diff options
Diffstat (limited to 'src/mesa/drivers/glide')
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 95 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxdrv.h | 136 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxsetup.c | 148 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxtris.c | 1119 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxvb.c | 556 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxvbtmp.h | 392 |
6 files changed, 1204 insertions, 1242 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 117e9d7dead..e645f65be68 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -674,11 +674,6 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa) if (getenv("FX_EMULATE_SINGLE_TMU")) fxMesa->haveTwoTMUs = GL_FALSE; - fxMesa->emulateTwoTMUs = fxMesa->haveTwoTMUs; - - if (!getenv("FX_DONT_FAKE_MULTITEX")) - fxMesa->emulateTwoTMUs = GL_TRUE; - if (getenv("FX_GLIDE_SWAPINTERVAL")) fxMesa->swapInterval = atoi(getenv("FX_GLIDE_SWAPINTERVAL")); else @@ -754,7 +749,7 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa) fxMesa->textureAlign = FX_grGetInteger(FX_TEXTURE_ALIGN); fxMesa->glCtx->Const.MaxTextureLevels = 9; - fxMesa->glCtx->Const.MaxTextureUnits = fxMesa->emulateTwoTMUs ? 2 : 1; + fxMesa->glCtx->Const.MaxTextureUnits = fxMesa->haveTwoTMUs ? 2 : 1; fxMesa->new_state = _NEW_ALL; /* Initialize the software rasterizer and helper modules. @@ -783,10 +778,6 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa) fxDDInitExtensions(fxMesa->glCtx); -#ifdef FXVTXFMT - fxDDInitVtxfmt(fxMesa->glCtx); -#endif - FX_grGlideGetState((GrState *) fxMesa->state); /* Run the config file */ @@ -830,7 +821,7 @@ fxDDInitExtensions(GLcontext * ctx) if (fxMesa->haveTwoTMUs) _mesa_enable_extension(ctx, "GL_EXT_texture_env_add"); - if (fxMesa->emulateTwoTMUs) + if (fxMesa->haveTwoTMUs) _mesa_enable_extension(ctx, "GL_ARB_multitexture"); } @@ -843,8 +834,8 @@ fxDDInitExtensions(GLcontext * ctx) * * Performs similar work to fxDDChooseRenderState() - should be merged. */ -static GLboolean -fxIsInHardware(GLcontext * ctx) +GLboolean +fx_check_IsInHardware(GLcontext * ctx) { fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; @@ -868,7 +859,7 @@ fxIsInHardware(GLcontext * ctx) } /* Unsupported texture/multitexture cases */ - if (fxMesa->emulateTwoTMUs) { + if (fxMesa->haveTwoTMUs) { if (ctx->Texture._ReallyEnabled & (TEXTURE0_3D | TEXTURE1_3D)) return GL_FALSE; /* can't do 3D textures */ if (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE1_1D)) @@ -939,6 +930,9 @@ fxIsInHardware(GLcontext * ctx) return GL_TRUE; } + + + static void update_texture_scales(GLcontext * ctx) { @@ -980,79 +974,34 @@ fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state) if (new_state & (_FX_NEW_IS_IN_HARDWARE | _FX_NEW_RENDERSTATE | - _FX_NEW_SETUP_FUNCTION | _NEW_TEXTURE)) { + _FX_NEW_SETUP_FUNCTION | + _NEW_TEXTURE)) { if (new_state & _FX_NEW_IS_IN_HARDWARE) - fxMesa->is_in_hardware = fxIsInHardware(ctx); + fxCheckIsInHardware(ctx); if (fxMesa->new_state) fxSetupFXUnits(ctx); - if (new_state & _FX_NEW_RENDERSTATE) - fxDDChooseRenderState(ctx); + if (fxMesa->is_in_hardware) { + if (new_state & _FX_NEW_RENDERSTATE) + fxDDChooseRenderState(ctx); - if (new_state & _FX_NEW_SETUP_FUNCTION) - tnl->Driver.BuildProjectedVertices = fx_validate_BuildProjVerts; + if (new_state & _FX_NEW_SETUP_FUNCTION) + fxDDChooseSetupState(ctx); + } if (new_state & _NEW_TEXTURE) update_texture_scales(ctx); - - } - -#ifdef FXVTXFMT - if (fxMesa->allow_vfmt) { - if (new_state & _NEW_LIGHT) - fx_update_lighting(ctx); - - if (new_state & _FX_NEW_VTXFMT) - fxDDCheckVtxfmt(ctx); - } -#endif -} - -static void -fxDDRenderPrimitive(GLcontext * ctx, GLenum mode) -{ - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; - - if (!fxMesa->is_in_hardware) { - _swsetup_RenderPrimitive(ctx, mode); - } - else { - fxMesa->render_prim = mode; } } -static void -fxDDRenderStart(GLcontext * ctx) -{ - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; - - _swsetup_RenderStart(ctx); - - if (fxMesa->new_state) { - fxSetupFXUnits(ctx); - } -} - -static void -fxDDRenderFinish(GLcontext * ctx) -{ - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; - - if (!fxMesa->is_in_hardware) { - _swsetup_RenderFinish(ctx); - } -} - void fxSetupDDPointers(GLcontext * ctx) { - TNLcontext *tnl = TNL_CONTEXT(ctx); - if (MESA_VERBOSE & VERBOSE_DRIVER) { fprintf(stderr, "fxmesa: fxSetupDDPointers()\n"); } @@ -1106,16 +1055,6 @@ fxSetupDDPointers(GLcontext * ctx) ctx->Driver.ShadeModel = fxDDShadeModel; ctx->Driver.Enable = fxDDEnable; - tnl->Driver.RunPipeline = _tnl_run_pipeline; - tnl->Driver.RenderStart = fxDDRenderStart; - tnl->Driver.RenderFinish = fxDDRenderFinish; - tnl->Driver.ResetLineStipple = _swrast_ResetLineStipple; - tnl->Driver.RenderPrimitive = fxDDRenderPrimitive; - tnl->Driver.RenderInterp = _swsetup_RenderInterp; - tnl->Driver.RenderCopyPV = _swsetup_RenderCopyPV; - tnl->Driver.RenderClippedLine = _swsetup_RenderClippedLine; - tnl->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon; - fxSetupDDSpanPointers(ctx); fxDDUpdateDDPointers(ctx, ~0); } diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h index 0d4c7a45bd2..09674680c97 100644 --- a/src/mesa/drivers/glide/fxdrv.h +++ b/src/mesa/drivers/glide/fxdrv.h @@ -94,37 +94,6 @@ extern float gl_ubyte_to_float_255_color_tab[256]; -/* Should have size == 16 * sizeof(float). - */ -typedef union -{ - GrVertex v; - GLfloat f[16]; - GLuint ui[16]; -} -fxVertex; - -/* Used in the fxvtxfmt t&l engine. - */ -typedef struct -{ - GrVertex v; - GLfloat clip[4]; - GLfloat texcoord[2][2]; - GLubyte mask; - GLfloat normal[3]; /* for replay & fallback */ -} -fxClipVertex; - - - -typedef void (*vfmt_project_func) (GLcontext * ctx, fxClipVertex * v); -typedef void (*vfmt_interpolate_func) (GLfloat t, - fxClipVertex * O, - const fxClipVertex * I, - const fxClipVertex * J); - - #if defined(FXMESA_USE_ARGB) #define FXCOLOR4( c ) ( \ @@ -147,14 +116,15 @@ typedef void (*vfmt_interpolate_func) (GLfloat t, -/* fastpath/vtxfmt flags first +/* fastpath flags first */ #define SETUP_TMU0 0x1 #define SETUP_TMU1 0x2 #define SETUP_RGBA 0x4 #define SETUP_SNAP 0x8 #define SETUP_XYZW 0x10 -#define MAX_SETUP 0x20 +#define SETUP_PTEX 0x20 +#define MAX_SETUP 0x40 #define FX_NUM_TMU 2 @@ -356,6 +326,7 @@ tfxUnitsState; _DD_NEW_POINT_SIZE | \ _NEW_LINE) + /* Covers the state referenced by fxDDChooseSetupFunction. */ #define _FX_NEW_SETUP_FUNCTION (_NEW_LIGHT| \ @@ -364,18 +335,6 @@ tfxUnitsState; _NEW_COLOR) \ -/* Covers the state referenced in fxDDCheckVtxfmt. - */ -#define _FX_NEW_VTXFMT (_NEW_TEXTURE | \ - _NEW_TEXTURE_MATRIX | \ - _NEW_TRANSFORM | \ - _NEW_LIGHT | \ - _NEW_PROJECTION | \ - _NEW_MODELVIEW | \ - _TNL_NEW_NEED_EYE_COORDS | \ - _FX_NEW_RENDERSTATE) - - /* These lookup table are used to extract RGB values in [0,255] from * 16-bit pixel values. */ @@ -384,11 +343,9 @@ extern GLubyte FX_PixelToG[0x10000]; extern GLubyte FX_PixelToB[0x10000]; -typedef void (*fx_tri_func) (GLcontext *, const fxVertex *, - const fxVertex *, const fxVertex *); -typedef void (*fx_line_func) (GLcontext *, const fxVertex *, - const fxVertex *); -typedef void (*fx_point_func) (GLcontext *, const fxVertex *); +typedef void (*fx_tri_func) (fxMesaContext, GrVertex *, GrVertex *, GrVertex *); +typedef void (*fx_line_func) (fxMesaContext, GrVertex *, GrVertex *); +typedef void (*fx_point_func) (fxMesaContext, GrVertex *); struct tfxMesaContext { @@ -434,19 +391,18 @@ struct tfxMesaContext /* Vertex building and storage: */ GLuint tmu_source[FX_NUM_TMU]; - GLuint tex_dest[MAX_TEXTURE_UNITS]; - GLuint setupindex; - GLuint setup_gone; /* for multipass */ + GLuint SetupIndex; GLuint stw_hint_state; /* for grHints */ - fxVertex *verts; + GrVertex *verts; GLboolean snapVertices; /* needed for older Voodoo hardware */ + struct gl_client_array UbyteColor; /* Rasterization: */ GLuint render_index; - GLuint passes, multipass; GLuint is_in_hardware; - GLenum render_prim; + GLenum render_primitive; + GLenum raster_primitive; /* Current rasterization functions */ @@ -454,15 +410,6 @@ struct tfxMesaContext fx_line_func draw_line; fx_tri_func draw_tri; - /* System to turn culling on/off for tris/lines/points. - */ - fx_point_func initial_point; - fx_line_func initial_line; - fx_tri_func initial_tri; - - fx_point_func subsequent_point; - fx_line_func subsequent_line; - fx_tri_func subsequent_tri; /* Keep texture scales somewhere handy: */ @@ -485,7 +432,6 @@ struct tfxMesaContext GLboolean verbose; GLboolean haveTwoTMUs; /* True if we really have 2 tmu's */ - GLboolean emulateTwoTMUs; /* True if we present 2 tmu's to mesa. */ GLboolean haveAlphaBuffer; GLboolean haveZBuffer; GLboolean haveDoubleBuffer; @@ -502,37 +448,8 @@ struct tfxMesaContext int clipMaxX; int clipMinY; int clipMaxY; - - /* fxvtxfmt - */ - GLboolean allow_vfmt; - GLvertexformat vtxfmt; - fxClipVertex current; - fxClipVertex *vert; /* points into verts[] */ - void (*fire_on_vertex) (GLcontext *); - void (*fire_on_end) (GLcontext *); - void (*fire_on_fallback) (GLcontext *); - - vfmt_project_func project_vertex; - vfmt_interpolate_func interpolate_vertices; - - int vtxfmt_fallback_count; - int vtxfmt_installed; - void (*old_begin) (GLenum); - GLenum prim; - - GLuint accel_light; - GLfloat basecolor[4]; - - - /* Projected vertices, fastpath data: - */ - GLvector1ui clipped_elements; - fxVertex *last_vert; - GLuint size; }; -typedef void (*tfxSetupFunc) (GLcontext * ctx, GLuint, GLuint); extern GrHwConfiguration glbHWConfig; extern int glbCurrentBoard; @@ -540,17 +457,20 @@ extern int glbCurrentBoard; extern void fxSetupFXUnits(GLcontext *); extern void fxSetupDDPointers(GLcontext *); -/* fxvsetup: +/* fxvb.c: */ -extern void fxDDSetupInit(void); extern void fxAllocVB(GLcontext * ctx); extern void fxFreeVB(GLcontext * ctx); -extern void fxPrintSetupFlags(const char *msg, GLuint flags); -extern void fx_BuildProjVerts(GLcontext * ctx, - GLuint start, GLuint count, GLuint newinputs); -extern void fx_validate_BuildProjVerts(GLcontext * ctx, - GLuint start, GLuint count, - GLuint newinputs); +extern void fxPrintSetupFlags(char *msg, GLuint flags ); +extern void fxCheckTexSizes( GLcontext *ctx ); +extern void fxBuildVertices( GLcontext *ctx, GLuint start, GLuint count, + GLuint newinputs ); +extern void fxChooseVertexState( GLcontext *ctx ); + + + + + /* fxtrifuncs: */ @@ -655,14 +575,4 @@ extern void fxTMMoveInTM_NoLock(fxMesaContext fxMesa, extern void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder); -/* fxvtxfmt: - */ -extern void fxDDCheckVtxfmt(GLcontext * ctx); -extern void fx_update_lighting(GLcontext * ctx); -extern void fxDDInitVtxfmt(GLcontext * ctx); - -/* fxsimplerender - */ -extern const struct gl_pipeline_stage fx_render_stage; - #endif diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c index 2e33bd47e3d..ca79cc4e192 100644 --- a/src/mesa/drivers/glide/fxsetup.c +++ b/src/mesa/drivers/glide/fxsetup.c @@ -55,8 +55,6 @@ #include "enums.h" #include "tnl/t_context.h" -/*static GLboolean fxMultipassTexture(GLcontext *, GLuint);*/ - static void fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj) { @@ -531,23 +529,8 @@ fxSetupTextureSingleTMU_NoLock(GLcontext * ctx, GLuint textureset) localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE); break; case GL_BLEND: -#if 0 - FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER, - GR_COMBINE_FACTOR_LOCAL, - locala, GR_COMBINE_OTHER_TEXTURE, FXFALSE); - if (ifmt == GL_ALPHA) - FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - localc, GR_COMBINE_OTHER_NONE, FXFALSE); - else - FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, - GR_COMBINE_FACTOR_LOCAL, - localc, GR_COMBINE_OTHER_TEXTURE, FXTRUE); - ctx->Driver.MultipassFunc = fxMultipassBlend; -#else if (MESA_VERBOSE & VERBOSE_DRIVER) fprintf(stderr, "fx Driver: GL_BLEND not yet supported\n"); -#endif break; case GL_REPLACE: if ((ifmt == GL_RGB) || (ifmt == GL_LUMINANCE)) @@ -1037,7 +1020,7 @@ fxSetupTexture_NoLock(GLcontext * ctx) */ tex2Denabled = (ctx->Texture._ReallyEnabled & TEXTURE0_2D); - if (fxMesa->emulateTwoTMUs) + if (fxMesa->haveTwoTMUs) tex2Denabled |= (ctx->Texture._ReallyEnabled & TEXTURE1_2D); switch (tex2Denabled) { @@ -1055,7 +1038,6 @@ fxSetupTexture_NoLock(GLcontext * ctx) fprintf(stderr, "fxmesa: enabling fake multitexture\n"); fxSetupTextureSingleTMU_NoLock(ctx, 0); - /*ctx->Driver.MultipassFunc = fxMultipassTexture;*/ } break; default: @@ -1547,7 +1529,8 @@ fxSetupCull(GLcontext * ctx) else FX_CONTEXT(ctx)->cullMode = GR_CULL_DISABLE; - FX_grCullMode(FX_CONTEXT(ctx)->cullMode); + if (FX_CONTEXT(ctx)->raster_primitive == GL_TRIANGLES) + FX_grCullMode(FX_CONTEXT(ctx)->cullMode); } @@ -1616,129 +1599,7 @@ fxDDEnable(GLcontext * ctx, GLenum cap, GLboolean state) } } -#if 0 -/* - Multipass to do GL_BLEND texture functions - Cf*(1-Ct) has already been written to the buffer during the first pass - Cc*Ct gets written during the second pass (in this function) - Everything gets reset in the third call (in this function) -*/ -static GLboolean -fxMultipassBlend(struct vertex_buffer *VB, GLuint pass) -{ - GLcontext *ctx = VB->ctx; - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - switch (pass) { - case 1: - /* Add Cc*Ct */ - fxMesa->restoreUnitsState = fxMesa->unitsState; - if (ctx->Depth.Mask) { - /* We don't want to check or change the depth buffers */ - switch (ctx->Depth.Func) { - case GL_NEVER: - case GL_ALWAYS: - break; - default: - fxDDDepthFunc(ctx, GL_EQUAL); - break; - } - fxDDDepthMask(ctx, FALSE); - } - /* Enable Cc*Ct mode */ - /* XXX Set the Constant Color ? */ - fxDDEnable(ctx, GL_BLEND, GL_TRUE); - fxDDBlendFunc(ctx, XXX, XXX); - fxSetupTextureSingleTMU(ctx, XXX); - fxSetupBlend(ctx); - fxSetupDepthTest(ctx); - break; - - case 2: - /* Reset everything back to normal */ - fxMesa->unitsState = fxMesa->restoreUnitsState; - fxMesa->setup_gone |= XXX; - fxSetupTextureSingleTMU(ctx, XXX); - fxSetupBlend(ctx); - fxSetupDepthTest(ctx); - break; - } - - return pass == 1; -} -#endif -/************************************************************************/ -/******************** Fake Multitexture Support *************************/ -/************************************************************************/ - -/* Its considered cheeky to try to fake ARB multitexture by doing - * multipass rendering, because it is not possible to emulate the full - * spec in this way. The fact is that the voodoo 2 supports only a - * subset of the possible multitexturing modes, and it is possible to - * support almost the same subset using multipass blending on the - * voodoo 1. In all other cases for both voodoo 1 and 2, we fall back - * to software rendering, satisfying the spec if not the user. - */ -static GLboolean -fxMultipassTexture(GLcontext * ctx, GLuint pass) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - fxVertex *v = fxMesa->verts; - fxVertex *last = fxMesa->verts + tnl->vb.Count; - - switch (pass) { - case 1: - if (MESA_VERBOSE & - (VERBOSE_DRIVER | VERBOSE_PIPELINE | VERBOSE_TEXTURE)) - fprintf(stderr, "fxmesa: Second texture pass\n"); - - for (; v != last; v++) { - v->f[S0COORD] = v->f[S1COORD]; - v->f[T0COORD] = v->f[T1COORD]; - } - - fxMesa->restoreUnitsState = fxMesa->unitsState; - fxMesa->tmu_source[0] = 1; - - if (ctx->Depth.Mask) { - switch (ctx->Depth.Func) { - case GL_NEVER: - case GL_ALWAYS: - break; - default: - fxDDDepthFunc(ctx, GL_EQUAL); - break; - } - - fxDDDepthMask(ctx, GL_FALSE); - } - - if (ctx->Texture.Unit[1].EnvMode == GL_MODULATE) { - fxDDEnable(ctx, GL_BLEND, GL_TRUE); - fxDDBlendFunc(ctx, GL_DST_COLOR, GL_ZERO); - } - - fxSetupTextureSingleTMU(ctx, 1); - fxSetupBlend(ctx); - fxSetupDepthTest(ctx); - break; - - case 2: - /* Restore original state. - */ - fxMesa->tmu_source[0] = 0; - fxMesa->unitsState = fxMesa->restoreUnitsState; - fxMesa->setup_gone |= SETUP_TMU0; - fxSetupTextureSingleTMU(ctx, 0); - fxSetupBlend(ctx); - fxSetupDepthTest(ctx); - break; - } - - return pass == 1; -} /************************************************************************/ @@ -1809,9 +1670,6 @@ fxSetupFXUnits(GLcontext * ctx) if (newstate & FX_NEW_CULL) fxSetupCull(ctx); - fxMesa->draw_point = fxMesa->initial_point; - fxMesa->draw_line = fxMesa->initial_line; - fxMesa->draw_tri = fxMesa->initial_tri; fxMesa->new_state = 0; } } diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c index 829aabe7492..5129a94476b 100644 --- a/src/mesa/drivers/glide/fxtris.c +++ b/src/mesa/drivers/glide/fxtris.c @@ -1,641 +1,824 @@ +/* -*- mode: c; c-basic-offset: 3 -*- + * + * Copyright 2000 VA Linux Systems Inc., Fremont, California. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +/* $XFree86: xc/lib/GL/mesa/src/drv/fx/fxtris.c,v 1.5 2000/09/24 13:51:04 alanh Exp $ */ +/* Authors: + * Keith Whitwell <[email protected]> + */ -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif +#include <stdio.h> +#include <math.h> -#if defined(FX) +#include "glheader.h" +#include "mtypes.h" +#include "macros.h" +#include "colormac.h" -#include "mmath.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" - #include "tnl/t_context.h" #include "tnl/t_pipeline.h" #include "fxdrv.h" -#include "fxglidew.h" - - - - - - -static void -fx_draw_point(GLcontext * ctx, const fxVertex * v) +/* + * Subpixel offsets to adjust Mesa's (true) window coordinates to + * Glide coordinates. We need these to ensure precise rasterization. + * Otherwise, we'll fail a bunch of conformance tests. + */ +#define TRI_X_OFFSET ( 0.0F) +#define TRI_Y_OFFSET ( 0.0F) +#define LINE_X_OFFSET ( 0.0F) +#define LINE_Y_OFFSET ( 0.125F) +#define PNT_X_OFFSET ( 0.375F) +#define PNT_Y_OFFSET ( 0.375F) + +static void fxRasterPrimitive( GLcontext *ctx, GLenum prim ); +static void fxRenderPrimitive( GLcontext *ctx, GLenum prim ); + +/*********************************************************************** + * Macros for t_dd_tritmp.h to draw basic primitives * + ***********************************************************************/ + +#define TRI( a, b, c ) \ +do { \ + if (DO_FALLBACK) \ + fxMesa->draw_tri( fxMesa, a, b, c ); \ + else \ + grDrawTriangle( a, b, c ); \ +} while (0) \ + +#define QUAD( a, b, c, d ) \ +do { \ + if (DO_FALLBACK) { \ + fxMesa->draw_tri( fxMesa, a, b, d ); \ + fxMesa->draw_tri( fxMesa, b, c, d ); \ + } else { \ + grDrawTriangle( a, b, d ); \ + grDrawTriangle( b, c, d ); \ + } \ +} while (0) + +#define LINE( v0, v1 ) \ +do { \ + if (DO_FALLBACK) \ + fxMesa->draw_line( fxMesa, v0, v1 ); \ + else { \ + v0->x += LINE_X_OFFSET - TRI_X_OFFSET; \ + v0->y += LINE_Y_OFFSET - TRI_Y_OFFSET; \ + v1->x += LINE_X_OFFSET - TRI_X_OFFSET; \ + v1->y += LINE_Y_OFFSET - TRI_Y_OFFSET; \ + grDrawLine( v0, v1 ); \ + v0->x -= LINE_X_OFFSET - TRI_X_OFFSET; \ + v0->y -= LINE_Y_OFFSET - TRI_Y_OFFSET; \ + v1->x -= LINE_X_OFFSET - TRI_X_OFFSET; \ + v1->y -= LINE_Y_OFFSET - TRI_Y_OFFSET; \ + } \ +} while (0) + +#define POINT( v0 ) \ +do { \ + if (DO_FALLBACK) \ + fxMesa->draw_point( fxMesa, v0 ); \ + else { \ + v0->x += PNT_X_OFFSET - TRI_X_OFFSET; \ + v0->y += PNT_Y_OFFSET - TRI_Y_OFFSET; \ + grDrawPoint( v0 ); \ + v0->x -= PNT_X_OFFSET - TRI_X_OFFSET; \ + v0->y -= PNT_Y_OFFSET - TRI_Y_OFFSET; \ + } \ +} while (0) + + +/*********************************************************************** + * Fallback to swrast for basic primitives * + ***********************************************************************/ + +/* Build an SWvertex from a hardware vertex. + * + * This code is hit only when a mix of accelerated and unaccelerated + * primitives are being drawn, and only for the unaccelerated + * primitives. + */ +static void +fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst) { - GLfloat sz = ctx->Point._Size; - - if (sz <= 1.0) { - grDrawPoint(&(v->v)); - } - else { - GrVertex verts[4]; - - sz *= .5; + fxMesaContext fxMesa = FX_CONTEXT(ctx); + GLuint ts0 = fxMesa->tmu_source[0]; + GLuint ts1 = fxMesa->tmu_source[1]; + GLfloat w = 1.0 / src->oow; - verts[0] = v->v; - verts[1] = v->v; - verts[2] = v->v; - verts[3] = v->v; + dst->win[0] = src->x; + dst->win[1] = src->y; + dst->win[2] = src->ooz; + dst->win[3] = src->oow; - verts[0].x = v->v.x - sz; - verts[0].y = v->v.y - sz; + dst->color[0] = (GLubyte) src->r; + dst->color[1] = (GLubyte) src->g; + dst->color[2] = (GLubyte) src->b; + dst->color[3] = (GLubyte) src->a; - verts[1].x = v->v.x + sz; - verts[1].y = v->v.y - sz; + dst->texcoord[ts0][0] = fxMesa->inv_s0scale * src->tmuvtx[0].sow * w; + dst->texcoord[ts0][1] = fxMesa->inv_t0scale * src->tmuvtx[0].tow * w; - verts[2].x = v->v.x + sz; - verts[2].y = v->v.y + sz; + if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU0) + dst->texcoord[ts0][3] = src->tmuvtx[0].oow * w; + else + dst->texcoord[ts0][3] = 1.0; - verts[3].x = v->v.x - sz; - verts[3].y = v->v.y + sz; + if (fxMesa->SetupIndex & SETUP_TMU1) { + dst->texcoord[ts1][0] = fxMesa->inv_s1scale * src->tmuvtx[1].sow * w; + dst->texcoord[ts1][1] = fxMesa->inv_t1scale * src->tmuvtx[1].tow * w; - grDrawTriangle(&verts[0], &verts[1], &verts[3]); - grDrawTriangle(&verts[1], &verts[2], &verts[3]); + if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1) + dst->texcoord[ts1][3] = src->tmuvtx[1].oow * w; + else + dst->texcoord[ts1][3] = 1.0; } + + dst->pointSize = ctx->Point._Size; } -static void -fx_draw_line(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1) +static void +fx_fallback_tri( fxMesaContext fxMesa, + GrVertex *v0, + GrVertex *v1, + GrVertex *v2 ) { - float width = ctx->Line.Width; - - if (width <= 1.0) { - grDrawLine(&(v0->v), &(v1->v)); - } - else { - GrVertex verts[4]; - float dx, dy, ix, iy; - - dx = v0->v.x - v1->v.x; - dy = v0->v.y - v1->v.y; - - if (dx * dx > dy * dy) { - iy = width * .5; - ix = 0; - } - else { - iy = 0; - ix = width * .5; - } - - - verts[0] = v0->v; - verts[0].x -= ix; - verts[0].y -= iy; + GLcontext *ctx = fxMesa->glCtx; + SWvertex v[3]; + fx_translate_vertex( ctx, v0, &v[0] ); + fx_translate_vertex( ctx, v1, &v[1] ); + fx_translate_vertex( ctx, v2, &v[2] ); + _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); +} - verts[1] = v0->v; - verts[1].x += ix; - verts[1].y += iy; - verts[2] = v1->v; - verts[2].x += ix; - verts[2].y += iy; +static void +fx_fallback_line( fxMesaContext fxMesa, + GrVertex *v0, + GrVertex *v1 ) +{ + GLcontext *ctx = fxMesa->glCtx; + SWvertex v[2]; + fx_translate_vertex( ctx, v0, &v[0] ); + fx_translate_vertex( ctx, v1, &v[1] ); + _swrast_Line( ctx, &v[0], &v[1] ); +} - verts[3] = v1->v; - verts[3].x -= ix; - verts[3].y -= iy; - grDrawTriangle(&verts[0], &verts[1], &verts[3]); - grDrawTriangle(&verts[1], &verts[2], &verts[3]); - } +static void +fx_fallback_point( fxMesaContext fxMesa, + GrVertex *v0 ) +{ + GLcontext *ctx = fxMesa->glCtx; + SWvertex v[1]; + fx_translate_vertex( ctx, v0, &v[0] ); + _swrast_Point( ctx, &v[0] ); } -static void -fx_draw_tri(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1, - const fxVertex * v2) +/*********************************************************************** + * Functions to draw basic primitives * + ***********************************************************************/ + +static void fx_print_vertex( GLcontext *ctx, const GrVertex *v ) { - grDrawTriangle(&(v0->v), &(v1->v), &(v2->v)); + fprintf(stderr, "vertex at %p\n", v); + + fprintf(stderr, "x %f y %f z %f oow %f\n", + v->x, v->y, v->ooz, v->oow); + fprintf(stderr, "r %f g %f b %f a %f\n", + v->r, + v->g, + v->b, + v->a); + + fprintf(stderr, "\n"); } +#define DO_FALLBACK 0 - -#define FX_COLOR(vert, c) { \ - GLfloat *col = c; \ - UNCLAMPED_FLOAT_TO_UBYTE(vert->v.r, col[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE(vert->v.g, col[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE(vert->v.b, col[2]); \ - UNCLAMPED_FLOAT_TO_UBYTE(vert->v.a, col[3]); \ +/* Need to do clip loop at each triangle when mixing swrast and hw + * rendering. These functions are only used when mixed-mode rendering + * is occurring. + */ +static void fx_draw_quad( fxMesaContext fxMesa, + GrVertex *v0, + GrVertex *v1, + GrVertex *v2, + GrVertex *v3 ) +{ + QUAD( v0, v1, v2, v3 ); } -#define FX_COPY_COLOR( dst, src ) { \ - dst->v.r = src->v.r; \ - dst->v.g = src->v.g; \ - dst->v.b = src->v.b; \ - dst->v.a = src->v.a; \ +static void fx_draw_triangle( fxMesaContext fxMesa, + GrVertex *v0, + GrVertex *v1, + GrVertex *v2 ) +{ + TRI( v0, v1, v2 ); } +static void fx_draw_line( fxMesaContext fxMesa, + GrVertex *v0, + GrVertex *v1 ) +{ + /* No support for wide lines (avoid wide/aa line fallback). + */ + LINE(v0, v1); +} - -#define FX_FLAT_BIT 0x01 -#define FX_OFFSET_BIT 0x02 -#define FX_TWOSIDE_BIT 0x04 -#define FX_UNFILLED_BIT 0x10 -#define FX_FALLBACK_BIT 0x20 -#define FX_MAX_TRIFUNC 0x40 - -static struct +static void fx_draw_point( fxMesaContext fxMesa, + GrVertex *v0 ) { - points_func points; - line_func line; - triangle_func triangle; - quad_func quad; + /* No support for wide points. + */ + POINT( v0 ); } -rast_tab[FX_MAX_TRIFUNC]; +#undef DO_FALLBACK + + +#define FX_UNFILLED_BIT 0x1 +#define FX_OFFSET_BIT 0x2 +#define FX_TWOSIDE_BIT 0x4 +#define FX_FLAT_BIT 0x8 +#define FX_FALLBACK_BIT 0x10 +#define FX_MAX_TRIFUNC 0x20 + +static struct { + points_func points; + line_func line; + triangle_func triangle; + quad_func quad; +} rast_tab[FX_MAX_TRIFUNC]; + +#define DO_FALLBACK (IND & FX_FALLBACK_BIT) +#define DO_OFFSET (IND & FX_OFFSET_BIT) +#define DO_UNFILLED (IND & FX_UNFILLED_BIT) +#define DO_TWOSIDE (IND & FX_TWOSIDE_BIT) +#define DO_FLAT (IND & FX_FLAT_BIT) +#define DO_TRI 1 +#define DO_QUAD 1 +#define DO_LINE 1 +#define DO_POINTS 1 +#define DO_FULL_QUAD 1 + +#define HAVE_RGBA 1 +#define HAVE_SPEC 0 +#define HAVE_HW_FLATSHADE 0 +#define HAVE_BACK_COLORS 0 +#define VERTEX GrVertex +#define TAB rast_tab + +#define DEPTH_SCALE 1.0 +#define UNFILLED_TRI unfilled_tri +#define UNFILLED_QUAD unfilled_quad +#define VERT_X(_v) _v->x +#define VERT_Y(_v) _v->y +#define VERT_Z(_v) _v->ooz +#define AREA_IS_CCW( a ) (a < 0) +#define GET_VERTEX(e) (fxMesa->verts + e) + +#define VERT_SET_RGBA( dst, f ) \ +do { \ + dst->r = CLAMP( f[0], 0, 1 ) * 255.0; \ + dst->g = CLAMP( f[1], 0, 1 ) * 255.0; \ + dst->b = CLAMP( f[2], 0, 1 ) * 255.0; \ + dst->a = CLAMP( f[3], 0, 1 ) * 255.0; \ +} while (0) + +#define VERT_COPY_RGBA( v0, v1 ) \ +do { \ + v0->r = v1->r; \ + v0->g = v1->g; \ + v0->b = v1->b; \ + v0->a = v1->a; \ +} while (0) + +#define VERT_SAVE_RGBA( idx ) \ +do { \ + color[idx][0] = v[idx]->r; \ + color[idx][1] = v[idx]->g; \ + color[idx][1] = v[idx]->b; \ + color[idx][3] = v[idx]->a; \ +} while (0) + + +#define VERT_RESTORE_RGBA( idx ) \ +do { \ + v[idx]->r = color[idx][0]; \ + v[idx]->g = color[idx][1]; \ + v[idx]->b = color[idx][2]; \ + v[idx]->a = color[idx][3]; \ +} while (0) + + +#define LOCAL_VARS(n) \ + fxMesaContext fxMesa = FX_CONTEXT(ctx); \ + GLfloat color[n][4]; \ + (void) color; + + + +/*********************************************************************** + * Functions to draw basic unfilled primitives * + ***********************************************************************/ + +#define RASTERIZE(x) if (fxMesa->raster_primitive != x) \ + fxRasterPrimitive( ctx, x ) +#define RENDER_PRIMITIVE fxMesa->render_primitive +#define IND FX_FALLBACK_BIT +#define TAG(x) x +#include "tnl_dd/t_dd_unfilled.h" +#undef IND + +/*********************************************************************** + * Functions to draw GL primitives * + ***********************************************************************/ #define IND (0) #define TAG(x) x -#include "fxtritmp.h" - -#define IND (FX_FLAT_BIT) -#define TAG(x) x##_flat -#include "fxtritmp.h" +#include "tnl_dd/t_dd_tritmp.h" #define IND (FX_OFFSET_BIT) #define TAG(x) x##_offset -#include "fxtritmp.h" - -#define IND (FX_OFFSET_BIT | FX_FLAT_BIT) -#define TAG(x) x##_offset_flat -#include "fxtritmp.h" +#include "tnl_dd/t_dd_tritmp.h" #define IND (FX_TWOSIDE_BIT) #define TAG(x) x##_twoside -#include "fxtritmp.h" - -#define IND (FX_TWOSIDE_BIT | FX_FLAT_BIT) -#define TAG(x) x##_twoside_flat -#include "fxtritmp.h" +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT) +#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT) #define TAG(x) x##_twoside_offset -#include "fxtritmp.h" +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FLAT_BIT) -#define TAG(x) x##_twoside_offset_flat -#include "fxtritmp.h" +#define IND (FX_UNFILLED_BIT) +#define TAG(x) x##_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT) +#define TAG(x) x##_offset_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT) +#define TAG(x) x##_twoside_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT) +#define TAG(x) x##_twoside_offset_unfilled +#include "tnl_dd/t_dd_tritmp.h" #define IND (FX_FALLBACK_BIT) #define TAG(x) x##_fallback -#include "fxtritmp.h" - -#define IND (FX_FLAT_BIT | FX_FALLBACK_BIT) -#define TAG(x) x##_flat_fallback -#include "fxtritmp.h" +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_OFFSET_BIT | FX_FALLBACK_BIT) +#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT) #define TAG(x) x##_offset_fallback -#include "fxtritmp.h" +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_OFFSET_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT) -#define TAG(x) x##_offset_flat_fallback -#include "fxtritmp.h" - -#define IND (FX_TWOSIDE_BIT | FX_FALLBACK_BIT) +#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT) #define TAG(x) x##_twoside_fallback -#include "fxtritmp.h" - -#define IND (FX_TWOSIDE_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT) -#define TAG(x) x##_twoside_flat_fallback -#include "fxtritmp.h" +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FALLBACK_BIT) +#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT) #define TAG(x) x##_twoside_offset_fallback -#include "fxtritmp.h" +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_flat_fallback -#include "fxtritmp.h" +#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT) +#define TAG(x) x##_unfilled_fallback +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_UNFILLED_BIT) -#define TAG(x) x##_unfilled -#include "fxtritmp.h" +#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT) +#define TAG(x) x##_offset_unfilled_fallback +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_FLAT_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_flat_unfilled -#include "fxtritmp.h" +#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT) +#define TAG(x) x##_twoside_unfilled_fallback +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_OFFSET_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled -#include "fxtritmp.h" +#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \ + FX_FALLBACK_BIT) +#define TAG(x) x##_twoside_offset_unfilled_fallback +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_OFFSET_BIT | FX_FLAT_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_offset_flat_unfilled -#include "fxtritmp.h" -#define IND (FX_TWOSIDE_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "fxtritmp.h" +/* Fx doesn't support provoking-vertex flat-shading? + */ +#define IND (FX_FLAT_BIT) +#define TAG(x) x##_flat +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_TWOSIDE_BIT | FX_FLAT_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_twoside_flat_unfilled -#include "fxtritmp.h" +#define IND (FX_OFFSET_BIT|FX_FLAT_BIT) +#define TAG(x) x##_offset_flat +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_unfilled -#include "fxtritmp.h" +#define IND (FX_TWOSIDE_BIT|FX_FLAT_BIT) +#define TAG(x) x##_twoside_flat +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FLAT_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_flat_unfilled -#include "fxtritmp.h" +#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FLAT_BIT) +#define TAG(x) x##_twoside_offset_flat +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_FALLBACK_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_fallback_unfilled -#include "fxtritmp.h" +#define IND (FX_UNFILLED_BIT|FX_FLAT_BIT) +#define TAG(x) x##_unfilled_flat +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_FLAT_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_flat_fallback_unfilled -#include "fxtritmp.h" +#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT) +#define TAG(x) x##_offset_unfilled_flat +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_OFFSET_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_offset_fallback_unfilled -#include "fxtritmp.h" +#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT) +#define TAG(x) x##_twoside_unfilled_flat +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_OFFSET_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_offset_flat_fallback_unfilled -#include "fxtritmp.h" +#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT) +#define TAG(x) x##_twoside_offset_unfilled_flat +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_TWOSIDE_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_twoside_fallback_unfilled -#include "fxtritmp.h" +#define IND (FX_FALLBACK_BIT|FX_FLAT_BIT) +#define TAG(x) x##_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_TWOSIDE_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_twoside_flat_fallback_unfilled -#include "fxtritmp.h" +#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT) +#define TAG(x) x##_offset_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_fallback_unfilled -#include "fxtritmp.h" +#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT) +#define TAG(x) x##_twoside_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" -#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_flat_fallback_unfilled -#include "fxtritmp.h" +#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT) +#define TAG(x) x##_twoside_offset_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" +#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT) +#define TAG(x) x##_unfilled_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" +#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT) +#define TAG(x) x##_offset_unfilled_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" +#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT) +#define TAG(x) x##_twoside_unfilled_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" +#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \ + FX_FALLBACK_BIT|FX_FLAT_BIT) +#define TAG(x) x##_twoside_offset_unfilled_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" -void -fxDDTrifuncInit(void) +static void init_rast_tab( void ) { init(); - init_flat(); init_offset(); - init_offset_flat(); init_twoside(); - init_twoside_flat(); init_twoside_offset(); - init_twoside_offset_flat(); + init_unfilled(); + init_offset_unfilled(); + init_twoside_unfilled(); + init_twoside_offset_unfilled(); init_fallback(); - init_flat_fallback(); init_offset_fallback(); - init_offset_flat_fallback(); init_twoside_fallback(); - init_twoside_flat_fallback(); init_twoside_offset_fallback(); - init_twoside_offset_flat_fallback(); + init_unfilled_fallback(); + init_offset_unfilled_fallback(); + init_twoside_unfilled_fallback(); + init_twoside_offset_unfilled_fallback(); - init_unfilled(); - init_flat_unfilled(); - init_offset_unfilled(); - init_offset_flat_unfilled(); - init_twoside_unfilled(); - init_twoside_flat_unfilled(); - init_twoside_offset_unfilled(); - init_twoside_offset_flat_unfilled(); - init_fallback_unfilled(); - init_flat_fallback_unfilled(); - init_offset_fallback_unfilled(); - init_offset_flat_fallback_unfilled(); - init_twoside_fallback_unfilled(); - init_twoside_flat_fallback_unfilled(); - init_twoside_offset_fallback_unfilled(); - init_twoside_offset_flat_fallback_unfilled(); + init_flat(); + init_offset_flat(); + init_twoside_flat(); + init_twoside_offset_flat(); + init_unfilled_flat(); + init_offset_unfilled_flat(); + init_twoside_unfilled_flat(); + init_twoside_offset_unfilled_flat(); + init_fallback_flat(); + init_offset_fallback_flat(); + init_twoside_fallback_flat(); + init_twoside_offset_fallback_flat(); + init_unfilled_fallback_flat(); + init_offset_unfilled_fallback_flat(); + init_twoside_unfilled_fallback_flat(); + init_twoside_offset_unfilled_fallback_flat(); } -/* Build an SWvertex from a GrVertex. This is workable because in - * states where the GrVertex is insufficent (eg separate-specular), - * the driver initiates a total fallback, and builds SWvertices - * directly -- it recognizes that it will never have use for the - * GrVertex. - * - * This code is hit only when a mix of accelerated and unaccelerated - * primitives are being drawn, and only for the unaccelerated - * primitives. - */ -static void -fx_translate_vertex(GLcontext * ctx, const fxVertex * src, SWvertex * dst) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLuint ts0 = fxMesa->tmu_source[0]; - GLuint ts1 = fxMesa->tmu_source[1]; - GLfloat w = 1.0 / src->v.oow; - - dst->win[0] = src->v.x; - dst->win[1] = src->v.y; - dst->win[2] = src->v.ooz; - dst->win[3] = src->v.oow; - - dst->color[0] = (GLubyte) src->v.r; - dst->color[1] = (GLubyte) src->v.g; - dst->color[2] = (GLubyte) src->v.b; - dst->color[3] = (GLubyte) src->v.a; - - dst->texcoord[ts0][0] = fxMesa->inv_s0scale * src->v.tmuvtx[0].sow * w; - dst->texcoord[ts0][1] = fxMesa->inv_t0scale * src->v.tmuvtx[0].tow * w; - if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU0) - dst->texcoord[ts0][3] = src->v.tmuvtx[0].oow * w; - else - dst->texcoord[ts0][3] = 1.0; +/**********************************************************************/ +/* Render whole (indexed) begin/end objects */ +/**********************************************************************/ - dst->texcoord[ts1][0] = fxMesa->inv_s1scale * src->v.tmuvtx[1].sow * w; - dst->texcoord[ts1][1] = fxMesa->inv_t1scale * src->v.tmuvtx[1].tow * w; - if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1) - dst->texcoord[ts1][3] = src->v.tmuvtx[1].oow * w; - else - dst->texcoord[ts1][3] = 1.0; -} +#define VERT(x) (vertptr + x) +#define RENDER_POINTS( start, count ) \ + for ( ; start < count ; start++) \ + grDrawPoint( VERT(ELT(start)) ); -static void -fx_fallback_tri(GLcontext * ctx, - const fxVertex * v0, const fxVertex * v1, const fxVertex * v2) -{ - SWvertex v[3]; - fx_translate_vertex(ctx, v0, &v[0]); - fx_translate_vertex(ctx, v1, &v[1]); - fx_translate_vertex(ctx, v2, &v[2]); - _swrast_Triangle(ctx, &v[0], &v[1], &v[2]); -} +#define RENDER_LINE( v0, v1 ) \ + grDrawLine( VERT(v0), VERT(v1) ) +#define RENDER_TRI( v0, v1, v2 ) \ + grDrawTriangle( VERT(v0), VERT(v1), VERT(v2) ) -static void -fx_fallback_line(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1) -{ - SWvertex v[2]; - fx_translate_vertex(ctx, v0, &v[0]); - fx_translate_vertex(ctx, v1, &v[1]); - _swrast_Line(ctx, &v[0], &v[1]); -} +#define RENDER_QUAD( v0, v1, v2, v3 ) \ + fx_draw_quad( fxMesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) ) +#define INIT(x) fxRenderPrimitive( ctx, x ) -static void -fx_fallback_point(GLcontext * ctx, const fxVertex * v0) -{ - SWvertex v[1]; - fx_translate_vertex(ctx, v0, &v[0]); - _swrast_Point(ctx, &v[0]); -} +#undef LOCAL_VARS +#define LOCAL_VARS \ + fxMesaContext fxMesa = FX_CONTEXT(ctx); \ + GrVertex *vertptr = fxMesa->verts; \ + const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ + (void) elt; +#define RESET_STIPPLE +#define RESET_OCCLUSION +#define PRESERVE_VB_DEFS -/* System to turn culling off for rasterized lines and points, and - * back on for rasterized triangles. +/* Elts, no clipping. */ -static void -fx_cull_draw_tri(GLcontext * ctx, - const fxVertex * v0, const fxVertex * v1, - const fxVertex * v2) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - FX_grCullMode(fxMesa->cullMode); - - fxMesa->draw_line = fxMesa->initial_line; - fxMesa->draw_point = fxMesa->initial_point; - fxMesa->draw_tri = fxMesa->subsequent_tri; - - fxMesa->draw_tri(ctx, v0, v1, v2); -} +#undef ELT +#undef TAG +#define TAG(x) fx_##x##_elts +#define ELT(x) elt[x] +#include "tnl_dd/t_dd_rendertmp.h" +/* Verts, no clipping. + */ +#undef ELT +#undef TAG +#define TAG(x) fx_##x##_verts +#define ELT(x) x +#include "tnl_dd/t_dd_rendertmp.h" -static void -fx_cull_draw_line(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - FX_grCullMode(GR_CULL_DISABLE); - fxMesa->draw_point = fxMesa->initial_point; - fxMesa->draw_tri = fxMesa->initial_tri; - fxMesa->draw_line = fxMesa->subsequent_line; +/**********************************************************************/ +/* Render clipped primitives */ +/**********************************************************************/ - fxMesa->draw_line(ctx, v0, v1); -} -static void -fx_cull_draw_point(GLcontext * ctx, const fxVertex * v0) +static void fxRenderClippedPoly( GLcontext *ctx, const GLuint *elts, + GLuint n ) { fxMesaContext fxMesa = FX_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint prim = fxMesa->render_primitive; + + /* Render the new vertices as an unclipped polygon. + */ + { + GLuint *tmp = VB->Elts; + VB->Elts = (GLuint *)elts; + tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, + PRIM_BEGIN|PRIM_END ); + VB->Elts = tmp; + } - FX_grCullMode(GR_CULL_DISABLE); - - fxMesa->draw_line = fxMesa->initial_line; - fxMesa->draw_tri = fxMesa->initial_tri; - fxMesa->draw_point = fxMesa->subsequent_point; - - fxMesa->draw_point(ctx, v0); + /* Restore the render primitive + */ + if (prim != GL_POLYGON) + tnl->Driver.Render.PrimitiveNotify( ctx, prim ); } -static void -fx_null_tri(GLcontext * ctx, - const fxVertex * v0, const fxVertex * v1, const fxVertex * v2) +static void fxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, + GLuint n ) { - (void) v0; - (void) v1; - (void) v2; + fxMesaContext fxMesa = FX_CONTEXT( ctx ); + GrVertex *vertptr = fxMesa->verts; + const GrVertex *start = VERT(elts[0]); + int i; + + for (i = 2 ; i < n ; i++) { + grDrawTriangle( start, VERT(elts[i-1]), VERT(elts[i]) ); + } } +/**********************************************************************/ +/* Choose render functions */ +/**********************************************************************/ +#define POINT_FALLBACK (DD_POINT_SMOOTH) +#define LINE_FALLBACK (DD_LINE_STIPPLE) +#define TRI_FALLBACK (DD_TRI_SMOOTH) +#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK|DD_TRI_STIPPLE) +#define ANY_RASTER_FLAGS (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET| \ + DD_TRI_UNFILLED) -/**********************************************************************/ -/* Render whole begin/end objects */ -/**********************************************************************/ -/* Vertices, no clipping. - */ -#define RENDER_POINTS( start, count ) \ - for ( ; start < count ; start++) \ - grDrawPoint( &v[ELT(start)].v ); +static void fxChooseRenderState(GLcontext *ctx) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + fxMesaContext fxMesa = FX_CONTEXT(ctx); + GLuint flags = ctx->_TriangleCaps; + GLuint index = 0; -#define RENDER_LINE( i1, i ) \ - grDrawLine( &v[i1].v, &v[i].v ) +/* fprintf(stderr, "%s\n", __FUNCTION__); */ -#define RENDER_TRI( i2, i1, i ) \ - grDrawTriangle( &v[i2].v, &v[i1].v, &v[i].v ) + if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) { + if (flags & ANY_RASTER_FLAGS) { + if (flags & DD_TRI_LIGHT_TWOSIDE) index |= FX_TWOSIDE_BIT; + if (flags & DD_TRI_OFFSET) index |= FX_OFFSET_BIT; + if (flags & DD_TRI_UNFILLED) index |= FX_UNFILLED_BIT; + if (flags & DD_FLATSHADE) index |= FX_FLAT_BIT; + } -#define RENDER_QUAD( i3, i2, i1, i ) \ - grDrawTriangle( &v[i3].v, &v[i2].v, &v[i].v ); \ - grDrawTriangle( &v[i2].v, &v[i1].v, &v[i].v ) + fxMesa->draw_point = fx_draw_point; + fxMesa->draw_line = fx_draw_line; + fxMesa->draw_tri = fx_draw_triangle; -#define TAG(x) fx_##x##_verts -#define LOCAL_VARS \ - fxVertex *v = FX_CONTEXT(ctx)->verts; \ - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ - (void) elt; + /* Hook in fallbacks for specific primitives. + * + * + */ + if (flags & (POINT_FALLBACK| + LINE_FALLBACK| + TRI_FALLBACK)) + { + if (flags & POINT_FALLBACK) + fxMesa->draw_point = fx_fallback_point; -/* Verts, no clipping. - */ -#define ELT(x) x -#define RESET_STIPPLE -#define RESET_OCCLUSION -#define PRESERVE_VB_DEFS -#include "tnl/t_vb_rendertmp.h" + if (flags & LINE_FALLBACK) + fxMesa->draw_line = fx_fallback_line; + if (flags & TRI_FALLBACK) + fxMesa->draw_tri = fx_fallback_tri; -/* Elts, no clipping. - */ -#undef ELT -#undef TAG -#define TAG(x) fx_##x##_elts -#define ELT(x) elt[x] -#include "tnl/t_vb_rendertmp.h" + index |= FX_FALLBACK_BIT; + } + } + tnl->Driver.Render.Points = rast_tab[index].points; + tnl->Driver.Render.Line = rast_tab[index].line; + tnl->Driver.Render.ClippedLine = rast_tab[index].line; + tnl->Driver.Render.Triangle = rast_tab[index].triangle; + tnl->Driver.Render.Quad = rast_tab[index].quad; + + if (index == 0) { + tnl->Driver.Render.PrimTabVerts = fx_render_tab_verts; + tnl->Driver.Render.PrimTabElts = fx_render_tab_elts; + tnl->Driver.Render.ClippedPolygon = fxFastRenderClippedPoly; + } else { + tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; + tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; + tnl->Driver.Render.ClippedPolygon = fxRenderClippedPoly; + } +} /**********************************************************************/ -/* Choose render functions */ +/* Runtime render state and callbacks */ /**********************************************************************/ +static GLenum reduced_prim[GL_POLYGON+1] = { + GL_POINTS, + GL_LINES, + GL_LINES, + GL_LINES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES +}; -#define POINT_FALLBACK (DD_POINT_SMOOTH ) -#define LINE_FALLBACK (DD_LINE_STIPPLE) -#define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_STIPPLE ) -#define ANY_FALLBACK (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK) +/* Always called between RenderStart and RenderFinish --> We already + * hold the lock. + */ +static void fxRasterPrimitive( GLcontext *ctx, GLenum prim ) +{ + fxMesaContext fxMesa = FX_CONTEXT( ctx ); -#define ANY_RENDER_FLAGS (DD_FLATSHADE | \ - DD_TRI_LIGHT_TWOSIDE | \ - DD_TRI_OFFSET | \ - DD_TRI_UNFILLED) + fxMesa->raster_primitive = prim; + if (prim == GL_TRIANGLES) + grCullMode( fxMesa->cullMode ); + else + grCullMode( GR_CULL_DISABLE ); +} -/* Setup the Point, Line, Triangle and Quad functions based on the - * current rendering state. Wherever possible, use the hardware to - * render the primitive. Otherwise, fallback to software rendering. +/* Determine the rasterized primitive when not drawing unfilled + * polygons. */ -void -fxDDChooseRenderState(GLcontext * ctx) +static void fxRenderPrimitive( GLcontext *ctx, GLenum prim ) { - TNLcontext *tnl = TNL_CONTEXT(ctx); fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint index = 0; + GLuint rprim = reduced_prim[prim]; - if (!fxMesa->is_in_hardware) { - /* Build software vertices directly. No acceleration is - * possible. GrVertices may be insufficient for this mode. - */ - tnl->Driver.PointsFunc = _swsetup_Points; - tnl->Driver.LineFunc = _swsetup_Line; - tnl->Driver.TriangleFunc = _swsetup_Triangle; - tnl->Driver.QuadFunc = _swsetup_Quad; - tnl->Driver.RenderTabVerts = _tnl_render_tab_verts; - tnl->Driver.RenderTabElts = _tnl_render_tab_elts; - - fxMesa->render_index = FX_FALLBACK_BIT; - return; - } + fxMesa->render_primitive = prim; - if (flags & ANY_RENDER_FLAGS) { - if (flags & DD_FLATSHADE) - index |= FX_FLAT_BIT; - if (flags & DD_TRI_LIGHT_TWOSIDE) - index |= FX_TWOSIDE_BIT; - if (flags & DD_TRI_OFFSET) - index |= FX_OFFSET_BIT; - if (flags & DD_TRI_UNFILLED) - index |= FX_UNFILLED_BIT; + if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED)) + return; + + if (fxMesa->raster_primitive != rprim) { + fxRasterPrimitive( ctx, rprim ); } +} - if (flags & (ANY_FALLBACK | - DD_LINE_WIDTH | DD_POINT_SIZE | DD_TRI_CULL_FRONT_BACK)) { - - /* Hook in fallbacks for specific primitives. - - * Set up a system to turn culling on/off for wide points and - * lines. Alternately: figure out what tris to send so that - * culling isn't a problem. - * - * This replaces the ReducedPrimitiveChange mechanism. - */ - index |= FX_FALLBACK_BIT; - fxMesa->initial_point = fx_cull_draw_point; - fxMesa->initial_line = fx_cull_draw_line; - fxMesa->initial_tri = fx_cull_draw_tri; - - fxMesa->subsequent_point = fx_draw_point; - fxMesa->subsequent_line = fx_draw_line; - fxMesa->subsequent_tri = fx_draw_tri; - - if (flags & POINT_FALLBACK) - fxMesa->initial_point = fx_fallback_point; - - if (flags & LINE_FALLBACK) - fxMesa->initial_line = fx_fallback_line; - if ((flags & DD_LINE_SMOOTH) && ctx->Line.Width != 1.0) - fxMesa->initial_line = fx_fallback_line; - if (flags & TRI_FALLBACK) - fxMesa->initial_tri = fx_fallback_tri; +/**********************************************************************/ +/* Manage total rasterization fallbacks */ +/**********************************************************************/ - if (flags & DD_TRI_CULL_FRONT_BACK) - fxMesa->initial_tri = fx_null_tri; - fxMesa->draw_point = fxMesa->initial_point; - fxMesa->draw_line = fxMesa->initial_line; - fxMesa->draw_tri = fxMesa->initial_tri; - } - else if (fxMesa->render_index & FX_FALLBACK_BIT) { - FX_grCullMode(fxMesa->cullMode); - } +void fxCheckIsInHardware( GLcontext *ctx ) +{ + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLuint oldfallback = !fxMesa->is_in_hardware; + GLuint newfallback; - tnl->Driver.PointsFunc = rast_tab[index].points; - tnl->Driver.LineFunc = rast_tab[index].line; - tnl->Driver.TriangleFunc = rast_tab[index].triangle; - tnl->Driver.QuadFunc = rast_tab[index].quad; - fxMesa->render_index = index; + fxMesa->is_in_hardware = check_IsInHardware( ctx ); + newfallback = !fxMesa->is_in_hardware; - if (fxMesa->render_index == 0) { - tnl->Driver.RenderTabVerts = fx_render_tab_verts; - tnl->Driver.RenderTabElts = fx_render_tab_elts; + if (newfallback) { + if (oldfallback == 0) { + _swsetup_Wakeup( ctx ); + } } else { - tnl->Driver.RenderTabVerts = _tnl_render_tab_verts; - tnl->Driver.RenderTabElts = _tnl_render_tab_elts; + if (oldfallback) { + _swrast_flush( ctx ); + tnl->Driver.Render.Start = fxCheckTexSizes; + tnl->Driver.Render.Finish = _swrast_flush; + tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive; + tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; + tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; + tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; + tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; + tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; + tnl->Driver.Render.BuildVertices = fxBuildVertices; + tnl->Driver.Render.Multipass = 0; + fxDDChooseSetupState(ctx); + fxDDChooseRenderState(ctx); + } } } +void fxDDInitTriFuncs( GLcontext *ctx ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + fxMesaContext fxMesa = FX_CONTEXT(ctx); + static int firsttime = 1; + if (firsttime) { + init_rast_tab(); + firsttime = 0; + } - -#else - - -/* - * Need this to provide at least one external definition. - */ - -extern int gl_fx_dummy_function_trifuncs(void); -int -gl_fx_dummy_function_trifuncs(void) -{ - return 0; + tnl->Driver.Render.Start = fxCheckTexSizes; + tnl->Driver.Render.Finish = _swrast_flush; + tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive; + tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; + tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; + tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; + tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; + tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; + tnl->Driver.Render.BuildVertices = fxBuildVertices; + tnl->Driver.Render.Multipass = 0; + + (void) fx_print_vertex; } - -#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxvb.c b/src/mesa/drivers/glide/fxvb.c index e38d3c3cdd5..9468d83e3b4 100644 --- a/src/mesa/drivers/glide/fxvb.c +++ b/src/mesa/drivers/glide/fxvb.c @@ -1,9 +1,6 @@ - /* - * Mesa 3-D graphics library - * Version: 3.3 - * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * GLX Hardware Device Driver for Intel i810 + * Copyright (C) 1999 Keith Whitwell * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -18,400 +15,379 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * + * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE + * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * - * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the - * terms stated above. * - * Author: - * Keith Whitwell <[email protected]> */ - - -/* fxvsetup.c - 3Dfx VooDoo vertices setup functions */ - - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#if defined(FX) - -#include "fxdrv.h" +/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfxvb.c,v 1.7 2000/11/08 05:02:43 dawes Exp $ */ + +#include "glheader.h" +#include "mtypes.h" +#include "mem.h" +#include "macros.h" +#include "colormac.h" #include "mmath.h" + +#include "math/m_translate.h" #include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" #include "tnl/t_context.h" -#include "tnl/t_pipeline.h" + +#include "fxdrv.h" -void -fxPrintSetupFlags(const char *msg, GLuint flags) +static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ) { - fprintf(stderr, "%s: %d %s%s%s%s%s\n", - msg, - flags, - (flags & SETUP_XYZW) ? " xyzw," : "", - (flags & SETUP_SNAP) ? " snap," : "", - (flags & SETUP_RGBA) ? " rgba," : "", - (flags & SETUP_TMU0) ? " tmu0," : "", - (flags & SETUP_TMU1) ? " tmu1," : ""); + fxMesaContext fxMesa = FX_CONTEXT( ctx ); + GrVertex *dst = fxMesa->verts + edst; + GrVertex *src = fxMesa->verts + esrc; + + dst->r = src->r; + dst->g = src->g; + dst->b = src->b; + dst->a = src->a; } -static void -project_texcoords(fxVertex * v, - struct vertex_buffer *VB, - GLuint tmu_nr, GLuint tc_nr, GLuint start, GLuint count) +typedef void (*emit_func)( GLcontext *, GLuint, GLuint, void * ); + +static struct { + emit_func emit; + interp_func interp; + GLboolean (*check_tex_sizes)( GLcontext *ctx ); + GLuint vertex_format; +} setup_tab[MAX_SETUP]; + + +static void import_float_colors( GLcontext *ctx ) { - GrTmuVertex *tmu = &(v->v.tmuvtx[tmu_nr]); - GLvector4f *vec = VB->TexCoordPtr[tc_nr]; + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + struct gl_client_array *from = VB->ColorPtr[0]; + struct gl_client_array *to = &FX_CONTEXT(ctx)->UbyteColor; + GLuint count = VB->Count; - GLuint i; - GLuint stride = vec->stride; - GLfloat *data = VEC_ELT(vec, GLfloat, start); + if (!to->Ptr) { + to->Ptr = ALIGN_MALLOC( VB->Size * 4 * sizeof(GLubyte), 32 ); + to->Type = GL_UNSIGNED_BYTE; + } - for (i = start; i < count; i++, STRIDE_F(data, stride), v++) { - tmu->oow = v->v.oow * data[3]; - tmu = (GrTmuVertex *) ((char *) tmu + sizeof(fxVertex)); + /* No need to transform the same value 3000 times. + */ + if (!from->StrideB) { + to->StrideB = 0; + count = 1; } + else + to->StrideB = 4 * sizeof(GLubyte); + + _math_trans_4ub( (GLubyte (*)[4]) to->Ptr, + from->Ptr, + from->StrideB, + from->Type, + from->Size, + 0, + count); + + VB->ColorPtr[0] = to; } -static void -copy_w(fxVertex * v, - struct vertex_buffer *VB, GLuint tmu_nr, GLuint start, GLuint count) -{ - GrTmuVertex *tmu = &(v->v.tmuvtx[tmu_nr]); - GLuint i; +#define GET_COLOR(ptr, idx) (((GLfloat (*)[4])((ptr)->Ptr))[idx]) - for (i = start; i < count; i++, v++) { - tmu->oow = v->v.oow; - tmu = (GrTmuVertex *) ((char *) tmu + sizeof(fxVertex)); - } -} -/* need to compute W values for fogging purposes - */ -static void -fx_fake_fog_w(GLcontext * ctx, - fxVertex * verts, - struct vertex_buffer *VB, GLuint start, GLuint end) +static void interp_extras( GLcontext *ctx, + GLfloat t, + GLuint dst, GLuint out, GLuint in, + GLboolean force_boundary ) { - const GLfloat m10 = ctx->ProjectionMatrix.m[10]; - const GLfloat m14 = ctx->ProjectionMatrix.m[14]; - GLfloat(*clip)[4] = VB->ClipPtr->data; - GLubyte *clipmask = VB->ClipMask; - GLuint i; - - for (i = start; i < end; i++) { - if (clipmask[i] == 0) { - verts[i].v.oow = -m10 / (clip[i][2] - m14); /* -1/zEye */ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + + /*fprintf(stderr, "%s\n", __FUNCTION__);*/ + + if (VB->ColorPtr[1]) { + INTERP_4F( t, + GET_COLOR(VB->ColorPtr[1], dst), + GET_COLOR(VB->ColorPtr[1], out), + GET_COLOR(VB->ColorPtr[1], in) ); + + if (VB->SecondaryColorPtr[1]) { + INTERP_3F( t, + GET_COLOR(VB->SecondaryColorPtr[1], dst), + GET_COLOR(VB->SecondaryColorPtr[1], out), + GET_COLOR(VB->SecondaryColorPtr[1], in) ); } } -} + if (VB->EdgeFlag) { + VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; + } + setup_tab[FX_CONTEXT(ctx)->SetupIndex].interp(ctx, t, dst, out, in, + force_boundary); +} -static tfxSetupFunc setupfuncs[MAX_SETUP]; +static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + if (VB->ColorPtr[1]) { + COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst), + GET_COLOR(VB->ColorPtr[1], src) ); -#define IND (SETUP_XYZW) -#define INPUTS (VERT_CLIP) -#define NAME fxsetupXYZW -#include "fxvbtmp.h" + if (VB->SecondaryColorPtr[1]) { + COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst), + GET_COLOR(VB->SecondaryColorPtr[1], src) ); + } + } -#define IND (SETUP_XYZW|SETUP_RGBA) -#define INPUTS (VERT_CLIP|VERT_RGBA) -#define NAME fxsetupXYZWRGBA -#include "fxvbtmp.h" + copy_pv(ctx, dst, src); +} -#define IND (SETUP_XYZW|SETUP_TMU0) -#define INPUTS (VERT_CLIP|VERT_TEX_ANY) -#define NAME fxsetupXYZWT0 -#include "fxvbtmp.h" -#define IND (SETUP_XYZW|SETUP_TMU1) -#define INPUTS (VERT_CLIP|VERT_TEX_ANY) -#define NAME fxsetupXYZWT1 +#define IND (SETUP_XYZW|SETUP_RGBA) +#define TAG(x) x##_wg #include "fxvbtmp.h" -#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_TMU0) -#define INPUTS (VERT_CLIP|VERT_TEX_ANY) -#define NAME fxsetupXYZWT0T1 +#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0) +#define TAG(x) x##_wgt0 #include "fxvbtmp.h" -#define IND (SETUP_XYZW|SETUP_TMU0|SETUP_RGBA) -#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY) -#define NAME fxsetupXYZWRGBAT0 +#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1) +#define TAG(x) x##_wgt0t1 #include "fxvbtmp.h" -#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_RGBA) -#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY) -#define NAME fxsetupXYZWRGBAT1 +#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_PTEX) +#define TAG(x) x##_wgpt0 #include "fxvbtmp.h" -#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA) -#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY) -#define NAME fxsetupXYZWRGBAT0T1 +#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1|\ + SETUP_PTEX) +#define TAG(x) x##_wgpt0t1 #include "fxvbtmp.h" -#define IND (SETUP_XYZW|SETUP_SNAP) -#define INPUTS (VERT_CLIP) -#define NAME fxsetupXYZW_SNAP -#include "fxvbtmp.h" - +/* Snapping for voodoo-1 + */ #define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA) -#define INPUTS (VERT_CLIP|VERT_RGBA) -#define NAME fxsetupXYZW_SNAP_RGBA -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU0) -#define INPUTS (VERT_CLIP|VERT_TEX_ANY) -#define NAME fxsetupXYZW_SNAP_T0 +#define TAG(x) x##_wsg #include "fxvbtmp.h" -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1) -#define INPUTS (VERT_CLIP|VERT_TEX_ANY) -#define NAME fxsetupXYZW_SNAP_T1 +#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0) +#define TAG(x) x##_wsgt0 #include "fxvbtmp.h" -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0) -#define INPUTS (VERT_CLIP|VERT_TEX_ANY) -#define NAME fxsetupXYZW_SNAP_T0T1 +#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ + SETUP_TMU1) +#define TAG(x) x##_wsgt0t1 #include "fxvbtmp.h" -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU0|SETUP_RGBA) -#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY) -#define NAME fxsetupXYZW_SNAP_RGBAT0 +#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ + SETUP_PTEX) +#define TAG(x) x##_wsgpt0 #include "fxvbtmp.h" -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_RGBA) -#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY) -#define NAME fxsetupXYZW_SNAP_RGBAT1 +#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ + SETUP_TMU1|SETUP_PTEX) +#define TAG(x) x##_wsgpt0t1 #include "fxvbtmp.h" -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA) -#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY) -#define NAME fxsetupXYZW_SNAP_RGBAT0T1 -#include "fxvbtmp.h" - - +/* Vertex repair (multipass rendering) + */ #define IND (SETUP_RGBA) -#define INPUTS (VERT_RGBA) -#define NAME fxsetupRGBA +#define TAG(x) x##_g #include "fxvbtmp.h" #define IND (SETUP_TMU0) -#define INPUTS (VERT_TEX_ANY) -#define NAME fxsetupT0 -#include "fxvbtmp.h" - -#define IND (SETUP_TMU1) -#define INPUTS (VERT_TEX_ANY) -#define NAME fxsetupT1 +#define TAG(x) x##_t0 #include "fxvbtmp.h" -#define IND (SETUP_TMU1|SETUP_TMU0) -#define INPUTS (VERT_TEX_ANY) -#define NAME fxsetupT0T1 +#define IND (SETUP_TMU0|SETUP_TMU1) +#define TAG(x) x##_t0t1 #include "fxvbtmp.h" -#define IND (SETUP_TMU0|SETUP_RGBA) -#define INPUTS (VERT_RGBA|VERT_TEX_ANY) -#define NAME fxsetupRGBAT0 +#define IND (SETUP_RGBA|SETUP_TMU0) +#define TAG(x) x##_gt0 #include "fxvbtmp.h" -#define IND (SETUP_TMU1|SETUP_RGBA) -#define INPUTS (VERT_RGBA|VERT_TEX_ANY) -#define NAME fxsetupRGBAT1 +#define IND (SETUP_RGBA|SETUP_TMU0|SETUP_TMU1) +#define TAG(x) x##_gt0t1 #include "fxvbtmp.h" -#define IND (SETUP_TMU1|SETUP_TMU0|SETUP_RGBA) -#define INPUTS (VERT_RGBA|VERT_TEX_ANY) -#define NAME fxsetupRGBAT0T1 -#include "fxvbtmp.h" -static void -fxsetup_invalid(GLcontext * ctx, GLuint start, GLuint end) +static void init_setup_tab( void ) { - fprintf(stderr, "fxMesa: invalid setup function\n"); - (void) (ctx && start && end); + init_wg(); + init_wgt0(); + init_wgt0t1(); + init_wgpt0(); + init_wgpt0t1(); + + init_wsg(); + init_wsgt0(); + init_wsgt0t1(); + init_wsgpt0(); + init_wsgpt0t1(); + + init_g(); + init_t0(); + init_t0t1(); + init_gt0(); + init_gt0t1(); } -void -fxDDSetupInit(void) +void fxPrintSetupFlags(char *msg, GLuint flags ) { - GLuint i; - for (i = 0; i < Elements(setupfuncs); i++) - setupfuncs[i] = fxsetup_invalid; - - setupfuncs[SETUP_XYZW] = fxsetupXYZW; - setupfuncs[SETUP_XYZW | SETUP_RGBA] = fxsetupXYZWRGBA; - setupfuncs[SETUP_XYZW | SETUP_TMU0] = fxsetupXYZWT0; - setupfuncs[SETUP_XYZW | SETUP_TMU1] = fxsetupXYZWT1; - setupfuncs[SETUP_XYZW | SETUP_TMU0 | SETUP_RGBA] = fxsetupXYZWRGBAT0; - setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_RGBA] = fxsetupXYZWRGBAT1; - setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_TMU0] = fxsetupXYZWT0T1; - setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA] = - fxsetupXYZWRGBAT0T1; - - setupfuncs[SETUP_XYZW | SETUP_SNAP] = fxsetupXYZW_SNAP; - setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_RGBA] = fxsetupXYZW_SNAP_RGBA; - setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU0] = fxsetupXYZW_SNAP_T0; - setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1] = fxsetupXYZW_SNAP_T1; - setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU0 | SETUP_RGBA] = - fxsetupXYZW_SNAP_RGBAT0; - setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_RGBA] = - fxsetupXYZW_SNAP_RGBAT1; - setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_TMU0] = - fxsetupXYZW_SNAP_T0T1; - setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA] - = fxsetupXYZW_SNAP_RGBAT0T1; - - setupfuncs[SETUP_RGBA] = fxsetupRGBA; - setupfuncs[SETUP_TMU0] = fxsetupT0; - setupfuncs[SETUP_TMU1] = fxsetupT1; - setupfuncs[SETUP_TMU1 | SETUP_TMU0] = fxsetupT0T1; - setupfuncs[SETUP_TMU0 | SETUP_RGBA] = fxsetupRGBAT0; - setupfuncs[SETUP_TMU1 | SETUP_RGBA] = fxsetupRGBAT1; - setupfuncs[SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA] = fxsetupRGBAT0T1; + fprintf(stderr, "%s(%x): %s%s%s%s\n", + msg, + (int)flags, + (flags & SETUP_XYZW) ? " xyzw," : "", + (flags & SETUP_SNAP) ? " snap," : "", + (flags & SETUP_RGBA) ? " rgba," : "", + (flags & SETUP_TMU0) ? " tex-0," : "", + (flags & SETUP_TMU1) ? " tex-1," : ""); } -void -fx_validate_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count, - GLuint newinputs) +void fxCheckTexSizes( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; - - if (!fxMesa->is_in_hardware) - tnl->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices; - else { - GLuint setupindex = SETUP_XYZW; + fxMesaContext fxMesa = FX_CONTEXT( ctx ); - if (fxMesa->snapVertices) - setupindex |= SETUP_SNAP; + if (!setup_tab[fxMesa->SetupIndex].check_tex_sizes(ctx)) { + GLuint ind = fxMesa->SetupIndex |= (SETUP_PTEX|SETUP_RGBA); - fxMesa->tmu_source[0] = 0; - fxMesa->tmu_source[1] = 1; - fxMesa->tex_dest[0] = SETUP_TMU0; - fxMesa->tex_dest[1] = SETUP_TMU1; - - /* For flat and two-side-lit triangles, colors will always be added - * to vertices in the triangle functions. Vertices will *always* - * have rbga values, but only sometimes will they come from here. + /* Tdfx handles projective textures nicely; just have to change + * up to the new vertex format. */ - if ((ctx->_TriangleCaps & (DD_FLATSHADE | DD_TRI_LIGHT_TWOSIDE)) == 0) - setupindex |= SETUP_RGBA; - - if (ctx->Texture._ReallyEnabled & TEXTURE0_2D) - setupindex |= SETUP_TMU0; - - if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) { - if ((ctx->Texture._ReallyEnabled & TEXTURE0_2D) == 0) { - fxMesa->tmu_source[0] = 1; - fxMesa->tex_dest[0] = SETUP_TMU1; - fxMesa->tmu_source[1] = 0; - fxMesa->tex_dest[1] = SETUP_TMU0; - setupindex |= SETUP_TMU0; - } - else { - setupindex |= SETUP_TMU1; + if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) { + + fxMesa->stw_hint_state = setup_tab[ind].vertex_format; + FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state); + + /* This is required as we have just changed the vertex + * format, so the interp routines must also change. + * In the unfilled and twosided cases we are using the + * Extras ones anyway, so leave them in place. + */ + if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { + tnl->Driver.Render.Interp = setup_tab[fxMesa->SetupIndex].interp; } } - - if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_PIPELINE | VERBOSE_STATE)) - fxPrintSetupFlags("fxmesa: vertex setup function", setupindex); - - fxMesa->setupindex = setupindex; - tnl->Driver.BuildProjectedVertices = fx_BuildProjVerts; } - tnl->Driver.BuildProjectedVertices(ctx, start, count, newinputs); } -void -fx_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count, - GLuint newinputs) +void fxBuildVertices( GLcontext *ctx, GLuint start, GLuint count, + GLuint newinputs ) { - fxMesaContext fxMesa = FX_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + fxMesaContext fxMesa = FX_CONTEXT( ctx ); + GrVertex *v = (fxMesa->verts + start); - if (newinputs == ~0) { - /* build interpolated vertices */ - setupfuncs[fxMesa->setupindex] (ctx, start, count); - } - else { - GLuint ind = fxMesa->setup_gone; - fxMesa->setup_gone = 0; - - if (newinputs & VERT_CLIP) - ind = fxMesa->setupindex; /* clipmask has potentially changed */ - else { - if (newinputs & VERT_TEX0) - ind |= fxMesa->tex_dest[0]; + if (!newinputs) + return; - if (newinputs & VERT_TEX1) - ind |= fxMesa->tex_dest[1]; + if (newinputs & VERT_CLIP) { + setup_tab[fxMesa->SetupIndex].emit( ctx, start, count, v ); + } else { + GLuint ind = 0; - if (newinputs & VERT_RGBA) - ind |= SETUP_RGBA; + if (newinputs & VERT_RGBA) + ind |= SETUP_RGBA; + + if (newinputs & VERT_TEX0) + ind |= SETUP_TMU0; - ind &= fxMesa->setupindex; - } + if (newinputs & VERT_TEX1) + ind |= SETUP_TMU0|SETUP_TMU1; - if (ind) { - if (fxMesa->new_state) - fxSetupFXUnits(ctx); /* why? */ + if (fxMesa->SetupIndex & SETUP_PTEX) + ind = ~0; - if (VB->importable_data & newinputs) - VB->import_data(ctx, VB->importable_data & newinputs, - VEC_BAD_STRIDE); + ind &= fxMesa->SetupIndex; - setupfuncs[ind] (ctx, start, count); + if (ind) { + setup_tab[ind].emit( ctx, start, count, v ); } } } -void -fxAllocVB(GLcontext * ctx) + +void fxChooseVertexState( GLcontext *ctx ) { - fxMesaContext fxMesa = FX_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); - fxMesa->verts = ALIGN_MALLOC(tnl->vb.Size * sizeof(fxMesa->verts[0]), 32); -} + fxMesaContext fxMesa = FX_CONTEXT( ctx ); + GLuint ind = SETUP_XYZW|SETUP_RGBA; -void -fxFreeVB(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - if (fxMesa->verts) - ALIGN_FREE(fxMesa->verts); - fxMesa->verts = 0; -} + if (fxMesa->snapVertices) + ind |= SETUP_SNAP; + + fxMesa->tmu_source[0] = 0; + fxMesa->tmu_source[1] = 1; + if (ctx->Texture._ReallyEnabled & 0xf0) { + if (ctx->Texture._ReallyEnabled & 0xf) { + ind |= SETUP_TMU1|SETUP_TMU0; + } + else { + fxMesa->tmu_source[0] = 1; + fxMesa->tmu_source[1] = 0; + ind |= SETUP_TMU0; + } + } + else if (ctx->Texture._ReallyEnabled & 0xf) { + ind |= SETUP_TMU0; + } + + fxMesa->SetupIndex = ind; + + if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) { + tnl->Driver.Render.Interp = interp_extras; + tnl->Driver.Render.CopyPV = copy_pv_extras; + } else { + tnl->Driver.Render.Interp = setup_tab[ind].interp; + tnl->Driver.Render.CopyPV = copy_pv; + } -#else + if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) { + fxMesa->stw_hint_state = setup_tab[ind].vertex_format; + FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state); + } +} -/* - * Need this to provide at least one external definition. - */ -extern int gl_fx_dummy_function_vsetup(void); -int -gl_fx_dummy_function_vsetup(void) +void fxAllocVB( GLcontext *ctx ) { - return 0; + fxMesaContext fxMesa = FX_CONTEXT(ctx); + GLuint size = TNL_CONTEXT(ctx)->vb.Size; + static int firsttime = 1; + if (firsttime) { + init_setup_tab(); + firsttime = 0; + } + + fxMesa->verts = (GrVertex *)ALIGN_MALLOC(size * sizeof(GrVertex), 32); + fxMesa->SetupIndex = SETUP_XYZW|SETUP_RGBA; } -#endif /* FX */ + +void fxFreeVB( GLcontext *ctx ) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + if (fxMesa->verts) { + ALIGN_FREE(fxMesa->verts); + fxMesa->verts = 0; + } + + if (fxMesa->UbyteColor.Ptr) { + ALIGN_FREE(fxMesa->UbyteColor.Ptr); + fxMesa->UbyteColor.Ptr = 0; + } +} diff --git a/src/mesa/drivers/glide/fxvbtmp.h b/src/mesa/drivers/glide/fxvbtmp.h index 24d5b521a00..570e7adf16b 100644 --- a/src/mesa/drivers/glide/fxvbtmp.h +++ b/src/mesa/drivers/glide/fxvbtmp.h @@ -1,181 +1,277 @@ -/* - * Mesa 3-D graphics library - * Version: 3.3 - * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Author: - * Keith Whitwell <[email protected]> - */ - - -static void -NAME(GLcontext * ctx, GLuint start, GLuint end) +static void TAG(emit)( GLcontext *ctx, + GLuint start, GLuint end, + void *dest ) { - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; - fxVertex *verts = fxMesa->verts; + fxMesaContext fxMesa = FX_CONTEXT(ctx); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLuint tmu0_source = fxMesa->tmu_source[0]; GLuint tmu1_source = fxMesa->tmu_source[1]; - GLfloat (*tmu0_data)[4]; - GLfloat (*tmu1_data)[4]; - GLfloat (*color)[4]; - GLfloat (*proj)[4] = VB->ProjectedClipPtr->data; - fxVertex *v = &verts[start]; - GLfloat sscale0 = fxMesa->s0scale; - GLfloat tscale0 = fxMesa->t0scale; - GLfloat sscale1 = fxMesa->s1scale; - GLfloat tscale1 = fxMesa->t1scale; - GLubyte *clipmask = VB->ClipMask; - GLuint i; + GLfloat (*tc0)[4], (*tc1)[4]; + GLubyte (*col)[4]; + GLuint tc0_stride, tc1_stride, col_stride; + GLuint tc0_size, tc1_size; + GLfloat (*proj)[4] = VB->ProjectedClipPtr->data; + GLuint proj_stride = VB->ProjectedClipPtr->stride; + GrVertex *v = (GrVertex *)dest; + GLfloat u0scale,v0scale,u1scale,v1scale; const GLfloat *const s = ctx->Viewport._WindowMap.m; + int i; - if (IND & SETUP_TMU0) - tmu0_data = VB->TexCoordPtr[tmu0_source]->data; - if (IND & SETUP_TMU1) - tmu1_data = VB->TexCoordPtr[tmu1_source]->data; + if (IND & SETUP_TMU0) { + tc0_stride = VB->TexCoordPtr[tmu0_source]->stride; + tc0 = VB->TexCoordPtr[tmu0_source]->data; + u0scale = fxMesa->s0scale; + v0scale = fxMesa->t0scale; + if (IND & SETUP_PTEX) + tc0_size = VB->TexCoordPtr[tmu0_source]->size; + } + + if (IND & SETUP_TMU1) { + tc1 = VB->TexCoordPtr[tmu1_source]->data; + tc1_stride = VB->TexCoordPtr[tmu1_source]->stride; + u1scale = fxMesa->s1scale; /* wrong if tmu1_source == 0, possible? */ + v1scale = fxMesa->t1scale; + if (IND & SETUP_PTEX) + tc1_size = VB->TexCoordPtr[tmu1_source]->size; + } + + if (IND & SETUP_RGBA) { + if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE) + import_float_colors( ctx ); + col = VB->ColorPtr[0]->Ptr; + col_stride = VB->ColorPtr[0]->StrideB; + } - if (IND & SETUP_RGBA) - color = VB->ColorPtr[0]->Ptr; + if (start) { + proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride); + if (IND & SETUP_TMU0) + tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); + if (IND & SETUP_TMU1) + tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride); + if (IND & SETUP_RGBA) + STRIDE_4UB(col, start * col_stride); + } - if (VB->ClipOrMask) { - for (i = start; i < end; i++, v++) { - if (!clipmask[i]) { - if (IND & SETUP_XYZW) { - v->v.x = s[0] * proj[i][0] + s[12]; - v->v.y = s[5] * proj[i][1] + s[13]; - v->v.ooz = s[10] * proj[i][2] + s[14]; - v->v.oow = proj[i][3]; + for (i=start; i < end; i++, v++) { + if (IND & SETUP_XYZW) { + /* unclipped */ + v->x = s[0] * proj[0][0] + s[12]; + v->y = s[5] * proj[0][1] + s[13]; + v->ooz = s[10] * proj[0][2] + s[14]; + v->oow = proj[0][3]; - if (IND & SETUP_SNAP) { + if (IND & SETUP_SNAP) { #if defined(USE_IEEE) - const float snapper = (3L << 18); - v->v.x += snapper; - v->v.x -= snapper; - v->v.y += snapper; - v->v.y -= snapper; + const float snapper = (3L << 18); + v->x += snapper; + v->x -= snapper; + v->y += snapper; + v->y -= snapper; #else - v->v.x = ((int) (v->v.x * 16.0f)) * (1.0f / 16.0f); - v->v.y = ((int) (v->v.y * 16.0f)) * (1.0f / 16.0f); + v->x = ((int) (v->x * 16.0f)) * (1.0f / 16.0f); + v->y = ((int) (v->y * 16.0f)) * (1.0f / 16.0f); #endif - } - } - if (IND & SETUP_RGBA) { - UNCLAMPED_FLOAT_TO_UBYTE(v->v.r, color[i][0]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.g, color[i][1]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.b, color[i][2]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.a, color[i][3]); - } - if (IND & SETUP_TMU0) { - v->v.tmuvtx[0].sow = sscale0 * tmu0_data[i][0] * v->v.oow; - v->v.tmuvtx[0].tow = tscale0 * tmu0_data[i][1] * v->v.oow; - } - if (IND & SETUP_TMU1) { - v->v.tmuvtx[1].sow = sscale1 * tmu1_data[i][0] * v->v.oow; - v->v.tmuvtx[1].tow = tscale1 * tmu1_data[i][1] * v->v.oow; - } } + + proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride); } + if (IND & SETUP_RGBA) { + v->r = (GLfloat) col[0][0]; + v->g = (GLfloat) col[0][1]; + v->b = (GLfloat) col[0][2]; + v->a = (GLfloat) col[0][3]; + STRIDE_4UB(col, col_stride); + } + if (IND & SETUP_TMU0) { + GLfloat w = v->oow; + if (IND & SETUP_PTEX) { + v->tmuvtx[0].sow = tc0[0][0] * u0scale * w; + v->tmuvtx[0].tow = tc0[0][1] * v0scale * w; + v->tmuvtx[0].oow = w; + if (tc0_size == 4) + v->tmuvtx[0].oow = tc0[0][3] * w; + } + else { + v->tmuvtx[0].sow = tc0[0][0] * u0scale * w; + v->tmuvtx[0].tow = tc0[0][1] * v0scale * w; + } + tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); + } + if (IND & SETUP_TMU1) { + GLfloat w = v->oow; + if (IND & SETUP_PTEX) { + v->tmuvtx[1].sow = tc1[0][0] * u1scale * w; + v->tmuvtx[1].tow = tc1[0][1] * v1scale * w; + v->tmuvtx[1].oow = w; + if (tc1_size == 4) + v->tmuvtx[1].oow = tc1[0][3] * w; + } + else { + v->tmuvtx[1].sow = tc1[0][0] * u1scale * w; + v->tmuvtx[1].tow = tc1[0][1] * v1scale * w; + } + tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride); + } } - else { - for (i = start; i < end; i++, v++) { - if (IND & SETUP_XYZW) { - v->v.x = s[0] * proj[i][0] + s[12]; - v->v.y = s[5] * proj[i][1] + s[13]; - v->v.ooz = s[10] * proj[i][2] + s[14]; - v->v.oow = proj[i][3]; - - if (IND & SETUP_SNAP) { +} + +#if (IND & SETUP_XYZW) && (IND & SETUP_RGBA) + +static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) +{ +/* fprintf(stderr, "%s\n", __FUNCTION__); */ + + if (IND & SETUP_PTEX) + return GL_TRUE; + + if (IND & SETUP_TMU0) { + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + + if (IND & SETUP_TMU1) { + if (VB->TexCoordPtr[0] == 0) + VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; + + if (VB->TexCoordPtr[1]->size == 4) + return GL_FALSE; + } + + if (VB->TexCoordPtr[0]->size == 4) + return GL_FALSE; + } + + return GL_TRUE; +} + +static void TAG(interp)( GLcontext *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ) +{ + fxMesaContext fxMesa = FX_CONTEXT( ctx ); + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + const GLfloat *dstclip = VB->ClipPtr->data[edst]; + const GLfloat oow = (dstclip[3] == 0.0F) ? 1.0F : (1.0F / dstclip[3]); + const GLfloat *const s = ctx->Viewport._WindowMap.m; + GrVertex *fxverts = fxMesa->verts; + GrVertex *dst = (GrVertex *) (fxverts + edst); + const GrVertex *out = (const GrVertex *) (fxverts + eout); + const GrVertex *in = (const GrVertex *) (fxverts + ein); + const GLfloat wout = 1.0F / out->oow; + const GLfloat win = 1.0F / in->oow; + + dst->x = s[0] * dstclip[0] * oow + s[12]; + dst->y = s[5] * dstclip[1] * oow + s[13]; + dst->z = s[10] * dstclip[2] * oow + s[14]; + dst->oow = oow; + + if (IND & SETUP_SNAP) { #if defined(USE_IEEE) - const float snapper = (3L << 18); - v->v.x += snapper; - v->v.x -= snapper; - v->v.y += snapper; - v->v.y -= snapper; + const float snapper = (3L << 18); + dst->x += snapper; + dst->x -= snapper; + dst->y += snapper; + dst->y -= snapper; #else - v->v.x = ((int) (v->v.x * 16.0f)) * (1.0f / 16.0f); - v->v.y = ((int) (v->v.y * 16.0f)) * (1.0f / 16.0f); + dst->x = ((int) (dst->x * 16.0f)) * (1.0f / 16.0f); + dst->y = ((int) (dst->y * 16.0f)) * (1.0f / 16.0f); #endif - } - } - if (IND & SETUP_RGBA) { - UNCLAMPED_FLOAT_TO_UBYTE(v->v.r, color[i][0]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.g, color[i][1]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.b, color[i][2]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.a, color[i][3]); - } - if (IND & SETUP_TMU0) { - v->v.tmuvtx[0].sow = sscale0 * tmu0_data[i][0] * v->v.oow; - v->v.tmuvtx[0].tow = tscale0 * tmu0_data[i][1] * v->v.oow; - } - if (IND & SETUP_TMU1) { - v->v.tmuvtx[1].sow = sscale1 * tmu1_data[i][0] * v->v.oow; - v->v.tmuvtx[1].tow = tscale1 * tmu1_data[i][1] * v->v.oow; - } - } } - if ((IND & SETUP_XYZW) && - ctx->ProjectionMatrix.m[15] != 0.0F && ctx->Fog.Enabled) { - fx_fake_fog_w(ctx, v, VB, start, end); - } + + INTERP_F( t, dst->r, out->r, in->r ); + INTERP_F( t, dst->g, out->g, in->g ); + INTERP_F( t, dst->b, out->b, in->b ); + INTERP_F( t, dst->a, out->a, in->a ); - /* Check for and enable projective texturing in each texture unit. - */ - if (IND & (SETUP_TMU0 | SETUP_TMU1)) { - GLuint tmu0_sz = 2; - GLuint tmu1_sz = 2; - GLuint hs = fxMesa->stw_hint_state & ~(GR_STWHINT_W_DIFF_TMU0 | - GR_STWHINT_W_DIFF_TMU1); - - if (VB->TexCoordPtr[tmu0_source]) - tmu0_sz = VB->TexCoordPtr[tmu0_source]->size; - - if (VB->TexCoordPtr[tmu1_source]) - tmu1_sz = VB->TexCoordPtr[tmu1_source]->size; - - if (tmu0_sz == 4) { - project_texcoords(v, VB, 0, tmu0_source, start, end); - if (tmu1_sz == 4) - project_texcoords(v, VB, 1, tmu1_source, start, end); - else - copy_w(v, VB, 1, start, end); - hs |= (GR_STWHINT_W_DIFF_TMU0 | GR_STWHINT_W_DIFF_TMU1); - } - else if (tmu1_sz == 4) { - project_texcoords(v, VB, 1, tmu1_source, start, end); - hs |= GR_STWHINT_W_DIFF_TMU1; + if (IND & SETUP_TMU0) { + if (IND & SETUP_PTEX) { + INTERP_F( t, + dst->tmuvtx[0].sow, + out->tmuvtx[0].sow * wout, + in->tmuvtx[0].sow * win ); + INTERP_F( t, + dst->tmuvtx[0].tow, + out->tmuvtx[0].tow * wout, + in->tmuvtx[0].tow * win ); + INTERP_F( t, + dst->tmuvtx[0].oow, + out->tmuvtx[0].oow * wout, + in->tmuvtx[0].oow * win ); + + dst->tmuvtx[0].sow *= oow; + dst->tmuvtx[0].tow *= oow; + dst->tmuvtx[0].oow *= oow; + } else { + INTERP_F( t, + dst->tmuvtx[0].sow, + out->tmuvtx[0].sow * wout, + in->tmuvtx[0].sow * win ); + INTERP_F( t, + dst->tmuvtx[0].tow, + out->tmuvtx[0].tow * wout, + in->tmuvtx[0].tow * win ); + + dst->tmuvtx[0].sow *= oow; + dst->tmuvtx[0].tow *= oow; } + } + + if (IND & SETUP_TMU1) { + if (IND & SETUP_PTEX) { + INTERP_F( t, + dst->tmuvtx[1].sow, + out->tmuvtx[1].sow * wout, + in->tmuvtx[1].sow * win ); + INTERP_F( t, + dst->tmuvtx[1].tow, + out->tmuvtx[1].tow * wout, + in->tmuvtx[1].tow * win ); + INTERP_F( t, + dst->tmuvtx[1].oow, + out->tmuvtx[1].oow * wout, + in->tmuvtx[1].oow * win ); + + dst->tmuvtx[1].sow *= oow; + dst->tmuvtx[1].tow *= oow; + dst->tmuvtx[1].oow *= oow; + } else { + INTERP_F( t, + dst->tmuvtx[1].sow, + out->tmuvtx[1].sow * wout, + in->tmuvtx[1].sow * win ); + INTERP_F( t, + dst->tmuvtx[1].tow, + out->tmuvtx[1].tow * wout, + in->tmuvtx[1].tow * win ); - if (hs != fxMesa->stw_hint_state) { - fxMesa->stw_hint_state = hs; - FX_grHints(GR_HINT_STWHINT, hs); + dst->tmuvtx[1].sow *= oow; + dst->tmuvtx[1].tow *= oow; } } } +#endif + +static void TAG(init)( void ) +{ + setup_tab[IND].emit = TAG(emit); + +#if ((IND & SETUP_XYZW) && (IND & SETUP_RGBA)) + setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); + setup_tab[IND].interp = TAG(interp); + if (IND & SETUP_PTEX) { + setup_tab[IND].vertex_format = (GR_STWHINT_W_DIFF_TMU0 | + GR_STWHINT_W_DIFF_TMU1); + } + else { + setup_tab[IND].vertex_format = 0; + } +#endif +} #undef IND -#undef NAME -#undef INPUTS +#undef TAG |