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-rw-r--r--src/mesa/drivers/glide/fxdd.c95
-rw-r--r--src/mesa/drivers/glide/fxdrv.h136
-rw-r--r--src/mesa/drivers/glide/fxsetup.c148
-rw-r--r--src/mesa/drivers/glide/fxtris.c1119
-rw-r--r--src/mesa/drivers/glide/fxvb.c556
-rw-r--r--src/mesa/drivers/glide/fxvbtmp.h392
6 files changed, 1204 insertions, 1242 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index 117e9d7dead..e645f65be68 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -674,11 +674,6 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
if (getenv("FX_EMULATE_SINGLE_TMU"))
fxMesa->haveTwoTMUs = GL_FALSE;
- fxMesa->emulateTwoTMUs = fxMesa->haveTwoTMUs;
-
- if (!getenv("FX_DONT_FAKE_MULTITEX"))
- fxMesa->emulateTwoTMUs = GL_TRUE;
-
if (getenv("FX_GLIDE_SWAPINTERVAL"))
fxMesa->swapInterval = atoi(getenv("FX_GLIDE_SWAPINTERVAL"));
else
@@ -754,7 +749,7 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
fxMesa->textureAlign = FX_grGetInteger(FX_TEXTURE_ALIGN);
fxMesa->glCtx->Const.MaxTextureLevels = 9;
- fxMesa->glCtx->Const.MaxTextureUnits = fxMesa->emulateTwoTMUs ? 2 : 1;
+ fxMesa->glCtx->Const.MaxTextureUnits = fxMesa->haveTwoTMUs ? 2 : 1;
fxMesa->new_state = _NEW_ALL;
/* Initialize the software rasterizer and helper modules.
@@ -783,10 +778,6 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
fxDDInitExtensions(fxMesa->glCtx);
-#ifdef FXVTXFMT
- fxDDInitVtxfmt(fxMesa->glCtx);
-#endif
-
FX_grGlideGetState((GrState *) fxMesa->state);
/* Run the config file */
@@ -830,7 +821,7 @@ fxDDInitExtensions(GLcontext * ctx)
if (fxMesa->haveTwoTMUs)
_mesa_enable_extension(ctx, "GL_EXT_texture_env_add");
- if (fxMesa->emulateTwoTMUs)
+ if (fxMesa->haveTwoTMUs)
_mesa_enable_extension(ctx, "GL_ARB_multitexture");
}
@@ -843,8 +834,8 @@ fxDDInitExtensions(GLcontext * ctx)
*
* Performs similar work to fxDDChooseRenderState() - should be merged.
*/
-static GLboolean
-fxIsInHardware(GLcontext * ctx)
+GLboolean
+fx_check_IsInHardware(GLcontext * ctx)
{
fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
@@ -868,7 +859,7 @@ fxIsInHardware(GLcontext * ctx)
}
/* Unsupported texture/multitexture cases */
- if (fxMesa->emulateTwoTMUs) {
+ if (fxMesa->haveTwoTMUs) {
if (ctx->Texture._ReallyEnabled & (TEXTURE0_3D | TEXTURE1_3D))
return GL_FALSE; /* can't do 3D textures */
if (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE1_1D))
@@ -939,6 +930,9 @@ fxIsInHardware(GLcontext * ctx)
return GL_TRUE;
}
+
+
+
static void
update_texture_scales(GLcontext * ctx)
{
@@ -980,79 +974,34 @@ fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state)
if (new_state & (_FX_NEW_IS_IN_HARDWARE |
_FX_NEW_RENDERSTATE |
- _FX_NEW_SETUP_FUNCTION | _NEW_TEXTURE)) {
+ _FX_NEW_SETUP_FUNCTION |
+ _NEW_TEXTURE)) {
if (new_state & _FX_NEW_IS_IN_HARDWARE)
- fxMesa->is_in_hardware = fxIsInHardware(ctx);
+ fxCheckIsInHardware(ctx);
if (fxMesa->new_state)
fxSetupFXUnits(ctx);
- if (new_state & _FX_NEW_RENDERSTATE)
- fxDDChooseRenderState(ctx);
+ if (fxMesa->is_in_hardware) {
+ if (new_state & _FX_NEW_RENDERSTATE)
+ fxDDChooseRenderState(ctx);
- if (new_state & _FX_NEW_SETUP_FUNCTION)
- tnl->Driver.BuildProjectedVertices = fx_validate_BuildProjVerts;
+ if (new_state & _FX_NEW_SETUP_FUNCTION)
+ fxDDChooseSetupState(ctx);
+ }
if (new_state & _NEW_TEXTURE)
update_texture_scales(ctx);
-
- }
-
-#ifdef FXVTXFMT
- if (fxMesa->allow_vfmt) {
- if (new_state & _NEW_LIGHT)
- fx_update_lighting(ctx);
-
- if (new_state & _FX_NEW_VTXFMT)
- fxDDCheckVtxfmt(ctx);
- }
-#endif
-}
-
-static void
-fxDDRenderPrimitive(GLcontext * ctx, GLenum mode)
-{
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
-
- if (!fxMesa->is_in_hardware) {
- _swsetup_RenderPrimitive(ctx, mode);
- }
- else {
- fxMesa->render_prim = mode;
}
}
-static void
-fxDDRenderStart(GLcontext * ctx)
-{
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
-
- _swsetup_RenderStart(ctx);
-
- if (fxMesa->new_state) {
- fxSetupFXUnits(ctx);
- }
-}
-
-static void
-fxDDRenderFinish(GLcontext * ctx)
-{
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
-
- if (!fxMesa->is_in_hardware) {
- _swsetup_RenderFinish(ctx);
- }
-}
-
void
fxSetupDDPointers(GLcontext * ctx)
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr, "fxmesa: fxSetupDDPointers()\n");
}
@@ -1106,16 +1055,6 @@ fxSetupDDPointers(GLcontext * ctx)
ctx->Driver.ShadeModel = fxDDShadeModel;
ctx->Driver.Enable = fxDDEnable;
- tnl->Driver.RunPipeline = _tnl_run_pipeline;
- tnl->Driver.RenderStart = fxDDRenderStart;
- tnl->Driver.RenderFinish = fxDDRenderFinish;
- tnl->Driver.ResetLineStipple = _swrast_ResetLineStipple;
- tnl->Driver.RenderPrimitive = fxDDRenderPrimitive;
- tnl->Driver.RenderInterp = _swsetup_RenderInterp;
- tnl->Driver.RenderCopyPV = _swsetup_RenderCopyPV;
- tnl->Driver.RenderClippedLine = _swsetup_RenderClippedLine;
- tnl->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon;
-
fxSetupDDSpanPointers(ctx);
fxDDUpdateDDPointers(ctx, ~0);
}
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h
index 0d4c7a45bd2..09674680c97 100644
--- a/src/mesa/drivers/glide/fxdrv.h
+++ b/src/mesa/drivers/glide/fxdrv.h
@@ -94,37 +94,6 @@ extern float gl_ubyte_to_float_255_color_tab[256];
-/* Should have size == 16 * sizeof(float).
- */
-typedef union
-{
- GrVertex v;
- GLfloat f[16];
- GLuint ui[16];
-}
-fxVertex;
-
-/* Used in the fxvtxfmt t&l engine.
- */
-typedef struct
-{
- GrVertex v;
- GLfloat clip[4];
- GLfloat texcoord[2][2];
- GLubyte mask;
- GLfloat normal[3]; /* for replay & fallback */
-}
-fxClipVertex;
-
-
-
-typedef void (*vfmt_project_func) (GLcontext * ctx, fxClipVertex * v);
-typedef void (*vfmt_interpolate_func) (GLfloat t,
- fxClipVertex * O,
- const fxClipVertex * I,
- const fxClipVertex * J);
-
-
#if defined(FXMESA_USE_ARGB)
#define FXCOLOR4( c ) ( \
@@ -147,14 +116,15 @@ typedef void (*vfmt_interpolate_func) (GLfloat t,
-/* fastpath/vtxfmt flags first
+/* fastpath flags first
*/
#define SETUP_TMU0 0x1
#define SETUP_TMU1 0x2
#define SETUP_RGBA 0x4
#define SETUP_SNAP 0x8
#define SETUP_XYZW 0x10
-#define MAX_SETUP 0x20
+#define SETUP_PTEX 0x20
+#define MAX_SETUP 0x40
#define FX_NUM_TMU 2
@@ -356,6 +326,7 @@ tfxUnitsState;
_DD_NEW_POINT_SIZE | \
_NEW_LINE)
+
/* Covers the state referenced by fxDDChooseSetupFunction.
*/
#define _FX_NEW_SETUP_FUNCTION (_NEW_LIGHT| \
@@ -364,18 +335,6 @@ tfxUnitsState;
_NEW_COLOR) \
-/* Covers the state referenced in fxDDCheckVtxfmt.
- */
-#define _FX_NEW_VTXFMT (_NEW_TEXTURE | \
- _NEW_TEXTURE_MATRIX | \
- _NEW_TRANSFORM | \
- _NEW_LIGHT | \
- _NEW_PROJECTION | \
- _NEW_MODELVIEW | \
- _TNL_NEW_NEED_EYE_COORDS | \
- _FX_NEW_RENDERSTATE)
-
-
/* These lookup table are used to extract RGB values in [0,255] from
* 16-bit pixel values.
*/
@@ -384,11 +343,9 @@ extern GLubyte FX_PixelToG[0x10000];
extern GLubyte FX_PixelToB[0x10000];
-typedef void (*fx_tri_func) (GLcontext *, const fxVertex *,
- const fxVertex *, const fxVertex *);
-typedef void (*fx_line_func) (GLcontext *, const fxVertex *,
- const fxVertex *);
-typedef void (*fx_point_func) (GLcontext *, const fxVertex *);
+typedef void (*fx_tri_func) (fxMesaContext, GrVertex *, GrVertex *, GrVertex *);
+typedef void (*fx_line_func) (fxMesaContext, GrVertex *, GrVertex *);
+typedef void (*fx_point_func) (fxMesaContext, GrVertex *);
struct tfxMesaContext
{
@@ -434,19 +391,18 @@ struct tfxMesaContext
/* Vertex building and storage:
*/
GLuint tmu_source[FX_NUM_TMU];
- GLuint tex_dest[MAX_TEXTURE_UNITS];
- GLuint setupindex;
- GLuint setup_gone; /* for multipass */
+ GLuint SetupIndex;
GLuint stw_hint_state; /* for grHints */
- fxVertex *verts;
+ GrVertex *verts;
GLboolean snapVertices; /* needed for older Voodoo hardware */
+ struct gl_client_array UbyteColor;
/* Rasterization:
*/
GLuint render_index;
- GLuint passes, multipass;
GLuint is_in_hardware;
- GLenum render_prim;
+ GLenum render_primitive;
+ GLenum raster_primitive;
/* Current rasterization functions
*/
@@ -454,15 +410,6 @@ struct tfxMesaContext
fx_line_func draw_line;
fx_tri_func draw_tri;
- /* System to turn culling on/off for tris/lines/points.
- */
- fx_point_func initial_point;
- fx_line_func initial_line;
- fx_tri_func initial_tri;
-
- fx_point_func subsequent_point;
- fx_line_func subsequent_line;
- fx_tri_func subsequent_tri;
/* Keep texture scales somewhere handy:
*/
@@ -485,7 +432,6 @@ struct tfxMesaContext
GLboolean verbose;
GLboolean haveTwoTMUs; /* True if we really have 2 tmu's */
- GLboolean emulateTwoTMUs; /* True if we present 2 tmu's to mesa. */
GLboolean haveAlphaBuffer;
GLboolean haveZBuffer;
GLboolean haveDoubleBuffer;
@@ -502,37 +448,8 @@ struct tfxMesaContext
int clipMaxX;
int clipMinY;
int clipMaxY;
-
- /* fxvtxfmt
- */
- GLboolean allow_vfmt;
- GLvertexformat vtxfmt;
- fxClipVertex current;
- fxClipVertex *vert; /* points into verts[] */
- void (*fire_on_vertex) (GLcontext *);
- void (*fire_on_end) (GLcontext *);
- void (*fire_on_fallback) (GLcontext *);
-
- vfmt_project_func project_vertex;
- vfmt_interpolate_func interpolate_vertices;
-
- int vtxfmt_fallback_count;
- int vtxfmt_installed;
- void (*old_begin) (GLenum);
- GLenum prim;
-
- GLuint accel_light;
- GLfloat basecolor[4];
-
-
- /* Projected vertices, fastpath data:
- */
- GLvector1ui clipped_elements;
- fxVertex *last_vert;
- GLuint size;
};
-typedef void (*tfxSetupFunc) (GLcontext * ctx, GLuint, GLuint);
extern GrHwConfiguration glbHWConfig;
extern int glbCurrentBoard;
@@ -540,17 +457,20 @@ extern int glbCurrentBoard;
extern void fxSetupFXUnits(GLcontext *);
extern void fxSetupDDPointers(GLcontext *);
-/* fxvsetup:
+/* fxvb.c:
*/
-extern void fxDDSetupInit(void);
extern void fxAllocVB(GLcontext * ctx);
extern void fxFreeVB(GLcontext * ctx);
-extern void fxPrintSetupFlags(const char *msg, GLuint flags);
-extern void fx_BuildProjVerts(GLcontext * ctx,
- GLuint start, GLuint count, GLuint newinputs);
-extern void fx_validate_BuildProjVerts(GLcontext * ctx,
- GLuint start, GLuint count,
- GLuint newinputs);
+extern void fxPrintSetupFlags(char *msg, GLuint flags );
+extern void fxCheckTexSizes( GLcontext *ctx );
+extern void fxBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
+ GLuint newinputs );
+extern void fxChooseVertexState( GLcontext *ctx );
+
+
+
+
+
/* fxtrifuncs:
*/
@@ -655,14 +575,4 @@ extern void fxTMMoveInTM_NoLock(fxMesaContext fxMesa,
extern void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder);
-/* fxvtxfmt:
- */
-extern void fxDDCheckVtxfmt(GLcontext * ctx);
-extern void fx_update_lighting(GLcontext * ctx);
-extern void fxDDInitVtxfmt(GLcontext * ctx);
-
-/* fxsimplerender
- */
-extern const struct gl_pipeline_stage fx_render_stage;
-
#endif
diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c
index 2e33bd47e3d..ca79cc4e192 100644
--- a/src/mesa/drivers/glide/fxsetup.c
+++ b/src/mesa/drivers/glide/fxsetup.c
@@ -55,8 +55,6 @@
#include "enums.h"
#include "tnl/t_context.h"
-/*static GLboolean fxMultipassTexture(GLcontext *, GLuint);*/
-
static void
fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
{
@@ -531,23 +529,8 @@ fxSetupTextureSingleTMU_NoLock(GLcontext * ctx, GLuint textureset)
localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
break;
case GL_BLEND:
-#if 0
- FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
- GR_COMBINE_FACTOR_LOCAL,
- locala, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
- if (ifmt == GL_ALPHA)
- FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
- GR_COMBINE_FACTOR_NONE,
- localc, GR_COMBINE_OTHER_NONE, FXFALSE);
- else
- FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
- GR_COMBINE_FACTOR_LOCAL,
- localc, GR_COMBINE_OTHER_TEXTURE, FXTRUE);
- ctx->Driver.MultipassFunc = fxMultipassBlend;
-#else
if (MESA_VERBOSE & VERBOSE_DRIVER)
fprintf(stderr, "fx Driver: GL_BLEND not yet supported\n");
-#endif
break;
case GL_REPLACE:
if ((ifmt == GL_RGB) || (ifmt == GL_LUMINANCE))
@@ -1037,7 +1020,7 @@ fxSetupTexture_NoLock(GLcontext * ctx)
*/
tex2Denabled = (ctx->Texture._ReallyEnabled & TEXTURE0_2D);
- if (fxMesa->emulateTwoTMUs)
+ if (fxMesa->haveTwoTMUs)
tex2Denabled |= (ctx->Texture._ReallyEnabled & TEXTURE1_2D);
switch (tex2Denabled) {
@@ -1055,7 +1038,6 @@ fxSetupTexture_NoLock(GLcontext * ctx)
fprintf(stderr, "fxmesa: enabling fake multitexture\n");
fxSetupTextureSingleTMU_NoLock(ctx, 0);
- /*ctx->Driver.MultipassFunc = fxMultipassTexture;*/
}
break;
default:
@@ -1547,7 +1529,8 @@ fxSetupCull(GLcontext * ctx)
else
FX_CONTEXT(ctx)->cullMode = GR_CULL_DISABLE;
- FX_grCullMode(FX_CONTEXT(ctx)->cullMode);
+ if (FX_CONTEXT(ctx)->raster_primitive == GL_TRIANGLES)
+ FX_grCullMode(FX_CONTEXT(ctx)->cullMode);
}
@@ -1616,129 +1599,7 @@ fxDDEnable(GLcontext * ctx, GLenum cap, GLboolean state)
}
}
-#if 0
-/*
- Multipass to do GL_BLEND texture functions
- Cf*(1-Ct) has already been written to the buffer during the first pass
- Cc*Ct gets written during the second pass (in this function)
- Everything gets reset in the third call (in this function)
-*/
-static GLboolean
-fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
-{
- GLcontext *ctx = VB->ctx;
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
-
- switch (pass) {
- case 1:
- /* Add Cc*Ct */
- fxMesa->restoreUnitsState = fxMesa->unitsState;
- if (ctx->Depth.Mask) {
- /* We don't want to check or change the depth buffers */
- switch (ctx->Depth.Func) {
- case GL_NEVER:
- case GL_ALWAYS:
- break;
- default:
- fxDDDepthFunc(ctx, GL_EQUAL);
- break;
- }
- fxDDDepthMask(ctx, FALSE);
- }
- /* Enable Cc*Ct mode */
- /* XXX Set the Constant Color ? */
- fxDDEnable(ctx, GL_BLEND, GL_TRUE);
- fxDDBlendFunc(ctx, XXX, XXX);
- fxSetupTextureSingleTMU(ctx, XXX);
- fxSetupBlend(ctx);
- fxSetupDepthTest(ctx);
- break;
-
- case 2:
- /* Reset everything back to normal */
- fxMesa->unitsState = fxMesa->restoreUnitsState;
- fxMesa->setup_gone |= XXX;
- fxSetupTextureSingleTMU(ctx, XXX);
- fxSetupBlend(ctx);
- fxSetupDepthTest(ctx);
- break;
- }
-
- return pass == 1;
-}
-#endif
-/************************************************************************/
-/******************** Fake Multitexture Support *************************/
-/************************************************************************/
-
-/* Its considered cheeky to try to fake ARB multitexture by doing
- * multipass rendering, because it is not possible to emulate the full
- * spec in this way. The fact is that the voodoo 2 supports only a
- * subset of the possible multitexturing modes, and it is possible to
- * support almost the same subset using multipass blending on the
- * voodoo 1. In all other cases for both voodoo 1 and 2, we fall back
- * to software rendering, satisfying the spec if not the user.
- */
-static GLboolean
-fxMultipassTexture(GLcontext * ctx, GLuint pass)
-{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- fxVertex *v = fxMesa->verts;
- fxVertex *last = fxMesa->verts + tnl->vb.Count;
-
- switch (pass) {
- case 1:
- if (MESA_VERBOSE &
- (VERBOSE_DRIVER | VERBOSE_PIPELINE | VERBOSE_TEXTURE))
- fprintf(stderr, "fxmesa: Second texture pass\n");
-
- for (; v != last; v++) {
- v->f[S0COORD] = v->f[S1COORD];
- v->f[T0COORD] = v->f[T1COORD];
- }
-
- fxMesa->restoreUnitsState = fxMesa->unitsState;
- fxMesa->tmu_source[0] = 1;
-
- if (ctx->Depth.Mask) {
- switch (ctx->Depth.Func) {
- case GL_NEVER:
- case GL_ALWAYS:
- break;
- default:
- fxDDDepthFunc(ctx, GL_EQUAL);
- break;
- }
-
- fxDDDepthMask(ctx, GL_FALSE);
- }
-
- if (ctx->Texture.Unit[1].EnvMode == GL_MODULATE) {
- fxDDEnable(ctx, GL_BLEND, GL_TRUE);
- fxDDBlendFunc(ctx, GL_DST_COLOR, GL_ZERO);
- }
-
- fxSetupTextureSingleTMU(ctx, 1);
- fxSetupBlend(ctx);
- fxSetupDepthTest(ctx);
- break;
-
- case 2:
- /* Restore original state.
- */
- fxMesa->tmu_source[0] = 0;
- fxMesa->unitsState = fxMesa->restoreUnitsState;
- fxMesa->setup_gone |= SETUP_TMU0;
- fxSetupTextureSingleTMU(ctx, 0);
- fxSetupBlend(ctx);
- fxSetupDepthTest(ctx);
- break;
- }
-
- return pass == 1;
-}
/************************************************************************/
@@ -1809,9 +1670,6 @@ fxSetupFXUnits(GLcontext * ctx)
if (newstate & FX_NEW_CULL)
fxSetupCull(ctx);
- fxMesa->draw_point = fxMesa->initial_point;
- fxMesa->draw_line = fxMesa->initial_line;
- fxMesa->draw_tri = fxMesa->initial_tri;
fxMesa->new_state = 0;
}
}
diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c
index 829aabe7492..5129a94476b 100644
--- a/src/mesa/drivers/glide/fxtris.c
+++ b/src/mesa/drivers/glide/fxtris.c
@@ -1,641 +1,824 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86: xc/lib/GL/mesa/src/drv/fx/fxtris.c,v 1.5 2000/09/24 13:51:04 alanh Exp $ */
+/* Authors:
+ * Keith Whitwell <[email protected]>
+ */
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
+#include <stdio.h>
+#include <math.h>
-#if defined(FX)
+#include "glheader.h"
+#include "mtypes.h"
+#include "macros.h"
+#include "colormac.h"
-#include "mmath.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "fxdrv.h"
-#include "fxglidew.h"
-
-
-
-
-
-
-static void
-fx_draw_point(GLcontext * ctx, const fxVertex * v)
+/*
+ * Subpixel offsets to adjust Mesa's (true) window coordinates to
+ * Glide coordinates. We need these to ensure precise rasterization.
+ * Otherwise, we'll fail a bunch of conformance tests.
+ */
+#define TRI_X_OFFSET ( 0.0F)
+#define TRI_Y_OFFSET ( 0.0F)
+#define LINE_X_OFFSET ( 0.0F)
+#define LINE_Y_OFFSET ( 0.125F)
+#define PNT_X_OFFSET ( 0.375F)
+#define PNT_Y_OFFSET ( 0.375F)
+
+static void fxRasterPrimitive( GLcontext *ctx, GLenum prim );
+static void fxRenderPrimitive( GLcontext *ctx, GLenum prim );
+
+/***********************************************************************
+ * Macros for t_dd_tritmp.h to draw basic primitives *
+ ***********************************************************************/
+
+#define TRI( a, b, c ) \
+do { \
+ if (DO_FALLBACK) \
+ fxMesa->draw_tri( fxMesa, a, b, c ); \
+ else \
+ grDrawTriangle( a, b, c ); \
+} while (0) \
+
+#define QUAD( a, b, c, d ) \
+do { \
+ if (DO_FALLBACK) { \
+ fxMesa->draw_tri( fxMesa, a, b, d ); \
+ fxMesa->draw_tri( fxMesa, b, c, d ); \
+ } else { \
+ grDrawTriangle( a, b, d ); \
+ grDrawTriangle( b, c, d ); \
+ } \
+} while (0)
+
+#define LINE( v0, v1 ) \
+do { \
+ if (DO_FALLBACK) \
+ fxMesa->draw_line( fxMesa, v0, v1 ); \
+ else { \
+ v0->x += LINE_X_OFFSET - TRI_X_OFFSET; \
+ v0->y += LINE_Y_OFFSET - TRI_Y_OFFSET; \
+ v1->x += LINE_X_OFFSET - TRI_X_OFFSET; \
+ v1->y += LINE_Y_OFFSET - TRI_Y_OFFSET; \
+ grDrawLine( v0, v1 ); \
+ v0->x -= LINE_X_OFFSET - TRI_X_OFFSET; \
+ v0->y -= LINE_Y_OFFSET - TRI_Y_OFFSET; \
+ v1->x -= LINE_X_OFFSET - TRI_X_OFFSET; \
+ v1->y -= LINE_Y_OFFSET - TRI_Y_OFFSET; \
+ } \
+} while (0)
+
+#define POINT( v0 ) \
+do { \
+ if (DO_FALLBACK) \
+ fxMesa->draw_point( fxMesa, v0 ); \
+ else { \
+ v0->x += PNT_X_OFFSET - TRI_X_OFFSET; \
+ v0->y += PNT_Y_OFFSET - TRI_Y_OFFSET; \
+ grDrawPoint( v0 ); \
+ v0->x -= PNT_X_OFFSET - TRI_X_OFFSET; \
+ v0->y -= PNT_Y_OFFSET - TRI_Y_OFFSET; \
+ } \
+} while (0)
+
+
+/***********************************************************************
+ * Fallback to swrast for basic primitives *
+ ***********************************************************************/
+
+/* Build an SWvertex from a hardware vertex.
+ *
+ * This code is hit only when a mix of accelerated and unaccelerated
+ * primitives are being drawn, and only for the unaccelerated
+ * primitives.
+ */
+static void
+fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst)
{
- GLfloat sz = ctx->Point._Size;
-
- if (sz <= 1.0) {
- grDrawPoint(&(v->v));
- }
- else {
- GrVertex verts[4];
-
- sz *= .5;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GLuint ts0 = fxMesa->tmu_source[0];
+ GLuint ts1 = fxMesa->tmu_source[1];
+ GLfloat w = 1.0 / src->oow;
- verts[0] = v->v;
- verts[1] = v->v;
- verts[2] = v->v;
- verts[3] = v->v;
+ dst->win[0] = src->x;
+ dst->win[1] = src->y;
+ dst->win[2] = src->ooz;
+ dst->win[3] = src->oow;
- verts[0].x = v->v.x - sz;
- verts[0].y = v->v.y - sz;
+ dst->color[0] = (GLubyte) src->r;
+ dst->color[1] = (GLubyte) src->g;
+ dst->color[2] = (GLubyte) src->b;
+ dst->color[3] = (GLubyte) src->a;
- verts[1].x = v->v.x + sz;
- verts[1].y = v->v.y - sz;
+ dst->texcoord[ts0][0] = fxMesa->inv_s0scale * src->tmuvtx[0].sow * w;
+ dst->texcoord[ts0][1] = fxMesa->inv_t0scale * src->tmuvtx[0].tow * w;
- verts[2].x = v->v.x + sz;
- verts[2].y = v->v.y + sz;
+ if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU0)
+ dst->texcoord[ts0][3] = src->tmuvtx[0].oow * w;
+ else
+ dst->texcoord[ts0][3] = 1.0;
- verts[3].x = v->v.x - sz;
- verts[3].y = v->v.y + sz;
+ if (fxMesa->SetupIndex & SETUP_TMU1) {
+ dst->texcoord[ts1][0] = fxMesa->inv_s1scale * src->tmuvtx[1].sow * w;
+ dst->texcoord[ts1][1] = fxMesa->inv_t1scale * src->tmuvtx[1].tow * w;
- grDrawTriangle(&verts[0], &verts[1], &verts[3]);
- grDrawTriangle(&verts[1], &verts[2], &verts[3]);
+ if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1)
+ dst->texcoord[ts1][3] = src->tmuvtx[1].oow * w;
+ else
+ dst->texcoord[ts1][3] = 1.0;
}
+
+ dst->pointSize = ctx->Point._Size;
}
-static void
-fx_draw_line(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1)
+static void
+fx_fallback_tri( fxMesaContext fxMesa,
+ GrVertex *v0,
+ GrVertex *v1,
+ GrVertex *v2 )
{
- float width = ctx->Line.Width;
-
- if (width <= 1.0) {
- grDrawLine(&(v0->v), &(v1->v));
- }
- else {
- GrVertex verts[4];
- float dx, dy, ix, iy;
-
- dx = v0->v.x - v1->v.x;
- dy = v0->v.y - v1->v.y;
-
- if (dx * dx > dy * dy) {
- iy = width * .5;
- ix = 0;
- }
- else {
- iy = 0;
- ix = width * .5;
- }
-
-
- verts[0] = v0->v;
- verts[0].x -= ix;
- verts[0].y -= iy;
+ GLcontext *ctx = fxMesa->glCtx;
+ SWvertex v[3];
+ fx_translate_vertex( ctx, v0, &v[0] );
+ fx_translate_vertex( ctx, v1, &v[1] );
+ fx_translate_vertex( ctx, v2, &v[2] );
+ _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
+}
- verts[1] = v0->v;
- verts[1].x += ix;
- verts[1].y += iy;
- verts[2] = v1->v;
- verts[2].x += ix;
- verts[2].y += iy;
+static void
+fx_fallback_line( fxMesaContext fxMesa,
+ GrVertex *v0,
+ GrVertex *v1 )
+{
+ GLcontext *ctx = fxMesa->glCtx;
+ SWvertex v[2];
+ fx_translate_vertex( ctx, v0, &v[0] );
+ fx_translate_vertex( ctx, v1, &v[1] );
+ _swrast_Line( ctx, &v[0], &v[1] );
+}
- verts[3] = v1->v;
- verts[3].x -= ix;
- verts[3].y -= iy;
- grDrawTriangle(&verts[0], &verts[1], &verts[3]);
- grDrawTriangle(&verts[1], &verts[2], &verts[3]);
- }
+static void
+fx_fallback_point( fxMesaContext fxMesa,
+ GrVertex *v0 )
+{
+ GLcontext *ctx = fxMesa->glCtx;
+ SWvertex v[1];
+ fx_translate_vertex( ctx, v0, &v[0] );
+ _swrast_Point( ctx, &v[0] );
}
-static void
-fx_draw_tri(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1,
- const fxVertex * v2)
+/***********************************************************************
+ * Functions to draw basic primitives *
+ ***********************************************************************/
+
+static void fx_print_vertex( GLcontext *ctx, const GrVertex *v )
{
- grDrawTriangle(&(v0->v), &(v1->v), &(v2->v));
+ fprintf(stderr, "vertex at %p\n", v);
+
+ fprintf(stderr, "x %f y %f z %f oow %f\n",
+ v->x, v->y, v->ooz, v->oow);
+ fprintf(stderr, "r %f g %f b %f a %f\n",
+ v->r,
+ v->g,
+ v->b,
+ v->a);
+
+ fprintf(stderr, "\n");
}
+#define DO_FALLBACK 0
-
-#define FX_COLOR(vert, c) { \
- GLfloat *col = c; \
- UNCLAMPED_FLOAT_TO_UBYTE(vert->v.r, col[0]); \
- UNCLAMPED_FLOAT_TO_UBYTE(vert->v.g, col[1]); \
- UNCLAMPED_FLOAT_TO_UBYTE(vert->v.b, col[2]); \
- UNCLAMPED_FLOAT_TO_UBYTE(vert->v.a, col[3]); \
+/* Need to do clip loop at each triangle when mixing swrast and hw
+ * rendering. These functions are only used when mixed-mode rendering
+ * is occurring.
+ */
+static void fx_draw_quad( fxMesaContext fxMesa,
+ GrVertex *v0,
+ GrVertex *v1,
+ GrVertex *v2,
+ GrVertex *v3 )
+{
+ QUAD( v0, v1, v2, v3 );
}
-#define FX_COPY_COLOR( dst, src ) { \
- dst->v.r = src->v.r; \
- dst->v.g = src->v.g; \
- dst->v.b = src->v.b; \
- dst->v.a = src->v.a; \
+static void fx_draw_triangle( fxMesaContext fxMesa,
+ GrVertex *v0,
+ GrVertex *v1,
+ GrVertex *v2 )
+{
+ TRI( v0, v1, v2 );
}
+static void fx_draw_line( fxMesaContext fxMesa,
+ GrVertex *v0,
+ GrVertex *v1 )
+{
+ /* No support for wide lines (avoid wide/aa line fallback).
+ */
+ LINE(v0, v1);
+}
-
-#define FX_FLAT_BIT 0x01
-#define FX_OFFSET_BIT 0x02
-#define FX_TWOSIDE_BIT 0x04
-#define FX_UNFILLED_BIT 0x10
-#define FX_FALLBACK_BIT 0x20
-#define FX_MAX_TRIFUNC 0x40
-
-static struct
+static void fx_draw_point( fxMesaContext fxMesa,
+ GrVertex *v0 )
{
- points_func points;
- line_func line;
- triangle_func triangle;
- quad_func quad;
+ /* No support for wide points.
+ */
+ POINT( v0 );
}
-rast_tab[FX_MAX_TRIFUNC];
+#undef DO_FALLBACK
+
+
+#define FX_UNFILLED_BIT 0x1
+#define FX_OFFSET_BIT 0x2
+#define FX_TWOSIDE_BIT 0x4
+#define FX_FLAT_BIT 0x8
+#define FX_FALLBACK_BIT 0x10
+#define FX_MAX_TRIFUNC 0x20
+
+static struct {
+ points_func points;
+ line_func line;
+ triangle_func triangle;
+ quad_func quad;
+} rast_tab[FX_MAX_TRIFUNC];
+
+#define DO_FALLBACK (IND & FX_FALLBACK_BIT)
+#define DO_OFFSET (IND & FX_OFFSET_BIT)
+#define DO_UNFILLED (IND & FX_UNFILLED_BIT)
+#define DO_TWOSIDE (IND & FX_TWOSIDE_BIT)
+#define DO_FLAT (IND & FX_FLAT_BIT)
+#define DO_TRI 1
+#define DO_QUAD 1
+#define DO_LINE 1
+#define DO_POINTS 1
+#define DO_FULL_QUAD 1
+
+#define HAVE_RGBA 1
+#define HAVE_SPEC 0
+#define HAVE_HW_FLATSHADE 0
+#define HAVE_BACK_COLORS 0
+#define VERTEX GrVertex
+#define TAB rast_tab
+
+#define DEPTH_SCALE 1.0
+#define UNFILLED_TRI unfilled_tri
+#define UNFILLED_QUAD unfilled_quad
+#define VERT_X(_v) _v->x
+#define VERT_Y(_v) _v->y
+#define VERT_Z(_v) _v->ooz
+#define AREA_IS_CCW( a ) (a < 0)
+#define GET_VERTEX(e) (fxMesa->verts + e)
+
+#define VERT_SET_RGBA( dst, f ) \
+do { \
+ dst->r = CLAMP( f[0], 0, 1 ) * 255.0; \
+ dst->g = CLAMP( f[1], 0, 1 ) * 255.0; \
+ dst->b = CLAMP( f[2], 0, 1 ) * 255.0; \
+ dst->a = CLAMP( f[3], 0, 1 ) * 255.0; \
+} while (0)
+
+#define VERT_COPY_RGBA( v0, v1 ) \
+do { \
+ v0->r = v1->r; \
+ v0->g = v1->g; \
+ v0->b = v1->b; \
+ v0->a = v1->a; \
+} while (0)
+
+#define VERT_SAVE_RGBA( idx ) \
+do { \
+ color[idx][0] = v[idx]->r; \
+ color[idx][1] = v[idx]->g; \
+ color[idx][1] = v[idx]->b; \
+ color[idx][3] = v[idx]->a; \
+} while (0)
+
+
+#define VERT_RESTORE_RGBA( idx ) \
+do { \
+ v[idx]->r = color[idx][0]; \
+ v[idx]->g = color[idx][1]; \
+ v[idx]->b = color[idx][2]; \
+ v[idx]->a = color[idx][3]; \
+} while (0)
+
+
+#define LOCAL_VARS(n) \
+ fxMesaContext fxMesa = FX_CONTEXT(ctx); \
+ GLfloat color[n][4]; \
+ (void) color;
+
+
+
+/***********************************************************************
+ * Functions to draw basic unfilled primitives *
+ ***********************************************************************/
+
+#define RASTERIZE(x) if (fxMesa->raster_primitive != x) \
+ fxRasterPrimitive( ctx, x )
+#define RENDER_PRIMITIVE fxMesa->render_primitive
+#define IND FX_FALLBACK_BIT
+#define TAG(x) x
+#include "tnl_dd/t_dd_unfilled.h"
+#undef IND
+
+/***********************************************************************
+ * Functions to draw GL primitives *
+ ***********************************************************************/
#define IND (0)
#define TAG(x) x
-#include "fxtritmp.h"
-
-#define IND (FX_FLAT_BIT)
-#define TAG(x) x##_flat
-#include "fxtritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT)
#define TAG(x) x##_offset
-#include "fxtritmp.h"
-
-#define IND (FX_OFFSET_BIT | FX_FLAT_BIT)
-#define TAG(x) x##_offset_flat
-#include "fxtritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT)
#define TAG(x) x##_twoside
-#include "fxtritmp.h"
-
-#define IND (FX_TWOSIDE_BIT | FX_FLAT_BIT)
-#define TAG(x) x##_twoside_flat
-#include "fxtritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT)
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT)
#define TAG(x) x##_twoside_offset
-#include "fxtritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FLAT_BIT)
-#define TAG(x) x##_twoside_offset_flat
-#include "fxtritmp.h"
+#define IND (FX_UNFILLED_BIT)
+#define TAG(x) x##_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT)
+#define TAG(x) x##_offset_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT)
+#define TAG(x) x##_twoside_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT)
+#define TAG(x) x##_twoside_offset_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_FALLBACK_BIT)
#define TAG(x) x##_fallback
-#include "fxtritmp.h"
-
-#define IND (FX_FLAT_BIT | FX_FALLBACK_BIT)
-#define TAG(x) x##_flat_fallback
-#include "fxtritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_OFFSET_BIT | FX_FALLBACK_BIT)
+#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_offset_fallback
-#include "fxtritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_OFFSET_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT)
-#define TAG(x) x##_offset_flat_fallback
-#include "fxtritmp.h"
-
-#define IND (FX_TWOSIDE_BIT | FX_FALLBACK_BIT)
+#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_twoside_fallback
-#include "fxtritmp.h"
-
-#define IND (FX_TWOSIDE_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT)
-#define TAG(x) x##_twoside_flat_fallback
-#include "fxtritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FALLBACK_BIT)
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_fallback
-#include "fxtritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT)
-#define TAG(x) x##_twoside_offset_flat_fallback
-#include "fxtritmp.h"
+#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT)
+#define TAG(x) x##_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_UNFILLED_BIT)
-#define TAG(x) x##_unfilled
-#include "fxtritmp.h"
+#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT)
+#define TAG(x) x##_offset_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_FLAT_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_flat_unfilled
-#include "fxtritmp.h"
+#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT)
+#define TAG(x) x##_twoside_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_OFFSET_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_offset_unfilled
-#include "fxtritmp.h"
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \
+ FX_FALLBACK_BIT)
+#define TAG(x) x##_twoside_offset_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_OFFSET_BIT | FX_FLAT_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_offset_flat_unfilled
-#include "fxtritmp.h"
-#define IND (FX_TWOSIDE_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_twoside_unfilled
-#include "fxtritmp.h"
+/* Fx doesn't support provoking-vertex flat-shading?
+ */
+#define IND (FX_FLAT_BIT)
+#define TAG(x) x##_flat
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_TWOSIDE_BIT | FX_FLAT_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_twoside_flat_unfilled
-#include "fxtritmp.h"
+#define IND (FX_OFFSET_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_offset_flat
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_twoside_offset_unfilled
-#include "fxtritmp.h"
+#define IND (FX_TWOSIDE_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_twoside_flat
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FLAT_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_twoside_offset_flat_unfilled
-#include "fxtritmp.h"
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_twoside_offset_flat
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_FALLBACK_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_fallback_unfilled
-#include "fxtritmp.h"
+#define IND (FX_UNFILLED_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_unfilled_flat
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_FLAT_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_flat_fallback_unfilled
-#include "fxtritmp.h"
+#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_offset_unfilled_flat
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_OFFSET_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_offset_fallback_unfilled
-#include "fxtritmp.h"
+#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_twoside_unfilled_flat
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_OFFSET_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_offset_flat_fallback_unfilled
-#include "fxtritmp.h"
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_twoside_offset_unfilled_flat
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_TWOSIDE_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_twoside_fallback_unfilled
-#include "fxtritmp.h"
+#define IND (FX_FALLBACK_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_fallback_flat
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_TWOSIDE_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_twoside_flat_fallback_unfilled
-#include "fxtritmp.h"
+#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_offset_fallback_flat
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_twoside_offset_fallback_unfilled
-#include "fxtritmp.h"
+#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_twoside_fallback_flat
+#include "tnl_dd/t_dd_tritmp.h"
-#define IND (FX_TWOSIDE_BIT | FX_OFFSET_BIT | FX_FLAT_BIT | FX_FALLBACK_BIT | FX_UNFILLED_BIT)
-#define TAG(x) x##_twoside_offset_flat_fallback_unfilled
-#include "fxtritmp.h"
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_twoside_offset_fallback_flat
+#include "tnl_dd/t_dd_tritmp.h"
+#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_unfilled_fallback_flat
+#include "tnl_dd/t_dd_tritmp.h"
+#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_offset_unfilled_fallback_flat
+#include "tnl_dd/t_dd_tritmp.h"
+#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_twoside_unfilled_fallback_flat
+#include "tnl_dd/t_dd_tritmp.h"
+#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \
+ FX_FALLBACK_BIT|FX_FLAT_BIT)
+#define TAG(x) x##_twoside_offset_unfilled_fallback_flat
+#include "tnl_dd/t_dd_tritmp.h"
-void
-fxDDTrifuncInit(void)
+static void init_rast_tab( void )
{
init();
- init_flat();
init_offset();
- init_offset_flat();
init_twoside();
- init_twoside_flat();
init_twoside_offset();
- init_twoside_offset_flat();
+ init_unfilled();
+ init_offset_unfilled();
+ init_twoside_unfilled();
+ init_twoside_offset_unfilled();
init_fallback();
- init_flat_fallback();
init_offset_fallback();
- init_offset_flat_fallback();
init_twoside_fallback();
- init_twoside_flat_fallback();
init_twoside_offset_fallback();
- init_twoside_offset_flat_fallback();
+ init_unfilled_fallback();
+ init_offset_unfilled_fallback();
+ init_twoside_unfilled_fallback();
+ init_twoside_offset_unfilled_fallback();
- init_unfilled();
- init_flat_unfilled();
- init_offset_unfilled();
- init_offset_flat_unfilled();
- init_twoside_unfilled();
- init_twoside_flat_unfilled();
- init_twoside_offset_unfilled();
- init_twoside_offset_flat_unfilled();
- init_fallback_unfilled();
- init_flat_fallback_unfilled();
- init_offset_fallback_unfilled();
- init_offset_flat_fallback_unfilled();
- init_twoside_fallback_unfilled();
- init_twoside_flat_fallback_unfilled();
- init_twoside_offset_fallback_unfilled();
- init_twoside_offset_flat_fallback_unfilled();
+ init_flat();
+ init_offset_flat();
+ init_twoside_flat();
+ init_twoside_offset_flat();
+ init_unfilled_flat();
+ init_offset_unfilled_flat();
+ init_twoside_unfilled_flat();
+ init_twoside_offset_unfilled_flat();
+ init_fallback_flat();
+ init_offset_fallback_flat();
+ init_twoside_fallback_flat();
+ init_twoside_offset_fallback_flat();
+ init_unfilled_fallback_flat();
+ init_offset_unfilled_fallback_flat();
+ init_twoside_unfilled_fallback_flat();
+ init_twoside_offset_unfilled_fallback_flat();
}
-/* Build an SWvertex from a GrVertex. This is workable because in
- * states where the GrVertex is insufficent (eg separate-specular),
- * the driver initiates a total fallback, and builds SWvertices
- * directly -- it recognizes that it will never have use for the
- * GrVertex.
- *
- * This code is hit only when a mix of accelerated and unaccelerated
- * primitives are being drawn, and only for the unaccelerated
- * primitives.
- */
-static void
-fx_translate_vertex(GLcontext * ctx, const fxVertex * src, SWvertex * dst)
-{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- GLuint ts0 = fxMesa->tmu_source[0];
- GLuint ts1 = fxMesa->tmu_source[1];
- GLfloat w = 1.0 / src->v.oow;
-
- dst->win[0] = src->v.x;
- dst->win[1] = src->v.y;
- dst->win[2] = src->v.ooz;
- dst->win[3] = src->v.oow;
-
- dst->color[0] = (GLubyte) src->v.r;
- dst->color[1] = (GLubyte) src->v.g;
- dst->color[2] = (GLubyte) src->v.b;
- dst->color[3] = (GLubyte) src->v.a;
-
- dst->texcoord[ts0][0] = fxMesa->inv_s0scale * src->v.tmuvtx[0].sow * w;
- dst->texcoord[ts0][1] = fxMesa->inv_t0scale * src->v.tmuvtx[0].tow * w;
- if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU0)
- dst->texcoord[ts0][3] = src->v.tmuvtx[0].oow * w;
- else
- dst->texcoord[ts0][3] = 1.0;
+/**********************************************************************/
+/* Render whole (indexed) begin/end objects */
+/**********************************************************************/
- dst->texcoord[ts1][0] = fxMesa->inv_s1scale * src->v.tmuvtx[1].sow * w;
- dst->texcoord[ts1][1] = fxMesa->inv_t1scale * src->v.tmuvtx[1].tow * w;
- if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1)
- dst->texcoord[ts1][3] = src->v.tmuvtx[1].oow * w;
- else
- dst->texcoord[ts1][3] = 1.0;
-}
+#define VERT(x) (vertptr + x)
+#define RENDER_POINTS( start, count ) \
+ for ( ; start < count ; start++) \
+ grDrawPoint( VERT(ELT(start)) );
-static void
-fx_fallback_tri(GLcontext * ctx,
- const fxVertex * v0, const fxVertex * v1, const fxVertex * v2)
-{
- SWvertex v[3];
- fx_translate_vertex(ctx, v0, &v[0]);
- fx_translate_vertex(ctx, v1, &v[1]);
- fx_translate_vertex(ctx, v2, &v[2]);
- _swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
-}
+#define RENDER_LINE( v0, v1 ) \
+ grDrawLine( VERT(v0), VERT(v1) )
+#define RENDER_TRI( v0, v1, v2 ) \
+ grDrawTriangle( VERT(v0), VERT(v1), VERT(v2) )
-static void
-fx_fallback_line(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1)
-{
- SWvertex v[2];
- fx_translate_vertex(ctx, v0, &v[0]);
- fx_translate_vertex(ctx, v1, &v[1]);
- _swrast_Line(ctx, &v[0], &v[1]);
-}
+#define RENDER_QUAD( v0, v1, v2, v3 ) \
+ fx_draw_quad( fxMesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
+#define INIT(x) fxRenderPrimitive( ctx, x )
-static void
-fx_fallback_point(GLcontext * ctx, const fxVertex * v0)
-{
- SWvertex v[1];
- fx_translate_vertex(ctx, v0, &v[0]);
- _swrast_Point(ctx, &v[0]);
-}
+#undef LOCAL_VARS
+#define LOCAL_VARS \
+ fxMesaContext fxMesa = FX_CONTEXT(ctx); \
+ GrVertex *vertptr = fxMesa->verts; \
+ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
+ (void) elt;
+#define RESET_STIPPLE
+#define RESET_OCCLUSION
+#define PRESERVE_VB_DEFS
-/* System to turn culling off for rasterized lines and points, and
- * back on for rasterized triangles.
+/* Elts, no clipping.
*/
-static void
-fx_cull_draw_tri(GLcontext * ctx,
- const fxVertex * v0, const fxVertex * v1,
- const fxVertex * v2)
-{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
-
- FX_grCullMode(fxMesa->cullMode);
-
- fxMesa->draw_line = fxMesa->initial_line;
- fxMesa->draw_point = fxMesa->initial_point;
- fxMesa->draw_tri = fxMesa->subsequent_tri;
-
- fxMesa->draw_tri(ctx, v0, v1, v2);
-}
+#undef ELT
+#undef TAG
+#define TAG(x) fx_##x##_elts
+#define ELT(x) elt[x]
+#include "tnl_dd/t_dd_rendertmp.h"
+/* Verts, no clipping.
+ */
+#undef ELT
+#undef TAG
+#define TAG(x) fx_##x##_verts
+#define ELT(x) x
+#include "tnl_dd/t_dd_rendertmp.h"
-static void
-fx_cull_draw_line(GLcontext * ctx, const fxVertex * v0, const fxVertex * v1)
-{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- FX_grCullMode(GR_CULL_DISABLE);
- fxMesa->draw_point = fxMesa->initial_point;
- fxMesa->draw_tri = fxMesa->initial_tri;
- fxMesa->draw_line = fxMesa->subsequent_line;
+/**********************************************************************/
+/* Render clipped primitives */
+/**********************************************************************/
- fxMesa->draw_line(ctx, v0, v1);
-}
-static void
-fx_cull_draw_point(GLcontext * ctx, const fxVertex * v0)
+static void fxRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+ GLuint n )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint prim = fxMesa->render_primitive;
+
+ /* Render the new vertices as an unclipped polygon.
+ */
+ {
+ GLuint *tmp = VB->Elts;
+ VB->Elts = (GLuint *)elts;
+ tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n,
+ PRIM_BEGIN|PRIM_END );
+ VB->Elts = tmp;
+ }
- FX_grCullMode(GR_CULL_DISABLE);
-
- fxMesa->draw_line = fxMesa->initial_line;
- fxMesa->draw_tri = fxMesa->initial_tri;
- fxMesa->draw_point = fxMesa->subsequent_point;
-
- fxMesa->draw_point(ctx, v0);
+ /* Restore the render primitive
+ */
+ if (prim != GL_POLYGON)
+ tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
-static void
-fx_null_tri(GLcontext * ctx,
- const fxVertex * v0, const fxVertex * v1, const fxVertex * v2)
+static void fxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+ GLuint n )
{
- (void) v0;
- (void) v1;
- (void) v2;
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
+ GrVertex *vertptr = fxMesa->verts;
+ const GrVertex *start = VERT(elts[0]);
+ int i;
+
+ for (i = 2 ; i < n ; i++) {
+ grDrawTriangle( start, VERT(elts[i-1]), VERT(elts[i]) );
+ }
}
+/**********************************************************************/
+/* Choose render functions */
+/**********************************************************************/
+#define POINT_FALLBACK (DD_POINT_SMOOTH)
+#define LINE_FALLBACK (DD_LINE_STIPPLE)
+#define TRI_FALLBACK (DD_TRI_SMOOTH)
+#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK|DD_TRI_STIPPLE)
+#define ANY_RASTER_FLAGS (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET| \
+ DD_TRI_UNFILLED)
-/**********************************************************************/
-/* Render whole begin/end objects */
-/**********************************************************************/
-/* Vertices, no clipping.
- */
-#define RENDER_POINTS( start, count ) \
- for ( ; start < count ; start++) \
- grDrawPoint( &v[ELT(start)].v );
+static void fxChooseRenderState(GLcontext *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GLuint flags = ctx->_TriangleCaps;
+ GLuint index = 0;
-#define RENDER_LINE( i1, i ) \
- grDrawLine( &v[i1].v, &v[i].v )
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
-#define RENDER_TRI( i2, i1, i ) \
- grDrawTriangle( &v[i2].v, &v[i1].v, &v[i].v )
+ if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
+ if (flags & ANY_RASTER_FLAGS) {
+ if (flags & DD_TRI_LIGHT_TWOSIDE) index |= FX_TWOSIDE_BIT;
+ if (flags & DD_TRI_OFFSET) index |= FX_OFFSET_BIT;
+ if (flags & DD_TRI_UNFILLED) index |= FX_UNFILLED_BIT;
+ if (flags & DD_FLATSHADE) index |= FX_FLAT_BIT;
+ }
-#define RENDER_QUAD( i3, i2, i1, i ) \
- grDrawTriangle( &v[i3].v, &v[i2].v, &v[i].v ); \
- grDrawTriangle( &v[i2].v, &v[i1].v, &v[i].v )
+ fxMesa->draw_point = fx_draw_point;
+ fxMesa->draw_line = fx_draw_line;
+ fxMesa->draw_tri = fx_draw_triangle;
-#define TAG(x) fx_##x##_verts
-#define LOCAL_VARS \
- fxVertex *v = FX_CONTEXT(ctx)->verts; \
- const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
- (void) elt;
+ /* Hook in fallbacks for specific primitives.
+ *
+ *
+ */
+ if (flags & (POINT_FALLBACK|
+ LINE_FALLBACK|
+ TRI_FALLBACK))
+ {
+ if (flags & POINT_FALLBACK)
+ fxMesa->draw_point = fx_fallback_point;
-/* Verts, no clipping.
- */
-#define ELT(x) x
-#define RESET_STIPPLE
-#define RESET_OCCLUSION
-#define PRESERVE_VB_DEFS
-#include "tnl/t_vb_rendertmp.h"
+ if (flags & LINE_FALLBACK)
+ fxMesa->draw_line = fx_fallback_line;
+ if (flags & TRI_FALLBACK)
+ fxMesa->draw_tri = fx_fallback_tri;
-/* Elts, no clipping.
- */
-#undef ELT
-#undef TAG
-#define TAG(x) fx_##x##_elts
-#define ELT(x) elt[x]
-#include "tnl/t_vb_rendertmp.h"
+ index |= FX_FALLBACK_BIT;
+ }
+ }
+ tnl->Driver.Render.Points = rast_tab[index].points;
+ tnl->Driver.Render.Line = rast_tab[index].line;
+ tnl->Driver.Render.ClippedLine = rast_tab[index].line;
+ tnl->Driver.Render.Triangle = rast_tab[index].triangle;
+ tnl->Driver.Render.Quad = rast_tab[index].quad;
+
+ if (index == 0) {
+ tnl->Driver.Render.PrimTabVerts = fx_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = fx_render_tab_elts;
+ tnl->Driver.Render.ClippedPolygon = fxFastRenderClippedPoly;
+ } else {
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.ClippedPolygon = fxRenderClippedPoly;
+ }
+}
/**********************************************************************/
-/* Choose render functions */
+/* Runtime render state and callbacks */
/**********************************************************************/
+static GLenum reduced_prim[GL_POLYGON+1] = {
+ GL_POINTS,
+ GL_LINES,
+ GL_LINES,
+ GL_LINES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES
+};
-#define POINT_FALLBACK (DD_POINT_SMOOTH )
-#define LINE_FALLBACK (DD_LINE_STIPPLE)
-#define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_STIPPLE )
-#define ANY_FALLBACK (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK)
+/* Always called between RenderStart and RenderFinish --> We already
+ * hold the lock.
+ */
+static void fxRasterPrimitive( GLcontext *ctx, GLenum prim )
+{
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
-#define ANY_RENDER_FLAGS (DD_FLATSHADE | \
- DD_TRI_LIGHT_TWOSIDE | \
- DD_TRI_OFFSET | \
- DD_TRI_UNFILLED)
+ fxMesa->raster_primitive = prim;
+ if (prim == GL_TRIANGLES)
+ grCullMode( fxMesa->cullMode );
+ else
+ grCullMode( GR_CULL_DISABLE );
+}
-/* Setup the Point, Line, Triangle and Quad functions based on the
- * current rendering state. Wherever possible, use the hardware to
- * render the primitive. Otherwise, fallback to software rendering.
+/* Determine the rasterized primitive when not drawing unfilled
+ * polygons.
*/
-void
-fxDDChooseRenderState(GLcontext * ctx)
+static void fxRenderPrimitive( GLcontext *ctx, GLenum prim )
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
fxMesaContext fxMesa = FX_CONTEXT(ctx);
- GLuint flags = ctx->_TriangleCaps;
- GLuint index = 0;
+ GLuint rprim = reduced_prim[prim];
- if (!fxMesa->is_in_hardware) {
- /* Build software vertices directly. No acceleration is
- * possible. GrVertices may be insufficient for this mode.
- */
- tnl->Driver.PointsFunc = _swsetup_Points;
- tnl->Driver.LineFunc = _swsetup_Line;
- tnl->Driver.TriangleFunc = _swsetup_Triangle;
- tnl->Driver.QuadFunc = _swsetup_Quad;
- tnl->Driver.RenderTabVerts = _tnl_render_tab_verts;
- tnl->Driver.RenderTabElts = _tnl_render_tab_elts;
-
- fxMesa->render_index = FX_FALLBACK_BIT;
- return;
- }
+ fxMesa->render_primitive = prim;
- if (flags & ANY_RENDER_FLAGS) {
- if (flags & DD_FLATSHADE)
- index |= FX_FLAT_BIT;
- if (flags & DD_TRI_LIGHT_TWOSIDE)
- index |= FX_TWOSIDE_BIT;
- if (flags & DD_TRI_OFFSET)
- index |= FX_OFFSET_BIT;
- if (flags & DD_TRI_UNFILLED)
- index |= FX_UNFILLED_BIT;
+ if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
+ return;
+
+ if (fxMesa->raster_primitive != rprim) {
+ fxRasterPrimitive( ctx, rprim );
}
+}
- if (flags & (ANY_FALLBACK |
- DD_LINE_WIDTH | DD_POINT_SIZE | DD_TRI_CULL_FRONT_BACK)) {
-
- /* Hook in fallbacks for specific primitives.
-
- * Set up a system to turn culling on/off for wide points and
- * lines. Alternately: figure out what tris to send so that
- * culling isn't a problem.
- *
- * This replaces the ReducedPrimitiveChange mechanism.
- */
- index |= FX_FALLBACK_BIT;
- fxMesa->initial_point = fx_cull_draw_point;
- fxMesa->initial_line = fx_cull_draw_line;
- fxMesa->initial_tri = fx_cull_draw_tri;
-
- fxMesa->subsequent_point = fx_draw_point;
- fxMesa->subsequent_line = fx_draw_line;
- fxMesa->subsequent_tri = fx_draw_tri;
-
- if (flags & POINT_FALLBACK)
- fxMesa->initial_point = fx_fallback_point;
-
- if (flags & LINE_FALLBACK)
- fxMesa->initial_line = fx_fallback_line;
- if ((flags & DD_LINE_SMOOTH) && ctx->Line.Width != 1.0)
- fxMesa->initial_line = fx_fallback_line;
- if (flags & TRI_FALLBACK)
- fxMesa->initial_tri = fx_fallback_tri;
+/**********************************************************************/
+/* Manage total rasterization fallbacks */
+/**********************************************************************/
- if (flags & DD_TRI_CULL_FRONT_BACK)
- fxMesa->initial_tri = fx_null_tri;
- fxMesa->draw_point = fxMesa->initial_point;
- fxMesa->draw_line = fxMesa->initial_line;
- fxMesa->draw_tri = fxMesa->initial_tri;
- }
- else if (fxMesa->render_index & FX_FALLBACK_BIT) {
- FX_grCullMode(fxMesa->cullMode);
- }
+void fxCheckIsInHardware( GLcontext *ctx )
+{
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint oldfallback = !fxMesa->is_in_hardware;
+ GLuint newfallback;
- tnl->Driver.PointsFunc = rast_tab[index].points;
- tnl->Driver.LineFunc = rast_tab[index].line;
- tnl->Driver.TriangleFunc = rast_tab[index].triangle;
- tnl->Driver.QuadFunc = rast_tab[index].quad;
- fxMesa->render_index = index;
+ fxMesa->is_in_hardware = check_IsInHardware( ctx );
+ newfallback = !fxMesa->is_in_hardware;
- if (fxMesa->render_index == 0) {
- tnl->Driver.RenderTabVerts = fx_render_tab_verts;
- tnl->Driver.RenderTabElts = fx_render_tab_elts;
+ if (newfallback) {
+ if (oldfallback == 0) {
+ _swsetup_Wakeup( ctx );
+ }
}
else {
- tnl->Driver.RenderTabVerts = _tnl_render_tab_verts;
- tnl->Driver.RenderTabElts = _tnl_render_tab_elts;
+ if (oldfallback) {
+ _swrast_flush( ctx );
+ tnl->Driver.Render.Start = fxCheckTexSizes;
+ tnl->Driver.Render.Finish = _swrast_flush;
+ tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
+ tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
+ tnl->Driver.Render.BuildVertices = fxBuildVertices;
+ tnl->Driver.Render.Multipass = 0;
+ fxDDChooseSetupState(ctx);
+ fxDDChooseRenderState(ctx);
+ }
}
}
+void fxDDInitTriFuncs( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ static int firsttime = 1;
+ if (firsttime) {
+ init_rast_tab();
+ firsttime = 0;
+ }
-
-#else
-
-
-/*
- * Need this to provide at least one external definition.
- */
-
-extern int gl_fx_dummy_function_trifuncs(void);
-int
-gl_fx_dummy_function_trifuncs(void)
-{
- return 0;
+ tnl->Driver.Render.Start = fxCheckTexSizes;
+ tnl->Driver.Render.Finish = _swrast_flush;
+ tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
+ tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
+ tnl->Driver.Render.BuildVertices = fxBuildVertices;
+ tnl->Driver.Render.Multipass = 0;
+
+ (void) fx_print_vertex;
}
-
-#endif /* FX */
diff --git a/src/mesa/drivers/glide/fxvb.c b/src/mesa/drivers/glide/fxvb.c
index e38d3c3cdd5..9468d83e3b4 100644
--- a/src/mesa/drivers/glide/fxvb.c
+++ b/src/mesa/drivers/glide/fxvb.c
@@ -1,9 +1,6 @@
-
/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * GLX Hardware Device Driver for Intel i810
+ * Copyright (C) 1999 Keith Whitwell
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -18,400 +15,379 @@
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
- * terms stated above.
*
- * Author:
- * Keith Whitwell <[email protected]>
*/
-
-
-/* fxvsetup.c - 3Dfx VooDoo vertices setup functions */
-
-
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
-
-#if defined(FX)
-
-#include "fxdrv.h"
+/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfxvb.c,v 1.7 2000/11/08 05:02:43 dawes Exp $ */
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "mem.h"
+#include "macros.h"
+#include "colormac.h"
#include "mmath.h"
+
+#include "math/m_translate.h"
#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
+
+#include "fxdrv.h"
-void
-fxPrintSetupFlags(const char *msg, GLuint flags)
+static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
{
- fprintf(stderr, "%s: %d %s%s%s%s%s\n",
- msg,
- flags,
- (flags & SETUP_XYZW) ? " xyzw," : "",
- (flags & SETUP_SNAP) ? " snap," : "",
- (flags & SETUP_RGBA) ? " rgba," : "",
- (flags & SETUP_TMU0) ? " tmu0," : "",
- (flags & SETUP_TMU1) ? " tmu1," : "");
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
+ GrVertex *dst = fxMesa->verts + edst;
+ GrVertex *src = fxMesa->verts + esrc;
+
+ dst->r = src->r;
+ dst->g = src->g;
+ dst->b = src->b;
+ dst->a = src->a;
}
-static void
-project_texcoords(fxVertex * v,
- struct vertex_buffer *VB,
- GLuint tmu_nr, GLuint tc_nr, GLuint start, GLuint count)
+typedef void (*emit_func)( GLcontext *, GLuint, GLuint, void * );
+
+static struct {
+ emit_func emit;
+ interp_func interp;
+ GLboolean (*check_tex_sizes)( GLcontext *ctx );
+ GLuint vertex_format;
+} setup_tab[MAX_SETUP];
+
+
+static void import_float_colors( GLcontext *ctx )
{
- GrTmuVertex *tmu = &(v->v.tmuvtx[tmu_nr]);
- GLvector4f *vec = VB->TexCoordPtr[tc_nr];
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct gl_client_array *from = VB->ColorPtr[0];
+ struct gl_client_array *to = &FX_CONTEXT(ctx)->UbyteColor;
+ GLuint count = VB->Count;
- GLuint i;
- GLuint stride = vec->stride;
- GLfloat *data = VEC_ELT(vec, GLfloat, start);
+ if (!to->Ptr) {
+ to->Ptr = ALIGN_MALLOC( VB->Size * 4 * sizeof(GLubyte), 32 );
+ to->Type = GL_UNSIGNED_BYTE;
+ }
- for (i = start; i < count; i++, STRIDE_F(data, stride), v++) {
- tmu->oow = v->v.oow * data[3];
- tmu = (GrTmuVertex *) ((char *) tmu + sizeof(fxVertex));
+ /* No need to transform the same value 3000 times.
+ */
+ if (!from->StrideB) {
+ to->StrideB = 0;
+ count = 1;
}
+ else
+ to->StrideB = 4 * sizeof(GLubyte);
+
+ _math_trans_4ub( (GLubyte (*)[4]) to->Ptr,
+ from->Ptr,
+ from->StrideB,
+ from->Type,
+ from->Size,
+ 0,
+ count);
+
+ VB->ColorPtr[0] = to;
}
-static void
-copy_w(fxVertex * v,
- struct vertex_buffer *VB, GLuint tmu_nr, GLuint start, GLuint count)
-{
- GrTmuVertex *tmu = &(v->v.tmuvtx[tmu_nr]);
- GLuint i;
+#define GET_COLOR(ptr, idx) (((GLfloat (*)[4])((ptr)->Ptr))[idx])
- for (i = start; i < count; i++, v++) {
- tmu->oow = v->v.oow;
- tmu = (GrTmuVertex *) ((char *) tmu + sizeof(fxVertex));
- }
-}
-/* need to compute W values for fogging purposes
- */
-static void
-fx_fake_fog_w(GLcontext * ctx,
- fxVertex * verts,
- struct vertex_buffer *VB, GLuint start, GLuint end)
+static void interp_extras( GLcontext *ctx,
+ GLfloat t,
+ GLuint dst, GLuint out, GLuint in,
+ GLboolean force_boundary )
{
- const GLfloat m10 = ctx->ProjectionMatrix.m[10];
- const GLfloat m14 = ctx->ProjectionMatrix.m[14];
- GLfloat(*clip)[4] = VB->ClipPtr->data;
- GLubyte *clipmask = VB->ClipMask;
- GLuint i;
-
- for (i = start; i < end; i++) {
- if (clipmask[i] == 0) {
- verts[i].v.oow = -m10 / (clip[i][2] - m14); /* -1/zEye */
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ /*fprintf(stderr, "%s\n", __FUNCTION__);*/
+
+ if (VB->ColorPtr[1]) {
+ INTERP_4F( t,
+ GET_COLOR(VB->ColorPtr[1], dst),
+ GET_COLOR(VB->ColorPtr[1], out),
+ GET_COLOR(VB->ColorPtr[1], in) );
+
+ if (VB->SecondaryColorPtr[1]) {
+ INTERP_3F( t,
+ GET_COLOR(VB->SecondaryColorPtr[1], dst),
+ GET_COLOR(VB->SecondaryColorPtr[1], out),
+ GET_COLOR(VB->SecondaryColorPtr[1], in) );
}
}
-}
+ if (VB->EdgeFlag) {
+ VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
+ }
+ setup_tab[FX_CONTEXT(ctx)->SetupIndex].interp(ctx, t, dst, out, in,
+ force_boundary);
+}
-static tfxSetupFunc setupfuncs[MAX_SETUP];
+static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ if (VB->ColorPtr[1]) {
+ COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst),
+ GET_COLOR(VB->ColorPtr[1], src) );
-#define IND (SETUP_XYZW)
-#define INPUTS (VERT_CLIP)
-#define NAME fxsetupXYZW
-#include "fxvbtmp.h"
+ if (VB->SecondaryColorPtr[1]) {
+ COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst),
+ GET_COLOR(VB->SecondaryColorPtr[1], src) );
+ }
+ }
-#define IND (SETUP_XYZW|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA)
-#define NAME fxsetupXYZWRGBA
-#include "fxvbtmp.h"
+ copy_pv(ctx, dst, src);
+}
-#define IND (SETUP_XYZW|SETUP_TMU0)
-#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
-#define NAME fxsetupXYZWT0
-#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_TMU1)
-#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
-#define NAME fxsetupXYZWT1
+#define IND (SETUP_XYZW|SETUP_RGBA)
+#define TAG(x) x##_wg
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_TMU0)
-#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
-#define NAME fxsetupXYZWT0T1
+#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0)
+#define TAG(x) x##_wgt0
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_TMU0|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupXYZWRGBAT0
+#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1)
+#define TAG(x) x##_wgt0t1
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupXYZWRGBAT1
+#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_PTEX)
+#define TAG(x) x##_wgpt0
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupXYZWRGBAT0T1
+#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1|\
+ SETUP_PTEX)
+#define TAG(x) x##_wgpt0t1
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_SNAP)
-#define INPUTS (VERT_CLIP)
-#define NAME fxsetupXYZW_SNAP
-#include "fxvbtmp.h"
-
+/* Snapping for voodoo-1
+ */
#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA)
-#define NAME fxsetupXYZW_SNAP_RGBA
-#include "fxvbtmp.h"
-
-#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU0)
-#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
-#define NAME fxsetupXYZW_SNAP_T0
+#define TAG(x) x##_wsg
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1)
-#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
-#define NAME fxsetupXYZW_SNAP_T1
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0)
+#define TAG(x) x##_wsgt0
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0)
-#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
-#define NAME fxsetupXYZW_SNAP_T0T1
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\
+ SETUP_TMU1)
+#define TAG(x) x##_wsgt0t1
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU0|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupXYZW_SNAP_RGBAT0
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\
+ SETUP_PTEX)
+#define TAG(x) x##_wsgpt0
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupXYZW_SNAP_RGBAT1
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\
+ SETUP_TMU1|SETUP_PTEX)
+#define TAG(x) x##_wsgpt0t1
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupXYZW_SNAP_RGBAT0T1
-#include "fxvbtmp.h"
-
-
+/* Vertex repair (multipass rendering)
+ */
#define IND (SETUP_RGBA)
-#define INPUTS (VERT_RGBA)
-#define NAME fxsetupRGBA
+#define TAG(x) x##_g
#include "fxvbtmp.h"
#define IND (SETUP_TMU0)
-#define INPUTS (VERT_TEX_ANY)
-#define NAME fxsetupT0
-#include "fxvbtmp.h"
-
-#define IND (SETUP_TMU1)
-#define INPUTS (VERT_TEX_ANY)
-#define NAME fxsetupT1
+#define TAG(x) x##_t0
#include "fxvbtmp.h"
-#define IND (SETUP_TMU1|SETUP_TMU0)
-#define INPUTS (VERT_TEX_ANY)
-#define NAME fxsetupT0T1
+#define IND (SETUP_TMU0|SETUP_TMU1)
+#define TAG(x) x##_t0t1
#include "fxvbtmp.h"
-#define IND (SETUP_TMU0|SETUP_RGBA)
-#define INPUTS (VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupRGBAT0
+#define IND (SETUP_RGBA|SETUP_TMU0)
+#define TAG(x) x##_gt0
#include "fxvbtmp.h"
-#define IND (SETUP_TMU1|SETUP_RGBA)
-#define INPUTS (VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupRGBAT1
+#define IND (SETUP_RGBA|SETUP_TMU0|SETUP_TMU1)
+#define TAG(x) x##_gt0t1
#include "fxvbtmp.h"
-#define IND (SETUP_TMU1|SETUP_TMU0|SETUP_RGBA)
-#define INPUTS (VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupRGBAT0T1
-#include "fxvbtmp.h"
-static void
-fxsetup_invalid(GLcontext * ctx, GLuint start, GLuint end)
+static void init_setup_tab( void )
{
- fprintf(stderr, "fxMesa: invalid setup function\n");
- (void) (ctx && start && end);
+ init_wg();
+ init_wgt0();
+ init_wgt0t1();
+ init_wgpt0();
+ init_wgpt0t1();
+
+ init_wsg();
+ init_wsgt0();
+ init_wsgt0t1();
+ init_wsgpt0();
+ init_wsgpt0t1();
+
+ init_g();
+ init_t0();
+ init_t0t1();
+ init_gt0();
+ init_gt0t1();
}
-void
-fxDDSetupInit(void)
+void fxPrintSetupFlags(char *msg, GLuint flags )
{
- GLuint i;
- for (i = 0; i < Elements(setupfuncs); i++)
- setupfuncs[i] = fxsetup_invalid;
-
- setupfuncs[SETUP_XYZW] = fxsetupXYZW;
- setupfuncs[SETUP_XYZW | SETUP_RGBA] = fxsetupXYZWRGBA;
- setupfuncs[SETUP_XYZW | SETUP_TMU0] = fxsetupXYZWT0;
- setupfuncs[SETUP_XYZW | SETUP_TMU1] = fxsetupXYZWT1;
- setupfuncs[SETUP_XYZW | SETUP_TMU0 | SETUP_RGBA] = fxsetupXYZWRGBAT0;
- setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_RGBA] = fxsetupXYZWRGBAT1;
- setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_TMU0] = fxsetupXYZWT0T1;
- setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA] =
- fxsetupXYZWRGBAT0T1;
-
- setupfuncs[SETUP_XYZW | SETUP_SNAP] = fxsetupXYZW_SNAP;
- setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_RGBA] = fxsetupXYZW_SNAP_RGBA;
- setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU0] = fxsetupXYZW_SNAP_T0;
- setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1] = fxsetupXYZW_SNAP_T1;
- setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU0 | SETUP_RGBA] =
- fxsetupXYZW_SNAP_RGBAT0;
- setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_RGBA] =
- fxsetupXYZW_SNAP_RGBAT1;
- setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_TMU0] =
- fxsetupXYZW_SNAP_T0T1;
- setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA]
- = fxsetupXYZW_SNAP_RGBAT0T1;
-
- setupfuncs[SETUP_RGBA] = fxsetupRGBA;
- setupfuncs[SETUP_TMU0] = fxsetupT0;
- setupfuncs[SETUP_TMU1] = fxsetupT1;
- setupfuncs[SETUP_TMU1 | SETUP_TMU0] = fxsetupT0T1;
- setupfuncs[SETUP_TMU0 | SETUP_RGBA] = fxsetupRGBAT0;
- setupfuncs[SETUP_TMU1 | SETUP_RGBA] = fxsetupRGBAT1;
- setupfuncs[SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA] = fxsetupRGBAT0T1;
+ fprintf(stderr, "%s(%x): %s%s%s%s\n",
+ msg,
+ (int)flags,
+ (flags & SETUP_XYZW) ? " xyzw," : "",
+ (flags & SETUP_SNAP) ? " snap," : "",
+ (flags & SETUP_RGBA) ? " rgba," : "",
+ (flags & SETUP_TMU0) ? " tex-0," : "",
+ (flags & SETUP_TMU1) ? " tex-1," : "");
}
-void
-fx_validate_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count,
- GLuint newinputs)
+void fxCheckTexSizes( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
-
- if (!fxMesa->is_in_hardware)
- tnl->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;
- else {
- GLuint setupindex = SETUP_XYZW;
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
- if (fxMesa->snapVertices)
- setupindex |= SETUP_SNAP;
+ if (!setup_tab[fxMesa->SetupIndex].check_tex_sizes(ctx)) {
+ GLuint ind = fxMesa->SetupIndex |= (SETUP_PTEX|SETUP_RGBA);
- fxMesa->tmu_source[0] = 0;
- fxMesa->tmu_source[1] = 1;
- fxMesa->tex_dest[0] = SETUP_TMU0;
- fxMesa->tex_dest[1] = SETUP_TMU1;
-
- /* For flat and two-side-lit triangles, colors will always be added
- * to vertices in the triangle functions. Vertices will *always*
- * have rbga values, but only sometimes will they come from here.
+ /* Tdfx handles projective textures nicely; just have to change
+ * up to the new vertex format.
*/
- if ((ctx->_TriangleCaps & (DD_FLATSHADE | DD_TRI_LIGHT_TWOSIDE)) == 0)
- setupindex |= SETUP_RGBA;
-
- if (ctx->Texture._ReallyEnabled & TEXTURE0_2D)
- setupindex |= SETUP_TMU0;
-
- if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) {
- if ((ctx->Texture._ReallyEnabled & TEXTURE0_2D) == 0) {
- fxMesa->tmu_source[0] = 1;
- fxMesa->tex_dest[0] = SETUP_TMU1;
- fxMesa->tmu_source[1] = 0;
- fxMesa->tex_dest[1] = SETUP_TMU0;
- setupindex |= SETUP_TMU0;
- }
- else {
- setupindex |= SETUP_TMU1;
+ if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) {
+
+ fxMesa->stw_hint_state = setup_tab[ind].vertex_format;
+ FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state);
+
+ /* This is required as we have just changed the vertex
+ * format, so the interp routines must also change.
+ * In the unfilled and twosided cases we are using the
+ * Extras ones anyway, so leave them in place.
+ */
+ if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
+ tnl->Driver.Render.Interp = setup_tab[fxMesa->SetupIndex].interp;
}
}
-
- if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_PIPELINE | VERBOSE_STATE))
- fxPrintSetupFlags("fxmesa: vertex setup function", setupindex);
-
- fxMesa->setupindex = setupindex;
- tnl->Driver.BuildProjectedVertices = fx_BuildProjVerts;
}
- tnl->Driver.BuildProjectedVertices(ctx, start, count, newinputs);
}
-void
-fx_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count,
- GLuint newinputs)
+void fxBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
+ GLuint newinputs )
{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
+ GrVertex *v = (fxMesa->verts + start);
- if (newinputs == ~0) {
- /* build interpolated vertices */
- setupfuncs[fxMesa->setupindex] (ctx, start, count);
- }
- else {
- GLuint ind = fxMesa->setup_gone;
- fxMesa->setup_gone = 0;
-
- if (newinputs & VERT_CLIP)
- ind = fxMesa->setupindex; /* clipmask has potentially changed */
- else {
- if (newinputs & VERT_TEX0)
- ind |= fxMesa->tex_dest[0];
+ if (!newinputs)
+ return;
- if (newinputs & VERT_TEX1)
- ind |= fxMesa->tex_dest[1];
+ if (newinputs & VERT_CLIP) {
+ setup_tab[fxMesa->SetupIndex].emit( ctx, start, count, v );
+ } else {
+ GLuint ind = 0;
- if (newinputs & VERT_RGBA)
- ind |= SETUP_RGBA;
+ if (newinputs & VERT_RGBA)
+ ind |= SETUP_RGBA;
+
+ if (newinputs & VERT_TEX0)
+ ind |= SETUP_TMU0;
- ind &= fxMesa->setupindex;
- }
+ if (newinputs & VERT_TEX1)
+ ind |= SETUP_TMU0|SETUP_TMU1;
- if (ind) {
- if (fxMesa->new_state)
- fxSetupFXUnits(ctx); /* why? */
+ if (fxMesa->SetupIndex & SETUP_PTEX)
+ ind = ~0;
- if (VB->importable_data & newinputs)
- VB->import_data(ctx, VB->importable_data & newinputs,
- VEC_BAD_STRIDE);
+ ind &= fxMesa->SetupIndex;
- setupfuncs[ind] (ctx, start, count);
+ if (ind) {
+ setup_tab[ind].emit( ctx, start, count, v );
}
}
}
-void
-fxAllocVB(GLcontext * ctx)
+
+void fxChooseVertexState( GLcontext *ctx )
{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
- fxMesa->verts = ALIGN_MALLOC(tnl->vb.Size * sizeof(fxMesa->verts[0]), 32);
-}
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
+ GLuint ind = SETUP_XYZW|SETUP_RGBA;
-void
-fxFreeVB(GLcontext * ctx)
-{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- if (fxMesa->verts)
- ALIGN_FREE(fxMesa->verts);
- fxMesa->verts = 0;
-}
+ if (fxMesa->snapVertices)
+ ind |= SETUP_SNAP;
+
+ fxMesa->tmu_source[0] = 0;
+ fxMesa->tmu_source[1] = 1;
+ if (ctx->Texture._ReallyEnabled & 0xf0) {
+ if (ctx->Texture._ReallyEnabled & 0xf) {
+ ind |= SETUP_TMU1|SETUP_TMU0;
+ }
+ else {
+ fxMesa->tmu_source[0] = 1;
+ fxMesa->tmu_source[1] = 0;
+ ind |= SETUP_TMU0;
+ }
+ }
+ else if (ctx->Texture._ReallyEnabled & 0xf) {
+ ind |= SETUP_TMU0;
+ }
+
+ fxMesa->SetupIndex = ind;
+
+ if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {
+ tnl->Driver.Render.Interp = interp_extras;
+ tnl->Driver.Render.CopyPV = copy_pv_extras;
+ } else {
+ tnl->Driver.Render.Interp = setup_tab[ind].interp;
+ tnl->Driver.Render.CopyPV = copy_pv;
+ }
-#else
+ if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) {
+ fxMesa->stw_hint_state = setup_tab[ind].vertex_format;
+ FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state);
+ }
+}
-/*
- * Need this to provide at least one external definition.
- */
-extern int gl_fx_dummy_function_vsetup(void);
-int
-gl_fx_dummy_function_vsetup(void)
+void fxAllocVB( GLcontext *ctx )
{
- return 0;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GLuint size = TNL_CONTEXT(ctx)->vb.Size;
+ static int firsttime = 1;
+ if (firsttime) {
+ init_setup_tab();
+ firsttime = 0;
+ }
+
+ fxMesa->verts = (GrVertex *)ALIGN_MALLOC(size * sizeof(GrVertex), 32);
+ fxMesa->SetupIndex = SETUP_XYZW|SETUP_RGBA;
}
-#endif /* FX */
+
+void fxFreeVB( GLcontext *ctx )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ if (fxMesa->verts) {
+ ALIGN_FREE(fxMesa->verts);
+ fxMesa->verts = 0;
+ }
+
+ if (fxMesa->UbyteColor.Ptr) {
+ ALIGN_FREE(fxMesa->UbyteColor.Ptr);
+ fxMesa->UbyteColor.Ptr = 0;
+ }
+}
diff --git a/src/mesa/drivers/glide/fxvbtmp.h b/src/mesa/drivers/glide/fxvbtmp.h
index 24d5b521a00..570e7adf16b 100644
--- a/src/mesa/drivers/glide/fxvbtmp.h
+++ b/src/mesa/drivers/glide/fxvbtmp.h
@@ -1,181 +1,277 @@
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Author:
- * Keith Whitwell <[email protected]>
- */
-
-
-static void
-NAME(GLcontext * ctx, GLuint start, GLuint end)
+static void TAG(emit)( GLcontext *ctx,
+ GLuint start, GLuint end,
+ void *dest )
{
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
- fxVertex *verts = fxMesa->verts;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint tmu0_source = fxMesa->tmu_source[0];
GLuint tmu1_source = fxMesa->tmu_source[1];
- GLfloat (*tmu0_data)[4];
- GLfloat (*tmu1_data)[4];
- GLfloat (*color)[4];
- GLfloat (*proj)[4] = VB->ProjectedClipPtr->data;
- fxVertex *v = &verts[start];
- GLfloat sscale0 = fxMesa->s0scale;
- GLfloat tscale0 = fxMesa->t0scale;
- GLfloat sscale1 = fxMesa->s1scale;
- GLfloat tscale1 = fxMesa->t1scale;
- GLubyte *clipmask = VB->ClipMask;
- GLuint i;
+ GLfloat (*tc0)[4], (*tc1)[4];
+ GLubyte (*col)[4];
+ GLuint tc0_stride, tc1_stride, col_stride;
+ GLuint tc0_size, tc1_size;
+ GLfloat (*proj)[4] = VB->ProjectedClipPtr->data;
+ GLuint proj_stride = VB->ProjectedClipPtr->stride;
+ GrVertex *v = (GrVertex *)dest;
+ GLfloat u0scale,v0scale,u1scale,v1scale;
const GLfloat *const s = ctx->Viewport._WindowMap.m;
+ int i;
- if (IND & SETUP_TMU0)
- tmu0_data = VB->TexCoordPtr[tmu0_source]->data;
- if (IND & SETUP_TMU1)
- tmu1_data = VB->TexCoordPtr[tmu1_source]->data;
+ if (IND & SETUP_TMU0) {
+ tc0_stride = VB->TexCoordPtr[tmu0_source]->stride;
+ tc0 = VB->TexCoordPtr[tmu0_source]->data;
+ u0scale = fxMesa->s0scale;
+ v0scale = fxMesa->t0scale;
+ if (IND & SETUP_PTEX)
+ tc0_size = VB->TexCoordPtr[tmu0_source]->size;
+ }
+
+ if (IND & SETUP_TMU1) {
+ tc1 = VB->TexCoordPtr[tmu1_source]->data;
+ tc1_stride = VB->TexCoordPtr[tmu1_source]->stride;
+ u1scale = fxMesa->s1scale; /* wrong if tmu1_source == 0, possible? */
+ v1scale = fxMesa->t1scale;
+ if (IND & SETUP_PTEX)
+ tc1_size = VB->TexCoordPtr[tmu1_source]->size;
+ }
+
+ if (IND & SETUP_RGBA) {
+ if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
+ import_float_colors( ctx );
+ col = VB->ColorPtr[0]->Ptr;
+ col_stride = VB->ColorPtr[0]->StrideB;
+ }
- if (IND & SETUP_RGBA)
- color = VB->ColorPtr[0]->Ptr;
+ if (start) {
+ proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride);
+ if (IND & SETUP_TMU0)
+ tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
+ if (IND & SETUP_TMU1)
+ tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
+ if (IND & SETUP_RGBA)
+ STRIDE_4UB(col, start * col_stride);
+ }
- if (VB->ClipOrMask) {
- for (i = start; i < end; i++, v++) {
- if (!clipmask[i]) {
- if (IND & SETUP_XYZW) {
- v->v.x = s[0] * proj[i][0] + s[12];
- v->v.y = s[5] * proj[i][1] + s[13];
- v->v.ooz = s[10] * proj[i][2] + s[14];
- v->v.oow = proj[i][3];
+ for (i=start; i < end; i++, v++) {
+ if (IND & SETUP_XYZW) {
+ /* unclipped */
+ v->x = s[0] * proj[0][0] + s[12];
+ v->y = s[5] * proj[0][1] + s[13];
+ v->ooz = s[10] * proj[0][2] + s[14];
+ v->oow = proj[0][3];
- if (IND & SETUP_SNAP) {
+ if (IND & SETUP_SNAP) {
#if defined(USE_IEEE)
- const float snapper = (3L << 18);
- v->v.x += snapper;
- v->v.x -= snapper;
- v->v.y += snapper;
- v->v.y -= snapper;
+ const float snapper = (3L << 18);
+ v->x += snapper;
+ v->x -= snapper;
+ v->y += snapper;
+ v->y -= snapper;
#else
- v->v.x = ((int) (v->v.x * 16.0f)) * (1.0f / 16.0f);
- v->v.y = ((int) (v->v.y * 16.0f)) * (1.0f / 16.0f);
+ v->x = ((int) (v->x * 16.0f)) * (1.0f / 16.0f);
+ v->y = ((int) (v->y * 16.0f)) * (1.0f / 16.0f);
#endif
- }
- }
- if (IND & SETUP_RGBA) {
- UNCLAMPED_FLOAT_TO_UBYTE(v->v.r, color[i][0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v->v.g, color[i][1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v->v.b, color[i][2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v->v.a, color[i][3]);
- }
- if (IND & SETUP_TMU0) {
- v->v.tmuvtx[0].sow = sscale0 * tmu0_data[i][0] * v->v.oow;
- v->v.tmuvtx[0].tow = tscale0 * tmu0_data[i][1] * v->v.oow;
- }
- if (IND & SETUP_TMU1) {
- v->v.tmuvtx[1].sow = sscale1 * tmu1_data[i][0] * v->v.oow;
- v->v.tmuvtx[1].tow = tscale1 * tmu1_data[i][1] * v->v.oow;
- }
}
+
+ proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride);
}
+ if (IND & SETUP_RGBA) {
+ v->r = (GLfloat) col[0][0];
+ v->g = (GLfloat) col[0][1];
+ v->b = (GLfloat) col[0][2];
+ v->a = (GLfloat) col[0][3];
+ STRIDE_4UB(col, col_stride);
+ }
+ if (IND & SETUP_TMU0) {
+ GLfloat w = v->oow;
+ if (IND & SETUP_PTEX) {
+ v->tmuvtx[0].sow = tc0[0][0] * u0scale * w;
+ v->tmuvtx[0].tow = tc0[0][1] * v0scale * w;
+ v->tmuvtx[0].oow = w;
+ if (tc0_size == 4)
+ v->tmuvtx[0].oow = tc0[0][3] * w;
+ }
+ else {
+ v->tmuvtx[0].sow = tc0[0][0] * u0scale * w;
+ v->tmuvtx[0].tow = tc0[0][1] * v0scale * w;
+ }
+ tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
+ }
+ if (IND & SETUP_TMU1) {
+ GLfloat w = v->oow;
+ if (IND & SETUP_PTEX) {
+ v->tmuvtx[1].sow = tc1[0][0] * u1scale * w;
+ v->tmuvtx[1].tow = tc1[0][1] * v1scale * w;
+ v->tmuvtx[1].oow = w;
+ if (tc1_size == 4)
+ v->tmuvtx[1].oow = tc1[0][3] * w;
+ }
+ else {
+ v->tmuvtx[1].sow = tc1[0][0] * u1scale * w;
+ v->tmuvtx[1].tow = tc1[0][1] * v1scale * w;
+ }
+ tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
+ }
}
- else {
- for (i = start; i < end; i++, v++) {
- if (IND & SETUP_XYZW) {
- v->v.x = s[0] * proj[i][0] + s[12];
- v->v.y = s[5] * proj[i][1] + s[13];
- v->v.ooz = s[10] * proj[i][2] + s[14];
- v->v.oow = proj[i][3];
-
- if (IND & SETUP_SNAP) {
+}
+
+#if (IND & SETUP_XYZW) && (IND & SETUP_RGBA)
+
+static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+{
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
+ if (IND & SETUP_PTEX)
+ return GL_TRUE;
+
+ if (IND & SETUP_TMU0) {
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ if (IND & SETUP_TMU1) {
+ if (VB->TexCoordPtr[0] == 0)
+ VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
+
+ if (VB->TexCoordPtr[1]->size == 4)
+ return GL_FALSE;
+ }
+
+ if (VB->TexCoordPtr[0]->size == 4)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static void TAG(interp)( GLcontext *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary )
+{
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ const GLfloat *dstclip = VB->ClipPtr->data[edst];
+ const GLfloat oow = (dstclip[3] == 0.0F) ? 1.0F : (1.0F / dstclip[3]);
+ const GLfloat *const s = ctx->Viewport._WindowMap.m;
+ GrVertex *fxverts = fxMesa->verts;
+ GrVertex *dst = (GrVertex *) (fxverts + edst);
+ const GrVertex *out = (const GrVertex *) (fxverts + eout);
+ const GrVertex *in = (const GrVertex *) (fxverts + ein);
+ const GLfloat wout = 1.0F / out->oow;
+ const GLfloat win = 1.0F / in->oow;
+
+ dst->x = s[0] * dstclip[0] * oow + s[12];
+ dst->y = s[5] * dstclip[1] * oow + s[13];
+ dst->z = s[10] * dstclip[2] * oow + s[14];
+ dst->oow = oow;
+
+ if (IND & SETUP_SNAP) {
#if defined(USE_IEEE)
- const float snapper = (3L << 18);
- v->v.x += snapper;
- v->v.x -= snapper;
- v->v.y += snapper;
- v->v.y -= snapper;
+ const float snapper = (3L << 18);
+ dst->x += snapper;
+ dst->x -= snapper;
+ dst->y += snapper;
+ dst->y -= snapper;
#else
- v->v.x = ((int) (v->v.x * 16.0f)) * (1.0f / 16.0f);
- v->v.y = ((int) (v->v.y * 16.0f)) * (1.0f / 16.0f);
+ dst->x = ((int) (dst->x * 16.0f)) * (1.0f / 16.0f);
+ dst->y = ((int) (dst->y * 16.0f)) * (1.0f / 16.0f);
#endif
- }
- }
- if (IND & SETUP_RGBA) {
- UNCLAMPED_FLOAT_TO_UBYTE(v->v.r, color[i][0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v->v.g, color[i][1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v->v.b, color[i][2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v->v.a, color[i][3]);
- }
- if (IND & SETUP_TMU0) {
- v->v.tmuvtx[0].sow = sscale0 * tmu0_data[i][0] * v->v.oow;
- v->v.tmuvtx[0].tow = tscale0 * tmu0_data[i][1] * v->v.oow;
- }
- if (IND & SETUP_TMU1) {
- v->v.tmuvtx[1].sow = sscale1 * tmu1_data[i][0] * v->v.oow;
- v->v.tmuvtx[1].tow = tscale1 * tmu1_data[i][1] * v->v.oow;
- }
- }
}
- if ((IND & SETUP_XYZW) &&
- ctx->ProjectionMatrix.m[15] != 0.0F && ctx->Fog.Enabled) {
- fx_fake_fog_w(ctx, v, VB, start, end);
- }
+
+ INTERP_F( t, dst->r, out->r, in->r );
+ INTERP_F( t, dst->g, out->g, in->g );
+ INTERP_F( t, dst->b, out->b, in->b );
+ INTERP_F( t, dst->a, out->a, in->a );
- /* Check for and enable projective texturing in each texture unit.
- */
- if (IND & (SETUP_TMU0 | SETUP_TMU1)) {
- GLuint tmu0_sz = 2;
- GLuint tmu1_sz = 2;
- GLuint hs = fxMesa->stw_hint_state & ~(GR_STWHINT_W_DIFF_TMU0 |
- GR_STWHINT_W_DIFF_TMU1);
-
- if (VB->TexCoordPtr[tmu0_source])
- tmu0_sz = VB->TexCoordPtr[tmu0_source]->size;
-
- if (VB->TexCoordPtr[tmu1_source])
- tmu1_sz = VB->TexCoordPtr[tmu1_source]->size;
-
- if (tmu0_sz == 4) {
- project_texcoords(v, VB, 0, tmu0_source, start, end);
- if (tmu1_sz == 4)
- project_texcoords(v, VB, 1, tmu1_source, start, end);
- else
- copy_w(v, VB, 1, start, end);
- hs |= (GR_STWHINT_W_DIFF_TMU0 | GR_STWHINT_W_DIFF_TMU1);
- }
- else if (tmu1_sz == 4) {
- project_texcoords(v, VB, 1, tmu1_source, start, end);
- hs |= GR_STWHINT_W_DIFF_TMU1;
+ if (IND & SETUP_TMU0) {
+ if (IND & SETUP_PTEX) {
+ INTERP_F( t,
+ dst->tmuvtx[0].sow,
+ out->tmuvtx[0].sow * wout,
+ in->tmuvtx[0].sow * win );
+ INTERP_F( t,
+ dst->tmuvtx[0].tow,
+ out->tmuvtx[0].tow * wout,
+ in->tmuvtx[0].tow * win );
+ INTERP_F( t,
+ dst->tmuvtx[0].oow,
+ out->tmuvtx[0].oow * wout,
+ in->tmuvtx[0].oow * win );
+
+ dst->tmuvtx[0].sow *= oow;
+ dst->tmuvtx[0].tow *= oow;
+ dst->tmuvtx[0].oow *= oow;
+ } else {
+ INTERP_F( t,
+ dst->tmuvtx[0].sow,
+ out->tmuvtx[0].sow * wout,
+ in->tmuvtx[0].sow * win );
+ INTERP_F( t,
+ dst->tmuvtx[0].tow,
+ out->tmuvtx[0].tow * wout,
+ in->tmuvtx[0].tow * win );
+
+ dst->tmuvtx[0].sow *= oow;
+ dst->tmuvtx[0].tow *= oow;
}
+ }
+
+ if (IND & SETUP_TMU1) {
+ if (IND & SETUP_PTEX) {
+ INTERP_F( t,
+ dst->tmuvtx[1].sow,
+ out->tmuvtx[1].sow * wout,
+ in->tmuvtx[1].sow * win );
+ INTERP_F( t,
+ dst->tmuvtx[1].tow,
+ out->tmuvtx[1].tow * wout,
+ in->tmuvtx[1].tow * win );
+ INTERP_F( t,
+ dst->tmuvtx[1].oow,
+ out->tmuvtx[1].oow * wout,
+ in->tmuvtx[1].oow * win );
+
+ dst->tmuvtx[1].sow *= oow;
+ dst->tmuvtx[1].tow *= oow;
+ dst->tmuvtx[1].oow *= oow;
+ } else {
+ INTERP_F( t,
+ dst->tmuvtx[1].sow,
+ out->tmuvtx[1].sow * wout,
+ in->tmuvtx[1].sow * win );
+ INTERP_F( t,
+ dst->tmuvtx[1].tow,
+ out->tmuvtx[1].tow * wout,
+ in->tmuvtx[1].tow * win );
- if (hs != fxMesa->stw_hint_state) {
- fxMesa->stw_hint_state = hs;
- FX_grHints(GR_HINT_STWHINT, hs);
+ dst->tmuvtx[1].sow *= oow;
+ dst->tmuvtx[1].tow *= oow;
}
}
}
+#endif
+
+static void TAG(init)( void )
+{
+ setup_tab[IND].emit = TAG(emit);
+
+#if ((IND & SETUP_XYZW) && (IND & SETUP_RGBA))
+ setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
+ setup_tab[IND].interp = TAG(interp);
+ if (IND & SETUP_PTEX) {
+ setup_tab[IND].vertex_format = (GR_STWHINT_W_DIFF_TMU0 |
+ GR_STWHINT_W_DIFF_TMU1);
+ }
+ else {
+ setup_tab[IND].vertex_format = 0;
+ }
+#endif
+}
#undef IND
-#undef NAME
-#undef INPUTS
+#undef TAG