diff options
Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 59 |
1 files changed, 28 insertions, 31 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 55abe1630cd..7068af2f8cd 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -462,22 +462,19 @@ fxDDDrawBitmap2 (GLcontext *ctx, GLint px, GLint py, struct gl_pixelstore_attrib scissoredUnpack; /* check if there's any raster operations enabled which we can't handle */ - if ((swrast->_RasterMask & (ALPHATEST_BIT | + if (swrast->_RasterMask & (ALPHATEST_BIT | /*BLEND_BIT |*/ /* blending ok, through pixpipe */ DEPTH_BIT | /* could be done with RGB:DEPTH */ FOG_BIT | /* could be done with RGB:DEPTH */ LOGIC_OP_BIT | /*CLIP_BIT |*/ /* clipping ok, below */ STENCIL_BIT | - /*MASKING_BIT |*/ /* masking ok, test follows */ + MASKING_BIT | ALPHABUF_BIT | /* nope! see 565 span kludge */ MULTI_DRAW_BIT | OCCLUSION_BIT | /* nope! at least not yet */ TEXTURE_BIT | - FRAGPROG_BIT)) - || - ((swrast->_RasterMask & MASKING_BIT) /*&& (ctx->Visual.greenBits != 8)*/ && (ctx->Visual.greenBits != 5)) - ) { + FRAGPROG_BIT)) { _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap); return; } @@ -544,14 +541,14 @@ fxDDDrawBitmap2 (GLcontext *ctx, GLint px, GLint py, if (!grLfbLock(GR_LFB_WRITE_ONLY, fxMesa->currentFB, mode, - GR_ORIGIN_UPPER_LEFT, FXTRUE, &info)) { + GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) { _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap); return; } { const GLint winX = 0; - const GLint winY = fxMesa->height - 1; + const GLint winY = 0; /* The dest stride depends on the hardware and whether we're drawing * to the front or back buffer. This compile-time test seems to do * the job for now. @@ -561,7 +558,7 @@ fxDDDrawBitmap2 (GLcontext *ctx, GLint px, GLint py, GLint row; /* compute dest address of bottom-left pixel in bitmap */ GLushort *dst = (GLushort *) info.lfbPtr - + (winY - py) * dstStride + (winX + px); + + (winY + py) * dstStride + (winX + px); for (row = 0; row < height; row++) { const GLubyte *src = @@ -607,7 +604,7 @@ fxDDDrawBitmap2 (GLcontext *ctx, GLint px, GLint py, if (mask != 128) src++; } - dst -= dstStride; + dst += dstStride; } } @@ -702,14 +699,14 @@ fxDDDrawBitmap4 (GLcontext *ctx, GLint px, GLint py, if (!grLfbLock(GR_LFB_WRITE_ONLY, fxMesa->currentFB, GR_LFBWRITEMODE_8888, - GR_ORIGIN_UPPER_LEFT, FXTRUE, &info)) { + GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) { _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap); return; } { const GLint winX = 0; - const GLint winY = fxMesa->height - 1; + const GLint winY = 0; /* The dest stride depends on the hardware and whether we're drawing * to the front or back buffer. This compile-time test seems to do * the job for now. @@ -719,7 +716,7 @@ fxDDDrawBitmap4 (GLcontext *ctx, GLint px, GLint py, GLint row; /* compute dest address of bottom-left pixel in bitmap */ GLuint *dst = (GLuint *) info.lfbPtr - + (winY - py) * dstStride + (winX + px); + + (winY + py) * dstStride + (winX + px); for (row = 0; row < height; row++) { const GLubyte *src = @@ -765,7 +762,7 @@ fxDDDrawBitmap4 (GLcontext *ctx, GLint px, GLint py, if (mask != 128) src++; } - dst -= dstStride; + dst += dstStride; } } @@ -1153,17 +1150,17 @@ fxDDDrawPixels8888 (GLcontext * ctx, GLint x, GLint y, if (!grLfbLock(GR_LFB_WRITE_ONLY, fxMesa->currentFB, GR_LFBWRITEMODE_8888, - GR_ORIGIN_UPPER_LEFT, FXTRUE, &info)) { + GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) { _swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels); return; } { const GLint winX = 0; - const GLint winY = fxMesa->height - 1; + const GLint winY = 0; const GLint dstStride = info.strideInBytes / 4; /* stride in GLuints */ - GLuint *dst = (GLuint *) info.lfbPtr + (winY - y) * dstStride + (winX + x); + GLuint *dst = (GLuint *) info.lfbPtr + (winY + y) * dstStride + (winX + x); const GLubyte *src = (GLubyte *)_mesa_image_address(unpack, pixels, width, height, format, type, 0, 0, 0); @@ -1175,7 +1172,7 @@ fxDDDrawPixels8888 (GLcontext * ctx, GLint x, GLint y, GLint row; for (row = 0; row < height; row++) { MEMCPY(dst, src, widthInBytes); - dst -= dstStride; + dst += dstStride; src += srcStride; } } @@ -1730,19 +1727,19 @@ fxSetupDDPointers(GLcontext * ctx) ctx->Driver.DrawBuffer = fxDDSetDrawBuffer; ctx->Driver.GetBufferSize = fxDDBufferSize; switch (fxMesa->colDepth) { - case 15: - ctx->Driver.ReadPixels = fxDDReadPixels555; - ctx->Driver.Bitmap = fxDDDrawBitmap2; - break; - case 16: - ctx->Driver.ReadPixels = fxDDReadPixels565; - ctx->Driver.Bitmap = fxDDDrawBitmap2; - break; - case 32: - ctx->Driver.DrawPixels = fxDDDrawPixels8888; - ctx->Driver.ReadPixels = fxDDReadPixels8888; - ctx->Driver.Bitmap = fxDDDrawBitmap4; - break; + case 15: + ctx->Driver.ReadPixels = fxDDReadPixels555; + ctx->Driver.Bitmap = fxDDDrawBitmap2; + break; + case 16: + ctx->Driver.ReadPixels = fxDDReadPixels565; + ctx->Driver.Bitmap = fxDDDrawBitmap2; + break; + case 32: + ctx->Driver.DrawPixels = fxDDDrawPixels8888; + ctx->Driver.ReadPixels = fxDDReadPixels8888; + ctx->Driver.Bitmap = fxDDDrawBitmap4; + break; } ctx->Driver.Finish = fxDDFinish; ctx->Driver.Flush = NULL; |