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-rw-r--r--src/mesa/drivers/glide/fxvb.c556
1 files changed, 266 insertions, 290 deletions
diff --git a/src/mesa/drivers/glide/fxvb.c b/src/mesa/drivers/glide/fxvb.c
index e38d3c3cdd5..9468d83e3b4 100644
--- a/src/mesa/drivers/glide/fxvb.c
+++ b/src/mesa/drivers/glide/fxvb.c
@@ -1,9 +1,6 @@
-
/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * GLX Hardware Device Driver for Intel i810
+ * Copyright (C) 1999 Keith Whitwell
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -18,400 +15,379 @@
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
- * terms stated above.
*
- * Author:
- * Keith Whitwell <[email protected]>
*/
-
-
-/* fxvsetup.c - 3Dfx VooDoo vertices setup functions */
-
-
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
-
-#if defined(FX)
-
-#include "fxdrv.h"
+/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfxvb.c,v 1.7 2000/11/08 05:02:43 dawes Exp $ */
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "mem.h"
+#include "macros.h"
+#include "colormac.h"
#include "mmath.h"
+
+#include "math/m_translate.h"
#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
+
+#include "fxdrv.h"
-void
-fxPrintSetupFlags(const char *msg, GLuint flags)
+static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
{
- fprintf(stderr, "%s: %d %s%s%s%s%s\n",
- msg,
- flags,
- (flags & SETUP_XYZW) ? " xyzw," : "",
- (flags & SETUP_SNAP) ? " snap," : "",
- (flags & SETUP_RGBA) ? " rgba," : "",
- (flags & SETUP_TMU0) ? " tmu0," : "",
- (flags & SETUP_TMU1) ? " tmu1," : "");
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
+ GrVertex *dst = fxMesa->verts + edst;
+ GrVertex *src = fxMesa->verts + esrc;
+
+ dst->r = src->r;
+ dst->g = src->g;
+ dst->b = src->b;
+ dst->a = src->a;
}
-static void
-project_texcoords(fxVertex * v,
- struct vertex_buffer *VB,
- GLuint tmu_nr, GLuint tc_nr, GLuint start, GLuint count)
+typedef void (*emit_func)( GLcontext *, GLuint, GLuint, void * );
+
+static struct {
+ emit_func emit;
+ interp_func interp;
+ GLboolean (*check_tex_sizes)( GLcontext *ctx );
+ GLuint vertex_format;
+} setup_tab[MAX_SETUP];
+
+
+static void import_float_colors( GLcontext *ctx )
{
- GrTmuVertex *tmu = &(v->v.tmuvtx[tmu_nr]);
- GLvector4f *vec = VB->TexCoordPtr[tc_nr];
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct gl_client_array *from = VB->ColorPtr[0];
+ struct gl_client_array *to = &FX_CONTEXT(ctx)->UbyteColor;
+ GLuint count = VB->Count;
- GLuint i;
- GLuint stride = vec->stride;
- GLfloat *data = VEC_ELT(vec, GLfloat, start);
+ if (!to->Ptr) {
+ to->Ptr = ALIGN_MALLOC( VB->Size * 4 * sizeof(GLubyte), 32 );
+ to->Type = GL_UNSIGNED_BYTE;
+ }
- for (i = start; i < count; i++, STRIDE_F(data, stride), v++) {
- tmu->oow = v->v.oow * data[3];
- tmu = (GrTmuVertex *) ((char *) tmu + sizeof(fxVertex));
+ /* No need to transform the same value 3000 times.
+ */
+ if (!from->StrideB) {
+ to->StrideB = 0;
+ count = 1;
}
+ else
+ to->StrideB = 4 * sizeof(GLubyte);
+
+ _math_trans_4ub( (GLubyte (*)[4]) to->Ptr,
+ from->Ptr,
+ from->StrideB,
+ from->Type,
+ from->Size,
+ 0,
+ count);
+
+ VB->ColorPtr[0] = to;
}
-static void
-copy_w(fxVertex * v,
- struct vertex_buffer *VB, GLuint tmu_nr, GLuint start, GLuint count)
-{
- GrTmuVertex *tmu = &(v->v.tmuvtx[tmu_nr]);
- GLuint i;
+#define GET_COLOR(ptr, idx) (((GLfloat (*)[4])((ptr)->Ptr))[idx])
- for (i = start; i < count; i++, v++) {
- tmu->oow = v->v.oow;
- tmu = (GrTmuVertex *) ((char *) tmu + sizeof(fxVertex));
- }
-}
-/* need to compute W values for fogging purposes
- */
-static void
-fx_fake_fog_w(GLcontext * ctx,
- fxVertex * verts,
- struct vertex_buffer *VB, GLuint start, GLuint end)
+static void interp_extras( GLcontext *ctx,
+ GLfloat t,
+ GLuint dst, GLuint out, GLuint in,
+ GLboolean force_boundary )
{
- const GLfloat m10 = ctx->ProjectionMatrix.m[10];
- const GLfloat m14 = ctx->ProjectionMatrix.m[14];
- GLfloat(*clip)[4] = VB->ClipPtr->data;
- GLubyte *clipmask = VB->ClipMask;
- GLuint i;
-
- for (i = start; i < end; i++) {
- if (clipmask[i] == 0) {
- verts[i].v.oow = -m10 / (clip[i][2] - m14); /* -1/zEye */
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ /*fprintf(stderr, "%s\n", __FUNCTION__);*/
+
+ if (VB->ColorPtr[1]) {
+ INTERP_4F( t,
+ GET_COLOR(VB->ColorPtr[1], dst),
+ GET_COLOR(VB->ColorPtr[1], out),
+ GET_COLOR(VB->ColorPtr[1], in) );
+
+ if (VB->SecondaryColorPtr[1]) {
+ INTERP_3F( t,
+ GET_COLOR(VB->SecondaryColorPtr[1], dst),
+ GET_COLOR(VB->SecondaryColorPtr[1], out),
+ GET_COLOR(VB->SecondaryColorPtr[1], in) );
}
}
-}
+ if (VB->EdgeFlag) {
+ VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
+ }
+ setup_tab[FX_CONTEXT(ctx)->SetupIndex].interp(ctx, t, dst, out, in,
+ force_boundary);
+}
-static tfxSetupFunc setupfuncs[MAX_SETUP];
+static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ if (VB->ColorPtr[1]) {
+ COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst),
+ GET_COLOR(VB->ColorPtr[1], src) );
-#define IND (SETUP_XYZW)
-#define INPUTS (VERT_CLIP)
-#define NAME fxsetupXYZW
-#include "fxvbtmp.h"
+ if (VB->SecondaryColorPtr[1]) {
+ COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst),
+ GET_COLOR(VB->SecondaryColorPtr[1], src) );
+ }
+ }
-#define IND (SETUP_XYZW|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA)
-#define NAME fxsetupXYZWRGBA
-#include "fxvbtmp.h"
+ copy_pv(ctx, dst, src);
+}
-#define IND (SETUP_XYZW|SETUP_TMU0)
-#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
-#define NAME fxsetupXYZWT0
-#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_TMU1)
-#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
-#define NAME fxsetupXYZWT1
+#define IND (SETUP_XYZW|SETUP_RGBA)
+#define TAG(x) x##_wg
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_TMU0)
-#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
-#define NAME fxsetupXYZWT0T1
+#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0)
+#define TAG(x) x##_wgt0
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_TMU0|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupXYZWRGBAT0
+#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1)
+#define TAG(x) x##_wgt0t1
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupXYZWRGBAT1
+#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_PTEX)
+#define TAG(x) x##_wgpt0
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupXYZWRGBAT0T1
+#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1|\
+ SETUP_PTEX)
+#define TAG(x) x##_wgpt0t1
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_SNAP)
-#define INPUTS (VERT_CLIP)
-#define NAME fxsetupXYZW_SNAP
-#include "fxvbtmp.h"
-
+/* Snapping for voodoo-1
+ */
#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA)
-#define NAME fxsetupXYZW_SNAP_RGBA
-#include "fxvbtmp.h"
-
-#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU0)
-#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
-#define NAME fxsetupXYZW_SNAP_T0
+#define TAG(x) x##_wsg
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1)
-#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
-#define NAME fxsetupXYZW_SNAP_T1
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0)
+#define TAG(x) x##_wsgt0
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0)
-#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
-#define NAME fxsetupXYZW_SNAP_T0T1
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\
+ SETUP_TMU1)
+#define TAG(x) x##_wsgt0t1
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU0|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupXYZW_SNAP_RGBAT0
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\
+ SETUP_PTEX)
+#define TAG(x) x##_wsgpt0
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupXYZW_SNAP_RGBAT1
+#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\
+ SETUP_TMU1|SETUP_PTEX)
+#define TAG(x) x##_wsgpt0t1
#include "fxvbtmp.h"
-#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA)
-#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupXYZW_SNAP_RGBAT0T1
-#include "fxvbtmp.h"
-
-
+/* Vertex repair (multipass rendering)
+ */
#define IND (SETUP_RGBA)
-#define INPUTS (VERT_RGBA)
-#define NAME fxsetupRGBA
+#define TAG(x) x##_g
#include "fxvbtmp.h"
#define IND (SETUP_TMU0)
-#define INPUTS (VERT_TEX_ANY)
-#define NAME fxsetupT0
-#include "fxvbtmp.h"
-
-#define IND (SETUP_TMU1)
-#define INPUTS (VERT_TEX_ANY)
-#define NAME fxsetupT1
+#define TAG(x) x##_t0
#include "fxvbtmp.h"
-#define IND (SETUP_TMU1|SETUP_TMU0)
-#define INPUTS (VERT_TEX_ANY)
-#define NAME fxsetupT0T1
+#define IND (SETUP_TMU0|SETUP_TMU1)
+#define TAG(x) x##_t0t1
#include "fxvbtmp.h"
-#define IND (SETUP_TMU0|SETUP_RGBA)
-#define INPUTS (VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupRGBAT0
+#define IND (SETUP_RGBA|SETUP_TMU0)
+#define TAG(x) x##_gt0
#include "fxvbtmp.h"
-#define IND (SETUP_TMU1|SETUP_RGBA)
-#define INPUTS (VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupRGBAT1
+#define IND (SETUP_RGBA|SETUP_TMU0|SETUP_TMU1)
+#define TAG(x) x##_gt0t1
#include "fxvbtmp.h"
-#define IND (SETUP_TMU1|SETUP_TMU0|SETUP_RGBA)
-#define INPUTS (VERT_RGBA|VERT_TEX_ANY)
-#define NAME fxsetupRGBAT0T1
-#include "fxvbtmp.h"
-static void
-fxsetup_invalid(GLcontext * ctx, GLuint start, GLuint end)
+static void init_setup_tab( void )
{
- fprintf(stderr, "fxMesa: invalid setup function\n");
- (void) (ctx && start && end);
+ init_wg();
+ init_wgt0();
+ init_wgt0t1();
+ init_wgpt0();
+ init_wgpt0t1();
+
+ init_wsg();
+ init_wsgt0();
+ init_wsgt0t1();
+ init_wsgpt0();
+ init_wsgpt0t1();
+
+ init_g();
+ init_t0();
+ init_t0t1();
+ init_gt0();
+ init_gt0t1();
}
-void
-fxDDSetupInit(void)
+void fxPrintSetupFlags(char *msg, GLuint flags )
{
- GLuint i;
- for (i = 0; i < Elements(setupfuncs); i++)
- setupfuncs[i] = fxsetup_invalid;
-
- setupfuncs[SETUP_XYZW] = fxsetupXYZW;
- setupfuncs[SETUP_XYZW | SETUP_RGBA] = fxsetupXYZWRGBA;
- setupfuncs[SETUP_XYZW | SETUP_TMU0] = fxsetupXYZWT0;
- setupfuncs[SETUP_XYZW | SETUP_TMU1] = fxsetupXYZWT1;
- setupfuncs[SETUP_XYZW | SETUP_TMU0 | SETUP_RGBA] = fxsetupXYZWRGBAT0;
- setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_RGBA] = fxsetupXYZWRGBAT1;
- setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_TMU0] = fxsetupXYZWT0T1;
- setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA] =
- fxsetupXYZWRGBAT0T1;
-
- setupfuncs[SETUP_XYZW | SETUP_SNAP] = fxsetupXYZW_SNAP;
- setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_RGBA] = fxsetupXYZW_SNAP_RGBA;
- setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU0] = fxsetupXYZW_SNAP_T0;
- setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1] = fxsetupXYZW_SNAP_T1;
- setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU0 | SETUP_RGBA] =
- fxsetupXYZW_SNAP_RGBAT0;
- setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_RGBA] =
- fxsetupXYZW_SNAP_RGBAT1;
- setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_TMU0] =
- fxsetupXYZW_SNAP_T0T1;
- setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA]
- = fxsetupXYZW_SNAP_RGBAT0T1;
-
- setupfuncs[SETUP_RGBA] = fxsetupRGBA;
- setupfuncs[SETUP_TMU0] = fxsetupT0;
- setupfuncs[SETUP_TMU1] = fxsetupT1;
- setupfuncs[SETUP_TMU1 | SETUP_TMU0] = fxsetupT0T1;
- setupfuncs[SETUP_TMU0 | SETUP_RGBA] = fxsetupRGBAT0;
- setupfuncs[SETUP_TMU1 | SETUP_RGBA] = fxsetupRGBAT1;
- setupfuncs[SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA] = fxsetupRGBAT0T1;
+ fprintf(stderr, "%s(%x): %s%s%s%s\n",
+ msg,
+ (int)flags,
+ (flags & SETUP_XYZW) ? " xyzw," : "",
+ (flags & SETUP_SNAP) ? " snap," : "",
+ (flags & SETUP_RGBA) ? " rgba," : "",
+ (flags & SETUP_TMU0) ? " tex-0," : "",
+ (flags & SETUP_TMU1) ? " tex-1," : "");
}
-void
-fx_validate_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count,
- GLuint newinputs)
+void fxCheckTexSizes( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
-
- if (!fxMesa->is_in_hardware)
- tnl->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;
- else {
- GLuint setupindex = SETUP_XYZW;
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
- if (fxMesa->snapVertices)
- setupindex |= SETUP_SNAP;
+ if (!setup_tab[fxMesa->SetupIndex].check_tex_sizes(ctx)) {
+ GLuint ind = fxMesa->SetupIndex |= (SETUP_PTEX|SETUP_RGBA);
- fxMesa->tmu_source[0] = 0;
- fxMesa->tmu_source[1] = 1;
- fxMesa->tex_dest[0] = SETUP_TMU0;
- fxMesa->tex_dest[1] = SETUP_TMU1;
-
- /* For flat and two-side-lit triangles, colors will always be added
- * to vertices in the triangle functions. Vertices will *always*
- * have rbga values, but only sometimes will they come from here.
+ /* Tdfx handles projective textures nicely; just have to change
+ * up to the new vertex format.
*/
- if ((ctx->_TriangleCaps & (DD_FLATSHADE | DD_TRI_LIGHT_TWOSIDE)) == 0)
- setupindex |= SETUP_RGBA;
-
- if (ctx->Texture._ReallyEnabled & TEXTURE0_2D)
- setupindex |= SETUP_TMU0;
-
- if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) {
- if ((ctx->Texture._ReallyEnabled & TEXTURE0_2D) == 0) {
- fxMesa->tmu_source[0] = 1;
- fxMesa->tex_dest[0] = SETUP_TMU1;
- fxMesa->tmu_source[1] = 0;
- fxMesa->tex_dest[1] = SETUP_TMU0;
- setupindex |= SETUP_TMU0;
- }
- else {
- setupindex |= SETUP_TMU1;
+ if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) {
+
+ fxMesa->stw_hint_state = setup_tab[ind].vertex_format;
+ FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state);
+
+ /* This is required as we have just changed the vertex
+ * format, so the interp routines must also change.
+ * In the unfilled and twosided cases we are using the
+ * Extras ones anyway, so leave them in place.
+ */
+ if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
+ tnl->Driver.Render.Interp = setup_tab[fxMesa->SetupIndex].interp;
}
}
-
- if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_PIPELINE | VERBOSE_STATE))
- fxPrintSetupFlags("fxmesa: vertex setup function", setupindex);
-
- fxMesa->setupindex = setupindex;
- tnl->Driver.BuildProjectedVertices = fx_BuildProjVerts;
}
- tnl->Driver.BuildProjectedVertices(ctx, start, count, newinputs);
}
-void
-fx_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count,
- GLuint newinputs)
+void fxBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
+ GLuint newinputs )
{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
+ GrVertex *v = (fxMesa->verts + start);
- if (newinputs == ~0) {
- /* build interpolated vertices */
- setupfuncs[fxMesa->setupindex] (ctx, start, count);
- }
- else {
- GLuint ind = fxMesa->setup_gone;
- fxMesa->setup_gone = 0;
-
- if (newinputs & VERT_CLIP)
- ind = fxMesa->setupindex; /* clipmask has potentially changed */
- else {
- if (newinputs & VERT_TEX0)
- ind |= fxMesa->tex_dest[0];
+ if (!newinputs)
+ return;
- if (newinputs & VERT_TEX1)
- ind |= fxMesa->tex_dest[1];
+ if (newinputs & VERT_CLIP) {
+ setup_tab[fxMesa->SetupIndex].emit( ctx, start, count, v );
+ } else {
+ GLuint ind = 0;
- if (newinputs & VERT_RGBA)
- ind |= SETUP_RGBA;
+ if (newinputs & VERT_RGBA)
+ ind |= SETUP_RGBA;
+
+ if (newinputs & VERT_TEX0)
+ ind |= SETUP_TMU0;
- ind &= fxMesa->setupindex;
- }
+ if (newinputs & VERT_TEX1)
+ ind |= SETUP_TMU0|SETUP_TMU1;
- if (ind) {
- if (fxMesa->new_state)
- fxSetupFXUnits(ctx); /* why? */
+ if (fxMesa->SetupIndex & SETUP_PTEX)
+ ind = ~0;
- if (VB->importable_data & newinputs)
- VB->import_data(ctx, VB->importable_data & newinputs,
- VEC_BAD_STRIDE);
+ ind &= fxMesa->SetupIndex;
- setupfuncs[ind] (ctx, start, count);
+ if (ind) {
+ setup_tab[ind].emit( ctx, start, count, v );
}
}
}
-void
-fxAllocVB(GLcontext * ctx)
+
+void fxChooseVertexState( GLcontext *ctx )
{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
- fxMesa->verts = ALIGN_MALLOC(tnl->vb.Size * sizeof(fxMesa->verts[0]), 32);
-}
+ fxMesaContext fxMesa = FX_CONTEXT( ctx );
+ GLuint ind = SETUP_XYZW|SETUP_RGBA;
-void
-fxFreeVB(GLcontext * ctx)
-{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- if (fxMesa->verts)
- ALIGN_FREE(fxMesa->verts);
- fxMesa->verts = 0;
-}
+ if (fxMesa->snapVertices)
+ ind |= SETUP_SNAP;
+
+ fxMesa->tmu_source[0] = 0;
+ fxMesa->tmu_source[1] = 1;
+ if (ctx->Texture._ReallyEnabled & 0xf0) {
+ if (ctx->Texture._ReallyEnabled & 0xf) {
+ ind |= SETUP_TMU1|SETUP_TMU0;
+ }
+ else {
+ fxMesa->tmu_source[0] = 1;
+ fxMesa->tmu_source[1] = 0;
+ ind |= SETUP_TMU0;
+ }
+ }
+ else if (ctx->Texture._ReallyEnabled & 0xf) {
+ ind |= SETUP_TMU0;
+ }
+
+ fxMesa->SetupIndex = ind;
+
+ if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {
+ tnl->Driver.Render.Interp = interp_extras;
+ tnl->Driver.Render.CopyPV = copy_pv_extras;
+ } else {
+ tnl->Driver.Render.Interp = setup_tab[ind].interp;
+ tnl->Driver.Render.CopyPV = copy_pv;
+ }
-#else
+ if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) {
+ fxMesa->stw_hint_state = setup_tab[ind].vertex_format;
+ FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state);
+ }
+}
-/*
- * Need this to provide at least one external definition.
- */
-extern int gl_fx_dummy_function_vsetup(void);
-int
-gl_fx_dummy_function_vsetup(void)
+void fxAllocVB( GLcontext *ctx )
{
- return 0;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GLuint size = TNL_CONTEXT(ctx)->vb.Size;
+ static int firsttime = 1;
+ if (firsttime) {
+ init_setup_tab();
+ firsttime = 0;
+ }
+
+ fxMesa->verts = (GrVertex *)ALIGN_MALLOC(size * sizeof(GrVertex), 32);
+ fxMesa->SetupIndex = SETUP_XYZW|SETUP_RGBA;
}
-#endif /* FX */
+
+void fxFreeVB( GLcontext *ctx )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ if (fxMesa->verts) {
+ ALIGN_FREE(fxMesa->verts);
+ fxMesa->verts = 0;
+ }
+
+ if (fxMesa->UbyteColor.Ptr) {
+ ALIGN_FREE(fxMesa->UbyteColor.Ptr);
+ fxMesa->UbyteColor.Ptr = 0;
+ }
+}