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Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r--src/mesa/drivers/glide/fxdd.c632
1 files changed, 632 insertions, 0 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
new file mode 100644
index 00000000000..b2f3a7a43cf
--- /dev/null
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -0,0 +1,632 @@
+/* -*- mode: C; tab-width:8; -*-
+
+ fxdd.c - 3Dfx VooDoo Mesa device driver functions
+*/
+
+/*
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * See the file fxapi.c for more informations about authors
+ *
+ */
+
+
+#ifdef HAVE_CONFIG_H
+#include "conf.h"
+#endif
+
+#if defined(FX)
+
+#include "fxdrv.h"
+#include "enums.h"
+
+/**********************************************************************/
+/***** Miscellaneous functions *****/
+/**********************************************************************/
+
+/* Enalbe/Disable dithering */
+void fxDDDither(GLcontext *ctx, GLboolean enable)
+{
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDDither()\n");
+ }
+
+ if(enable)
+ grDitherMode(GR_DITHER_4x4);
+ else
+ grDitherMode(GR_DITHER_DISABLE);
+}
+
+
+/* Return buffer size information */
+void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height)
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDBufferSize(...) Start\n");
+ }
+
+ *width=fxMesa->width;
+ *height=fxMesa->height;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDBufferSize(...) End\n");
+ }
+}
+
+
+/* Set current drawing color */
+static void fxDDSetColor(GLcontext *ctx, GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha )
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLubyte col[4];
+ ASSIGN_4V( col, red, green, blue, alpha );
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDSetColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
+ }
+
+ fxMesa->color=FXCOLOR4(col);
+}
+
+
+/* Implements glClearColor() */
+static void fxDDClearColor(GLcontext *ctx, GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha )
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLubyte col[4];
+
+
+
+ ASSIGN_4V( col, red, green, blue, 255 );
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
+ }
+
+ fxMesa->clearC=FXCOLOR4( col );
+ fxMesa->clearA=alpha;
+}
+
+/* Clear the color and/or depth buffers */
+static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLbitfield newmask;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n",x,y,width,height);
+ }
+
+ switch(mask & (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)) {
+ case (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT):
+ /* clear color and depth buffer */
+
+ if (ctx->Color.DrawDestMask & BACK_LEFT_BIT) {
+ grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ grBufferClear(fxMesa->clearC, fxMesa->clearA,
+ (FxU16)(ctx->Depth.Clear*0xffff));
+ }
+ if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT) {
+ grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ grBufferClear(fxMesa->clearC, fxMesa->clearA,
+ (FxU16)(ctx->Depth.Clear*0xffff));
+ }
+
+ newmask=mask & (~(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT));
+ break;
+ case (GL_COLOR_BUFFER_BIT):
+ /* clear color buffer */
+
+ if(ctx->Color.ColorMask) {
+ grDepthMask(FXFALSE);
+
+ if (ctx->Color.DrawDestMask & BACK_LEFT_BIT) {
+ grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ grBufferClear(fxMesa->clearC, fxMesa->clearA, 0);
+ }
+ if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT) {
+ grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ grBufferClear(fxMesa->clearC, fxMesa->clearA, 0);
+ }
+
+ if(ctx->Depth.Mask)
+ grDepthMask(FXTRUE);
+ }
+
+ newmask=mask & (~(GL_COLOR_BUFFER_BIT));
+ break;
+ case (GL_DEPTH_BUFFER_BIT):
+ /* clear depth buffer */
+
+ if(ctx->Depth.Mask) {
+ grColorMask(FXFALSE,FXFALSE);
+ grBufferClear(fxMesa->clearC, fxMesa->clearA,
+ (FxU16)(ctx->Depth.Clear*0xffff));
+
+ grColorMask(ctx->Color.ColorMask[RCOMP] ||
+ ctx->Color.ColorMask[GCOMP] ||
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ }
+
+ newmask=mask & (~(GL_DEPTH_BUFFER_BIT));
+ break;
+ default:
+ newmask=mask;
+ break;
+ }
+
+ return newmask;
+}
+
+
+/* Set the buffer used in double buffering */
+static GLboolean fxDDSetBuffer(GLcontext *ctx, GLenum mode )
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n",mode);
+ }
+
+ if (mode == GL_FRONT_LEFT) {
+ fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
+ grRenderBuffer(fxMesa->currentFB);
+ return GL_TRUE;
+ }
+ else if (mode == GL_BACK_LEFT) {
+ fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
+ grRenderBuffer(fxMesa->currentFB);
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ FxU16 *p;
+ GrLfbInfo_t info;
+ const GLubyte *pb;
+ int x,y;
+ GLint r,g,b,a,scrwidth,scrheight,stride;
+ FxU16 color;
+
+ /* TODO: with a little work, these bitmap unpacking parameter restrictions
+ * could be removed.
+ */
+ if((unpack->Alignment!=1) ||
+ (unpack->RowLength!=0) ||
+ (unpack->SkipPixels!=0) ||
+ (unpack->SkipRows!=0) ||
+ (unpack->SwapBytes) ||
+ (unpack->LsbFirst))
+ return GL_FALSE;
+
+#define ISCLIPPED(rx) ( ((rx)<0) || ((rx)>=scrwidth) )
+#define DRAWBIT(i) { \
+ if(!ISCLIPPED(x+px)) \
+ if( (*pb) & (1<<(i)) ) \
+ (*p)=color; \
+ p++; \
+ x++; \
+ if(x>=width) { \
+ pb++; \
+ break; \
+ } \
+}
+
+ scrwidth=fxMesa->width;
+ scrheight=fxMesa->height;
+
+ if((px>=scrwidth) || (px+width<=0) || (py>=scrheight) || (py+height<=0))
+ return GL_TRUE;
+
+ pb=bitmap;
+
+ if(py<0) {
+ pb+=(height*(-py)) >> (3+1);
+ height+=py;
+ py=0;
+ }
+
+ if(py+height>=scrheight)
+ height-=(py+height)-scrheight;
+
+ info.size=sizeof(info);
+ if(!grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_565,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+#ifndef FX_SILENT
+ fprintf(stderr,"fx Driver: error locking the linear frame buffer\n");
+#endif
+ return GL_TRUE;
+ }
+
+ r=(GLint)(ctx->Current.RasterColor[0]*255.0f);
+ g=(GLint)(ctx->Current.RasterColor[1]*255.0f);
+ b=(GLint)(ctx->Current.RasterColor[2]*255.0f);
+ a=(GLint)(ctx->Current.RasterColor[3]*255.0f);
+ color=(FxU16)
+ ( ((FxU16)0xf8 & b) <<(11-3)) |
+ ( ((FxU16)0xfc & g) <<(5-3+1)) |
+ ( ((FxU16)0xf8 & r) >> 3);
+
+ stride=info.strideInBytes>>1;
+
+ /* This code is a bit slow... */
+
+ for(y=0;y<height;y++) {
+ p=((FxU16 *)info.lfbPtr)+px+((scrheight-(y+py))*stride);
+
+ for(x=0;;) {
+ DRAWBIT(7); DRAWBIT(6); DRAWBIT(5); DRAWBIT(4);
+ DRAWBIT(3); DRAWBIT(2); DRAWBIT(1); DRAWBIT(0);
+ pb++;
+ }
+ }
+
+ grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB);
+
+#undef ISCLIPPED
+#undef DRAWBIT
+
+ return GL_TRUE;
+}
+
+static void fxDDFinish(GLcontext *ctx)
+{
+ FX_grFlush();
+}
+
+
+static GLint fxDDGetParameteri(const GLcontext *ctx, GLint param)
+{
+ switch(param) {
+ case DD_HAVE_HARDWARE_FOG:
+ return 1;
+ default:
+ fprintf(stderr,"fx Driver: internal error in fxDDGetParameteri(): %x\n",param);
+ fxCloseHardware();
+ exit(-1);
+ }
+}
+
+
+void fxDDSetNearFar(GLcontext *ctx, GLfloat n, GLfloat f)
+{
+ FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+/* KW: Put the word Mesa in the render string because quakeworld
+ * checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE).
+ * Why?
+ */
+static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
+{
+ static char *extensions="GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_logic_op GL_EXT_blend_subtract GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_vertex_array GL_EXT_texture_object GL_EXT_texture3D GL_MESA_window_pos GL_MESA_resize_buffers GL_EXT_shared_texture_palette GL_EXT_rescale_normal GL_EXT_abgr GL_SGIS_texture_edge_clamp 3DFX_set_global_palette GL_FXMESA_global_texture_lod_bias";
+
+ static char buf[MAX_NUM_SST][64];
+
+ fxQueryHardware();
+
+ switch (name) {
+ case GL_RENDERER:
+ if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) {
+ sprintf(buf[glbCurrentBoard],"Mesa Glide v0.30 Voodoo_Graphics %d CARD/%d FB/%d TM/%d TMU/%s",
+ glbCurrentBoard,
+
+ (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.sliDetect ?
+ (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.fbRam*2) :
+ glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.fbRam),
+
+ glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.tmuConfig[GR_TMU0].tmuRam+
+ ((glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx>1) ?
+ glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.tmuConfig[GR_TMU1].tmuRam :
+ 0),
+
+ glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx,
+
+ (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.sliDetect ? "SLI" : "NOSLI")
+ );
+ }
+ else {
+ if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96)
+ sprintf(buf[glbCurrentBoard],"Glide v0.30 Voodoo_Rush %d CARD/%d FB/%d TM/%d TMU/NOSLI",
+ glbCurrentBoard,
+
+ glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.fbRam,
+
+ glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.tmuConfig.tmuRam,
+
+ glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.nTexelfx
+ );
+ else
+ strcpy(buf[glbCurrentBoard],"Glide v0.30 UNKNOWN");
+ }
+ return (GLubyte *) buf[glbCurrentBoard];
+ case GL_EXTENSIONS:
+ return (GLubyte *) extensions;
+ default:
+ return NULL;
+ }
+}
+
+
+void fxDDInitExtensions( GLcontext *ctx )
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+
+ gl_extensions_add( ctx, DEFAULT_ON, "3DFX_set_global_palette", 0 );
+ gl_extensions_add( ctx, DEFAULT_ON, "GL_FXMESA_global_texture_lod_bias", 0);
+
+ if (!fxMesa->emulateTwoTMUs)
+ gl_extensions_disable( ctx, "GL_ARB_multitexture" );
+}
+
+/************************************************************************/
+/************************************************************************/
+/************************************************************************/
+
+/* This is a no-op, since the z-buffer is in hardware */
+static void fxAllocDepthBuffer(GLcontext *ctx)
+{
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxAllocDepthBuffer()\n");
+ }
+}
+
+/************************************************************************/
+/************************************************************************/
+/************************************************************************/
+
+/* Check if the hardware supports the current context
+ *
+ * Performs similar work to fxDDChooseRenderState() - should be merged.
+ */
+static GLboolean fxIsInHardware(GLcontext *ctx)
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+
+ if (!ctx->Hint.AllowDrawMem)
+ return GL_TRUE; /* you'll take it and like it */
+
+ if((ctx->RasterMask & STENCIL_BIT) ||
+ ((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) ||
+ ((ctx->Color.ColorLogicOpEnabled) && (ctx->Color.LogicOp!=GL_COPY)) ||
+ (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) ||
+ (!((ctx->Color.ColorMask[RCOMP]==ctx->Color.ColorMask[GCOMP]) &&
+ (ctx->Color.ColorMask[GCOMP]==ctx->Color.ColorMask[BCOMP]) &&
+ (ctx->Color.ColorMask[ACOMP]==ctx->Color.ColorMask[ACOMP])))
+ )
+ return GL_FALSE;
+
+ /* Unsupported texture/multitexture cases */
+
+ if(fxMesa->emulateTwoTMUs) {
+ if((ctx->Enabled & (TEXTURE0_3D | TEXTURE1_3D)) ||
+ /* Not very well written ... */
+ ((ctx->Enabled & (TEXTURE0_1D | TEXTURE1_1D)) &&
+ ((ctx->Enabled & (TEXTURE0_2D | TEXTURE1_2D))!=(TEXTURE0_2D | TEXTURE1_2D)))
+ )
+ return GL_FALSE;
+
+ if((ctx->Texture.ReallyEnabled & TEXTURE0_2D) &&
+ (ctx->Texture.Unit[0].EnvMode==GL_BLEND))
+ return GL_FALSE;
+
+ if((ctx->Texture.ReallyEnabled & TEXTURE1_2D) &&
+ (ctx->Texture.Unit[1].EnvMode==GL_BLEND))
+ return GL_FALSE;
+
+
+ if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
+ fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n",
+ gl_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
+ gl_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));
+
+ /* KW: This was wrong (I think) and I changed it... which doesn't mean
+ * it is now correct...
+ */
+ if((ctx->Enabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) &&
+ (ctx->Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)))
+ {
+ /* Can't use multipass to blend a multitextured triangle - fall
+ * back to software.
+ */
+ if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled)
+ return GL_FALSE;
+
+ if ((ctx->Texture.Unit[0].EnvMode!=ctx->Texture.Unit[1].EnvMode) &&
+ (ctx->Texture.Unit[0].EnvMode!=GL_MODULATE) &&
+ (ctx->Texture.Unit[0].EnvMode!=GL_REPLACE)) /* q2, seems ok... */
+ {
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
+ fprintf(stderr, "fxMesa: unsupported multitex env mode\n");
+
+ return GL_FALSE;
+ }
+ }
+ } else {
+ if((ctx->Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) ||
+ /* Not very well written ... */
+ ((ctx->Enabled & TEXTURE0_1D) &&
+ (!(ctx->Enabled & TEXTURE0_2D)))
+ )
+ return GL_FALSE;
+
+
+ if((ctx->Texture.ReallyEnabled & TEXTURE0_2D) &&
+ (ctx->Texture.Unit[0].EnvMode==GL_BLEND))
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+
+#define INTERESTED (~(NEW_MODELVIEW|NEW_PROJECTION|NEW_PROJECTION|NEW_TEXTURE_MATRIX|NEW_USER_CLIP|NEW_CLIENT_STATE|NEW_TEXTURE_ENABLE))
+
+static void fxDDUpdateDDPointers(GLcontext *ctx)
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLuint new_state = ctx->NewState;
+
+ if (MESA_VERBOSE&(VERBOSE_DRIVER|VERBOSE_STATE))
+ fprintf(stderr,"fxmesa: fxDDUpdateDDPointers(...)\n");
+
+ if (new_state & (NEW_RASTER_OPS|NEW_TEXTURING))
+ fxMesa->is_in_hardware = fxIsInHardware(ctx);
+
+ if (fxMesa->is_in_hardware) {
+ if (fxMesa->new_state)
+ fxSetupFXUnits(ctx);
+
+ if(new_state & INTERESTED) {
+ fxDDChooseRenderState( ctx );
+ fxMesa->RenderVBTables=fxDDChooseRenderVBTables(ctx);
+ ctx->Driver.RasterSetup=fxDDChooseSetupFunction(ctx);
+ }
+
+ ctx->Driver.PointsFunc=fxMesa->PointsFunc;
+ ctx->Driver.LineFunc=fxMesa->LineFunc;
+ ctx->Driver.TriangleFunc=fxMesa->TriangleFunc;
+ ctx->Driver.QuadFunc=fxMesa->QuadFunc;
+ ctx->Driver.RenderVBClippedTab=fxMesa->RenderVBTables[0];
+ ctx->Driver.RenderVBCulledTab=fxMesa->RenderVBTables[1];
+ ctx->Driver.RenderVBRawTab=fxMesa->RenderVBTables[2];
+
+ }
+
+ ctx->Driver.AllocDepthBuffer=fxAllocDepthBuffer;
+ ctx->Driver.DepthTestSpan=fxDDDepthTestSpanGeneric;
+ ctx->Driver.DepthTestPixels=fxDDDepthTestPixelsGeneric;
+ ctx->Driver.ReadDepthSpanFloat=fxDDReadDepthSpanFloat;
+ ctx->Driver.ReadDepthSpanInt=fxDDReadDepthSpanInt;
+ ctx->Driver.RenderStart = 0;
+}
+
+
+void fxSetupDDPointers(GLcontext *ctx)
+{
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxSetupDDPointers()\n");
+ }
+
+ ctx->Driver.UpdateState=fxDDUpdateDDPointers;
+
+ ctx->Driver.GetString=fxDDGetString;
+
+ ctx->Driver.Dither=fxDDDither;
+
+ ctx->Driver.NearFar=fxDDSetNearFar;
+
+ ctx->Driver.GetParameteri=fxDDGetParameteri;
+
+ ctx->Driver.ClearIndex=NULL;
+ ctx->Driver.ClearColor=fxDDClearColor;
+ ctx->Driver.Clear=fxDDClear;
+
+ ctx->Driver.Index=NULL;
+ ctx->Driver.Color=fxDDSetColor;
+
+ ctx->Driver.SetBuffer=fxDDSetBuffer;
+ ctx->Driver.GetBufferSize=fxDDBufferSize;
+
+ ctx->Driver.Bitmap=fxDDDrawBitMap;
+ ctx->Driver.DrawPixels=NULL;
+
+ ctx->Driver.Finish=fxDDFinish;
+ ctx->Driver.Flush=NULL;
+
+ ctx->Driver.RenderStart=NULL;
+ ctx->Driver.RenderFinish=NULL;
+
+ ctx->Driver.TexEnv=fxDDTexEnv;
+ ctx->Driver.TexImage=fxDDTexImg;
+ ctx->Driver.TexSubImage=fxDDTexSubImg;
+ ctx->Driver.TexParameter=fxDDTexParam;
+ ctx->Driver.BindTexture=fxDDTexBind;
+ ctx->Driver.DeleteTexture=fxDDTexDel;
+ ctx->Driver.UpdateTexturePalette=fxDDTexPalette;
+ ctx->Driver.UseGlobalTexturePalette=fxDDTexUseGlbPalette;
+
+ ctx->Driver.RectFunc=NULL;
+
+ ctx->Driver.AlphaFunc=fxDDAlphaFunc;
+ ctx->Driver.BlendFunc=fxDDBlendFunc;
+ ctx->Driver.DepthFunc=fxDDDepthFunc;
+ ctx->Driver.DepthMask=fxDDDepthMask;
+ ctx->Driver.ColorMask=fxDDColorMask;
+ ctx->Driver.Fogfv=fxDDFogfv;
+ ctx->Driver.Scissor=fxDDScissor;
+ ctx->Driver.FrontFace=fxDDFrontFace;
+ ctx->Driver.CullFace=fxDDCullFace;
+ ctx->Driver.ShadeModel=fxDDShadeModel;
+ ctx->Driver.Enable=fxDDEnable;
+
+
+ ctx->Driver.RegisterVB=fxDDRegisterVB;
+ ctx->Driver.UnregisterVB=fxDDUnregisterVB;
+
+ ctx->Driver.RegisterPipelineStages = fxDDRegisterPipelineStages;
+
+ ctx->Driver.OptimizeImmediatePipeline = 0; /* nothing done yet */
+ ctx->Driver.OptimizePrecalcPipeline = 0;
+
+/* if (getenv("MESA_USE_FAST") || getenv("FX_USE_FAST")) */
+/* ctx->Driver.OptimizePrecalcPipeline = fxDDOptimizePrecalcPipeline; */
+
+ if (!getenv("FX_NO_FAST"))
+ ctx->Driver.BuildPrecalcPipeline = fxDDBuildPrecalcPipeline;
+
+ ctx->Driver.TriangleCaps = DD_TRI_CULL|DD_TRI_OFFSET|DD_TRI_LIGHT_TWOSIDE;
+
+ fxSetupDDSpanPointers(ctx);
+
+ FX_CONTEXT(ctx)->render_index = 1; /* force an update */
+ fxDDUpdateDDPointers(ctx);
+}
+
+
+#else
+
+
+/*
+ * Need this to provide at least one external definition.
+ */
+
+int gl_fx_dummy_function_dd(void)
+{
+ return 0;
+}
+
+#endif /* FX */