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Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r--src/mesa/drivers/glide/fxdd.c32
1 files changed, 15 insertions, 17 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index caff9488512..2fb1a2ada4c 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -1,4 +1,4 @@
-/* $Id: fxdd.c,v 1.87 2002/06/15 02:38:16 brianp Exp $ */
+/* $Id: fxdd.c,v 1.88 2002/06/15 03:03:10 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -841,14 +841,15 @@ fx_check_IsInHardware(GLcontext * ctx)
/* Unsupported texture/multitexture cases */
if (fxMesa->haveTwoTMUs) {
- if (ctx->Texture._ReallyEnabled & (TEXTURE0_3D | TEXTURE1_3D))
- return GL_FALSE; /* can't do 3D textures */
- if (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE1_1D))
- return GL_FALSE; /* can't do 1D textures */
+ /* we can only do 2D textures */
+ if (ctx->Texture.Unit[0]._ReallyEnabled & ~TEXTURE_2D_BIT)
+ return GL_FALSE;
+ if (ctx->Texture.Unit[1]._ReallyEnabled & ~TEXTURE_2D_BIT)
+ return GL_FALSE;
- if (ctx->Texture._ReallyEnabled & TEXTURE0_2D) {
+ if (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) {
if (ctx->Texture.Unit[0].EnvMode == GL_BLEND &&
- (ctx->Texture._ReallyEnabled & TEXTURE1_2D ||
+ (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT ||
ctx->Texture.Unit[0].EnvColor[0] != 0 ||
ctx->Texture.Unit[0].EnvColor[1] != 0 ||
ctx->Texture.Unit[0].EnvColor[2] != 0 ||
@@ -859,7 +860,7 @@ fx_check_IsInHardware(GLcontext * ctx)
return GL_FALSE;
}
- if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) {
+ if (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT) {
if (ctx->Texture.Unit[1].EnvMode == GL_BLEND)
return GL_FALSE;
if (ctx->Texture.Unit[1]._Current->Image[0]->Border > 0)
@@ -873,9 +874,10 @@ fx_check_IsInHardware(GLcontext * ctx)
/* KW: This was wrong (I think) and I changed it... which doesn't mean
* it is now correct...
+ * BP: The old condition just seemed to test if both texture units
+ * were enabled. That's easy!
*/
- if ((ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) &&
- (ctx->Texture._ReallyEnabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D))) {
+ if (ctx->Texture._EnabledUnits == 0x3) {
/* Can't use multipass to blend a multitextured triangle - fall
* back to software.
*/
@@ -893,16 +895,12 @@ fx_check_IsInHardware(GLcontext * ctx)
}
}
else {
- if ((ctx->Texture._ReallyEnabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) ||
- /* Not very well written ... */
- ((ctx->Texture._ReallyEnabled & TEXTURE0_1D) &&
- (!(ctx->Texture._ReallyEnabled & TEXTURE0_2D)))
- ) {
+ /* we have just one texture unit */
+ if (ctx->Texture._EnabledUnits > 0x1) {
return GL_FALSE;
}
-
- if ((ctx->Texture._ReallyEnabled & TEXTURE0_2D) &&
+ if ((ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) &&
(ctx->Texture.Unit[0].EnvMode == GL_BLEND)) {
return GL_FALSE;
}