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Diffstat (limited to 'src/mesa/drivers/glide/fxddtex.c')
-rw-r--r--src/mesa/drivers/glide/fxddtex.c12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c
index bbf7dfad793..b8e5d814058 100644
--- a/src/mesa/drivers/glide/fxddtex.c
+++ b/src/mesa/drivers/glide/fxddtex.c
@@ -1233,7 +1233,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
mml->width = width * mml->wScale;
mml->height = height * mml->hScale;
-#if 0 && FX_COMPRESS_S3TC_AS_FXT1_HACK
+#if FX_COMPRESS_S3TC_AS_FXT1_HACK
/* [koolsmoky] substitute FXT1 for DXTn and Legacy S3TC */
/* [dBorca] we should update texture's attribute, then,
* because if the application asks us to decompress, we
@@ -1257,16 +1257,6 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
}
}
#endif
-#if 0 && FX_COMPRESS_DXT5_AS_DXT3_HACK
- /* [dBorca] either VSA is stupid at DXT5,
- * or our compression tool is broken. See
- * above for caveats.
- */
- if ((texImage->IsCompressed) &&
- (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)) {
- internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- }
-#endif
/* choose the texture format */
assert(ctx->Driver.ChooseTextureFormat);