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-rw-r--r--src/mesa/drivers/glide/fxddspan.c817
1 files changed, 817 insertions, 0 deletions
diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c
new file mode 100644
index 00000000000..fc7c38d5c44
--- /dev/null
+++ b/src/mesa/drivers/glide/fxddspan.c
@@ -0,0 +1,817 @@
+/* -*- mode: C; tab-width:8; -*-
+
+ fxdd.c - 3Dfx VooDoo Mesa span and pixel functions
+*/
+
+/*
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * See the file fxapi.c for more informations about authors
+ *
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "conf.h"
+#endif
+
+#if defined(FX)
+
+#include "fxdrv.h"
+
+#ifdef _MSC_VER
+#ifdef _WIN32
+#pragma warning( disable : 4090 4022 )
+/* 4101 : "different 'const' qualifier"
+ * 4022 : "pointer mistmatch for actual parameter 'n'
+ */
+#endif
+#endif
+
+
+#if !defined(FXMESA_USE_ARGB)
+
+ #define LFB_WRITE_SPAN_MESA(dst_buffer,dst_x,dst_y,src_width,src_stride,src_data) \
+ grLfbWriteRegion(dst_buffer,dst_x,dst_y,src_width,1,GR_LFB_SRC_FMT_8888,src_stride,src_data)
+#else /* defined(FXMESA_USE_RGBA) */
+
+ #define MESACOLOR_TO_ARGB(c) ( \
+ ( ((unsigned int)(c[ACOMP]))<<24 ) | \
+ ( ((unsigned int)(c[RCOMP]))<<16 ) | \
+ ( ((unsigned int)(c[GCOMP]))<<8 ) | \
+ ( (unsigned int)(c[BCOMP])) )
+
+ /* inline */ void LFB_WRITE_SPAN_MESA(GrBuffer_t dst_buffer,
+ FxU32 dst_x, FxU32 dst_y,
+ /* GrLfbSrcFmt_t src_format, format is GR_LFB_SRC_FMT_8888 */
+ FxU32 src_width,/* FxU32 src_height, height is 1 */
+ FxI32 src_stride, void *src_data )
+ {
+ /* Covert to ARGB */
+ GLubyte (*rgba)[4] = src_data;
+ GLuint argb[MAX_WIDTH];
+ int i;
+
+ for (i = 0; i < src_width; i++)
+ {
+ argb[i] = MESACOLOR_TO_ARGB(rgba[i]);
+ }
+ FX_grLfbWriteRegion(dst_buffer,dst_x,dst_y,GR_LFB_SRC_FMT_8888,src_width,1,src_stride,(void*)argb);
+ }
+#endif
+
+/************************************************************************/
+/***** Span functions *****/
+/************************************************************************/
+
+static void fxDDWriteRGBASpan(const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4], const GLubyte mask[])
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLuint i;
+ GLint bottom=fxMesa->height-1;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDWriteRGBASpan(...)\n");
+ }
+
+ if (mask) {
+ int span=0;
+
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ ++span;
+ } else {
+ if (span > 0) {
+ LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+i-span, bottom-y,
+ /* GR_LFB_SRC_FMT_8888,*/ span, /*1,*/ 0, (void *) rgba[i-span] );
+ span = 0;
+ }
+ }
+ }
+
+ if (span > 0)
+ LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+n-span, bottom-y,
+ /* GR_LFB_SRC_FMT_8888, */ span, /*1,*/ 0, (void *) rgba[n-span] );
+ } else
+ LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x, bottom-y,/* GR_LFB_SRC_FMT_8888,*/
+ n,/* 1,*/ 0, (void *) rgba );
+}
+
+
+static void fxDDWriteRGBSpan(const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3], const GLubyte mask[])
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLuint i;
+ GLint bottom=fxMesa->height-1;
+ GLubyte rgba[MAX_WIDTH][4];
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDWriteRGBSpan()\n");
+ }
+
+ if (mask) {
+ int span=0;
+
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[span][RCOMP] = rgb[i][0];
+ rgba[span][GCOMP] = rgb[i][1];
+ rgba[span][BCOMP] = rgb[i][2];
+ rgba[span][ACOMP] = 255;
+ ++span;
+ } else {
+ if (span > 0) {
+ LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+i-span, bottom-y,
+ /*GR_LFB_SRC_FMT_8888,*/ span,/* 1,*/ 0, (void *) rgba );
+ span = 0;
+ }
+ }
+ }
+
+ if (span > 0)
+ LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+n-span, bottom-y,
+ /*GR_LFB_SRC_FMT_8888,*/ span,/* 1,*/ 0, (void *) rgba );
+ } else {
+ for (i=0;i<n;i++) {
+ rgba[i][RCOMP]=rgb[i][0];
+ rgba[i][GCOMP]=rgb[i][1];
+ rgba[i][BCOMP]=rgb[i][2];
+ rgba[i][ACOMP]=255;
+ }
+
+ LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x, bottom-y,/* GR_LFB_SRC_FMT_8888,*/
+ n,/* 1,*/ 0, (void *) rgba );
+ }
+}
+
+
+static void fxDDWriteMonoRGBASpan(const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte mask[])
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLuint i;
+ GLint bottom=fxMesa->height-1;
+ GLuint data[MAX_WIDTH];
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDWriteMonoRGBASpan(...)\n");
+ }
+
+ if (mask) {
+ int span=0;
+
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ data[span] = (GLuint) fxMesa->color;
+ ++span;
+ } else {
+ if (span > 0) {
+ FX_grLfbWriteRegion( fxMesa->currentFB, x+i-span, bottom-y,
+ GR_LFB_SRC_FMT_8888, span, 1, 0,
+ (void *) data );
+ span = 0;
+ }
+ }
+ }
+
+ if (span > 0)
+ FX_grLfbWriteRegion( fxMesa->currentFB, x+n-span, bottom-y,
+ GR_LFB_SRC_FMT_8888, span, 1, 0,
+ (void *) data );
+ } else {
+ for (i=0;i<n;i++) {
+ data[i]=(GLuint) fxMesa->color;
+ }
+
+ FX_grLfbWriteRegion( fxMesa->currentFB, x, bottom-y, GR_LFB_SRC_FMT_8888,
+ n, 1, 0, (void *) data );
+ }
+}
+
+
+static void fxDDReadRGBASpan(const GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLubyte rgba[][4])
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLushort data[MAX_WIDTH];
+ GLuint i;
+ GLint bottom=fxMesa->height-1;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDReadRGBASpan(...)\n");
+ }
+
+ assert(n < MAX_WIDTH);
+
+ grLfbReadRegion( fxMesa->currentFB, x, bottom-y, n, 1, 0, data);
+ for (i=0;i<n;i++) {
+#if FXMESA_USE_ARGB
+ rgba[i][RCOMP]=(data[i] & 0xF800) >> 8;
+ rgba[i][GCOMP]=(data[i] & 0x07E0) >> 3;
+ rgba[i][BCOMP]=(data[i] & 0x001F) << 3;
+#else
+ rgba[i][RCOMP]=(data[i] & 0x001f) << 3;
+ rgba[i][GCOMP]=(data[i] & 0x07e0) >> 3;
+ rgba[i][BCOMP]=(data[i] & 0xf800) >> 8;
+#endif
+ rgba[i][ACOMP]=255;
+ }
+
+}
+
+/************************************************************************/
+/***** Pixel functions *****/
+/************************************************************************/
+
+static void fxDDWriteRGBAPixels(const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ CONST GLubyte rgba[][4], const GLubyte mask[])
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLuint i;
+ GLint bottom=fxMesa->height-1;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDWriteRGBAPixels(...)\n");
+ }
+
+ for(i=0;i<n;i++)
+ if(mask[i])
+ LFB_WRITE_SPAN_MESA(fxMesa->currentFB,x[i],bottom-y[i],
+ /*GR_LFB_SRC_FMT_8888,*/1,/*1,*/0,(void *)rgba[i]);
+}
+
+static void fxDDWriteMonoRGBAPixels(const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte mask[])
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLuint i;
+ GLint bottom=fxMesa->height-1;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDWriteMonoRGBAPixels(...)\n");
+ }
+
+ for(i=0;i<n;i++)
+ if(mask[i])
+ FX_grLfbWriteRegion(fxMesa->currentFB,x[i],bottom-y[i],
+ GR_LFB_SRC_FMT_8888,1,1,0,(void *) &fxMesa->color);
+}
+
+static void fxDDReadRGBAPixels(const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[])
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLuint i;
+ GLint bottom=fxMesa->height-1;
+ GLushort data;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDReadRGBAPixels(...)\n");
+ }
+
+ for(i=0;i<n;i++)
+ if(mask[i]) {
+ grLfbReadRegion(fxMesa->currentFB,x[i],bottom-y[i],1,1,0,&data);
+ #if FXMESA_USE_ARGB
+ rgba[i][RCOMP]=(data & 0xF800) >> 8;
+ rgba[i][GCOMP]=(data & 0x07E0) >> 3;
+ rgba[i][BCOMP]=(data & 0x001F) >> 8;
+ #else
+ rgba[i][RCOMP]=(data & 0x001f) << 3;
+ rgba[i][GCOMP]=(data & 0x07e0) >> 3;
+ rgba[i][BCOMP]=(data & 0xf800) >> 8;
+ #endif
+ /* the alpha value should be read from the auxiliary buffer when required */
+
+ rgba[i][ACOMP]=255;
+ }
+}
+
+/************************************************************************/
+/***** Depth functions *****/
+/************************************************************************/
+
+void fxDDReadDepthSpanFloat(GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLfloat depth[])
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLuint i;
+ GLint bottom=fxMesa->height-1;
+ GLushort data[MAX_WIDTH];
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDReadDepthSpanFloat(...)\n");
+ }
+
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x,bottom-y,n,1,0,data);
+
+ /*
+ convert the read values to float values [0.0 .. 1.0].
+ */
+ for(i=0;i<n;i++)
+ depth[i]=data[i]/65535.0f;
+}
+
+void fxDDReadDepthSpanInt(GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLdepth depth[])
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLint bottom=fxMesa->height-1;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDReadDepthSpanInt(...)\n");
+ }
+
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x,bottom-y,n,1,0,depth);
+}
+
+GLuint fxDDDepthTestSpanGeneric(GLcontext *ctx,
+ GLuint n, GLint x, GLint y, const GLdepth z[],
+ GLubyte mask[])
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLushort depthdata[MAX_WIDTH];
+ GLdepth *zptr=depthdata;
+ GLubyte *m=mask;
+ GLuint i;
+ GLuint passed=0;
+ GLint bottom=fxMesa->height-1;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDDepthTestSpanGeneric(...)\n");
+ }
+
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x,bottom-y,n,1,0,depthdata);
+
+ /* switch cases ordered from most frequent to less frequent */
+ switch (ctx->Depth.Func) {
+ case GL_LESS:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ for (i=0; i<n; i++,zptr++,m++) {
+ if (*m) {
+ if (z[i] < *zptr) {
+ /* pass */
+ *zptr = z[i];
+ passed++;
+ } else {
+ /* fail */
+ *m = 0;
+ }
+ }
+ }
+ } else {
+ /* Don't update Z buffer */
+ for (i=0; i<n; i++,zptr++,m++) {
+ if (*m) {
+ if (z[i] < *zptr) {
+ /* pass */
+ passed++;
+ } else {
+ *m = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_LEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ for (i=0;i<n;i++,zptr++,m++) {
+ if (*m) {
+ if (z[i] <= *zptr) {
+ *zptr = z[i];
+ passed++;
+ } else {
+ *m = 0;
+ }
+ }
+ }
+ } else {
+ /* Don't update Z buffer */
+ for (i=0;i<n;i++,zptr++,m++) {
+ if (*m) {
+ if (z[i] <= *zptr) {
+ /* pass */
+ passed++;
+ } else {
+ *m = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_GEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ for (i=0;i<n;i++,zptr++,m++) {
+ if (*m) {
+ if (z[i] >= *zptr) {
+ *zptr = z[i];
+ passed++;
+ } else {
+ *m = 0;
+ }
+ }
+ }
+ } else {
+ /* Don't update Z buffer */
+ for (i=0;i<n;i++,zptr++,m++) {
+ if (*m) {
+ if (z[i] >= *zptr) {
+ /* pass */
+ passed++;
+ } else {
+ *m = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_GREATER:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ for (i=0;i<n;i++,zptr++,m++) {
+ if (*m) {
+ if (z[i] > *zptr) {
+ *zptr = z[i];
+ passed++;
+ } else {
+ *m = 0;
+ }
+ }
+ }
+ } else {
+ /* Don't update Z buffer */
+ for (i=0;i<n;i++,zptr++,m++) {
+ if (*m) {
+ if (z[i] > *zptr) {
+ /* pass */
+ passed++;
+ } else {
+ *m = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_NOTEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ for (i=0;i<n;i++,zptr++,m++) {
+ if (*m) {
+ if (z[i] != *zptr) {
+ *zptr = z[i];
+ passed++;
+ } else {
+ *m = 0;
+ }
+ }
+ }
+ } else {
+ /* Don't update Z buffer */
+ for (i=0;i<n;i++,zptr++,m++) {
+ if (*m) {
+ if (z[i] != *zptr) {
+ /* pass */
+ passed++;
+ } else {
+ *m = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_EQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ for (i=0;i<n;i++,zptr++,m++) {
+ if (*m) {
+ if (z[i] == *zptr) {
+ *zptr = z[i];
+ passed++;
+ } else {
+ *m =0;
+ }
+ }
+ }
+ } else {
+ /* Don't update Z buffer */
+ for (i=0;i<n;i++,zptr++,m++) {
+ if (*m) {
+ if (z[i] == *zptr) {
+ /* pass */
+ passed++;
+ } else {
+ *m =0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_ALWAYS:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ for (i=0;i<n;i++,zptr++,m++) {
+ if (*m) {
+ *zptr = z[i];
+ passed++;
+ }
+ }
+ } else {
+ /* Don't update Z buffer or mask */
+ passed = n;
+ }
+ break;
+ case GL_NEVER:
+ for (i=0;i<n;i++) {
+ mask[i] = 0;
+ }
+ break;
+ default:
+ ;
+ } /*switch*/
+
+ if(passed)
+ FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x,bottom-y,GR_LFB_SRC_FMT_ZA16,n,1,0,depthdata);
+
+ return passed;
+}
+
+void fxDDDepthTestPixelsGeneric(GLcontext* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLdepth z[], GLubyte mask[])
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLdepth zval;
+ GLuint i;
+ GLint bottom=fxMesa->height-1;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDDepthTestPixelsGeneric(...)\n");
+ }
+
+ /* switch cases ordered from most frequent to less frequent */
+ switch (ctx->Depth.Func) {
+ case GL_LESS:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
+ if (z[i] < zval) {
+ /* pass */
+ FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],GR_LFB_SRC_FMT_ZA16,1,1,0,(void*)&z[i]);
+ } else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ } else {
+ /* Don't update Z buffer */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
+ if (z[i] < zval) {
+ /* pass */
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_LEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
+ if (z[i] <= zval) {
+ /* pass */
+ FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],GR_LFB_SRC_FMT_ZA16,1,1,0,(void*)&z[i]);
+ } else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ } else {
+ /* Don't update Z buffer */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
+ if (z[i] <= zval) {
+ /* pass */
+ } else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_GEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
+ if (z[i] >= zval) {
+ /* pass */
+ FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],GR_LFB_SRC_FMT_ZA16,1,1,0,(void*)&z[i]);
+ } else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ } else {
+ /* Don't update Z buffer */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
+ if (z[i] >= zval) {
+ /* pass */
+ } else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_GREATER:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
+ if (z[i] > zval) {
+ /* pass */
+ FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],GR_LFB_SRC_FMT_ZA16,1,1,0,(void*)&z[i]);
+ } else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ } else {
+ /* Don't update Z buffer */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
+ if (z[i] > zval) {
+ /* pass */
+ } else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_NOTEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
+ if (z[i] != zval) {
+ /* pass */
+ FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],GR_LFB_SRC_FMT_ZA16,1,1,0,(void*)&z[i]);
+ } else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ } else {
+ /* Don't update Z buffer */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
+ if (z[i] != zval) {
+ /* pass */
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_EQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
+ if (z[i] == zval) {
+ /* pass */
+ FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],GR_LFB_SRC_FMT_ZA16,1,1,0,(void*)&z[i]);
+ } else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ } else {
+ /* Don't update Z buffer */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
+ if (z[i] == zval) {
+ /* pass */
+ } else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_ALWAYS:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],GR_LFB_SRC_FMT_ZA16,1,1,0,(void*)&z[i]);
+ }
+ }
+ } else {
+ /* Don't update Z buffer or mask */
+ }
+ break;
+ case GL_NEVER:
+ /* depth test never passes */
+ for (i=0;i<n;i++) {
+ mask[i] = 0;
+ }
+ break;
+ default:
+ ;
+ } /*switch*/
+}
+
+/************************************************************************/
+
+
+void fxSetupDDSpanPointers(GLcontext *ctx)
+{
+ ctx->Driver.WriteRGBASpan =fxDDWriteRGBASpan;
+ ctx->Driver.WriteRGBSpan =fxDDWriteRGBSpan;
+ ctx->Driver.WriteMonoRGBASpan =fxDDWriteMonoRGBASpan;
+ ctx->Driver.WriteRGBAPixels =fxDDWriteRGBAPixels;
+ ctx->Driver.WriteMonoRGBAPixels =fxDDWriteMonoRGBAPixels;
+
+ ctx->Driver.WriteCI8Span =NULL;
+ ctx->Driver.WriteCI32Span =NULL;
+ ctx->Driver.WriteMonoCISpan =NULL;
+ ctx->Driver.WriteCI32Pixels =NULL;
+ ctx->Driver.WriteMonoCIPixels =NULL;
+
+ ctx->Driver.ReadRGBASpan =fxDDReadRGBASpan;
+ ctx->Driver.ReadRGBAPixels =fxDDReadRGBAPixels;
+
+ ctx->Driver.ReadCI32Span =NULL;
+ ctx->Driver.ReadCI32Pixels =NULL;
+}
+
+
+#else
+
+
+/*
+ * Need this to provide at least one external definition.
+ */
+
+int gl_fx_dummy_function_span(void)
+{
+ return 0;
+}
+
+#endif /* FX */