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Diffstat (limited to 'src/mesa/drivers/glide/fxsetup.c')
-rw-r--r--src/mesa/drivers/glide/fxsetup.c24
1 files changed, 6 insertions, 18 deletions
diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c
index c2112294973..71b66fcc1d7 100644
--- a/src/mesa/drivers/glide/fxsetup.c
+++ b/src/mesa/drivers/glide/fxsetup.c
@@ -76,9 +76,7 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
const GLvoid *srcImage, GLvoid *dstImage );
fxMesaContext fxMesa = FX_CONTEXT(ctx);
/* [dBorca]
- * Ooooooook! Here's a(nother) long story.
- * We get here because we need to handle a texture larger
- * than hardware can support. Two cases:
+ * Fake textures larger than HW supports:
* 1) we have mipmaps. Then we just push up to the first supported
* LOD. A possible drawback is that Mesa will ignore the skipped
* LODs on further texture handling.
@@ -88,13 +86,6 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
* once in TexImage2D to accomodate aspect ratio, and now we
* are rescaling again. The thing is, in TexImage2D we don't
* know whether we'll hit 1) or 2) by the time of validation.
- * NB: we could handle mml->[wh]Scale nicely, using (biased) shifts.
- *
- * Which brings me to another issue. How can we handle NPOT textures?
- * - rescaling NPOT to the next bigger POT (mml->[wh]Scale can't shift)
- * - upping the max LOD to the next power-of-two, in fxTexGetInfo; then
- * choosing non-power-of-two values for ti->[st]Scale... Anyhow, we
- * still need to align mipmaps correctly in texture memory!
*/
if ((tObj->MinFilter == GL_NEAREST) || (tObj->MinFilter == GL_LINEAR)) {
/* no mipmaps! */
@@ -155,7 +146,7 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
else
FX_smallLodLog2(ti->info) = FX_largeLodLog2(ti->info);
- /* this is necessary because of fxDDCompressedTexImage2D */
+ /* [dBorca] this is necessary because of fxDDCompressedTexImage2D */
if (ti->padded) {
struct gl_texture_image *texImage = tObj->Image[0][minl];
tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
@@ -351,9 +342,7 @@ fxSetupSingleTMU_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj)
fprintf(stderr, "fxSetupSingleTMU_NoLock(%p (%d))\n", (void *)tObj, tObj->Name);
}
-#if 1 /* [dBorca] Good... bad... I'm the guy with the gun! */
ti->lastTimeUsed = fxMesa->texBindNumber;
-#endif
/* Make sure we're not loaded incorrectly */
if (ti->isInTM) {
@@ -654,10 +643,9 @@ fxSetupTextureSingleTMU_NoLock(GLcontext * ctx, GLuint textureset)
colorComb.Factor = GR_COMBINE_FACTOR_TEXTURE_ALPHA;
colorComb.Other = GR_COMBINE_OTHER_CONSTANT;
} else {
- /* [dBorca] Hack alert:
- * only Voodoo^2 can GL_BLEND (GR_COMBINE_FACTOR_TEXTURE_RGB)
- * These settings assume that the TexEnv color is black
- * and incoming fragment color is white.
+ /* Only Voodoo^2 can GL_BLEND (GR_COMBINE_FACTOR_TEXTURE_RGB)
+ * These settings assume that the TexEnv color is black and
+ * incoming fragment color is white.
*/
colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
colorComb.Factor = GR_COMBINE_FACTOR_ONE;
@@ -1781,7 +1769,7 @@ fxDDStencilOp (GLcontext *ctx, GLenum sfail, GLenum zfail, GLenum zpass)
}
}
-static void
+void
fxSetupStencil (GLcontext * ctx)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);