext(fxMesa); _mesa_destroy_visual(fxMesa->glVis); _mesa_destroy_context(fxMesa->glCtx); @@ -625,65 +645,68 @@ void GLAPIENTRY fxMesaDestroyContext(fxMesaContext fxMesa) free(fxMesa); - if(fxMesa==fxMesaCurrentCtx) - fxMesaCurrentCtx=NULL; + if (fxMesa == fxMesaCurrentCtx) + fxMesaCurrentCtx = NULL; } /* * Make the specified FX/Mesa context the current one. */ -void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext fxMesa) +void GLAPIENTRY +fxMesaMakeCurrent(fxMesaContext fxMesa) { - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxMesaMakeCurrent(...) Start\n"); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxMesaMakeCurrent(...) Start\n"); + } - if(!fxMesa) { - _mesa_make_current(NULL,NULL); - fxMesaCurrentCtx=NULL; + if (!fxMesa) { + _mesa_make_current(NULL, NULL); + fxMesaCurrentCtx = NULL; - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxMesaMakeCurrent(NULL) End\n"); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxMesaMakeCurrent(NULL) End\n"); + } - return; - } + return; + } - /* if this context is already the current one, we can return early */ - if (fxMesaCurrentCtx == fxMesa - && fxMesaCurrentCtx->glCtx == _mesa_get_current_context()) { - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxMesaMakeCurrent(fxMesaCurrentCtx==fxMesa) End\n"); - } + /* if this context is already the current one, we can return early */ + if (fxMesaCurrentCtx == fxMesa + && fxMesaCurrentCtx->glCtx == _mesa_get_current_context()) { + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, + "fxmesa: fxMesaMakeCurrent(fxMesaCurrentCtx==fxMesa) End\n"); + } - return; - } + return; + } - if(fxMesaCurrentCtx) - grGlideGetState((GrState*)fxMesaCurrentCtx->state); + if (fxMesaCurrentCtx) + grGlideGetState((GrState *) fxMesaCurrentCtx->state); - fxMesaCurrentCtx=fxMesa; + fxMesaCurrentCtx = fxMesa; - grSstSelect(fxMesa->board); - grGlideSetState((GrState*)fxMesa->state); + grSstSelect(fxMesa->board); + grGlideSetState((GrState *) fxMesa->state); - _mesa_make_current(fxMesa->glCtx,fxMesa->glBuffer); + _mesa_make_current(fxMesa->glCtx, fxMesa->glBuffer); - fxSetupDDPointers(fxMesa->glCtx); + fxSetupDDPointers(fxMesa->glCtx); - /* The first time we call MakeCurrent we set the initial viewport size */ - if(fxMesa->glCtx->Viewport.Width==0) - _mesa_set_viewport(fxMesa->glCtx,0,0,fxMesa->width,fxMesa->height); + /* The first time we call MakeCurrent we set the initial viewport size */ + if (fxMesa->glCtx->Viewport.Width == 0) + _mesa_set_viewport(fxMesa->glCtx, 0, 0, fxMesa->width, fxMesa->height); - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxMesaMakeCurrent(...) End\n"); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxMesaMakeCurrent(...) End\n"); + } } #if 0 -static void QueryCounters(void) +static void +QueryCounters(void) { static GLuint prevPassed = 0; static GLuint prevFailed = 0; @@ -693,7 +716,8 @@ static void QueryCounters(void) FX_grSstPerfStats(&st); failed = st.zFuncFail - st.aFuncFail - st.chromaFail; passed = st.pixelsIn - failed; - printf("failed: %d passed: %d\n", failed - prevFailed, passed - prevPassed); + printf("failed: %d passed: %d\n", failed - prevFailed, + passed - prevPassed); prevPassed = passed; prevFailed = failed; @@ -704,126 +728,148 @@ static void QueryCounters(void) /* * Swap front/back buffers for current context if double buffered. */ -void GLAPIENTRY fxMesaSwapBuffers(void) +void GLAPIENTRY +fxMesaSwapBuffers(void) { - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: ------------------------------- fxMesaSwapBuffers() -------------------------------\n"); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, + "fxmesa: ------------------------------- fxMesaSwapBuffers() -------------------------------\n"); + } - if(fxMesaCurrentCtx) { - _mesa_swapbuffers( fxMesaCurrentCtx->glCtx ); + if (fxMesaCurrentCtx) { + _mesa_swapbuffers(fxMesaCurrentCtx->glCtx); - if(fxMesaCurrentCtx->haveDoubleBuffer) { + if (fxMesaCurrentCtx->haveDoubleBuffer) { - grBufferSwap(fxMesaCurrentCtx->swapInterval); + grBufferSwap(fxMesaCurrentCtx->swapInterval); - /* - * Don't allow swap buffer commands to build up! - */ - while(FX_grGetInteger(FX_PENDING_BUFFERSWAPS)>fxMesaCurrentCtx->maxPendingSwapBuffers) - /* The driver is able to sleep when waiting for the completation - of multiple swapbuffer operations instead of wasting - CPU time (NOTE: you must uncomment the following line in the - in order to enable this option) */ - /* usleep(10000); */ - ; - - fxMesaCurrentCtx->stats.swapBuffer++; - } - } + /* + * Don't allow swap buffer commands to build up! + */ + while (FX_grGetInteger(FX_PENDING_BUFFERSWAPS) > + fxMesaCurrentCtx->maxPendingSwapBuffers) + /* The driver is able to sleep when waiting for the completation + of multiple swapbuffer operations instead of wasting + CPU time (NOTE: you must uncomment the following line in the + in order to enable this option) */ + /* usleep(10000); */ + ; + + fxMesaCurrentCtx->stats.swapBuffer++; + } + } } /* * Query 3Dfx hardware presence/kind */ -int GLAPIENTRY fxQueryHardware(void) +int GLAPIENTRY +fxQueryHardware(void) { - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxQueryHardware() Start\n"); - } - - if (!glbGlideInitialized) { - grGlideInit(); - if (FX_grSstQueryHardware(&glbHWConfig)) { - grSstSelect(glbCurrentBoard); - glb3DfxPresent = 1; + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxQueryHardware() Start\n"); + } - if (getenv("MESA_FX_INFO")) { - char buf[80]; - - FX_grGlideGetVersion(buf); - fprintf(stderr, "Voodoo Using Glide V%s\n", buf); - fprintf(stderr, "Voodoo Number of boards: %d\n", glbHWConfig.num_sst); - - if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) { - GrVoodooConfig_t *voodoo; - voodoo = &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig; - - fprintf(stderr, "Voodoo Framebuffer RAM: %d\n", - voodoo->sliDetect ? (voodoo->fbRam*2) : voodoo->fbRam); - fprintf(stderr, "Voodoo Number of TMUs: %d\n", voodoo->nTexelfx); - fprintf(stderr, "Voodoo fbRam: %d\n", voodoo->fbRam); - fprintf(stderr, "Voodoo fbiRev: %d\n", voodoo->fbiRev); - - fprintf(stderr,"Voodoo SLI detected: %d\n", voodoo->sliDetect); - } - else if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_SST96) { - GrSst96Config_t *sst96; - sst96 = &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config; - fprintf(stderr, "Voodoo Framebuffer RAM: %d\n", sst96->fbRam); - fprintf(stderr, "Voodoo Number of TMUs: %d\n", sst96->nTexelfx); - } + if (!glbGlideInitialized) { + grGlideInit(); + if (FX_grSstQueryHardware(&glbHWConfig)) { + grSstSelect(glbCurrentBoard); + glb3DfxPresent = 1; + + if (getenv("MESA_FX_INFO")) { + char buf[80]; + + FX_grGlideGetVersion(buf); + fprintf(stderr, "Voodoo Using Glide V%s\n", buf); + fprintf(stderr, "Voodoo Number of boards: %d\n", + glbHWConfig.num_sst); + + if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) { + GrVoodooConfig_t *voodoo; + voodoo = + &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig; + + fprintf(stderr, "Voodoo Framebuffer RAM: %d\n", + voodoo->sliDetect ? (voodoo->fbRam * + 2) : voodoo->fbRam); + fprintf(stderr, "Voodoo Number of TMUs: %d\n", + voodoo->nTexelfx); + fprintf(stderr, "Voodoo fbRam: %d\n", voodoo->fbRam); + fprintf(stderr, "Voodoo fbiRev: %d\n", voodoo->fbiRev); + + fprintf(stderr, "Voodoo SLI detected: %d\n", + voodoo->sliDetect); + } + else if (glbHWConfig.SSTs[glbCurrentBoard].type == + GR_SSTTYPE_SST96) { + GrSst96Config_t *sst96; + sst96 = + &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config; + fprintf(stderr, "Voodoo Framebuffer RAM: %d\n", sst96->fbRam); + fprintf(stderr, "Voodoo Number of TMUs: %d\n", + sst96->nTexelfx); + } + } + } + else { + glb3DfxPresent = 0; } - } - else { - glb3DfxPresent = 0; - } - glbGlideInitialized = 1; + glbGlideInitialized = 1; #if defined(__WIN32__) - onexit((_onexit_t)cleangraphics); + onexit((_onexit_t) cleangraphics); #elif defined(__linux__) - /* Only register handler if environment variable is not defined. */ - if (!getenv("MESA_FX_NO_SIGNALS")) { - atexit(cleangraphics); - } + /* Only register handler if environment variable is not defined. */ + if (!getenv("MESA_FX_NO_SIGNALS")) { + atexit(cleangraphics); + } #endif - } + } - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxQueryHardware() End (voodooo)\n"); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxQueryHardware() End (voodooo)\n"); + } - return glbHWConfig.SSTs[glbCurrentBoard].type; + return glbHWConfig.SSTs[glbCurrentBoard].type; } /* * Shutdown Glide library */ -void GLAPIENTRY fxCloseHardware(void) +void GLAPIENTRY +fxCloseHardware(void) { - if (glbGlideInitialized) { - if (getenv("MESA_FX_INFO")) { - GrSstPerfStats_t st; - - FX_grSstPerfStats(&st); - fprintf(stderr,"Pixels Stats:\n"); - fprintf(stderr," # pixels processed (minus buffer clears): %u\n",(unsigned)st.pixelsIn); - fprintf(stderr," # pixels not drawn due to chroma key test failure: %u\n",(unsigned)st.chromaFail); - fprintf(stderr," # pixels not drawn due to depth test failure: %u\n",(unsigned)st.zFuncFail); - fprintf(stderr," # pixels not drawn due to alpha test failure: %u\n",(unsigned)st.aFuncFail); - fprintf(stderr," # pixels drawn (including buffer clears and LFB writes): %u\n",(unsigned)st.pixelsOut); - } - - if (glbTotNumCtx == 0) { - grGlideShutdown(); - glbGlideInitialized = 0; - } - } + if (glbGlideInitialized) { + if (getenv("MESA_FX_INFO")) { + GrSstPerfStats_t st; + + FX_grSstPerfStats(&st); + fprintf(stderr, "Pixels Stats:\n"); + fprintf(stderr, " # pixels processed (minus buffer clears): %u\n", + (unsigned) st.pixelsIn); + fprintf(stderr, + " # pixels not drawn due to chroma key test failure: %u\n", + (unsigned) st.chromaFail); + fprintf(stderr, + " # pixels not drawn due to depth test failure: %u\n", + (unsigned) st.zFuncFail); + fprintf(stderr, + " # pixels not drawn due to alpha test failure: %u\n", + (unsigned) st.aFuncFail); + fprintf(stderr, + " # pixels drawn (including buffer clears and LFB writes): %u\n", + (unsigned) st.pixelsOut); + } + + if (glbTotNumCtx == 0) { + grGlideShutdown(); + glbGlideInitialized = 0; + } + } } @@ -834,9 +880,10 @@ void GLAPIENTRY fxCloseHardware(void) * Need this to provide at least one external definition. */ extern int gl_fx_dummy_function_api(void); -int gl_fx_dummy_function_api(void) +int +gl_fx_dummy_function_api(void) { - return 0; + return 0; } -#endif /* FX */ +#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index dc7137a9333..83a5196683e 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -79,30 +79,31 @@ GLubyte FX_PixelToB[0x10000]; * Initialize the FX_PixelTo{RGB} arrays. * Input: bgrOrder - if TRUE, pixels are in BGR order, else RGB order. */ -void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder) +void +fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder) { - GLuint pixel; - - fxMesa->bgrOrder=bgrOrder; - for (pixel = 0; pixel <= 0xffff; pixel++) { - GLuint r, g, b; - if (bgrOrder) { - r = (pixel & 0x001F) << 3; - g = (pixel & 0x07E0) >> 3; - b = (pixel & 0xF800) >> 8; - } - else { - r = (pixel & 0xF800) >> 8; - g = (pixel & 0x07E0) >> 3; - b = (pixel & 0x001F) << 3; - } - r = r * 255 / 0xF8; /* fill in low-order bits */ - g = g * 255 / 0xFC; - b = b * 255 / 0xF8; - FX_PixelToR[pixel] = r; - FX_PixelToG[pixel] = g; - FX_PixelToB[pixel] = b; - } + GLuint pixel; + + fxMesa->bgrOrder = bgrOrder; + for (pixel = 0; pixel <= 0xffff; pixel++) { + GLuint r, g, b; + if (bgrOrder) { + r = (pixel & 0x001F) << 3; + g = (pixel & 0x07E0) >> 3; + b = (pixel & 0xF800) >> 8; + } + else { + r = (pixel & 0xF800) >> 8; + g = (pixel & 0x07E0) >> 3; + b = (pixel & 0x001F) << 3; + } + r = r * 255 / 0xF8; /* fill in low-order bits */ + g = g * 255 / 0xFC; + b = b * 255 / 0xF8; + FX_PixelToR[pixel] = r; + FX_PixelToG[pixel] = g; + FX_PixelToB[pixel] = b; + } } @@ -111,78 +112,81 @@ void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder) /**********************************************************************/ /* Return buffer size information */ -static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height) +static void +fxDDBufferSize(GLcontext * ctx, GLuint * width, GLuint * height) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDBufferSize(...) Start\n"); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDBufferSize(...) Start\n"); + } - *width=fxMesa->width; - *height=fxMesa->height; + *width = fxMesa->width; + *height = fxMesa->height; - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDBufferSize(...) End\n"); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDBufferSize(...) End\n"); + } } /* Implements glClearColor() */ -static void fxDDClearColor(GLcontext *ctx, const GLchan color[4]) +static void +fxDDClearColor(GLcontext * ctx, const GLchan color[4]) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GLubyte col[4]; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GLubyte col[4]; - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n", - color[0], color[1], color[2], color[3]); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDClearColor(%d,%d,%d,%d)\n", + color[0], color[1], color[2], color[3]); + } - ASSIGN_4V( col, color[0], color[1], color[2], 255 ); - fxMesa->clearC = FXCOLOR4( col ); - fxMesa->clearA = color[3]; + ASSIGN_4V(col, color[0], color[1], color[2], 255); + fxMesa->clearC = FXCOLOR4(col); + fxMesa->clearA = color[3]; } /* Clear the color and/or depth buffers */ -static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +static void +fxDDClear(GLcontext * ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); - const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff); - GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT); - - /* we can't clear stencil or accum buffers */ - mask &= ~(DD_STENCIL_BIT | DD_ACCUM_BIT); - - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y, - (int) width, (int) height); - } - - if (colorMask != 0xffffffff) { - /* do masked color buffer clears in software */ - softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)); - mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT); - } - - /* - * This could probably be done fancier but doing each possible case - * explicitly is less error prone. - */ - switch (mask) { - case DD_BACK_LEFT_BIT | DD_DEPTH_BIT: + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask); + const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff); + GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT); + + /* we can't clear stencil or accum buffers */ + mask &= ~(DD_STENCIL_BIT | DD_ACCUM_BIT); + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y, + (int) width, (int) height); + } + + if (colorMask != 0xffffffff) { + /* do masked color buffer clears in software */ + softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)); + mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT); + } + + /* + * This could probably be done fancier but doing each possible case + * explicitly is less error prone. + */ + switch (mask) { + case DD_BACK_LEFT_BIT | DD_DEPTH_BIT: /* back buffer & depth */ FX_grDepthMask(FXTRUE); FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); if (!ctx->Depth.Mask) { - FX_grDepthMask(FXFALSE); + FX_grDepthMask(FXFALSE); } break; - case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT: + case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT: /* XXX it appears that the depth buffer isn't cleared when * glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set. * This is a work-around/ @@ -190,32 +194,33 @@ static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, /* clear depth */ FX_grDepthMask(FXTRUE); FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); - FX_grColorMask(FXFALSE,FXFALSE); + FX_grColorMask(FXFALSE, FXFALSE); FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); /* clear front */ - FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer); + FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] + && fxMesa->haveAlphaBuffer); FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); break; - case DD_BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: /* back buffer only */ FX_grDepthMask(FXFALSE); FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); if (ctx->Depth.Mask) { - FX_grDepthMask(FXTRUE); + FX_grDepthMask(FXTRUE); } break; - case DD_FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: /* front buffer only */ FX_grDepthMask(FXFALSE); FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); if (ctx->Depth.Mask) { - FX_grDepthMask(FXTRUE); + FX_grDepthMask(FXTRUE); } break; - case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT: + case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT: /* front and back */ FX_grDepthMask(FXFALSE); FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); @@ -223,10 +228,10 @@ static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); if (ctx->Depth.Mask) { - FX_grDepthMask(FXTRUE); + FX_grDepthMask(FXTRUE); } break; - case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT: + case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT: /* clear front */ FX_grDepthMask(FXFALSE); FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); @@ -236,282 +241,281 @@ static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); if (!ctx->Depth.Mask) { - FX_grDepthMask(FXFALSE); + FX_grDepthMask(FXFALSE); } break; - case DD_DEPTH_BIT: + case DD_DEPTH_BIT: /* just the depth buffer */ FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); - FX_grColorMask(FXFALSE,FXFALSE); + FX_grColorMask(FXFALSE, FXFALSE); FX_grDepthMask(FXTRUE); FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer); + FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] + && fxMesa->haveAlphaBuffer); if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT) - FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); + FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); if (!ctx->Depth.Test || !ctx->Depth.Mask) - FX_grDepthMask(FXFALSE); + FX_grDepthMask(FXFALSE); break; - default: + default: /* error */ ; - } + } - /* Clear any remaining buffers: - */ - if (softwareMask) - _swrast_Clear( ctx, softwareMask, all, x, y, width, height ); + /* Clear any remaining buffers: + */ + if (softwareMask) + _swrast_Clear(ctx, softwareMask, all, x, y, width, height); } /* Set the buffer used for drawing */ /* XXX support for separate read/draw buffers hasn't been tested */ -static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode) +static GLboolean +fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n", (int) mode); - } - - if (mode == GL_FRONT_LEFT) { - fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; - FX_grRenderBuffer(fxMesa->currentFB); - return GL_TRUE; - } - else if (mode == GL_BACK_LEFT) { - fxMesa->currentFB = GR_BUFFER_BACKBUFFER; - FX_grRenderBuffer(fxMesa->currentFB); - return GL_TRUE; - } - else if (mode == GL_NONE) { - FX_grColorMask(FXFALSE,FXFALSE); - return GL_TRUE; - } - else { - return GL_FALSE; - } + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDSetBuffer(%x)\n", (int) mode); + } + + if (mode == GL_FRONT_LEFT) { + fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; + FX_grRenderBuffer(fxMesa->currentFB); + return GL_TRUE; + } + else if (mode == GL_BACK_LEFT) { + fxMesa->currentFB = GR_BUFFER_BACKBUFFER; + FX_grRenderBuffer(fxMesa->currentFB); + return GL_TRUE; + } + else if (mode == GL_NONE) { + FX_grColorMask(FXFALSE, FXFALSE); + return GL_TRUE; + } + else { + return GL_FALSE; + } } /* Set the buffer used for reading */ /* XXX support for separate read/draw buffers hasn't been tested */ -static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer, - GLenum mode ) +static void +fxDDSetReadBuffer(GLcontext * ctx, GLframebuffer * buffer, GLenum mode) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - (void) buffer; - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n", (int) mode); - } - - if (mode == GL_FRONT_LEFT) { - fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; - FX_grRenderBuffer(fxMesa->currentFB); - } - else if (mode == GL_BACK_LEFT) { - fxMesa->currentFB = GR_BUFFER_BACKBUFFER; - FX_grRenderBuffer(fxMesa->currentFB); - } + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + (void) buffer; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDSetBuffer(%x)\n", (int) mode); + } + + if (mode == GL_FRONT_LEFT) { + fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; + FX_grRenderBuffer(fxMesa->currentFB); + } + else if (mode == GL_BACK_LEFT) { + fxMesa->currentFB = GR_BUFFER_BACKBUFFER; + FX_grRenderBuffer(fxMesa->currentFB); + } } -static void fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) +static void +fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte * bitmap) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GrLfbInfo_t info; - FxU16 color; - const struct gl_pixelstore_attrib *finalUnpack; - struct gl_pixelstore_attrib scissoredUnpack; - - /* check if there's any raster operations enabled which we can't handle */ - if (ctx->Color.AlphaEnabled || - ctx->Color.BlendEnabled || - ctx->Depth.Test || - ctx->Fog.Enabled || - ctx->Color.ColorLogicOpEnabled || - ctx->Stencil.Enabled || - ctx->Scissor.Enabled || - ( ctx->DrawBuffer->UseSoftwareAlphaBuffers && - ctx->Color.ColorMask[ACOMP]) || - ctx->Color.MultiDrawBuffer) - { - _swrast_Bitmap( ctx, px, py, width, height, unpack, bitmap ); - return; - } - - - if (ctx->Scissor.Enabled) { - /* This is a bit tricky, but by carefully adjusting the px, py, - * width, height, skipPixels and skipRows values we can do - * scissoring without special code in the rendering loop. - * - * KW: This code is never reached, see the test above. - */ - - /* we'll construct a new pixelstore struct */ - finalUnpack = &scissoredUnpack; - scissoredUnpack = *unpack; - if (scissoredUnpack.RowLength == 0) - scissoredUnpack.RowLength = width; - - /* clip left */ - if (px < ctx->Scissor.X) { - scissoredUnpack.SkipPixels += (ctx->Scissor.X - px); - width -= (ctx->Scissor.X - px); - px = ctx->Scissor.X; - } - /* clip right */ - if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) { - width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width)); - } - /* clip bottom */ - if (py < ctx->Scissor.Y) { - scissoredUnpack.SkipRows += (ctx->Scissor.Y - py); - height -= (ctx->Scissor.Y - py); - py = ctx->Scissor.Y; - } - /* clip top */ - if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) { - height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height)); - } - - if (width <= 0 || height <= 0) - return; - } - else { - finalUnpack = unpack; - } - - /* compute pixel value */ - { - GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f); - GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f); - GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f); - /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f);*/ - if (fxMesa->bgrOrder) - color = (FxU16) - ( ((FxU16)0xf8 & b) << (11-3)) | - ( ((FxU16)0xfc & g) << (5-3+1)) | - ( ((FxU16)0xf8 & r) >> 3); - else - color = (FxU16) - ( ((FxU16)0xf8 & r) << (11-3)) | - ( ((FxU16)0xfc & g) << (5-3+1)) | - ( ((FxU16)0xf8 & b) >> 3); - } - - info.size = sizeof(info); - if (!FX_grLfbLock(GR_LFB_WRITE_ONLY, - fxMesa->currentFB, - GR_LFBWRITEMODE_565, - GR_ORIGIN_UPPER_LEFT, - FXFALSE, - &info)) { + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GrLfbInfo_t info; + FxU16 color; + const struct gl_pixelstore_attrib *finalUnpack; + struct gl_pixelstore_attrib scissoredUnpack; + + /* check if there's any raster operations enabled which we can't handle */ + if (ctx->Color.AlphaEnabled || + ctx->Color.BlendEnabled || + ctx->Depth.Test || + ctx->Fog.Enabled || + ctx->Color.ColorLogicOpEnabled || + ctx->Stencil.Enabled || + ctx->Scissor.Enabled || + (ctx->DrawBuffer->UseSoftwareAlphaBuffers && + ctx->Color.ColorMask[ACOMP]) || ctx->Color.MultiDrawBuffer) { + _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap); + return; + } + + + if (ctx->Scissor.Enabled) { + /* This is a bit tricky, but by carefully adjusting the px, py, + * width, height, skipPixels and skipRows values we can do + * scissoring without special code in the rendering loop. + * + * KW: This code is never reached, see the test above. + */ + + /* we'll construct a new pixelstore struct */ + finalUnpack = &scissoredUnpack; + scissoredUnpack = *unpack; + if (scissoredUnpack.RowLength == 0) + scissoredUnpack.RowLength = width; + + /* clip left */ + if (px < ctx->Scissor.X) { + scissoredUnpack.SkipPixels += (ctx->Scissor.X - px); + width -= (ctx->Scissor.X - px); + px = ctx->Scissor.X; + } + /* clip right */ + if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) { + width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width)); + } + /* clip bottom */ + if (py < ctx->Scissor.Y) { + scissoredUnpack.SkipRows += (ctx->Scissor.Y - py); + height -= (ctx->Scissor.Y - py); + py = ctx->Scissor.Y; + } + /* clip top */ + if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) { + height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height)); + } + + if (width <= 0 || height <= 0) + return; + } + else { + finalUnpack = unpack; + } + + /* compute pixel value */ + { + GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f); + GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f); + GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f); + /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f); */ + if (fxMesa->bgrOrder) + color = (FxU16) + (((FxU16) 0xf8 & b) << (11 - 3)) | + (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & r) >> 3); + else + color = (FxU16) + (((FxU16) 0xf8 & r) << (11 - 3)) | + (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & b) >> 3); + } + + info.size = sizeof(info); + if (!FX_grLfbLock(GR_LFB_WRITE_ONLY, + fxMesa->currentFB, + GR_LFBWRITEMODE_565, + GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { #ifndef FX_SILENT - fprintf(stderr,"fx Driver: error locking the linear frame buffer\n"); + fprintf(stderr, "fx Driver: error locking the linear frame buffer\n"); #endif - return; - } - - { - const GLint winX = 0; - const GLint winY = fxMesa->height - 1; - /* The dest stride depends on the hardware and whether we're drawing - * to the front or back buffer. This compile-time test seems to do - * the job for now. - */ - const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */ - - GLint row; - /* compute dest address of bottom-left pixel in bitmap */ - GLushort *dst = (GLushort *) info.lfbPtr - + (winY - py) * dstStride - + (winX + px); - - for (row = 0; row < height; row++) { - const GLubyte *src = (const GLubyte *) _mesa_image_address( finalUnpack, - bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 ); - if (finalUnpack->LsbFirst) { - /* least significan bit first */ - GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7); - GLint col; - for (col=0; col<width; col++) { - if (*src & mask) { - dst[col] = color; - } - if (mask == 128U) { - src++; - mask = 1U; - } - else { - mask = mask << 1; - } - } - if (mask != 1) - src++; - } - else { - /* most significan bit first */ - GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7); - GLint col; - for (col=0; col<width; col++) { - if (*src & mask) { - dst[col] = color; - } - if (mask == 1U) { - src++; - mask = 128U; - } - else { - mask = mask >> 1; - } - } - if (mask != 128) - src++; + return; + } + + { + const GLint winX = 0; + const GLint winY = fxMesa->height - 1; + /* The dest stride depends on the hardware and whether we're drawing + * to the front or back buffer. This compile-time test seems to do + * the job for now. + */ + const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */ + + GLint row; + /* compute dest address of bottom-left pixel in bitmap */ + GLushort *dst = (GLushort *) info.lfbPtr + + (winY - py) * dstStride + (winX + px); + + for (row = 0; row < height; row++) { + const GLubyte *src = + (const GLubyte *) _mesa_image_address(finalUnpack, + bitmap, width, height, + GL_COLOR_INDEX, GL_BITMAP, + 0, row, 0); + if (finalUnpack->LsbFirst) { + /* least significan bit first */ + GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7); + GLint col; + for (col = 0; col < width; col++) { + if (*src & mask) { + dst[col] = color; + } + if (mask == 128U) { + src++; + mask = 1U; + } + else { + mask = mask << 1; + } + } + if (mask != 1) + src++; + } + else { + /* most significan bit first */ + GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7); + GLint col; + for (col = 0; col < width; col++) { + if (*src & mask) { + dst[col] = color; + } + if (mask == 1U) { + src++; + mask = 128U; + } + else { + mask = mask >> 1; + } + } + if (mask != 128) + src++; + } + dst -= dstStride; } - dst -= dstStride; - } - } + } - FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB); + FX_grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); } -static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *dstImage ) +static void +fxDDReadPixels(GLcontext * ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *packing, GLvoid * dstImage) { if (ctx->_ImageTransferState) { - _swrast_ReadPixels( ctx, x, y, width, height, format, type, - packing, dstImage ); - return; + _swrast_ReadPixels(ctx, x, y, width, height, format, type, + packing, dstImage); + return; } else { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; GrLfbInfo_t info; BEGIN_BOARD_LOCK(); if (grLfbLock(GR_LFB_READ_ONLY, fxMesa->currentFB, GR_LFBWRITEMODE_ANY, - GR_ORIGIN_UPPER_LEFT, - FXFALSE, - &info)) { + GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { const GLint winX = 0; const GLint winY = fxMesa->height - 1; - const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */ + const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */ const GLushort *src = (const GLushort *) info.lfbPtr + (winY - y) * srcStride + (winX + x); GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage, - width, height, format, type, 0, 0, 0); - GLint dstStride = _mesa_image_row_stride(packing, width, format, type); + width, height, format, + type, 0, 0, 0); + GLint dstStride = + _mesa_image_row_stride(packing, width, format, type); if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { /* convert 5R6G5B into 8R8G8B */ @@ -532,7 +536,7 @@ static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y, *d++ = FX_PixelToB[pixel1]; } if (extraPixel) { - GLushort pixel = src[width-1]; + GLushort pixel = src[width - 1]; *d++ = FX_PixelToR[pixel]; *d++ = FX_PixelToG[pixel]; *d++ = FX_PixelToB[pixel]; @@ -562,7 +566,7 @@ static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y, *d++ = 255; } if (extraPixel) { - const GLushort pixel = src[width-1]; + const GLushort pixel = src[width - 1]; *d++ = FX_PixelToR[pixel]; *d++ = FX_PixelToG[pixel]; *d++ = FX_PixelToB[pixel]; @@ -585,8 +589,8 @@ static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y, else { grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); END_BOARD_LOCK(); - _swrast_ReadPixels( ctx, x, y, width, height, format, type, - packing, dstImage ); + _swrast_ReadPixels(ctx, x, y, width, height, format, type, + packing, dstImage); return; } @@ -598,9 +602,10 @@ static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y, -static void fxDDFinish(GLcontext *ctx) +static void +fxDDFinish(GLcontext * ctx) { - FX_grFlush(); + FX_grFlush(); } @@ -611,70 +616,70 @@ static void fxDDFinish(GLcontext *ctx) * checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE). * Why? */ -static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name) +static const GLubyte * +fxDDGetString(GLcontext * ctx, GLenum name) { - switch (name) { - case GL_RENDERER: + switch (name) { + case GL_RENDERER: { - static char buf[80]; - - if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) { - GrVoodooConfig_t *vc = - &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig; - - sprintf(buf, - "Mesa Glide v0.30 Voodoo_Graphics %d " - "CARD/%d FB/%d TM/%d TMU/%s", - glbCurrentBoard, - (vc->sliDetect ? (vc->fbRam*2) : vc->fbRam), - (vc->tmuConfig[GR_TMU0].tmuRam + - ((vc->nTexelfx>1) ? vc->tmuConfig[GR_TMU1].tmuRam : 0)), - vc->nTexelfx, - (vc->sliDetect ? "SLI" : "NOSLI")); - } - else if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96) { - GrSst96Config_t *sc = - &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config; - - sprintf(buf, - "Glide v0.30 Voodoo_Rush %d " - "CARD/%d FB/%d TM/%d TMU/NOSLI", - glbCurrentBoard, - sc->fbRam, - sc->tmuConfig.tmuRam, - sc->nTexelfx); - } - else { - strcpy(buf, "Glide v0.30 UNKNOWN"); - } - return (GLubyte *) buf; + static char buf[80]; + + if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) { + GrVoodooConfig_t *vc = + &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig; + + sprintf(buf, + "Mesa Glide v0.30 Voodoo_Graphics %d " + "CARD/%d FB/%d TM/%d TMU/%s", + glbCurrentBoard, + (vc->sliDetect ? (vc->fbRam * 2) : vc->fbRam), + (vc->tmuConfig[GR_TMU0].tmuRam + + ((vc->nTexelfx > 1) ? vc->tmuConfig[GR_TMU1]. + tmuRam : 0)), vc->nTexelfx, + (vc->sliDetect ? "SLI" : "NOSLI")); + } + else if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_SST96) { + GrSst96Config_t *sc = + &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config; + + sprintf(buf, + "Glide v0.30 Voodoo_Rush %d " + "CARD/%d FB/%d TM/%d TMU/NOSLI", + glbCurrentBoard, + sc->fbRam, sc->tmuConfig.tmuRam, sc->nTexelfx); + } + else { + strcpy(buf, "Glide v0.30 UNKNOWN"); + } + return (GLubyte *) buf; } - default: + default: return NULL; - } + } } static const struct gl_pipeline_stage *fx_pipeline[] = { - &_tnl_vertex_transform_stage, /* TODO: Add the fastpath here */ - &_tnl_normal_transform_stage, - &_tnl_lighting_stage, + &_tnl_vertex_transform_stage, /* TODO: Add the fastpath here */ + &_tnl_normal_transform_stage, + &_tnl_lighting_stage, &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage */ - &_tnl_texgen_stage, - &_tnl_texture_transform_stage, - &_tnl_point_attenuation_stage, - &_tnl_render_stage, + &_tnl_texgen_stage, + &_tnl_texture_transform_stage, + &_tnl_point_attenuation_stage, + &_tnl_render_stage, 0, }; -int fxDDInitFxMesaContext( fxMesaContext fxMesa ) +int +fxDDInitFxMesaContext(fxMesaContext fxMesa) { int i; static int firsttime = 1; - for (i = 0 ; i < 256 ; i++) { + for (i = 0; i < 256; i++) { gl_ubyte_to_float_255_color_tab[i] = (float) i; } @@ -694,130 +699,134 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) if (!getenv("FX_DONT_FAKE_MULTITEX")) fxMesa->emulateTwoTMUs = GL_TRUE; - if(getenv("FX_GLIDE_SWAPINTERVAL")) - fxMesa->swapInterval=atoi(getenv("FX_GLIDE_SWAPINTERVAL")); + if (getenv("FX_GLIDE_SWAPINTERVAL")) + fxMesa->swapInterval = atoi(getenv("FX_GLIDE_SWAPINTERVAL")); else - fxMesa->swapInterval=1; + fxMesa->swapInterval = 1; - if(getenv("MESA_FX_SWAP_PENDING")) - fxMesa->maxPendingSwapBuffers=atoi(getenv("MESA_FX_SWAP_PENDING")); + if (getenv("MESA_FX_SWAP_PENDING")) + fxMesa->maxPendingSwapBuffers = atoi(getenv("MESA_FX_SWAP_PENDING")); else - fxMesa->maxPendingSwapBuffers=2; + fxMesa->maxPendingSwapBuffers = 2; - if(getenv("MESA_FX_INFO")) - fxMesa->verbose=GL_TRUE; + if (getenv("MESA_FX_INFO")) + fxMesa->verbose = GL_TRUE; else - fxMesa->verbose=GL_FALSE; + fxMesa->verbose = GL_FALSE; - fxMesa->color=0xffffffff; - fxMesa->clearC=0; - fxMesa->clearA=0; + fxMesa->color = 0xffffffff; + fxMesa->clearC = 0; + fxMesa->clearA = 0; - fxMesa->stats.swapBuffer=0; - fxMesa->stats.reqTexUpload=0; - fxMesa->stats.texUpload=0; - fxMesa->stats.memTexUpload=0; + fxMesa->stats.swapBuffer = 0; + fxMesa->stats.reqTexUpload = 0; + fxMesa->stats.texUpload = 0; + fxMesa->stats.memTexUpload = 0; - fxMesa->tmuSrc=FX_TMU_NONE; - fxMesa->lastUnitsMode=FX_UM_NONE; + fxMesa->tmuSrc = FX_TMU_NONE; + fxMesa->lastUnitsMode = FX_UM_NONE; fxTMInit(fxMesa); /* FX units setup */ - fxMesa->unitsState.alphaTestEnabled=GL_FALSE; - fxMesa->unitsState.alphaTestFunc=GR_CMP_ALWAYS; - fxMesa->unitsState.alphaTestRefValue=0; + fxMesa->unitsState.alphaTestEnabled = GL_FALSE; + fxMesa->unitsState.alphaTestFunc = GR_CMP_ALWAYS; + fxMesa->unitsState.alphaTestRefValue = 0; - fxMesa->unitsState.blendEnabled=GL_FALSE; - fxMesa->unitsState.blendSrcFuncRGB=GR_BLEND_ONE; - fxMesa->unitsState.blendDstFuncRGB=GR_BLEND_ZERO; - fxMesa->unitsState.blendSrcFuncAlpha=GR_BLEND_ONE; - fxMesa->unitsState.blendDstFuncAlpha=GR_BLEND_ZERO; + fxMesa->unitsState.blendEnabled = GL_FALSE; + fxMesa->unitsState.blendSrcFuncRGB = GR_BLEND_ONE; + fxMesa->unitsState.blendDstFuncRGB = GR_BLEND_ZERO; + fxMesa->unitsState.blendSrcFuncAlpha = GR_BLEND_ONE; + fxMesa->unitsState.blendDstFuncAlpha = GR_BLEND_ZERO; - fxMesa->unitsState.depthTestEnabled =GL_FALSE; - fxMesa->unitsState.depthMask =GL_TRUE; - fxMesa->unitsState.depthTestFunc =GR_CMP_LESS; + fxMesa->unitsState.depthTestEnabled = GL_FALSE; + fxMesa->unitsState.depthMask = GL_TRUE; + fxMesa->unitsState.depthTestFunc = GR_CMP_LESS; FX_grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE); - if(fxMesa->haveDoubleBuffer) { - fxMesa->currentFB=GR_BUFFER_BACKBUFFER; + if (fxMesa->haveDoubleBuffer) { + fxMesa->currentFB = GR_BUFFER_BACKBUFFER; FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); - } else { - fxMesa->currentFB=GR_BUFFER_FRONTBUFFER; + } + else { + fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); } - + fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE)); - fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES) * + fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES) * sizeof(GrFog_t)); - + if (!fxMesa->state || !fxMesa->fogTable) { - if (fxMesa->state) free(fxMesa->state); - if (fxMesa->fogTable) free(fxMesa->fogTable); + if (fxMesa->state) + free(fxMesa->state); + if (fxMesa->fogTable) + free(fxMesa->fogTable); return 0; } - if(fxMesa->haveZBuffer) + if (fxMesa->haveZBuffer) FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER); #if (!FXMESA_USE_ARGB) - FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); /* Not every Glide has this */ + FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); /* Not every Glide has this */ #endif - fxMesa->textureAlign=FX_grGetInteger(FX_TEXTURE_ALIGN); - fxMesa->glCtx->Const.MaxTextureLevels=9; - fxMesa->glCtx->Const.MaxTextureSize=256; - fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1; + fxMesa->textureAlign = FX_grGetInteger(FX_TEXTURE_ALIGN); + fxMesa->glCtx->Const.MaxTextureLevels = 9; + fxMesa->glCtx->Const.MaxTextureSize = 256; + fxMesa->glCtx->Const.MaxTextureUnits = fxMesa->emulateTwoTMUs ? 2 : 1; fxMesa->new_state = _NEW_ALL; /* Initialize the software rasterizer and helper modules. */ - _swrast_CreateContext( fxMesa->glCtx ); - _ac_CreateContext( fxMesa->glCtx ); - _tnl_CreateContext( fxMesa->glCtx ); - _swsetup_CreateContext( fxMesa->glCtx ); + _swrast_CreateContext(fxMesa->glCtx); + _ac_CreateContext(fxMesa->glCtx); + _tnl_CreateContext(fxMesa->glCtx); + _swsetup_CreateContext(fxMesa->glCtx); + + _tnl_destroy_pipeline(fxMesa->glCtx); + _tnl_install_pipeline(fxMesa->glCtx, fx_pipeline); - _tnl_destroy_pipeline( fxMesa->glCtx ); - _tnl_install_pipeline( fxMesa->glCtx, fx_pipeline ); - - fxAllocVB( fxMesa->glCtx ); + fxAllocVB(fxMesa->glCtx); fxSetupDDPointers(fxMesa->glCtx); /* Tell the software rasterizer to use pixel fog always. */ - _swrast_allow_vertex_fog( fxMesa->glCtx, GL_FALSE ); - _swrast_allow_pixel_fog( fxMesa->glCtx, GL_TRUE ); + _swrast_allow_vertex_fog(fxMesa->glCtx, GL_FALSE); + _swrast_allow_pixel_fog(fxMesa->glCtx, GL_TRUE); /* Tell tnl not to calculate or use vertex fog factors. (Needed to * tell render stage not to clip fog coords). */ /* _tnl_calculate_vertex_fog( fxMesa->glCtx, GL_FALSE ); */ - fxDDInitExtensions(fxMesa->glCtx); + fxDDInitExtensions(fxMesa->glCtx); #ifdef FXVTXFMT fxDDInitVtxfmt(fxMesa->glCtx); #endif - FX_grGlideGetState((GrState*)fxMesa->state); + FX_grGlideGetState((GrState *) fxMesa->state); /* Run the config file */ - _mesa_context_initialize( fxMesa->glCtx ); + _mesa_context_initialize(fxMesa->glCtx); return 1; } /* Undo the above. */ -void fxDDDestroyFxMesaContext( fxMesaContext fxMesa ) +void +fxDDDestroyFxMesaContext(fxMesaContext fxMesa) { - _swsetup_DestroyContext( fxMesa->glCtx ); - _tnl_DestroyContext( fxMesa->glCtx ); - _ac_DestroyContext( fxMesa->glCtx ); - _swrast_DestroyContext( fxMesa->glCtx ); + _swsetup_DestroyContext(fxMesa->glCtx); + _tnl_DestroyContext(fxMesa->glCtx); + _ac_DestroyContext(fxMesa->glCtx); + _swrast_DestroyContext(fxMesa->glCtx); - if (fxMesa->state) + if (fxMesa->state) free(fxMesa->state); if (fxMesa->fogTable) free(fxMesa->fogTable); @@ -828,12 +837,13 @@ void fxDDDestroyFxMesaContext( fxMesaContext fxMesa ) -void fxDDInitExtensions( GLcontext *ctx ) +void +fxDDInitExtensions(GLcontext * ctx) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; _mesa_add_extension(ctx, GL_TRUE, "3DFX_set_global_palette", 0); - _mesa_enable_extension(ctx, "GL_EXT_point_parameters"); + _mesa_enable_extension(ctx, "GL_EXT_point_parameters"); _mesa_enable_extension(ctx, "GL_EXT_paletted_texture"); _mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias"); _mesa_enable_extension(ctx, "GL_EXT_shared_texture_palette"); @@ -854,112 +864,115 @@ void fxDDInitExtensions( GLcontext *ctx ) * * Performs similar work to fxDDChooseRenderState() - should be merged. */ -static GLboolean fxIsInHardware(GLcontext *ctx) +static GLboolean +fxIsInHardware(GLcontext * ctx) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; if (ctx->RenderMode != GL_RENDER) - return GL_FALSE; - - if (ctx->Stencil.Enabled || - ctx->Color.MultiDrawBuffer || - ((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) || - ((ctx->Color.ColorLogicOpEnabled) && (ctx->Color.LogicOp!=GL_COPY)) || - (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) || - (!((ctx->Color.ColorMask[RCOMP]==ctx->Color.ColorMask[GCOMP]) && - (ctx->Color.ColorMask[GCOMP]==ctx->Color.ColorMask[BCOMP]) && - (ctx->Color.ColorMask[ACOMP]==ctx->Color.ColorMask[ACOMP]))) - ) - { - return GL_FALSE; - } - /* Unsupported texture/multitexture cases */ - - if (fxMesa->emulateTwoTMUs) { - if (ctx->Texture._ReallyEnabled & (TEXTURE0_3D | TEXTURE1_3D)) - return GL_FALSE; /* can't do 3D textures */ - if (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE1_1D)) - return GL_FALSE; /* can't do 1D textures */ - - if (ctx->Texture._ReallyEnabled & TEXTURE0_2D) { - if (ctx->Texture.Unit[0].EnvMode == GL_BLEND && - (ctx->Texture._ReallyEnabled & TEXTURE1_2D || - ctx->Texture.Unit[0].EnvColor[0] != 0 || - ctx->Texture.Unit[0].EnvColor[1] != 0 || - ctx->Texture.Unit[0].EnvColor[2] != 0 || - ctx->Texture.Unit[0].EnvColor[3] != 1)) { - return GL_FALSE; + return GL_FALSE; + + if (ctx->Stencil.Enabled || + ctx->Color.MultiDrawBuffer || + ((ctx->Color.BlendEnabled) + && (ctx->Color.BlendEquation != GL_FUNC_ADD_EXT)) + || ((ctx->Color.ColorLogicOpEnabled) + && (ctx->Color.LogicOp != GL_COPY)) + || (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) + || + (!((ctx-> + Color.ColorMask[RCOMP] == ctx->Color.ColorMask[GCOMP]) + && (ctx->Color.ColorMask[GCOMP] == ctx->Color.ColorMask[BCOMP]) + && (ctx->Color.ColorMask[ACOMP] == ctx->Color.ColorMask[ACOMP]))) + ) { + return GL_FALSE; + } + /* Unsupported texture/multitexture cases */ + + if (fxMesa->emulateTwoTMUs) { + if (ctx->Texture._ReallyEnabled & (TEXTURE0_3D | TEXTURE1_3D)) + return GL_FALSE; /* can't do 3D textures */ + if (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE1_1D)) + return GL_FALSE; /* can't do 1D textures */ + + if (ctx->Texture._ReallyEnabled & TEXTURE0_2D) { + if (ctx->Texture.Unit[0].EnvMode == GL_BLEND && + (ctx->Texture._ReallyEnabled & TEXTURE1_2D || + ctx->Texture.Unit[0].EnvColor[0] != 0 || + ctx->Texture.Unit[0].EnvColor[1] != 0 || + ctx->Texture.Unit[0].EnvColor[2] != 0 || + ctx->Texture.Unit[0].EnvColor[3] != 1)) { + return GL_FALSE; + } + if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0) + return GL_FALSE; } - if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0) - return GL_FALSE; - } - - if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) { - if (ctx->Texture.Unit[1].EnvMode == GL_BLEND) - return GL_FALSE; - if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0) - return GL_FALSE; - } - - if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE)) - fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n", - _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode), - _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode)); - - /* KW: This was wrong (I think) and I changed it... which doesn't mean - * it is now correct... - */ - if((ctx->_Enabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) && - (ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D))) - { - /* Can't use multipass to blend a multitextured triangle - fall - * back to software. - */ - if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) { - return GL_FALSE; + + if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) { + if (ctx->Texture.Unit[1].EnvMode == GL_BLEND) + return GL_FALSE; + if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0) + return GL_FALSE; } - - if ((ctx->Texture.Unit[0].EnvMode!=ctx->Texture.Unit[1].EnvMode) && - (ctx->Texture.Unit[0].EnvMode!=GL_MODULATE) && - (ctx->Texture.Unit[0].EnvMode!=GL_REPLACE)) /* q2, seems ok... */ - { - if (MESA_VERBOSE&VERBOSE_DRIVER) - fprintf(stderr, "fxMesa: unsupported multitex env mode\n"); - return GL_FALSE; - } - } - } else { - if((ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) || - /* Not very well written ... */ - ((ctx->_Enabled & TEXTURE0_1D) && - (!(ctx->_Enabled & TEXTURE0_2D))) - ) { - return GL_FALSE; - } + if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) + fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n", + _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode), + _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode)); + + /* KW: This was wrong (I think) and I changed it... which doesn't mean + * it is now correct... + */ + if ((ctx->_Enabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) && + (ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D))) { + /* Can't use multipass to blend a multitextured triangle - fall + * back to software. + */ + if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) { + return GL_FALSE; + } + + if ((ctx->Texture.Unit[0].EnvMode != ctx->Texture.Unit[1].EnvMode) && + (ctx->Texture.Unit[0].EnvMode != GL_MODULATE) && + (ctx->Texture.Unit[0].EnvMode != GL_REPLACE)) { /* q2, seems ok... */ + if (MESA_VERBOSE & VERBOSE_DRIVER) + fprintf(stderr, "fxMesa: unsupported multitex env mode\n"); + return GL_FALSE; + } + } + } + else { + if ((ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) || + /* Not very well written ... */ + ((ctx->_Enabled & TEXTURE0_1D) && (!(ctx->_Enabled & TEXTURE0_2D))) + ) { + return GL_FALSE; + } - if((ctx->Texture._ReallyEnabled & TEXTURE0_2D) && - (ctx->Texture.Unit[0].EnvMode==GL_BLEND)) { - return GL_FALSE; - } - } - return GL_TRUE; + if ((ctx->Texture._ReallyEnabled & TEXTURE0_2D) && + (ctx->Texture.Unit[0].EnvMode == GL_BLEND)) { + return GL_FALSE; + } + } + + return GL_TRUE; } -static void update_texture_scales( GLcontext *ctx ) +static void +update_texture_scales(GLcontext * ctx) { fxMesaContext fxMesa = FX_CONTEXT(ctx); struct gl_texture_unit *t0 = &ctx->Texture.Unit[fxMesa->tmu_source[0]]; struct gl_texture_unit *t1 = &ctx->Texture.Unit[fxMesa->tmu_source[1]]; - + if (t0 && t0->_Current && FX_TEXTURE_DATA(t0)) { fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale; fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale; fxMesa->inv_s0scale = 1.0 / fxMesa->s0scale; fxMesa->inv_t0scale = 1.0 / fxMesa->t0scale; } - + if (t1 && t1->_Current && FX_TEXTURE_DATA(t1)) { fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale; fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale; @@ -968,113 +981,116 @@ static void update_texture_scales( GLcontext *ctx ) } } -static void fxDDUpdateDDPointers(GLcontext *ctx, GLuint new_state) +static void +fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state) { fxMesaContext fxMesa = FX_CONTEXT(ctx); - _swrast_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); + _swrast_InvalidateState(ctx, new_state); + _ac_InvalidateState(ctx, new_state); + _tnl_InvalidateState(ctx, new_state); + _swsetup_InvalidateState(ctx, new_state); /* Recalculate fog table on projection matrix changes. This used to * be triggered by the NearFar callback. */ - if (new_state & _NEW_PROJECTION) + if (new_state & _NEW_PROJECTION) fxMesa->new_state |= FX_NEW_FOG; if (new_state & (_FX_NEW_IS_IN_HARDWARE | _FX_NEW_RENDERSTATE | - _FX_NEW_SETUP_FUNCTION | - _NEW_TEXTURE)) - { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + _FX_NEW_SETUP_FUNCTION | _NEW_TEXTURE)) { + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; if (new_state & _FX_NEW_IS_IN_HARDWARE) fxMesa->is_in_hardware = fxIsInHardware(ctx); - + if (fxMesa->new_state) fxSetupFXUnits(ctx); - if (new_state & _FX_NEW_RENDERSTATE) - fxDDChooseRenderState( ctx ); - + if (new_state & _FX_NEW_RENDERSTATE) + fxDDChooseRenderState(ctx); + if (new_state & _FX_NEW_SETUP_FUNCTION) - ctx->Driver.BuildProjectedVertices = fx_validate_BuildProjVerts; + ctx->Driver.BuildProjectedVertices = fx_validate_BuildProjVerts; - if (new_state & _NEW_TEXTURE) - update_texture_scales( ctx ); + if (new_state & _NEW_TEXTURE) + update_texture_scales(ctx); } #ifdef FXVTXFMT if (fxMesa->allow_vfmt) { if (new_state & _NEW_LIGHT) - fx_update_lighting( ctx ); + fx_update_lighting(ctx); if (new_state & _FX_NEW_VTXFMT) - fxDDCheckVtxfmt( ctx ); + fxDDCheckVtxfmt(ctx); } #endif } -static void fxDDRenderPrimitive( GLcontext *ctx, GLenum mode ) +static void +fxDDRenderPrimitive(GLcontext * ctx, GLenum mode) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; if (!fxMesa->is_in_hardware) { - _swsetup_RenderPrimitive( ctx, mode ); - } + _swsetup_RenderPrimitive(ctx, mode); + } else { fxMesa->render_prim = mode; - } + } } -static void fxDDRenderStart( GLcontext *ctx ) +static void +fxDDRenderStart(GLcontext * ctx) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; - _swsetup_RenderStart( ctx ); + _swsetup_RenderStart(ctx); if (fxMesa->new_state) { - fxSetupFXUnits( ctx ); + fxSetupFXUnits(ctx); } } -static void fxDDRenderFinish( GLcontext *ctx ) +static void +fxDDRenderFinish(GLcontext * ctx) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; if (!fxMesa->is_in_hardware) { - _swsetup_RenderFinish( ctx ); - } + _swsetup_RenderFinish(ctx); + } } -void fxSetupDDPointers(GLcontext *ctx) +void +fxSetupDDPointers(GLcontext * ctx) { - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxSetupDDPointers()\n"); + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxSetupDDPointers()\n"); } - ctx->Driver.UpdateState=fxDDUpdateDDPointers; + ctx->Driver.UpdateState = fxDDUpdateDDPointers; - ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan; - ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels; - ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan; - ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels; + ctx->Driver.WriteDepthSpan = fxDDWriteDepthSpan; + ctx->Driver.WriteDepthPixels = fxDDWriteDepthPixels; + ctx->Driver.ReadDepthSpan = fxDDReadDepthSpan; + ctx->Driver.ReadDepthPixels = fxDDReadDepthPixels; - ctx->Driver.GetString=fxDDGetString; + ctx->Driver.GetString = fxDDGetString; - ctx->Driver.ClearIndex=NULL; - ctx->Driver.ClearColor=fxDDClearColor; - ctx->Driver.Clear=fxDDClear; + ctx->Driver.ClearIndex = NULL; + ctx->Driver.ClearColor = fxDDClearColor; + ctx->Driver.Clear = fxDDClear; - ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer; - ctx->Driver.SetReadBuffer=fxDDSetReadBuffer; - ctx->Driver.GetBufferSize=fxDDBufferSize; + ctx->Driver.SetDrawBuffer = fxDDSetDrawBuffer; + ctx->Driver.SetReadBuffer = fxDDSetReadBuffer; + ctx->Driver.GetBufferSize = fxDDBufferSize; ctx->Driver.Accum = _swrast_Accum; ctx->Driver.Bitmap = fxDDDrawBitmap; @@ -1083,13 +1099,13 @@ void fxSetupDDPointers(GLcontext *ctx) ctx->Driver.ReadPixels = fxDDReadPixels; ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers; - ctx->Driver.Finish=fxDDFinish; - ctx->Driver.Flush=NULL; + ctx->Driver.Finish = fxDDFinish; + ctx->Driver.Flush = NULL; - ctx->Driver.RenderStart=fxDDRenderStart; - ctx->Driver.RenderFinish=fxDDRenderFinish; - ctx->Driver.ResetLineStipple=_swrast_ResetLineStipple; - ctx->Driver.RenderPrimitive=fxDDRenderPrimitive; + ctx->Driver.RenderStart = fxDDRenderStart; + ctx->Driver.RenderFinish = fxDDRenderFinish; + ctx->Driver.ResetLineStipple = _swrast_ResetLineStipple; + ctx->Driver.RenderPrimitive = fxDDRenderPrimitive; /* Install the oldstyle interp functions: */ @@ -1117,22 +1133,22 @@ void fxSetupDDPointers(GLcontext *ctx) ctx->Driver.DeleteTexture = fxDDTexDel; ctx->Driver.UpdateTexturePalette = fxDDTexPalette; - ctx->Driver.AlphaFunc=fxDDAlphaFunc; - ctx->Driver.BlendFunc=fxDDBlendFunc; - ctx->Driver.DepthFunc=fxDDDepthFunc; - ctx->Driver.DepthMask=fxDDDepthMask; - ctx->Driver.ColorMask=fxDDColorMask; - ctx->Driver.Fogfv=fxDDFogfv; - ctx->Driver.Scissor=fxDDScissor; - ctx->Driver.FrontFace=fxDDFrontFace; - ctx->Driver.CullFace=fxDDCullFace; - ctx->Driver.ShadeModel=fxDDShadeModel; - ctx->Driver.Enable=fxDDEnable; + ctx->Driver.AlphaFunc = fxDDAlphaFunc; + ctx->Driver.BlendFunc = fxDDBlendFunc; + ctx->Driver.DepthFunc = fxDDDepthFunc; + ctx->Driver.DepthMask = fxDDDepthMask; + ctx->Driver.ColorMask = fxDDColorMask; + ctx->Driver.Fogfv = fxDDFogfv; + ctx->Driver.Scissor = fxDDScissor; + ctx->Driver.FrontFace = fxDDFrontFace; + ctx->Driver.CullFace = fxDDCullFace; + ctx->Driver.ShadeModel = fxDDShadeModel; + ctx->Driver.Enable = fxDDEnable; + - fxSetupDDSpanPointers(ctx); - fxDDUpdateDDPointers(ctx,~0); + fxDDUpdateDDPointers(ctx, ~0); } @@ -1144,10 +1160,10 @@ void fxSetupDDPointers(GLcontext *ctx) */ extern int gl_fx_dummy_function_dd(void); -int gl_fx_dummy_function_dd(void) +int +gl_fx_dummy_function_dd(void) { - return 0; + return 0; } -#endif /* FX */ - +#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c index fceeb0e60a7..e02e792deac 100644 --- a/src/mesa/drivers/glide/fxddspan.c +++ b/src/mesa/drivers/glide/fxddspan.c @@ -63,7 +63,7 @@ #endif -#if !defined(FXMESA_USE_ARGB) +#if !defined(FXMESA_USE_ARGB) @@ -101,33 +101,28 @@ ( ((unsigned int)(c[RCOMP]))<<16 ) | \ ( ((unsigned int)(c[GCOMP]))<<8 ) | \ ( (unsigned int)(c[BCOMP])) ) - -inline void LFB_WRITE_SPAN_MESA(GrBuffer_t dst_buffer, - FxU32 dst_x, - FxU32 dst_y, - FxU32 src_width, - FxI32 src_stride, - void *src_data ) + +inline void +LFB_WRITE_SPAN_MESA(GrBuffer_t dst_buffer, + FxU32 dst_x, + FxU32 dst_y, + FxU32 src_width, FxI32 src_stride, void *src_data) { /* Covert to ARGB */ - GLubyte (*rgba)[4] = src_data; + GLubyte(*rgba)[4] = src_data; GLuint argb[MAX_WIDTH]; int i; - - for (i = 0; i < src_width; i++) - { + + for (i = 0; i < src_width; i++) { argb[i] = MESACOLOR_TO_ARGB(rgba[i]); } - writeRegionClipped( /*fxMesa,*/ NULL, dst_buffer, - dst_x, - dst_y, - GR_LFB_SRC_FMT_8888, - src_width, - 1, - src_stride, - (void*)argb); + writeRegionClipped( /*fxMesa, */ NULL, dst_buffer, + dst_x, + dst_y, + GR_LFB_SRC_FMT_8888, + src_width, 1, src_stride, (void *) argb); } - + #endif /* !defined(FXMESA_USE_RGBA) */ @@ -136,162 +131,178 @@ inline void LFB_WRITE_SPAN_MESA(GrBuffer_t dst_buffer, /************************************************************************/ -static void fxDDWriteRGBASpan(const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], const GLubyte mask[]) +static void +fxDDWriteRGBASpan(const GLcontext * ctx, + GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], const GLubyte mask[]) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GLuint i; - GLint bottom=fxMesa->height-1; - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDWriteRGBASpan(...)\n"); - } + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GLuint i; + GLint bottom = fxMesa->height - 1; - if (mask) { - int span=0; + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDWriteRGBASpan(...)\n"); + } - for (i=0;i<n;i++) { - if (mask[i]) { - ++span; - } else { - if (span > 0) { - LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+i-span, bottom-y, - /* GR_LFB_SRC_FMT_8888,*/ span, /*1,*/ 0, (void *) rgba[i-span] ); - span = 0; - } + if (mask) { + int span = 0; + + for (i = 0; i < n; i++) { + if (mask[i]) { + ++span; + } + else { + if (span > 0) { + LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x + i - span, + bottom - y, + /* GR_LFB_SRC_FMT_8888, */ span, /*1, */ 0, + (void *) rgba[i - span]); + span = 0; + } + } } - } - - if (span > 0) - LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+n-span, bottom-y, - /* GR_LFB_SRC_FMT_8888, */ span, /*1,*/ 0, (void *) rgba[n-span] ); - } else - LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x, bottom-y,/* GR_LFB_SRC_FMT_8888,*/ - n,/* 1,*/ 0, (void *) rgba ); + + if (span > 0) + LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x + n - span, bottom - y, + /* GR_LFB_SRC_FMT_8888, */ span, /*1, */ 0, + (void *) rgba[n - span]); + } + else + LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x, bottom - y, /* GR_LFB_SRC_FMT_8888, */ + n, /* 1, */ 0, (void *) rgba); } -static void fxDDWriteRGBSpan(const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], const GLubyte mask[]) +static void +fxDDWriteRGBSpan(const GLcontext * ctx, + GLuint n, GLint x, GLint y, + const GLubyte rgb[][3], const GLubyte mask[]) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GLuint i; - GLint bottom=fxMesa->height-1; - GLubyte rgba[MAX_WIDTH][4]; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GLuint i; + GLint bottom = fxMesa->height - 1; + GLubyte rgba[MAX_WIDTH][4]; - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDWriteRGBSpan()\n"); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDWriteRGBSpan()\n"); + } - if (mask) { - int span=0; + if (mask) { + int span = 0; + + for (i = 0; i < n; i++) { + if (mask[i]) { + rgba[span][RCOMP] = rgb[i][0]; + rgba[span][GCOMP] = rgb[i][1]; + rgba[span][BCOMP] = rgb[i][2]; + rgba[span][ACOMP] = 255; + ++span; + } + else { + if (span > 0) { + LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x + i - span, + bottom - y, + /*GR_LFB_SRC_FMT_8888, */ span, /* 1, */ 0, + (void *) rgba); + span = 0; + } + } + } - for (i=0;i<n;i++) { - if (mask[i]) { - rgba[span][RCOMP] = rgb[i][0]; - rgba[span][GCOMP] = rgb[i][1]; - rgba[span][BCOMP] = rgb[i][2]; - rgba[span][ACOMP] = 255; - ++span; - } else { - if (span > 0) { - LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+i-span, bottom-y, - /*GR_LFB_SRC_FMT_8888,*/ span,/* 1,*/ 0, (void *) rgba ); - span = 0; - } + if (span > 0) + LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x + n - span, bottom - y, + /*GR_LFB_SRC_FMT_8888, */ span, /* 1, */ 0, + (void *) rgba); + } + else { + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = rgb[i][0]; + rgba[i][GCOMP] = rgb[i][1]; + rgba[i][BCOMP] = rgb[i][2]; + rgba[i][ACOMP] = 255; } - } - - if (span > 0) - LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+n-span, bottom-y, - /*GR_LFB_SRC_FMT_8888,*/ span,/* 1,*/ 0, (void *) rgba ); - } else { - for (i=0;i<n;i++) { - rgba[i][RCOMP]=rgb[i][0]; - rgba[i][GCOMP]=rgb[i][1]; - rgba[i][BCOMP]=rgb[i][2]; - rgba[i][ACOMP]=255; - } - - LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x, bottom-y,/* GR_LFB_SRC_FMT_8888,*/ - n,/* 1,*/ 0, (void *) rgba ); - } + + LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x, bottom - y, /* GR_LFB_SRC_FMT_8888, */ + n, /* 1, */ 0, (void *) rgba); + } } -static void fxDDWriteMonoRGBASpan(const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLchan color[4], const GLubyte mask[]) +static void +fxDDWriteMonoRGBASpan(const GLcontext * ctx, + GLuint n, GLint x, GLint y, + const GLchan color[4], const GLubyte mask[]) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GLuint i; - GLint bottom=fxMesa->height-1; - GLuint data[MAX_WIDTH]; - GrColor_t gColor = FXCOLOR4(color); - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDWriteMonoRGBASpan(...)\n"); - } + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GLuint i; + GLint bottom = fxMesa->height - 1; + GLuint data[MAX_WIDTH]; + GrColor_t gColor = FXCOLOR4(color); + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDWriteMonoRGBASpan(...)\n"); + } - if (mask) { - int span=0; + if (mask) { + int span = 0; + + for (i = 0; i < n; i++) { + if (mask[i]) { + data[span] = (GLuint) gColor; + ++span; + } + else { + if (span > 0) { + writeRegionClipped(fxMesa, fxMesa->currentFB, x + i - span, + bottom - y, GR_LFB_SRC_FMT_8888, span, 1, 0, + (void *) data); + span = 0; + } + } + } - for (i=0;i<n;i++) { - if (mask[i]) { - data[span] = (GLuint) gColor; - ++span; - } else { - if (span > 0) { - writeRegionClipped(fxMesa, fxMesa->currentFB, x+i-span, bottom-y, - GR_LFB_SRC_FMT_8888, span, 1, 0, - (void *) data ); - span = 0; - } + if (span > 0) + writeRegionClipped(fxMesa, fxMesa->currentFB, x + n - span, + bottom - y, GR_LFB_SRC_FMT_8888, span, 1, 0, + (void *) data); + } + else { + for (i = 0; i < n; i++) { + data[i] = (GLuint) gColor; } - } - - if (span > 0) - writeRegionClipped(fxMesa, fxMesa->currentFB, x+n-span, bottom-y, - GR_LFB_SRC_FMT_8888, span, 1, 0, - (void *) data ); - } else { - for (i=0;i<n;i++) { - data[i]=(GLuint) gColor; - } - - writeRegionClipped(fxMesa, fxMesa->currentFB, x, bottom-y, GR_LFB_SRC_FMT_8888, - n, 1, 0, (void *) data ); - } + + writeRegionClipped(fxMesa, fxMesa->currentFB, x, bottom - y, + GR_LFB_SRC_FMT_8888, n, 1, 0, (void *) data); + } } #if 0 -static void fxDDReadRGBASpan(const GLcontext *ctx, - GLuint n, GLint x, GLint y, GLubyte rgba[][4]) +static void +fxDDReadRGBASpan(const GLcontext * ctx, + GLuint n, GLint x, GLint y, GLubyte rgba[][4]) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GLushort data[MAX_WIDTH]; - GLuint i; - GLint bottom=fxMesa->height-1; - - printf("read span %d, %d, %d\n", x,y,n); - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDReadRGBASpan(...)\n"); - } - - assert(n < MAX_WIDTH); - - FX_grLfbReadRegion( fxMesa->currentFB, x, bottom-y, n, 1, 0, data); - - for (i=0;i<n;i++) { - GLushort pixel = data[i]; - rgba[i][RCOMP] = FX_PixelToR[pixel]; - rgba[i][GCOMP] = FX_PixelToG[pixel]; - rgba[i][BCOMP] = FX_PixelToB[pixel]; - rgba[i][ACOMP] = 255; - } + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GLushort data[MAX_WIDTH]; + GLuint i; + GLint bottom = fxMesa->height - 1; + + printf("read span %d, %d, %d\n", x, y, n); + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDReadRGBASpan(...)\n"); + } + + assert(n < MAX_WIDTH); + + FX_grLfbReadRegion(fxMesa->currentFB, x, bottom - y, n, 1, 0, data); + + for (i = 0; i < n; i++) { + GLushort pixel = data[i]; + rgba[i][RCOMP] = FX_PixelToR[pixel]; + rgba[i][GCOMP] = FX_PixelToG[pixel]; + rgba[i][BCOMP] = FX_PixelToB[pixel]; + rgba[i][ACOMP] = 255; + } } #endif @@ -300,52 +311,49 @@ static void fxDDReadRGBASpan(const GLcontext *ctx, * Read a span of 16-bit RGB pixels. Note, we don't worry about cliprects * since OpenGL says obscured pixels have undefined values. */ -static void read_R5G6B5_span(const GLcontext *ctx, - GLuint n, GLint x, GLint y, GLubyte rgba[][4]) +static void +read_R5G6B5_span(const GLcontext * ctx, + GLuint n, GLint x, GLint y, GLubyte rgba[][4]) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GrLfbInfo_t info; - BEGIN_BOARD_LOCK(); - if (grLfbLock(GR_LFB_READ_ONLY, - fxMesa->currentFB, - GR_LFBWRITEMODE_ANY, - GR_ORIGIN_UPPER_LEFT, - FXFALSE, - &info)) { - const GLint winX = 0; - const GLint winY = fxMesa->height - 1; - const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */ - const GLushort *data16 = (const GLushort *) info.lfbPtr - + (winY - y) * srcStride - + (winX + x); - const GLuint *data32 = (const GLuint *) data16; - GLuint i, j; - GLuint extraPixel = (n & 1); - n -= extraPixel; - for (i = j = 0; i < n; i += 2, j++) { - GLuint pixel = data32[j]; - GLuint pixel0 = pixel & 0xffff; - GLuint pixel1 = pixel >> 16; - rgba[i][RCOMP] = FX_PixelToR[pixel0]; - rgba[i][GCOMP] = FX_PixelToG[pixel0]; - rgba[i][BCOMP] = FX_PixelToB[pixel0]; - rgba[i][ACOMP] = 255; - rgba[i+1][RCOMP] = FX_PixelToR[pixel1]; - rgba[i+1][GCOMP] = FX_PixelToG[pixel1]; - rgba[i+1][BCOMP] = FX_PixelToB[pixel1]; - rgba[i+1][ACOMP] = 255; - } - if (extraPixel) { - GLushort pixel = data16[n]; - rgba[n][RCOMP] = FX_PixelToR[pixel]; - rgba[n][GCOMP] = FX_PixelToG[pixel]; - rgba[n][BCOMP] = FX_PixelToB[pixel]; - rgba[n][ACOMP] = 255; - } - - grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); - } - END_BOARD_LOCK(); + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GrLfbInfo_t info; + BEGIN_BOARD_LOCK(); + if (grLfbLock(GR_LFB_READ_ONLY, + fxMesa->currentFB, + GR_LFBWRITEMODE_ANY, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { + const GLint winX = 0; + const GLint winY = fxMesa->height - 1; + const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */ + const GLushort *data16 = (const GLushort *) info.lfbPtr + + (winY - y) * srcStride + (winX + x); + const GLuint *data32 = (const GLuint *) data16; + GLuint i, j; + GLuint extraPixel = (n & 1); + n -= extraPixel; + for (i = j = 0; i < n; i += 2, j++) { + GLuint pixel = data32[j]; + GLuint pixel0 = pixel & 0xffff; + GLuint pixel1 = pixel >> 16; + rgba[i][RCOMP] = FX_PixelToR[pixel0]; + rgba[i][GCOMP] = FX_PixelToG[pixel0]; + rgba[i][BCOMP] = FX_PixelToB[pixel0]; + rgba[i][ACOMP] = 255; + rgba[i + 1][RCOMP] = FX_PixelToR[pixel1]; + rgba[i + 1][GCOMP] = FX_PixelToG[pixel1]; + rgba[i + 1][BCOMP] = FX_PixelToB[pixel1]; + rgba[i + 1][ACOMP] = 255; + } + if (extraPixel) { + GLushort pixel = data16[n]; + rgba[n][RCOMP] = FX_PixelToR[pixel]; + rgba[n][GCOMP] = FX_PixelToG[pixel]; + rgba[n][BCOMP] = FX_PixelToB[pixel]; + rgba[n][ACOMP] = 255; + } + + grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); + } + END_BOARD_LOCK(); } @@ -353,76 +361,75 @@ static void read_R5G6B5_span(const GLcontext *ctx, /***** Pixel functions *****/ /************************************************************************/ -static void fxDDWriteRGBAPixels(const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - CONST GLubyte rgba[][4], const GLubyte mask[]) +static void +fxDDWriteRGBAPixels(const GLcontext * ctx, + GLuint n, const GLint x[], const GLint y[], + CONST GLubyte rgba[][4], const GLubyte mask[]) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GLuint i; - GLint bottom=fxMesa->height-1; - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDWriteRGBAPixels(...)\n"); - } - - for(i=0;i<n;i++) - if(mask[i]) - LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x[i], bottom-y[i], - 1, 1, (void *)rgba[i]); + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GLuint i; + GLint bottom = fxMesa->height - 1; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDWriteRGBAPixels(...)\n"); + } + + for (i = 0; i < n; i++) + if (mask[i]) + LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x[i], bottom - y[i], + 1, 1, (void *) rgba[i]); } -static void fxDDWriteMonoRGBAPixels(const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLchan color[4], const GLubyte mask[]) +static void +fxDDWriteMonoRGBAPixels(const GLcontext * ctx, + GLuint n, const GLint x[], const GLint y[], + const GLchan color[4], const GLubyte mask[]) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GLuint i; - GLint bottom=fxMesa->height-1; - GrColor_t gColor = FXCOLOR4(color); - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDWriteMonoRGBAPixels(...)\n"); - } - - for(i=0;i<n;i++) - if(mask[i]) - writeRegionClipped(fxMesa, fxMesa->currentFB,x[i],bottom-y[i], - GR_LFB_SRC_FMT_8888,1,1,0,(void *) &gColor); + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GLuint i; + GLint bottom = fxMesa->height - 1; + GrColor_t gColor = FXCOLOR4(color); + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDWriteMonoRGBAPixels(...)\n"); + } + + for (i = 0; i < n; i++) + if (mask[i]) + writeRegionClipped(fxMesa, fxMesa->currentFB, x[i], bottom - y[i], + GR_LFB_SRC_FMT_8888, 1, 1, 0, (void *) &gColor); } -static void read_R5G6B5_pixels(const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4], const GLubyte mask[]) +static void +read_R5G6B5_pixels(const GLcontext * ctx, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4], const GLubyte mask[]) { - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; - GrLfbInfo_t info; - BEGIN_BOARD_LOCK(); - if (grLfbLock(GR_LFB_READ_ONLY, - fxMesa->currentFB, - GR_LFBWRITEMODE_ANY, - GR_ORIGIN_UPPER_LEFT, - FXFALSE, - &info)) { - const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */ - const GLint winX = 0; - const GLint winY = fxMesa->height - 1; - GLuint i; - for(i=0;i<n;i++) { - if(mask[i]) { - const GLushort *data16 = (const GLushort *) info.lfbPtr - + (winY - y[i]) * srcStride - + (winX + x[i]); - const GLushort pixel = *data16; - rgba[i][RCOMP] = FX_PixelToR[pixel]; - rgba[i][GCOMP] = FX_PixelToG[pixel]; - rgba[i][BCOMP] = FX_PixelToB[pixel]; - rgba[i][ACOMP] = 255; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GrLfbInfo_t info; + BEGIN_BOARD_LOCK(); + if (grLfbLock(GR_LFB_READ_ONLY, + fxMesa->currentFB, + GR_LFBWRITEMODE_ANY, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { + const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */ + const GLint winX = 0; + const GLint winY = fxMesa->height - 1; + GLuint i; + for (i = 0; i < n; i++) { + if (mask[i]) { + const GLushort *data16 = (const GLushort *) info.lfbPtr + + (winY - y[i]) * srcStride + (winX + x[i]); + const GLushort pixel = *data16; + rgba[i][RCOMP] = FX_PixelToR[pixel]; + rgba[i][GCOMP] = FX_PixelToG[pixel]; + rgba[i][BCOMP] = FX_PixelToB[pixel]; + rgba[i][ACOMP] = 255; + } } - } - grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); - } - END_BOARD_LOCK(); + grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); + } + END_BOARD_LOCK(); } @@ -431,102 +438,106 @@ static void read_R5G6B5_pixels(const GLcontext *ctx, /***** Depth functions *****/ /************************************************************************/ -void fxDDWriteDepthSpan(GLcontext *ctx, - GLuint n, GLint x, GLint y, const GLdepth depth[], - const GLubyte mask[]) +void +fxDDWriteDepthSpan(GLcontext * ctx, + GLuint n, GLint x, GLint y, const GLdepth depth[], + const GLubyte mask[]) { - fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx; - GLint bottom = fxMesa->height - 1; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GLint bottom = fxMesa->height - 1; - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxDDWriteDepthSpan(...)\n"); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDWriteDepthSpan(...)\n"); + } - if (mask) { - GLint i; - for (i = 0; i < n; i++) { - if (mask[i]) { - GLshort d = depth[i]; - writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x + i, bottom - y, - GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &d); + if (mask) { + GLint i; + for (i = 0; i < n; i++) { + if (mask[i]) { + GLshort d = depth[i]; + writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x + i, bottom - y, + GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &d); + } } - } - } - else { - GLushort depth16[MAX_WIDTH]; - GLint i; - for (i = 0; i < n; i++) { - depth16[i] = depth[i]; - } - writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x, bottom - y, - GR_LFB_SRC_FMT_ZA16, n, 1, 0, (void *) depth16); - } + } + else { + GLushort depth16[MAX_WIDTH]; + GLint i; + for (i = 0; i < n; i++) { + depth16[i] = depth[i]; + } + writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x, bottom - y, + GR_LFB_SRC_FMT_ZA16, n, 1, 0, (void *) depth16); + } } -void fxDDReadDepthSpan(GLcontext *ctx, - GLuint n, GLint x, GLint y, GLdepth depth[]) +void +fxDDReadDepthSpan(GLcontext * ctx, + GLuint n, GLint x, GLint y, GLdepth depth[]) { - fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx; - GLint bottom = fxMesa->height - 1; - GLushort depth16[MAX_WIDTH]; - GLuint i; - - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxDDReadDepthSpan(...)\n"); - } - - FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, depth16); - for (i = 0; i < n; i++) { - depth[i] = depth16[i]; - } + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GLint bottom = fxMesa->height - 1; + GLushort depth16[MAX_WIDTH]; + GLuint i; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDReadDepthSpan(...)\n"); + } + + FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, depth16); + for (i = 0; i < n; i++) { + depth[i] = depth16[i]; + } } -void fxDDWriteDepthPixels(GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLdepth depth[], const GLubyte mask[]) +void +fxDDWriteDepthPixels(GLcontext * ctx, + GLuint n, const GLint x[], const GLint y[], + const GLdepth depth[], const GLubyte mask[]) { - fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx; - GLint bottom = fxMesa->height - 1; - GLuint i; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GLint bottom = fxMesa->height - 1; + GLuint i; - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxDDWriteDepthPixels(...)\n"); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDWriteDepthPixels(...)\n"); + } - for (i = 0; i < n; i++) { - if (mask[i]) { - int xpos = x[i]; - int ypos = bottom - y[i]; - GLushort d = depth[i]; - writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, xpos, ypos, - GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &d); - } - } + for (i = 0; i < n; i++) { + if (mask[i]) { + int xpos = x[i]; + int ypos = bottom - y[i]; + GLushort d = depth[i]; + writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, xpos, ypos, + GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &d); + } + } } -void fxDDReadDepthPixels(GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], GLdepth depth[]) +void +fxDDReadDepthPixels(GLcontext * ctx, GLuint n, + const GLint x[], const GLint y[], GLdepth depth[]) { - fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx; - GLint bottom = fxMesa->height - 1; - GLuint i; - - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxDDReadDepthPixels(...)\n"); - } - - for (i = 0; i < n; i++) { - int xpos = x[i]; - int ypos = bottom - y[i]; - GLushort d; - FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER, xpos, ypos, 1, 1, 0, &d); - depth[i] = d; - } + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GLint bottom = fxMesa->height - 1; + GLuint i; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDReadDepthPixels(...)\n"); + } + + for (i = 0; i < n; i++) { + int xpos = x[i]; + int ypos = bottom - y[i]; + GLushort d; + FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER, xpos, ypos, 1, 1, 0, &d); + depth[i] = d; + } } @@ -535,26 +546,27 @@ void fxDDReadDepthPixels(GLcontext *ctx, GLuint n, /************************************************************************/ -void fxSetupDDSpanPointers(GLcontext *ctx) +void +fxSetupDDSpanPointers(GLcontext * ctx) { - ctx->Driver.WriteRGBASpan =fxDDWriteRGBASpan; - ctx->Driver.WriteRGBSpan =fxDDWriteRGBSpan; - ctx->Driver.WriteMonoRGBASpan =fxDDWriteMonoRGBASpan; - ctx->Driver.WriteRGBAPixels =fxDDWriteRGBAPixels; - ctx->Driver.WriteMonoRGBAPixels =fxDDWriteMonoRGBAPixels; - - ctx->Driver.WriteCI8Span =NULL; - ctx->Driver.WriteCI32Span =NULL; - ctx->Driver.WriteMonoCISpan =NULL; - ctx->Driver.WriteCI32Pixels =NULL; - ctx->Driver.WriteMonoCIPixels =NULL; - - /* ctx->Driver.ReadRGBASpan =fxDDReadRGBASpan;*/ - ctx->Driver.ReadRGBASpan = read_R5G6B5_span; - ctx->Driver.ReadRGBAPixels = read_R5G6B5_pixels; - - ctx->Driver.ReadCI32Span =NULL; - ctx->Driver.ReadCI32Pixels =NULL; + ctx->Driver.WriteRGBASpan = fxDDWriteRGBASpan; + ctx->Driver.WriteRGBSpan = fxDDWriteRGBSpan; + ctx->Driver.WriteMonoRGBASpan = fxDDWriteMonoRGBASpan; + ctx->Driver.WriteRGBAPixels = fxDDWriteRGBAPixels; + ctx->Driver.WriteMonoRGBAPixels = fxDDWriteMonoRGBAPixels; + + ctx->Driver.WriteCI8Span = NULL; + ctx->Driver.WriteCI32Span = NULL; + ctx->Driver.WriteMonoCISpan = NULL; + ctx->Driver.WriteCI32Pixels = NULL; + ctx->Driver.WriteMonoCIPixels = NULL; + + /* ctx->Driver.ReadRGBASpan =fxDDReadRGBASpan; */ + ctx->Driver.ReadRGBASpan = read_R5G6B5_span; + ctx->Driver.ReadRGBAPixels = read_R5G6B5_pixels; + + ctx->Driver.ReadCI32Span = NULL; + ctx->Driver.ReadCI32Pixels = NULL; } @@ -566,9 +578,10 @@ void fxSetupDDSpanPointers(GLcontext *ctx) */ extern int gl_fx_dummy_function_span(void); -int gl_fx_dummy_function_span(void) +int +gl_fx_dummy_function_span(void) { - return 0; + return 0; } -#endif /* FX */ +#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index 4c4fb018252..a88ac0b2d05 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -55,35 +55,39 @@ #include "texutil.h" -void fxPrintTextureData(tfxTexInfo *ti) +void +fxPrintTextureData(tfxTexInfo * ti) { - fprintf(stderr, "Texture Data:\n"); - if (ti->tObj) { - fprintf(stderr, "\tName: %d\n", ti->tObj->Name); - fprintf(stderr, "\tBaseLevel: %d\n", ti->tObj->BaseLevel); - fprintf(stderr, "\tSize: %d x %d\n", - ti->tObj->Image[ti->tObj->BaseLevel]->Width, - ti->tObj->Image[ti->tObj->BaseLevel]->Height); - } else - fprintf(stderr, "\tName: UNNAMED\n"); - fprintf(stderr, "\tLast used: %d\n", ti->lastTimeUsed); - fprintf(stderr, "\tTMU: %ld\n", ti->whichTMU); - fprintf(stderr, "\t%s\n", (ti->isInTM)?"In TMU":"Not in TMU"); - if (ti->tm[0]) - fprintf(stderr, "\tMem0: %x-%x\n", (unsigned) ti->tm[0]->startAddr, - (unsigned) ti->tm[0]->endAddr); - if (ti->tm[1]) - fprintf(stderr, "\tMem1: %x-%x\n", (unsigned) ti->tm[1]->startAddr, - (unsigned) ti->tm[1]->endAddr); - fprintf(stderr, "\tMipmaps: %d-%d\n", ti->minLevel, ti->maxLevel); - fprintf(stderr, "\tFilters: min %d min %d\n", - (int) ti->minFilt, (int) ti->maxFilt); - fprintf(stderr, "\tClamps: s %d t %d\n", (int) ti->sClamp, (int) ti->tClamp); - fprintf(stderr, "\tScales: s %f t %f\n", ti->sScale, ti->tScale); - fprintf(stderr, "\tInt Scales: s %d t %d\n", - ti->int_sScale/0x800000, ti->int_tScale/0x800000); - fprintf(stderr, "\t%s\n", (ti->fixedPalette)?"Fixed palette":"Non fixed palette"); - fprintf(stderr, "\t%s\n", (ti->validated)?"Validated":"Not validated"); + fprintf(stderr, "Texture Data:\n"); + if (ti->tObj) { + fprintf(stderr, "\tName: %d\n", ti->tObj->Name); + fprintf(stderr, "\tBaseLevel: %d\n", ti->tObj->BaseLevel); + fprintf(stderr, "\tSize: %d x %d\n", + ti->tObj->Image[ti->tObj->BaseLevel]->Width, + ti->tObj->Image[ti->tObj->BaseLevel]->Height); + } + else + fprintf(stderr, "\tName: UNNAMED\n"); + fprintf(stderr, "\tLast used: %d\n", ti->lastTimeUsed); + fprintf(stderr, "\tTMU: %ld\n", ti->whichTMU); + fprintf(stderr, "\t%s\n", (ti->isInTM) ? "In TMU" : "Not in TMU"); + if (ti->tm[0]) + fprintf(stderr, "\tMem0: %x-%x\n", (unsigned) ti->tm[0]->startAddr, + (unsigned) ti->tm[0]->endAddr); + if (ti->tm[1]) + fprintf(stderr, "\tMem1: %x-%x\n", (unsigned) ti->tm[1]->startAddr, + (unsigned) ti->tm[1]->endAddr); + fprintf(stderr, "\tMipmaps: %d-%d\n", ti->minLevel, ti->maxLevel); + fprintf(stderr, "\tFilters: min %d min %d\n", + (int) ti->minFilt, (int) ti->maxFilt); + fprintf(stderr, "\tClamps: s %d t %d\n", (int) ti->sClamp, + (int) ti->tClamp); + fprintf(stderr, "\tScales: s %f t %f\n", ti->sScale, ti->tScale); + fprintf(stderr, "\tInt Scales: s %d t %d\n", + ti->int_sScale / 0x800000, ti->int_tScale / 0x800000); + fprintf(stderr, "\t%s\n", + (ti->fixedPalette) ? "Fixed palette" : "Non fixed palette"); + fprintf(stderr, "\t%s\n", (ti->validated) ? "Validated" : "Not validated"); } @@ -91,245 +95,257 @@ void fxPrintTextureData(tfxTexInfo *ti) /*************************** Texture Mapping ****************************/ /************************************************************************/ -static void fxTexInvalidate(GLcontext *ctx, struct gl_texture_object *tObj) +static void +fxTexInvalidate(GLcontext * ctx, struct gl_texture_object *tObj) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - tfxTexInfo *ti; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + tfxTexInfo *ti; - ti=fxTMGetTexInfo(tObj); - if (ti->isInTM) fxTMMoveOutTM(fxMesa,tObj); /* TO DO: SLOW but easy to write */ + ti = fxTMGetTexInfo(tObj); + if (ti->isInTM) + fxTMMoveOutTM(fxMesa, tObj); /* TO DO: SLOW but easy to write */ - ti->validated=GL_FALSE; - fxMesa->new_state|=FX_NEW_TEXTURING; + ti->validated = GL_FALSE; + fxMesa->new_state |= FX_NEW_TEXTURING; } -static tfxTexInfo *fxAllocTexObjData(fxMesaContext fxMesa) +static tfxTexInfo * +fxAllocTexObjData(fxMesaContext fxMesa) { - tfxTexInfo *ti; + tfxTexInfo *ti; - if(!(ti=CALLOC(sizeof(tfxTexInfo)))) { - fprintf(stderr,"fx Driver: out of memory !\n"); - fxCloseHardware(); - exit(-1); - } + if (!(ti = CALLOC(sizeof(tfxTexInfo)))) { + fprintf(stderr, "fx Driver: out of memory !\n"); + fxCloseHardware(); + exit(-1); + } - ti->validated=GL_FALSE; - ti->isInTM=GL_FALSE; + ti->validated = GL_FALSE; + ti->isInTM = GL_FALSE; - ti->whichTMU=FX_TMU_NONE; + ti->whichTMU = FX_TMU_NONE; - ti->tm[FX_TMU0]=NULL; - ti->tm[FX_TMU1]=NULL; + ti->tm[FX_TMU0] = NULL; + ti->tm[FX_TMU1] = NULL; - ti->minFilt=GR_TEXTUREFILTER_POINT_SAMPLED; - ti->maxFilt=GR_TEXTUREFILTER_BILINEAR; + ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; + ti->maxFilt = GR_TEXTUREFILTER_BILINEAR; - ti->sClamp=GR_TEXTURECLAMP_WRAP; - ti->tClamp=GR_TEXTURECLAMP_WRAP; + ti->sClamp = GR_TEXTURECLAMP_WRAP; + ti->tClamp = GR_TEXTURECLAMP_WRAP; - ti->mmMode=GR_MIPMAP_NEAREST; - ti->LODblend=FXFALSE; + ti->mmMode = GR_MIPMAP_NEAREST; + ti->LODblend = FXFALSE; - return ti; + return ti; } -void fxDDTexBind(GLcontext *ctx, GLenum target, struct gl_texture_object *tObj) +void +fxDDTexBind(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - tfxTexInfo *ti; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + tfxTexInfo *ti; - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDTexBind(%d,%x)\n",tObj->Name,(GLuint)tObj->DriverData); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDTexBind(%d,%x)\n", tObj->Name, + (GLuint) tObj->DriverData); + } - if(target!=GL_TEXTURE_2D) - return; + if (target != GL_TEXTURE_2D) + return; - if (!tObj->DriverData) { - tObj->DriverData=fxAllocTexObjData(fxMesa); - } + if (!tObj->DriverData) { + tObj->DriverData = fxAllocTexObjData(fxMesa); + } - ti=fxTMGetTexInfo(tObj); + ti = fxTMGetTexInfo(tObj); - fxMesa->texBindNumber++; - ti->lastTimeUsed=fxMesa->texBindNumber; + fxMesa->texBindNumber++; + ti->lastTimeUsed = fxMesa->texBindNumber; - fxMesa->new_state|=FX_NEW_TEXTURING; + fxMesa->new_state |= FX_NEW_TEXTURING; } -void fxDDTexEnv(GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param) +void +fxDDTexEnv(GLcontext * ctx, GLenum target, GLenum pname, + const GLfloat * param) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; - if (MESA_VERBOSE&VERBOSE_DRIVER) { - if(param) - fprintf(stderr,"fxmesa: texenv(%x,%x)\n",pname,(GLint)(*param)); + if (MESA_VERBOSE & VERBOSE_DRIVER) { + if (param) + fprintf(stderr, "fxmesa: texenv(%x,%x)\n", pname, (GLint) (*param)); else - fprintf(stderr,"fxmesa: texenv(%x)\n",pname); + fprintf(stderr, "fxmesa: texenv(%x)\n", pname); } /* apply any lod biasing right now */ - if (pname==GL_TEXTURE_LOD_BIAS_EXT) { - FX_grTexLodBiasValue(GR_TMU0,*param); + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { + FX_grTexLodBiasValue(GR_TMU0, *param); - if(fxMesa->haveTwoTMUs) { - FX_grTexLodBiasValue(GR_TMU1,*param); - } + if (fxMesa->haveTwoTMUs) { + FX_grTexLodBiasValue(GR_TMU1, *param); + } } - fxMesa->new_state|=FX_NEW_TEXTURING; + fxMesa->new_state |= FX_NEW_TEXTURING; } -void fxDDTexParam(GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, - GLenum pname, const GLfloat *params) +void +fxDDTexParam(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj, + GLenum pname, const GLfloat * params) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GLenum param=(GLenum)(GLint)params[0]; - tfxTexInfo *ti; - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDTexParam(%d,%x,%x,%x)\n",tObj->Name,(GLuint)tObj->DriverData,pname,param); - } - - if(target!=GL_TEXTURE_2D) - return; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GLenum param = (GLenum) (GLint) params[0]; + tfxTexInfo *ti; - if (!tObj->DriverData) - tObj->DriverData=fxAllocTexObjData(fxMesa); + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDTexParam(%d,%x,%x,%x)\n", tObj->Name, + (GLuint) tObj->DriverData, pname, param); + } - ti=fxTMGetTexInfo(tObj); + if (target != GL_TEXTURE_2D) + return; - switch(pname) { + if (!tObj->DriverData) + tObj->DriverData = fxAllocTexObjData(fxMesa); - case GL_TEXTURE_MIN_FILTER: - switch(param) { - case GL_NEAREST: - ti->mmMode=GR_MIPMAP_DISABLE; - ti->minFilt=GR_TEXTUREFILTER_POINT_SAMPLED; - ti->LODblend=FXFALSE; - break; - case GL_LINEAR: - ti->mmMode=GR_MIPMAP_DISABLE; - ti->minFilt=GR_TEXTUREFILTER_BILINEAR; - ti->LODblend=FXFALSE; - break; - case GL_NEAREST_MIPMAP_NEAREST: - ti->mmMode=GR_MIPMAP_NEAREST; - ti->minFilt=GR_TEXTUREFILTER_POINT_SAMPLED; - ti->LODblend=FXFALSE; - break; - case GL_LINEAR_MIPMAP_NEAREST: - ti->mmMode=GR_MIPMAP_NEAREST; - ti->minFilt=GR_TEXTUREFILTER_BILINEAR; - ti->LODblend=FXFALSE; - break; - case GL_NEAREST_MIPMAP_LINEAR: - if(fxMesa->haveTwoTMUs) { - ti->mmMode=GR_MIPMAP_NEAREST; - ti->LODblend=FXTRUE; - } else { - ti->mmMode=GR_MIPMAP_NEAREST_DITHER; - ti->LODblend=FXFALSE; + ti = fxTMGetTexInfo(tObj); + + switch (pname) { + + case GL_TEXTURE_MIN_FILTER: + switch (param) { + case GL_NEAREST: + ti->mmMode = GR_MIPMAP_DISABLE; + ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; + ti->LODblend = FXFALSE; + break; + case GL_LINEAR: + ti->mmMode = GR_MIPMAP_DISABLE; + ti->minFilt = GR_TEXTUREFILTER_BILINEAR; + ti->LODblend = FXFALSE; + break; + case GL_NEAREST_MIPMAP_NEAREST: + ti->mmMode = GR_MIPMAP_NEAREST; + ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; + ti->LODblend = FXFALSE; + break; + case GL_LINEAR_MIPMAP_NEAREST: + ti->mmMode = GR_MIPMAP_NEAREST; + ti->minFilt = GR_TEXTUREFILTER_BILINEAR; + ti->LODblend = FXFALSE; + break; + case GL_NEAREST_MIPMAP_LINEAR: + if (fxMesa->haveTwoTMUs) { + ti->mmMode = GR_MIPMAP_NEAREST; + ti->LODblend = FXTRUE; + } + else { + ti->mmMode = GR_MIPMAP_NEAREST_DITHER; + ti->LODblend = FXFALSE; + } + ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; + break; + case GL_LINEAR_MIPMAP_LINEAR: + if (fxMesa->haveTwoTMUs) { + ti->mmMode = GR_MIPMAP_NEAREST; + ti->LODblend = FXTRUE; + } + else { + ti->mmMode = GR_MIPMAP_NEAREST_DITHER; + ti->LODblend = FXFALSE; + } + ti->minFilt = GR_TEXTUREFILTER_BILINEAR; + break; + default: + break; } - ti->minFilt=GR_TEXTUREFILTER_POINT_SAMPLED; + fxTexInvalidate(ctx, tObj); break; - case GL_LINEAR_MIPMAP_LINEAR: - if(fxMesa->haveTwoTMUs) { - ti->mmMode=GR_MIPMAP_NEAREST; - ti->LODblend=FXTRUE; - } else { - ti->mmMode=GR_MIPMAP_NEAREST_DITHER; - ti->LODblend=FXFALSE; + + case GL_TEXTURE_MAG_FILTER: + switch (param) { + case GL_NEAREST: + ti->maxFilt = GR_TEXTUREFILTER_POINT_SAMPLED; + break; + case GL_LINEAR: + ti->maxFilt = GR_TEXTUREFILTER_BILINEAR; + break; + default: + break; } - ti->minFilt=GR_TEXTUREFILTER_BILINEAR; - break; - default: - break; - } - fxTexInvalidate(ctx,tObj); - break; - - case GL_TEXTURE_MAG_FILTER: - switch(param) { - case GL_NEAREST: - ti->maxFilt=GR_TEXTUREFILTER_POINT_SAMPLED; + fxTexInvalidate(ctx, tObj); break; - case GL_LINEAR: - ti->maxFilt=GR_TEXTUREFILTER_BILINEAR; + + case GL_TEXTURE_WRAP_S: + switch (param) { + case GL_CLAMP: + ti->sClamp = GR_TEXTURECLAMP_CLAMP; + break; + case GL_REPEAT: + ti->sClamp = GR_TEXTURECLAMP_WRAP; + break; + default: + break; + } + fxMesa->new_state |= FX_NEW_TEXTURING; break; - default: + + case GL_TEXTURE_WRAP_T: + switch (param) { + case GL_CLAMP: + ti->tClamp = GR_TEXTURECLAMP_CLAMP; + break; + case GL_REPEAT: + ti->tClamp = GR_TEXTURECLAMP_WRAP; + break; + default: + break; + } + fxMesa->new_state |= FX_NEW_TEXTURING; break; - } - fxTexInvalidate(ctx,tObj); - break; - - case GL_TEXTURE_WRAP_S: - switch(param) { - case GL_CLAMP: - ti->sClamp=GR_TEXTURECLAMP_CLAMP; + + case GL_TEXTURE_BORDER_COLOR: + /* TO DO */ break; - case GL_REPEAT: - ti->sClamp=GR_TEXTURECLAMP_WRAP; + + case GL_TEXTURE_MIN_LOD: + /* TO DO */ break; - default: + case GL_TEXTURE_MAX_LOD: + /* TO DO */ break; - } - fxMesa->new_state|=FX_NEW_TEXTURING; - break; - - case GL_TEXTURE_WRAP_T: - switch(param) { - case GL_CLAMP: - ti->tClamp=GR_TEXTURECLAMP_CLAMP; + case GL_TEXTURE_BASE_LEVEL: + fxTexInvalidate(ctx, tObj); break; - case GL_REPEAT: - ti->tClamp=GR_TEXTURECLAMP_WRAP; + case GL_TEXTURE_MAX_LEVEL: + fxTexInvalidate(ctx, tObj); break; - default: + + default: break; - } - fxMesa->new_state|=FX_NEW_TEXTURING; - break; - - case GL_TEXTURE_BORDER_COLOR: - /* TO DO */ - break; - - case GL_TEXTURE_MIN_LOD: - /* TO DO */ - break; - case GL_TEXTURE_MAX_LOD: - /* TO DO */ - break; - case GL_TEXTURE_BASE_LEVEL: - fxTexInvalidate(ctx,tObj); - break; - case GL_TEXTURE_MAX_LEVEL: - fxTexInvalidate(ctx,tObj); - break; - - default: - break; - } + } } -void fxDDTexDel(GLcontext *ctx, struct gl_texture_object *tObj) +void +fxDDTexDel(GLcontext * ctx, struct gl_texture_object *tObj) { - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxTexInfo *ti = fxTMGetTexInfo(tObj); + fxMesaContext fxMesa = FX_CONTEXT(ctx); + tfxTexInfo *ti = fxTMGetTexInfo(tObj); - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxDDTexDel(%d,%p)\n", tObj->Name, ti); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDTexDel(%d,%p)\n", tObj->Name, ti); + } - if (!ti) - return; + if (!ti) + return; - fxTMFreeTexture(fxMesa, tObj); + fxTMFreeTexture(fxMesa, tObj); - FREE(ti); - tObj->DriverData = NULL; + FREE(ti); + tObj->DriverData = NULL; } @@ -340,146 +356,151 @@ void fxDDTexDel(GLcontext *ctx, struct gl_texture_object *tObj) static void convertPalette(FxU32 data[256], const struct gl_color_table *table) { - const GLubyte *tableUB = (const GLubyte *) table->Table; - GLint width = table->Size; - FxU32 r, g, b, a; - GLint i; + const GLubyte *tableUB = (const GLubyte *) table->Table; + GLint width = table->Size; + FxU32 r, g, b, a; + GLint i; - ASSERT(!table->FloatTable); + ASSERT(!table->FloatTable); - switch (table->Format) { - case GL_INTENSITY: + switch (table->Format) { + case GL_INTENSITY: for (i = 0; i < width; i++) { - r = tableUB[i]; - g = tableUB[i]; - b = tableUB[i]; - a = tableUB[i]; - data[i] = (a << 24) | (r << 16) | (g << 8) | b; + r = tableUB[i]; + g = tableUB[i]; + b = tableUB[i]; + a = tableUB[i]; + data[i] = (a << 24) | (r << 16) | (g << 8) | b; } break; - case GL_LUMINANCE: + case GL_LUMINANCE: for (i = 0; i < width; i++) { - r = tableUB[i]; - g = tableUB[i]; - b = tableUB[i]; - a = 255; - data[i] = (a << 24) | (r << 16) | (g << 8) | b; + r = tableUB[i]; + g = tableUB[i]; + b = tableUB[i]; + a = 255; + data[i] = (a << 24) | (r << 16) | (g << 8) | b; } break; - case GL_ALPHA: + case GL_ALPHA: for (i = 0; i < width; i++) { - r = g = b = 255; - a = tableUB[i]; - data[i] = (a << 24) | (r << 16) | (g << 8) | b; + r = g = b = 255; + a = tableUB[i]; + data[i] = (a << 24) | (r << 16) | (g << 8) | b; } break; - case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE_ALPHA: for (i = 0; i < width; i++) { - r = g = b = tableUB[i*2+0]; - a = tableUB[i*2+1]; - data[i] = (a << 24) | (r << 16) | (g << 8) | b; + r = g = b = tableUB[i * 2 + 0]; + a = tableUB[i * 2 + 1]; + data[i] = (a << 24) | (r << 16) | (g << 8) | b; } break; - case GL_RGB: + case GL_RGB: for (i = 0; i < width; i++) { - r = tableUB[i*3+0]; - g = tableUB[i*3+1]; - b = tableUB[i*3+2]; - a = 255; - data[i] = (a << 24) | (r << 16) | (g << 8) | b; + r = tableUB[i * 3 + 0]; + g = tableUB[i * 3 + 1]; + b = tableUB[i * 3 + 2]; + a = 255; + data[i] = (a << 24) | (r << 16) | (g << 8) | b; } break; - case GL_RGBA: + case GL_RGBA: for (i = 0; i < width; i++) { - r = tableUB[i*4+0]; - g = tableUB[i*4+1]; - b = tableUB[i*4+2]; - a = tableUB[i*4+3]; - data[i] = (a << 24) | (r << 16) | (g << 8) | b; + r = tableUB[i * 4 + 0]; + g = tableUB[i * 4 + 1]; + b = tableUB[i * 4 + 2]; + a = tableUB[i * 4 + 3]; + data[i] = (a << 24) | (r << 16) | (g << 8) | b; } break; - } + } } -void fxDDTexPalette(GLcontext *ctx, struct gl_texture_object *tObj) +void +fxDDTexPalette(GLcontext * ctx, struct gl_texture_object *tObj) { - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - if (tObj) { - /* per-texture palette */ - tfxTexInfo *ti; - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxDDTexPalette(%d,%x)\n", - tObj->Name, (GLuint) tObj->DriverData); - } - if (!tObj->DriverData) - tObj->DriverData = fxAllocTexObjData(fxMesa); - ti = fxTMGetTexInfo(tObj); - convertPalette(ti->palette.data, &tObj->Palette); - fxTexInvalidate(ctx, tObj); - } - else { - /* global texture palette */ - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxDDTexPalette(global)\n"); - } - convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette); - fxMesa->new_state |= FX_NEW_TEXTURING; - } + fxMesaContext fxMesa = FX_CONTEXT(ctx); + + if (tObj) { + /* per-texture palette */ + tfxTexInfo *ti; + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDTexPalette(%d,%x)\n", + tObj->Name, (GLuint) tObj->DriverData); + } + if (!tObj->DriverData) + tObj->DriverData = fxAllocTexObjData(fxMesa); + ti = fxTMGetTexInfo(tObj); + convertPalette(ti->palette.data, &tObj->Palette); + fxTexInvalidate(ctx, tObj); + } + else { + /* global texture palette */ + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDTexPalette(global)\n"); + } + convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette); + fxMesa->new_state |= FX_NEW_TEXTURING; + } } -void fxDDTexUseGlbPalette(GLcontext *ctx, GLboolean state) +void +fxDDTexUseGlbPalette(GLcontext * ctx, GLboolean state) { - fxMesaContext fxMesa = FX_CONTEXT(ctx); + fxMesaContext fxMesa = FX_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDTexUseGlbPalette(%d)\n", state); + } - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDTexUseGlbPalette(%d)\n",state); - } + if (state) { + fxMesa->haveGlobalPaletteTexture = 1; - if (state) { - fxMesa->haveGlobalPaletteTexture = 1; + FX_grTexDownloadTable(GR_TMU0, GR_TEXTABLE_PALETTE, + &(fxMesa->glbPalette)); + if (fxMesa->haveTwoTMUs) + FX_grTexDownloadTable(GR_TMU1, GR_TEXTABLE_PALETTE, + &(fxMesa->glbPalette)); + } + else { + fxMesa->haveGlobalPaletteTexture = 0; - FX_grTexDownloadTable(GR_TMU0,GR_TEXTABLE_PALETTE, &(fxMesa->glbPalette)); - if (fxMesa->haveTwoTMUs) - FX_grTexDownloadTable(GR_TMU1, GR_TEXTABLE_PALETTE, &(fxMesa->glbPalette)); - } - else { - fxMesa->haveGlobalPaletteTexture = 0; + if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].Current2D) && + (ctx->Texture.Unit[0]._Current != NULL)) { + struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current; - if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].Current2D) && - (ctx->Texture.Unit[0]._Current != NULL)) { - struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current; + if (!tObj->DriverData) + tObj->DriverData = fxAllocTexObjData(fxMesa); - if (!tObj->DriverData) - tObj->DriverData = fxAllocTexObjData(fxMesa); - - fxTexInvalidate(ctx, tObj); - } - } + fxTexInvalidate(ctx, tObj); + } + } } -static int logbase2(int n) +static int +logbase2(int n) { - GLint i = 1; - GLint log2 = 0; - - if (n<0) { - return -1; - } - - while (n > i) { - i *= 2; - log2++; - } - if (i != n) { - return -1; - } - else { - return log2; - } + GLint i = 1; + GLint log2 = 0; + + if (n < 0) { + return -1; + } + + while (n > i) { + i *= 2; + log2++; + } + if (i != n) { + return -1; + } + else { + return log2; + } } /* Need different versions for different cpus. @@ -487,329 +508,348 @@ static int logbase2(int n) #define INT_TRICK(l2) (0x800000 * l2) -int fxTexGetInfo(int w, int h, GrLOD_t *lodlevel, GrAspectRatio_t *ar, - float *sscale, float *tscale, - int *i_sscale, int *i_tscale, - int *wscale, int *hscale) +int +fxTexGetInfo(int w, int h, GrLOD_t * lodlevel, GrAspectRatio_t * ar, + float *sscale, float *tscale, + int *i_sscale, int *i_tscale, int *wscale, int *hscale) { - static GrLOD_t lod[9]={GR_LOD_256,GR_LOD_128,GR_LOD_64,GR_LOD_32, - GR_LOD_16,GR_LOD_8,GR_LOD_4,GR_LOD_2,GR_LOD_1}; - - int logw,logh,ws,hs; - GrLOD_t l; - GrAspectRatio_t aspectratio; - float s,t; - int is,it; - - logw=logbase2(w); - logh=logbase2(h); - - switch(logw-logh) { - case 0: - aspectratio=GR_ASPECT_1x1; - l=lod[8-logw]; - s=t=256.0f; - is=it=INT_TRICK(8); - ws=hs=1; - break; - case 1: - aspectratio=GR_ASPECT_2x1; - l=lod[8-logw]; - s=256.0f; - t=128.0f; - is=INT_TRICK(8);it=INT_TRICK(7); - ws=1; - hs=1; - break; - case 2: - aspectratio=GR_ASPECT_4x1; - l=lod[8-logw]; - s=256.0f; - t=64.0f; - is=INT_TRICK(8);it=INT_TRICK(6); - ws=1; - hs=1; - break; - case 3: - aspectratio=GR_ASPECT_8x1; - l=lod[8-logw]; - s=256.0f; - t=32.0f; - is=INT_TRICK(8);it=INT_TRICK(5); - ws=1; - hs=1; - break; - case 4: - aspectratio=GR_ASPECT_8x1; - l=lod[8-logw]; - s=256.0f; - t=32.0f; - is=INT_TRICK(8);it=INT_TRICK(5); - ws=1; - hs=2; - break; - case 5: - aspectratio=GR_ASPECT_8x1; - l=lod[8-logw]; - s=256.0f; - t=32.0f; - is=INT_TRICK(8);it=INT_TRICK(5); - ws=1; - hs=4; - break; - case 6: - aspectratio=GR_ASPECT_8x1; - l=lod[8-logw]; - s=256.0f; - t=32.0f; - is=INT_TRICK(8);it=INT_TRICK(5); - ws=1; - hs=8; - break; - case 7: - aspectratio=GR_ASPECT_8x1; - l=lod[8-logw]; - s=256.0f; - t=32.0f; - is=INT_TRICK(8);it=INT_TRICK(5); - ws=1; - hs=16; - break; - case 8: - aspectratio=GR_ASPECT_8x1; - l=lod[8-logw]; - s=256.0f; - t=32.0f; - is=INT_TRICK(8);it=INT_TRICK(5); - ws=1; - hs=32; - break; - case -1: - aspectratio=GR_ASPECT_1x2; - l=lod[8-logh]; - s=128.0f; - t=256.0f; - is=INT_TRICK(7);it=INT_TRICK(8); - ws=1; - hs=1; - break; - case -2: - aspectratio=GR_ASPECT_1x4; - l=lod[8-logh]; - s=64.0f; - t=256.0f; - is=INT_TRICK(6);it=INT_TRICK(8); - ws=1; - hs=1; - break; - case -3: - aspectratio=GR_ASPECT_1x8; - l=lod[8-logh]; - s=32.0f; - t=256.0f; - is=INT_TRICK(5);it=INT_TRICK(8); - ws=1; - hs=1; - break; - case -4: - aspectratio=GR_ASPECT_1x8; - l=lod[8-logh]; - s=32.0f; - t=256.0f; - is=INT_TRICK(5);it=INT_TRICK(8); - ws=2; - hs=1; - break; - case -5: - aspectratio=GR_ASPECT_1x8; - l=lod[8-logh]; - s=32.0f; - t=256.0f; - is=INT_TRICK(5);it=INT_TRICK(8); - ws=4; - hs=1; - break; - case -6: - aspectratio=GR_ASPECT_1x8; - l=lod[8-logh]; - s=32.0f; - t=256.0f; - is=INT_TRICK(5);it=INT_TRICK(8); - ws=8; - hs=1; - break; - case -7: - aspectratio=GR_ASPECT_1x8; - l=lod[8-logh]; - s=32.0f; - t=256.0f; - is=INT_TRICK(5);it=INT_TRICK(8); - ws=16; - hs=1; - break; - case -8: - aspectratio=GR_ASPECT_1x8; - l=lod[8-logh]; - s=32.0f; - t=256.0f; - is=INT_TRICK(5);it=INT_TRICK(8); - ws=32; - hs=1; - break; - default: - return 0; - break; - } - - if(lodlevel) - (*lodlevel)=l; - - if(ar) - (*ar)=aspectratio; - - if(sscale) - (*sscale)=s; - - if(tscale) - (*tscale)=t; - - if(wscale) - (*wscale)=ws; - - if(hscale) - (*hscale)=hs; - - if (i_sscale) - *i_sscale = is; - - if (i_tscale) - *i_tscale = it; - - - return 1; + static GrLOD_t lod[9] = { GR_LOD_256, GR_LOD_128, GR_LOD_64, GR_LOD_32, + GR_LOD_16, GR_LOD_8, GR_LOD_4, GR_LOD_2, GR_LOD_1 + }; + + int logw, logh, ws, hs; + GrLOD_t l; + GrAspectRatio_t aspectratio; + float s, t; + int is, it; + + logw = logbase2(w); + logh = logbase2(h); + + switch (logw - logh) { + case 0: + aspectratio = GR_ASPECT_1x1; + l = lod[8 - logw]; + s = t = 256.0f; + is = it = INT_TRICK(8); + ws = hs = 1; + break; + case 1: + aspectratio = GR_ASPECT_2x1; + l = lod[8 - logw]; + s = 256.0f; + t = 128.0f; + is = INT_TRICK(8); + it = INT_TRICK(7); + ws = 1; + hs = 1; + break; + case 2: + aspectratio = GR_ASPECT_4x1; + l = lod[8 - logw]; + s = 256.0f; + t = 64.0f; + is = INT_TRICK(8); + it = INT_TRICK(6); + ws = 1; + hs = 1; + break; + case 3: + aspectratio = GR_ASPECT_8x1; + l = lod[8 - logw]; + s = 256.0f; + t = 32.0f; + is = INT_TRICK(8); + it = INT_TRICK(5); + ws = 1; + hs = 1; + break; + case 4: + aspectratio = GR_ASPECT_8x1; + l = lod[8 - logw]; + s = 256.0f; + t = 32.0f; + is = INT_TRICK(8); + it = INT_TRICK(5); + ws = 1; + hs = 2; + break; + case 5: + aspectratio = GR_ASPECT_8x1; + l = lod[8 - logw]; + s = 256.0f; + t = 32.0f; + is = INT_TRICK(8); + it = INT_TRICK(5); + ws = 1; + hs = 4; + break; + case 6: + aspectratio = GR_ASPECT_8x1; + l = lod[8 - logw]; + s = 256.0f; + t = 32.0f; + is = INT_TRICK(8); + it = INT_TRICK(5); + ws = 1; + hs = 8; + break; + case 7: + aspectratio = GR_ASPECT_8x1; + l = lod[8 - logw]; + s = 256.0f; + t = 32.0f; + is = INT_TRICK(8); + it = INT_TRICK(5); + ws = 1; + hs = 16; + break; + case 8: + aspectratio = GR_ASPECT_8x1; + l = lod[8 - logw]; + s = 256.0f; + t = 32.0f; + is = INT_TRICK(8); + it = INT_TRICK(5); + ws = 1; + hs = 32; + break; + case -1: + aspectratio = GR_ASPECT_1x2; + l = lod[8 - logh]; + s = 128.0f; + t = 256.0f; + is = INT_TRICK(7); + it = INT_TRICK(8); + ws = 1; + hs = 1; + break; + case -2: + aspectratio = GR_ASPECT_1x4; + l = lod[8 - logh]; + s = 64.0f; + t = 256.0f; + is = INT_TRICK(6); + it = INT_TRICK(8); + ws = 1; + hs = 1; + break; + case -3: + aspectratio = GR_ASPECT_1x8; + l = lod[8 - logh]; + s = 32.0f; + t = 256.0f; + is = INT_TRICK(5); + it = INT_TRICK(8); + ws = 1; + hs = 1; + break; + case -4: + aspectratio = GR_ASPECT_1x8; + l = lod[8 - logh]; + s = 32.0f; + t = 256.0f; + is = INT_TRICK(5); + it = INT_TRICK(8); + ws = 2; + hs = 1; + break; + case -5: + aspectratio = GR_ASPECT_1x8; + l = lod[8 - logh]; + s = 32.0f; + t = 256.0f; + is = INT_TRICK(5); + it = INT_TRICK(8); + ws = 4; + hs = 1; + break; + case -6: + aspectratio = GR_ASPECT_1x8; + l = lod[8 - logh]; + s = 32.0f; + t = 256.0f; + is = INT_TRICK(5); + it = INT_TRICK(8); + ws = 8; + hs = 1; + break; + case -7: + aspectratio = GR_ASPECT_1x8; + l = lod[8 - logh]; + s = 32.0f; + t = 256.0f; + is = INT_TRICK(5); + it = INT_TRICK(8); + ws = 16; + hs = 1; + break; + case -8: + aspectratio = GR_ASPECT_1x8; + l = lod[8 - logh]; + s = 32.0f; + t = 256.0f; + is = INT_TRICK(5); + it = INT_TRICK(8); + ws = 32; + hs = 1; + break; + default: + return 0; + break; + } + + if (lodlevel) + (*lodlevel) = l; + + if (ar) + (*ar) = aspectratio; + + if (sscale) + (*sscale) = s; + + if (tscale) + (*tscale) = t; + + if (wscale) + (*wscale) = ws; + + if (hscale) + (*hscale) = hs; + + if (i_sscale) + *i_sscale = is; + + if (i_tscale) + *i_tscale = it; + + + return 1; } /* * Given an OpenGL internal texture format, return the corresponding * Glide internal texture format and base texture format. */ -void fxTexGetFormat(GLenum glformat, GrTextureFormat_t *tfmt, GLint *ifmt) +void +fxTexGetFormat(GLenum glformat, GrTextureFormat_t * tfmt, GLint * ifmt) { - switch(glformat) { - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - if(tfmt) - (*tfmt)=GR_TEXFMT_INTENSITY_8; - if(ifmt) - (*ifmt)=GL_LUMINANCE; + switch (glformat) { + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + if (tfmt) + (*tfmt) = GR_TEXFMT_INTENSITY_8; + if (ifmt) + (*ifmt) = GL_LUMINANCE; break; - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - if(tfmt) - (*tfmt)=GR_TEXFMT_ALPHA_INTENSITY_88; - if(ifmt) - (*ifmt)=GL_LUMINANCE_ALPHA; + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + if (tfmt) + (*tfmt) = GR_TEXFMT_ALPHA_INTENSITY_88; + if (ifmt) + (*ifmt) = GL_LUMINANCE_ALPHA; + break; + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_INTENSITY12: + case GL_INTENSITY16: + if (tfmt) + (*tfmt) = GR_TEXFMT_ALPHA_8; + if (ifmt) + (*ifmt) = GL_INTENSITY; break; - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - if(tfmt) - (*tfmt)=GR_TEXFMT_ALPHA_8; - if(ifmt) - (*ifmt)=GL_INTENSITY; + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + if (tfmt) + (*tfmt) = GR_TEXFMT_ALPHA_8; + if (ifmt) + (*ifmt) = GL_ALPHA; break; - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - if(tfmt) - (*tfmt)=GR_TEXFMT_ALPHA_8; - if(ifmt) - (*ifmt)=GL_ALPHA; + case 3: + case GL_RGB: + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + if (tfmt) + (*tfmt) = GR_TEXFMT_RGB_565; + if (ifmt) + (*ifmt) = GL_RGB; break; - case 3: - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - if(tfmt) - (*tfmt)=GR_TEXFMT_RGB_565; - if(ifmt) - (*ifmt)=GL_RGB; + case 4: + case GL_RGBA: + case GL_RGBA2: + case GL_RGBA4: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + if (tfmt) + (*tfmt) = GR_TEXFMT_ARGB_4444; + if (ifmt) + (*ifmt) = GL_RGBA; break; - case 4: - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - if(tfmt) - (*tfmt)=GR_TEXFMT_ARGB_4444; - if(ifmt) - (*ifmt)=GL_RGBA; + case GL_RGB5_A1: + if (tfmt) + (*tfmt) = GR_TEXFMT_ARGB_1555; + if (ifmt) + (*ifmt) = GL_RGBA; break; - case GL_RGB5_A1: - if(tfmt) - (*tfmt)=GR_TEXFMT_ARGB_1555; - if(ifmt) - (*ifmt)=GL_RGBA; - break; - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - if(tfmt) - (*tfmt)=GR_TEXFMT_P_8; - if(ifmt) - (*ifmt)=GL_RGBA; /* XXX why is this RGBA? */ + case GL_COLOR_INDEX: + case GL_COLOR_INDEX1_EXT: + case GL_COLOR_INDEX2_EXT: + case GL_COLOR_INDEX4_EXT: + case GL_COLOR_INDEX8_EXT: + case GL_COLOR_INDEX12_EXT: + case GL_COLOR_INDEX16_EXT: + if (tfmt) + (*tfmt) = GR_TEXFMT_P_8; + if (ifmt) + (*ifmt) = GL_RGBA; /* XXX why is this RGBA? */ break; - default: + default: fprintf(stderr, - "fx Driver: unsupported internalFormat (0x%x) in fxTexGetFormat()\n", - glformat); + "fx Driver: unsupported internalFormat (0x%x) in fxTexGetFormat()\n", + glformat); fxCloseHardware(); exit(-1); break; - } + } } -static GLboolean fxIsTexSupported(GLenum target, GLint internalFormat, - const struct gl_texture_image *image) +static GLboolean +fxIsTexSupported(GLenum target, GLint internalFormat, + const struct gl_texture_image *image) { - if(target != GL_TEXTURE_2D) - return GL_FALSE; + if (target != GL_TEXTURE_2D) + return GL_FALSE; - if(!fxTexGetInfo(image->Width,image->Height,NULL,NULL,NULL,NULL,NULL,NULL, - NULL,NULL)) - return GL_FALSE; + if (!fxTexGetInfo + (image->Width, image->Height, NULL, NULL, NULL, NULL, NULL, NULL, NULL, + NULL)) return GL_FALSE; - if (image->Border > 0) - return GL_FALSE; + if (image->Border > 0) + return GL_FALSE; - return GL_TRUE; + return GL_TRUE; } @@ -826,12 +866,12 @@ static GLboolean fxIsTexSupported(GLenum target, GLint internalFormat, static void fetch_intensity8(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texelOut) + GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); const GLubyte *texel; - + i = i * mml->wScale; j = j * mml->hScale; @@ -845,12 +885,12 @@ fetch_intensity8(const struct gl_texture_image *texImage, static void fetch_luminance8(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texelOut) + GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); const GLubyte *texel; - + i = i * mml->wScale; j = j * mml->hScale; @@ -864,12 +904,12 @@ fetch_luminance8(const struct gl_texture_image *texImage, static void fetch_alpha8(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texelOut) + GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); const GLubyte *texel; - + i = i * mml->wScale; j = j * mml->hScale; i = i * mml->width / texImage->Width; @@ -885,7 +925,7 @@ fetch_alpha8(const struct gl_texture_image *texImage, static void fetch_index8(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texelOut) + GLint i, GLint j, GLint k, GLvoid * texelOut) { /* XXX todo */ } @@ -893,12 +933,12 @@ fetch_index8(const struct gl_texture_image *texImage, static void fetch_luminance8_alpha8(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texelOut) + GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); const GLubyte *texel; - + i = i * mml->wScale; j = j * mml->hScale; @@ -912,86 +952,87 @@ fetch_luminance8_alpha8(const struct gl_texture_image *texImage, static void fetch_r5g6b5(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texelOut) + GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); const GLushort *texel; - + i = i * mml->wScale; j = j * mml->hScale; texel = ((GLushort *) texImage->Data) + j * mml->width + i; rgba[RCOMP] = (((*texel) >> 11) & 0x1f) * 255 / 31; - rgba[GCOMP] = (((*texel) >> 5) & 0x3f) * 255 / 63; - rgba[BCOMP] = (((*texel) >> 0) & 0x1f) * 255 / 31; + rgba[GCOMP] = (((*texel) >> 5) & 0x3f) * 255 / 63; + rgba[BCOMP] = (((*texel) >> 0) & 0x1f) * 255 / 31; rgba[ACOMP] = 255; } static void fetch_r4g4b4a4(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texelOut) + GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); const GLushort *texel; - + i = i * mml->wScale; j = j * mml->hScale; texel = ((GLushort *) texImage->Data) + j * mml->width + i; rgba[RCOMP] = (((*texel) >> 12) & 0xf) * 255 / 15; - rgba[GCOMP] = (((*texel) >> 8) & 0xf) * 255 / 15; - rgba[BCOMP] = (((*texel) >> 4) & 0xf) * 255 / 15; - rgba[ACOMP] = (((*texel) >> 0) & 0xf) * 255 / 15; + rgba[GCOMP] = (((*texel) >> 8) & 0xf) * 255 / 15; + rgba[BCOMP] = (((*texel) >> 4) & 0xf) * 255 / 15; + rgba[ACOMP] = (((*texel) >> 0) & 0xf) * 255 / 15; } static void fetch_r5g5b5a1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texelOut) + GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); const GLushort *texel; - + i = i * mml->wScale; j = j * mml->hScale; texel = ((GLushort *) texImage->Data) + j * mml->width + i; rgba[RCOMP] = (((*texel) >> 11) & 0x1f) * 255 / 31; - rgba[GCOMP] = (((*texel) >> 6) & 0x1f) * 255 / 31; - rgba[BCOMP] = (((*texel) >> 1) & 0x1f) * 255 / 31; - rgba[ACOMP] = (((*texel) >> 0) & 0x01) * 255; + rgba[GCOMP] = (((*texel) >> 6) & 0x1f) * 255 / 31; + rgba[BCOMP] = (((*texel) >> 1) & 0x1f) * 255 / 31; + rgba[ACOMP] = (((*texel) >> 0) & 0x01) * 255; } -static void PrintTexture(int w, int h, int c, const GLubyte *data) +static void +PrintTexture(int w, int h, int c, const GLubyte * data) { - int i, j; - for (i = 0; i < h; i++) { - for (j = 0; j < w; j++) { - if (c==2) - printf("%02x %02x ", data[0], data[1]); - else if (c==3) - printf("%02x %02x %02x ", data[0], data[1], data[2]); - data += c; - } - printf("\n"); - } + int i, j; + for (i = 0; i < h; i++) { + for (j = 0; j < w; j++) { + if (c == 2) + printf("%02x %02x ", data[0], data[1]); + else if (c == 3) + printf("%02x %02x %02x ", data[0], data[1], data[2]); + data += c; + } + printf("\n"); + } } void -fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) +fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, + GLint internalFormat, GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { - fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; GrTextureFormat_t gldformat; tfxTexInfo *ti; tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); @@ -1016,8 +1057,8 @@ fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, fxTexGetFormat(internalFormat, &gldformat, NULL); fxTexGetInfo(width, height, NULL, NULL, NULL, NULL, - NULL, NULL, &mml->wScale, &mml->hScale); - + NULL, NULL, &mml->wScale, &mml->hScale); + mml->width = width * mml->wScale; mml->height = height * mml->hScale; @@ -1117,13 +1158,13 @@ fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, } _mesa_set_teximage_component_sizes(mesaFormat, texImage); - texImage->Type = 0; /* indicates a driver-specific format */ + texImage->Type = 0; /* indicates a driver-specific format */ /* allocate storage for texture image */ texImage->Data = MALLOC(mml->width * mml->height * texelSize); if (!texImage->Data) return; - + mml->glideFormat = gldformat; fxTexInvalidate(ctx, texObj); @@ -1133,9 +1174,9 @@ fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, } else { success = _mesa_convert_teximage(mesaFormat, mml->width, mml->height, - texImage->Data, mml->width * texelSize, - width, height, - format, type, pixels, packing); + texImage->Data, mml->width * texelSize, + width, height, + format, type, pixels, packing); } if (!success) { @@ -1152,44 +1193,44 @@ fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, /* Apply pixel transfer ops and convert image format to something * simple (format = simpleFormat, type = CHAN_TYPE). */ - _mesa_transfer_teximage(ctx, 2, /* dimensions */ - simpleFormat, /* dest format */ - tempImage, /* dest addr */ - width, height, 1, /* src size */ - 0, 0, 0, /* dst offsets */ - width * comps, /* dstRowStride */ - 0, /* dstImageStride */ - format, type, pixels, packing /* src info */); + _mesa_transfer_teximage(ctx, 2, /* dimensions */ + simpleFormat, /* dest format */ + tempImage, /* dest addr */ + width, height, 1, /* src size */ + 0, 0, 0, /* dst offsets */ + width * comps, /* dstRowStride */ + 0, /* dstImageStride */ + format, type, pixels, packing /* src info */ ); /* this conversion better work! */ success = _mesa_convert_teximage(mesaFormat, mml->width, mml->height, - texImage->Data, mml->width * texelSize, - width, height, - simpleFormat, CHAN_TYPE, tempImage, - &_mesa_native_packing); + texImage->Data, mml->width * texelSize, + width, height, + simpleFormat, CHAN_TYPE, tempImage, + &_mesa_native_packing); assert(success); FREE(tempImage); } if (ti->validated && ti->isInTM) { - /*printf("reloadmipmaplevels\n");*/ + /*printf("reloadmipmaplevels\n"); */ fxTMReloadMipMapLevel(fxMesa, texObj, level); } else { - /*printf("invalidate2\n");*/ - fxTexInvalidate(ctx,texObj); + /*printf("invalidate2\n"); */ + fxTexInvalidate(ctx, texObj); } } void -fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) +fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; tfxTexInfo *ti; @@ -1208,7 +1249,7 @@ fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, mml = FX_MIPMAP_DATA(texImage); assert(mml); - assert(texImage->Data); /* must have an existing texture image! */ + assert(texImage->Data); /* must have an existing texture image! */ switch (mml->glideFormat) { case GR_TEXFMT_INTENSITY_8: @@ -1249,12 +1290,12 @@ fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, } else { success = _mesa_convert_texsubimage(mesaFormat, xoffset, yoffset, - mml->width, mml->height, - texImage->Data, - mml->width * texelSize, - width, height, - texImage->Width, texImage->Height, - format, type, pixels, packing); + mml->width, mml->height, + texImage->Data, + mml->width * texelSize, + width, height, + texImage->Width, texImage->Height, + format, type, pixels, packing); } if (!success) { @@ -1273,25 +1314,24 @@ fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, /* Apply pixel transfer ops and convert image format to something * simple (format = simpleFormat, type = CHAN_TYPE). */ - _mesa_transfer_teximage(ctx, 2, /* dimensions */ - simpleFormat, /* dest format */ - tempImage, /* dest addr */ - width, height, 1, /* src size */ - 0, 0, 0, /* dst offsets */ - width * comps, /* dstRowStride */ - 0, /* dstImageStride */ - format, type, pixels, packing /* src info */); + _mesa_transfer_teximage(ctx, 2, /* dimensions */ + simpleFormat, /* dest format */ + tempImage, /* dest addr */ + width, height, 1, /* src size */ + 0, 0, 0, /* dst offsets */ + width * comps, /* dstRowStride */ + 0, /* dstImageStride */ + format, type, pixels, packing /* src info */ ); /* this conversion better work! */ success = _mesa_convert_texsubimage(mesaFormat, xoffset, yoffset, - mml->width, mml->height, - texImage->Data, - mml->width * texelSize, /* dstRowStride */ - width * mml->wScale, - height * mml->hScale, - width, height, - simpleFormat, CHAN_TYPE, tempImage, - &_mesa_native_packing); + mml->width, mml->height, + texImage->Data, mml->width * texelSize, /* dstRowStride */ + width * mml->wScale, + height * mml->hScale, + width, height, + simpleFormat, CHAN_TYPE, tempImage, + &_mesa_native_packing); assert(success); FREE(tempImage); } @@ -1311,9 +1351,10 @@ fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, */ extern int gl_fx_dummy_function_ddtex(void); -int gl_fx_dummy_function_ddtex(void) +int +gl_fx_dummy_function_ddtex(void) { - return 0; + return 0; } -#endif /* FX */ +#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h index 2e2a71c88ed..7a92f12a75c 100644 --- a/src/mesa/drivers/glide/fxdrv.h +++ b/src/mesa/drivers/glide/fxdrv.h @@ -96,29 +96,33 @@ extern float gl_ubyte_to_float_255_color_tab[256]; /* Should have size == 16 * sizeof(float). */ -typedef union { - GrVertex v; - GLfloat f[16]; - GLuint ui[16]; -} fxVertex; +typedef union +{ + GrVertex v; + GLfloat f[16]; + GLuint ui[16]; +} +fxVertex; /* Used in the fxvtxfmt t&l engine. */ -typedef struct { +typedef struct +{ GrVertex v; GLfloat clip[4]; GLfloat texcoord[2][2]; GLubyte mask; GLfloat normal[3]; /* for replay & fallback */ -} fxClipVertex; +} +fxClipVertex; -typedef void (*vfmt_project_func)( GLcontext *ctx, fxClipVertex *v ); -typedef void (*vfmt_interpolate_func)( GLfloat t, - fxClipVertex *O, - const fxClipVertex *I, - const fxClipVertex *J ); +typedef void (*vfmt_project_func) (GLcontext * ctx, fxClipVertex * v); +typedef void (*vfmt_interpolate_func) (GLfloat t, + fxClipVertex * O, + const fxClipVertex * I, + const fxClipVertex * J); @@ -204,87 +208,97 @@ typedef void (*vfmt_interpolate_func)( GLfloat t, /* Memory range from startAddr to endAddr-1 */ -typedef struct MemRange_t { - struct MemRange_t *next; - FxU32 startAddr, endAddr; -} MemRange; - -typedef struct { - GLsizei width, height; /* image size */ - GLint wScale, hScale; /* image scale factor */ - GrTextureFormat_t glideFormat; /* Glide image format */ -} tfxMipMapLevel; +typedef struct MemRange_t +{ + struct MemRange_t *next; + FxU32 startAddr, endAddr; +} +MemRange; + +typedef struct +{ + GLsizei width, height; /* image size */ + GLint wScale, hScale; /* image scale factor */ + GrTextureFormat_t glideFormat; /* Glide image format */ +} +tfxMipMapLevel; /* * TDFX-specific texture object data. This hangs off of the * struct gl_texture_object DriverData pointer. */ -typedef struct tfxTexInfo_t { - struct tfxTexInfo *next; - struct gl_texture_object *tObj; +typedef struct tfxTexInfo_t +{ + struct tfxTexInfo *next; + struct gl_texture_object *tObj; - GLuint lastTimeUsed; - FxU32 whichTMU; - GLboolean isInTM; + GLuint lastTimeUsed; + FxU32 whichTMU; + GLboolean isInTM; - MemRange *tm[FX_NUM_TMU]; + MemRange *tm[FX_NUM_TMU]; - GLint minLevel, maxLevel; - GLint baseLevelInternalFormat; + GLint minLevel, maxLevel; + GLint baseLevelInternalFormat; - GrTexInfo info; + GrTexInfo info; - GrTextureFilterMode_t minFilt; - GrTextureFilterMode_t maxFilt; - FxBool LODblend; + GrTextureFilterMode_t minFilt; + GrTextureFilterMode_t maxFilt; + FxBool LODblend; - GrTextureClampMode_t sClamp; - GrTextureClampMode_t tClamp; + GrTextureClampMode_t sClamp; + GrTextureClampMode_t tClamp; - GrMipMapMode_t mmMode; + GrMipMapMode_t mmMode; - GLfloat sScale, tScale; - GLint int_sScale, int_tScale; /* x86 floating point trick for - * multiplication by powers of 2. - * Used in fxfasttmp.h - */ + GLfloat sScale, tScale; + GLint int_sScale, int_tScale; /* x86 floating point trick for + * multiplication by powers of 2. + * Used in fxfasttmp.h + */ - GuTexPalette palette; + GuTexPalette palette; - GLboolean fixedPalette; - GLboolean validated; -} tfxTexInfo; + GLboolean fixedPalette; + GLboolean validated; +} +tfxTexInfo; -typedef struct { - GLuint swapBuffer; - GLuint reqTexUpload; - GLuint texUpload; - GLuint memTexUpload; -} tfxStats; +typedef struct +{ + GLuint swapBuffer; + GLuint reqTexUpload; + GLuint texUpload; + GLuint memTexUpload; +} +tfxStats; -typedef struct { - /* Alpha test */ +typedef struct +{ + /* Alpha test */ - GLboolean alphaTestEnabled; - GrCmpFnc_t alphaTestFunc; - GrAlpha_t alphaTestRefValue; + GLboolean alphaTestEnabled; + GrCmpFnc_t alphaTestFunc; + GrAlpha_t alphaTestRefValue; - /* Blend function */ + /* Blend function */ - GLboolean blendEnabled; - GrAlphaBlendFnc_t blendSrcFuncRGB; - GrAlphaBlendFnc_t blendDstFuncRGB; - GrAlphaBlendFnc_t blendSrcFuncAlpha; - GrAlphaBlendFnc_t blendDstFuncAlpha; + GLboolean blendEnabled; + GrAlphaBlendFnc_t blendSrcFuncRGB; + GrAlphaBlendFnc_t blendDstFuncRGB; + GrAlphaBlendFnc_t blendSrcFuncAlpha; + GrAlphaBlendFnc_t blendDstFuncAlpha; - /* Depth test */ + /* Depth test */ - GLboolean depthTestEnabled; - GLboolean depthMask; - GrCmpFnc_t depthTestFunc; -} tfxUnitsState; + GLboolean depthTestEnabled; + GLboolean depthMask; + GrCmpFnc_t depthTestFunc; +} +tfxUnitsState; @@ -360,7 +374,7 @@ typedef struct { _NEW_MODELVIEW | \ _TNL_NEW_NEED_EYE_COORDS | \ _FX_NEW_RENDERSTATE) - + /* These lookup table are used to extract RGB values in [0,255] from * 16-bit pixel values. @@ -370,20 +384,22 @@ extern GLubyte FX_PixelToG[0x10000]; extern GLubyte FX_PixelToB[0x10000]; -typedef void (*fx_tri_func)( GLcontext *, const fxVertex *, - const fxVertex *, const fxVertex * ); -typedef void (*fx_line_func)( GLcontext *, const fxVertex *, const fxVertex * ); -typedef void (*fx_point_func)( GLcontext *, const fxVertex * ); +typedef void (*fx_tri_func) (GLcontext *, const fxVertex *, + const fxVertex *, const fxVertex *); +typedef void (*fx_line_func) (GLcontext *, const fxVertex *, + const fxVertex *); +typedef void (*fx_point_func) (GLcontext *, const fxVertex *); -struct tfxMesaContext { +struct tfxMesaContext +{ GuTexPalette glbPalette; - GLcontext *glCtx; /* the core Mesa context */ - GLvisual *glVis; /* describes the color buffer */ - GLframebuffer *glBuffer; /* the ancillary buffers */ + GLcontext *glCtx; /* the core Mesa context */ + GLvisual *glVis; /* describes the color buffer */ + GLframebuffer *glBuffer; /* the ancillary buffers */ - GLint board; /* the board used for this context */ - GLint width, height; /* size of color buffer */ + GLint board; /* the board used for this context */ + GLint width, height; /* size of color buffer */ GrBuffer_t currentFB; @@ -395,10 +411,10 @@ struct tfxMesaContext { GrCullMode_t cullMode; tfxUnitsState unitsState; - tfxUnitsState restoreUnitsState; /* saved during multipass */ + tfxUnitsState restoreUnitsState; /* saved during multipass */ - GLuint new_state; + GLuint new_state; /* Texture Memory Manager Data */ @@ -476,7 +492,7 @@ struct tfxMesaContext { GLboolean haveGlobalPaletteTexture; GLint swapInterval; GLint maxPendingSwapBuffers; - + FX_GrContext_t glideContext; int screen_width; @@ -493,18 +509,18 @@ struct tfxMesaContext { GLvertexformat vtxfmt; fxClipVertex current; fxClipVertex *vert; /* points into verts[] */ - void (*fire_on_vertex)( GLcontext * ); - void (*fire_on_end)( GLcontext * ); - void (*fire_on_fallback)( GLcontext * ); - + void (*fire_on_vertex) (GLcontext *); + void (*fire_on_end) (GLcontext *); + void (*fire_on_fallback) (GLcontext *); + vfmt_project_func project_vertex; vfmt_interpolate_func interpolate_vertices; int vtxfmt_fallback_count; int vtxfmt_installed; - void (*old_begin)( GLenum ); + void (*old_begin) (GLenum); GLenum prim; - + GLuint accel_light; GLfloat basecolor[4]; @@ -516,7 +532,7 @@ struct tfxMesaContext { GLuint size; }; -typedef void (*tfxSetupFunc)(GLcontext *ctx, GLuint, GLuint ); +typedef void (*tfxSetupFunc) (GLcontext * ctx, GLuint, GLuint); extern GrHwConfiguration glbHWConfig; extern int glbCurrentBoard; @@ -527,40 +543,41 @@ extern void fxSetupDDPointers(GLcontext *); /* fxvsetup: */ extern void fxDDSetupInit(void); -extern void fxAllocVB( GLcontext *ctx ); -extern void fxFreeVB( GLcontext *ctx ); -extern void fxPrintSetupFlags( const char *msg, GLuint flags ); -extern void fx_BuildProjVerts( GLcontext *ctx, - GLuint start, GLuint count, - GLuint newinputs ); -extern void fx_validate_BuildProjVerts(GLcontext *ctx, +extern void fxAllocVB(GLcontext * ctx); +extern void fxFreeVB(GLcontext * ctx); +extern void fxPrintSetupFlags(const char *msg, GLuint flags); +extern void fx_BuildProjVerts(GLcontext * ctx, + GLuint start, GLuint count, GLuint newinputs); +extern void fx_validate_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count, - GLuint newinputs ); + GLuint newinputs); /* fxtrifuncs: */ extern void fxDDTrifuncInit(void); -extern void fxDDChooseRenderState( GLcontext *ctx ); +extern void fxDDChooseRenderState(GLcontext * ctx); extern void fxUpdateDDSpanPointers(GLcontext *); extern void fxSetupDDSpanPointers(GLcontext *); -extern void fxPrintTextureData(tfxTexInfo *ti); -extern void fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -extern void fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); +extern void fxPrintTextureData(tfxTexInfo * ti); +extern void fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, + GLint internalFormat, GLint width, GLint height, + GLint border, GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +extern void fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *); extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *, GLenum, const GLfloat *); @@ -575,7 +592,7 @@ extern void fxDDBlendFunc(GLcontext *, GLenum, GLenum); extern void fxDDDepthMask(GLcontext *, GLboolean); extern void fxDDDepthFunc(GLcontext *, GLenum); -extern void fxDDInitExtensions( GLcontext *ctx ); +extern void fxDDInitExtensions(GLcontext * ctx); extern void fxTMInit(fxMesaContext ctx); extern void fxTMClose(fxMesaContext ctx); @@ -584,64 +601,64 @@ extern void fxTMMoveInTM(fxMesaContext, struct gl_texture_object *, GLint); extern void fxTMMoveOutTM(fxMesaContext, struct gl_texture_object *); #define fxTMMoveOutTM_NoLock fxTMMoveOutTM extern void fxTMFreeTexture(fxMesaContext, struct gl_texture_object *); -extern void fxTMReloadMipMapLevel(fxMesaContext, struct gl_texture_object *, GLint); -extern void fxTMReloadSubMipMapLevel(fxMesaContext, struct gl_texture_object *, - GLint, GLint, GLint); +extern void fxTMReloadMipMapLevel(fxMesaContext, struct gl_texture_object *, + GLint); +extern void fxTMReloadSubMipMapLevel(fxMesaContext, + struct gl_texture_object *, GLint, GLint, + GLint); extern void fxTexGetFormat(GLenum, GrTextureFormat_t *, GLint *); extern int fxTexGetInfo(int, int, GrLOD_t *, GrAspectRatio_t *, float *, float *, int *, int *, int *, int *); -extern void fxDDScissor( GLcontext *ctx, - GLint x, GLint y, GLsizei w, GLsizei h ); -extern void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params ); -extern void fxDDColorMask(GLcontext *ctx, - GLboolean r, GLboolean g, - GLboolean b, GLboolean a ); +extern void fxDDScissor(GLcontext * ctx, + GLint x, GLint y, GLsizei w, GLsizei h); +extern void fxDDFogfv(GLcontext * ctx, GLenum pname, const GLfloat * params); +extern void fxDDColorMask(GLcontext * ctx, + GLboolean r, GLboolean g, GLboolean b, GLboolean a); -extern void fxDDWriteDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth depth[], const GLubyte mask[]); +extern void fxDDWriteDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y, + const GLdepth depth[], const GLubyte mask[]); -extern void fxDDReadDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y, - GLdepth depth[]); +extern void fxDDReadDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y, + GLdepth depth[]); -extern void fxDDWriteDepthPixels(GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], - const GLdepth depth[], const GLubyte mask[]); +extern void fxDDWriteDepthPixels(GLcontext * ctx, GLuint n, + const GLint x[], const GLint y[], + const GLdepth depth[], const GLubyte mask[]); -extern void fxDDReadDepthPixels(GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], - GLdepth depth[]); +extern void fxDDReadDepthPixels(GLcontext * ctx, GLuint n, + const GLint x[], const GLint y[], + GLdepth depth[]); -extern void fxDDShadeModel(GLcontext *ctx, GLenum mode); +extern void fxDDShadeModel(GLcontext * ctx, GLenum mode); -extern void fxDDCullFace(GLcontext *ctx, GLenum mode); -extern void fxDDFrontFace(GLcontext *ctx, GLenum mode); +extern void fxDDCullFace(GLcontext * ctx, GLenum mode); +extern void fxDDFrontFace(GLcontext * ctx, GLenum mode); -extern void fxPrintRenderState( const char *msg, GLuint state ); -extern void fxPrintHintState( const char *msg, GLuint state ); +extern void fxPrintRenderState(const char *msg, GLuint state); +extern void fxPrintHintState(const char *msg, GLuint state); -extern int fxDDInitFxMesaContext( fxMesaContext fxMesa ); -extern void fxDDDestroyFxMesaContext( fxMesaContext fxMesa ); +extern int fxDDInitFxMesaContext(fxMesaContext fxMesa); +extern void fxDDDestroyFxMesaContext(fxMesaContext fxMesa); -extern void fxSetScissorValues(GLcontext *ctx); +extern void fxSetScissorValues(GLcontext * ctx); extern void fxTMMoveInTM_NoLock(fxMesaContext fxMesa, - struct gl_texture_object *tObj, - GLint where); + struct gl_texture_object *tObj, GLint where); extern void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder); /* fxvtxfmt: */ -extern void fxDDCheckVtxfmt( GLcontext *ctx ); -extern void fx_update_lighting( GLcontext *ctx ); -extern void fxDDInitVtxfmt( GLcontext *ctx ); +extern void fxDDCheckVtxfmt(GLcontext * ctx); +extern void fx_update_lighting(GLcontext * ctx); +extern void fxDDInitVtxfmt(GLcontext * ctx); /* fxsimplerender */ -extern const struct gl_pipeline_stage fx_render_stage; +extern const struct gl_pipeline_stage fx_render_stage; #endif diff --git a/src/mesa/drivers/glide/fxglidew.c b/src/mesa/drivers/glide/fxglidew.c index 400f1fbafc6..89f6e5f8e6f 100644 --- a/src/mesa/drivers/glide/fxglidew.c +++ b/src/mesa/drivers/glide/fxglidew.c @@ -41,7 +41,7 @@ * See fxapi.h for more revision/author details. */ - + #ifdef HAVE_CONFIG_H #include "conf.h" #endif @@ -54,280 +54,319 @@ #include <stdlib.h> #include <string.h> -FxI32 FX_grGetInteger_NoLock(FxU32 pname) +FxI32 +FX_grGetInteger_NoLock(FxU32 pname) { #if !defined(FX_GLIDE3) - switch (pname) - { - case FX_FOG_TABLE_ENTRIES: - return GR_FOG_TABLE_SIZE; - case FX_GLIDE_STATE_SIZE: - return sizeof(GrState); - case FX_LFB_PIXEL_PIPE: - return FXFALSE; - case FX_PENDING_BUFFERSWAPS: - return grBufferNumPending(); - case FX_TEXTURE_ALIGN: - /* This is a guess from reading the glide3 docs */ - return 8; - default: - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"Wrong parameter in FX_grGetInteger!\n"); - } - return -1; - } + switch (pname) { + case FX_FOG_TABLE_ENTRIES: + return GR_FOG_TABLE_SIZE; + case FX_GLIDE_STATE_SIZE: + return sizeof(GrState); + case FX_LFB_PIXEL_PIPE: + return FXFALSE; + case FX_PENDING_BUFFERSWAPS: + return grBufferNumPending(); + case FX_TEXTURE_ALIGN: + /* This is a guess from reading the glide3 docs */ + return 8; + default: + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "Wrong parameter in FX_grGetInteger!\n"); + } + return -1; + } #else - FxU32 grname; - FxI32 result; - - switch (pname) - { - case FX_FOG_TABLE_ENTRIES: - case FX_GLIDE_STATE_SIZE: - case FX_LFB_PIXEL_PIPE: - case FX_PENDING_BUFFERSWAPS: - case FX_TEXTURE_ALIGN: - grname = pname; - break; - default: - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"Wrong parameter in FX_grGetInteger!\n"); - } - return -1; - } - - grGet(grname,4,&result); - return result; + FxU32 grname; + FxI32 result; + + switch (pname) { + case FX_FOG_TABLE_ENTRIES: + case FX_GLIDE_STATE_SIZE: + case FX_LFB_PIXEL_PIPE: + case FX_PENDING_BUFFERSWAPS: + case FX_TEXTURE_ALIGN: + grname = pname; + break; + default: + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "Wrong parameter in FX_grGetInteger!\n"); + } + return -1; + } + + grGet(grname, 4, &result); + return result; #endif } -FxI32 FX_grGetInteger(FxU32 pname) +FxI32 +FX_grGetInteger(FxU32 pname) { - int result; + int result; - BEGIN_BOARD_LOCK(); - result=FX_grGetInteger_NoLock(pname); - END_BOARD_LOCK(); - return result; + BEGIN_BOARD_LOCK(); + result = FX_grGetInteger_NoLock(pname); + END_BOARD_LOCK(); + return result; } -FxBool FX_grLfbLock(GrLock_t type, GrBuffer_t buffer, - GrLfbWriteMode_t writeMode, GrOriginLocation_t origin, - FxBool pixelPipeline, GrLfbInfo_t *info ) { - FxBool result; +FxBool +FX_grLfbLock(GrLock_t type, GrBuffer_t buffer, + GrLfbWriteMode_t writeMode, GrOriginLocation_t origin, + FxBool pixelPipeline, GrLfbInfo_t * info) +{ + FxBool result; - BEGIN_BOARD_LOCK(); - result=grLfbLock(type, buffer, writeMode, origin, pixelPipeline, info); - END_BOARD_LOCK(); - return result; + BEGIN_BOARD_LOCK(); + result = grLfbLock(type, buffer, writeMode, origin, pixelPipeline, info); + END_BOARD_LOCK(); + return result; } -FxU32 FX_grTexTextureMemRequired(FxU32 evenOdd, GrTexInfo *info) { - FxU32 result; +FxU32 +FX_grTexTextureMemRequired(FxU32 evenOdd, GrTexInfo * info) +{ + FxU32 result; - BEGIN_BOARD_LOCK(); - result=grTexTextureMemRequired(evenOdd, info); - END_BOARD_LOCK(); - return result; + BEGIN_BOARD_LOCK(); + result = grTexTextureMemRequired(evenOdd, info); + END_BOARD_LOCK(); + return result; } -FxU32 FX_grTexMinAddress(GrChipID_t tmu) { - FxU32 result; +FxU32 +FX_grTexMinAddress(GrChipID_t tmu) +{ + FxU32 result; - BEGIN_BOARD_LOCK(); - result=grTexMinAddress(tmu); - END_BOARD_LOCK(); - return result; + BEGIN_BOARD_LOCK(); + result = grTexMinAddress(tmu); + END_BOARD_LOCK(); + return result; } -extern FxU32 FX_grTexMaxAddress(GrChipID_t tmu) { - FxU32 result; +extern FxU32 +FX_grTexMaxAddress(GrChipID_t tmu) +{ + FxU32 result; - BEGIN_BOARD_LOCK(); - result=grTexMaxAddress(tmu); - END_BOARD_LOCK(); - return result; + BEGIN_BOARD_LOCK(); + result = grTexMaxAddress(tmu); + END_BOARD_LOCK(); + return result; } -FxBool FX_grSstControl(FxU32 code) +FxBool +FX_grSstControl(FxU32 code) { #if defined(FX_GLIDE3) - /* The glide 3 sources call for grEnable/grDisable to be called in exchange - * for grSstControl. */ - switch(code) { - case GR_CONTROL_ACTIVATE: + /* The glide 3 sources call for grEnable/grDisable to be called in exchange + * for grSstControl. */ + switch (code) { + case GR_CONTROL_ACTIVATE: grEnable(GR_PASSTHRU); break; - case GR_CONTROL_DEACTIVATE: + case GR_CONTROL_DEACTIVATE: grDisable(GR_PASSTHRU); break; - } - /* Appearently GR_CONTROL_RESIZE can be ignored. */ - return 1; /* OK? */ + } + /* Appearently GR_CONTROL_RESIZE can be ignored. */ + return 1; /* OK? */ #else - FxU32 result; - BEGIN_BOARD_LOCK(); - result = grSstControl(code); - END_BOARD_LOCK(); - return result; + FxU32 result; + BEGIN_BOARD_LOCK(); + result = grSstControl(code); + END_BOARD_LOCK(); + return result; #endif } #if defined(FX_GLIDE3) -void FX_grGammaCorrectionValue(float val) +void +FX_grGammaCorrectionValue(float val) { - (void)val; + (void) val; /* ToDo */ } -int FX_getFogTableSize(void) +int +FX_getFogTableSize(void) { int result; BEGIN_BOARD_LOCK(); - grGet(GR_FOG_TABLE_ENTRIES,sizeof(int),(void*)&result); + grGet(GR_FOG_TABLE_ENTRIES, sizeof(int), (void *) &result); END_BOARD_LOCK(); - return result; + return result; } -int FX_getGrStateSize(void) +int +FX_getGrStateSize(void) { int result; BEGIN_BOARD_LOCK(); - grGet(GR_GLIDE_STATE_SIZE,sizeof(int),(void*)&result); + grGet(GR_GLIDE_STATE_SIZE, sizeof(int), (void *) &result); END_BOARD_LOCK(); return result; - + } -int FX_grSstScreenWidth() +int +FX_grSstScreenWidth() { FxI32 result[4]; BEGIN_BOARD_LOCK(); - grGet(GR_VIEWPORT,sizeof(FxI32)*4,result); + grGet(GR_VIEWPORT, sizeof(FxI32) * 4, result); END_BOARD_LOCK(); - + return result[2]; } -int FX_grSstScreenHeight() +int +FX_grSstScreenHeight() { FxI32 result[4]; BEGIN_BOARD_LOCK(); - grGet(GR_VIEWPORT,sizeof(FxI32)*4,result); + grGet(GR_VIEWPORT, sizeof(FxI32) * 4, result); END_BOARD_LOCK(); - + return result[3]; } -void FX_grGlideGetVersion(char *buf) +void +FX_grGlideGetVersion(char *buf) { - BEGIN_BOARD_LOCK(); - strcpy(buf,grGetString(GR_VERSION)); - END_BOARD_LOCK(); + BEGIN_BOARD_LOCK(); + strcpy(buf, grGetString(GR_VERSION)); + END_BOARD_LOCK(); } -void FX_grSstPerfStats(GrSstPerfStats_t *st) +void +FX_grSstPerfStats(GrSstPerfStats_t * st) { - FxI32 n; - grGet(GR_STATS_PIXELS_IN, 4, &n); st->pixelsIn = n; - grGet(GR_STATS_PIXELS_CHROMA_FAIL, 4, &n); st->chromaFail = n; - grGet(GR_STATS_PIXELS_DEPTHFUNC_FAIL, 4, &n); st->zFuncFail = n; - grGet(GR_STATS_PIXELS_AFUNC_FAIL, 4, &n); st->aFuncFail = n; - grGet(GR_STATS_PIXELS_OUT, 4, &n); st->pixelsOut = n; + FxI32 n; + grGet(GR_STATS_PIXELS_IN, 4, &n); + st->pixelsIn = n; + grGet(GR_STATS_PIXELS_CHROMA_FAIL, 4, &n); + st->chromaFail = n; + grGet(GR_STATS_PIXELS_DEPTHFUNC_FAIL, 4, &n); + st->zFuncFail = n; + grGet(GR_STATS_PIXELS_AFUNC_FAIL, 4, &n); + st->aFuncFail = n; + grGet(GR_STATS_PIXELS_OUT, 4, &n); + st->pixelsOut = n; } -void FX_grAADrawLine(GrVertex *a,GrVertex *b) +void +FX_grAADrawLine(GrVertex * a, GrVertex * b) { /* ToDo */ BEGIN_CLIP_LOOP(); - grDrawLine(a,b); + grDrawLine(a, b); END_CLIP_LOOP(); } -void FX_grAADrawPoint(GrVertex *a) +void +FX_grAADrawPoint(GrVertex * a) { - BEGIN_CLIP_LOOP(); - grDrawPoint(a); - END_CLIP_LOOP(); + BEGIN_CLIP_LOOP(); + grDrawPoint(a); + END_CLIP_LOOP(); } -void FX_grDrawPolygonVertexList(int n, GrVertex *verts) +void +FX_grDrawPolygonVertexList(int n, GrVertex * verts) { - BEGIN_CLIP_LOOP(); - grDrawVertexArrayContiguous(GR_POLYGON, n, verts, sizeof(GrVertex)); - END_CLIP_LOOP(); + BEGIN_CLIP_LOOP(); + grDrawVertexArrayContiguous(GR_POLYGON, n, verts, sizeof(GrVertex)); + END_CLIP_LOOP(); } -void FX_setupGrVertexLayout(void) +void +FX_setupGrVertexLayout(void) { - BEGIN_BOARD_LOCK(); - grReset(GR_VERTEX_PARAMETER); - - grCoordinateSpace(GR_WINDOW_COORDS); - grVertexLayout(GR_PARAM_XY, GR_VERTEX_X_OFFSET << 2, GR_PARAM_ENABLE); - grVertexLayout(GR_PARAM_RGB, GR_VERTEX_R_OFFSET << 2, GR_PARAM_ENABLE); - grVertexLayout(GR_PARAM_A, GR_VERTEX_A_OFFSET << 2, GR_PARAM_ENABLE); - grVertexLayout(GR_PARAM_Q, GR_VERTEX_OOW_OFFSET << 2, GR_PARAM_ENABLE); - grVertexLayout(GR_PARAM_Z, GR_VERTEX_OOZ_OFFSET << 2, GR_PARAM_ENABLE); - grVertexLayout(GR_PARAM_ST0, GR_VERTEX_SOW_TMU0_OFFSET << 2, GR_PARAM_ENABLE); - grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2, GR_PARAM_DISABLE); - grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2, GR_PARAM_DISABLE); - grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2, GR_PARAM_DISABLE); - END_BOARD_LOCK(); + BEGIN_BOARD_LOCK(); + grReset(GR_VERTEX_PARAMETER); + + grCoordinateSpace(GR_WINDOW_COORDS); + grVertexLayout(GR_PARAM_XY, GR_VERTEX_X_OFFSET << 2, GR_PARAM_ENABLE); + grVertexLayout(GR_PARAM_RGB, GR_VERTEX_R_OFFSET << 2, GR_PARAM_ENABLE); + grVertexLayout(GR_PARAM_A, GR_VERTEX_A_OFFSET << 2, GR_PARAM_ENABLE); + grVertexLayout(GR_PARAM_Q, GR_VERTEX_OOW_OFFSET << 2, GR_PARAM_ENABLE); + grVertexLayout(GR_PARAM_Z, GR_VERTEX_OOZ_OFFSET << 2, GR_PARAM_ENABLE); + grVertexLayout(GR_PARAM_ST0, GR_VERTEX_SOW_TMU0_OFFSET << 2, + GR_PARAM_ENABLE); + grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2, + GR_PARAM_DISABLE); + grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2, + GR_PARAM_DISABLE); + grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2, + GR_PARAM_DISABLE); + END_BOARD_LOCK(); } -void FX_grHints_NoLock(GrHint_t hintType, FxU32 hintMask) +void +FX_grHints_NoLock(GrHint_t hintType, FxU32 hintMask) { - switch(hintType) { - case GR_HINT_STWHINT: - { - if (hintMask & GR_STWHINT_W_DIFF_TMU0) - grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2, GR_PARAM_ENABLE); - else - grVertexLayout(GR_PARAM_Q0,GR_VERTEX_OOW_TMU0_OFFSET << 2, GR_PARAM_DISABLE); - - if (hintMask & GR_STWHINT_ST_DIFF_TMU1) - grVertexLayout(GR_PARAM_ST1,GR_VERTEX_SOW_TMU1_OFFSET << 2, GR_PARAM_ENABLE); - else - grVertexLayout(GR_PARAM_ST1,GR_VERTEX_SOW_TMU1_OFFSET << 2, GR_PARAM_DISABLE); - - if (hintMask & GR_STWHINT_W_DIFF_TMU1) - grVertexLayout(GR_PARAM_Q1,GR_VERTEX_OOW_TMU1_OFFSET << 2, GR_PARAM_ENABLE); - else - grVertexLayout(GR_PARAM_Q1,GR_VERTEX_OOW_TMU1_OFFSET << 2, GR_PARAM_DISABLE); - - } - } + switch (hintType) { + case GR_HINT_STWHINT: + { + if (hintMask & GR_STWHINT_W_DIFF_TMU0) + grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2, + GR_PARAM_ENABLE); + else + grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2, + GR_PARAM_DISABLE); + + if (hintMask & GR_STWHINT_ST_DIFF_TMU1) + grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2, + GR_PARAM_ENABLE); + else + grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2, + GR_PARAM_DISABLE); + + if (hintMask & GR_STWHINT_W_DIFF_TMU1) + grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2, + GR_PARAM_ENABLE); + else + grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2, + GR_PARAM_DISABLE); + + } + } } -void FX_grHints(GrHint_t hintType, FxU32 hintMask) { - BEGIN_BOARD_LOCK(); - FX_grHints_NoLock(hintType, hintMask); - END_BOARD_LOCK(); +void +FX_grHints(GrHint_t hintType, FxU32 hintMask) +{ + BEGIN_BOARD_LOCK(); + FX_grHints_NoLock(hintType, hintMask); + END_BOARD_LOCK(); } /* * Glide3 doesn't have the grSstQueryHardware function anymore. * Instead, we call grGet() and fill in the data structures ourselves. */ -int FX_grSstQueryHardware(GrHwConfiguration *config) +int +FX_grSstQueryHardware(GrHwConfiguration * config) { int i, j; int numFB; BEGIN_BOARD_LOCK(); - grGet(GR_NUM_BOARDS, 4, (void*)&(config->num_sst)); + grGet(GR_NUM_BOARDS, 4, (void *) &(config->num_sst)); if (config->num_sst == 0) return 0; - for (i = 0; i< config->num_sst; i++) { + for (i = 0; i < config->num_sst; i++) { FxI32 result; config->SSTs[i].type = GR_SSTTYPE_VOODOO; @@ -335,24 +374,25 @@ int FX_grSstQueryHardware(GrHwConfiguration *config) grGet(GR_MEMORY_FB, 4, &result); config->SSTs[i].sstBoard.VoodooConfig.fbRam = result / (1024 * 1024); - + grGet(GR_NUM_TMU, 4, &result); config->SSTs[i].sstBoard.VoodooConfig.nTexelfx = result; grGet(GR_REVISION_FB, 4, &result); config->SSTs[i].sstBoard.VoodooConfig.fbiRev = result; - - grGet(GR_NUM_FB,4,(void*)&numFB); + + grGet(GR_NUM_FB, 4, (void *) &numFB); if (numFB > 1) - config->SSTs[i].sstBoard.VoodooConfig.sliDetect = FXTRUE; + config->SSTs[i].sstBoard.VoodooConfig.sliDetect = FXTRUE; else - config->SSTs[i].sstBoard.VoodooConfig.sliDetect = FXFALSE; + config->SSTs[i].sstBoard.VoodooConfig.sliDetect = FXFALSE; for (j = 0; j < config->SSTs[i].sstBoard.VoodooConfig.nTexelfx; j++) { - grGet(GR_MEMORY_TMU, 4, &result); - config->SSTs[i].sstBoard.VoodooConfig.tmuConfig[j].tmuRam = result / (1024*1024); - grGet(GR_REVISION_TMU, 4, &result); - config->SSTs[i].sstBoard.VoodooConfig.tmuConfig[j].tmuRev = result; + grGet(GR_MEMORY_TMU, 4, &result); + config->SSTs[i].sstBoard.VoodooConfig.tmuConfig[j].tmuRam = + result / (1024 * 1024); + grGet(GR_REVISION_TMU, 4, &result); + config->SSTs[i].sstBoard.VoodooConfig.tmuConfig[j].tmuRev = result; } } END_BOARD_LOCK(); @@ -361,7 +401,8 @@ int FX_grSstQueryHardware(GrHwConfiguration *config) #else -int FX_grSstScreenWidth() +int +FX_grSstScreenWidth() { int i; BEGIN_BOARD_LOCK(); @@ -370,7 +411,8 @@ int FX_grSstScreenWidth() return i; } -int FX_grSstScreenHeight() +int +FX_grSstScreenHeight() { int i; BEGIN_BOARD_LOCK(); @@ -379,51 +421,49 @@ int FX_grSstScreenHeight() return i; } -int FX_grSstQueryHardware(GrHwConfiguration *c) +int +FX_grSstQueryHardware(GrHwConfiguration * c) { int i; BEGIN_BOARD_LOCK(); i = grSstQueryHardware(c); END_BOARD_LOCK(); return i; -} +} -#endif /* FX_GLIDE3 */ +#endif /* FX_GLIDE3 */ /* It appears to me that this function is needed either way. */ -FX_GrContext_t FX_grSstWinOpen( FxU32 hWnd, - GrScreenResolution_t screen_resolution, - GrScreenRefresh_t refresh_rate, - GrColorFormat_t color_format, - GrOriginLocation_t origin_location, - int nColBuffers, - int nAuxBuffers) +FX_GrContext_t +FX_grSstWinOpen(FxU32 hWnd, + GrScreenResolution_t screen_resolution, + GrScreenRefresh_t refresh_rate, + GrColorFormat_t color_format, + GrOriginLocation_t origin_location, + int nColBuffers, int nAuxBuffers) { FX_GrContext_t i; BEGIN_BOARD_LOCK(); - i = grSstWinOpen( hWnd, - screen_resolution, - refresh_rate, - color_format, - origin_location, - nColBuffers, - nAuxBuffers ); - + i = grSstWinOpen(hWnd, + screen_resolution, + refresh_rate, + color_format, origin_location, nColBuffers, nAuxBuffers); + /* - fprintf(stderr, - "grSstWinOpen( win %d res %d ref %d fmt %d\n" - " org %d ncol %d naux %d )\n" - " ==> %d\n", - hWnd, - screen_resolution, - refresh_rate, - color_format, - origin_location, - nColBuffers, - nAuxBuffers, - i); - */ + fprintf(stderr, + "grSstWinOpen( win %d res %d ref %d fmt %d\n" + " org %d ncol %d naux %d )\n" + " ==> %d\n", + hWnd, + screen_resolution, + refresh_rate, + color_format, + origin_location, + nColBuffers, + nAuxBuffers, + i); + */ END_BOARD_LOCK(); return i; } @@ -437,9 +477,10 @@ FX_GrContext_t FX_grSstWinOpen( FxU32 hWnd, */ extern int gl_fx_dummy_function_glidew(void); -int gl_fx_dummy_function_glidew(void) +int +gl_fx_dummy_function_glidew(void) { - return 0; + return 0; } #endif /* FX */ diff --git a/src/mesa/drivers/glide/fxglidew.h b/src/mesa/drivers/glide/fxglidew.h index 9d549368d41..eecf01a3ba7 100644 --- a/src/mesa/drivers/glide/fxglidew.h +++ b/src/mesa/drivers/glide/fxglidew.h @@ -51,9 +51,9 @@ * General context: */ #if !defined(FX_GLIDE3) - typedef FxU32 FX_GrContext_t; /* Not used in Glide2 */ +typedef FxU32 FX_GrContext_t; /* Not used in Glide2 */ #else - typedef GrContext_t FX_GrContext_t; +typedef GrContext_t FX_GrContext_t; #endif /* @@ -61,22 +61,22 @@ */ #if !defined(FX_GLIDE3) /* Constanst for FX_grGetInteger( ) */ - #define FX_FOG_TABLE_ENTRIES 0x0004 /* The number of entries in the hardware fog table. */ - #define FX_GLIDE_STATE_SIZE 0x0006 /* Size of buffer, in bytes, needed to save Glide state. */ - #define FX_LFB_PIXEL_PIPE 0x0009 /* 1 if LFB writes can go through the 3D pixel pipe. */ - #define FX_PENDING_BUFFERSWAPS 0x0014 /* The number of buffer swaps pending. */ - #define FX_TEXTURE_ALIGN 0x0024 /* The required alignment for textures */ +#define FX_FOG_TABLE_ENTRIES 0x0004 /* The number of entries in the hardware fog table. */ +#define FX_GLIDE_STATE_SIZE 0x0006 /* Size of buffer, in bytes, needed to save Glide state. */ +#define FX_LFB_PIXEL_PIPE 0x0009 /* 1 if LFB writes can go through the 3D pixel pipe. */ +#define FX_PENDING_BUFFERSWAPS 0x0014 /* The number of buffer swaps pending. */ +#define FX_TEXTURE_ALIGN 0x0024 /* The required alignment for textures */ #else - #define FX_FOG_TABLE_ENTRIES GR_FOG_TABLE_ENTRIES - #define FX_GLIDE_STATE_SIZE GR_GLIDE_STATE_SIZE - #define FX_LFB_PIXEL_PIPE GR_LFB_PIXEL_PIPE - #define FX_PENDING_BUFFERSWAPS GR_PENDING_BUFFERSWAPS - #define FX_TEXTURE_ALIGN GR_TEXTURE_ALIGN +#define FX_FOG_TABLE_ENTRIES GR_FOG_TABLE_ENTRIES +#define FX_GLIDE_STATE_SIZE GR_GLIDE_STATE_SIZE +#define FX_LFB_PIXEL_PIPE GR_LFB_PIXEL_PIPE +#define FX_PENDING_BUFFERSWAPS GR_PENDING_BUFFERSWAPS +#define FX_TEXTURE_ALIGN GR_TEXTURE_ALIGN #endif /* * Genral warper functions for Glide2/Glide3: - */ + */ extern FxI32 FX_grGetInteger(FxU32 pname); extern FxI32 FX_grGetInteger_NoLock(FxU32 pname); @@ -96,7 +96,7 @@ extern FxI32 FX_grGetInteger_NoLock(FxU32 pname); #define GR_LOD_256 GR_LOD_LOG2_256 #define GR_LOD_128 GR_LOD_LOG2_128 #define GR_LOD_64 GR_LOD_LOG2_64 -#define GR_LOD_32 GR_LOD_LOG2_32 +#define GR_LOD_32 GR_LOD_LOG2_32 #define GR_LOD_16 GR_LOD_LOG2_16 #define GR_LOD_8 GR_LOD_LOG2_8 #define GR_LOD_4 GR_LOD_LOG2_4 @@ -114,43 +114,57 @@ typedef int GrSstType; #define GR_SSTTYPE_AT3D 2 #define GR_SSTTYPE_Voodoo2 3 -typedef struct GrTMUConfig_St { - int tmuRev; /* Rev of Texelfx chip */ - int tmuRam; /* 1, 2, or 4 MB */ -} GrTMUConfig_t; - -typedef struct GrVoodooConfig_St { - int fbRam; /* 1, 2, or 4 MB */ - int fbiRev; /* Rev of Pixelfx chip */ - int nTexelfx; /* How many texelFX chips are there? */ - FxBool sliDetect; /* Is it a scan-line interleaved board? */ - GrTMUConfig_t tmuConfig[GLIDE_NUM_TMU]; /* Configuration of the Texelfx chips */ -} GrVoodooConfig_t; - -typedef struct GrSst96Config_St { - int fbRam; /* How much? */ - int nTexelfx; - GrTMUConfig_t tmuConfig; -} GrSst96Config_t; +typedef struct GrTMUConfig_St +{ + int tmuRev; /* Rev of Texelfx chip */ + int tmuRam; /* 1, 2, or 4 MB */ +} +GrTMUConfig_t; + +typedef struct GrVoodooConfig_St +{ + int fbRam; /* 1, 2, or 4 MB */ + int fbiRev; /* Rev of Pixelfx chip */ + int nTexelfx; /* How many texelFX chips are there? */ + FxBool sliDetect; /* Is it a scan-line interleaved board? */ + GrTMUConfig_t tmuConfig[GLIDE_NUM_TMU]; /* Configuration of the Texelfx chips */ +} +GrVoodooConfig_t; + +typedef struct GrSst96Config_St +{ + int fbRam; /* How much? */ + int nTexelfx; + GrTMUConfig_t tmuConfig; +} +GrSst96Config_t; typedef GrVoodooConfig_t GrVoodoo2Config_t; -typedef struct GrAT3DConfig_St { - int rev; -} GrAT3DConfig_t; - -typedef struct { - int num_sst; /* # of HW units in the system */ - struct { - GrSstType type; /* Which hardware is it? */ - union SstBoard_u { - GrVoodooConfig_t VoodooConfig; - GrSst96Config_t SST96Config; - GrAT3DConfig_t AT3DConfig; - GrVoodoo2Config_t Voodoo2Config; - } sstBoard; - } SSTs[MAX_NUM_SST]; /* configuration for each board */ -} GrHwConfiguration; +typedef struct GrAT3DConfig_St +{ + int rev; +} +GrAT3DConfig_t; + +typedef struct +{ + int num_sst; /* # of HW units in the system */ + struct + { + GrSstType type; /* Which hardware is it? */ + union SstBoard_u + { + GrVoodooConfig_t VoodooConfig; + GrSst96Config_t SST96Config; + GrAT3DConfig_t AT3DConfig; + GrVoodoo2Config_t Voodoo2Config; + } + sstBoard; + } + SSTs[MAX_NUM_SST]; /* configuration for each board */ +} +GrHwConfiguration; typedef FxU32 GrHint_t; #define GR_HINTTYPE_MIN 0 @@ -173,22 +187,25 @@ typedef FxU32 GrSTWHint_t; /* ** move the vertex layout defintion to application */ -typedef struct { - float sow; /* s texture ordinate (s over w) */ - float tow; /* t texture ordinate (t over w) */ - float oow; /* 1/w (used mipmapping - really 0xfff/w) */ -} GrTmuVertex; +typedef struct +{ + float sow; /* s texture ordinate (s over w) */ + float tow; /* t texture ordinate (t over w) */ + float oow; /* 1/w (used mipmapping - really 0xfff/w) */ +} +GrTmuVertex; typedef struct { - float x, y, z; /* X, Y, and Z of scrn space -- Z is ignored */ - float r, g, b; /* R, G, B, ([0..255.0]) */ - float ooz; /* 65535/Z (used for Z-buffering) */ - float a; /* Alpha [0..255.0] */ - float oow; /* 1/W (used for W-buffering, texturing) */ - GrTmuVertex tmuvtx[GLIDE_NUM_TMU]; -} GrVertex; + float x, y, z; /* X, Y, and Z of scrn space -- Z is ignored */ + float r, g, b; /* R, G, B, ([0..255.0]) */ + float ooz; /* 65535/Z (used for Z-buffering) */ + float a; /* Alpha [0..255.0] */ + float oow; /* 1/W (used for W-buffering, texturing) */ + GrTmuVertex tmuvtx[GLIDE_NUM_TMU]; +} +GrVertex; #define GR_VERTEX_X_OFFSET 0 #define GR_VERTEX_Y_OFFSET 1 @@ -248,7 +265,7 @@ typedef struct grSstIdle(); \ END_BOARD_LOCK(); \ } while (0) -#endif +#endif #define FX_grFinish() \ do { \ @@ -300,54 +317,54 @@ typedef struct * For Lod/LodLog2 conversion. */ #if defined(FX_GLIDE3) - #define FX_largeLodLog2(info) (info).largeLodLog2 +#define FX_largeLodLog2(info) (info).largeLodLog2 #else - #define FX_largeLodLog2(info) (info).largeLod +#define FX_largeLodLog2(info) (info).largeLod #endif #if defined(FX_GLIDE3) - #define FX_aspectRatioLog2(info) (info).aspectRatioLog2 +#define FX_aspectRatioLog2(info) (info).aspectRatioLog2 #else - #define FX_aspectRatioLog2(info) (info).aspectRatio +#define FX_aspectRatioLog2(info) (info).aspectRatio #endif #if defined(FX_GLIDE3) - #define FX_smallLodLog2(info) (info).smallLodLog2 +#define FX_smallLodLog2(info) (info).smallLodLog2 #else - #define FX_smallLodLog2(info) (info).smallLod +#define FX_smallLodLog2(info) (info).smallLod #endif #if defined(FX_GLIDE3) - #define FX_lodToValue(val) ((int)(GR_LOD_256-val)) +#define FX_lodToValue(val) ((int)(GR_LOD_256-val)) #else - #define FX_lodToValue(val) ((int)(val)) +#define FX_lodToValue(val) ((int)(val)) #endif #if defined(FX_GLIDE3) - #define FX_largeLodValue(info) ((int)(GR_LOD_256-(info).largeLodLog2)) +#define FX_largeLodValue(info) ((int)(GR_LOD_256-(info).largeLodLog2)) #else - #define FX_largeLodValue(info) ((int)(info).largeLod) +#define FX_largeLodValue(info) ((int)(info).largeLod) #endif #define FX_largeLodValue_NoLock FX_largeLodValue #if defined(FX_GLIDE3) - #define FX_smallLodValue(info) ((int)(GR_LOD_256-(info).smallLodLog2)) +#define FX_smallLodValue(info) ((int)(GR_LOD_256-(info).smallLodLog2)) #else - #define FX_smallLodValue(info) ((int)(info).smallLod) +#define FX_smallLodValue(info) ((int)(info).smallLod) #endif #define FX_smallLodValue_NoLock FX_smallLodValue #if defined(FX_GLIDE3) - #define FX_valueToLod(val) ((GrLOD_t)(GR_LOD_256-val)) +#define FX_valueToLod(val) ((GrLOD_t)(GR_LOD_256-val)) #else - #define FX_valueToLod(val) ((GrLOD_t)(val)) +#define FX_valueToLod(val) ((GrLOD_t)(val)) #endif /* * ScreenWidth/Height stuff. */ - extern int FX_grSstScreenWidth(void); - extern int FX_grSstScreenHeight(void); +extern int FX_grSstScreenWidth(void); +extern int FX_grSstScreenHeight(void); @@ -355,9 +372,9 @@ typedef struct * Version string. */ #if defined(FX_GLIDE3) - extern void FX_grGlideGetVersion(char *buf); +extern void FX_grGlideGetVersion(char *buf); #else - #define FX_grGlideGetVersion(b) \ +#define FX_grGlideGetVersion(b) \ do { \ BEGIN_BOARD_LOCK(); \ grGlideGetVersion(b); \ @@ -368,9 +385,9 @@ typedef struct * Performance statistics */ #if defined(FX_GLIDE3) - extern void FX_grSstPerfStats(GrSstPerfStats_t *st); +extern void FX_grSstPerfStats(GrSstPerfStats_t * st); #else - #define FX_grSstPerfStats(s) \ +#define FX_grSstPerfStats(s) \ do { \ BEGIN_BOARD_LOCK(); \ grSstPerfStats(s); \ @@ -381,30 +398,30 @@ typedef struct /* * Hardware Query */ - extern int FX_grSstQueryHardware(GrHwConfiguration *config); +extern int FX_grSstQueryHardware(GrHwConfiguration * config); /* * GrHints */ #if defined(FX_GLIDE3) - extern void FX_grHints_NoLock(GrHint_t hintType, FxU32 hintMask); - extern void FX_grHints(GrHint_t hintType, FxU32 hintMask); +extern void FX_grHints_NoLock(GrHint_t hintType, FxU32 hintMask); +extern void FX_grHints(GrHint_t hintType, FxU32 hintMask); #else - #define FX_grHints(t,m) \ +#define FX_grHints(t,m) \ do { \ BEGIN_BOARD_LOCK(); \ grHints(t, m); \ END_BOARD_LOCK(); \ } while(0) - #define FX_grHints_NoLock grHints +#define FX_grHints_NoLock grHints #endif /* * Antialiashed line+point drawing. */ #if defined(FX_GLIDE3) - extern void FX_grAADrawLine(GrVertex *a,GrVertex *b); +extern void FX_grAADrawLine(GrVertex * a, GrVertex * b); #else - #define FX_grAADrawLine(a,b) \ +#define FX_grAADrawLine(a,b) \ do { \ BEGIN_CLIP_LOOP(); \ grAADrawLine(a,b); \ @@ -413,9 +430,9 @@ typedef struct #endif #if defined(FX_GLIDE3) - extern void FX_grAADrawPoint(GrVertex *a); +extern void FX_grAADrawPoint(GrVertex * a); #else - #define FX_grAADrawPoint(a) \ +#define FX_grAADrawPoint(a) \ do { \ BEGIN_CLIP_LOOP(); \ grAADrawPoint(a); \ @@ -427,9 +444,9 @@ typedef struct * Needed for Glide3 only, to set up Glide2 compatible vertex layout. */ #if defined(FX_GLIDE3) - extern void FX_setupGrVertexLayout(void); +extern void FX_setupGrVertexLayout(void); #else - #define FX_setupGrVertexLayout() do {} while (0) +#define FX_setupGrVertexLayout() do {} while (0) #endif /* * grSstControl stuff @@ -440,9 +457,9 @@ extern FxBool FX_grSstControl(FxU32 code); * grGammaCorrectionValue */ #if defined(FX_GLIDE3) - extern void FX_grGammaCorrectionValue(float val); +extern void FX_grGammaCorrectionValue(float val); #else - #define FX_grGammaCorrectionValue(v) \ +#define FX_grGammaCorrectionValue(v) \ do { \ BEGIN_BOARD_LOCK(); \ grGammaCorrectionValue(v) \ @@ -467,13 +484,12 @@ extern FxBool FX_grSstControl(FxU32 code); #endif -extern FX_GrContext_t FX_grSstWinOpen( FxU32 hWnd, - GrScreenResolution_t screen_resolution, - GrScreenRefresh_t refresh_rate, - GrColorFormat_t color_format, - GrOriginLocation_t origin_location, - int nColBuffers, - int nAuxBuffers); +extern FX_GrContext_t FX_grSstWinOpen(FxU32 hWnd, + GrScreenResolution_t screen_resolution, + GrScreenRefresh_t refresh_rate, + GrColorFormat_t color_format, + GrOriginLocation_t origin_location, + int nColBuffers, int nAuxBuffers); #define FX_grDrawLine(v1, v2) \ @@ -491,7 +507,7 @@ extern FX_GrContext_t FX_grSstWinOpen( FxU32 hWnd, } while (0) #if defined(FX_GLIDE3) -extern void FX_grDrawPolygonVertexList(int n, GrVertex *v); +extern void FX_grDrawPolygonVertexList(int n, GrVertex * v); #else #define FX_grDrawPolygonVertexList(n, v) \ do { \ @@ -536,10 +552,10 @@ extern void FX_grDrawPolygonVertexList(int n, GrVertex *v); END_BOARD_LOCK(); \ } while (0) -extern FxBool FX_grLfbLock(GrLock_t type, GrBuffer_t buffer, - GrLfbWriteMode_t writeMode, - GrOriginLocation_t origin, FxBool pixelPipeline, - GrLfbInfo_t *info ); +extern FxBool FX_grLfbLock(GrLock_t type, GrBuffer_t buffer, + GrLfbWriteMode_t writeMode, + GrOriginLocation_t origin, FxBool pixelPipeline, + GrLfbInfo_t * info); #define FX_grLfbUnlock(t, b) \ do { \ @@ -718,7 +734,7 @@ extern FxU32 FX_grTexMaxAddress(GrChipID_t tmu); #define FX_grTexSource_NoLock grTexSource -extern FxU32 FX_grTexTextureMemRequired(FxU32 evenOdd, GrTexInfo *info); +extern FxU32 FX_grTexTextureMemRequired(FxU32 evenOdd, GrTexInfo * info); #define FX_grTexTextureMemRequired_NoLock grTexTextureMemRequired #define FX_grGlideGetState(s) \ @@ -797,4 +813,3 @@ extern int FX_getFogTableSize(void); extern int FX_getGrStateSize(void); #endif /* __FX_GLIDE_WARPER__ */ - diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c index 5d844473d81..dc2db8e3198 100644 --- a/src/mesa/drivers/glide/fxsetup.c +++ b/src/mesa/drivers/glide/fxsetup.c @@ -56,562 +56,561 @@ #include "tnl/t_context.h" -static GLuint fxGetTexSetConfiguration(GLcontext *ctx, - struct gl_texture_object *tObj0, - struct gl_texture_object *tObj1); -static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset); -static void fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa, - struct gl_texture_object *tObj0, - struct gl_texture_object *tObj1); -static void fxSetupTexture_NoLock(GLcontext *ctx); -static void fxSetupTexture(GLcontext *ctx); -static void fxSetupBlend(GLcontext *ctx); -static void fxSetupDepthTest(GLcontext *ctx); -static void fxSetupScissor(GLcontext *ctx); -static void fxSetupCull(GLcontext *ctx); -static void fx_print_state_flags( const char *msg, GLuint flags); +static GLuint fxGetTexSetConfiguration(GLcontext * ctx, + struct gl_texture_object *tObj0, + struct gl_texture_object *tObj1); +static void fxSetupTextureSingleTMU_NoLock(GLcontext * ctx, + GLuint textureset); +static void fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa, + struct gl_texture_object *tObj0, + struct gl_texture_object *tObj1); +static void fxSetupTexture_NoLock(GLcontext * ctx); +static void fxSetupTexture(GLcontext * ctx); +static void fxSetupBlend(GLcontext * ctx); +static void fxSetupDepthTest(GLcontext * ctx); +static void fxSetupScissor(GLcontext * ctx); +static void fxSetupCull(GLcontext * ctx); +static void fx_print_state_flags(const char *msg, GLuint flags); /*static GLboolean fxMultipassBlend(struct vertex_buffer *, GLuint);*/ -static GLboolean fxMultipassTexture( GLcontext *, GLuint ); +static GLboolean fxMultipassTexture(GLcontext *, GLuint); -static void fxTexValidate(GLcontext *ctx, struct gl_texture_object *tObj) +static void +fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj) { - tfxTexInfo *ti=fxTMGetTexInfo(tObj); - GLint minl, maxl; - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxTexValidate(...) Start\n"); - } - - if(ti->validated) { - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxTexValidate(...) End (validated=GL_TRUE)\n"); - } - return; - } - - ti->tObj=tObj; - minl=ti->minLevel=tObj->BaseLevel; - maxl=ti->maxLevel=MIN2(tObj->MaxLevel,tObj->Image[0]->MaxLog2); - - fxTexGetInfo(tObj->Image[minl]->Width, tObj->Image[minl]->Height, - &(FX_largeLodLog2(ti->info)), &(FX_aspectRatioLog2(ti->info)), - &(ti->sScale), &(ti->tScale), - &(ti->int_sScale), &(ti->int_tScale), - NULL, NULL); - - if((tObj->MinFilter!=GL_NEAREST) && (tObj->MinFilter!=GL_LINEAR)) - fxTexGetInfo(tObj->Image[maxl]->Width,tObj->Image[maxl]->Height, - &(FX_smallLodLog2(ti->info)),NULL, - NULL,NULL, - NULL,NULL, - NULL,NULL); - else - FX_smallLodLog2(ti->info)=FX_largeLodLog2(ti->info); - - fxTexGetFormat(tObj->Image[minl]->IntFormat,&(ti->info.format),&(ti->baseLevelInternalFormat)); - - switch (tObj->WrapS) { - case GL_CLAMP_TO_EDGE: - /* What's this really mean compared to GL_CLAMP? */ - case GL_CLAMP: - ti->sClamp=1; - break; - case GL_REPEAT: - ti->sClamp=0; - break; - default: - ; /* silence compiler warning */ - } - switch (tObj->WrapT) { - case GL_CLAMP_TO_EDGE: - /* What's this really mean compared to GL_CLAMP? */ - case GL_CLAMP: - ti->tClamp=1; - break; - case GL_REPEAT: - ti->tClamp=0; - break; - default: - ; /* silence compiler warning */ - } - - ti->validated=GL_TRUE; - - ti->info.data=NULL; - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxTexValidate(...) End\n"); - } + tfxTexInfo *ti = fxTMGetTexInfo(tObj); + GLint minl, maxl; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxTexValidate(...) Start\n"); + } + + if (ti->validated) { + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, + "fxmesa: fxTexValidate(...) End (validated=GL_TRUE)\n"); + } + return; + } + + ti->tObj = tObj; + minl = ti->minLevel = tObj->BaseLevel; + maxl = ti->maxLevel = MIN2(tObj->MaxLevel, tObj->Image[0]->MaxLog2); + + fxTexGetInfo(tObj->Image[minl]->Width, tObj->Image[minl]->Height, + &(FX_largeLodLog2(ti->info)), &(FX_aspectRatioLog2(ti->info)), + &(ti->sScale), &(ti->tScale), + &(ti->int_sScale), &(ti->int_tScale), NULL, NULL); + + if ((tObj->MinFilter != GL_NEAREST) && (tObj->MinFilter != GL_LINEAR)) + fxTexGetInfo(tObj->Image[maxl]->Width, tObj->Image[maxl]->Height, + &(FX_smallLodLog2(ti->info)), NULL, + NULL, NULL, NULL, NULL, NULL, NULL); + else + FX_smallLodLog2(ti->info) = FX_largeLodLog2(ti->info); + + fxTexGetFormat(tObj->Image[minl]->IntFormat, &(ti->info.format), + &(ti->baseLevelInternalFormat)); + + switch (tObj->WrapS) { + case GL_CLAMP_TO_EDGE: + /* What's this really mean compared to GL_CLAMP? */ + case GL_CLAMP: + ti->sClamp = 1; + break; + case GL_REPEAT: + ti->sClamp = 0; + break; + default: + ; /* silence compiler warning */ + } + switch (tObj->WrapT) { + case GL_CLAMP_TO_EDGE: + /* What's this really mean compared to GL_CLAMP? */ + case GL_CLAMP: + ti->tClamp = 1; + break; + case GL_REPEAT: + ti->tClamp = 0; + break; + default: + ; /* silence compiler warning */ + } + + ti->validated = GL_TRUE; + + ti->info.data = NULL; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxTexValidate(...) End\n"); + } } -static void fxPrintUnitsMode( const char *msg, GLuint mode ) +static void +fxPrintUnitsMode(const char *msg, GLuint mode) { - fprintf(stderr, + fprintf(stderr, "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", msg, mode, - (mode & FX_UM_E0_REPLACE) ? "E0_REPLACE, " : "", - (mode & FX_UM_E0_MODULATE) ? "E0_MODULATE, " : "", - (mode & FX_UM_E0_DECAL) ? "E0_DECAL, " : "", - (mode & FX_UM_E0_BLEND) ? "E0_BLEND, " : "", - (mode & FX_UM_E1_REPLACE) ? "E1_REPLACE, " : "", - (mode & FX_UM_E1_MODULATE) ? "E1_MODULATE, " : "", - (mode & FX_UM_E1_DECAL) ? "E1_DECAL, " : "", - (mode & FX_UM_E1_BLEND) ? "E1_BLEND, " : "", - (mode & FX_UM_E0_ALPHA) ? "E0_ALPHA, " : "", - (mode & FX_UM_E0_LUMINANCE) ? "E0_LUMINANCE, " : "", + (mode & FX_UM_E0_REPLACE) ? "E0_REPLACE, " : "", + (mode & FX_UM_E0_MODULATE) ? "E0_MODULATE, " : "", + (mode & FX_UM_E0_DECAL) ? "E0_DECAL, " : "", + (mode & FX_UM_E0_BLEND) ? "E0_BLEND, " : "", + (mode & FX_UM_E1_REPLACE) ? "E1_REPLACE, " : "", + (mode & FX_UM_E1_MODULATE) ? "E1_MODULATE, " : "", + (mode & FX_UM_E1_DECAL) ? "E1_DECAL, " : "", + (mode & FX_UM_E1_BLEND) ? "E1_BLEND, " : "", + (mode & FX_UM_E0_ALPHA) ? "E0_ALPHA, " : "", + (mode & FX_UM_E0_LUMINANCE) ? "E0_LUMINANCE, " : "", (mode & FX_UM_E0_LUMINANCE_ALPHA) ? "E0_LUMINANCE_ALPHA, " : "", - (mode & FX_UM_E0_INTENSITY) ? "E0_INTENSITY, " : "", - (mode & FX_UM_E0_RGB) ? "E0_RGB, " : "", - (mode & FX_UM_E0_RGBA) ? "E0_RGBA, " : "", - (mode & FX_UM_E1_ALPHA) ? "E1_ALPHA, " : "", - (mode & FX_UM_E1_LUMINANCE) ? "E1_LUMINANCE, " : "", + (mode & FX_UM_E0_INTENSITY) ? "E0_INTENSITY, " : "", + (mode & FX_UM_E0_RGB) ? "E0_RGB, " : "", + (mode & FX_UM_E0_RGBA) ? "E0_RGBA, " : "", + (mode & FX_UM_E1_ALPHA) ? "E1_ALPHA, " : "", + (mode & FX_UM_E1_LUMINANCE) ? "E1_LUMINANCE, " : "", (mode & FX_UM_E1_LUMINANCE_ALPHA) ? "E1_LUMINANCE_ALPHA, " : "", - (mode & FX_UM_E1_INTENSITY) ? "E1_INTENSITY, " : "", - (mode & FX_UM_E1_RGB) ? "E1_RGB, " : "", - (mode & FX_UM_E1_RGBA) ? "E1_RGBA, " : "", - (mode & FX_UM_COLOR_ITERATED) ? "COLOR_ITERATED, " : "", - (mode & FX_UM_COLOR_CONSTANT) ? "COLOR_CONSTANT, " : "", - (mode & FX_UM_ALPHA_ITERATED) ? "ALPHA_ITERATED, " : "", - (mode & FX_UM_ALPHA_CONSTANT) ? "ALPHA_CONSTANT, " : ""); + (mode & FX_UM_E1_INTENSITY) ? "E1_INTENSITY, " : "", + (mode & FX_UM_E1_RGB) ? "E1_RGB, " : "", + (mode & FX_UM_E1_RGBA) ? "E1_RGBA, " : "", + (mode & FX_UM_COLOR_ITERATED) ? "COLOR_ITERATED, " : "", + (mode & FX_UM_COLOR_CONSTANT) ? "COLOR_CONSTANT, " : "", + (mode & FX_UM_ALPHA_ITERATED) ? "ALPHA_ITERATED, " : "", + (mode & FX_UM_ALPHA_CONSTANT) ? "ALPHA_CONSTANT, " : ""); } -static GLuint fxGetTexSetConfiguration(GLcontext *ctx, - struct gl_texture_object *tObj0, - struct gl_texture_object *tObj1) +static GLuint +fxGetTexSetConfiguration(GLcontext * ctx, + struct gl_texture_object *tObj0, + struct gl_texture_object *tObj1) { - GLuint unitsmode=0; - GLuint envmode=0; - GLuint ifmt=0; + GLuint unitsmode = 0; + GLuint envmode = 0; + GLuint ifmt = 0; + + if ((ctx->Light.ShadeModel == GL_SMOOTH) || 1 || + (ctx->Point.SmoothFlag) || + (ctx->Line.SmoothFlag) || + (ctx->Polygon.SmoothFlag)) unitsmode |= FX_UM_ALPHA_ITERATED; + else + unitsmode |= FX_UM_ALPHA_CONSTANT; + + if (ctx->Light.ShadeModel == GL_SMOOTH || 1) + unitsmode |= FX_UM_COLOR_ITERATED; + else + unitsmode |= FX_UM_COLOR_CONSTANT; + + + + /* + OpenGL Feeds Texture 0 into Texture 1 + Glide Feeds Texture 1 into Texture 0 + */ + if (tObj0) { + tfxTexInfo *ti0 = fxTMGetTexInfo(tObj0); + + switch (ti0->baseLevelInternalFormat) { + case GL_ALPHA: + ifmt |= FX_UM_E0_ALPHA; + break; + case GL_LUMINANCE: + ifmt |= FX_UM_E0_LUMINANCE; + break; + case GL_LUMINANCE_ALPHA: + ifmt |= FX_UM_E0_LUMINANCE_ALPHA; + break; + case GL_INTENSITY: + ifmt |= FX_UM_E0_INTENSITY; + break; + case GL_RGB: + ifmt |= FX_UM_E0_RGB; + break; + case GL_RGBA: + ifmt |= FX_UM_E0_RGBA; + break; + } - if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 || - (ctx->Point.SmoothFlag) || - (ctx->Line.SmoothFlag) || - (ctx->Polygon.SmoothFlag)) - unitsmode|=FX_UM_ALPHA_ITERATED; - else - unitsmode|=FX_UM_ALPHA_CONSTANT; + switch (ctx->Texture.Unit[0].EnvMode) { + case GL_DECAL: + envmode |= FX_UM_E0_DECAL; + break; + case GL_MODULATE: + envmode |= FX_UM_E0_MODULATE; + break; + case GL_REPLACE: + envmode |= FX_UM_E0_REPLACE; + break; + case GL_BLEND: + envmode |= FX_UM_E0_BLEND; + break; + case GL_ADD: + envmode |= FX_UM_E0_ADD; + break; + default: + /* do nothing */ + break; + } + } - if(ctx->Light.ShadeModel==GL_SMOOTH || 1) - unitsmode|=FX_UM_COLOR_ITERATED; - else - unitsmode|=FX_UM_COLOR_CONSTANT; + if (tObj1) { + tfxTexInfo *ti1 = fxTMGetTexInfo(tObj1); + + switch (ti1->baseLevelInternalFormat) { + case GL_ALPHA: + ifmt |= FX_UM_E1_ALPHA; + break; + case GL_LUMINANCE: + ifmt |= FX_UM_E1_LUMINANCE; + break; + case GL_LUMINANCE_ALPHA: + ifmt |= FX_UM_E1_LUMINANCE_ALPHA; + break; + case GL_INTENSITY: + ifmt |= FX_UM_E1_INTENSITY; + break; + case GL_RGB: + ifmt |= FX_UM_E1_RGB; + break; + case GL_RGBA: + ifmt |= FX_UM_E1_RGBA; + break; + default: + /* do nothing */ + break; + } + switch (ctx->Texture.Unit[1].EnvMode) { + case GL_DECAL: + envmode |= FX_UM_E1_DECAL; + break; + case GL_MODULATE: + envmode |= FX_UM_E1_MODULATE; + break; + case GL_REPLACE: + envmode |= FX_UM_E1_REPLACE; + break; + case GL_BLEND: + envmode |= FX_UM_E1_BLEND; + break; + case GL_ADD: + envmode |= FX_UM_E1_ADD; + break; + default: + /* do nothing */ + break; + } + } + unitsmode |= (ifmt | envmode); - /* - OpenGL Feeds Texture 0 into Texture 1 - Glide Feeds Texture 1 into Texture 0 - */ - if(tObj0) { - tfxTexInfo *ti0=fxTMGetTexInfo(tObj0); + if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) + fxPrintUnitsMode("unitsmode", unitsmode); - switch(ti0->baseLevelInternalFormat) { - case GL_ALPHA: - ifmt|=FX_UM_E0_ALPHA; - break; - case GL_LUMINANCE: - ifmt|=FX_UM_E0_LUMINANCE; - break; - case GL_LUMINANCE_ALPHA: - ifmt|=FX_UM_E0_LUMINANCE_ALPHA; - break; - case GL_INTENSITY: - ifmt|=FX_UM_E0_INTENSITY; - break; - case GL_RGB: - ifmt|=FX_UM_E0_RGB; - break; - case GL_RGBA: - ifmt|=FX_UM_E0_RGBA; - break; - } + return unitsmode; +} - switch(ctx->Texture.Unit[0].EnvMode) { - case GL_DECAL: - envmode|=FX_UM_E0_DECAL; - break; - case GL_MODULATE: - envmode|=FX_UM_E0_MODULATE; - break; - case GL_REPLACE: - envmode|=FX_UM_E0_REPLACE; - break; - case GL_BLEND: - envmode|=FX_UM_E0_BLEND; - break; - case GL_ADD: - envmode|=FX_UM_E0_ADD; - break; - default: - /* do nothing */ - break; - } - } +/************************************************************************/ +/************************* Rendering Mode SetUp *************************/ +/************************************************************************/ - if(tObj1) { - tfxTexInfo *ti1=fxTMGetTexInfo(tObj1); +/************************* Single Texture Set ***************************/ - switch(ti1->baseLevelInternalFormat) { - case GL_ALPHA: - ifmt|=FX_UM_E1_ALPHA; - break; - case GL_LUMINANCE: - ifmt|=FX_UM_E1_LUMINANCE; - break; - case GL_LUMINANCE_ALPHA: - ifmt|=FX_UM_E1_LUMINANCE_ALPHA; - break; - case GL_INTENSITY: - ifmt|=FX_UM_E1_INTENSITY; - break; - case GL_RGB: - ifmt|=FX_UM_E1_RGB; - break; - case GL_RGBA: - ifmt|=FX_UM_E1_RGBA; - break; - default: - /* do nothing */ - break; - } +static void +fxSetupSingleTMU_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj) +{ + tfxTexInfo *ti = fxTMGetTexInfo(tObj); + int tmu; + + /* Make sure we're not loaded incorrectly */ + if (ti->isInTM) { + if (ti->LODblend) { + if (ti->whichTMU != FX_TMU_SPLIT) + fxTMMoveOutTM(fxMesa, tObj); + } + else { + if (ti->whichTMU == FX_TMU_SPLIT) + fxTMMoveOutTM(fxMesa, tObj); + } + } - switch(ctx->Texture.Unit[1].EnvMode) { - case GL_DECAL: - envmode|=FX_UM_E1_DECAL; - break; - case GL_MODULATE: - envmode|=FX_UM_E1_MODULATE; - break; - case GL_REPLACE: - envmode|=FX_UM_E1_REPLACE; - break; - case GL_BLEND: - envmode|=FX_UM_E1_BLEND; - break; - case GL_ADD: - envmode|=FX_UM_E1_ADD; - break; - default: - /* do nothing */ - break; - } - } + /* Make sure we're loaded correctly */ + if (!ti->isInTM) { + if (ti->LODblend) + fxTMMoveInTM_NoLock(fxMesa, tObj, FX_TMU_SPLIT); + else { + if (fxMesa->haveTwoTMUs) { + if (fxMesa->freeTexMem[FX_TMU0] > + FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH, + &(ti->info))) { + fxTMMoveInTM_NoLock(fxMesa, tObj, FX_TMU0); + } + else { + fxTMMoveInTM_NoLock(fxMesa, tObj, FX_TMU1); + } + } + else + fxTMMoveInTM_NoLock(fxMesa, tObj, FX_TMU0); + } + } - unitsmode|=(ifmt | envmode); + if (ti->LODblend && ti->whichTMU == FX_TMU_SPLIT) { + if ((ti->info.format == GR_TEXFMT_P_8) + && (!fxMesa->haveGlobalPaletteTexture)) { + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: uploading texture palette\n"); + } + FX_grTexDownloadTable_NoLock(GR_TMU0, GR_TEXTABLE_PALETTE, + &(ti->palette)); + FX_grTexDownloadTable_NoLock(GR_TMU1, GR_TEXTABLE_PALETTE, + &(ti->palette)); + } - if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE)) - fxPrintUnitsMode("unitsmode", unitsmode); + FX_grTexClampMode_NoLock(GR_TMU0, ti->sClamp, ti->tClamp); + FX_grTexClampMode_NoLock(GR_TMU1, ti->sClamp, ti->tClamp); + FX_grTexFilterMode_NoLock(GR_TMU0, ti->minFilt, ti->maxFilt); + FX_grTexFilterMode_NoLock(GR_TMU1, ti->minFilt, ti->maxFilt); + FX_grTexMipMapMode_NoLock(GR_TMU0, ti->mmMode, ti->LODblend); + FX_grTexMipMapMode_NoLock(GR_TMU1, ti->mmMode, ti->LODblend); + + FX_grTexSource_NoLock(GR_TMU0, ti->tm[FX_TMU0]->startAddr, + GR_MIPMAPLEVELMASK_ODD, &(ti->info)); + FX_grTexSource_NoLock(GR_TMU1, ti->tm[FX_TMU1]->startAddr, + GR_MIPMAPLEVELMASK_EVEN, &(ti->info)); + } + else { + if (ti->whichTMU == FX_TMU_BOTH) + tmu = FX_TMU0; + else + tmu = ti->whichTMU; - return unitsmode; -} + if ((ti->info.format == GR_TEXFMT_P_8) + && (!fxMesa->haveGlobalPaletteTexture)) { + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: uploading texture palette\n"); + } + FX_grTexDownloadTable_NoLock(tmu, GR_TEXTABLE_PALETTE, + &(ti->palette)); + } -/************************************************************************/ -/************************* Rendering Mode SetUp *************************/ -/************************************************************************/ + /* KW: The alternative is to do the download to the other tmu. If + * we get to this point, I think it means we are thrashing the + * texture memory, so perhaps it's not a good idea. + */ + if (ti->LODblend && (MESA_VERBOSE & VERBOSE_DRIVER)) + fprintf(stderr, "fxmesa: not blending texture - only on one tmu\n"); -/************************* Single Texture Set ***************************/ + FX_grTexClampMode_NoLock(tmu, ti->sClamp, ti->tClamp); + FX_grTexFilterMode_NoLock(tmu, ti->minFilt, ti->maxFilt); + FX_grTexMipMapMode_NoLock(tmu, ti->mmMode, FXFALSE); -static void fxSetupSingleTMU_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj) -{ - tfxTexInfo *ti=fxTMGetTexInfo(tObj); - int tmu; - - /* Make sure we're not loaded incorrectly */ - if (ti->isInTM) { - if (ti->LODblend) { - if (ti->whichTMU!=FX_TMU_SPLIT) - fxTMMoveOutTM(fxMesa, tObj); - } else { - if (ti->whichTMU==FX_TMU_SPLIT) - fxTMMoveOutTM(fxMesa, tObj); - } - } - - /* Make sure we're loaded correctly */ - if (!ti->isInTM) { - if (ti->LODblend) - fxTMMoveInTM_NoLock(fxMesa,tObj,FX_TMU_SPLIT); - else { - if (fxMesa->haveTwoTMUs) { - if (fxMesa->freeTexMem[FX_TMU0] > - FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH, - &(ti->info))) { - fxTMMoveInTM_NoLock(fxMesa,tObj, FX_TMU0); - } else { - fxTMMoveInTM_NoLock(fxMesa,tObj, FX_TMU1); - } - } else - fxTMMoveInTM_NoLock(fxMesa,tObj,FX_TMU0); - } - } - - if (ti->LODblend && ti->whichTMU == FX_TMU_SPLIT) { - if ((ti->info.format==GR_TEXFMT_P_8) && (!fxMesa->haveGlobalPaletteTexture)) { - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: uploading texture palette\n"); - } - FX_grTexDownloadTable_NoLock(GR_TMU0,GR_TEXTABLE_PALETTE,&(ti->palette)); - FX_grTexDownloadTable_NoLock(GR_TMU1,GR_TEXTABLE_PALETTE,&(ti->palette)); - } - - FX_grTexClampMode_NoLock(GR_TMU0,ti->sClamp,ti->tClamp); - FX_grTexClampMode_NoLock(GR_TMU1,ti->sClamp,ti->tClamp); - FX_grTexFilterMode_NoLock(GR_TMU0,ti->minFilt,ti->maxFilt); - FX_grTexFilterMode_NoLock(GR_TMU1,ti->minFilt,ti->maxFilt); - FX_grTexMipMapMode_NoLock(GR_TMU0,ti->mmMode,ti->LODblend); - FX_grTexMipMapMode_NoLock(GR_TMU1,ti->mmMode,ti->LODblend); - - FX_grTexSource_NoLock(GR_TMU0,ti->tm[FX_TMU0]->startAddr, - GR_MIPMAPLEVELMASK_ODD,&(ti->info)); - FX_grTexSource_NoLock(GR_TMU1,ti->tm[FX_TMU1]->startAddr, - GR_MIPMAPLEVELMASK_EVEN,&(ti->info)); - } else { - if (ti->whichTMU==FX_TMU_BOTH) tmu=FX_TMU0; - else tmu=ti->whichTMU; - - if((ti->info.format==GR_TEXFMT_P_8) && (!fxMesa->haveGlobalPaletteTexture)) { - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: uploading texture palette\n"); - } - FX_grTexDownloadTable_NoLock(tmu, GR_TEXTABLE_PALETTE, &(ti->palette)); - } - - /* KW: The alternative is to do the download to the other tmu. If - * we get to this point, I think it means we are thrashing the - * texture memory, so perhaps it's not a good idea. - */ - if (ti->LODblend && (MESA_VERBOSE&VERBOSE_DRIVER)) - fprintf(stderr, "fxmesa: not blending texture - only on one tmu\n"); - - FX_grTexClampMode_NoLock(tmu, ti->sClamp, ti->tClamp); - FX_grTexFilterMode_NoLock(tmu, ti->minFilt, ti->maxFilt); - FX_grTexMipMapMode_NoLock(tmu, ti->mmMode, FXFALSE); - - FX_grTexSource_NoLock(tmu, ti->tm[tmu]->startAddr, - GR_MIPMAPLEVELMASK_BOTH, &(ti->info)); - } + FX_grTexSource_NoLock(tmu, ti->tm[tmu]->startAddr, + GR_MIPMAPLEVELMASK_BOTH, &(ti->info)); + } } -static void fxSelectSingleTMUSrc_NoLock(fxMesaContext fxMesa, GLint tmu, - FxBool LODblend) +static void +fxSelectSingleTMUSrc_NoLock(fxMesaContext fxMesa, GLint tmu, FxBool LODblend) { - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxSelectSingleTMUSrc(%d,%d)\n",tmu,LODblend); - } - - if (LODblend) { - FX_grTexCombine_NoLock(GR_TMU0, - GR_COMBINE_FUNCTION_BLEND, - GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION, - GR_COMBINE_FUNCTION_BLEND, - GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION, - FXFALSE,FXFALSE); - - if (fxMesa->haveTwoTMUs) - FX_grTexCombine_NoLock(GR_TMU1, - GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE, - GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE, - FXFALSE,FXFALSE); - fxMesa->tmuSrc=FX_TMU_SPLIT; - } - else { - if (tmu!=FX_TMU1) { - FX_grTexCombine_NoLock(GR_TMU0, - GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE, - GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE, - FXFALSE,FXFALSE); - if (fxMesa->haveTwoTMUs) { - FX_grTexCombine_NoLock(GR_TMU1, - GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, - GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, - FXFALSE,FXFALSE); - } - fxMesa->tmuSrc=FX_TMU0; - } - else { - FX_grTexCombine_NoLock(GR_TMU1, - GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE, - GR_COMBINE_FUNCTION_LOCAL,GR_COMBINE_FACTOR_NONE, - FXFALSE,FXFALSE); - - /* GR_COMBINE_FUNCTION_SCALE_OTHER doesn't work ?!? */ + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxSelectSingleTMUSrc(%d,%d)\n", tmu, LODblend); + } + if (LODblend) { FX_grTexCombine_NoLock(GR_TMU0, GR_COMBINE_FUNCTION_BLEND, - GR_COMBINE_FACTOR_ONE, + GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION, GR_COMBINE_FUNCTION_BLEND, - GR_COMBINE_FACTOR_ONE, - FXFALSE,FXFALSE); - - fxMesa->tmuSrc=FX_TMU1; - } - } + GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION, + FXFALSE, FXFALSE); + + if (fxMesa->haveTwoTMUs) + FX_grTexCombine_NoLock(GR_TMU1, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); + fxMesa->tmuSrc = FX_TMU_SPLIT; + } + else { + if (tmu != FX_TMU1) { + FX_grTexCombine_NoLock(GR_TMU0, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); + if (fxMesa->haveTwoTMUs) { + FX_grTexCombine_NoLock(GR_TMU1, + GR_COMBINE_FUNCTION_ZERO, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_FUNCTION_ZERO, + GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); + } + fxMesa->tmuSrc = FX_TMU0; + } + else { + FX_grTexCombine_NoLock(GR_TMU1, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); + + /* GR_COMBINE_FUNCTION_SCALE_OTHER doesn't work ?!? */ + + FX_grTexCombine_NoLock(GR_TMU0, + GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_ONE, FXFALSE, FXFALSE); + + fxMesa->tmuSrc = FX_TMU1; + } + } } -static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset) +static void +fxSetupTextureSingleTMU_NoLock(GLcontext * ctx, GLuint textureset) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GrCombineLocal_t localc,locala; - GLuint unitsmode; - GLint ifmt; - tfxTexInfo *ti; - struct gl_texture_object *tObj=ctx->Texture.Unit[textureset].Current2D; - int tmu; - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxSetupTextureSingleTMU(...) Start\n"); - } + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GrCombineLocal_t localc, locala; + GLuint unitsmode; + GLint ifmt; + tfxTexInfo *ti; + struct gl_texture_object *tObj = ctx->Texture.Unit[textureset].Current2D; + int tmu; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxSetupTextureSingleTMU(...) Start\n"); + } - ti=fxTMGetTexInfo(tObj); + ti = fxTMGetTexInfo(tObj); - fxTexValidate(ctx,tObj); + fxTexValidate(ctx, tObj); - fxSetupSingleTMU_NoLock(fxMesa,tObj); + fxSetupSingleTMU_NoLock(fxMesa, tObj); - if (ti->whichTMU==FX_TMU_BOTH) tmu=FX_TMU0; - else tmu=ti->whichTMU; - if (fxMesa->tmuSrc!=tmu) - fxSelectSingleTMUSrc_NoLock(fxMesa, tmu, ti->LODblend); + if (ti->whichTMU == FX_TMU_BOTH) + tmu = FX_TMU0; + else + tmu = ti->whichTMU; + if (fxMesa->tmuSrc != tmu) + fxSelectSingleTMUSrc_NoLock(fxMesa, tmu, ti->LODblend); - if(textureset==0 || !fxMesa->haveTwoTMUs) - unitsmode=fxGetTexSetConfiguration(ctx,tObj,NULL); - else - unitsmode=fxGetTexSetConfiguration(ctx,NULL,tObj); + if (textureset == 0 || !fxMesa->haveTwoTMUs) + unitsmode = fxGetTexSetConfiguration(ctx, tObj, NULL); + else + unitsmode = fxGetTexSetConfiguration(ctx, NULL, tObj); /* if(fxMesa->lastUnitsMode==unitsmode) */ /* return; */ - fxMesa->lastUnitsMode=unitsmode; - - fxMesa->stw_hint_state = 0; - FX_grHints_NoLock(GR_HINT_STWHINT,0); - - ifmt=ti->baseLevelInternalFormat; - - if(unitsmode & FX_UM_ALPHA_ITERATED) - locala=GR_COMBINE_LOCAL_ITERATED; - else - locala=GR_COMBINE_LOCAL_CONSTANT; - - if(unitsmode & FX_UM_COLOR_ITERATED) - localc=GR_COMBINE_LOCAL_ITERATED; - else - localc=GR_COMBINE_LOCAL_CONSTANT; - - if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE)) - fprintf(stderr, "fxMesa: fxSetupTextureSingleTMU, envmode is %s\n", - _mesa_lookup_enum_by_nr(ctx->Texture.Unit[textureset].EnvMode)); - - switch(ctx->Texture.Unit[textureset].EnvMode) { - case GL_DECAL: - FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - locala, - GR_COMBINE_OTHER_NONE, - FXFALSE); - - FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_BLEND, - GR_COMBINE_FACTOR_TEXTURE_ALPHA, - localc, - GR_COMBINE_OTHER_TEXTURE, - FXFALSE); - break; - case GL_MODULATE: - FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, - GR_COMBINE_FACTOR_LOCAL, - locala, - GR_COMBINE_OTHER_TEXTURE, - FXFALSE); - - if(ifmt==GL_ALPHA) - FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, + fxMesa->lastUnitsMode = unitsmode; + + fxMesa->stw_hint_state = 0; + FX_grHints_NoLock(GR_HINT_STWHINT, 0); + + ifmt = ti->baseLevelInternalFormat; + + if (unitsmode & FX_UM_ALPHA_ITERATED) + locala = GR_COMBINE_LOCAL_ITERATED; + else + locala = GR_COMBINE_LOCAL_CONSTANT; + + if (unitsmode & FX_UM_COLOR_ITERATED) + localc = GR_COMBINE_LOCAL_ITERATED; + else + localc = GR_COMBINE_LOCAL_CONSTANT; + + if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) + fprintf(stderr, "fxMesa: fxSetupTextureSingleTMU, envmode is %s\n", + _mesa_lookup_enum_by_nr(ctx->Texture.Unit[textureset].EnvMode)); + + switch (ctx->Texture.Unit[textureset].EnvMode) { + case GL_DECAL: + FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, - localc, - GR_COMBINE_OTHER_NONE, - FXFALSE); - else - FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, + locala, GR_COMBINE_OTHER_NONE, FXFALSE); + + FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE); + break; + case GL_MODULATE: + FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, - localc, - GR_COMBINE_OTHER_TEXTURE, - FXFALSE); - break; - case GL_BLEND: + locala, GR_COMBINE_OTHER_TEXTURE, FXFALSE); + + if (ifmt == GL_ALPHA) + FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + localc, GR_COMBINE_OTHER_NONE, FXFALSE); + else + FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE); + break; + case GL_BLEND: #if 0 - FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, - GR_COMBINE_FACTOR_LOCAL, - locala, - GR_COMBINE_OTHER_TEXTURE, - FXFALSE); - if (ifmt==GL_ALPHA) - FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - localc, - GR_COMBINE_OTHER_NONE, - FXFALSE); - else - FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, - localc, - GR_COMBINE_OTHER_TEXTURE, - FXTRUE); - ctx->Driver.MultipassFunc = fxMultipassBlend; + locala, GR_COMBINE_OTHER_TEXTURE, FXFALSE); + if (ifmt == GL_ALPHA) + FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + localc, GR_COMBINE_OTHER_NONE, FXFALSE); + else + FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL, + localc, GR_COMBINE_OTHER_TEXTURE, FXTRUE); + ctx->Driver.MultipassFunc = fxMultipassBlend; #else - if (MESA_VERBOSE&VERBOSE_DRIVER) - fprintf(stderr,"fx Driver: GL_BLEND not yet supported\n"); -#endif - break; - case GL_REPLACE: - if((ifmt==GL_RGB) || (ifmt==GL_LUMINANCE)) - FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - locala, - GR_COMBINE_OTHER_NONE, - FXFALSE); - else - FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, - GR_COMBINE_FACTOR_ONE, - locala, - GR_COMBINE_OTHER_TEXTURE, - FXFALSE); - - if(ifmt==GL_ALPHA) - FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - localc, - GR_COMBINE_OTHER_NONE, - FXFALSE); - else - FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, - GR_COMBINE_FACTOR_ONE, - localc, - GR_COMBINE_OTHER_TEXTURE, - FXFALSE); - break; - default: - if (MESA_VERBOSE&VERBOSE_DRIVER) - fprintf(stderr, "fx Driver: %x Texture.EnvMode not yet supported\n", - ctx->Texture.Unit[textureset].EnvMode); - break; - } - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxSetupTextureSingleTMU(...) End\n"); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) + fprintf(stderr, "fx Driver: GL_BLEND not yet supported\n"); +#endif + break; + case GL_REPLACE: + if ((ifmt == GL_RGB) || (ifmt == GL_LUMINANCE)) + FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + locala, GR_COMBINE_OTHER_NONE, FXFALSE); + else + FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + locala, GR_COMBINE_OTHER_TEXTURE, FXFALSE); + + if (ifmt == GL_ALPHA) + FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + localc, GR_COMBINE_OTHER_NONE, FXFALSE); + else + FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE); + break; + default: + if (MESA_VERBOSE & VERBOSE_DRIVER) + fprintf(stderr, "fx Driver: %x Texture.EnvMode not yet supported\n", + ctx->Texture.Unit[textureset].EnvMode); + break; + } + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxSetupTextureSingleTMU(...) End\n"); + } } -static void fxSetupTextureSingleTMU(GLcontext *ctx, GLuint textureset) { - BEGIN_BOARD_LOCK(); - fxSetupTextureSingleTMU_NoLock(ctx, textureset); - END_BOARD_LOCK(); +static void +fxSetupTextureSingleTMU(GLcontext * ctx, GLuint textureset) +{ + BEGIN_BOARD_LOCK(); + fxSetupTextureSingleTMU_NoLock(ctx, textureset); + END_BOARD_LOCK(); } /************************* Double Texture Set ***************************/ -static void fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa, - struct gl_texture_object *tObj0, - struct gl_texture_object *tObj1) +static void +fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa, + struct gl_texture_object *tObj0, + struct gl_texture_object *tObj1) { #define T0_NOT_IN_TMU 0x01 #define T1_NOT_IN_TMU 0x02 @@ -620,119 +619,130 @@ static void fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa, #define T0_IN_TMU1 0x10 #define T1_IN_TMU1 0x20 - tfxTexInfo *ti0=fxTMGetTexInfo(tObj0); - tfxTexInfo *ti1=fxTMGetTexInfo(tObj1); - GLuint tstate=0; - int tmu0=0, tmu1=1; - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxSetupDoubleTMU(...)\n"); - } - - /* We shouldn't need to do this. There is something wrong with - mutlitexturing when the TMUs are swapped. So, we're forcing - them to always be loaded correctly. !!! */ - if (ti0->whichTMU==FX_TMU1) - fxTMMoveOutTM_NoLock(fxMesa, tObj0); - if (ti1->whichTMU==FX_TMU0) - fxTMMoveOutTM_NoLock(fxMesa, tObj1); - - if (ti0->isInTM) { - switch (ti0->whichTMU) { - case FX_TMU0: - tstate|=T0_IN_TMU0; - break; - case FX_TMU1: - tstate|=T0_IN_TMU1; - break; - case FX_TMU_BOTH: - tstate|=T0_IN_TMU0|T0_IN_TMU1; - break; - case FX_TMU_SPLIT: - tstate|=T0_NOT_IN_TMU; - break; - } - } else tstate|=T0_NOT_IN_TMU; - - if (ti1->isInTM) { - switch (ti1->whichTMU) { - case FX_TMU0: - tstate|=T1_IN_TMU0; - break; - case FX_TMU1: - tstate|=T1_IN_TMU1; - break; - case FX_TMU_BOTH: - tstate|=T1_IN_TMU0|T1_IN_TMU1; - break; - case FX_TMU_SPLIT: - tstate|=T1_NOT_IN_TMU; - break; - } - } else tstate|=T1_NOT_IN_TMU; - - ti0->lastTimeUsed=fxMesa->texBindNumber; - ti1->lastTimeUsed=fxMesa->texBindNumber; - - /* Move texture maps into TMUs */ - - if (!(((tstate&T0_IN_TMU0) && (tstate&T1_IN_TMU1)) || - ((tstate&T0_IN_TMU1) && (tstate&T1_IN_TMU0)))) { - if (tObj0==tObj1) fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU_BOTH); - else { - /* Find the minimal way to correct the situation */ - if ((tstate&T0_IN_TMU0) || (tstate&T1_IN_TMU1)) { - /* We have one in the standard order, setup the other */ - if (tstate&T0_IN_TMU0) { /* T0 is in TMU0, put T1 in TMU1 */ - fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU1); - } else { - fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU0); - } - /* tmu0 and tmu1 are setup */ - } else if ((tstate&T0_IN_TMU1) || (tstate&T1_IN_TMU0)) { - /* we have one in the reverse order, setup the other */ - if (tstate&T1_IN_TMU0) { /* T1 is in TMU0, put T0 in TMU1 */ - fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU1); - } else { - fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU0); - } - tmu0=1; - tmu1=0; - } else { /* Nothing is loaded */ - fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU0); - fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU1); - /* tmu0 and tmu1 are setup */ + tfxTexInfo *ti0 = fxTMGetTexInfo(tObj0); + tfxTexInfo *ti1 = fxTMGetTexInfo(tObj1); + GLuint tstate = 0; + int tmu0 = 0, tmu1 = 1; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxSetupDoubleTMU(...)\n"); + } + + /* We shouldn't need to do this. There is something wrong with + mutlitexturing when the TMUs are swapped. So, we're forcing + them to always be loaded correctly. !!! */ + if (ti0->whichTMU == FX_TMU1) + fxTMMoveOutTM_NoLock(fxMesa, tObj0); + if (ti1->whichTMU == FX_TMU0) + fxTMMoveOutTM_NoLock(fxMesa, tObj1); + + if (ti0->isInTM) { + switch (ti0->whichTMU) { + case FX_TMU0: + tstate |= T0_IN_TMU0; + break; + case FX_TMU1: + tstate |= T0_IN_TMU1; + break; + case FX_TMU_BOTH: + tstate |= T0_IN_TMU0 | T0_IN_TMU1; + break; + case FX_TMU_SPLIT: + tstate |= T0_NOT_IN_TMU; + break; } - } - } - - if (!fxMesa->haveGlobalPaletteTexture) { - if (ti0->info.format==GR_TEXFMT_P_8) { - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: uploading texture palette TMU0\n"); - } - FX_grTexDownloadTable_NoLock(tmu0, GR_TEXTABLE_PALETTE, &(ti0->palette)); - } - - if (ti1->info.format==GR_TEXFMT_P_8) { - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: uploading texture palette TMU1\n"); - } - FX_grTexDownloadTable_NoLock(tmu1, GR_TEXTABLE_PALETTE, &(ti1->palette)); - } - } - - FX_grTexSource_NoLock(tmu0, ti0->tm[tmu0]->startAddr, - GR_MIPMAPLEVELMASK_BOTH, &(ti0->info)); - FX_grTexClampMode_NoLock(tmu0, ti0->sClamp, ti0->tClamp); - FX_grTexFilterMode_NoLock(tmu0, ti0->minFilt, ti0->maxFilt); - FX_grTexMipMapMode_NoLock(tmu0, ti0->mmMode, FXFALSE); - - FX_grTexSource_NoLock(tmu1, ti1->tm[tmu1]->startAddr, - GR_MIPMAPLEVELMASK_BOTH, &(ti1->info)); - FX_grTexClampMode_NoLock(tmu1, ti1->sClamp, ti1->tClamp); - FX_grTexFilterMode_NoLock(tmu1, ti1->minFilt, ti1->maxFilt); - FX_grTexMipMapMode_NoLock(tmu1, ti1->mmMode, FXFALSE); + } + else + tstate |= T0_NOT_IN_TMU; + + if (ti1->isInTM) { + switch (ti1->whichTMU) { + case FX_TMU0: + tstate |= T1_IN_TMU0; + break; + case FX_TMU1: + tstate |= T1_IN_TMU1; + break; + case FX_TMU_BOTH: + tstate |= T1_IN_TMU0 | T1_IN_TMU1; + break; + case FX_TMU_SPLIT: + tstate |= T1_NOT_IN_TMU; + break; + } + } + else + tstate |= T1_NOT_IN_TMU; + + ti0->lastTimeUsed = fxMesa->texBindNumber; + ti1->lastTimeUsed = fxMesa->texBindNumber; + + /* Move texture maps into TMUs */ + + if (!(((tstate & T0_IN_TMU0) && (tstate & T1_IN_TMU1)) || + ((tstate & T0_IN_TMU1) && (tstate & T1_IN_TMU0)))) { + if (tObj0 == tObj1) + fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU_BOTH); + else { + /* Find the minimal way to correct the situation */ + if ((tstate & T0_IN_TMU0) || (tstate & T1_IN_TMU1)) { + /* We have one in the standard order, setup the other */ + if (tstate & T0_IN_TMU0) { /* T0 is in TMU0, put T1 in TMU1 */ + fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU1); + } + else { + fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU0); + } + /* tmu0 and tmu1 are setup */ + } + else if ((tstate & T0_IN_TMU1) || (tstate & T1_IN_TMU0)) { + /* we have one in the reverse order, setup the other */ + if (tstate & T1_IN_TMU0) { /* T1 is in TMU0, put T0 in TMU1 */ + fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU1); + } + else { + fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU0); + } + tmu0 = 1; + tmu1 = 0; + } + else { /* Nothing is loaded */ + fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU0); + fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU1); + /* tmu0 and tmu1 are setup */ + } + } + } + + if (!fxMesa->haveGlobalPaletteTexture) { + if (ti0->info.format == GR_TEXFMT_P_8) { + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: uploading texture palette TMU0\n"); + } + FX_grTexDownloadTable_NoLock(tmu0, GR_TEXTABLE_PALETTE, + &(ti0->palette)); + } + + if (ti1->info.format == GR_TEXFMT_P_8) { + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: uploading texture palette TMU1\n"); + } + FX_grTexDownloadTable_NoLock(tmu1, GR_TEXTABLE_PALETTE, + &(ti1->palette)); + } + } + + FX_grTexSource_NoLock(tmu0, ti0->tm[tmu0]->startAddr, + GR_MIPMAPLEVELMASK_BOTH, &(ti0->info)); + FX_grTexClampMode_NoLock(tmu0, ti0->sClamp, ti0->tClamp); + FX_grTexFilterMode_NoLock(tmu0, ti0->minFilt, ti0->maxFilt); + FX_grTexMipMapMode_NoLock(tmu0, ti0->mmMode, FXFALSE); + + FX_grTexSource_NoLock(tmu1, ti1->tm[tmu1]->startAddr, + GR_MIPMAPLEVELMASK_BOTH, &(ti1->info)); + FX_grTexClampMode_NoLock(tmu1, ti1->sClamp, ti1->tClamp); + FX_grTexFilterMode_NoLock(tmu1, ti1->minFilt, ti1->maxFilt); + FX_grTexMipMapMode_NoLock(tmu1, ti1->mmMode, FXFALSE); #undef T0_NOT_IN_TMU #undef T1_NOT_IN_TMU @@ -742,376 +752,345 @@ static void fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa, #undef T1_IN_TMU1 } -static void fxSetupTextureDoubleTMU_NoLock(GLcontext *ctx) +static void +fxSetupTextureDoubleTMU_NoLock(GLcontext * ctx) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GrCombineLocal_t localc,locala; - tfxTexInfo *ti0,*ti1; - struct gl_texture_object *tObj0=ctx->Texture.Unit[0].Current2D; - struct gl_texture_object *tObj1=ctx->Texture.Unit[1].Current2D; - GLuint envmode,ifmt,unitsmode; - int tmu0=0, tmu1=1; - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxSetupTextureDoubleTMU(...) Start\n"); - } + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GrCombineLocal_t localc, locala; + tfxTexInfo *ti0, *ti1; + struct gl_texture_object *tObj0 = ctx->Texture.Unit[0].Current2D; + struct gl_texture_object *tObj1 = ctx->Texture.Unit[1].Current2D; + GLuint envmode, ifmt, unitsmode; + int tmu0 = 0, tmu1 = 1; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxSetupTextureDoubleTMU(...) Start\n"); + } - ti0=fxTMGetTexInfo(tObj0); - fxTexValidate(ctx,tObj0); + ti0 = fxTMGetTexInfo(tObj0); + fxTexValidate(ctx, tObj0); - ti1=fxTMGetTexInfo(tObj1); - fxTexValidate(ctx,tObj1); + ti1 = fxTMGetTexInfo(tObj1); + fxTexValidate(ctx, tObj1); - fxSetupDoubleTMU_NoLock(fxMesa,tObj0,tObj1); + fxSetupDoubleTMU_NoLock(fxMesa, tObj0, tObj1); - unitsmode=fxGetTexSetConfiguration(ctx,tObj0,tObj1); + unitsmode = fxGetTexSetConfiguration(ctx, tObj0, tObj1); /* if(fxMesa->lastUnitsMode==unitsmode) */ /* return; */ - fxMesa->lastUnitsMode=unitsmode; + fxMesa->lastUnitsMode = unitsmode; - fxMesa->stw_hint_state |= GR_STWHINT_ST_DIFF_TMU1; - FX_grHints_NoLock(GR_HINT_STWHINT, fxMesa->stw_hint_state); + fxMesa->stw_hint_state |= GR_STWHINT_ST_DIFF_TMU1; + FX_grHints_NoLock(GR_HINT_STWHINT, fxMesa->stw_hint_state); - envmode=unitsmode & FX_UM_E_ENVMODE; - ifmt=unitsmode & FX_UM_E_IFMT; + envmode = unitsmode & FX_UM_E_ENVMODE; + ifmt = unitsmode & FX_UM_E_IFMT; - if(unitsmode & FX_UM_ALPHA_ITERATED) - locala=GR_COMBINE_LOCAL_ITERATED; - else - locala=GR_COMBINE_LOCAL_CONSTANT; + if (unitsmode & FX_UM_ALPHA_ITERATED) + locala = GR_COMBINE_LOCAL_ITERATED; + else + locala = GR_COMBINE_LOCAL_CONSTANT; - if(unitsmode & FX_UM_COLOR_ITERATED) - localc=GR_COMBINE_LOCAL_ITERATED; - else - localc=GR_COMBINE_LOCAL_CONSTANT; + if (unitsmode & FX_UM_COLOR_ITERATED) + localc = GR_COMBINE_LOCAL_ITERATED; + else + localc = GR_COMBINE_LOCAL_CONSTANT; - if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE)) - fprintf(stderr, "fxMesa: fxSetupTextureDoubleTMU, envmode is %s/%s\n", - _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode), - _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode)); + if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) + fprintf(stderr, "fxMesa: fxSetupTextureDoubleTMU, envmode is %s/%s\n", + _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode), + _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode)); - if ((ti0->whichTMU==FX_TMU1) || (ti1->whichTMU==FX_TMU0)) { - tmu0=1; - tmu1=0; - } - fxMesa->tmuSrc=FX_TMU_BOTH; - switch(envmode) { - case (FX_UM_E0_MODULATE | FX_UM_E1_MODULATE): - { - GLboolean isalpha[FX_NUM_TMU]; - - if(ti0->baseLevelInternalFormat==GL_ALPHA) - isalpha[tmu0]=GL_TRUE; - else - isalpha[tmu0]=GL_FALSE; + if ((ti0->whichTMU == FX_TMU1) || (ti1->whichTMU == FX_TMU0)) { + tmu0 = 1; + tmu1 = 0; + } + fxMesa->tmuSrc = FX_TMU_BOTH; + switch (envmode) { + case (FX_UM_E0_MODULATE | FX_UM_E1_MODULATE): + { + GLboolean isalpha[FX_NUM_TMU]; + + if (ti0->baseLevelInternalFormat == GL_ALPHA) + isalpha[tmu0] = GL_TRUE; + else + isalpha[tmu0] = GL_FALSE; + + if (ti1->baseLevelInternalFormat == GL_ALPHA) + isalpha[tmu1] = GL_TRUE; + else + isalpha[tmu1] = GL_FALSE; + + if (isalpha[FX_TMU1]) + FX_grTexCombine_NoLock(GR_TMU1, + GR_COMBINE_FUNCTION_ZERO, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, FXTRUE, FXFALSE); + else + FX_grTexCombine_NoLock(GR_TMU1, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); + + if (isalpha[FX_TMU0]) + FX_grTexCombine_NoLock(GR_TMU0, + GR_COMBINE_FUNCTION_BLEND_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_FUNCTION_BLEND_OTHER, + GR_COMBINE_FACTOR_LOCAL, FXFALSE, FXFALSE); + else + FX_grTexCombine_NoLock(GR_TMU0, + GR_COMBINE_FUNCTION_BLEND_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_FUNCTION_BLEND_OTHER, + GR_COMBINE_FACTOR_LOCAL, FXFALSE, FXFALSE); + + FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE); + + FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + locala, GR_COMBINE_OTHER_TEXTURE, FXFALSE); + break; + } + case (FX_UM_E0_REPLACE | FX_UM_E1_BLEND): /* Only for GLQuake */ + if (tmu1 == FX_TMU1) { + FX_grTexCombine_NoLock(GR_TMU1, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, FXTRUE, FXFALSE); + + FX_grTexCombine_NoLock(GR_TMU0, + GR_COMBINE_FUNCTION_BLEND_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_FUNCTION_BLEND_OTHER, + GR_COMBINE_FACTOR_LOCAL, FXFALSE, FXFALSE); + } + else { + FX_grTexCombine_NoLock(GR_TMU1, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); + + FX_grTexCombine_NoLock(GR_TMU0, + GR_COMBINE_FUNCTION_BLEND_OTHER, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_FUNCTION_BLEND_OTHER, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + FXFALSE, FXFALSE); + } - if(ti1->baseLevelInternalFormat==GL_ALPHA) - isalpha[tmu1]=GL_TRUE; - else - isalpha[tmu1]=GL_FALSE; - - if(isalpha[FX_TMU1]) - FX_grTexCombine_NoLock(GR_TMU1, - GR_COMBINE_FUNCTION_ZERO, - GR_COMBINE_FACTOR_NONE, - GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - FXTRUE,FXFALSE); - else - FX_grTexCombine_NoLock(GR_TMU1, - GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - GR_COMBINE_FUNCTION_LOCAL, + FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, - FXFALSE,FXFALSE); - - if(isalpha[FX_TMU0]) - FX_grTexCombine_NoLock(GR_TMU0, - GR_COMBINE_FUNCTION_BLEND_OTHER, - GR_COMBINE_FACTOR_ONE, - GR_COMBINE_FUNCTION_BLEND_OTHER, - GR_COMBINE_FACTOR_LOCAL, - FXFALSE,FXFALSE); - else - FX_grTexCombine_NoLock(GR_TMU0, - GR_COMBINE_FUNCTION_BLEND_OTHER, - GR_COMBINE_FACTOR_LOCAL, - GR_COMBINE_FUNCTION_BLEND_OTHER, - GR_COMBINE_FACTOR_LOCAL, - FXFALSE,FXFALSE); + locala, GR_COMBINE_OTHER_NONE, FXFALSE); FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, - GR_COMBINE_FACTOR_LOCAL, - localc, - GR_COMBINE_OTHER_TEXTURE, - FXFALSE); - - FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, - GR_COMBINE_FACTOR_LOCAL, - locala, - GR_COMBINE_OTHER_TEXTURE, - FXFALSE); - break; - } - case (FX_UM_E0_REPLACE | FX_UM_E1_BLEND): /* Only for GLQuake */ - if (tmu1==FX_TMU1) { - FX_grTexCombine_NoLock(GR_TMU1, - GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - FXTRUE,FXFALSE); - - FX_grTexCombine_NoLock(GR_TMU0, - GR_COMBINE_FUNCTION_BLEND_OTHER, - GR_COMBINE_FACTOR_LOCAL, - GR_COMBINE_FUNCTION_BLEND_OTHER, - GR_COMBINE_FACTOR_LOCAL, - FXFALSE,FXFALSE); - } else { - FX_grTexCombine_NoLock(GR_TMU1, - GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - FXFALSE,FXFALSE); - - FX_grTexCombine_NoLock(GR_TMU0, - GR_COMBINE_FUNCTION_BLEND_OTHER, - GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, - GR_COMBINE_FUNCTION_BLEND_OTHER, - GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, - FXFALSE,FXFALSE); - } - - FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - locala, - GR_COMBINE_OTHER_NONE, - FXFALSE); - - FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, - GR_COMBINE_FACTOR_ONE, - localc, - GR_COMBINE_OTHER_TEXTURE, - FXFALSE); - break; - case (FX_UM_E0_REPLACE | FX_UM_E1_MODULATE): /* Quake 2 and 3 */ - if (tmu1==FX_TMU1) { - FX_grTexCombine_NoLock(GR_TMU1, - GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - GR_COMBINE_FUNCTION_ZERO, - GR_COMBINE_FACTOR_NONE, - FXFALSE,FXTRUE); - - FX_grTexCombine_NoLock(GR_TMU0, - GR_COMBINE_FUNCTION_BLEND_OTHER, - GR_COMBINE_FACTOR_LOCAL, - GR_COMBINE_FUNCTION_BLEND_OTHER, - GR_COMBINE_FACTOR_LOCAL, - FXFALSE,FXFALSE); - - } else { - FX_grTexCombine_NoLock(GR_TMU1, - GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - FXFALSE,FXFALSE); - - FX_grTexCombine_NoLock(GR_TMU0, - GR_COMBINE_FUNCTION_BLEND_OTHER, - GR_COMBINE_FACTOR_LOCAL, - GR_COMBINE_FUNCTION_BLEND_OTHER, - GR_COMBINE_FACTOR_ONE, - FXFALSE,FXFALSE); - } - - if(ti0->baseLevelInternalFormat==GL_RGB) - FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - locala, - GR_COMBINE_OTHER_NONE, - FXFALSE); - else - FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, - locala, - GR_COMBINE_OTHER_NONE, - FXFALSE); - - - FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, - GR_COMBINE_FACTOR_ONE, - localc, - GR_COMBINE_OTHER_TEXTURE, - FXFALSE); - break; - + localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE); + break; + case (FX_UM_E0_REPLACE | FX_UM_E1_MODULATE): /* Quake 2 and 3 */ + if (tmu1 == FX_TMU1) { + FX_grTexCombine_NoLock(GR_TMU1, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_FUNCTION_ZERO, + GR_COMBINE_FACTOR_NONE, FXFALSE, FXTRUE); + + FX_grTexCombine_NoLock(GR_TMU0, + GR_COMBINE_FUNCTION_BLEND_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_FUNCTION_BLEND_OTHER, + GR_COMBINE_FACTOR_LOCAL, FXFALSE, FXFALSE); - case (FX_UM_E0_MODULATE | FX_UM_E1_ADD): /* Quake 3 Sky */ - { - GLboolean isalpha[FX_NUM_TMU]; + } + else { + FX_grTexCombine_NoLock(GR_TMU1, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); + + FX_grTexCombine_NoLock(GR_TMU0, + GR_COMBINE_FUNCTION_BLEND_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_FUNCTION_BLEND_OTHER, + GR_COMBINE_FACTOR_ONE, FXFALSE, FXFALSE); + } - if(ti0->baseLevelInternalFormat==GL_ALPHA) - isalpha[tmu0]=GL_TRUE; + if (ti0->baseLevelInternalFormat == GL_RGB) + FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + locala, GR_COMBINE_OTHER_NONE, FXFALSE); else - isalpha[tmu0]=GL_FALSE; + FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + locala, GR_COMBINE_OTHER_NONE, FXFALSE); - if(ti1->baseLevelInternalFormat==GL_ALPHA) - isalpha[tmu1]=GL_TRUE; - else - isalpha[tmu1]=GL_FALSE; - - if(isalpha[FX_TMU1]) - FX_grTexCombine_NoLock(GR_TMU1, - GR_COMBINE_FUNCTION_ZERO, - GR_COMBINE_FACTOR_NONE, - GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - FXTRUE,FXFALSE); - else - FX_grTexCombine_NoLock(GR_TMU1, - GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - FXFALSE,FXFALSE); - if(isalpha[FX_TMU0]) - FX_grTexCombine_NoLock(GR_TMU0, - GR_COMBINE_FUNCTION_SCALE_OTHER, - GR_COMBINE_FACTOR_ONE, - GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, - GR_COMBINE_FACTOR_ONE, - FXFALSE,FXFALSE); - else - FX_grTexCombine_NoLock(GR_TMU0, - GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, - GR_COMBINE_FACTOR_ONE, - GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, - FXFALSE,FXFALSE); + localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE); + break; - FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, - GR_COMBINE_FACTOR_LOCAL, - localc, - GR_COMBINE_OTHER_TEXTURE, - FXFALSE); - FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, - GR_COMBINE_FACTOR_LOCAL, - locala, - GR_COMBINE_OTHER_TEXTURE, - FXFALSE); - break; - } - default: - fprintf(stderr, "Unexpected dual texture mode encountered\n"); - break; - } - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxSetupTextureDoubleTMU(...) End\n"); - } + case (FX_UM_E0_MODULATE | FX_UM_E1_ADD): /* Quake 3 Sky */ + { + GLboolean isalpha[FX_NUM_TMU]; + + if (ti0->baseLevelInternalFormat == GL_ALPHA) + isalpha[tmu0] = GL_TRUE; + else + isalpha[tmu0] = GL_FALSE; + + if (ti1->baseLevelInternalFormat == GL_ALPHA) + isalpha[tmu1] = GL_TRUE; + else + isalpha[tmu1] = GL_FALSE; + + if (isalpha[FX_TMU1]) + FX_grTexCombine_NoLock(GR_TMU1, + GR_COMBINE_FUNCTION_ZERO, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, FXTRUE, FXFALSE); + else + FX_grTexCombine_NoLock(GR_TMU1, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); + + if (isalpha[FX_TMU0]) + FX_grTexCombine_NoLock(GR_TMU0, + GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, FXFALSE, FXFALSE); + else + FX_grTexCombine_NoLock(GR_TMU0, + GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, FXFALSE, FXFALSE); + + FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE); + + FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + locala, GR_COMBINE_OTHER_TEXTURE, FXFALSE); + break; + } + default: + fprintf(stderr, "Unexpected dual texture mode encountered\n"); + break; + } + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxSetupTextureDoubleTMU(...) End\n"); + } } /************************* No Texture ***************************/ -static void fxSetupTextureNone_NoLock(GLcontext *ctx) +static void +fxSetupTextureNone_NoLock(GLcontext * ctx) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GrCombineLocal_t localc,locala; - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxSetupTextureNone(...)\n"); - } - - if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 || - (ctx->Point.SmoothFlag) || - (ctx->Line.SmoothFlag) || - (ctx->Polygon.SmoothFlag)) - locala=GR_COMBINE_LOCAL_ITERATED; - else - locala=GR_COMBINE_LOCAL_CONSTANT; - - if(ctx->Light.ShadeModel==GL_SMOOTH || 1) - localc=GR_COMBINE_LOCAL_ITERATED; - else - localc=GR_COMBINE_LOCAL_CONSTANT; - - FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - locala, - GR_COMBINE_OTHER_NONE, - FXFALSE); - - FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - localc, - GR_COMBINE_OTHER_NONE, - FXFALSE); - - fxMesa->lastUnitsMode=FX_UM_NONE; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GrCombineLocal_t localc, locala; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxSetupTextureNone(...)\n"); + } + + if ((ctx->Light.ShadeModel == GL_SMOOTH) || 1 || + (ctx->Point.SmoothFlag) || + (ctx->Line.SmoothFlag) || + (ctx->Polygon.SmoothFlag)) locala = GR_COMBINE_LOCAL_ITERATED; + else + locala = GR_COMBINE_LOCAL_CONSTANT; + + if (ctx->Light.ShadeModel == GL_SMOOTH || 1) + localc = GR_COMBINE_LOCAL_ITERATED; + else + localc = GR_COMBINE_LOCAL_CONSTANT; + + FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + locala, GR_COMBINE_OTHER_NONE, FXFALSE); + + FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + localc, GR_COMBINE_OTHER_NONE, FXFALSE); + + fxMesa->lastUnitsMode = FX_UM_NONE; } /************************************************************************/ /************************** Texture Mode SetUp **************************/ /************************************************************************/ -static void fxSetupTexture_NoLock(GLcontext *ctx) +static void +fxSetupTexture_NoLock(GLcontext * ctx) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GLuint tex2Denabled; - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxSetupTexture(...)\n"); - } - - /* Disable multipass texturing. - */ - ctx->Driver.MultipassFunc = 0; - - /* Texture Combine, Color Combine and Alpha Combine. - */ - tex2Denabled = (ctx->Texture._ReallyEnabled & TEXTURE0_2D); - - if (fxMesa->emulateTwoTMUs) - tex2Denabled |= (ctx->Texture._ReallyEnabled & TEXTURE1_2D); - - switch(tex2Denabled) { - case TEXTURE0_2D: - fxSetupTextureSingleTMU_NoLock(ctx,0); - break; - case TEXTURE1_2D: - fxSetupTextureSingleTMU_NoLock(ctx,1); - break; - case (TEXTURE0_2D|TEXTURE1_2D): - if (fxMesa->haveTwoTMUs) - fxSetupTextureDoubleTMU_NoLock(ctx); - else { - if (MESA_VERBOSE&VERBOSE_DRIVER) - fprintf(stderr, "fxmesa: enabling fake multitexture\n"); - - fxSetupTextureSingleTMU_NoLock(ctx,0); - ctx->Driver.MultipassFunc = fxMultipassTexture; - } - break; - default: - fxSetupTextureNone_NoLock(ctx); - break; - } + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GLuint tex2Denabled; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxSetupTexture(...)\n"); + } + + /* Disable multipass texturing. + */ + ctx->Driver.MultipassFunc = 0; + + /* Texture Combine, Color Combine and Alpha Combine. + */ + tex2Denabled = (ctx->Texture._ReallyEnabled & TEXTURE0_2D); + + if (fxMesa->emulateTwoTMUs) + tex2Denabled |= (ctx->Texture._ReallyEnabled & TEXTURE1_2D); + + switch (tex2Denabled) { + case TEXTURE0_2D: + fxSetupTextureSingleTMU_NoLock(ctx, 0); + break; + case TEXTURE1_2D: + fxSetupTextureSingleTMU_NoLock(ctx, 1); + break; + case (TEXTURE0_2D | TEXTURE1_2D): + if (fxMesa->haveTwoTMUs) + fxSetupTextureDoubleTMU_NoLock(ctx); + else { + if (MESA_VERBOSE & VERBOSE_DRIVER) + fprintf(stderr, "fxmesa: enabling fake multitexture\n"); + + fxSetupTextureSingleTMU_NoLock(ctx, 0); + ctx->Driver.MultipassFunc = fxMultipassTexture; + } + break; + default: + fxSetupTextureNone_NoLock(ctx); + break; + } } -static void fxSetupTexture(GLcontext *ctx) { - BEGIN_BOARD_LOCK(); - fxSetupTexture_NoLock(ctx); - END_BOARD_LOCK(); +static void +fxSetupTexture(GLcontext * ctx) +{ + BEGIN_BOARD_LOCK(); + fxSetupTexture_NoLock(ctx); + END_BOARD_LOCK(); } /************************************************************************/ @@ -1119,302 +1098,313 @@ static void fxSetupTexture(GLcontext *ctx) { /************************************************************************/ /* XXX consider supporting GL_INGR_blend_func_separate */ -void fxDDBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor) +void +fxDDBlendFunc(GLcontext * ctx, GLenum sfactor, GLenum dfactor) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - tfxUnitsState *us=&fxMesa->unitsState; - GrAlphaBlendFnc_t sfact,dfact,asfact,adfact; - - /* From the Glide documentation: - For alpha source and destination blend function factor - parameters, Voodoo Graphics supports only - GR_BLEND_ZERO and GR_BLEND_ONE. - */ - - switch(sfactor) { - case GL_ZERO: - asfact=sfact=GR_BLEND_ZERO; - break; - case GL_ONE: - asfact=sfact=GR_BLEND_ONE; - break; - case GL_DST_COLOR: - sfact=GR_BLEND_DST_COLOR; - asfact=GR_BLEND_ONE; - break; - case GL_ONE_MINUS_DST_COLOR: - sfact=GR_BLEND_ONE_MINUS_DST_COLOR; - asfact=GR_BLEND_ONE; - break; - case GL_SRC_ALPHA: - sfact=GR_BLEND_SRC_ALPHA; - asfact=GR_BLEND_ONE; - break; - case GL_ONE_MINUS_SRC_ALPHA: - sfact=GR_BLEND_ONE_MINUS_SRC_ALPHA; - asfact=GR_BLEND_ONE; - break; - case GL_DST_ALPHA: - sfact=GR_BLEND_DST_ALPHA; - asfact=GR_BLEND_ONE; - break; - case GL_ONE_MINUS_DST_ALPHA: - sfact=GR_BLEND_ONE_MINUS_DST_ALPHA; - asfact=GR_BLEND_ONE; - break; - case GL_SRC_ALPHA_SATURATE: - sfact=GR_BLEND_ALPHA_SATURATE; - asfact=GR_BLEND_ONE; - break; - case GL_SRC_COLOR: - case GL_ONE_MINUS_SRC_COLOR: - /* USELESS */ - asfact=sfact=GR_BLEND_ONE; - break; - default: - asfact=sfact=GR_BLEND_ONE; - break; - } - - if((sfact!=us->blendSrcFuncRGB) || - (asfact!=us->blendSrcFuncAlpha)) { - us->blendSrcFuncRGB=sfact; - us->blendSrcFuncAlpha=asfact; - fxMesa->new_state |= FX_NEW_BLEND; - } - - switch(dfactor) { - case GL_ZERO: - adfact=dfact=GR_BLEND_ZERO; - break; - case GL_ONE: - adfact=dfact=GR_BLEND_ONE; - break; - case GL_SRC_COLOR: - dfact=GR_BLEND_SRC_COLOR; - adfact=GR_BLEND_ZERO; - break; - case GL_ONE_MINUS_SRC_COLOR: - dfact=GR_BLEND_ONE_MINUS_SRC_COLOR; - adfact=GR_BLEND_ZERO; - break; - case GL_SRC_ALPHA: - dfact=GR_BLEND_SRC_ALPHA; - adfact=GR_BLEND_ZERO; - break; - case GL_ONE_MINUS_SRC_ALPHA: - dfact=GR_BLEND_ONE_MINUS_SRC_ALPHA; - adfact=GR_BLEND_ZERO; - break; - case GL_DST_ALPHA: - /* dfact=GR_BLEND_DST_ALPHA; */ - /* We can't do DST_ALPHA */ - dfact=GR_BLEND_ONE; - adfact=GR_BLEND_ZERO; - break; - case GL_ONE_MINUS_DST_ALPHA: - /* dfact=GR_BLEND_ONE_MINUS_DST_ALPHA; */ - /* We can't do DST_ALPHA */ - dfact=GR_BLEND_ZERO; - adfact=GR_BLEND_ZERO; - break; - case GL_SRC_ALPHA_SATURATE: - case GL_DST_COLOR: - case GL_ONE_MINUS_DST_COLOR: - /* USELESS */ - adfact=dfact=GR_BLEND_ZERO; - break; - default: - adfact=dfact=GR_BLEND_ZERO; - break; - } - - if((dfact!=us->blendDstFuncRGB) || - (adfact!=us->blendDstFuncAlpha)) { - us->blendDstFuncRGB=dfact; - us->blendDstFuncAlpha=adfact; - fxMesa->new_state |= FX_NEW_BLEND; - } + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + tfxUnitsState *us = &fxMesa->unitsState; + GrAlphaBlendFnc_t sfact, dfact, asfact, adfact; + + /* From the Glide documentation: + For alpha source and destination blend function factor + parameters, Voodoo Graphics supports only + GR_BLEND_ZERO and GR_BLEND_ONE. + */ + + switch (sfactor) { + case GL_ZERO: + asfact = sfact = GR_BLEND_ZERO; + break; + case GL_ONE: + asfact = sfact = GR_BLEND_ONE; + break; + case GL_DST_COLOR: + sfact = GR_BLEND_DST_COLOR; + asfact = GR_BLEND_ONE; + break; + case GL_ONE_MINUS_DST_COLOR: + sfact = GR_BLEND_ONE_MINUS_DST_COLOR; + asfact = GR_BLEND_ONE; + break; + case GL_SRC_ALPHA: + sfact = GR_BLEND_SRC_ALPHA; + asfact = GR_BLEND_ONE; + break; + case GL_ONE_MINUS_SRC_ALPHA: + sfact = GR_BLEND_ONE_MINUS_SRC_ALPHA; + asfact = GR_BLEND_ONE; + break; + case GL_DST_ALPHA: + sfact = GR_BLEND_DST_ALPHA; + asfact = GR_BLEND_ONE; + break; + case GL_ONE_MINUS_DST_ALPHA: + sfact = GR_BLEND_ONE_MINUS_DST_ALPHA; + asfact = GR_BLEND_ONE; + break; + case GL_SRC_ALPHA_SATURATE: + sfact = GR_BLEND_ALPHA_SATURATE; + asfact = GR_BLEND_ONE; + break; + case GL_SRC_COLOR: + case GL_ONE_MINUS_SRC_COLOR: + /* USELESS */ + asfact = sfact = GR_BLEND_ONE; + break; + default: + asfact = sfact = GR_BLEND_ONE; + break; + } + + if ((sfact != us->blendSrcFuncRGB) || (asfact != us->blendSrcFuncAlpha)) { + us->blendSrcFuncRGB = sfact; + us->blendSrcFuncAlpha = asfact; + fxMesa->new_state |= FX_NEW_BLEND; + } + + switch (dfactor) { + case GL_ZERO: + adfact = dfact = GR_BLEND_ZERO; + break; + case GL_ONE: + adfact = dfact = GR_BLEND_ONE; + break; + case GL_SRC_COLOR: + dfact = GR_BLEND_SRC_COLOR; + adfact = GR_BLEND_ZERO; + break; + case GL_ONE_MINUS_SRC_COLOR: + dfact = GR_BLEND_ONE_MINUS_SRC_COLOR; + adfact = GR_BLEND_ZERO; + break; + case GL_SRC_ALPHA: + dfact = GR_BLEND_SRC_ALPHA; + adfact = GR_BLEND_ZERO; + break; + case GL_ONE_MINUS_SRC_ALPHA: + dfact = GR_BLEND_ONE_MINUS_SRC_ALPHA; + adfact = GR_BLEND_ZERO; + break; + case GL_DST_ALPHA: + /* dfact=GR_BLEND_DST_ALPHA; */ + /* We can't do DST_ALPHA */ + dfact = GR_BLEND_ONE; + adfact = GR_BLEND_ZERO; + break; + case GL_ONE_MINUS_DST_ALPHA: + /* dfact=GR_BLEND_ONE_MINUS_DST_ALPHA; */ + /* We can't do DST_ALPHA */ + dfact = GR_BLEND_ZERO; + adfact = GR_BLEND_ZERO; + break; + case GL_SRC_ALPHA_SATURATE: + case GL_DST_COLOR: + case GL_ONE_MINUS_DST_COLOR: + /* USELESS */ + adfact = dfact = GR_BLEND_ZERO; + break; + default: + adfact = dfact = GR_BLEND_ZERO; + break; + } + + if ((dfact != us->blendDstFuncRGB) || (adfact != us->blendDstFuncAlpha)) { + us->blendDstFuncRGB = dfact; + us->blendDstFuncAlpha = adfact; + fxMesa->new_state |= FX_NEW_BLEND; + } } -static void fxSetupBlend(GLcontext *ctx) +static void +fxSetupBlend(GLcontext * ctx) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - tfxUnitsState *us=&fxMesa->unitsState; - - if(us->blendEnabled) - FX_grAlphaBlendFunction(us->blendSrcFuncRGB,us->blendDstFuncRGB, - us->blendSrcFuncAlpha,us->blendDstFuncAlpha); - else - FX_grAlphaBlendFunction(GR_BLEND_ONE,GR_BLEND_ZERO,GR_BLEND_ONE,GR_BLEND_ZERO); + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + tfxUnitsState *us = &fxMesa->unitsState; + + if (us->blendEnabled) + FX_grAlphaBlendFunction(us->blendSrcFuncRGB, us->blendDstFuncRGB, + us->blendSrcFuncAlpha, us->blendDstFuncAlpha); + else + FX_grAlphaBlendFunction(GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ONE, + GR_BLEND_ZERO); } - + /************************************************************************/ /************************** Alpha Test SetUp ****************************/ /************************************************************************/ -void fxDDAlphaFunc(GLcontext *ctx, GLenum func, GLchan ref) +void +fxDDAlphaFunc(GLcontext * ctx, GLenum func, GLchan ref) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - tfxUnitsState *us=&fxMesa->unitsState; - GrCmpFnc_t newfunc; - - switch(func) { - case GL_NEVER: - newfunc=GR_CMP_NEVER; - break; - case GL_LESS: - newfunc=GR_CMP_LESS; - break; - case GL_EQUAL: - newfunc=GR_CMP_EQUAL; - break; - case GL_LEQUAL: - newfunc=GR_CMP_LEQUAL; - break; - case GL_GREATER: - newfunc=GR_CMP_GREATER; - break; - case GL_NOTEQUAL: - newfunc=GR_CMP_NOTEQUAL; - break; - case GL_GEQUAL: - newfunc=GR_CMP_GEQUAL; - break; - case GL_ALWAYS: - newfunc=GR_CMP_ALWAYS; - break; - default: - fprintf(stderr,"fx Driver: internal error in fxDDAlphaFunc()\n"); - fxCloseHardware(); - exit(-1); - break; - } - - if(newfunc!=us->alphaTestFunc) { - us->alphaTestFunc=newfunc; - fxMesa->new_state |= FX_NEW_ALPHA; - } - - if (ref != us->alphaTestRefValue) { - us->alphaTestRefValue = ref; - fxMesa->new_state |= FX_NEW_ALPHA; - } + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + tfxUnitsState *us = &fxMesa->unitsState; + GrCmpFnc_t newfunc; + + switch (func) { + case GL_NEVER: + newfunc = GR_CMP_NEVER; + break; + case GL_LESS: + newfunc = GR_CMP_LESS; + break; + case GL_EQUAL: + newfunc = GR_CMP_EQUAL; + break; + case GL_LEQUAL: + newfunc = GR_CMP_LEQUAL; + break; + case GL_GREATER: + newfunc = GR_CMP_GREATER; + break; + case GL_NOTEQUAL: + newfunc = GR_CMP_NOTEQUAL; + break; + case GL_GEQUAL: + newfunc = GR_CMP_GEQUAL; + break; + case GL_ALWAYS: + newfunc = GR_CMP_ALWAYS; + break; + default: + fprintf(stderr, "fx Driver: internal error in fxDDAlphaFunc()\n"); + fxCloseHardware(); + exit(-1); + break; + } + + if (newfunc != us->alphaTestFunc) { + us->alphaTestFunc = newfunc; + fxMesa->new_state |= FX_NEW_ALPHA; + } + + if (ref != us->alphaTestRefValue) { + us->alphaTestRefValue = ref; + fxMesa->new_state |= FX_NEW_ALPHA; + } } -static void fxSetupAlphaTest(GLcontext *ctx) +static void +fxSetupAlphaTest(GLcontext * ctx) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - tfxUnitsState *us=&fxMesa->unitsState; - - if(us->alphaTestEnabled) { - FX_grAlphaTestFunction(us->alphaTestFunc); - FX_grAlphaTestReferenceValue(us->alphaTestRefValue); - } else - FX_grAlphaTestFunction(GR_CMP_ALWAYS); + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + tfxUnitsState *us = &fxMesa->unitsState; + + if (us->alphaTestEnabled) { + FX_grAlphaTestFunction(us->alphaTestFunc); + FX_grAlphaTestReferenceValue(us->alphaTestRefValue); + } + else + FX_grAlphaTestFunction(GR_CMP_ALWAYS); } /************************************************************************/ /************************** Depth Test SetUp ****************************/ /************************************************************************/ -void fxDDDepthFunc(GLcontext *ctx, GLenum func) +void +fxDDDepthFunc(GLcontext * ctx, GLenum func) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - tfxUnitsState *us=&fxMesa->unitsState; - GrCmpFnc_t dfunc; - - switch(func) { - case GL_NEVER: - dfunc=GR_CMP_NEVER; - break; - case GL_LESS: - dfunc=GR_CMP_LESS; - break; - case GL_GEQUAL: - dfunc=GR_CMP_GEQUAL; - break; - case GL_LEQUAL: - dfunc=GR_CMP_LEQUAL; - break; - case GL_GREATER: - dfunc=GR_CMP_GREATER; - break; - case GL_NOTEQUAL: - dfunc=GR_CMP_NOTEQUAL; - break; - case GL_EQUAL: - dfunc=GR_CMP_EQUAL; - break; - case GL_ALWAYS: - dfunc=GR_CMP_ALWAYS; - break; - default: - fprintf(stderr,"fx Driver: internal error in fxDDDepthFunc()\n"); - fxCloseHardware(); - exit(-1); - break; - } - - if(dfunc!=us->depthTestFunc) { - us->depthTestFunc=dfunc; - fxMesa->new_state |= FX_NEW_DEPTH; - } + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + tfxUnitsState *us = &fxMesa->unitsState; + GrCmpFnc_t dfunc; + + switch (func) { + case GL_NEVER: + dfunc = GR_CMP_NEVER; + break; + case GL_LESS: + dfunc = GR_CMP_LESS; + break; + case GL_GEQUAL: + dfunc = GR_CMP_GEQUAL; + break; + case GL_LEQUAL: + dfunc = GR_CMP_LEQUAL; + break; + case GL_GREATER: + dfunc = GR_CMP_GREATER; + break; + case GL_NOTEQUAL: + dfunc = GR_CMP_NOTEQUAL; + break; + case GL_EQUAL: + dfunc = GR_CMP_EQUAL; + break; + case GL_ALWAYS: + dfunc = GR_CMP_ALWAYS; + break; + default: + fprintf(stderr, "fx Driver: internal error in fxDDDepthFunc()\n"); + fxCloseHardware(); + exit(-1); + break; + } + + if (dfunc != us->depthTestFunc) { + us->depthTestFunc = dfunc; + fxMesa->new_state |= FX_NEW_DEPTH; + } } -void fxDDDepthMask(GLcontext *ctx, GLboolean flag) +void +fxDDDepthMask(GLcontext * ctx, GLboolean flag) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - tfxUnitsState *us=&fxMesa->unitsState; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + tfxUnitsState *us = &fxMesa->unitsState; - if(flag!=us->depthMask) { - us->depthMask=flag; - fxMesa->new_state |= FX_NEW_DEPTH; - } + if (flag != us->depthMask) { + us->depthMask = flag; + fxMesa->new_state |= FX_NEW_DEPTH; + } } -static void fxSetupDepthTest(GLcontext *ctx) +static void +fxSetupDepthTest(GLcontext * ctx) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - tfxUnitsState *us=&fxMesa->unitsState; - - if (us->depthTestEnabled) { - FX_grDepthBufferFunction(us->depthTestFunc); - FX_grDepthMask(us->depthMask); - } - else { - FX_grDepthBufferFunction(GR_CMP_ALWAYS); - FX_grDepthMask(FXFALSE); - } + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + tfxUnitsState *us = &fxMesa->unitsState; + + if (us->depthTestEnabled) { + FX_grDepthBufferFunction(us->depthTestFunc); + FX_grDepthMask(us->depthMask); + } + else { + FX_grDepthBufferFunction(GR_CMP_ALWAYS); + FX_grDepthMask(FXFALSE); + } } /************************************************************************/ /**************************** Color Mask SetUp **************************/ /************************************************************************/ -void fxDDColorMask(GLcontext *ctx, - GLboolean r, GLboolean g, - GLboolean b, GLboolean a ) +void +fxDDColorMask(GLcontext * ctx, + GLboolean r, GLboolean g, GLboolean b, GLboolean a) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - fxMesa->new_state |= FX_NEW_COLOR_MASK; - (void) r; (void) g; (void) b; (void) a; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + fxMesa->new_state |= FX_NEW_COLOR_MASK; + (void) r; + (void) g; + (void) b; + (void) a; } -static void fxSetupColorMask(GLcontext *ctx) +static void +fxSetupColorMask(GLcontext * ctx) { - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - if (ctx->Color.DrawBuffer == GL_NONE) { - FX_grColorMask(FXFALSE, FXFALSE); - } - else { - FX_grColorMask(ctx->Color.ColorMask[RCOMP] || - ctx->Color.ColorMask[GCOMP] || - ctx->Color.ColorMask[BCOMP], - ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer); - } + fxMesaContext fxMesa = FX_CONTEXT(ctx); + + if (ctx->Color.DrawBuffer == GL_NONE) { + FX_grColorMask(FXFALSE, FXFALSE); + } + else { + FX_grColorMask(ctx->Color.ColorMask[RCOMP] || + ctx->Color.ColorMask[GCOMP] || + ctx->Color.ColorMask[BCOMP], + ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer); + } } @@ -1427,52 +1417,55 @@ static void fxSetupColorMask(GLcontext *ctx) /* * This is called during state update in order to update the Glide fog state. */ -static void fxSetupFog(GLcontext *ctx) +static void +fxSetupFog(GLcontext * ctx) { - if (ctx->Fog.Enabled /*&& ctx->FogMode==FOG_FRAGMENT*/) { - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - /* update fog color */ - GLubyte col[4]; - col[0]=(unsigned int)(255*ctx->Fog.Color[0]); - col[1]=(unsigned int)(255*ctx->Fog.Color[1]); - col[2]=(unsigned int)(255*ctx->Fog.Color[2]); - col[3]=(unsigned int)(255*ctx->Fog.Color[3]); - FX_grFogColorValue(FXCOLOR4(col)); - - if(fxMesa->fogTableMode != ctx->Fog.Mode || - fxMesa->fogDensity != ctx->Fog.Density || - fxMesa->fogStart != ctx->Fog.Start || - fxMesa->fogEnd != ctx->Fog.End) { - /* reload the fog table */ - switch (ctx->Fog.Mode) { - case GL_LINEAR: - guFogGenerateLinear(fxMesa->fogTable, ctx->Fog.Start, ctx->Fog.End); - break; - case GL_EXP: - guFogGenerateExp(fxMesa->fogTable, ctx->Fog.Density); - break; - case GL_EXP2: - guFogGenerateExp2(fxMesa->fogTable, ctx->Fog.Density); - break; - default: - ; + if (ctx->Fog.Enabled /*&& ctx->FogMode==FOG_FRAGMENT */ ) { + fxMesaContext fxMesa = FX_CONTEXT(ctx); + + /* update fog color */ + GLubyte col[4]; + col[0] = (unsigned int) (255 * ctx->Fog.Color[0]); + col[1] = (unsigned int) (255 * ctx->Fog.Color[1]); + col[2] = (unsigned int) (255 * ctx->Fog.Color[2]); + col[3] = (unsigned int) (255 * ctx->Fog.Color[3]); + FX_grFogColorValue(FXCOLOR4(col)); + + if (fxMesa->fogTableMode != ctx->Fog.Mode || + fxMesa->fogDensity != ctx->Fog.Density || + fxMesa->fogStart != ctx->Fog.Start || + fxMesa->fogEnd != ctx->Fog.End) { + /* reload the fog table */ + switch (ctx->Fog.Mode) { + case GL_LINEAR: + guFogGenerateLinear(fxMesa->fogTable, ctx->Fog.Start, + ctx->Fog.End); + break; + case GL_EXP: + guFogGenerateExp(fxMesa->fogTable, ctx->Fog.Density); + break; + case GL_EXP2: + guFogGenerateExp2(fxMesa->fogTable, ctx->Fog.Density); + break; + default: + ; + } + fxMesa->fogTableMode = ctx->Fog.Mode; + fxMesa->fogDensity = ctx->Fog.Density; + fxMesa->fogStart = ctx->Fog.Start; + fxMesa->fogEnd = ctx->Fog.End; } - fxMesa->fogTableMode = ctx->Fog.Mode; - fxMesa->fogDensity = ctx->Fog.Density; - fxMesa->fogStart = ctx->Fog.Start; - fxMesa->fogEnd = ctx->Fog.End; - } - - FX_grFogTable(fxMesa->fogTable); - FX_grFogMode(GR_FOG_WITH_TABLE); - } - else { - FX_grFogMode(GR_FOG_DISABLE); - } + + FX_grFogTable(fxMesa->fogTable); + FX_grFogMode(GR_FOG_WITH_TABLE); + } + else { + FX_grFogMode(GR_FOG_DISABLE); + } } -void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params ) +void +fxDDFogfv(GLcontext * ctx, GLenum pname, const GLfloat * params) { FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG; } @@ -1482,42 +1475,48 @@ void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params ) /************************************************************************/ /* This routine is used in managing the lock state, and therefore can't lock */ -void fxSetScissorValues(GLcontext *ctx) +void +fxSetScissorValues(GLcontext * ctx) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - int xmin, xmax; - int ymin, ymax, check; - - if (ctx->Scissor.Enabled) { - xmin=ctx->Scissor.X; - xmax=ctx->Scissor.X+ctx->Scissor.Width; - ymin=ctx->Scissor.Y; - ymax=ctx->Scissor.Y+ctx->Scissor.Height; - check=1; - } else { - xmin=0; - ymin=0; - xmax=fxMesa->width; - ymax=fxMesa->height; - check=0; - } - if (xmin<fxMesa->clipMinX) xmin=fxMesa->clipMinX; - if (xmax>fxMesa->clipMaxX) xmax=fxMesa->clipMaxX; - if (ymin<fxMesa->screen_height-fxMesa->clipMaxY) - ymin=fxMesa->screen_height-fxMesa->clipMaxY; - if (ymax>fxMesa->screen_height-fxMesa->clipMinY) - ymax=fxMesa->screen_height-fxMesa->clipMinY; - FX_grClipWindow_NoLock(xmin, ymin, xmax, ymax); + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + int xmin, xmax; + int ymin, ymax, check; + + if (ctx->Scissor.Enabled) { + xmin = ctx->Scissor.X; + xmax = ctx->Scissor.X + ctx->Scissor.Width; + ymin = ctx->Scissor.Y; + ymax = ctx->Scissor.Y + ctx->Scissor.Height; + check = 1; + } + else { + xmin = 0; + ymin = 0; + xmax = fxMesa->width; + ymax = fxMesa->height; + check = 0; + } + if (xmin < fxMesa->clipMinX) + xmin = fxMesa->clipMinX; + if (xmax > fxMesa->clipMaxX) + xmax = fxMesa->clipMaxX; + if (ymin < fxMesa->screen_height - fxMesa->clipMaxY) + ymin = fxMesa->screen_height - fxMesa->clipMaxY; + if (ymax > fxMesa->screen_height - fxMesa->clipMinY) + ymax = fxMesa->screen_height - fxMesa->clipMinY; + FX_grClipWindow_NoLock(xmin, ymin, xmax, ymax); } -static void fxSetupScissor(GLcontext *ctx) +static void +fxSetupScissor(GLcontext * ctx) { - BEGIN_BOARD_LOCK(); - fxSetScissorValues(ctx); - END_BOARD_LOCK(); + BEGIN_BOARD_LOCK(); + fxSetScissorValues(ctx); + END_BOARD_LOCK(); } -void fxDDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h ) +void +fxDDScissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) { FX_CONTEXT(ctx)->new_state |= FX_NEW_SCISSOR; } @@ -1527,44 +1526,49 @@ void fxDDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h ) /************************************************************************/ -void fxDDCullFace(GLcontext *ctx, GLenum mode) +void +fxDDCullFace(GLcontext * ctx, GLenum mode) { (void) mode; FX_CONTEXT(ctx)->new_state |= FX_NEW_CULL; } -void fxDDFrontFace(GLcontext *ctx, GLenum mode) +void +fxDDFrontFace(GLcontext * ctx, GLenum mode) { (void) mode; FX_CONTEXT(ctx)->new_state |= FX_NEW_CULL; } -static void fxSetupCull(GLcontext *ctx) +static void +fxSetupCull(GLcontext * ctx) { - if (ctx->Polygon.CullFlag) { - switch (ctx->Polygon.CullFaceMode) { - case GL_BACK: - if (ctx->Polygon.FrontFace==GL_CCW) - FX_CONTEXT(ctx)->cullMode=GR_CULL_NEGATIVE; - else - FX_CONTEXT(ctx)->cullMode=GR_CULL_POSITIVE; - break; - case GL_FRONT: - if(ctx->Polygon.FrontFace==GL_CCW) - FX_CONTEXT(ctx)->cullMode=GR_CULL_POSITIVE; - else - FX_CONTEXT(ctx)->cullMode=GR_CULL_NEGATIVE; - break; - case GL_FRONT_AND_BACK: - FX_CONTEXT(ctx)->cullMode=GR_CULL_DISABLE; - break; - default: - break; - } - } else FX_CONTEXT(ctx)->cullMode=GR_CULL_DISABLE; + if (ctx->Polygon.CullFlag) { + switch (ctx->Polygon.CullFaceMode) { + case GL_BACK: + if (ctx->Polygon.FrontFace == GL_CCW) + FX_CONTEXT(ctx)->cullMode = GR_CULL_NEGATIVE; + else + FX_CONTEXT(ctx)->cullMode = GR_CULL_POSITIVE; + break; + case GL_FRONT: + if (ctx->Polygon.FrontFace == GL_CCW) + FX_CONTEXT(ctx)->cullMode = GR_CULL_POSITIVE; + else + FX_CONTEXT(ctx)->cullMode = GR_CULL_NEGATIVE; + break; + case GL_FRONT_AND_BACK: + FX_CONTEXT(ctx)->cullMode = GR_CULL_DISABLE; + break; + default: + break; + } + } + else + FX_CONTEXT(ctx)->cullMode = GR_CULL_DISABLE; - FX_grCullMode(FX_CONTEXT(ctx)->cullMode); + FX_grCullMode(FX_CONTEXT(ctx)->cullMode); } @@ -1572,63 +1576,65 @@ static void fxSetupCull(GLcontext *ctx) /****************************** DD Enable ******************************/ /************************************************************************/ -void fxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state) +void +fxDDEnable(GLcontext * ctx, GLenum cap, GLboolean state) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - tfxUnitsState *us=&fxMesa->unitsState; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + tfxUnitsState *us = &fxMesa->unitsState; - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDEnable(...)\n"); - } + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDEnable(...)\n"); + } - switch(cap) { - case GL_ALPHA_TEST: - if(state!=us->alphaTestEnabled) { - us->alphaTestEnabled=state; - fxMesa->new_state |= FX_NEW_ALPHA; - } - break; - case GL_BLEND: - if(state!=us->blendEnabled) { - us->blendEnabled=state; - fxMesa->new_state |= FX_NEW_BLEND; - } - break; - case GL_DEPTH_TEST: - if(state!=us->depthTestEnabled) { - us->depthTestEnabled=state; - fxMesa->new_state |= FX_NEW_DEPTH; - } - break; - case GL_DITHER: - if (state) { - FX_grDitherMode(GR_DITHER_4x4); - } else { - FX_grDitherMode(GR_DITHER_DISABLE); - } - break; - case GL_SCISSOR_TEST: - fxMesa->new_state |= FX_NEW_SCISSOR; - break; - case GL_SHARED_TEXTURE_PALETTE_EXT: - fxDDTexUseGlbPalette(ctx, state); - break; - case GL_FOG: - fxMesa->new_state |= FX_NEW_FOG; - break; - case GL_CULL_FACE: - fxMesa->new_state |= FX_NEW_CULL; - break; - case GL_LINE_SMOOTH: - case GL_LINE_STIPPLE: - case GL_POINT_SMOOTH: - case GL_POLYGON_SMOOTH: - case GL_TEXTURE_2D: + switch (cap) { + case GL_ALPHA_TEST: + if (state != us->alphaTestEnabled) { + us->alphaTestEnabled = state; + fxMesa->new_state |= FX_NEW_ALPHA; + } + break; + case GL_BLEND: + if (state != us->blendEnabled) { + us->blendEnabled = state; + fxMesa->new_state |= FX_NEW_BLEND; + } + break; + case GL_DEPTH_TEST: + if (state != us->depthTestEnabled) { + us->depthTestEnabled = state; + fxMesa->new_state |= FX_NEW_DEPTH; + } + break; + case GL_DITHER: + if (state) { + FX_grDitherMode(GR_DITHER_4x4); + } + else { + FX_grDitherMode(GR_DITHER_DISABLE); + } + break; + case GL_SCISSOR_TEST: + fxMesa->new_state |= FX_NEW_SCISSOR; + break; + case GL_SHARED_TEXTURE_PALETTE_EXT: + fxDDTexUseGlbPalette(ctx, state); + break; + case GL_FOG: + fxMesa->new_state |= FX_NEW_FOG; + break; + case GL_CULL_FACE: + fxMesa->new_state |= FX_NEW_CULL; + break; + case GL_LINE_SMOOTH: + case GL_LINE_STIPPLE: + case GL_POINT_SMOOTH: + case GL_POLYGON_SMOOTH: + case GL_TEXTURE_2D: fxMesa->new_state |= FX_NEW_TEXTURING; break; - default: - ; /* XXX no-op? */ - } + default: + ; /* XXX no-op? */ + } } #if 0 @@ -1638,47 +1644,48 @@ void fxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state) Cc*Ct gets written during the second pass (in this function) Everything gets reset in the third call (in this function) */ -static GLboolean fxMultipassBlend(struct vertex_buffer *VB, GLuint pass) +static GLboolean +fxMultipassBlend(struct vertex_buffer *VB, GLuint pass) { - GLcontext *ctx = VB->ctx; - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - switch (pass) { - case 1: - /* Add Cc*Ct */ - fxMesa->restoreUnitsState=fxMesa->unitsState; - if (ctx->Depth.Mask) { - /* We don't want to check or change the depth buffers */ - switch (ctx->Depth.Func) { - case GL_NEVER: - case GL_ALWAYS: - break; - default: - fxDDDepthFunc(ctx, GL_EQUAL); - break; + GLcontext *ctx = VB->ctx; + fxMesaContext fxMesa = FX_CONTEXT(ctx); + + switch (pass) { + case 1: + /* Add Cc*Ct */ + fxMesa->restoreUnitsState = fxMesa->unitsState; + if (ctx->Depth.Mask) { + /* We don't want to check or change the depth buffers */ + switch (ctx->Depth.Func) { + case GL_NEVER: + case GL_ALWAYS: + break; + default: + fxDDDepthFunc(ctx, GL_EQUAL); + break; + } + fxDDDepthMask(ctx, FALSE); } - fxDDDepthMask(ctx, FALSE); - } - /* Enable Cc*Ct mode */ - /* XXX Set the Constant Color ? */ - fxDDEnable(ctx, GL_BLEND, GL_TRUE); - fxDDBlendFunc(ctx, XXX, XXX); - fxSetupTextureSingleTMU(ctx, XXX); - fxSetupBlend(ctx); - fxSetupDepthTest(ctx); - break; - - case 2: - /* Reset everything back to normal */ - fxMesa->unitsState = fxMesa->restoreUnitsState; - fxMesa->setup_gone |= XXX; - fxSetupTextureSingleTMU(ctx, XXX); - fxSetupBlend(ctx); - fxSetupDepthTest(ctx); - break; - } - - return pass==1; + /* Enable Cc*Ct mode */ + /* XXX Set the Constant Color ? */ + fxDDEnable(ctx, GL_BLEND, GL_TRUE); + fxDDBlendFunc(ctx, XXX, XXX); + fxSetupTextureSingleTMU(ctx, XXX); + fxSetupBlend(ctx); + fxSetupDepthTest(ctx); + break; + + case 2: + /* Reset everything back to normal */ + fxMesa->unitsState = fxMesa->restoreUnitsState; + fxMesa->setup_gone |= XXX; + fxSetupTextureSingleTMU(ctx, XXX); + fxSetupBlend(ctx); + fxSetupDepthTest(ctx); + break; + } + + return pass == 1; } #endif @@ -1694,7 +1701,8 @@ static GLboolean fxMultipassBlend(struct vertex_buffer *VB, GLuint pass) * voodoo 1. In all other cases for both voodoo 1 and 2, we fall back * to software rendering, satisfying the spec if not the user. */ -static GLboolean fxMultipassTexture( GLcontext *ctx, GLuint pass ) +static GLboolean +fxMultipassTexture(GLcontext * ctx, GLuint pass) { fxMesaContext fxMesa = FX_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -1703,15 +1711,16 @@ static GLboolean fxMultipassTexture( GLcontext *ctx, GLuint pass ) switch (pass) { case 1: - if (MESA_VERBOSE&(VERBOSE_DRIVER|VERBOSE_PIPELINE|VERBOSE_TEXTURE)) - fprintf(stderr, "fxmesa: Second texture pass\n"); + if (MESA_VERBOSE & + (VERBOSE_DRIVER | VERBOSE_PIPELINE | VERBOSE_TEXTURE)) + fprintf(stderr, "fxmesa: Second texture pass\n"); - for ( ; v != last ; v++) { + for (; v != last; v++) { v->f[S0COORD] = v->f[S1COORD]; v->f[T0COORD] = v->f[T1COORD]; } - fxMesa->restoreUnitsState = fxMesa->unitsState; + fxMesa->restoreUnitsState = fxMesa->unitsState; fxMesa->tmu_source[0] = 1; if (ctx->Depth.Mask) { @@ -1720,21 +1729,21 @@ static GLboolean fxMultipassTexture( GLcontext *ctx, GLuint pass ) case GL_ALWAYS: break; default: - fxDDDepthFunc( ctx, GL_EQUAL ); + fxDDDepthFunc(ctx, GL_EQUAL); break; } - fxDDDepthMask( ctx, GL_FALSE ); + fxDDDepthMask(ctx, GL_FALSE); } - + if (ctx->Texture.Unit[1].EnvMode == GL_MODULATE) { - fxDDEnable( ctx, GL_BLEND, GL_TRUE ); - fxDDBlendFunc( ctx, GL_DST_COLOR, GL_ZERO ); + fxDDEnable(ctx, GL_BLEND, GL_TRUE); + fxDDBlendFunc(ctx, GL_DST_COLOR, GL_ZERO); } - fxSetupTextureSingleTMU( ctx, 1 ); - fxSetupBlend( ctx ); - fxSetupDepthTest( ctx ); + fxSetupTextureSingleTMU(ctx, 1); + fxSetupBlend(ctx); + fxSetupDepthTest(ctx); break; case 2: @@ -1743,13 +1752,13 @@ static GLboolean fxMultipassTexture( GLcontext *ctx, GLuint pass ) fxMesa->tmu_source[0] = 0; fxMesa->unitsState = fxMesa->restoreUnitsState; fxMesa->setup_gone |= SETUP_TMU0; - fxSetupTextureSingleTMU( ctx, 0 ); - fxSetupBlend( ctx ); - fxSetupDepthTest( ctx ); + fxSetupTextureSingleTMU(ctx, 0); + fxSetupBlend(ctx); + fxSetupDepthTest(ctx); break; } - return pass == 1; + return pass == 1; } @@ -1760,7 +1769,8 @@ static GLboolean fxMultipassTexture( GLcontext *ctx, GLuint pass ) /* All units setup is handled under texture setup. */ -void fxDDShadeModel(GLcontext *ctx, GLenum mode) +void +fxDDShadeModel(GLcontext * ctx, GLenum mode) { FX_CONTEXT(ctx)->new_state |= FX_NEW_TEXTURING; } @@ -1770,59 +1780,61 @@ void fxDDShadeModel(GLcontext *ctx, GLenum mode) /************************************************************************/ /****************************** Units SetUp *****************************/ /************************************************************************/ -static void fx_print_state_flags( const char *msg, GLuint flags ) +static void +fx_print_state_flags(const char *msg, GLuint flags) { - fprintf(stderr, + fprintf(stderr, "%s: (0x%x) %s%s%s%s%s%s%s\n", msg, flags, - (flags & FX_NEW_TEXTURING) ? "texture, " : "", - (flags & FX_NEW_BLEND) ? "blend, " : "", - (flags & FX_NEW_ALPHA) ? "alpha, " : "", - (flags & FX_NEW_FOG) ? "fog, " : "", - (flags & FX_NEW_SCISSOR) ? "scissor, " : "", - (flags & FX_NEW_COLOR_MASK) ? "colormask, " : "", - (flags & FX_NEW_CULL) ? "cull, " : ""); + (flags & FX_NEW_TEXTURING) ? "texture, " : "", + (flags & FX_NEW_BLEND) ? "blend, " : "", + (flags & FX_NEW_ALPHA) ? "alpha, " : "", + (flags & FX_NEW_FOG) ? "fog, " : "", + (flags & FX_NEW_SCISSOR) ? "scissor, " : "", + (flags & FX_NEW_COLOR_MASK) ? "colormask, " : "", + (flags & FX_NEW_CULL) ? "cull, " : ""); } -void fxSetupFXUnits( GLcontext *ctx ) +void +fxSetupFXUnits(GLcontext * ctx) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GLuint newstate = fxMesa->new_state; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + GLuint newstate = fxMesa->new_state; - if (MESA_VERBOSE&VERBOSE_DRIVER) - fx_print_state_flags("fxmesa: fxSetupFXUnits", newstate); + if (MESA_VERBOSE & VERBOSE_DRIVER) + fx_print_state_flags("fxmesa: fxSetupFXUnits", newstate); - if (newstate) { - if (newstate & FX_NEW_TEXTURING) - fxSetupTexture(ctx); + if (newstate) { + if (newstate & FX_NEW_TEXTURING) + fxSetupTexture(ctx); - if (newstate & FX_NEW_BLEND) - fxSetupBlend(ctx); + if (newstate & FX_NEW_BLEND) + fxSetupBlend(ctx); - if (newstate & FX_NEW_ALPHA) - fxSetupAlphaTest(ctx); - - if (newstate & FX_NEW_DEPTH) - fxSetupDepthTest(ctx); + if (newstate & FX_NEW_ALPHA) + fxSetupAlphaTest(ctx); - if (newstate & FX_NEW_FOG) - fxSetupFog(ctx); + if (newstate & FX_NEW_DEPTH) + fxSetupDepthTest(ctx); - if (newstate & FX_NEW_SCISSOR) - fxSetupScissor(ctx); + if (newstate & FX_NEW_FOG) + fxSetupFog(ctx); - if (newstate & FX_NEW_COLOR_MASK) - fxSetupColorMask(ctx); + if (newstate & FX_NEW_SCISSOR) + fxSetupScissor(ctx); - if (newstate & FX_NEW_CULL) - fxSetupCull(ctx); + if (newstate & FX_NEW_COLOR_MASK) + fxSetupColorMask(ctx); - fxMesa->draw_point = fxMesa->initial_point; - fxMesa->draw_line = fxMesa->initial_line; - fxMesa->draw_tri = fxMesa->initial_tri; - fxMesa->new_state = 0; - } + if (newstate & FX_NEW_CULL) + fxSetupCull(ctx); + + fxMesa->draw_point = fxMesa->initial_point; + fxMesa->draw_line = fxMesa->initial_line; + fxMesa->draw_tri = fxMesa->initial_tri; + fxMesa->new_state = 0; + } } @@ -1835,9 +1847,10 @@ void fxSetupFXUnits( GLcontext *ctx ) */ extern int gl_fx_dummy_function_setup(void); -int gl_fx_dummy_function_setup(void) +int +gl_fx_dummy_function_setup(void) { - return 0; + return 0; } -#endif /* FX */ +#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxtexman.c b/src/mesa/drivers/glide/fxtexman.c index 9dc2d890ad8..2e989a04b41 100644 --- a/src/mesa/drivers/glide/fxtexman.c +++ b/src/mesa/drivers/glide/fxtexman.c @@ -53,7 +53,7 @@ #include "fxdrv.h" -int texSwaps=0; +int texSwaps = 0; #define FX_2MB_SPLIT 0x200000 @@ -62,697 +62,743 @@ static struct gl_texture_object *fxTMFindOldestObject(fxMesaContext fxMesa, #ifdef TEXSANITY -static void fubar() +static void +fubar() { } /* Sanity Check */ -static void sanity(fxMesaContext fxMesa) +static void +sanity(fxMesaContext fxMesa) { - MemRange *tmp, *prev, *pos; - - prev=0; - tmp = fxMesa->tmFree[0]; - while (tmp) { - if (!tmp->startAddr && !tmp->endAddr) { - fprintf(stderr, "Textures fubar\n"); - fubar(); - } - if (tmp->startAddr>=tmp->endAddr) { - fprintf(stderr, "Node fubar\n"); - fubar(); - } - if (prev && (prev->startAddr>=tmp->startAddr || - prev->endAddr>tmp->startAddr)) { - fprintf(stderr, "Sorting fubar\n"); - fubar(); - } - prev=tmp; - tmp=tmp->next; - } - prev=0; - tmp = fxMesa->tmFree[1]; - while (tmp) { - if (!tmp->startAddr && !tmp->endAddr) { - fprintf(stderr, "Textures fubar\n"); - fubar(); - } - if (tmp->startAddr>=tmp->endAddr) { - fprintf(stderr, "Node fubar\n"); - fubar(); - } - if (prev && (prev->startAddr>=tmp->startAddr || - prev->endAddr>tmp->startAddr)) { - fprintf(stderr, "Sorting fubar\n"); - fubar(); - } - prev=tmp; - tmp=tmp->next; - } + MemRange *tmp, *prev, *pos; + + prev = 0; + tmp = fxMesa->tmFree[0]; + while (tmp) { + if (!tmp->startAddr && !tmp->endAddr) { + fprintf(stderr, "Textures fubar\n"); + fubar(); + } + if (tmp->startAddr >= tmp->endAddr) { + fprintf(stderr, "Node fubar\n"); + fubar(); + } + if (prev && (prev->startAddr >= tmp->startAddr || + prev->endAddr > tmp->startAddr)) { + fprintf(stderr, "Sorting fubar\n"); + fubar(); + } + prev = tmp; + tmp = tmp->next; + } + prev = 0; + tmp = fxMesa->tmFree[1]; + while (tmp) { + if (!tmp->startAddr && !tmp->endAddr) { + fprintf(stderr, "Textures fubar\n"); + fubar(); + } + if (tmp->startAddr >= tmp->endAddr) { + fprintf(stderr, "Node fubar\n"); + fubar(); + } + if (prev && (prev->startAddr >= tmp->startAddr || + prev->endAddr > tmp->startAddr)) { + fprintf(stderr, "Sorting fubar\n"); + fubar(); + } + prev = tmp; + tmp = tmp->next; + } } #endif -static MemRange *fxTMNewRangeNode(fxMesaContext fxMesa, FxU32 start, FxU32 end) { - MemRange *result=0; - - if (fxMesa->tmPool) { - result=fxMesa->tmPool; - fxMesa->tmPool=fxMesa->tmPool->next; - } else { - if (!(result=MALLOC(sizeof(MemRange)))) { - fprintf(stderr, "fxDriver: out of memory!\n"); - fxCloseHardware(); - exit(-1); - } - } - result->startAddr=start; - result->endAddr=end; - return result; +static MemRange * +fxTMNewRangeNode(fxMesaContext fxMesa, FxU32 start, FxU32 end) +{ + MemRange *result = 0; + + if (fxMesa->tmPool) { + result = fxMesa->tmPool; + fxMesa->tmPool = fxMesa->tmPool->next; + } + else { + if (!(result = MALLOC(sizeof(MemRange)))) { + fprintf(stderr, "fxDriver: out of memory!\n"); + fxCloseHardware(); + exit(-1); + } + } + result->startAddr = start; + result->endAddr = end; + return result; } -static void fxTMDeleteRangeNode(fxMesaContext fxMesa, MemRange *range) +static void +fxTMDeleteRangeNode(fxMesaContext fxMesa, MemRange * range) { - range->next=fxMesa->tmPool; - fxMesa->tmPool=range; + range->next = fxMesa->tmPool; + fxMesa->tmPool = range; } -static void fxTMUInit(fxMesaContext fxMesa, int tmu) +static void +fxTMUInit(fxMesaContext fxMesa, int tmu) { - MemRange *tmn, *last; - FxU32 start,end,blockstart,blockend; - - start=FX_grTexMinAddress(tmu); - end=FX_grTexMaxAddress(tmu); + MemRange *tmn, *last; + FxU32 start, end, blockstart, blockend; + + start = FX_grTexMinAddress(tmu); + end = FX_grTexMaxAddress(tmu); + + if (fxMesa->verbose) { + fprintf(stderr, "Voodoo %s configuration:", + (tmu == FX_TMU0) ? "TMU0" : "TMU1"); + fprintf(stderr, "Voodoo Lower texture memory address (%u)\n", + (unsigned int) start); + fprintf(stderr, "Voodoo Higher texture memory address (%u)\n", + (unsigned int) end); + fprintf(stderr, "Voodoo Splitting Texture memory in 2b blocks:\n"); + } + + fxMesa->freeTexMem[tmu] = end - start; + fxMesa->tmFree[tmu] = NULL; + + last = 0; + blockstart = start; + while (blockstart < end) { + if (blockstart + FX_2MB_SPLIT > end) + blockend = end; + else + blockend = blockstart + FX_2MB_SPLIT; - if(fxMesa->verbose) { - fprintf(stderr,"Voodoo %s configuration:",(tmu==FX_TMU0) ? "TMU0" : "TMU1"); - fprintf(stderr,"Voodoo Lower texture memory address (%u)\n",(unsigned int)start); - fprintf(stderr,"Voodoo Higher texture memory address (%u)\n",(unsigned int)end); - fprintf(stderr,"Voodoo Splitting Texture memory in 2b blocks:\n"); - } + if (fxMesa->verbose) + fprintf(stderr, "Voodoo %07u-%07u\n", + (unsigned int) blockstart, (unsigned int) blockend); - fxMesa->freeTexMem[tmu]=end-start; - fxMesa->tmFree[tmu]=NULL; + tmn = fxTMNewRangeNode(fxMesa, blockstart, blockend); + tmn->next = 0; - last=0; - blockstart=start; - while (blockstart<end) { - if (blockstart+FX_2MB_SPLIT>end) blockend=end; - else blockend=blockstart+FX_2MB_SPLIT; + if (last) + last->next = tmn; + else + fxMesa->tmFree[tmu] = tmn; + last = tmn; - if(fxMesa->verbose) - fprintf(stderr,"Voodoo %07u-%07u\n", - (unsigned int)blockstart,(unsigned int)blockend); + blockstart += FX_2MB_SPLIT; + } +} - tmn=fxTMNewRangeNode(fxMesa, blockstart, blockend); - tmn->next=0; +static int +fxTMFindStartAddr(fxMesaContext fxMesa, GLint tmu, int size) +{ + MemRange *prev, *tmp; + int result; + struct gl_texture_object *obj; + + while (1) { + prev = 0; + tmp = fxMesa->tmFree[tmu]; + while (tmp) { + if (tmp->endAddr - tmp->startAddr >= size) { /* Fits here */ + result = tmp->startAddr; + tmp->startAddr += size; + if (tmp->startAddr == tmp->endAddr) { /* Empty */ + if (prev) { + prev->next = tmp->next; + } + else { + fxMesa->tmFree[tmu] = tmp->next; + } + fxTMDeleteRangeNode(fxMesa, tmp); + } + fxMesa->freeTexMem[tmu] -= size; + return result; + } + prev = tmp; + tmp = tmp->next; + } + /* No free space. Discard oldest */ + obj = fxTMFindOldestObject(fxMesa, tmu); + if (!obj) { + fprintf(stderr, "fx Driver: No space for texture\n"); + return -1; + } + fxTMMoveOutTM(fxMesa, obj); + texSwaps++; + } +} - if (last) last->next=tmn; - else fxMesa->tmFree[tmu]=tmn; - last=tmn; +static void +fxTMRemoveRange(fxMesaContext fxMesa, GLint tmu, MemRange * range) +{ + MemRange *tmp, *prev; - blockstart+=FX_2MB_SPLIT; - } + if (range->startAddr == range->endAddr) { + fxTMDeleteRangeNode(fxMesa, range); + return; + } + fxMesa->freeTexMem[tmu] += range->endAddr - range->startAddr; + prev = 0; + tmp = fxMesa->tmFree[tmu]; + while (tmp) { + if (range->startAddr > tmp->startAddr) { + prev = tmp; + tmp = tmp->next; + } + else + break; + } + /* When we create the regions, we make a split at the 2MB boundary. + Now we have to make sure we don't join those 2MB boundary regions + back together again. */ + range->next = tmp; + if (tmp) { + if (range->endAddr == tmp->startAddr + && tmp->startAddr & (FX_2MB_SPLIT - 1)) { + /* Combine */ + tmp->startAddr = range->startAddr; + fxTMDeleteRangeNode(fxMesa, range); + range = tmp; + } + } + if (prev) { + if (prev->endAddr == range->startAddr + && range->startAddr & (FX_2MB_SPLIT - 1)) { + /* Combine */ + prev->endAddr = range->endAddr; + prev->next = range->next; + fxTMDeleteRangeNode(fxMesa, range); + } + else + prev->next = range; + } + else { + fxMesa->tmFree[tmu] = range; + } } -static int fxTMFindStartAddr(fxMesaContext fxMesa, GLint tmu, int size) +static struct gl_texture_object * +fxTMFindOldestObject(fxMesaContext fxMesa, int tmu) { - MemRange *prev, *tmp; - int result; - struct gl_texture_object *obj; - - while (1) { - prev=0; - tmp=fxMesa->tmFree[tmu]; - while (tmp) { - if (tmp->endAddr-tmp->startAddr>=size) { /* Fits here */ - result=tmp->startAddr; - tmp->startAddr+=size; - if (tmp->startAddr==tmp->endAddr) { /* Empty */ - if (prev) { - prev->next=tmp->next; - } else { - fxMesa->tmFree[tmu]=tmp->next; - } - fxTMDeleteRangeNode(fxMesa, tmp); - } - fxMesa->freeTexMem[tmu]-=size; - return result; + GLuint age, old, lasttime, bindnumber; + tfxTexInfo *info; + struct gl_texture_object *obj, *tmp; + + tmp = fxMesa->glCtx->Shared->TexObjectList; + if (!tmp) + return 0; + obj = 0; + old = 0; + + bindnumber = fxMesa->texBindNumber; + while (tmp) { + info = fxTMGetTexInfo(tmp); + + if (info && info->isInTM && + ((info->whichTMU == tmu) || (info->whichTMU == FX_TMU_BOTH) || + (info->whichTMU == FX_TMU_SPLIT))) { + lasttime = info->lastTimeUsed; + + if (lasttime > bindnumber) + age = bindnumber + (UINT_MAX - lasttime + 1); /* TO DO: check wrap around */ + else + age = bindnumber - lasttime; + + if (age >= old) { + old = age; + obj = tmp; + } } - prev=tmp; - tmp=tmp->next; - } - /* No free space. Discard oldest */ - obj=fxTMFindOldestObject(fxMesa, tmu); - if (!obj) { - fprintf(stderr, "fx Driver: No space for texture\n"); - return -1; - } - fxTMMoveOutTM(fxMesa, obj); - texSwaps++; - } + tmp = tmp->Next; + } + return obj; } -static void fxTMRemoveRange(fxMesaContext fxMesa, GLint tmu, MemRange *range) +static MemRange * +fxTMAddObj(fxMesaContext fxMesa, + struct gl_texture_object *tObj, GLint tmu, int texmemsize) { - MemRange *tmp, *prev; - - if (range->startAddr==range->endAddr) { - fxTMDeleteRangeNode(fxMesa, range); - return; - } - fxMesa->freeTexMem[tmu]+=range->endAddr-range->startAddr; - prev=0; - tmp=fxMesa->tmFree[tmu]; - while (tmp) { - if (range->startAddr>tmp->startAddr) { - prev=tmp; - tmp=tmp->next; - } else break; - } - /* When we create the regions, we make a split at the 2MB boundary. - Now we have to make sure we don't join those 2MB boundary regions - back together again. */ - range->next=tmp; - if (tmp) { - if (range->endAddr==tmp->startAddr && tmp->startAddr&(FX_2MB_SPLIT-1)) { - /* Combine */ - tmp->startAddr=range->startAddr; - fxTMDeleteRangeNode(fxMesa, range); - range=tmp; - } - } - if (prev) { - if (prev->endAddr==range->startAddr && range->startAddr&(FX_2MB_SPLIT-1)) { - /* Combine */ - prev->endAddr=range->endAddr; - prev->next=range->next; - fxTMDeleteRangeNode(fxMesa, range); - } else prev->next=range; - } else { - fxMesa->tmFree[tmu]=range; - } + FxU32 startAddr; + MemRange *range; + + startAddr = fxTMFindStartAddr(fxMesa, tmu, texmemsize); + if (startAddr < 0) + return 0; + range = fxTMNewRangeNode(fxMesa, startAddr, startAddr + texmemsize); + return range; } -static struct gl_texture_object *fxTMFindOldestObject(fxMesaContext fxMesa, - int tmu) +/* External Functions */ + +void +fxTMMoveInTM_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj, + GLint where) { - GLuint age, old, lasttime, bindnumber; - tfxTexInfo *info; - struct gl_texture_object *obj, *tmp; - - tmp=fxMesa->glCtx->Shared->TexObjectList; - if (!tmp) return 0; - obj=0; - old=0; - - bindnumber=fxMesa->texBindNumber; - while (tmp) { - info=fxTMGetTexInfo(tmp); - - if (info && info->isInTM && - ((info->whichTMU==tmu) || (info->whichTMU==FX_TMU_BOTH) || - (info->whichTMU==FX_TMU_SPLIT))) { - lasttime=info->lastTimeUsed; - - if (lasttime>bindnumber) - age=bindnumber+(UINT_MAX-lasttime+1); /* TO DO: check wrap around */ - else - age=bindnumber-lasttime; + tfxTexInfo *ti = fxTMGetTexInfo(tObj); + int i, l; + int texmemsize; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxTMMoveInTM(%d)\n", tObj->Name); + } - if (age>=old) { - old=age; - obj=tmp; + fxMesa->stats.reqTexUpload++; + + if (!ti->validated) { + fprintf(stderr, + "fx Driver: internal error in fxTMMoveInTM() -> not validated\n"); + fxCloseHardware(); + exit(-1); + } + + if (ti->isInTM) { + if (ti->whichTMU == where) + return; + if (where == FX_TMU_SPLIT || ti->whichTMU == FX_TMU_SPLIT) + fxTMMoveOutTM_NoLock(fxMesa, tObj); + else { + if (ti->whichTMU == FX_TMU_BOTH) + return; + where = FX_TMU_BOTH; } - } - tmp=tmp->Next; - } - return obj; + } + + if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) { + fprintf(stderr, "fxmesa: downloading %x (%d) in texture memory in %d\n", + (GLuint) tObj, tObj->Name, where); + } + + ti->whichTMU = (FxU32) where; + + switch (where) { + case FX_TMU0: + case FX_TMU1: + texmemsize = + (int) FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH, + &(ti->info)); + ti->tm[where] = fxTMAddObj(fxMesa, tObj, where, texmemsize); + fxMesa->stats.memTexUpload += texmemsize; + + for (i = FX_largeLodValue(ti->info), l = ti->minLevel; + i <= FX_smallLodValue(ti->info); i++, l++) { + struct gl_texture_image *texImage = tObj->Image[l]; + FX_grTexDownloadMipMapLevel_NoLock(where, + ti->tm[where]->startAddr, + FX_valueToLod(i), + FX_largeLodLog2(ti->info), + FX_aspectRatioLog2(ti->info), + ti->info.format, + GR_MIPMAPLEVELMASK_BOTH, + texImage->Data); + } + break; + case FX_TMU_SPLIT: + texmemsize = + (int) FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_ODD, + &(ti->info)); + ti->tm[FX_TMU0] = fxTMAddObj(fxMesa, tObj, FX_TMU0, texmemsize); + fxMesa->stats.memTexUpload += texmemsize; + + texmemsize = + (int) FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_EVEN, + &(ti->info)); + ti->tm[FX_TMU1] = fxTMAddObj(fxMesa, tObj, FX_TMU1, texmemsize); + fxMesa->stats.memTexUpload += texmemsize; + + for (i = FX_largeLodValue(ti->info), l = ti->minLevel; + i <= FX_smallLodValue(ti->info); i++, l++) { + struct gl_texture_image *texImage = tObj->Image[l]; + + FX_grTexDownloadMipMapLevel_NoLock(GR_TMU0, + ti->tm[FX_TMU0]->startAddr, + FX_valueToLod(i), + FX_largeLodLog2(ti->info), + FX_aspectRatioLog2(ti->info), + ti->info.format, + GR_MIPMAPLEVELMASK_ODD, + texImage->Data); + + FX_grTexDownloadMipMapLevel_NoLock(GR_TMU1, + ti->tm[FX_TMU1]->startAddr, + FX_valueToLod(i), + FX_largeLodLog2(ti->info), + FX_aspectRatioLog2(ti->info), + ti->info.format, + GR_MIPMAPLEVELMASK_EVEN, + texImage->Data); + } + break; + case FX_TMU_BOTH: + texmemsize = + (int) FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH, + &(ti->info)); + ti->tm[FX_TMU0] = fxTMAddObj(fxMesa, tObj, FX_TMU0, texmemsize); + fxMesa->stats.memTexUpload += texmemsize; + + texmemsize = + (int) FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH, + &(ti->info)); + ti->tm[FX_TMU1] = fxTMAddObj(fxMesa, tObj, FX_TMU1, texmemsize); + fxMesa->stats.memTexUpload += texmemsize; + + for (i = FX_largeLodValue(ti->info), l = ti->minLevel; + i <= FX_smallLodValue(ti->info); i++, l++) { + struct gl_texture_image *texImage = tObj->Image[l]; + FX_grTexDownloadMipMapLevel_NoLock(GR_TMU0, + ti->tm[FX_TMU0]->startAddr, + FX_valueToLod(i), + FX_largeLodLog2(ti->info), + FX_aspectRatioLog2(ti->info), + ti->info.format, + GR_MIPMAPLEVELMASK_BOTH, + texImage->Data); + + FX_grTexDownloadMipMapLevel_NoLock(GR_TMU1, + ti->tm[FX_TMU1]->startAddr, + FX_valueToLod(i), + FX_largeLodLog2(ti->info), + FX_aspectRatioLog2(ti->info), + ti->info.format, + GR_MIPMAPLEVELMASK_BOTH, + texImage->Data); + } + break; + default: + fprintf(stderr, + "fx Driver: internal error in fxTMMoveInTM() -> wrong tmu (%d)\n", + where); + fxCloseHardware(); + exit(-1); + } + + fxMesa->stats.texUpload++; + + ti->isInTM = GL_TRUE; } -static MemRange *fxTMAddObj(fxMesaContext fxMesa, - struct gl_texture_object *tObj, - GLint tmu, int texmemsize) -{ - FxU32 startAddr; - MemRange *range; - startAddr=fxTMFindStartAddr(fxMesa, tmu, texmemsize); - if (startAddr<0) return 0; - range=fxTMNewRangeNode(fxMesa, startAddr, startAddr+texmemsize); - return range; +void +fxTMMoveInTM(fxMesaContext fxMesa, struct gl_texture_object *tObj, + GLint where) +{ + BEGIN_BOARD_LOCK(); + fxTMMoveInTM_NoLock(fxMesa, tObj, where); + END_BOARD_LOCK(); } -/* External Functions */ -void fxTMMoveInTM_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj, GLint where) +void +fxTMReloadMipMapLevel(fxMesaContext fxMesa, struct gl_texture_object *tObj, + GLint level) +{ + tfxTexInfo *ti = fxTMGetTexInfo(tObj); + GrLOD_t lodlevel; + GLint tmu; + struct gl_texture_image *texImage = tObj->Image[level]; + tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + + assert(mml); + + if (!ti->validated) { + fprintf(stderr, + "fx Driver: internal error in fxTMReloadMipMapLevel() -> not validated\n"); + fxCloseHardware(); + exit(-1); + } + + tmu = (int) ti->whichTMU; + fxTMMoveInTM(fxMesa, tObj, tmu); + + fxTexGetInfo(mml->width, mml->height, + &lodlevel, NULL, NULL, NULL, NULL, NULL, NULL, NULL); + +#ifdef FX_GLIDE3 + lodlevel -= level; +#else + lodlevel += level; +#endif + switch (tmu) { + case FX_TMU0: + case FX_TMU1: + FX_grTexDownloadMipMapLevel(tmu, + ti->tm[tmu]->startAddr, + FX_valueToLod(FX_lodToValue(lodlevel)), + FX_largeLodLog2(ti->info), + FX_aspectRatioLog2(ti->info), + ti->info.format, + GR_MIPMAPLEVELMASK_BOTH, texImage->Data); + break; + case FX_TMU_SPLIT: + FX_grTexDownloadMipMapLevel(GR_TMU0, + ti->tm[GR_TMU0]->startAddr, + FX_valueToLod(FX_lodToValue(lodlevel)), + FX_largeLodLog2(ti->info), + FX_aspectRatioLog2(ti->info), + ti->info.format, + GR_MIPMAPLEVELMASK_ODD, texImage->Data); + + FX_grTexDownloadMipMapLevel(GR_TMU1, + ti->tm[GR_TMU1]->startAddr, + FX_valueToLod(FX_lodToValue(lodlevel)), + FX_largeLodLog2(ti->info), + FX_aspectRatioLog2(ti->info), + ti->info.format, + GR_MIPMAPLEVELMASK_EVEN, texImage->Data); + break; + case FX_TMU_BOTH: + FX_grTexDownloadMipMapLevel(GR_TMU0, + ti->tm[GR_TMU0]->startAddr, + FX_valueToLod(FX_lodToValue(lodlevel)), + FX_largeLodLog2(ti->info), + FX_aspectRatioLog2(ti->info), + ti->info.format, + GR_MIPMAPLEVELMASK_BOTH, texImage->Data); + + FX_grTexDownloadMipMapLevel(GR_TMU1, + ti->tm[GR_TMU1]->startAddr, + FX_valueToLod(FX_lodToValue(lodlevel)), + FX_largeLodLog2(ti->info), + FX_aspectRatioLog2(ti->info), + ti->info.format, + GR_MIPMAPLEVELMASK_BOTH, texImage->Data); + break; + + default: + fprintf(stderr, + "fx Driver: internal error in fxTMReloadMipMapLevel() -> wrong tmu (%d)\n", + tmu); + fxCloseHardware(); + exit(-1); + } +} + +void +fxTMReloadSubMipMapLevel(fxMesaContext fxMesa, + struct gl_texture_object *tObj, + GLint level, GLint yoffset, GLint height) { - tfxTexInfo *ti=fxTMGetTexInfo(tObj); - int i,l; - int texmemsize; - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxTMMoveInTM(%d)\n",tObj->Name); - } - - fxMesa->stats.reqTexUpload++; - - if (!ti->validated) { - fprintf(stderr,"fx Driver: internal error in fxTMMoveInTM() -> not validated\n"); - fxCloseHardware(); - exit(-1); - } - - if (ti->isInTM) { - if (ti->whichTMU==where) return; - if (where==FX_TMU_SPLIT || ti->whichTMU==FX_TMU_SPLIT) - fxTMMoveOutTM_NoLock(fxMesa, tObj); - else { - if (ti->whichTMU==FX_TMU_BOTH) return; - where=FX_TMU_BOTH; - } - } - - if (MESA_VERBOSE&(VERBOSE_DRIVER|VERBOSE_TEXTURE)) { - fprintf(stderr,"fxmesa: downloading %x (%d) in texture memory in %d\n",(GLuint)tObj,tObj->Name,where); - } - - ti->whichTMU=(FxU32)where; - - switch (where) { - case FX_TMU0: - case FX_TMU1: - texmemsize=(int)FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH, - &(ti->info)); - ti->tm[where]=fxTMAddObj(fxMesa, tObj, where, texmemsize); - fxMesa->stats.memTexUpload+=texmemsize; - - for (i=FX_largeLodValue(ti->info), l=ti->minLevel; - i<=FX_smallLodValue(ti->info); - i++,l++) { - struct gl_texture_image *texImage = tObj->Image[l]; - FX_grTexDownloadMipMapLevel_NoLock(where, - ti->tm[where]->startAddr, - FX_valueToLod(i), + tfxTexInfo *ti = fxTMGetTexInfo(tObj); + GrLOD_t lodlevel; + unsigned short *data; + GLint tmu; + struct gl_texture_image *texImage = tObj->Image[level]; + tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + + assert(mml); + + if (!ti->validated) { + fprintf(stderr, + "fx Driver: internal error in fxTMReloadSubMipMapLevel() -> not validated\n"); + fxCloseHardware(); + exit(-1); + } + + tmu = (int) ti->whichTMU; + fxTMMoveInTM(fxMesa, tObj, tmu); + + fxTexGetInfo(mml->width, mml->height, + &lodlevel, NULL, NULL, NULL, NULL, NULL, NULL, NULL); + + if ((ti->info.format == GR_TEXFMT_INTENSITY_8) || + (ti->info.format == GR_TEXFMT_P_8) || + (ti->info.format == GR_TEXFMT_ALPHA_8)) + data = (GLushort *) texImage->Data + ((yoffset * mml->width) >> 1); + else + data = (GLushort *) texImage->Data + yoffset * mml->width; + + switch (tmu) { + case FX_TMU0: + case FX_TMU1: + FX_grTexDownloadMipMapLevelPartial(tmu, + ti->tm[tmu]->startAddr, + FX_valueToLod(FX_lodToValue(lodlevel) + + level), FX_largeLodLog2(ti->info), FX_aspectRatioLog2(ti->info), ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, - texImage->Data); - } - break; - case FX_TMU_SPLIT: - texmemsize=(int)FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_ODD, - &(ti->info)); - ti->tm[FX_TMU0]=fxTMAddObj(fxMesa, tObj, FX_TMU0, texmemsize); - fxMesa->stats.memTexUpload+=texmemsize; - - texmemsize=(int)FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_EVEN, - &(ti->info)); - ti->tm[FX_TMU1]=fxTMAddObj(fxMesa, tObj, FX_TMU1, texmemsize); - fxMesa->stats.memTexUpload+=texmemsize; - - for (i=FX_largeLodValue(ti->info),l=ti->minLevel; - i<=FX_smallLodValue(ti->info); - i++,l++) { - struct gl_texture_image *texImage = tObj->Image[l]; - - FX_grTexDownloadMipMapLevel_NoLock(GR_TMU0, + GR_MIPMAPLEVELMASK_BOTH, data, + yoffset, yoffset + height - 1); + break; + case FX_TMU_SPLIT: + FX_grTexDownloadMipMapLevelPartial(GR_TMU0, ti->tm[FX_TMU0]->startAddr, - FX_valueToLod(i), + FX_valueToLod(FX_lodToValue(lodlevel) + + level), FX_largeLodLog2(ti->info), FX_aspectRatioLog2(ti->info), ti->info.format, - GR_MIPMAPLEVELMASK_ODD, - texImage->Data); + GR_MIPMAPLEVELMASK_ODD, data, + yoffset, yoffset + height - 1); - FX_grTexDownloadMipMapLevel_NoLock(GR_TMU1, + FX_grTexDownloadMipMapLevelPartial(GR_TMU1, ti->tm[FX_TMU1]->startAddr, - FX_valueToLod(i), + FX_valueToLod(FX_lodToValue(lodlevel) + + level), FX_largeLodLog2(ti->info), FX_aspectRatioLog2(ti->info), ti->info.format, - GR_MIPMAPLEVELMASK_EVEN, - texImage->Data); - } - break; - case FX_TMU_BOTH: - texmemsize=(int)FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH, - &(ti->info)); - ti->tm[FX_TMU0]=fxTMAddObj(fxMesa, tObj, FX_TMU0, texmemsize); - fxMesa->stats.memTexUpload+=texmemsize; - - texmemsize=(int)FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH, - &(ti->info)); - ti->tm[FX_TMU1]=fxTMAddObj(fxMesa, tObj, FX_TMU1, texmemsize); - fxMesa->stats.memTexUpload+=texmemsize; - - for (i=FX_largeLodValue(ti->info),l=ti->minLevel; - i<=FX_smallLodValue(ti->info); - i++,l++) { - struct gl_texture_image *texImage = tObj->Image[l]; - FX_grTexDownloadMipMapLevel_NoLock(GR_TMU0, + GR_MIPMAPLEVELMASK_EVEN, data, + yoffset, yoffset + height - 1); + break; + case FX_TMU_BOTH: + FX_grTexDownloadMipMapLevelPartial(GR_TMU0, ti->tm[FX_TMU0]->startAddr, - FX_valueToLod(i), + FX_valueToLod(FX_lodToValue(lodlevel) + + level), FX_largeLodLog2(ti->info), FX_aspectRatioLog2(ti->info), ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, - texImage->Data); + GR_MIPMAPLEVELMASK_BOTH, data, + yoffset, yoffset + height - 1); - FX_grTexDownloadMipMapLevel_NoLock(GR_TMU1, + FX_grTexDownloadMipMapLevelPartial(GR_TMU1, ti->tm[FX_TMU1]->startAddr, - FX_valueToLod(i), + FX_valueToLod(FX_lodToValue(lodlevel) + + level), FX_largeLodLog2(ti->info), FX_aspectRatioLog2(ti->info), ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, - texImage->Data); - } - break; - default: - fprintf(stderr,"fx Driver: internal error in fxTMMoveInTM() -> wrong tmu (%d)\n",where); - fxCloseHardware(); - exit(-1); - } - - fxMesa->stats.texUpload++; - - ti->isInTM=GL_TRUE; + GR_MIPMAPLEVELMASK_BOTH, data, + yoffset, yoffset + height - 1); + break; + default: + fprintf(stderr, + "fx Driver: internal error in fxTMReloadSubMipMapLevel() -> wrong tmu (%d)\n", + tmu); + fxCloseHardware(); + exit(-1); + } } - void -fxTMMoveInTM(fxMesaContext fxMesa, struct gl_texture_object *tObj, GLint where) +fxTMMoveOutTM(fxMesaContext fxMesa, struct gl_texture_object *tObj) { - BEGIN_BOARD_LOCK(); - fxTMMoveInTM_NoLock(fxMesa, tObj, where); - END_BOARD_LOCK(); -} + tfxTexInfo *ti = fxTMGetTexInfo(tObj); + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxTMMoveOutTM(%x (%d))\n", (GLuint) tObj, + tObj->Name); + } + + if (!ti->isInTM) + return; + + switch (ti->whichTMU) { + case FX_TMU0: + case FX_TMU1: + fxTMRemoveRange(fxMesa, (int) ti->whichTMU, ti->tm[ti->whichTMU]); + break; + case FX_TMU_SPLIT: + case FX_TMU_BOTH: + fxTMRemoveRange(fxMesa, FX_TMU0, ti->tm[FX_TMU0]); + fxTMRemoveRange(fxMesa, FX_TMU1, ti->tm[FX_TMU1]); + break; + default: + fprintf(stderr, "fx Driver: internal error in fxTMMoveOutTM()\n"); + fxCloseHardware(); + exit(-1); + } + ti->isInTM = GL_FALSE; + ti->whichTMU = FX_TMU_NONE; +} void -fxTMReloadMipMapLevel(fxMesaContext fxMesa, struct gl_texture_object *tObj, - GLint level) +fxTMFreeTexture(fxMesaContext fxMesa, struct gl_texture_object *tObj) { - tfxTexInfo *ti = fxTMGetTexInfo(tObj); - GrLOD_t lodlevel; - GLint tmu; - struct gl_texture_image *texImage = tObj->Image[level]; - tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - - assert(mml); + tfxTexInfo *ti = fxTMGetTexInfo(tObj); + int i; - if (!ti->validated) { - fprintf(stderr,"fx Driver: internal error in fxTMReloadMipMapLevel() -> not validated\n"); - fxCloseHardware(); - exit(-1); - } + fxTMMoveOutTM(fxMesa, tObj); - tmu = (int)ti->whichTMU; - fxTMMoveInTM(fxMesa, tObj, tmu); - - fxTexGetInfo(mml->width, mml->height, - &lodlevel, NULL, NULL, NULL, NULL, NULL, NULL, NULL); - -#ifdef FX_GLIDE3 - lodlevel-=level; -#else - lodlevel+=level; -#endif - switch(tmu) { - case FX_TMU0: - case FX_TMU1: - FX_grTexDownloadMipMapLevel(tmu, - ti->tm[tmu]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel)), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, - texImage->Data); - break; - case FX_TMU_SPLIT: - FX_grTexDownloadMipMapLevel(GR_TMU0, - ti->tm[GR_TMU0]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel)), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_ODD, - texImage->Data); - - FX_grTexDownloadMipMapLevel(GR_TMU1, - ti->tm[GR_TMU1]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel)), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_EVEN, - texImage->Data); - break; - case FX_TMU_BOTH: - FX_grTexDownloadMipMapLevel(GR_TMU0, - ti->tm[GR_TMU0]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel)), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, - texImage->Data); - - FX_grTexDownloadMipMapLevel(GR_TMU1, - ti->tm[GR_TMU1]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel)), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, - texImage->Data); - break; - - default: - fprintf(stderr,"fx Driver: internal error in fxTMReloadMipMapLevel() -> wrong tmu (%d)\n",tmu); - fxCloseHardware(); - exit(-1); - } + for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { + struct gl_texture_image *texImage = tObj->Image[i]; + if (texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + if (texImage->DriverData) { + FREE(texImage->DriverData); + texImage->DriverData = NULL; + } + } + switch (ti->whichTMU) { + case FX_TMU0: + case FX_TMU1: + fxTMDeleteRangeNode(fxMesa, ti->tm[ti->whichTMU]); + break; + case FX_TMU_SPLIT: + case FX_TMU_BOTH: + fxTMDeleteRangeNode(fxMesa, ti->tm[FX_TMU0]); + fxTMDeleteRangeNode(fxMesa, ti->tm[FX_TMU1]); + break; + } } -void fxTMReloadSubMipMapLevel(fxMesaContext fxMesa, - struct gl_texture_object *tObj, - GLint level, GLint yoffset, GLint height) +void +fxTMInit(fxMesaContext fxMesa) { - tfxTexInfo *ti=fxTMGetTexInfo(tObj); - GrLOD_t lodlevel; - unsigned short *data; - GLint tmu; - struct gl_texture_image *texImage = tObj->Image[level]; - tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - - assert(mml); - - if (!ti->validated) { - fprintf(stderr,"fx Driver: internal error in fxTMReloadSubMipMapLevel() -> not validated\n"); - fxCloseHardware(); - exit(-1); - } - - tmu=(int)ti->whichTMU; - fxTMMoveInTM(fxMesa, tObj, tmu); - - fxTexGetInfo(mml->width, mml->height, - &lodlevel, NULL, NULL, NULL, NULL, NULL, NULL, NULL); - - if((ti->info.format==GR_TEXFMT_INTENSITY_8) || - (ti->info.format==GR_TEXFMT_P_8) || - (ti->info.format==GR_TEXFMT_ALPHA_8)) - data = (GLushort *) texImage->Data + ((yoffset * mml->width) >> 1); - else - data = (GLushort *) texImage->Data + yoffset * mml->width; - - switch(tmu) { - case FX_TMU0: - case FX_TMU1: - FX_grTexDownloadMipMapLevelPartial(tmu, - ti->tm[tmu]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel)+level), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, - data, - yoffset,yoffset+height-1); - break; - case FX_TMU_SPLIT: - FX_grTexDownloadMipMapLevelPartial(GR_TMU0, - ti->tm[FX_TMU0]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel)+level), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_ODD, - data, - yoffset,yoffset+height-1); - - FX_grTexDownloadMipMapLevelPartial(GR_TMU1, - ti->tm[FX_TMU1]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel)+level), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_EVEN, - data, - yoffset,yoffset+height-1); - break; - case FX_TMU_BOTH: - FX_grTexDownloadMipMapLevelPartial(GR_TMU0, - ti->tm[FX_TMU0]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel)+level), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, - data, - yoffset,yoffset+height-1); - - FX_grTexDownloadMipMapLevelPartial(GR_TMU1, - ti->tm[FX_TMU1]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel)+level), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, - data, - yoffset,yoffset+height-1); - break; - default: - fprintf(stderr,"fx Driver: internal error in fxTMReloadSubMipMapLevel() -> wrong tmu (%d)\n",tmu); - fxCloseHardware(); - exit(-1); - } -} + fxMesa->texBindNumber = 0; + fxMesa->tmPool = 0; -void fxTMMoveOutTM(fxMesaContext fxMesa, struct gl_texture_object *tObj) -{ - tfxTexInfo *ti=fxTMGetTexInfo(tObj); - - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxTMMoveOutTM(%x (%d))\n",(GLuint)tObj,tObj->Name); - } - - if (!ti->isInTM) return; - - switch(ti->whichTMU) { - case FX_TMU0: - case FX_TMU1: - fxTMRemoveRange(fxMesa, (int)ti->whichTMU, ti->tm[ti->whichTMU]); - break; - case FX_TMU_SPLIT: - case FX_TMU_BOTH: - fxTMRemoveRange(fxMesa, FX_TMU0, ti->tm[FX_TMU0]); - fxTMRemoveRange(fxMesa, FX_TMU1, ti->tm[FX_TMU1]); - break; - default: - fprintf(stderr,"fx Driver: internal error in fxTMMoveOutTM()\n"); - fxCloseHardware(); - exit(-1); - } - - ti->isInTM=GL_FALSE; - ti->whichTMU=FX_TMU_NONE; -} + fxTMUInit(fxMesa, FX_TMU0); -void fxTMFreeTexture(fxMesaContext fxMesa, struct gl_texture_object *tObj) -{ - tfxTexInfo *ti=fxTMGetTexInfo(tObj); - int i; - - fxTMMoveOutTM(fxMesa, tObj); - - for (i=0; i<MAX_TEXTURE_LEVELS; i++) { - struct gl_texture_image *texImage = tObj->Image[i]; - if (texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } - if (texImage->DriverData) { - FREE(texImage->DriverData); - texImage->DriverData = NULL; - } - } - switch (ti->whichTMU) { - case FX_TMU0: - case FX_TMU1: - fxTMDeleteRangeNode(fxMesa, ti->tm[ti->whichTMU]); - break; - case FX_TMU_SPLIT: - case FX_TMU_BOTH: - fxTMDeleteRangeNode(fxMesa, ti->tm[FX_TMU0]); - fxTMDeleteRangeNode(fxMesa, ti->tm[FX_TMU1]); - break; - } + if (fxMesa->haveTwoTMUs) + fxTMUInit(fxMesa, FX_TMU1); } -void fxTMInit(fxMesaContext fxMesa) +void +fxTMClose(fxMesaContext fxMesa) { - fxMesa->texBindNumber=0; - fxMesa->tmPool=0; - - fxTMUInit(fxMesa,FX_TMU0); - - if(fxMesa->haveTwoTMUs) - fxTMUInit(fxMesa,FX_TMU1); -} + MemRange *tmp, *next; -void fxTMClose(fxMesaContext fxMesa) -{ - MemRange *tmp, *next; - - tmp=fxMesa->tmPool; - while (tmp) { - next=tmp->next; - FREE(tmp); - tmp=next; - } - tmp=fxMesa->tmFree[FX_TMU0]; - while (tmp) { - next=tmp->next; - FREE(tmp); - tmp=next; - } - if (fxMesa->haveTwoTMUs) { - tmp=fxMesa->tmFree[FX_TMU1]; - while (tmp) { - next=tmp->next; + tmp = fxMesa->tmPool; + while (tmp) { + next = tmp->next; + FREE(tmp); + tmp = next; + } + tmp = fxMesa->tmFree[FX_TMU0]; + while (tmp) { + next = tmp->next; FREE(tmp); - tmp=next; - } - } + tmp = next; + } + if (fxMesa->haveTwoTMUs) { + tmp = fxMesa->tmFree[FX_TMU1]; + while (tmp) { + next = tmp->next; + FREE(tmp); + tmp = next; + } + } } void -fxTMRestoreTextures_NoLock(fxMesaContext ctx) { - tfxTexInfo *ti; - struct gl_texture_object *tObj; - int i, where; - - tObj=ctx->glCtx->Shared->TexObjectList; - while (tObj) { - ti=fxTMGetTexInfo(tObj); - if (ti && ti->isInTM) { - for (i=0; i<MAX_TEXTURE_UNITS; i++) - if (ctx->glCtx->Texture.Unit[i]._Current==tObj) { - /* Force the texture onto the board, as it could be in use */ - where=ti->whichTMU; - fxTMMoveOutTM_NoLock(ctx, tObj); - fxTMMoveInTM_NoLock(ctx, tObj, where); - break; - } - if (i==MAX_TEXTURE_UNITS) /* Mark the texture as off the board */ - fxTMMoveOutTM_NoLock(ctx, tObj); - } - tObj=tObj->Next; - } +fxTMRestoreTextures_NoLock(fxMesaContext ctx) +{ + tfxTexInfo *ti; + struct gl_texture_object *tObj; + int i, where; + + tObj = ctx->glCtx->Shared->TexObjectList; + while (tObj) { + ti = fxTMGetTexInfo(tObj); + if (ti && ti->isInTM) { + for (i = 0; i < MAX_TEXTURE_UNITS; i++) + if (ctx->glCtx->Texture.Unit[i]._Current == tObj) { + /* Force the texture onto the board, as it could be in use */ + where = ti->whichTMU; + fxTMMoveOutTM_NoLock(ctx, tObj); + fxTMMoveInTM_NoLock(ctx, tObj, where); + break; + } + if (i == MAX_TEXTURE_UNITS) /* Mark the texture as off the board */ + fxTMMoveOutTM_NoLock(ctx, tObj); + } + tObj = tObj->Next; + } } #else @@ -763,9 +809,10 @@ fxTMRestoreTextures_NoLock(fxMesaContext ctx) { */ extern int gl_fx_dummy_function_texman(void); -int gl_fx_dummy_function_texman(void) +int +gl_fx_dummy_function_texman(void) { - return 0; + return 0; } -#endif /* FX */ +#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c index d15ebf8bc10..a0c8383fdd1 100644 --- a/src/mesa/drivers/glide/fxtris.c +++ b/src/mesa/drivers/glide/fxtris.c @@ -23,17 +23,15 @@ -static void -fx_draw_point( GLcontext *ctx, const fxVertex *v ) +static void +fx_draw_point(GLcontext * ctx, const fxVertex * v) { GLfloat sz = ctx->Point._Size; - if ( sz <= 1.0 ) - { - grDrawPoint( &(v->v) ); + if (sz <= 1.0) { + grDrawPoint(&(v->v)); } - else - { + else { GrVertex verts[4]; sz *= .5; @@ -48,30 +46,28 @@ fx_draw_point( GLcontext *ctx, const fxVertex *v ) verts[1].x = v->v.x + sz; verts[1].y = v->v.y - sz; - + verts[2].x = v->v.x + sz; verts[2].y = v->v.y + sz; verts[3].x = v->v.x - sz; verts[3].y = v->v.y + sz; - grDrawTriangle( &verts[0], &verts[1], &verts[3] ); - grDrawTriangle( &verts[1], &verts[2], &verts[3] ); + grDrawTriangle(&verts[0], &verts[1], &verts[3]); + grDrawTriangle(&verts[1], &verts[2], &verts[3]); } } -static void -fx_draw_line( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1 ) +static void +fx_draw_line(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1) { float width = ctx->Line.Width; - if ( width <= 1.0 ) - { - grDrawLine( &(v0->v), &(v1->v) ); + if (width <= 1.0) { + grDrawLine(&(v0->v), &(v1->v)); } - else - { + else { GrVertex verts[4]; float dx, dy, ix, iy; @@ -81,7 +77,8 @@ fx_draw_line( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1 ) if (dx * dx > dy * dy) { iy = width * .5; ix = 0; - } else { + } + else { iy = 0; ix = width * .5; } @@ -103,16 +100,16 @@ fx_draw_line( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1 ) verts[3].x -= ix; verts[3].y -= iy; - grDrawTriangle( &verts[0], &verts[1], &verts[3] ); - grDrawTriangle( &verts[1], &verts[2], &verts[3] ); + grDrawTriangle(&verts[0], &verts[1], &verts[3]); + grDrawTriangle(&verts[1], &verts[2], &verts[3]); } } -static void -fx_draw_tri( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1, - const fxVertex *v2 ) +static void +fx_draw_tri(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1, + const fxVertex * v2) { - grDrawTriangle( &(v0->v), &(v1->v), &(v2->v) ); + grDrawTriangle(&(v0->v), &(v1->v), &(v2->v)); } @@ -141,12 +138,14 @@ fx_draw_tri( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1, #define FX_FALLBACK_BIT 0x20 #define FX_MAX_TRIFUNC 0x40 -static struct { - points_func points; - line_func line; - triangle_func triangle; - quad_func quad; -} rast_tab[FX_MAX_TRIFUNC]; +static struct +{ + points_func points; + line_func line; + triangle_func triangle; + quad_func quad; +} +rast_tab[FX_MAX_TRIFUNC]; #define IND (0) @@ -282,7 +281,8 @@ static struct { -void fxDDTrifuncInit( void ) +void +fxDDTrifuncInit(void) { init(); init_flat(); @@ -330,13 +330,13 @@ void fxDDTrifuncInit( void ) * primitives are being drawn, and only for the unaccelerated * primitives. */ -static void -fx_translate_vertex(GLcontext *ctx, const fxVertex *src, SWvertex *dst) +static void +fx_translate_vertex(GLcontext * ctx, const fxVertex * src, SWvertex * dst) { - fxMesaContext fxMesa = FX_CONTEXT( ctx ); + fxMesaContext fxMesa = FX_CONTEXT(ctx); GLuint ts0 = fxMesa->tmu_source[0]; GLuint ts1 = fxMesa->tmu_source[1]; - GLfloat w = 1.0 / src->v.oow; + GLfloat w = 1.0 / src->v.oow; dst->win[0] = src->v.x; dst->win[1] = src->v.y; @@ -359,52 +359,53 @@ fx_translate_vertex(GLcontext *ctx, const fxVertex *src, SWvertex *dst) dst->texcoord[ts1][0] = fxMesa->inv_s1scale * src->v.tmuvtx[1].sow * w; dst->texcoord[ts1][1] = fxMesa->inv_t1scale * src->v.tmuvtx[1].tow * w; - if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1) + if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1) dst->texcoord[ts1][3] = src->v.tmuvtx[1].oow * w; else dst->texcoord[ts1][3] = 1.0; } -static void -fx_fallback_tri( GLcontext *ctx, - const fxVertex *v0, const fxVertex *v1, const fxVertex *v2 ) +static void +fx_fallback_tri(GLcontext * ctx, + const fxVertex * v0, const fxVertex * v1, const fxVertex * v2) { SWvertex v[3]; - fx_translate_vertex( ctx, v0, &v[0] ); - fx_translate_vertex( ctx, v1, &v[1] ); - fx_translate_vertex( ctx, v2, &v[2] ); - _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); + fx_translate_vertex(ctx, v0, &v[0]); + fx_translate_vertex(ctx, v1, &v[1]); + fx_translate_vertex(ctx, v2, &v[2]); + _swrast_Triangle(ctx, &v[0], &v[1], &v[2]); } -static void -fx_fallback_line( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1 ) +static void +fx_fallback_line(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1) { SWvertex v[2]; - fx_translate_vertex( ctx, v0, &v[0] ); - fx_translate_vertex( ctx, v1, &v[1] ); - _swrast_Line( ctx, &v[0], &v[1] ); + fx_translate_vertex(ctx, v0, &v[0]); + fx_translate_vertex(ctx, v1, &v[1]); + _swrast_Line(ctx, &v[0], &v[1]); } -static void -fx_fallback_point( GLcontext *ctx, const fxVertex *v0 ) +static void +fx_fallback_point(GLcontext * ctx, const fxVertex * v0) { SWvertex v[1]; - fx_translate_vertex( ctx, v0, &v[0] ); - _swrast_Point( ctx, &v[0] ); + fx_translate_vertex(ctx, v0, &v[0]); + _swrast_Point(ctx, &v[0]); } /* System to turn culling off for rasterized lines and points, and * back on for rasterized triangles. */ -static void -fx_cull_draw_tri( GLcontext *ctx, - const fxVertex *v0, const fxVertex *v1, const fxVertex *v2 ) +static void +fx_cull_draw_tri(GLcontext * ctx, + const fxVertex * v0, const fxVertex * v1, + const fxVertex * v2) { - fxMesaContext fxMesa = FX_CONTEXT( ctx ); + fxMesaContext fxMesa = FX_CONTEXT(ctx); FX_grCullMode(fxMesa->cullMode); @@ -412,29 +413,29 @@ fx_cull_draw_tri( GLcontext *ctx, fxMesa->draw_point = fxMesa->initial_point; fxMesa->draw_tri = fxMesa->subsequent_tri; - fxMesa->draw_tri( ctx, v0, v1, v2 ); + fxMesa->draw_tri(ctx, v0, v1, v2); } -static void -fx_cull_draw_line( GLcontext *ctx, const fxVertex *v0, const fxVertex *v1 ) +static void +fx_cull_draw_line(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1) { - fxMesaContext fxMesa = FX_CONTEXT( ctx ); + fxMesaContext fxMesa = FX_CONTEXT(ctx); - FX_grCullMode( GR_CULL_DISABLE ); + FX_grCullMode(GR_CULL_DISABLE); fxMesa->draw_point = fxMesa->initial_point; fxMesa->draw_tri = fxMesa->initial_tri; fxMesa->draw_line = fxMesa->subsequent_line; - fxMesa->draw_line( ctx, v0, v1 ); + fxMesa->draw_line(ctx, v0, v1); } -static void -fx_cull_draw_point( GLcontext *ctx, const fxVertex *v0 ) +static void +fx_cull_draw_point(GLcontext * ctx, const fxVertex * v0) { - fxMesaContext fxMesa = FX_CONTEXT( ctx ); + fxMesaContext fxMesa = FX_CONTEXT(ctx); FX_grCullMode(GR_CULL_DISABLE); @@ -442,13 +443,13 @@ fx_cull_draw_point( GLcontext *ctx, const fxVertex *v0 ) fxMesa->draw_tri = fxMesa->initial_tri; fxMesa->draw_point = fxMesa->subsequent_point; - fxMesa->draw_point( ctx, v0 ); + fxMesa->draw_point(ctx, v0); } -static void -fx_null_tri( GLcontext *ctx, - const fxVertex *v0, const fxVertex *v1, const fxVertex *v2 ) +static void +fx_null_tri(GLcontext * ctx, + const fxVertex * v0, const fxVertex * v1, const fxVertex * v2) { (void) v0; (void) v1; @@ -488,8 +489,8 @@ fx_null_tri( GLcontext *ctx, /* Verts, no clipping. */ #define ELT(x) x -#define RESET_STIPPLE -#define RESET_OCCLUSION +#define RESET_STIPPLE +#define RESET_OCCLUSION #define PRESERVE_VB_DEFS #include "tnl/t_vb_rendertmp.h" @@ -514,7 +515,7 @@ fx_null_tri( GLcontext *ctx, #define LINE_FALLBACK (DD_LINE_STIPPLE) #define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_STIPPLE ) #define ANY_FALLBACK (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK) - + #define ANY_RENDER_FLAGS (DD_FLATSHADE | \ DD_TRI_LIGHT_TWOSIDE | \ @@ -527,13 +528,14 @@ fx_null_tri( GLcontext *ctx, * current rendering state. Wherever possible, use the hardware to * render the primitive. Otherwise, fallback to software rendering. */ -void fxDDChooseRenderState( GLcontext *ctx ) +void +fxDDChooseRenderState(GLcontext * ctx) { - fxMesaContext fxMesa = FX_CONTEXT( ctx ); + fxMesaContext fxMesa = FX_CONTEXT(ctx); GLuint flags = ctx->_TriangleCaps; GLuint index = 0; - if ( !fxMesa->is_in_hardware ) { + if (!fxMesa->is_in_hardware) { /* Build software vertices directly. No acceleration is * possible. GrVertices may be insufficient for this mode. */ @@ -548,20 +550,22 @@ void fxDDChooseRenderState( GLcontext *ctx ) return; } - if ( flags & ANY_RENDER_FLAGS ) { - if ( flags & DD_FLATSHADE ) index |= FX_FLAT_BIT; - if ( flags & DD_TRI_LIGHT_TWOSIDE ) index |= FX_TWOSIDE_BIT; - if ( flags & DD_TRI_OFFSET ) index |= FX_OFFSET_BIT; - if ( flags & DD_TRI_UNFILLED ) index |= FX_UNFILLED_BIT; + if (flags & ANY_RENDER_FLAGS) { + if (flags & DD_FLATSHADE) + index |= FX_FLAT_BIT; + if (flags & DD_TRI_LIGHT_TWOSIDE) + index |= FX_TWOSIDE_BIT; + if (flags & DD_TRI_OFFSET) + index |= FX_OFFSET_BIT; + if (flags & DD_TRI_UNFILLED) + index |= FX_UNFILLED_BIT; } - if ( flags & (ANY_FALLBACK| - DD_LINE_WIDTH| - DD_POINT_SIZE| - DD_TRI_CULL_FRONT_BACK) ) { - + if (flags & (ANY_FALLBACK | + DD_LINE_WIDTH | DD_POINT_SIZE | DD_TRI_CULL_FRONT_BACK)) { + /* Hook in fallbacks for specific primitives. - * + * Set up a system to turn culling on/off for wide points and * lines. Alternately: figure out what tris to send so that * culling isn't a problem. @@ -577,19 +581,19 @@ void fxDDChooseRenderState( GLcontext *ctx ) fxMesa->subsequent_line = fx_draw_line; fxMesa->subsequent_tri = fx_draw_tri; - if ( flags & POINT_FALLBACK ) + if (flags & POINT_FALLBACK) fxMesa->initial_point = fx_fallback_point; - if ( flags & LINE_FALLBACK ) + if (flags & LINE_FALLBACK) fxMesa->initial_line = fx_fallback_line; - if ((flags & DD_LINE_SMOOTH) && ctx->Line.Width != 1.0) + if ((flags & DD_LINE_SMOOTH) && ctx->Line.Width != 1.0) fxMesa->initial_line = fx_fallback_line; - if ( flags & TRI_FALLBACK ) + if (flags & TRI_FALLBACK) fxMesa->initial_tri = fx_fallback_tri; - if ( flags & DD_TRI_CULL_FRONT_BACK ) + if (flags & DD_TRI_CULL_FRONT_BACK) fxMesa->initial_tri = fx_null_tri; fxMesa->draw_point = fxMesa->initial_point; @@ -599,7 +603,7 @@ void fxDDChooseRenderState( GLcontext *ctx ) else if (fxMesa->render_index & FX_FALLBACK_BIT) { FX_grCullMode(fxMesa->cullMode); } - + ctx->Driver.PointsFunc = rast_tab[index].points; ctx->Driver.LineFunc = rast_tab[index].line; ctx->Driver.TriangleFunc = rast_tab[index].triangle; @@ -609,7 +613,8 @@ void fxDDChooseRenderState( GLcontext *ctx ) if (fxMesa->render_index == 0) { ctx->Driver.RenderTabVerts = fx_render_tab_verts; ctx->Driver.RenderTabElts = fx_render_tab_elts; - } else { + } + else { ctx->Driver.RenderTabVerts = _tnl_render_tab_verts; ctx->Driver.RenderTabElts = _tnl_render_tab_elts; } @@ -626,9 +631,10 @@ void fxDDChooseRenderState( GLcontext *ctx ) */ extern int gl_fx_dummy_function_trifuncs(void); -int gl_fx_dummy_function_trifuncs(void) +int +gl_fx_dummy_function_trifuncs(void) { - return 0; + return 0; } -#endif /* FX */ +#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxvb.c b/src/mesa/drivers/glide/fxvb.c index d95cfca5797..40acbb7e9e4 100644 --- a/src/mesa/drivers/glide/fxvb.c +++ b/src/mesa/drivers/glide/fxvb.c @@ -48,23 +48,24 @@ #include "tnl/t_pipeline.h" -void fxPrintSetupFlags( const char *msg, GLuint flags ) +void +fxPrintSetupFlags(const char *msg, GLuint flags) { fprintf(stderr, "%s: %d %s%s%s%s%s\n", - msg, - flags, - (flags & SETUP_XYZW) ? " xyzw," : "", - (flags & SETUP_SNAP) ? " snap," : "", - (flags & SETUP_RGBA) ? " rgba," : "", - (flags & SETUP_TMU0) ? " tmu0," : "", - (flags & SETUP_TMU1) ? " tmu1," : ""); + msg, + flags, + (flags & SETUP_XYZW) ? " xyzw," : "", + (flags & SETUP_SNAP) ? " snap," : "", + (flags & SETUP_RGBA) ? " rgba," : "", + (flags & SETUP_TMU0) ? " tmu0," : "", + (flags & SETUP_TMU1) ? " tmu1," : ""); } -static void project_texcoords( fxVertex *v, - struct vertex_buffer *VB, - GLuint tmu_nr, GLuint tc_nr, - GLuint start, GLuint count ) -{ +static void +project_texcoords(fxVertex * v, + struct vertex_buffer *VB, + GLuint tmu_nr, GLuint tc_nr, GLuint start, GLuint count) +{ GrTmuVertex *tmu = &(v->v.tmuvtx[tmu_nr]); GLvector4f *vec = VB->TexCoordPtr[tc_nr]; @@ -72,43 +73,42 @@ static void project_texcoords( fxVertex *v, GLuint stride = vec->stride; GLfloat *data = VEC_ELT(vec, GLfloat, start); - for (i = start ; i < count ; i++, STRIDE_F(data, stride), v++) { + for (i = start; i < count; i++, STRIDE_F(data, stride), v++) { tmu->oow = v->v.oow * data[3]; - tmu = (GrTmuVertex *)((char *)tmu + sizeof(fxVertex)); - } + tmu = (GrTmuVertex *) ((char *) tmu + sizeof(fxVertex)); + } } -static void copy_w( fxVertex *v, - struct vertex_buffer *VB, - GLuint tmu_nr, - GLuint start, GLuint count ) -{ +static void +copy_w(fxVertex * v, + struct vertex_buffer *VB, GLuint tmu_nr, GLuint start, GLuint count) +{ GrTmuVertex *tmu = &(v->v.tmuvtx[tmu_nr]); GLuint i; - for (i = start ; i < count ; i++, v++) { + for (i = start; i < count; i++, v++) { tmu->oow = v->v.oow; - tmu = (GrTmuVertex *)((char *)tmu + sizeof(fxVertex)); - } + tmu = (GrTmuVertex *) ((char *) tmu + sizeof(fxVertex)); + } } /* need to compute W values for fogging purposes */ -static void fx_fake_fog_w( GLcontext *ctx, - fxVertex *verts, - struct vertex_buffer *VB, - GLuint start, GLuint end ) +static void +fx_fake_fog_w(GLcontext * ctx, + fxVertex * verts, + struct vertex_buffer *VB, GLuint start, GLuint end) { const GLfloat m10 = ctx->ProjectionMatrix.m[10]; const GLfloat m14 = ctx->ProjectionMatrix.m[14]; - GLfloat (*clip)[4] = VB->ClipPtr->data; + GLfloat(*clip)[4] = VB->ClipPtr->data; GLubyte *clipmask = VB->ClipMask; GLuint i; - for ( i = start ; i < end ; i++) { + for (i = start; i < end; i++) { if (clipmask[i] == 0) { - verts[i].v.oow = - m10 / (clip[i][2] - m14); /* -1/zEye */ + verts[i].v.oow = -m10 / (clip[i][2] - m14); /* -1/zEye */ } } } @@ -238,59 +238,61 @@ static tfxSetupFunc setupfuncs[MAX_SETUP]; static void -fxsetup_invalid( GLcontext *ctx, GLuint start, GLuint end ) +fxsetup_invalid(GLcontext * ctx, GLuint start, GLuint end) { fprintf(stderr, "fxMesa: invalid setup function\n"); (void) (ctx && start && end); } -void fxDDSetupInit( void ) +void +fxDDSetupInit(void) { GLuint i; - for (i = 0 ; i < Elements(setupfuncs) ; i++) + for (i = 0; i < Elements(setupfuncs); i++) setupfuncs[i] = fxsetup_invalid; setupfuncs[SETUP_XYZW] = fxsetupXYZW; - setupfuncs[SETUP_XYZW|SETUP_RGBA] = fxsetupXYZWRGBA; - setupfuncs[SETUP_XYZW|SETUP_TMU0] = fxsetupXYZWT0; - setupfuncs[SETUP_XYZW|SETUP_TMU1] = fxsetupXYZWT1; - setupfuncs[SETUP_XYZW|SETUP_TMU0|SETUP_RGBA] = fxsetupXYZWRGBAT0; - setupfuncs[SETUP_XYZW|SETUP_TMU1|SETUP_RGBA] = fxsetupXYZWRGBAT1; - setupfuncs[SETUP_XYZW|SETUP_TMU1|SETUP_TMU0] = fxsetupXYZWT0T1; - setupfuncs[SETUP_XYZW|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA] = + setupfuncs[SETUP_XYZW | SETUP_RGBA] = fxsetupXYZWRGBA; + setupfuncs[SETUP_XYZW | SETUP_TMU0] = fxsetupXYZWT0; + setupfuncs[SETUP_XYZW | SETUP_TMU1] = fxsetupXYZWT1; + setupfuncs[SETUP_XYZW | SETUP_TMU0 | SETUP_RGBA] = fxsetupXYZWRGBAT0; + setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_RGBA] = fxsetupXYZWRGBAT1; + setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_TMU0] = fxsetupXYZWT0T1; + setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA] = fxsetupXYZWRGBAT0T1; - setupfuncs[SETUP_XYZW|SETUP_SNAP] = fxsetupXYZW_SNAP; - setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_RGBA] = fxsetupXYZW_SNAP_RGBA; - setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU0] = fxsetupXYZW_SNAP_T0; - setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU1] = fxsetupXYZW_SNAP_T1; - setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU0|SETUP_RGBA] = + setupfuncs[SETUP_XYZW | SETUP_SNAP] = fxsetupXYZW_SNAP; + setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_RGBA] = fxsetupXYZW_SNAP_RGBA; + setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU0] = fxsetupXYZW_SNAP_T0; + setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1] = fxsetupXYZW_SNAP_T1; + setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU0 | SETUP_RGBA] = fxsetupXYZW_SNAP_RGBAT0; - setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_RGBA] = + setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_RGBA] = fxsetupXYZW_SNAP_RGBAT1; - setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0] = + setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_TMU0] = fxsetupXYZW_SNAP_T0T1; - setupfuncs[SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA] = - fxsetupXYZW_SNAP_RGBAT0T1; + setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA] + = fxsetupXYZW_SNAP_RGBAT0T1; setupfuncs[SETUP_RGBA] = fxsetupRGBA; setupfuncs[SETUP_TMU0] = fxsetupT0; setupfuncs[SETUP_TMU1] = fxsetupT1; - setupfuncs[SETUP_TMU1|SETUP_TMU0] = fxsetupT0T1; - setupfuncs[SETUP_TMU0|SETUP_RGBA] = fxsetupRGBAT0; - setupfuncs[SETUP_TMU1|SETUP_RGBA] = fxsetupRGBAT1; - setupfuncs[SETUP_TMU1|SETUP_TMU0|SETUP_RGBA] = fxsetupRGBAT0T1; + setupfuncs[SETUP_TMU1 | SETUP_TMU0] = fxsetupT0T1; + setupfuncs[SETUP_TMU0 | SETUP_RGBA] = fxsetupRGBAT0; + setupfuncs[SETUP_TMU1 | SETUP_RGBA] = fxsetupRGBAT1; + setupfuncs[SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA] = fxsetupRGBAT0T1; } -void fx_validate_BuildProjVerts(GLcontext *ctx, GLuint start, GLuint count, - GLuint newinputs ) +void +fx_validate_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count, + GLuint newinputs) { - fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; - if (!fxMesa->is_in_hardware) + if (!fxMesa->is_in_hardware) ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices; else { GLuint setupindex = SETUP_XYZW; @@ -299,56 +301,61 @@ void fx_validate_BuildProjVerts(GLcontext *ctx, GLuint start, GLuint count, fxMesa->tmu_source[1] = 1; fxMesa->tex_dest[0] = SETUP_TMU0; fxMesa->tex_dest[1] = SETUP_TMU1; - + /* For flat and two-side-lit triangles, colors will always be added * to vertices in the triangle functions. Vertices will *always* * have rbga values, but only sometimes will they come from here. */ - if ((ctx->_TriangleCaps & (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE)) == 0) + if ((ctx->_TriangleCaps & (DD_FLATSHADE | DD_TRI_LIGHT_TWOSIDE)) == 0) setupindex |= SETUP_RGBA; - if (ctx->Texture._ReallyEnabled & TEXTURE0_2D) + if (ctx->Texture._ReallyEnabled & TEXTURE0_2D) setupindex |= SETUP_TMU0; if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) { if ((ctx->Texture._ReallyEnabled & TEXTURE0_2D) == 0) { - fxMesa->tmu_source[0] = 1; fxMesa->tex_dest[0] = SETUP_TMU1; - fxMesa->tmu_source[1] = 0; fxMesa->tex_dest[1] = SETUP_TMU0; + fxMesa->tmu_source[0] = 1; + fxMesa->tex_dest[0] = SETUP_TMU1; + fxMesa->tmu_source[1] = 0; + fxMesa->tex_dest[1] = SETUP_TMU0; setupindex |= SETUP_TMU0; - } else { + } + else { setupindex |= SETUP_TMU1; } } - if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_PIPELINE|VERBOSE_STATE)) - fxPrintSetupFlags("fxmesa: vertex setup function", setupindex); - + if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_PIPELINE | VERBOSE_STATE)) + fxPrintSetupFlags("fxmesa: vertex setup function", setupindex); + fxMesa->setupindex = setupindex; ctx->Driver.BuildProjectedVertices = fx_BuildProjVerts; } - ctx->Driver.BuildProjectedVertices( ctx, start, count, newinputs ); + ctx->Driver.BuildProjectedVertices(ctx, start, count, newinputs); } -void fx_BuildProjVerts( GLcontext *ctx, GLuint start, GLuint count, - GLuint newinputs ) +void +fx_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count, + GLuint newinputs) { fxMesaContext fxMesa = FX_CONTEXT(ctx); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; if (newinputs == ~0) { /* build interpolated vertices */ - setupfuncs[fxMesa->setupindex]( ctx, start, count ); - } else { + setupfuncs[fxMesa->setupindex] (ctx, start, count); + } + else { GLuint ind = fxMesa->setup_gone; fxMesa->setup_gone = 0; - - if (newinputs & VERT_CLIP) + + if (newinputs & VERT_CLIP) ind = fxMesa->setupindex; /* clipmask has potentially changed */ else { if (newinputs & VERT_TEX0) ind |= fxMesa->tex_dest[0]; - + if (newinputs & VERT_TEX1) ind |= fxMesa->tex_dest[1]; @@ -359,30 +366,32 @@ void fx_BuildProjVerts( GLcontext *ctx, GLuint start, GLuint count, } if (ind) { - if (fxMesa->new_state) - fxSetupFXUnits( ctx ); /* why? */ - + if (fxMesa->new_state) + fxSetupFXUnits(ctx); /* why? */ + if (VB->importable_data & newinputs) - VB->import_data( ctx, VB->importable_data & newinputs, - VEC_BAD_STRIDE ); - - setupfuncs[ind]( ctx, start, count ); + VB->import_data(ctx, VB->importable_data & newinputs, + VEC_BAD_STRIDE); + + setupfuncs[ind] (ctx, start, count); } } } -void fxAllocVB( GLcontext *ctx ) +void +fxAllocVB(GLcontext * ctx) { fxMesaContext fxMesa = FX_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); - fxMesa->verts = ALIGN_MALLOC( tnl->vb.Size * sizeof(fxMesa->verts[0]), 32 ); + fxMesa->verts = ALIGN_MALLOC(tnl->vb.Size * sizeof(fxMesa->verts[0]), 32); } -void fxFreeVB( GLcontext *ctx ) +void +fxFreeVB(GLcontext * ctx) { fxMesaContext fxMesa = FX_CONTEXT(ctx); if (fxMesa->verts) - ALIGN_FREE( fxMesa->verts ); + ALIGN_FREE(fxMesa->verts); fxMesa->verts = 0; } @@ -395,9 +404,10 @@ void fxFreeVB( GLcontext *ctx ) */ extern int gl_fx_dummy_function_vsetup(void); -int gl_fx_dummy_function_vsetup(void) +int +gl_fx_dummy_function_vsetup(void) { - return 0; + return 0; } -#endif /* FX */ +#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxvbtmp.h b/src/mesa/drivers/glide/fxvbtmp.h index 0133758295c..8d7649c6bb0 100644 --- a/src/mesa/drivers/glide/fxvbtmp.h +++ b/src/mesa/drivers/glide/fxvbtmp.h @@ -27,17 +27,18 @@ */ -static void NAME(GLcontext *ctx, GLuint start, GLuint end ) +static void +NAME(GLcontext * ctx, GLuint start, GLuint end) { - fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; fxVertex *verts = fxMesa->verts; struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLuint tmu0_source = fxMesa->tmu_source[0]; GLuint tmu1_source = fxMesa->tmu_source[1]; - GLfloat (*tmu0_data)[4]; - GLfloat (*tmu1_data)[4]; - GLubyte (*color)[4]; - GLfloat (*proj)[4] = VB->ProjectedClipPtr->data; + GLfloat(*tmu0_data)[4]; + GLfloat(*tmu1_data)[4]; + GLubyte(*color)[4]; + GLfloat(*proj)[4] = VB->ProjectedClipPtr->data; fxVertex *v = &verts[start]; GLfloat sscale0 = fxMesa->s0scale; GLfloat tscale0 = fxMesa->t0scale; @@ -45,36 +46,36 @@ static void NAME(GLcontext *ctx, GLuint start, GLuint end ) GLfloat tscale1 = fxMesa->t1scale; GLubyte *clipmask = VB->ClipMask; GLuint i; - const GLfloat * const s = ctx->Viewport._WindowMap.m; + const GLfloat *const s = ctx->Viewport._WindowMap.m; if (IND & SETUP_TMU0) tmu0_data = VB->TexCoordPtr[tmu0_source]->data; if (IND & SETUP_TMU1) tmu1_data = VB->TexCoordPtr[tmu1_source]->data; - + if (IND & SETUP_RGBA) color = VB->ColorPtr[0]->data; if (VB->ClipOrMask) { - for (i = start ; i < end ; i++, v++) { + for (i = start; i < end; i++, v++) { if (!clipmask[i]) { if (IND & SETUP_XYZW) { - v->v.x = s[0] * proj[i][0] + s[12]; - v->v.y = s[5] * proj[i][1] + s[13]; - v->v.ooz = s[10] * proj[i][2] + s[14]; - v->v.oow = proj[i][3]; - + v->v.x = s[0] * proj[i][0] + s[12]; + v->v.y = s[5] * proj[i][1] + s[13]; + v->v.ooz = s[10] * proj[i][2] + s[14]; + v->v.oow = proj[i][3]; + if (IND & SETUP_SNAP) { #if defined(USE_IEEE) - const float snapper = (3L<<18); - v->v.x += snapper; - v->v.x -= snapper; - v->v.y += snapper; - v->v.y -= snapper; + const float snapper = (3L << 18); + v->v.x += snapper; + v->v.x -= snapper; + v->v.y += snapper; + v->v.y -= snapper; #else - v->v.x = ((int)(v->v.x*16.0f)) * (1.0f/16.0f); - v->v.y = ((int)(v->v.y*16.0f)) * (1.0f/16.0f); + v->v.x = ((int) (v->v.x * 16.0f)) * (1.0f / 16.0f); + v->v.y = ((int) (v->v.y * 16.0f)) * (1.0f / 16.0f); #endif } } @@ -85,34 +86,34 @@ static void NAME(GLcontext *ctx, GLuint start, GLuint end ) UBYTE_COLOR_TO_FLOAT_255_COLOR2(v->v.a, color[i][3]); } if (IND & SETUP_TMU0) { - v->v.tmuvtx[0].sow = sscale0*tmu0_data[i][0]*v->v.oow; - v->v.tmuvtx[0].tow = tscale0*tmu0_data[i][1]*v->v.oow; + v->v.tmuvtx[0].sow = sscale0 * tmu0_data[i][0] * v->v.oow; + v->v.tmuvtx[0].tow = tscale0 * tmu0_data[i][1] * v->v.oow; } if (IND & SETUP_TMU1) { - v->v.tmuvtx[1].sow = sscale1*tmu1_data[i][0]*v->v.oow; - v->v.tmuvtx[1].tow = tscale1*tmu1_data[i][1]*v->v.oow; + v->v.tmuvtx[1].sow = sscale1 * tmu1_data[i][0] * v->v.oow; + v->v.tmuvtx[1].tow = tscale1 * tmu1_data[i][1] * v->v.oow; } } } } else { - for (i = start ; i < end ; i++, v++) { + for (i = start; i < end; i++, v++) { if (IND & SETUP_XYZW) { - v->v.x = s[0] * proj[i][0] + s[12]; - v->v.y = s[5] * proj[i][1] + s[13]; - v->v.ooz = s[10] * proj[i][2] + s[14]; - v->v.oow = proj[i][3]; - + v->v.x = s[0] * proj[i][0] + s[12]; + v->v.y = s[5] * proj[i][1] + s[13]; + v->v.ooz = s[10] * proj[i][2] + s[14]; + v->v.oow = proj[i][3]; + if (IND & SETUP_SNAP) { #if defined(USE_IEEE) - const float snapper = (3L<<18); - v->v.x += snapper; - v->v.x -= snapper; - v->v.y += snapper; - v->v.y -= snapper; + const float snapper = (3L << 18); + v->v.x += snapper; + v->v.x -= snapper; + v->v.y += snapper; + v->v.y -= snapper; #else - v->v.x = ((int)(v->v.x*16.0f)) * (1.0f/16.0f); - v->v.y = ((int)(v->v.y*16.0f)) * (1.0f/16.0f); + v->v.x = ((int) (v->v.x * 16.0f)) * (1.0f / 16.0f); + v->v.y = ((int) (v->v.y * 16.0f)) * (1.0f / 16.0f); #endif } } @@ -123,29 +124,27 @@ static void NAME(GLcontext *ctx, GLuint start, GLuint end ) UBYTE_COLOR_TO_FLOAT_255_COLOR2(v->v.a, color[i][3]); } if (IND & SETUP_TMU0) { - v->v.tmuvtx[0].sow = sscale0*tmu0_data[i][0]*v->v.oow; - v->v.tmuvtx[0].tow = tscale0*tmu0_data[i][1]*v->v.oow; + v->v.tmuvtx[0].sow = sscale0 * tmu0_data[i][0] * v->v.oow; + v->v.tmuvtx[0].tow = tscale0 * tmu0_data[i][1] * v->v.oow; } if (IND & SETUP_TMU1) { - v->v.tmuvtx[1].sow = sscale1*tmu1_data[i][0]*v->v.oow; - v->v.tmuvtx[1].tow = tscale1*tmu1_data[i][1]*v->v.oow; + v->v.tmuvtx[1].sow = sscale1 * tmu1_data[i][0] * v->v.oow; + v->v.tmuvtx[1].tow = tscale1 * tmu1_data[i][1] * v->v.oow; } } } - + if ((IND & SETUP_XYZW) && - ctx->ProjectionMatrix.m[15] != 0.0F && - ctx->Fog.Enabled) - { - fx_fake_fog_w( ctx, v, VB, start, end ); + ctx->ProjectionMatrix.m[15] != 0.0F && ctx->Fog.Enabled) { + fx_fake_fog_w(ctx, v, VB, start, end); } /* Check for and enable projective texturing in each texture unit. */ - if (IND & (SETUP_TMU0|SETUP_TMU1)) { + if (IND & (SETUP_TMU0 | SETUP_TMU1)) { GLuint tmu0_sz = 2; GLuint tmu1_sz = 2; - GLuint hs = fxMesa->stw_hint_state & ~(GR_STWHINT_W_DIFF_TMU0 | + GLuint hs = fxMesa->stw_hint_state & ~(GR_STWHINT_W_DIFF_TMU0 | GR_STWHINT_W_DIFF_TMU1); if (VB->TexCoordPtr[tmu0_source]) @@ -155,15 +154,15 @@ static void NAME(GLcontext *ctx, GLuint start, GLuint end ) tmu1_sz = VB->TexCoordPtr[tmu1_source]->size; if (tmu0_sz == 4) { - project_texcoords( v, VB, 0, tmu0_source, start, end ); + project_texcoords(v, VB, 0, tmu0_source, start, end); if (tmu1_sz == 4) - project_texcoords( v, VB, 1, tmu1_source, start, end ); - else - copy_w( v, VB, 1, start, end ); - hs |= (GR_STWHINT_W_DIFF_TMU0|GR_STWHINT_W_DIFF_TMU1); - } + project_texcoords(v, VB, 1, tmu1_source, start, end); + else + copy_w(v, VB, 1, start, end); + hs |= (GR_STWHINT_W_DIFF_TMU0 | GR_STWHINT_W_DIFF_TMU1); + } else if (tmu1_sz == 4) { - project_texcoords( v, VB, 1, tmu1_source, start, end ); + project_texcoords(v, VB, 1, tmu1_source, start, end); hs |= GR_STWHINT_W_DIFF_TMU1; } diff --git a/src/mesa/drivers/glide/fxwgl.c b/src/mesa/drivers/glide/fxwgl.c index cff1e621a3b..1bcde83e106 100644 --- a/src/mesa/drivers/glide/fxwgl.c +++ b/src/mesa/drivers/glide/fxwgl.c @@ -51,14 +51,15 @@ #ifdef __WIN32__ #ifdef __cplusplus -extern "C" { +extern "C" +{ #endif #include <windows.h> #include "GL/gl.h" #ifdef __cplusplus - } +} #endif #include <stdio.h> @@ -69,171 +70,169 @@ extern "C" { struct __extensions__ { - PROC proc; - char *name; + PROC proc; + char *name; }; struct __pixelformat__ { - PIXELFORMATDESCRIPTOR pfd; - GLint mesaAttr[MAX_MESA_ATTRS]; + PIXELFORMATDESCRIPTOR pfd; + GLint mesaAttr[MAX_MESA_ATTRS]; }; WINGDIAPI void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *); -static struct __extensions__ ext[] = { +static struct __extensions__ ext[] = { #ifdef GL_EXT_polygon_offset - { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" }, + {(PROC) glPolygonOffsetEXT, "glPolygonOffsetEXT"}, #endif - { (PROC)glBlendEquationEXT, "glBlendEquationEXT" }, - { (PROC)glBlendColorEXT, "glBlendColorExt" }, - { (PROC)glVertexPointerEXT, "glVertexPointerEXT" }, - { (PROC)glNormalPointerEXT, "glNormalPointerEXT" }, - { (PROC)glColorPointerEXT, "glColorPointerEXT" }, - { (PROC)glIndexPointerEXT, "glIndexPointerEXT" }, - { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" }, - { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" }, - { (PROC)glGetPointervEXT, "glGetPointervEXT" }, - { (PROC)glArrayElementEXT, "glArrayElementEXT" }, - { (PROC)glDrawArraysEXT, "glDrawArrayEXT" }, - { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" }, - { (PROC)glBindTextureEXT, "glBindTextureEXT" }, - { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" }, - { (PROC)glGenTexturesEXT, "glGenTexturesEXT" }, - { (PROC)glIsTextureEXT, "glIsTextureEXT" }, - { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" }, - { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" }, - { (PROC)glTexImage3DEXT, "glTexImage3DEXT" }, - { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" }, - { (PROC)gl3DfxSetPaletteEXT, "3DFX_set_global_palette" }, - { (PROC)glColorTableEXT, "glColorTableEXT" }, - { (PROC)glColorSubTableEXT, "glColorSubTableEXT" }, - { (PROC)glGetColorTableEXT, "glGetColorTableEXT" }, - { (PROC)glGetColorTableParameterfvEXT, "glGetColorTableParameterfvEXT" }, - { (PROC)glGetColorTableParameterivEXT, "glGetColorTableParameterivEXT" }, - { (PROC)glPointParameterfEXT, "glPointParameterfEXT" }, - { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" }, - { (PROC)glBlendFuncSeparateINGR, "glBlendFuncSeparateINGR" }, - { (PROC)glActiveTextureARB, "glActiveTextureARB" }, - { (PROC)glClientActiveTextureARB, "glClientActiveTextureARB" }, - { (PROC)glMultiTexCoord1dARB, "glMultiTexCoord1dARB" }, - { (PROC)glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB" }, - { (PROC)glMultiTexCoord1fARB, "glMultiTexCoord1fARB" }, - { (PROC)glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB" }, - { (PROC)glMultiTexCoord1iARB, "glMultiTexCoord1iARB" }, - { (PROC)glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB" }, - { (PROC)glMultiTexCoord1sARB, "glMultiTexCoord1sARB" }, - { (PROC)glMultiTexCoord1svARB, "glMultiTexCoord1svARB" }, - { (PROC)glMultiTexCoord2dARB, "glMultiTexCoord2dARB" }, - { (PROC)glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB" }, - { (PROC)glMultiTexCoord2fARB, "glMultiTexCoord2fARB" }, - { (PROC)glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB" }, - { (PROC)glMultiTexCoord2iARB, "glMultiTexCoord2iARB" }, - { (PROC)glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB" }, - { (PROC)glMultiTexCoord2sARB, "glMultiTexCoord2sARB" }, - { (PROC)glMultiTexCoord2svARB, "glMultiTexCoord2svARB" }, - { (PROC)glMultiTexCoord3dARB, "glMultiTexCoord3dARB" }, - { (PROC)glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB" }, - { (PROC)glMultiTexCoord3fARB, "glMultiTexCoord3fARB" }, - { (PROC)glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB" }, - { (PROC)glMultiTexCoord3iARB, "glMultiTexCoord3iARB" }, - { (PROC)glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB" }, - { (PROC)glMultiTexCoord3sARB, "glMultiTexCoord3sARB" }, - { (PROC)glMultiTexCoord3svARB, "glMultiTexCoord3svARB" }, - { (PROC)glMultiTexCoord4dARB, "glMultiTexCoord4dARB" }, - { (PROC)glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB" }, - { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4fARB" }, - { (PROC)glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB" }, - { (PROC)glMultiTexCoord4iARB, "glMultiTexCoord4iARB" }, - { (PROC)glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB" }, - { (PROC)glMultiTexCoord4sARB, "glMultiTexCoord4sARB" }, - { (PROC)glMultiTexCoord4svARB, "glMultiTexCoord4svARB" }, - { (PROC)glLockArraysEXT, "glLockArraysEXT" }, - { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" } + {(PROC) glBlendEquationEXT, "glBlendEquationEXT"}, + {(PROC) glBlendColorEXT, "glBlendColorExt"}, + {(PROC) glVertexPointerEXT, "glVertexPointerEXT"}, + {(PROC) glNormalPointerEXT, "glNormalPointerEXT"}, + {(PROC) glColorPointerEXT, "glColorPointerEXT"}, + {(PROC) glIndexPointerEXT, "glIndexPointerEXT"}, + {(PROC) glTexCoordPointerEXT, "glTexCoordPointer"}, + {(PROC) glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT"}, + {(PROC) glGetPointervEXT, "glGetPointervEXT"}, + {(PROC) glArrayElementEXT, "glArrayElementEXT"}, + {(PROC) glDrawArraysEXT, "glDrawArrayEXT"}, + {(PROC) glAreTexturesResidentEXT, "glAreTexturesResidentEXT"}, + {(PROC) glBindTextureEXT, "glBindTextureEXT"}, + {(PROC) glDeleteTexturesEXT, "glDeleteTexturesEXT"}, + {(PROC) glGenTexturesEXT, "glGenTexturesEXT"}, + {(PROC) glIsTextureEXT, "glIsTextureEXT"}, + {(PROC) glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT"}, + {(PROC) glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT"}, + {(PROC) glTexImage3DEXT, "glTexImage3DEXT"}, + {(PROC) glTexSubImage3DEXT, "glTexSubImage3DEXT"}, + {(PROC) gl3DfxSetPaletteEXT, "3DFX_set_global_palette"}, + {(PROC) glColorTableEXT, "glColorTableEXT"}, + {(PROC) glColorSubTableEXT, "glColorSubTableEXT"}, + {(PROC) glGetColorTableEXT, "glGetColorTableEXT"}, + {(PROC) glGetColorTableParameterfvEXT, "glGetColorTableParameterfvEXT"}, + {(PROC) glGetColorTableParameterivEXT, "glGetColorTableParameterivEXT"}, + {(PROC) glPointParameterfEXT, "glPointParameterfEXT"}, + {(PROC) glPointParameterfvEXT, "glPointParameterfvEXT"}, + {(PROC) glBlendFuncSeparateINGR, "glBlendFuncSeparateINGR"}, + {(PROC) glActiveTextureARB, "glActiveTextureARB"}, + {(PROC) glClientActiveTextureARB, "glClientActiveTextureARB"}, + {(PROC) glMultiTexCoord1dARB, "glMultiTexCoord1dARB"}, + {(PROC) glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB"}, + {(PROC) glMultiTexCoord1fARB, "glMultiTexCoord1fARB"}, + {(PROC) glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB"}, + {(PROC) glMultiTexCoord1iARB, "glMultiTexCoord1iARB"}, + {(PROC) glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB"}, + {(PROC) glMultiTexCoord1sARB, "glMultiTexCoord1sARB"}, + {(PROC) glMultiTexCoord1svARB, "glMultiTexCoord1svARB"}, + {(PROC) glMultiTexCoord2dARB, "glMultiTexCoord2dARB"}, + {(PROC) glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB"}, + {(PROC) glMultiTexCoord2fARB, "glMultiTexCoord2fARB"}, + {(PROC) glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB"}, + {(PROC) glMultiTexCoord2iARB, "glMultiTexCoord2iARB"}, + {(PROC) glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB"}, + {(PROC) glMultiTexCoord2sARB, "glMultiTexCoord2sARB"}, + {(PROC) glMultiTexCoord2svARB, "glMultiTexCoord2svARB"}, + {(PROC) glMultiTexCoord3dARB, "glMultiTexCoord3dARB"}, + {(PROC) glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB"}, + {(PROC) glMultiTexCoord3fARB, "glMultiTexCoord3fARB"}, + {(PROC) glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB"}, + {(PROC) glMultiTexCoord3iARB, "glMultiTexCoord3iARB"}, + {(PROC) glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB"}, + {(PROC) glMultiTexCoord3sARB, "glMultiTexCoord3sARB"}, + {(PROC) glMultiTexCoord3svARB, "glMultiTexCoord3svARB"}, + {(PROC) glMultiTexCoord4dARB, "glMultiTexCoord4dARB"}, + {(PROC) glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB"}, + {(PROC) glMultiTexCoord4fARB, "glMultiTexCoord4fARB"}, + {(PROC) glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB"}, + {(PROC) glMultiTexCoord4iARB, "glMultiTexCoord4iARB"}, + {(PROC) glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB"}, + {(PROC) glMultiTexCoord4sARB, "glMultiTexCoord4sARB"}, + {(PROC) glMultiTexCoord4svARB, "glMultiTexCoord4svARB"}, + {(PROC) glLockArraysEXT, "glLockArraysEXT"}, + {(PROC) glUnlockArraysEXT, "glUnlockArraysEXT"} }; static int qt_ext = sizeof(ext) / sizeof(ext[0]); -struct __pixelformat__ pix[] = -{ - /* None */ - { +struct __pixelformat__ pix[] = { + /* None */ + { { - sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| - PFD_DOUBLEBUFFER|PFD_SWAP_COPY, - PFD_TYPE_RGBA, - 32, - 8,0,8,8,8,16,0,24, - 0,0,0,0,0, - 0, - 0, - 0, - PFD_MAIN_PLANE, - 0,0,0,0 - }, + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | + PFD_DOUBLEBUFFER | PFD_SWAP_COPY, + PFD_TYPE_RGBA, + 32, + 8, 0, 8, 8, 8, 16, 0, 24, + 0, 0, 0, 0, 0, + 0, + 0, + 0, + PFD_MAIN_PLANE, + 0, 0, 0, 0} + , { - FXMESA_DOUBLEBUFFER, - FXMESA_ALPHA_SIZE, 0, - FXMESA_DEPTH_SIZE, 0, - FXMESA_STENCIL_SIZE, 0, - FXMESA_ACCUM_SIZE, 0, - FXMESA_NONE + FXMESA_DOUBLEBUFFER, + FXMESA_ALPHA_SIZE, 0, + FXMESA_DEPTH_SIZE, 0, + FXMESA_STENCIL_SIZE, 0, + FXMESA_ACCUM_SIZE, 0, + FXMESA_NONE} } - }, + , - /* Alpha */ - { + /* Alpha */ + { { - sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| - PFD_DOUBLEBUFFER|PFD_SWAP_COPY, - PFD_TYPE_RGBA, - 32, - 8,0,8,8,8,16,8,24, - 0,0,0,0,0, - 0, - 0, - 0, - PFD_MAIN_PLANE, - 0,0,0,0 - }, + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | + PFD_DOUBLEBUFFER | PFD_SWAP_COPY, + PFD_TYPE_RGBA, + 32, + 8, 0, 8, 8, 8, 16, 8, 24, + 0, 0, 0, 0, 0, + 0, + 0, + 0, + PFD_MAIN_PLANE, + 0, 0, 0, 0} + , { - FXMESA_DOUBLEBUFFER, - FXMESA_ALPHA_SIZE, 8, - FXMESA_DEPTH_SIZE, 0, - FXMESA_STENCIL_SIZE, 0, - FXMESA_ACCUM_SIZE, 0, - FXMESA_NONE + FXMESA_DOUBLEBUFFER, + FXMESA_ALPHA_SIZE, 8, + FXMESA_DEPTH_SIZE, 0, + FXMESA_STENCIL_SIZE, 0, + FXMESA_ACCUM_SIZE, 0, + FXMESA_NONE} } - }, + , - /* Depth */ - { + /* Depth */ + { { - sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| - PFD_DOUBLEBUFFER|PFD_SWAP_COPY, - PFD_TYPE_RGBA, - 32, - 8,0,8,8,8,16,0,24, - 0,0,0,0,0, - 16, - 0, - 0, - PFD_MAIN_PLANE, - 0,0,0,0 - }, + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | + PFD_DOUBLEBUFFER | PFD_SWAP_COPY, + PFD_TYPE_RGBA, + 32, + 8, 0, 8, 8, 8, 16, 0, 24, + 0, 0, 0, 0, 0, + 16, + 0, + 0, + PFD_MAIN_PLANE, + 0, 0, 0, 0} + , { - FXMESA_DOUBLEBUFFER, - FXMESA_ALPHA_SIZE, 0, - FXMESA_DEPTH_SIZE, 16, - FXMESA_STENCIL_SIZE, 0, - FXMESA_ACCUM_SIZE, 0, - FXMESA_NONE + FXMESA_DOUBLEBUFFER, + FXMESA_ALPHA_SIZE, 0, + FXMESA_DEPTH_SIZE, 16, + FXMESA_STENCIL_SIZE, 0, + FXMESA_ACCUM_SIZE, 0, + FXMESA_NONE} } - } }; static int qt_pix = sizeof(pix) / sizeof(pix[0]); @@ -247,623 +246,651 @@ static GLboolean haveDualHead; /* For the in-window-rendering hack */ -static GLboolean gdiWindowHack; -static GLboolean gdiWindowHackEna; -static void *dibSurfacePtr; -static BITMAPINFO *dibBMI; -static HBITMAP dibHBM; -static HWND dibWnd; - -LONG GLAPIENTRY __wglMonitor(HWND hwnd,UINT message,UINT wParam,LONG lParam) - -{ - long ret; /* Now gives the resized window at the end to hWNDOldProc */ - - if(ctx && hwnd == hWND) { - switch(message) { - case WM_PAINT: - case WM_MOVE: - break; - case WM_DISPLAYCHANGE: - case WM_SIZE: - if (wParam != SIZE_MINIMIZED) { - static int moving = 0; - if (!moving) { - if(fxQueryHardware()!=GR_SSTTYPE_VOODOO) { - if(!FX_grSstControl(GR_CONTROL_RESIZE)) { - moving = 1; - SetWindowPos(hwnd, 0, 0, 0, 300, 300, SWP_NOMOVE|SWP_NOZORDER); - moving = 0; - if(!FX_grSstControl(GR_CONTROL_RESIZE)) { - /*MessageBox(0,_T("Error changing windowsize"),_T("fxMESA"),MB_OK);*/ - PostMessage(hWND,WM_CLOSE,0,0); - } - } - } - - /* Do the clipping in the glide library */ - FX_grClipWindow(0,0,FX_grSstScreenWidth(),FX_grSstScreenHeight()); - /* And let the new size set in the context */ - fxMesaUpdateScreenSize(ctx); - } +static GLboolean gdiWindowHack; +static GLboolean gdiWindowHackEna; +static void *dibSurfacePtr; +static BITMAPINFO *dibBMI; +static HBITMAP dibHBM; +static HWND dibWnd; + +LONG GLAPIENTRY +__wglMonitor(HWND hwnd, UINT message, UINT wParam, LONG lParam) + { + long ret; /* Now gives the resized window at the end to hWNDOldProc */ + + if (ctx && hwnd == hWND) { + switch (message) { + case WM_PAINT: + case WM_MOVE: + break; + case WM_DISPLAYCHANGE: + case WM_SIZE: + if (wParam != SIZE_MINIMIZED) { + static int moving = 0; + if (!moving) { + if (fxQueryHardware() != GR_SSTTYPE_VOODOO) { + if (!FX_grSstControl(GR_CONTROL_RESIZE)) { + moving = 1; + SetWindowPos(hwnd, 0, 0, 0, 300, 300, + SWP_NOMOVE | SWP_NOZORDER); + moving = 0; + if (!FX_grSstControl(GR_CONTROL_RESIZE)) { + /*MessageBox(0,_T("Error changing windowsize"),_T("fxMESA"),MB_OK); */ + PostMessage(hWND, WM_CLOSE, 0, 0); + } + } + } + + /* Do the clipping in the glide library */ + FX_grClipWindow(0, 0, FX_grSstScreenWidth(), + FX_grSstScreenHeight()); + /* And let the new size set in the context */ + fxMesaUpdateScreenSize(ctx); + } + } + break; + case WM_ACTIVATE: + if ((fxQueryHardware() == GR_SSTTYPE_VOODOO) && + (!gdiWindowHack) && (!haveDualHead)) { + WORD fActive = LOWORD(wParam); + BOOL fMinimized = (BOOL) HIWORD(wParam); + + if ((fActive == WA_INACTIVE) || fMinimized) + FX_grSstControl(GR_CONTROL_DEACTIVATE); + else + FX_grSstControl(GR_CONTROL_ACTIVATE); + } + break; + case WM_SHOWWINDOW: + break; + case WM_SYSKEYDOWN: + case WM_SYSCHAR: + if (gdiWindowHackEna && (VK_RETURN == wParam)) { + if (gdiWindowHack) { + gdiWindowHack = GL_FALSE; + FX_grSstControl(GR_CONTROL_ACTIVATE); + } + else { + gdiWindowHack = GL_TRUE; + FX_grSstControl(GR_CONTROL_DEACTIVATE); + } + } + break; } - break; - case WM_ACTIVATE: - if((fxQueryHardware()==GR_SSTTYPE_VOODOO) && - (!gdiWindowHack) && - (!haveDualHead)) { - WORD fActive = LOWORD(wParam); - BOOL fMinimized = (BOOL) HIWORD(wParam); - - if((fActive == WA_INACTIVE) || fMinimized) - FX_grSstControl(GR_CONTROL_DEACTIVATE); - else - FX_grSstControl(GR_CONTROL_ACTIVATE); - } - break; - case WM_SHOWWINDOW: - break; - case WM_SYSKEYDOWN: - case WM_SYSCHAR: - if(gdiWindowHackEna && (VK_RETURN == wParam)) { - if(gdiWindowHack) { - gdiWindowHack = GL_FALSE; - FX_grSstControl(GR_CONTROL_ACTIVATE); - } else { - gdiWindowHack = GL_TRUE; - FX_grSstControl(GR_CONTROL_DEACTIVATE); - } - } - break; - } - } + } - /* Finaly call the hWNDOldProc, which handles the resize witch the - now changed window sizes */ - ret = CallWindowProc( hWNDOldProc, hwnd, message, wParam, lParam ); + /* Finaly call the hWNDOldProc, which handles the resize witch the + now changed window sizes */ + ret = CallWindowProc(hWNDOldProc, hwnd, message, wParam, lParam); - return(ret); + return (ret); } -BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask) +BOOL GLAPIENTRY +wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) { - return(FALSE); + return (FALSE); } -HGLRC GLAPIENTRY wglCreateContext(HDC hdc) +HGLRC GLAPIENTRY +wglCreateContext(HDC hdc) { - HWND hWnd; - WNDPROC oldProc; - int error; - - if(ctx) { - SetLastError(0); - return(NULL); - } - - if(!(hWnd = WindowFromDC(hdc))) { - SetLastError(0); - return(NULL); - } - - if(curPFD == 0) { - SetLastError(0); - return(NULL); - } - - if((oldProc = (WNDPROC)GetWindowLong(hWnd,GWL_WNDPROC)) != __wglMonitor) { - hWNDOldProc = oldProc; - SetWindowLong(hWnd,GWL_WNDPROC,(LONG)__wglMonitor); - } + HWND hWnd; + WNDPROC oldProc; + int error; + + if (ctx) { + SetLastError(0); + return (NULL); + } + + if (!(hWnd = WindowFromDC(hdc))) { + SetLastError(0); + return (NULL); + } + + if (curPFD == 0) { + SetLastError(0); + return (NULL); + } + + if ((oldProc = (WNDPROC) GetWindowLong(hWnd, GWL_WNDPROC)) != __wglMonitor) { + hWNDOldProc = oldProc; + SetWindowLong(hWnd, GWL_WNDPROC, (LONG) __wglMonitor); + } #ifndef FX_SILENT - freopen("MESA.LOG","w",stderr); + freopen("MESA.LOG", "w", stderr); #endif - ShowWindow(hWnd, SW_SHOWNORMAL); - SetForegroundWindow(hWnd); - Sleep(100); /* an hack for win95 */ - - if(fxQueryHardware() == GR_SSTTYPE_VOODOO) { - RECT cliRect; - - GetClientRect(hWnd,&cliRect); - error = !(ctx = fxMesaCreateBestContext((GLuint)hWnd,cliRect.right,cliRect.bottom, - pix[curPFD - 1].mesaAttr)); + ShowWindow(hWnd, SW_SHOWNORMAL); + SetForegroundWindow(hWnd); + Sleep(100); /* an hack for win95 */ - if(!error) { - /* create the DIB section for windowed rendering */ - DWORD *p; - - dibWnd = hWnd; - - hDC = GetDC(dibWnd); - - dibBMI = (BITMAPINFO*) MALLOC( sizeof(BITMAPINFO) + (256*sizeof(RGBQUAD))); - - memset(dibBMI,0,sizeof(BITMAPINFO) + (256*sizeof(RGBQUAD))); - - dibBMI->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - dibBMI->bmiHeader.biWidth = ctx->width; - dibBMI->bmiHeader.biHeight = -ctx->height; - dibBMI->bmiHeader.biPlanes = (short)1; - dibBMI->bmiHeader.biBitCount = (short)16; - dibBMI->bmiHeader.biCompression = BI_BITFIELDS; - dibBMI->bmiHeader.biSizeImage = 0; - dibBMI->bmiHeader.biXPelsPerMeter = 0; - dibBMI->bmiHeader.biYPelsPerMeter = 0; - dibBMI->bmiHeader.biClrUsed = 3; - dibBMI->bmiHeader.biClrImportant = 3; - - p = (DWORD*)dibBMI->bmiColors; - p[0] = 0xF800; - p[1] = 0x07E0; - p[2] = 0x001F; - - dibHBM = CreateDIBSection(hDC, dibBMI, DIB_RGB_COLORS, &dibSurfacePtr, NULL, 0); - - ReleaseDC(dibWnd, hDC); - - gdiWindowHackEna = (dibHBM != NULL ? GL_TRUE : GL_FALSE); - - if (!getenv("MESA_WGL_FX") || !strcmp(getenv("MESA_WGL_FX"),"fullscreen")) - gdiWindowHack = GL_FALSE; - else { - gdiWindowHack = GL_TRUE; - FX_grSstControl(GR_CONTROL_DEACTIVATE); - } - } - } else { - /* For the Voodoo Rush */ - - if(getenv("MESA_WGL_FX") && !strcmp(getenv("MESA_WGL_FX"),"fullscreen")) { + if (fxQueryHardware() == GR_SSTTYPE_VOODOO) { RECT cliRect; - GetClientRect(hWnd,&cliRect); - error = !(ctx = fxMesaCreateBestContext((GLuint)hWnd,cliRect.right,cliRect.bottom, - pix[curPFD - 1].mesaAttr)); - } else - error = !(ctx = fxMesaCreateContext((GLuint)hWnd,GR_RESOLUTION_NONE,GR_REFRESH_75Hz, - pix[curPFD - 1].mesaAttr)); - } - - if(getenv("SST_DUALHEAD")) - haveDualHead=((atoi(getenv("SST_DUALHEAD"))==1) ? GL_TRUE:GL_FALSE); - else - haveDualHead=GL_FALSE; - - if(error) { - SetLastError(0); - return(NULL); - } - - hDC = hdc; - hWND = hWnd; - - /* Required by the OpenGL Optimizer 1.1 (is it a Optimizer bug ?) */ - wglMakeCurrent(hdc,(HGLRC)1); - - return((HGLRC)1); + GetClientRect(hWnd, &cliRect); + error = !(ctx = + fxMesaCreateBestContext((GLuint) hWnd, cliRect.right, + cliRect.bottom, + pix[curPFD - 1].mesaAttr)); + + if (!error) { + /* create the DIB section for windowed rendering */ + DWORD *p; + + dibWnd = hWnd; + + hDC = GetDC(dibWnd); + + dibBMI = + (BITMAPINFO *) MALLOC(sizeof(BITMAPINFO) + + (256 * sizeof(RGBQUAD))); + + memset(dibBMI, 0, sizeof(BITMAPINFO) + (256 * sizeof(RGBQUAD))); + + dibBMI->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + dibBMI->bmiHeader.biWidth = ctx->width; + dibBMI->bmiHeader.biHeight = -ctx->height; + dibBMI->bmiHeader.biPlanes = (short) 1; + dibBMI->bmiHeader.biBitCount = (short) 16; + dibBMI->bmiHeader.biCompression = BI_BITFIELDS; + dibBMI->bmiHeader.biSizeImage = 0; + dibBMI->bmiHeader.biXPelsPerMeter = 0; + dibBMI->bmiHeader.biYPelsPerMeter = 0; + dibBMI->bmiHeader.biClrUsed = 3; + dibBMI->bmiHeader.biClrImportant = 3; + + p = (DWORD *) dibBMI->bmiColors; + p[0] = 0xF800; + p[1] = 0x07E0; + p[2] = 0x001F; + + dibHBM = + CreateDIBSection(hDC, dibBMI, DIB_RGB_COLORS, &dibSurfacePtr, + NULL, 0); + + ReleaseDC(dibWnd, hDC); + + gdiWindowHackEna = (dibHBM != NULL ? GL_TRUE : GL_FALSE); + + if (!getenv("MESA_WGL_FX") + || !strcmp(getenv("MESA_WGL_FX"), "fullscreen")) + gdiWindowHack = GL_FALSE; + else { + gdiWindowHack = GL_TRUE; + FX_grSstControl(GR_CONTROL_DEACTIVATE); + } + } + } + else { + /* For the Voodoo Rush */ + + if (getenv("MESA_WGL_FX") + && !strcmp(getenv("MESA_WGL_FX"), "fullscreen")) { + RECT cliRect; + + GetClientRect(hWnd, &cliRect); + error = !(ctx = + fxMesaCreateBestContext((GLuint) hWnd, cliRect.right, + cliRect.bottom, + pix[curPFD - 1].mesaAttr)); + } + else + error = !(ctx = + fxMesaCreateContext((GLuint) hWnd, GR_RESOLUTION_NONE, + GR_REFRESH_75Hz, + pix[curPFD - 1].mesaAttr)); + } + + if (getenv("SST_DUALHEAD")) + haveDualHead = + ((atoi(getenv("SST_DUALHEAD")) == 1) ? GL_TRUE : GL_FALSE); + else + haveDualHead = GL_FALSE; + + if (error) { + SetLastError(0); + return (NULL); + } + + hDC = hdc; + hWND = hWnd; + + /* Required by the OpenGL Optimizer 1.1 (is it a Optimizer bug ?) */ + wglMakeCurrent(hdc, (HGLRC) 1); + + return ((HGLRC) 1); } -HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,int iLayerPlane) +HGLRC GLAPIENTRY +wglCreateLayerContext(HDC hdc, int iLayerPlane) { - SetLastError(0); - return(NULL); + SetLastError(0); + return (NULL); } -BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc) +BOOL GLAPIENTRY +wglDeleteContext(HGLRC hglrc) { - if(ctx && hglrc == (HGLRC)1) { - if (gdiWindowHackEna) { - DeleteObject(dibHBM); - FREE(dibBMI); - - dibSurfacePtr = NULL; - dibBMI = NULL; - dibHBM = NULL; - dibWnd = NULL; - } + if (ctx && hglrc == (HGLRC) 1) { + if (gdiWindowHackEna) { + DeleteObject(dibHBM); + FREE(dibBMI); + + dibSurfacePtr = NULL; + dibBMI = NULL; + dibHBM = NULL; + dibWnd = NULL; + } - fxMesaDestroyContext(ctx); + fxMesaDestroyContext(ctx); - SetWindowLong(WindowFromDC(hDC),GWL_WNDPROC,(LONG)hWNDOldProc); + SetWindowLong(WindowFromDC(hDC), GWL_WNDPROC, (LONG) hWNDOldProc); - ctx = NULL; - hDC = 0; - return(TRUE); - } + ctx = NULL; + hDC = 0; + return (TRUE); + } - SetLastError(0); + SetLastError(0); - return(FALSE); + return (FALSE); } -HGLRC GLAPIENTRY wglGetCurrentContext(VOID) +HGLRC GLAPIENTRY +wglGetCurrentContext(VOID) { - if(ctx) - return((HGLRC)1); + if (ctx) + return ((HGLRC) 1); - SetLastError(0); - return(NULL); + SetLastError(0); + return (NULL); } -HDC GLAPIENTRY wglGetCurrentDC(VOID) +HDC GLAPIENTRY +wglGetCurrentDC(VOID) { - if(ctx) - return(hDC); + if (ctx) + return (hDC); - SetLastError(0); - return(NULL); + SetLastError(0); + return (NULL); } -PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc) +PROC GLAPIENTRY +wglGetProcAddress(LPCSTR lpszProc) { - int i; + int i; - /*fprintf(stderr,"fxMesa: looking for extension %s\n",lpszProc); - fflush(stderr);*/ + /*fprintf(stderr,"fxMesa: looking for extension %s\n",lpszProc); + fflush(stderr); */ - for(i = 0;i < qt_ext;i++) - if(!strcmp(lpszProc,ext[i].name)) { - /*fprintf(stderr,"fxMesa: found extension %s\n",lpszProc); - fflush(stderr);*/ + for (i = 0; i < qt_ext; i++) + if (!strcmp(lpszProc, ext[i].name)) { + /*fprintf(stderr,"fxMesa: found extension %s\n",lpszProc); + fflush(stderr); */ - return(ext[i].proc); - } - SetLastError(0); - return(NULL); + return (ext[i].proc); + } + SetLastError(0); + return (NULL); } -BOOL GLAPIENTRY wglMakeCurrent(HDC hdc,HGLRC hglrc) +BOOL GLAPIENTRY +wglMakeCurrent(HDC hdc, HGLRC hglrc) { - if((hdc==NULL) && (hglrc==NULL)) - return(TRUE); + if ((hdc == NULL) && (hglrc == NULL)) + return (TRUE); - if(!ctx || hglrc != (HGLRC)1 || WindowFromDC(hdc) != hWND) { - SetLastError(0); - return(FALSE); - } + if (!ctx || hglrc != (HGLRC) 1 || WindowFromDC(hdc) != hWND) { + SetLastError(0); + return (FALSE); + } - hDC = hdc; + hDC = hdc; - fxMesaMakeCurrent(ctx); + fxMesaMakeCurrent(ctx); - return(TRUE); + return (TRUE); } -BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,HGLRC hglrc2) +BOOL GLAPIENTRY +wglShareLists(HGLRC hglrc1, HGLRC hglrc2) { - if(!ctx || hglrc1 != (HGLRC)1 || hglrc1 != hglrc2) { - SetLastError(0); - return(FALSE); - } + if (!ctx || hglrc1 != (HGLRC) 1 || hglrc1 != hglrc2) { + SetLastError(0); + return (FALSE); + } - return(TRUE); + return (TRUE); } -BOOL GLAPIENTRY wglUseFontBitmaps(HDC fontDevice, DWORD firstChar, DWORD numChars, DWORD listBase) +BOOL GLAPIENTRY +wglUseFontBitmaps(HDC fontDevice, DWORD firstChar, DWORD numChars, + DWORD listBase) { #define VERIFY(a) a - TEXTMETRIC metric; - BITMAPINFO *dibInfo; - HDC bitDevice; - COLORREF tempColor; - int i; - - VERIFY(GetTextMetrics(fontDevice, &metric)); - - dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1); - dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - dibInfo->bmiHeader.biPlanes = 1; - dibInfo->bmiHeader.biBitCount = 1; - dibInfo->bmiHeader.biCompression = BI_RGB; - - bitDevice = CreateCompatibleDC(fontDevice); - // HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL); - // VERIFY(bitDevice); - - // Swap fore and back colors so the bitmap has the right polarity - tempColor = GetBkColor(bitDevice); - SetBkColor(bitDevice, GetTextColor(bitDevice)); - SetTextColor(bitDevice, tempColor); - - // Place chars based on base line - VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0); - - for(i = 0; i < numChars; i++) { - SIZE size; - char curChar; - int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res; - HBITMAP bitObject; - HGDIOBJ origBmap; - unsigned char *bmap; - - curChar = i + firstChar; - - // Find how high/wide this character is - VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size)); - - // Create the output bitmap - charWidth = size.cx; - charHeight = size.cy; - bmapWidth = ((charWidth + 31) / 32) * 32; // Round up to the next multiple of 32 bits - bmapHeight = charHeight; - bitObject = CreateCompatibleBitmap(bitDevice, - bmapWidth, - bmapHeight); - //VERIFY(bitObject); - - // Assign the output bitmap to the device - origBmap = SelectObject(bitDevice, bitObject); - VERIFY(origBmap); - - VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) ); - - // Use our source font on the device - VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT))); - - // Draw the character - VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1)); - - // Unselect our bmap object - VERIFY(SelectObject(bitDevice, origBmap)); - - // Convert the display dependant representation to a 1 bit deep DIB - numBytes = (bmapWidth * bmapHeight) / 8; - bmap = MALLOC(numBytes); - dibInfo->bmiHeader.biWidth = bmapWidth; - dibInfo->bmiHeader.biHeight = bmapHeight; - res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap, - dibInfo, - DIB_RGB_COLORS); - //VERIFY(res); - - // Create the GL object - glNewList(i + listBase, GL_COMPILE); - glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent, - charWidth, 0.0, - bmap); - glEndList(); - // CheckGL(); - - // Destroy the bmap object - DeleteObject(bitObject); - - // Deallocate the bitmap data - FREE(bmap); - } - - // Destroy the DC - VERIFY(DeleteDC(bitDevice)); - - FREE(dibInfo); - - return TRUE; + TEXTMETRIC metric; + BITMAPINFO *dibInfo; + HDC bitDevice; + COLORREF tempColor; + int i; + + VERIFY(GetTextMetrics(fontDevice, &metric)); + + dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1); + dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + dibInfo->bmiHeader.biPlanes = 1; + dibInfo->bmiHeader.biBitCount = 1; + dibInfo->bmiHeader.biCompression = BI_RGB; + + bitDevice = CreateCompatibleDC(fontDevice); + // HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL); + // VERIFY(bitDevice); + + // Swap fore and back colors so the bitmap has the right polarity + tempColor = GetBkColor(bitDevice); + SetBkColor(bitDevice, GetTextColor(bitDevice)); + SetTextColor(bitDevice, tempColor); + + // Place chars based on base line + VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0); + + for (i = 0; i < numChars; i++) { + SIZE size; + char curChar; + int charWidth, charHeight, bmapWidth, bmapHeight, numBytes, res; + HBITMAP bitObject; + HGDIOBJ origBmap; + unsigned char *bmap; + + curChar = i + firstChar; + + // Find how high/wide this character is + VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size)); + + // Create the output bitmap + charWidth = size.cx; + charHeight = size.cy; + bmapWidth = ((charWidth + 31) / 32) * 32; // Round up to the next multiple of 32 bits + bmapHeight = charHeight; + bitObject = CreateCompatibleBitmap(bitDevice, bmapWidth, bmapHeight); + //VERIFY(bitObject); + + // Assign the output bitmap to the device + origBmap = SelectObject(bitDevice, bitObject); + VERIFY(origBmap); + + VERIFY(PatBlt(bitDevice, 0, 0, bmapWidth, bmapHeight, BLACKNESS)); + + // Use our source font on the device + VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice, OBJ_FONT))); + + // Draw the character + VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1)); + + // Unselect our bmap object + VERIFY(SelectObject(bitDevice, origBmap)); + + // Convert the display dependant representation to a 1 bit deep DIB + numBytes = (bmapWidth * bmapHeight) / 8; + bmap = MALLOC(numBytes); + dibInfo->bmiHeader.biWidth = bmapWidth; + dibInfo->bmiHeader.biHeight = bmapHeight; + res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap, + dibInfo, DIB_RGB_COLORS); + //VERIFY(res); + + // Create the GL object + glNewList(i + listBase, GL_COMPILE); + glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent, + charWidth, 0.0, bmap); + glEndList(); + // CheckGL(); + + // Destroy the bmap object + DeleteObject(bitObject); + + // Deallocate the bitmap data + FREE(bmap); + } + + // Destroy the DC + VERIFY(DeleteDC(bitDevice)); + + FREE(dibInfo); + + return TRUE; #undef VERIFY } -BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,DWORD first,DWORD count,DWORD listBase) +BOOL GLAPIENTRY +wglUseFontBitmapsW(HDC hdc, DWORD first, DWORD count, DWORD listBase) { - return(FALSE); + return (FALSE); } -BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc,DWORD first,DWORD count, - DWORD listBase,FLOAT deviation, - FLOAT extrusion,int format, - LPGLYPHMETRICSFLOAT lpgmf) +BOOL GLAPIENTRY +wglUseFontOutlinesA(HDC hdc, DWORD first, DWORD count, + DWORD listBase, FLOAT deviation, + FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf) { - SetLastError(0); - return(FALSE); + SetLastError(0); + return (FALSE); } -BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc,DWORD first,DWORD count, - DWORD listBase,FLOAT deviation, - FLOAT extrusion,int format, - LPGLYPHMETRICSFLOAT lpgmf) +BOOL GLAPIENTRY +wglUseFontOutlinesW(HDC hdc, DWORD first, DWORD count, + DWORD listBase, FLOAT deviation, + FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf) { - SetLastError(0); - return(FALSE); + SetLastError(0); + return (FALSE); } -BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc,UINT fuPlanes) +BOOL GLAPIENTRY +wglSwapLayerBuffers(HDC hdc, UINT fuPlanes) { - if(ctx && WindowFromDC(hdc) == hWND) { - fxMesaSwapBuffers(); + if (ctx && WindowFromDC(hdc) == hWND) { + fxMesaSwapBuffers(); - return(TRUE); - } + return (TRUE); + } - SetLastError(0); - return(FALSE); + SetLastError(0); + return (FALSE); } -int GLAPIENTRY wglChoosePixelFormat(HDC hdc, - CONST PIXELFORMATDESCRIPTOR *ppfd) +int GLAPIENTRY +wglChoosePixelFormat(HDC hdc, CONST PIXELFORMATDESCRIPTOR * ppfd) { - int i,best=-1,qt_valid_pix; - - qt_valid_pix = qt_pix; - - if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1) { - SetLastError(0); - return(0); - } - - for(i = 0;i < qt_valid_pix;i++) { - if((ppfd->dwFlags & PFD_DRAW_TO_WINDOW) && !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW)) - continue; - if((ppfd->dwFlags & PFD_DRAW_TO_BITMAP) && !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP)) - continue; - if((ppfd->dwFlags & PFD_SUPPORT_GDI) && !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI)) - continue; - if((ppfd->dwFlags & PFD_SUPPORT_OPENGL) && !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL)) - continue; - if(!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) && - ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER))) - continue; - if(!(ppfd->dwFlags & PFD_STEREO_DONTCARE) && - ((ppfd->dwFlags & PFD_STEREO) != (pix[i].pfd.dwFlags & PFD_STEREO))) - continue; - - if (ppfd->cDepthBits > 0 && pix[i].pfd.cDepthBits == 0) - continue; /* need depth buffer */ - - if (ppfd->cAlphaBits > 0 && pix[i].pfd.cAlphaBits == 0) - continue; /* need alpha buffer */ - - if(ppfd->iPixelType == pix[i].pfd.iPixelType) { - best = i + 1; - break; - } - } + int i, best = -1, qt_valid_pix; + + qt_valid_pix = qt_pix; + + if (ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1) { + SetLastError(0); + return (0); + } + + for (i = 0; i < qt_valid_pix; i++) { + if ((ppfd->dwFlags & PFD_DRAW_TO_WINDOW) + && !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW)) continue; + if ((ppfd->dwFlags & PFD_DRAW_TO_BITMAP) + && !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP)) continue; + if ((ppfd->dwFlags & PFD_SUPPORT_GDI) + && !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI)) continue; + if ((ppfd->dwFlags & PFD_SUPPORT_OPENGL) + && !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL)) continue; + if (!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) + && ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != + (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER))) continue; + if (!(ppfd->dwFlags & PFD_STEREO_DONTCARE) + && ((ppfd->dwFlags & PFD_STEREO) != + (pix[i].pfd.dwFlags & PFD_STEREO))) continue; + + if (ppfd->cDepthBits > 0 && pix[i].pfd.cDepthBits == 0) + continue; /* need depth buffer */ + + if (ppfd->cAlphaBits > 0 && pix[i].pfd.cAlphaBits == 0) + continue; /* need alpha buffer */ + + if (ppfd->iPixelType == pix[i].pfd.iPixelType) { + best = i + 1; + break; + } + } - if(best == -1) { - SetLastError(0); - return(0); - } + if (best == -1) { + SetLastError(0); + return (0); + } - return(best); + return (best); } -int GLAPIENTRY ChoosePixelFormat(HDC hdc, - CONST PIXELFORMATDESCRIPTOR *ppfd) +int GLAPIENTRY +ChoosePixelFormat(HDC hdc, CONST PIXELFORMATDESCRIPTOR * ppfd) { - return wglChoosePixelFormat(hdc,ppfd); + return wglChoosePixelFormat(hdc, ppfd); } -int GLAPIENTRY wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes, - LPPIXELFORMATDESCRIPTOR ppfd) +int GLAPIENTRY +wglDescribePixelFormat(HDC hdc, int iPixelFormat, UINT nBytes, + LPPIXELFORMATDESCRIPTOR ppfd) { - int qt_valid_pix; + int qt_valid_pix; - qt_valid_pix = qt_pix; + qt_valid_pix = qt_pix; - if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || - ((nBytes != sizeof(PIXELFORMATDESCRIPTOR)) && (nBytes != 0))) { - SetLastError(0); - return(0); - } + if (iPixelFormat < 1 || iPixelFormat > qt_valid_pix || + ((nBytes != sizeof(PIXELFORMATDESCRIPTOR)) && (nBytes != 0))) { + SetLastError(0); + return (0); + } - if(nBytes != 0) - *ppfd = pix[iPixelFormat - 1].pfd; + if (nBytes != 0) + *ppfd = pix[iPixelFormat - 1].pfd; - return(qt_valid_pix); + return (qt_valid_pix); } -int GLAPIENTRY DescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes, - LPPIXELFORMATDESCRIPTOR ppfd) +int GLAPIENTRY +DescribePixelFormat(HDC hdc, int iPixelFormat, UINT nBytes, + LPPIXELFORMATDESCRIPTOR ppfd) { - return wglDescribePixelFormat(hdc,iPixelFormat,nBytes,ppfd); + return wglDescribePixelFormat(hdc, iPixelFormat, nBytes, ppfd); } -int GLAPIENTRY wglGetPixelFormat(HDC hdc) +int GLAPIENTRY +wglGetPixelFormat(HDC hdc) { - if(curPFD == 0) { - SetLastError(0); - return(0); - } + if (curPFD == 0) { + SetLastError(0); + return (0); + } - return(curPFD); + return (curPFD); } -int GLAPIENTRY GetPixelFormat(HDC hdc) +int GLAPIENTRY +GetPixelFormat(HDC hdc) { - return wglGetPixelFormat(hdc); + return wglGetPixelFormat(hdc); } -BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat, - CONST PIXELFORMATDESCRIPTOR *ppfd) +BOOL GLAPIENTRY +wglSetPixelFormat(HDC hdc, int iPixelFormat, + CONST PIXELFORMATDESCRIPTOR * ppfd) { - int qt_valid_pix; + int qt_valid_pix; - qt_valid_pix = qt_pix; + qt_valid_pix = qt_pix; - if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) { - SetLastError(0); - return(FALSE); - } - curPFD = iPixelFormat; + if (iPixelFormat < 1 || iPixelFormat > qt_valid_pix + || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) { + SetLastError(0); + return (FALSE); + } + curPFD = iPixelFormat; - return(TRUE); + return (TRUE); } -BOOL GLAPIENTRY wglSwapBuffers(HDC hdc) +BOOL GLAPIENTRY +wglSwapBuffers(HDC hdc) { - if(!ctx) { - SetLastError(0); - return(FALSE); - } - - fxMesaSwapBuffers(); - - if(gdiWindowHack) { - GLuint width=ctx->width; - GLuint height=ctx->height; - - HDC hdcScreen = GetDC(dibWnd); - HDC hdcDIBSection = CreateCompatibleDC(hdcScreen); - HBITMAP holdBitmap = (HBITMAP) SelectObject(hdcDIBSection, dibHBM); - - FX_grLfbReadRegion(GR_BUFFER_FRONTBUFFER, 0, 0, - width, height, - width * 2, - dibSurfacePtr); - - /* Since the hardware is configured for GR_COLORFORMAT_ABGR the pixel data is - * going to come out as BGR 565, which is reverse of what we need for blitting - * to screen, so we need to convert it here pixel-by-pixel (ick). This loop would NOT - * be required if the color format was changed to GR_COLORFORMAT_ARGB, but I do - * not know the ramifications of that, so this will work until that is resolved. - * - * This routine CRIES out for MMX implementation, however since that's not - * guaranteed to be running on MMX enabled hardware so I'm not going to do - * that. I'm just going to try to make a reasonably efficient C - * version. -TAJ - * - * This routine drops frame rate by <1 fps on a 200Mhz MMX processor with a 640x480 - * display. Obviously, it's performance hit will be higher on larger displays and - * less on smaller displays. To support the window-hack display this is probably fine. - */ + if (!ctx) { + SetLastError(0); + return (FALSE); + } + + fxMesaSwapBuffers(); + + if (gdiWindowHack) { + GLuint width = ctx->width; + GLuint height = ctx->height; + + HDC hdcScreen = GetDC(dibWnd); + HDC hdcDIBSection = CreateCompatibleDC(hdcScreen); + HBITMAP holdBitmap = (HBITMAP) SelectObject(hdcDIBSection, dibHBM); + + FX_grLfbReadRegion(GR_BUFFER_FRONTBUFFER, 0, 0, + width, height, width * 2, dibSurfacePtr); + + /* Since the hardware is configured for GR_COLORFORMAT_ABGR the pixel data is + * going to come out as BGR 565, which is reverse of what we need for blitting + * to screen, so we need to convert it here pixel-by-pixel (ick). This loop would NOT + * be required if the color format was changed to GR_COLORFORMAT_ARGB, but I do + * not know the ramifications of that, so this will work until that is resolved. + * + * This routine CRIES out for MMX implementation, however since that's not + * guaranteed to be running on MMX enabled hardware so I'm not going to do + * that. I'm just going to try to make a reasonably efficient C + * version. -TAJ + * + * This routine drops frame rate by <1 fps on a 200Mhz MMX processor with a 640x480 + * display. Obviously, it's performance hit will be higher on larger displays and + * less on smaller displays. To support the window-hack display this is probably fine. + */ #if FXMESA_USE_ARGB - { - unsigned long *pixel = dibSurfacePtr; - unsigned long count = (width * height) / 2; - - while (count--) - { - *pixel++ = (*pixel & 0x07e007e0) /* greens */ - | ((*pixel & 0xf800f800) >> 11) /* swap blues */ - | ((*pixel & 0x001f001f) << 11) /* swap reds */ - ; - } - } + { + unsigned long *pixel = dibSurfacePtr; + unsigned long count = (width * height) / 2; + + while (count--) { + *pixel++ = (*pixel & 0x07e007e0) /* greens */ + |((*pixel & 0xf800f800) >> 11) /* swap blues */ + |((*pixel & 0x001f001f) << 11) /* swap reds */ + ; + } + } #endif - - BitBlt(hdcScreen, 0, 0, - width, height, - hdcDIBSection, - 0, 0, SRCCOPY); - - ReleaseDC(dibWnd, hdcScreen); - SelectObject(hdcDIBSection, holdBitmap); - DeleteDC(hdcDIBSection); - } - - return(TRUE); + + BitBlt(hdcScreen, 0, 0, width, height, hdcDIBSection, 0, 0, SRCCOPY); + + ReleaseDC(dibWnd, hdcScreen); + SelectObject(hdcDIBSection, holdBitmap); + DeleteDC(hdcDIBSection); + } + + return (TRUE); } -BOOL GLAPIENTRY SetPixelFormat(HDC hdc, int iPixelFormat, - CONST PIXELFORMATDESCRIPTOR *ppfd) +BOOL GLAPIENTRY +SetPixelFormat(HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR * ppfd) { - return wglSetPixelFormat(hdc,iPixelFormat,ppfd); + return wglSetPixelFormat(hdc, iPixelFormat, ppfd); } -BOOL GLAPIENTRY SwapBuffers(HDC hdc) +BOOL GLAPIENTRY +SwapBuffers(HDC hdc) { - return wglSwapBuffers(hdc); + return wglSwapBuffers(hdc); } #endif /* FX */ |