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-rw-r--r--src/mesa/drivers/glide/fxddtex.c15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c
index 80728fe5778..17ff0826961 100644
--- a/src/mesa/drivers/glide/fxddtex.c
+++ b/src/mesa/drivers/glide/fxddtex.c
@@ -978,21 +978,6 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLboolean allow32bpt = fxMesa->HaveTexFmt;
- /* [dBorca] Hack alert:
- * There is something wrong with this!!! Take an example:
- * 1) start HW rendering
- * 2) create a texture like this:
- * glTexImage2D(GL_TEXTURE_2D, 0, 3, 16, 16, 0,
- * GL_RGB, GL_UNSIGNED_BYTE, floorTexture);
- * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- * 3) we get here with internalFormat==3 and return either
- * _mesa_texformat_rgb565 or _mesa_texformat_argb8888
- * 4) at some point, we encounter total rasterization fallback
- * 5) displaying a polygon with the above textures yield garbage on areas
- * where pixel is larger than a texel, because our already set texel
- * function doesn't match the real _mesa_texformat_argb888
- */
-
if (TDFX_DEBUG & VERBOSE_TEXTURE) {
fprintf(stderr, "fxDDChooseTextureFormat(...)\n");
}