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path: root/src/mesa/drivers/glide/fxsetup.c
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Diffstat (limited to 'src/mesa/drivers/glide/fxsetup.c')
-rw-r--r--src/mesa/drivers/glide/fxsetup.c148
1 files changed, 3 insertions, 145 deletions
diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c
index 2e33bd47e3d..ca79cc4e192 100644
--- a/src/mesa/drivers/glide/fxsetup.c
+++ b/src/mesa/drivers/glide/fxsetup.c
@@ -55,8 +55,6 @@
#include "enums.h"
#include "tnl/t_context.h"
-/*static GLboolean fxMultipassTexture(GLcontext *, GLuint);*/
-
static void
fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
{
@@ -531,23 +529,8 @@ fxSetupTextureSingleTMU_NoLock(GLcontext * ctx, GLuint textureset)
localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
break;
case GL_BLEND:
-#if 0
- FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
- GR_COMBINE_FACTOR_LOCAL,
- locala, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
- if (ifmt == GL_ALPHA)
- FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
- GR_COMBINE_FACTOR_NONE,
- localc, GR_COMBINE_OTHER_NONE, FXFALSE);
- else
- FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
- GR_COMBINE_FACTOR_LOCAL,
- localc, GR_COMBINE_OTHER_TEXTURE, FXTRUE);
- ctx->Driver.MultipassFunc = fxMultipassBlend;
-#else
if (MESA_VERBOSE & VERBOSE_DRIVER)
fprintf(stderr, "fx Driver: GL_BLEND not yet supported\n");
-#endif
break;
case GL_REPLACE:
if ((ifmt == GL_RGB) || (ifmt == GL_LUMINANCE))
@@ -1037,7 +1020,7 @@ fxSetupTexture_NoLock(GLcontext * ctx)
*/
tex2Denabled = (ctx->Texture._ReallyEnabled & TEXTURE0_2D);
- if (fxMesa->emulateTwoTMUs)
+ if (fxMesa->haveTwoTMUs)
tex2Denabled |= (ctx->Texture._ReallyEnabled & TEXTURE1_2D);
switch (tex2Denabled) {
@@ -1055,7 +1038,6 @@ fxSetupTexture_NoLock(GLcontext * ctx)
fprintf(stderr, "fxmesa: enabling fake multitexture\n");
fxSetupTextureSingleTMU_NoLock(ctx, 0);
- /*ctx->Driver.MultipassFunc = fxMultipassTexture;*/
}
break;
default:
@@ -1547,7 +1529,8 @@ fxSetupCull(GLcontext * ctx)
else
FX_CONTEXT(ctx)->cullMode = GR_CULL_DISABLE;
- FX_grCullMode(FX_CONTEXT(ctx)->cullMode);
+ if (FX_CONTEXT(ctx)->raster_primitive == GL_TRIANGLES)
+ FX_grCullMode(FX_CONTEXT(ctx)->cullMode);
}
@@ -1616,129 +1599,7 @@ fxDDEnable(GLcontext * ctx, GLenum cap, GLboolean state)
}
}
-#if 0
-/*
- Multipass to do GL_BLEND texture functions
- Cf*(1-Ct) has already been written to the buffer during the first pass
- Cc*Ct gets written during the second pass (in this function)
- Everything gets reset in the third call (in this function)
-*/
-static GLboolean
-fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
-{
- GLcontext *ctx = VB->ctx;
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
-
- switch (pass) {
- case 1:
- /* Add Cc*Ct */
- fxMesa->restoreUnitsState = fxMesa->unitsState;
- if (ctx->Depth.Mask) {
- /* We don't want to check or change the depth buffers */
- switch (ctx->Depth.Func) {
- case GL_NEVER:
- case GL_ALWAYS:
- break;
- default:
- fxDDDepthFunc(ctx, GL_EQUAL);
- break;
- }
- fxDDDepthMask(ctx, FALSE);
- }
- /* Enable Cc*Ct mode */
- /* XXX Set the Constant Color ? */
- fxDDEnable(ctx, GL_BLEND, GL_TRUE);
- fxDDBlendFunc(ctx, XXX, XXX);
- fxSetupTextureSingleTMU(ctx, XXX);
- fxSetupBlend(ctx);
- fxSetupDepthTest(ctx);
- break;
-
- case 2:
- /* Reset everything back to normal */
- fxMesa->unitsState = fxMesa->restoreUnitsState;
- fxMesa->setup_gone |= XXX;
- fxSetupTextureSingleTMU(ctx, XXX);
- fxSetupBlend(ctx);
- fxSetupDepthTest(ctx);
- break;
- }
-
- return pass == 1;
-}
-#endif
-/************************************************************************/
-/******************** Fake Multitexture Support *************************/
-/************************************************************************/
-
-/* Its considered cheeky to try to fake ARB multitexture by doing
- * multipass rendering, because it is not possible to emulate the full
- * spec in this way. The fact is that the voodoo 2 supports only a
- * subset of the possible multitexturing modes, and it is possible to
- * support almost the same subset using multipass blending on the
- * voodoo 1. In all other cases for both voodoo 1 and 2, we fall back
- * to software rendering, satisfying the spec if not the user.
- */
-static GLboolean
-fxMultipassTexture(GLcontext * ctx, GLuint pass)
-{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- fxVertex *v = fxMesa->verts;
- fxVertex *last = fxMesa->verts + tnl->vb.Count;
-
- switch (pass) {
- case 1:
- if (MESA_VERBOSE &
- (VERBOSE_DRIVER | VERBOSE_PIPELINE | VERBOSE_TEXTURE))
- fprintf(stderr, "fxmesa: Second texture pass\n");
-
- for (; v != last; v++) {
- v->f[S0COORD] = v->f[S1COORD];
- v->f[T0COORD] = v->f[T1COORD];
- }
-
- fxMesa->restoreUnitsState = fxMesa->unitsState;
- fxMesa->tmu_source[0] = 1;
-
- if (ctx->Depth.Mask) {
- switch (ctx->Depth.Func) {
- case GL_NEVER:
- case GL_ALWAYS:
- break;
- default:
- fxDDDepthFunc(ctx, GL_EQUAL);
- break;
- }
-
- fxDDDepthMask(ctx, GL_FALSE);
- }
-
- if (ctx->Texture.Unit[1].EnvMode == GL_MODULATE) {
- fxDDEnable(ctx, GL_BLEND, GL_TRUE);
- fxDDBlendFunc(ctx, GL_DST_COLOR, GL_ZERO);
- }
-
- fxSetupTextureSingleTMU(ctx, 1);
- fxSetupBlend(ctx);
- fxSetupDepthTest(ctx);
- break;
-
- case 2:
- /* Restore original state.
- */
- fxMesa->tmu_source[0] = 0;
- fxMesa->unitsState = fxMesa->restoreUnitsState;
- fxMesa->setup_gone |= SETUP_TMU0;
- fxSetupTextureSingleTMU(ctx, 0);
- fxSetupBlend(ctx);
- fxSetupDepthTest(ctx);
- break;
- }
-
- return pass == 1;
-}
/************************************************************************/
@@ -1809,9 +1670,6 @@ fxSetupFXUnits(GLcontext * ctx)
if (newstate & FX_NEW_CULL)
fxSetupCull(ctx);
- fxMesa->draw_point = fxMesa->initial_point;
- fxMesa->draw_line = fxMesa->initial_line;
- fxMesa->draw_tri = fxMesa->initial_tri;
fxMesa->new_state = 0;
}
}