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-rw-r--r--src/mesa/drivers/glide/fxtris.c21
1 files changed, 16 insertions, 5 deletions
diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c
index 4eb536a813c..d60b8740270 100644
--- a/src/mesa/drivers/glide/fxtris.c
+++ b/src/mesa/drivers/glide/fxtris.c
@@ -1,5 +1,3 @@
-/* $Id: fxtris.c,v 1.25 2003/10/09 15:12:21 dborca Exp $ */
-
/*
* Mesa 3-D graphics library
* Version: 4.0
@@ -332,7 +330,7 @@ do { \
#define LOCAL_VARS(n) \
fxMesaContext fxMesa = FX_CONTEXT(ctx); \
GLubyte color[n][4]; \
- (void) color;
+ (void) color;
@@ -1026,11 +1024,24 @@ static void fxRunPipeline( GLcontext *ctx )
fprintf(stderr, "fxRunPipeline()\n");
}
+#if 0
/* Recalculate fog table on projection matrix changes. This used to
* be triggered by the NearFar callback.
*/
if (new_gl_state & _NEW_PROJECTION)
fxMesa->new_state |= FX_NEW_FOG;
+ /* [dBorca] Hack alert:
+ * the above _NEW_PROJECTION is not included in the test below,
+ * so we may end up with fxMesa->new_state still dirty by the end
+ * of the routine. The fact is, we don't have NearFar callback
+ * anymore. We could use fxDDDepthRange instead, but it seems
+ * fog needs to be updated only by a fog-basis.
+ * Implementing fxDDDepthRange correctly is another story:
+ * that, together with a presumable fxDDViewport function would set
+ * fxMesa->SetupNewInputs |= VERT_BIT_CLIP;
+ * which might be useful in fxBuildVertices...
+ */
+#endif
if (new_gl_state & (_FX_NEW_IS_IN_HARDWARE |
_FX_NEW_RENDERSTATE |
@@ -1174,7 +1185,7 @@ void fxCheckIsInHardware( GLcontext *ctx )
if (newfallback) {
if (oldfallback == 0) {
if (fxMesa->verbose) {
- fprintf(stderr, "Voodoo ! begin SW 0x%08x %s\n", newfallback, getFallbackString(newfallback));
+ fprintf(stderr, "Voodoo ! enter SW 0x%08x %s\n", newfallback, getFallbackString(newfallback));
}
_swsetup_Wakeup( ctx );
}
@@ -1195,7 +1206,7 @@ void fxCheckIsInHardware( GLcontext *ctx )
fxChooseVertexState(ctx);
fxDDChooseRenderState(ctx);
if (fxMesa->verbose) {
- fprintf(stderr, "Voodoo ! end SW 0x%08x %s\n", oldfallback, getFallbackString(oldfallback));
+ fprintf(stderr, "Voodoo ! leave SW 0x%08x %s\n", oldfallback, getFallbackString(oldfallback));
}
}
}