diff options
Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 32 |
1 files changed, 15 insertions, 17 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index caff9488512..2fb1a2ada4c 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -1,4 +1,4 @@ -/* $Id: fxdd.c,v 1.87 2002/06/15 02:38:16 brianp Exp $ */ +/* $Id: fxdd.c,v 1.88 2002/06/15 03:03:10 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -841,14 +841,15 @@ fx_check_IsInHardware(GLcontext * ctx) /* Unsupported texture/multitexture cases */ if (fxMesa->haveTwoTMUs) { - if (ctx->Texture._ReallyEnabled & (TEXTURE0_3D | TEXTURE1_3D)) - return GL_FALSE; /* can't do 3D textures */ - if (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE1_1D)) - return GL_FALSE; /* can't do 1D textures */ + /* we can only do 2D textures */ + if (ctx->Texture.Unit[0]._ReallyEnabled & ~TEXTURE_2D_BIT) + return GL_FALSE; + if (ctx->Texture.Unit[1]._ReallyEnabled & ~TEXTURE_2D_BIT) + return GL_FALSE; - if (ctx->Texture._ReallyEnabled & TEXTURE0_2D) { + if (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) { if (ctx->Texture.Unit[0].EnvMode == GL_BLEND && - (ctx->Texture._ReallyEnabled & TEXTURE1_2D || + (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT || ctx->Texture.Unit[0].EnvColor[0] != 0 || ctx->Texture.Unit[0].EnvColor[1] != 0 || ctx->Texture.Unit[0].EnvColor[2] != 0 || @@ -859,7 +860,7 @@ fx_check_IsInHardware(GLcontext * ctx) return GL_FALSE; } - if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) { + if (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT) { if (ctx->Texture.Unit[1].EnvMode == GL_BLEND) return GL_FALSE; if (ctx->Texture.Unit[1]._Current->Image[0]->Border > 0) @@ -873,9 +874,10 @@ fx_check_IsInHardware(GLcontext * ctx) /* KW: This was wrong (I think) and I changed it... which doesn't mean * it is now correct... + * BP: The old condition just seemed to test if both texture units + * were enabled. That's easy! */ - if ((ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) && - (ctx->Texture._ReallyEnabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D))) { + if (ctx->Texture._EnabledUnits == 0x3) { /* Can't use multipass to blend a multitextured triangle - fall * back to software. */ @@ -893,16 +895,12 @@ fx_check_IsInHardware(GLcontext * ctx) } } else { - if ((ctx->Texture._ReallyEnabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) || - /* Not very well written ... */ - ((ctx->Texture._ReallyEnabled & TEXTURE0_1D) && - (!(ctx->Texture._ReallyEnabled & TEXTURE0_2D))) - ) { + /* we have just one texture unit */ + if (ctx->Texture._EnabledUnits > 0x1) { return GL_FALSE; } - - if ((ctx->Texture._ReallyEnabled & TEXTURE0_2D) && + if ((ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) && (ctx->Texture.Unit[0].EnvMode == GL_BLEND)) { return GL_FALSE; } |