diff options
Diffstat (limited to 'src/mesa/drivers/glide/fxtris.c')
-rw-r--r-- | src/mesa/drivers/glide/fxtris.c | 96 |
1 files changed, 94 insertions, 2 deletions
diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c index 4270ceb0afe..f53c2b31d0f 100644 --- a/src/mesa/drivers/glide/fxtris.c +++ b/src/mesa/drivers/glide/fxtris.c @@ -146,6 +146,7 @@ fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst) dst->win[2] = src->ooz; dst->win[3] = src->oow; +#if FX_PACKEDCOLOR dst->color[0] = src->pargb[2]; dst->color[1] = src->pargb[1]; dst->color[2] = src->pargb[0]; @@ -154,6 +155,16 @@ fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst) dst->specular[0] = src->pspec[2]; dst->specular[1] = src->pspec[1]; dst->specular[2] = src->pspec[0]; +#else /* !FX_PACKEDCOLOR */ + dst->color[0] = src->r; + dst->color[1] = src->g; + dst->color[2] = src->b; + dst->color[3] = src->a; + + dst->specular[0] = src->r1; + dst->specular[1] = src->g1; + dst->specular[2] = src->g1; +#endif /* !FX_PACKEDCOLOR */ dst->texcoord[ts0][0] = fxMesa->inv_s0scale * src->tmuvtx[0].sow * w; dst->texcoord[ts0][1] = fxMesa->inv_t0scale * src->tmuvtx[0].tow * w; @@ -227,7 +238,11 @@ static void fx_print_vertex( GLcontext *ctx, const GrVertex *v ) fprintf(stderr, "\tvertex at %p\n", (void *) v); fprintf(stderr, "\tx %f y %f z %f oow %f\n", v->x, v->y, v->ooz, v->oow); +#if FX_PACKEDCOLOR fprintf(stderr, "\tr %d g %d b %d a %d\n", v->pargb[2], v->pargb[1], v->pargb[0], v->pargb[3]); +#else /* !FX_PACKEDCOLOR */ + fprintf(stderr, "\tr %f g %f b %f a %f\n", v->r, v->g, v->b, v->a); +#endif /* !FX_PACKEDCOLOR */ fprintf(stderr, "\n"); } @@ -353,7 +368,7 @@ static void fx_draw_point_wide ( fxMesaContext fxMesa, const GLcontext *ctx = fxMesa->glCtx; const GLfloat psize = (ctx->_TriangleCaps & DD_POINT_ATTEN) ? CLAMP(v0->psize, ctx->Point.MinSize, ctx->Point.MaxSize) - : ctx->Point._Size; /* clamped */ + : ctx->Point._Size; /* clamped */ if (ctx->Point.PointSprite) { fx_draw_point_sprite(fxMesa, v0, psize); @@ -430,7 +445,7 @@ static void fx_draw_point_wide_aa ( fxMesaContext fxMesa, const GLcontext *ctx = fxMesa->glCtx; const GLfloat psize = (ctx->_TriangleCaps & DD_POINT_ATTEN) ? CLAMP(v0->psize, ctx->Point.MinSize, ctx->Point.MaxSize) - : ctx->Point._Size; /* clamped */ + : ctx->Point._Size; /* clamped */ if (ctx->Point.PointSprite) { fx_draw_point_sprite(fxMesa, v0, psize); @@ -514,6 +529,7 @@ static struct { #endif +#if FX_PACKEDCOLOR #define VERT_SET_RGBA( dst, f ) \ do { \ UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[2], f[0]);\ @@ -553,6 +569,74 @@ do { \ fxMesaContext fxMesa = FX_CONTEXT(ctx); \ GLubyte color[n][4], spec[n][4]; \ (void) color; (void) spec; +#else /* !FX_PACKEDCOLOR */ +#define VERT_SET_RGBA( dst, f ) \ +do { \ + CNORM(dst->r, f[0]); \ + CNORM(dst->g, f[1]); \ + CNORM(dst->b, f[2]); \ + CNORM(dst->a, f[3]); \ +} while (0) + +#define VERT_COPY_RGBA( v0, v1 ) \ +do { \ + *(GLuint *)&v0->r = *(GLuint *)&v1->r; \ + *(GLuint *)&v0->g = *(GLuint *)&v1->g; \ + *(GLuint *)&v0->b = *(GLuint *)&v1->b; \ + *(GLuint *)&v0->a = *(GLuint *)&v1->a; \ +} while (0) + +#define VERT_SAVE_RGBA( idx ) \ +do { \ + *(GLuint *)&color[idx][0] = *(GLuint *)&v[idx]->r;\ + *(GLuint *)&color[idx][1] = *(GLuint *)&v[idx]->g;\ + *(GLuint *)&color[idx][2] = *(GLuint *)&v[idx]->b;\ + *(GLuint *)&color[idx][3] = *(GLuint *)&v[idx]->a;\ +} while (0) + +#define VERT_RESTORE_RGBA( idx ) \ +do { \ + *(GLuint *)&v[idx]->r = *(GLuint *)&color[idx][0];\ + *(GLuint *)&v[idx]->g = *(GLuint *)&color[idx][1];\ + *(GLuint *)&v[idx]->b = *(GLuint *)&color[idx][2];\ + *(GLuint *)&v[idx]->a = *(GLuint *)&color[idx][3];\ +} while (0) + + +#define VERT_SET_SPEC( dst, f ) \ +do { \ + CNORM(dst->r1, f[0]); \ + CNORM(dst->g1, f[1]); \ + CNORM(dst->b1, f[2]); \ +} while (0) + +#define VERT_COPY_SPEC( v0, v1 ) \ +do { \ + *(GLuint *)&v0->r1 = *(GLuint *)&v1->r1; \ + *(GLuint *)&v0->g1 = *(GLuint *)&v1->g1; \ + *(GLuint *)&v0->b1 = *(GLuint *)&v1->b1; \ +} while (0) + +#define VERT_SAVE_SPEC( idx ) \ +do { \ + *(GLuint *)&spec[idx][0] = *(GLuint *)&v[idx]->r1;\ + *(GLuint *)&spec[idx][1] = *(GLuint *)&v[idx]->g1;\ + *(GLuint *)&spec[idx][2] = *(GLuint *)&v[idx]->b1;\ +} while (0) + +#define VERT_RESTORE_SPEC( idx ) \ +do { \ + *(GLuint *)&v[idx]->r1 = *(GLuint *)&spec[idx][0];\ + *(GLuint *)&v[idx]->g1 = *(GLuint *)&spec[idx][1];\ + *(GLuint *)&v[idx]->b1 = *(GLuint *)&spec[idx][2];\ +} while (0) + + +#define LOCAL_VARS(n) \ + fxMesaContext fxMesa = FX_CONTEXT(ctx); \ + GLuint color[n][4], spec[n][4]; \ + (void) color; (void) spec; +#endif /* !FX_PACKEDCOLOR */ @@ -1511,7 +1595,11 @@ GLboolean fxMultipass_ColorSum (GLcontext *ctx, GLuint pass) fxDDDepthMask( ctx, GL_FALSE ); } /* switch to secondary colors */ +#if FX_PACKEDCOLOR grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PSPEC_OFFSET << 2, GR_PARAM_ENABLE); +#else /* !FX_PACKEDCOLOR */ + grVertexLayout(GR_PARAM_RGB, GR_VERTEX_SPEC_OFFSET << 2, GR_PARAM_ENABLE); +#endif /* !FX_PACKEDCOLOR */ /* don't advertise new state */ fxMesa->new_state = 0; break; @@ -1522,7 +1610,11 @@ GLboolean fxMultipass_ColorSum (GLcontext *ctx, GLuint pass) ctx->Texture.Unit[0]._ReallyEnabled = t0; ctx->Texture.Unit[1]._ReallyEnabled = t1; /* revert to primary colors */ +#if FX_PACKEDCOLOR grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PARGB_OFFSET << 2, GR_PARAM_ENABLE); +#else /* !FX_PACKEDCOLOR */ + grVertexLayout(GR_PARAM_RGB, GR_VERTEX_RGB_OFFSET << 2, GR_PARAM_ENABLE); +#endif /* !FX_PACKEDCOLOR */ break; default: assert(0); /* NOTREACHED */ |