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Diffstat (limited to 'src/mesa/drivers/glide/fxsetup.c')
-rw-r--r--src/mesa/drivers/glide/fxsetup.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c
index f4fde1214ef..5b768848ce2 100644
--- a/src/mesa/drivers/glide/fxsetup.c
+++ b/src/mesa/drivers/glide/fxsetup.c
@@ -71,7 +71,7 @@ static void fxSetupScissor(GLcontext *ctx);
static void fxSetupCull(GLcontext *ctx);
static void fx_print_state_flags( const char *msg, GLuint flags);
/*static GLboolean fxMultipassBlend(struct vertex_buffer *, GLuint);*/
-static GLboolean fxMultipassTexture( struct vertex_buffer *, GLuint );
+static GLboolean fxMultipassTexture( GLcontext *, GLuint );
static void fxTexValidate(GLcontext *ctx, struct gl_texture_object *tObj)
{
@@ -1671,7 +1671,7 @@ static GLboolean fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
case 2:
/* Reset everything back to normal */
fxMesa->unitsState = fxMesa->restoreUnitsState;
- fxMesa->setupdone &= XXX;
+ fxMesa->setup_gone |= XXX;
fxSetupTextureSingleTMU(ctx, XXX);
fxSetupBlend(ctx);
fxSetupDepthTest(ctx);
@@ -1694,12 +1694,12 @@ static GLboolean fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
* voodoo 1. In all other cases for both voodoo 1 and 2, we fall back
* to software rendering, satisfying the spec if not the user.
*/
-static GLboolean fxMultipassTexture( struct vertex_buffer *VB, GLuint pass )
+static GLboolean fxMultipassTexture( GLcontext *ctx, GLuint pass )
{
- GLcontext *ctx = VB->ctx;
- fxVertex *v = FX_DRIVER_DATA(VB)->verts;
- fxVertex *last = FX_DRIVER_DATA(VB)->last_vert;
fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ fxVertex *v = fxMesa->verts;
+ fxVertex *last = fxMesa->verts + tnl->vb.Count;
switch (pass) {
case 1:
@@ -1742,7 +1742,7 @@ static GLboolean fxMultipassTexture( struct vertex_buffer *VB, GLuint pass )
*/
fxMesa->tmu_source[0] = 0;
fxMesa->unitsState = fxMesa->restoreUnitsState;
- fxMesa->setupdone &= ~SETUP_TMU0;
+ fxMesa->setup_gone |= SETUP_TMU0;
fxSetupTextureSingleTMU( ctx, 0 );
fxSetupBlend( ctx );
fxSetupDepthTest( ctx );