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Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r--src/mesa/drivers/glide/fxdd.c169
1 files changed, 78 insertions, 91 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index 81d3754e42e..3b58eb0535d 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -2,7 +2,7 @@
* fxDDReadPixels888 does not convert 8A8R8G8B into 5R5G5B
*/
-/* $Id: fxdd.c,v 1.98 2003/07/17 14:50:12 brianp Exp $ */
+/* $Id: fxdd.c,v 1.99 2003/08/19 15:52:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -33,6 +33,8 @@
* Brian Paul
* Daryll Strauss
* Keith Whitwell
+ * Daniel Borca
+ * Hiroshi Morii
*/
/* fxdd.c - 3Dfx VooDoo Mesa device driver functions */
@@ -167,7 +169,8 @@ fxDDClear(GLcontext * ctx, GLbitfield mask, GLboolean all,
{
fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
- const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff);
+ /* [dBorca] should use an adequate scaler for 16 vs 32bit (GR_ZDEPTH_MIN_MAX) */
+ const FxU32 clearD = (FxU32) (ctx->Depth.Clear * 0x00ffffff);
GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT);
/* we can't clear stencil or accum buffers */
@@ -191,11 +194,11 @@ fxDDClear(GLcontext * ctx, GLbitfield mask, GLboolean all,
switch (mask) {
case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
/* back buffer & depth */
- FX_grDepthMask(FXTRUE);
- FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ grDepthMask(FXTRUE);
+ grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
- FX_grDepthMask(FXFALSE);
+ grDepthMask(FXFALSE);
}
break;
case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT:
@@ -204,70 +207,68 @@ fxDDClear(GLcontext * ctx, GLbitfield mask, GLboolean all,
* This is a work-around/
*/
/* clear depth */
- FX_grDepthMask(FXTRUE);
- FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- FX_grColorMask(FXFALSE, FXFALSE);
+ grDepthMask(FXTRUE);
+ grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ grColorMask(FXFALSE, FXFALSE);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
/* clear front */
- FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP]
- && fxMesa->haveAlphaBuffer);
- FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ grRenderBuffer(GR_BUFFER_FRONTBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
break;
case DD_BACK_LEFT_BIT:
/* back buffer only */
- FX_grDepthMask(FXFALSE);
- FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ grDepthMask(FXFALSE);
+ grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (ctx->Depth.Mask) {
- FX_grDepthMask(FXTRUE);
+ grDepthMask(FXTRUE);
}
break;
case DD_FRONT_LEFT_BIT:
/* front buffer only */
- FX_grDepthMask(FXFALSE);
- FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ grDepthMask(FXFALSE);
+ grRenderBuffer(GR_BUFFER_FRONTBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (ctx->Depth.Mask) {
- FX_grDepthMask(FXTRUE);
+ grDepthMask(FXTRUE);
}
break;
case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
/* front and back */
- FX_grDepthMask(FXFALSE);
- FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ grDepthMask(FXFALSE);
+ grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
- FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ grRenderBuffer(GR_BUFFER_FRONTBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (ctx->Depth.Mask) {
- FX_grDepthMask(FXTRUE);
+ grDepthMask(FXTRUE);
}
break;
case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
/* clear front */
- FX_grDepthMask(FXFALSE);
- FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ grDepthMask(FXFALSE);
+ grRenderBuffer(GR_BUFFER_FRONTBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
/* clear back and depth */
- FX_grDepthMask(FXTRUE);
- FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ grDepthMask(FXTRUE);
+ grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
- FX_grDepthMask(FXFALSE);
+ grDepthMask(FXFALSE);
}
break;
case DD_DEPTH_BIT:
/* just the depth buffer */
- FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- FX_grColorMask(FXFALSE, FXFALSE);
- FX_grDepthMask(FXTRUE);
+ grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ grColorMask(FXFALSE, FXFALSE);
+ grDepthMask(FXTRUE);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
- FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP]
- && fxMesa->haveAlphaBuffer);
+ grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT)
- FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ grRenderBuffer(GR_BUFFER_FRONTBUFFER);
if (!ctx->Depth.Test || !ctx->Depth.Mask)
- FX_grDepthMask(FXFALSE);
+ grDepthMask(FXFALSE);
break;
default:
/* error */
@@ -294,14 +295,14 @@ fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode)
if (mode == GL_FRONT_LEFT) {
fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
- FX_grRenderBuffer(fxMesa->currentFB);
+ grRenderBuffer(fxMesa->currentFB);
}
else if (mode == GL_BACK_LEFT) {
fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
- FX_grRenderBuffer(fxMesa->currentFB);
+ grRenderBuffer(fxMesa->currentFB);
}
else if (mode == GL_NONE) {
- FX_grColorMask(FXFALSE, FXFALSE);
+ grColorMask(FXFALSE, FXFALSE);
}
else {
/* we'll need a software fallback */
@@ -404,10 +405,10 @@ fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py,
}
info.size = sizeof(info);
- if (!FX_grLfbLock(GR_LFB_WRITE_ONLY,
- fxMesa->currentFB,
- GR_LFBWRITEMODE_565,
- GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
+ if (!grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_565,
+ GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
#ifndef FX_SILENT
fprintf(stderr, "fx Driver: error locking the linear frame buffer\n");
#endif
@@ -476,7 +477,7 @@ fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py,
}
}
- FX_grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
}
@@ -783,7 +784,7 @@ static void fxDDReadPixels888 (GLcontext * ctx,
static void
fxDDFinish(GLcontext * ctx)
{
- FX_grFlush();
+ grFlush();
}
@@ -797,43 +798,23 @@ fxDDFinish(GLcontext * ctx)
static const GLubyte *
fxDDGetString(GLcontext * ctx, GLenum name)
{
- switch (name) {
- case GL_RENDERER:
- {
- static char buf[80];
-
- if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) {
- GrVoodooConfig_t *vc =
- &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
-
- sprintf(buf,
- "Mesa Glide v0.30 Voodoo_Graphics %d "
- "CARD/%d FB/%d TM/%d TMU/%s",
- glbCurrentBoard,
- (vc->sliDetect ? (vc->fbRam * 2) : vc->fbRam),
- (vc->tmuConfig[GR_TMU0].tmuRam +
- ((vc->nTexelfx > 1) ? vc->tmuConfig[GR_TMU1].
- tmuRam : 0)), vc->nTexelfx,
- (vc->sliDetect ? "SLI" : "NOSLI"));
- }
- else if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_SST96) {
- GrSst96Config_t *sc =
- &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
-
- sprintf(buf,
- "Glide v0.30 Voodoo_Rush %d "
- "CARD/%d FB/%d TM/%d TMU/NOSLI",
- glbCurrentBoard,
- sc->fbRam, sc->tmuConfig.tmuRam, sc->nTexelfx);
- }
- else {
- strcpy(buf, "Glide v0.30 UNKNOWN");
- }
- return (GLubyte *) buf;
- }
- default:
- return NULL;
- }
+ switch (name) {
+ case GL_RENDERER:
+ {
+ static char buf[80];
+ GrVoodooConfig_t *vc = &glbHWConfig.SSTs[glbCurrentBoard].VoodooConfig;
+ sprintf(buf, "Mesa %s v0.31 %s %dMB FB, %dMB TM, %d TMU, %s",
+ grGetString(GR_RENDERER),
+ grGetString(GR_HARDWARE),
+ vc->fbRam,
+ (vc->tmuConfig[GR_TMU0].tmuRam + ((vc->nTexelfx > 1) ? vc->tmuConfig[GR_TMU1].tmuRam : 0)),
+ (vc->nTexelfx * vc->numChips),
+ (vc->numChips > 1) ? "SLI" : "NOSLI");
+ return (GLubyte *)buf;
+ }
+ default:
+ return NULL;
+ }
}
static const struct gl_pipeline_stage *fx_pipeline[] = {
@@ -909,18 +890,18 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
fxMesa->unitsState.depthMask = GL_TRUE;
fxMesa->unitsState.depthTestFunc = GR_CMP_LESS;
- FX_grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE);
+ grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE);
if (fxMesa->haveDoubleBuffer) {
fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
- FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ grRenderBuffer(GR_BUFFER_BACKBUFFER);
}
else {
fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
- FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ grRenderBuffer(GR_BUFFER_FRONTBUFFER);
}
- fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE));
- fxMesa->fogTable = (GrFog_t *) malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES) *
+ fxMesa->state = malloc(FX_grGetInteger(GR_GLIDE_STATE_SIZE));
+ fxMesa->fogTable = (GrFog_t *) malloc(FX_grGetInteger(GR_FOG_TABLE_ENTRIES) *
sizeof(GrFog_t));
if (!fxMesa->state || !fxMesa->fogTable) {
@@ -932,14 +913,19 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
}
if (fxMesa->haveZBuffer)
- FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
+ grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
-#ifndef FXMESA_USE_ARGB
- FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); /* Not every Glide has this */
-#endif
+ grLfbWriteColorFormat(GR_COLORFORMAT_ABGR);
- fxMesa->textureAlign = FX_grGetInteger(FX_TEXTURE_ALIGN);
- fxMesa->glCtx->Const.MaxTextureLevels = 9;
+ fxMesa->textureAlign = FX_grGetInteger(GR_TEXTURE_ALIGN);
+ /* [koolsmoky] */
+ {
+ int textureSize = ((fxMesa->maxTextureSize > 2048) ? 2048 : fxMesa->maxTextureSize);
+ fxMesa->glCtx->Const.MaxTextureLevels = 0;
+ do {
+ fxMesa->glCtx->Const.MaxTextureLevels++;
+ } while ((textureSize >>= 0x1) & 0x7ff);
+ }
fxMesa->glCtx->Const.MaxTextureUnits = fxMesa->haveTwoTMUs ? 2 : 1;
fxMesa->new_state = _NEW_ALL;
@@ -950,6 +936,7 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
_tnl_CreateContext(fxMesa->glCtx);
_swsetup_CreateContext(fxMesa->glCtx);
+ /* Install customized pipeline */
_tnl_destroy_pipeline(fxMesa->glCtx);
_tnl_install_pipeline(fxMesa->glCtx, fx_pipeline);
@@ -970,7 +957,7 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
fxDDInitExtensions(fxMesa->glCtx);
- FX_grGlideGetState((GrState *) fxMesa->state);
+ grGlideGetState((GrState *) fxMesa->state);
return 1;
}